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1.7

Overwhelming dislike- based on 6675 Ratings

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  1. Jun 10, 2023
    3
    This review contains spoilers, click expand to view. I've been a Diablo player for a long time. Actually, it was one of my first games, when as a little kid I tried unsuccessfully to defeat the first boss.

    Today I am returning with hopes to Diablo 4, a game that was supposed to restore the series to its glory and at the same time keep up with the new trends. After going through the entire main story, I can't say that Diablo 4 is something groundbreaking. The whole storyline was predictable, whenever I hoped Blizzard would go some way, I was disappointed to see them take the most predictable and safe route.

    SPOILER WARNING

    Act 1 is great. I won't lie, when I played it in playtests I was absolutely stoned. Plenty of threads and characters I wouldn't have suspected. A thread with Lilit's blood that is bubbling in us? Great, I really had high hopes for it. Arguing with Inarius in his temple? Wonderful, I was amused. Lorat is a great character, The Mysterious Wolf was also interesting. I did not really agree with the thread of the horadric girl, because here I was very afraid of a similar thread of a child-demon as with Leah in the Diablo 3.

    However, here I understand why the first act was good. It's an act that we played in playtests, it was a huge advertisement and hope for a further plot.

    Act 2 is like naruto filler for me. If it was only possible to do without it... We meet there Donan, a nice character, and his son. We quickly learn that Donan was one of those who imprisoned Astaroth, and for some reason Lilit wants to free him. I knew from the beginning that his son would become a vessel, but I prayed for some less predictable plot. It was exactly as I thought.

    3 Act is average. Neither bad nor good. We find out who the man who accompanies Lilit is. Elijah, former horadric and apprentice of the Lorat. However, as a player, I didn't feel any "wow" after I discover it, just an empty character. Chasing after him, fighting him for the 6th time was a bit tedious but bearable. I looked a little hopefully at Andariel, who was supposed to be the final boss of this act. She was not.

    Act 4 is two quests and that's it. The final boss is Andariel who is suddenly introduced again. It's just confusing and doesn't add anything to the plot.

    5 Act is not bad. It is quite skilfully led, has interesting threads, unusual solutions ... It also has a problem. It completely misses the atmosphere of this game and is totally out of place. Dear Blizzard, if I wanted to play Sea of Thieves or see Pirates of the Caribbean, I wouldn't play diablo. The very plot of the end of Eliah's life is emotionless. I didn't feel any of the impact the game was trying to ineptly create here.

    6 The act revived hope and extinguished it just as quickly. I see a lot of solutions here that could be more controversial, but how much would they add to the plot! Anyway, it's Diablo, a game about **** demons, who like who but the creators should not behave so conservatively here, and so. We got what was expected.

    Plenty of threads that were introduced here could have been more developed instead of worthless ones. I know that not everyone's plot is important, but after the flop that was diablo 3, I was hoping that blizzard would really do something that would leave a storm of emotions after passing. Meanwhile, after the campaign ends, I don't feel anything. It's like I've never played this game. It's kinda unusual for me, Im the kind of person who has a big problem with emotions after the ends of games..

    END OF SPOILERS.

    Not to mention the story, the game isn't great either, repetitive boss mechanics, terrible battle pass that shouldn't be in a game you're paying for anyway, microtransactions..
    Diablo 4 is a child of Diablo 2 and Diablo 3, but not necessarily having the best features of its parents. So we have a medium-climate game that focuses heavily on graphics (this one is flawless!), always going back and forth (I understand why mounts were introduced ...) and striving for nothing. I miss the elements from the 3rd, such as the sets, there is no cow level, the goblins that I personally loved now are only of one type, no auction house etc...

    The game has the same problem as cyberpunk. It has been well advertised, but what we get on the plate is much less delightful than what we were set for.
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  2. Jun 11, 2023
    3
    Its my first contanct with Diablo games and I have to say I am disapointed. The story was linar and without any deepth, custcenes were nice and music is decent but If those aspects would be the most important to me then I would go and watch some netflix movie. The gameplay is repetetive and boring. Items are literally green arrow on item = better. from 16 spells on sorc only 2 offensiveIts my first contanct with Diablo games and I have to say I am disapointed. The story was linar and without any deepth, custcenes were nice and music is decent but If those aspects would be the most important to me then I would go and watch some netflix movie. The gameplay is repetetive and boring. Items are literally green arrow on item = better. from 16 spells on sorc only 2 offensive of them were actually usable and could kill an epic monster in nightmare dungeon. After reaching lvl 70 I gave up. Also day 2 patch that made some characters totally useless was cringe. The best part is that if you didn't buy the early access u have no clue what they took from our builds. Feel scamed Expand
  3. Jun 14, 2023
    0
    They still couldn't fix the server issues, throughout the whole series.
    And a sloppy open world, boring dungeon (monster density and etc),
    Uninteresting end content.

    I think it could be the worst of the Diablo series.
  4. Jun 12, 2023
    0
    Looks nice but has nothing to do with what made other Diablo games great. Just a shiny hollow toy with extremely boring and tedious gameplay. They scraped a lot of good features and focused on making you waste as much time as possible for as little of a reward as possible.
  5. Jun 13, 2023
    0
    Diablo 4 is pretty. The graphics are next level, and the character feel is amazing.
    I really enjoyed most of the story, albeit in the end, it seemed like most of the things were rushed.
    The character builds are slim, as most of the transformative is in the aspects which you farm from items. The paragon system and skill tree is very slim when coming to a transformative experience other
    Diablo 4 is pretty. The graphics are next level, and the character feel is amazing.
    I really enjoyed most of the story, albeit in the end, it seemed like most of the things were rushed.
    The character builds are slim, as most of the transformative is in the aspects which you farm from items. The paragon system and skill tree is very slim when coming to a transformative experience other than just x%+ to a specific skill.
    Most other ARPGs falls into this trend, so its nothing new.

    My biggest gripe is the end game. From Diablo 3, whenever you reach the endgame, you just push greater rifts. Here you push nightmare dungeons, which is basically just running a specific dungeon with some kind of modifiers on it, to increase the levels on your glyphs.
    The bosses in said dungeon poses no challenge as they are mostly scriptless, and feels like loot pinatas.

    Unless the seasons brings something completely transformative to the playstyle ala POE, i dont see myself play this a lot more than i already have.
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  6. Jun 13, 2023
    0
    Game is bad. Just play the better games, like Diablo 2 or Diablo 3 that are not trying to manipulate you via FOMO.
  7. Jun 18, 2023
    4
    Diablo 4. Blizzard swings and misses yet again. Just in new ways..

    Pros: The art style is bang on and graphics are good for this genre of game The story is good (grading on a curve) as you have to deal with the D3 train wreck story Lilith and Lorath are super awesome. Cons: The core balancing of the game is off the walls bad. IE. Some classes can use more gear than others (bar
    Diablo 4. Blizzard swings and misses yet again. Just in new ways..

    Pros:
    The art style is bang on and graphics are good for this genre of game
    The story is good (grading on a curve) as you have to deal with the D3 train wreck story
    Lilith and Lorath are super awesome.

    Cons:
    The core balancing of the game is off the walls bad. IE. Some classes can use more gear than others (bar gets to weild 4 weapons and get the stats vs a sorc getting a staff or a wand and focus)
    End game content is a dumpster fire due to said balancing issues
    Music in a lot of places not great
    Most side quests are WoW-esque fetch quests and not lore driven

    Overall if you just want the story that you will have a enjoyable-ish time. If you were hoping for another great Diablo game to sink thousands of hours into than move along.
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  8. Jun 18, 2023
    2
    This review contains spoilers, click expand to view. First of all, i expected Diablo to be in an Diablo game.
    Not maybe in a future expansion, but in the main game.
    Lilith final boss? Try dealing with The Butcher in your way.
    Repetitive and boring dungeons mechanics.
    Loved the first chapter. They could stopped the game there. Everything after it's not polished, just fillers.
    Nice music and sounds.
    Definitely not worth 70€. Blizzard is really missing innovating capabilities. They are stuck in an e-sport mentality where everything must be balanced.
    Doping graphics and building auxiliary money services does not improve de gaming experience.
    Dommage, such amazing lore and potential wasted ...
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  9. Jun 18, 2023
    2
    Diablo 4 left me disappointed after many hours and levels of playtime. The gameplay feels slow and uninteresting, lacking the satisfying combat and variety found in previous titles. The leveling system is shallow, providing little sense of progression. Loot drops are underwhelming, failing to deliver the excitement of finding powerful gear. Overall, Diablo 4 fails to deliver the engagingDiablo 4 left me disappointed after many hours and levels of playtime. The gameplay feels slow and uninteresting, lacking the satisfying combat and variety found in previous titles. The leveling system is shallow, providing little sense of progression. Loot drops are underwhelming, failing to deliver the excitement of finding powerful gear. Overall, Diablo 4 fails to deliver the engaging gameplay and meaningful progression that I expected. Expand
  10. Jun 19, 2023
    0
    This review contains spoilers, click expand to view. as an Arpg lover im really dissapointed.... this is not what an arpg fan want. Expand
  11. Jun 20, 2023
    4
    This review contains spoilers, click expand to view. The game plays well for the most part and renders with no problems. The story starts strong but gets repetitive fairly fast. It seems the only way the developers knew how to increase game difficulty was to pile on AOEs and have every bosses only real ability be to deny the majority of the arena from the player. The endgame has a difficulty spike as it should but the raise in difficulty feels artificial with it being entirely manufactured by cheesing long lasting AOE. Expand
  12. Jun 21, 2023
    0
    I really wanted to like this game... My memories of the original Diablo and playing at my friend's house when I was young, thrilled with the dark story, innovative mechanics and cool armor and weapons.

    Within 10 minutes of playing this game I realized that despite the graphics and polish, this game is simply boring. There was zero challenge and no fear dying. It was just boring and
    I really wanted to like this game... My memories of the original Diablo and playing at my friend's house when I was young, thrilled with the dark story, innovative mechanics and cool armor and weapons.

    Within 10 minutes of playing this game I realized that despite the graphics and polish, this game is simply boring. There was zero challenge and no fear dying. It was just boring and reminded me of the awful microtransaction filled mobile Diablo. Just a gorgeous boring, piece of garbage.

    I tried to give the game a chance but put down the controller and can't be bothered to give it another try. I'm gonna sell my copy.
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  13. Jul 21, 2023
    7
    Unless you start listening to your community, your plan to milk this thing for years to come is going to die really quickly and you will be kicking rocks.

    Edit: They actually listened... I can respect that.
  14. Jun 27, 2023
    0
    Nunca he visto un juego tan monótono en mi vida. La verdad es que siento que estoy pegando a una piñata constantemente sin ningún tipo de sentido. Sistema de PvP horrible e injusto, se buggea constantemente, el caballo tiene un sistema de impulsos innecesario, barricada
    s sin sentido, los caídos carecen de personalidad. He jugado a todos los Diablos y es el peor con diferencia. No lo han
    Nunca he visto un juego tan monótono en mi vida. La verdad es que siento que estoy pegando a una piñata constantemente sin ningún tipo de sentido. Sistema de PvP horrible e injusto, se buggea constantemente, el caballo tiene un sistema de impulsos innecesario, barricada
    s sin sentido, los caídos carecen de personalidad. He jugado a todos los Diablos y es el peor con diferencia. No lo han sacado para sistema operativo MacOS algo increíble hoy en día. Este juego va a morir.
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  15. Jul 20, 2023
    0
    If it ain’t broke, don’t fix it!
    Leave something alone; avoid attempting to correct, fix, or improve what is already sufficient (often with an implication that the attempted improvement is risky and might backfire).
  16. Sep 1, 2023
    0
    You have to either navigate through a plethora of situational affixes on your equipment and the paragon skill choices (or look up a build) to get a decent farming speed to overtake the abysmal drop rates and their wildly ranging power levels. Glad I quit weeks ago. This company is more concerned that you enjoy the game the way they envisioned than if you enjoy it at all.

    Edit: +1 It's
    You have to either navigate through a plethora of situational affixes on your equipment and the paragon skill choices (or look up a build) to get a decent farming speed to overtake the abysmal drop rates and their wildly ranging power levels. Glad I quit weeks ago. This company is more concerned that you enjoy the game the way they envisioned than if you enjoy it at all.

    Edit: +1 It's moving in the right direction with undoing some of the erroneous debuffs. Waiting for more QoL improvements to add higher rating.
    Edit -1 Nope, my optimized character (lvl 92) is good for maybe 2 levels at a time after re-optimizing before getting decimated again from monster scaling. I have just about the best rolls for most of my gear, and paragon is carefully planned. Sorcerer is just trash unless you play a specific cookie cutter build like ice shards. I think the game is F****d since they outsourced so much of the work and don't have a handle on it themselves.
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  17. Jun 14, 2023
    1
    This isn’t Diablo. This is a quasi single-player wow game with the same zone scaling/leveling scheme. It’s terrible, it doesn’t feel like an aRPG because of it. The itemization is also terrible. It’s just different shades of % this or % that. There’s nothing that drops that is truly unique or makes you go wow.
  18. Jun 16, 2023
    2
    Bad skill system, itemization, samey environments and poor pacing makes it really boring.
  19. Jun 15, 2023
    1
    The Blizzard is just keeping gaslighting players and nerf everything that could possibly make players happy. They are anti-players, they should burn in hell.
  20. Jun 13, 2023
    1
    To be completely honest, I can’t help but feel deceived by the current state of Diablo 4. It’s disheartening to see a game riddled with numerous issues and constant nerfs, giving the impression that it’s still in an experimental phase rather than nearing its release. Yet, we were expected to pay full price for this incomplete experience.

    The development team appears to be at a loss as
    To be completely honest, I can’t help but feel deceived by the current state of Diablo 4. It’s disheartening to see a game riddled with numerous issues and constant nerfs, giving the impression that it’s still in an experimental phase rather than nearing its release. Yet, we were expected to pay full price for this incomplete experience.

    The development team appears to be at a loss as to how to handle the game. They focus solely on nerfing various aspects like builds, dungeons, and drops, without providing any meaningful buffs or improvements. It feels like a one-sided approach that only diminishes the enjoyment of the game. Furthermore, the reduction in mob densities while neglecting changes to Nightmare difficulty is simply unacceptable. It’s nothing short of a disappointment.

    The user interface is subpar, making navigation and interaction a frustrating experience. The limited stash space is laughable, considering the vast amount of loot and items players encounter throughout the game. Additionally, the perplexing decision to restrict players to one build per character and impose costly respec fees is mind-boggling. The leveling process itself is so poorly designed that I question the sanity of anyone attempting to level multiple characters from the same class. It’s disheartening to see such oversights.

    Ultimately, the cost of changing builds is so insignificant that it would make more sense to have a simple button to switch between builds and charge a reasonable amount of in-game gold for it. It feels like a missed opportunity to provide a more dynamic and customizable experience for players.

    In conclusion, Diablo 4 is far from meeting the expectations of fans. The lack of substantial improvements, the numerous flaws in gameplay and design choices, and the overall disappointment in the user experience make it difficult to endorse this game wholeheartedly.
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  21. Jun 13, 2023
    2
    R.I.P Diablo. It's all about the money now. And don't forget the beta was a SCAM that overpowered the player and hid the true nature of this game which is boring, repetitive, and begs for your time which will eventually lead to cash payments in the cash shop or battlepass. And that's all this game is about.
  22. Jun 14, 2023
    2
    I have tried to upload my review 5 times and it continues to get my error forbidden. Has Blizzard paid you to prevent users leaving honest reviews of the game Metacritic?

    My negative review is mainly due to it being almost unplayable on Playstation. I have a PS5 and both PS5 and PS4 versions behave the exact same way. The game client will crash in city hubs or freeze when transitioning
    I have tried to upload my review 5 times and it continues to get my error forbidden. Has Blizzard paid you to prevent users leaving honest reviews of the game Metacritic?

    My negative review is mainly due to it being almost unplayable on Playstation. I have a PS5 and both PS5 and PS4 versions behave the exact same way. The game client will crash in city hubs or freeze when transitioning from open world to dungeons. These issues happen almost every play session multiple times. I have started opening alternative game clients (if I had PS5 version, launch PS4 to load game and start playing again until PS4 version freezes and forces me back to PS5.)

    Besides that, Blizzard has begun nerfing decent leveling areas to time gate content on the casual player. I don't have all the time in the world to sit and play video games any more. That is why I stopped playing MMOs. With D3, I would complete a playthrough and start a new one, but Blizzard is trying so hard to prevent most people from even reaching level cap.

    I wish I could rate the game hirer, because the visuals are nice and the game play is fun, but there is honestly only about 20 hours of unique game play currently in the game. I have played around 60 hours so far and I feel like I have already done every little mini game 100 times and there is not a lot of variety in dungeons. I have literally run two seperate dungeons back to back only to get the same boss both times. Every time a YouTuber comes out with a video titled, best xp farm, you can bet, the next day, Blizzard has nerfed it into the ground. It is already got me looking for another game, because i am tired of dealing with the crashes/freezing and tired of running the same content over and over for minimal gains.
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  23. Jun 15, 2023
    0
    This game is a HUGE disappointment. It's a prime example of absolute corporate greed and zero respect and interest to deliver a quality game.
  24. Jun 21, 2023
    4
    Although the art and paragon system are fantastic, Diablo 4 is a very boring game. I'm level 75 doing tier 60 nm dungeons. Dungeons are very unimaginative. All 115 dungeons have either a "free prisoners" or "collect the runestones" component and the enemy variety is lacking. The stash system also could have a filter or be improved in other ways. The renown system reminded me of the reasonAlthough the art and paragon system are fantastic, Diablo 4 is a very boring game. I'm level 75 doing tier 60 nm dungeons. Dungeons are very unimaginative. All 115 dungeons have either a "free prisoners" or "collect the runestones" component and the enemy variety is lacking. The stash system also could have a filter or be improved in other ways. The renown system reminded me of the reason I quit Lost Ark, because it was like doing mandatory chores for several hours. I hope seasons improve on dungeons, add enemy variety and rid us of renown requirements. Expand
  25. Jun 16, 2023
    0
    Game has recently become unplayable with the constant lag spikes and rubber banding. The only resolution for the issue would be blamed on the users rather than addressing and fixing the issue. Everything fun about the game has been nerfed by this small indie company. End game is unrewarding hence the farming of lower end dungeons for same rewards that are given in nightmare dungeon. GameGame has recently become unplayable with the constant lag spikes and rubber banding. The only resolution for the issue would be blamed on the users rather than addressing and fixing the issue. Everything fun about the game has been nerfed by this small indie company. End game is unrewarding hence the farming of lower end dungeons for same rewards that are given in nightmare dungeon. Game should've been advertised as early access since the game is very buggy and should have not been the price tag that it was advertised. In conclusion, do not buy until issues have been resolved. Lots of headache from trying to enjoy this game. Expand
  26. Jun 17, 2023
    2
    It really is a super boring game, with nice graphic for a arpg. Grinding didn't feel rewarding at all, enemy's scale with you what's also lazy as hell, open world sucks, walking is the most you do in this game. That's it. 2 points for the graphic. Would recommend poe or grim dawn instead of this. If you didn't want to use your brain and just press two buttons, that's your game.
  27. Jun 13, 2023
    0
    Motivation for so called ""Diablo"" 4 (""Diablo"" 3.2) = Greedy ActiBlizzard wanna milk the 10/10 children with Price+Shop+BattlePass+Expansions+......+........+........+.........to INFINITY!!!

    Motivation for DIABLO+DIABLO2 = Just the PURE LOVE for Games and the RPG-GENRE.
  28. Jun 14, 2023
    0
    Beta is not an actual game. From levels 1-50, it might seem fresh and new, and you might enjoy it, especially if you're fond of the story. However, once you complete the main campaign, you'll realize that it lacks substance. The gameplay becomes slow and monotonous, and the end-game primarily revolves around level grinding, which wouldn't be an issue if the gameplay itself were enjoyable.Beta is not an actual game. From levels 1-50, it might seem fresh and new, and you might enjoy it, especially if you're fond of the story. However, once you complete the main campaign, you'll realize that it lacks substance. The gameplay becomes slow and monotonous, and the end-game primarily revolves around level grinding, which wouldn't be an issue if the gameplay itself were enjoyable.

    I'm giving them a zero for the way they did the nerfs and the broken-incomplete game they sold. It's like they built an entire amusement park, but people are only using the seesaws. Now, the developers have to step in and temporarily take the seesaws out of service to encourage players to explore the rest of the park the way they intended.

    I must acknowledge the marketing team at Bliz for successfully hyping the game and driving sales. If it were any other game with a different name and a less devoted fan base, I don't think it would have fared as well. As it stands, the game feels more like a beta version rather than a fully polished product.
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  29. Jun 14, 2023
    4
    Diablo 4說是3代的續作但是遠比3代差,而且以該遊戲的素質,就算之後出資料片也難以回天。

    畫面:乍看好像是做的陰暗恐怖了,但實際上仍然有很重的卡通感。仔細看就能發現諸如商店老闆之類的人物建模簡素的誇張,整體畫面的細節也不夠清晰,只是用那種暗色調的美術風格來掩飾掉細節上的缺乏,很多像門像啟動事件的機關等等都要很仔細看才能發現那是個人或機關。 主角做的太小走路的速度又慢導致遊戲整體的節奏沉悶,玩該遊戲中玩到睡著很正常。而且主角做那麼小,穿在身上的裝備和個性化的外表就看的不夠清楚,動作也是虛虛的,沒有打擊感和重拳的爽快感,不太像一個主機遊戲。
    Diablo 4說是3代的續作但是遠比3代差,而且以該遊戲的素質,就算之後出資料片也難以回天。

    畫面:乍看好像是做的陰暗恐怖了,但實際上仍然有很重的卡通感。仔細看就能發現諸如商店老闆之類的人物建模簡素的誇張,整體畫面的細節也不夠清晰,只是用那種暗色調的美術風格來掩飾掉細節上的缺乏,很多像門像啟動事件的機關等等都要很仔細看才能發現那是個人或機關。
    主角做的太小走路的速度又慢導致遊戲整體的節奏沉悶,玩該遊戲中玩到睡著很正常。而且主角做那麼小,穿在身上的裝備和個性化的外表就看的不夠清楚,動作也是虛虛的,沒有打擊感和重拳的爽快感,不太像一個主機遊戲。
    遊戲的UI做的非常差,本來暗黑2和暗黑3都把選單和裝備欄做的像個寶盒般精緻,畢竟這是一個打寶遊戲,裝備就好像是玩家的收藏品,所以暗黑2的裝備欄做成華麗的鏤空雕花;暗黑3則是做成像個貴氣的木盒。但到了4代那簡直像個手遊。裝備的圖示也都畫的太簡陋,使得得到優質裝備的滿足感大減。
    音樂與音效:歐美遊戲通常音樂可有可無,但本遊戲的音效做的跟三代差不多簡陋,打擊命中的聲音是寒酸的波波波,沒有金鐵交擊的聲音也沒有怪物的慘叫聲,打個木桶和箱子的聲音也是悶悶的,沒有清脆豪快的感覺。
    劇情:就是一直找人的碎片化無連貫性的內容,而且人物沒有特色和個性像個路人,誰是誰都分不太清楚。遊戲中沒有像秦端雨(泰瑞爾)或迪卡德凱恩那種解釋前因後果和指導玩家要去哪的老害真的差很多。
    系統與遊戲性:說是要做成開放世界所以除了迷宮以外都做成了不用讀取(沒有出入口)的設計,迷宮也做成只有一層,這帶來的是遊戲地圖的極度單調化。之前2代3代那種隨機生成的地圖變成沒有了,每次打開遊戲的地形都相同,且去到哪裡的地圖就是像個竹笙,遊戲地圖雖然大但只是用大量複製做成,完全引不起探索的慾望到新地方的慾望。
    遊戲的技能樹乍看提升了耐玩度和自由度,但高階技能要初階加到某一點數才會開啟,而且同一個技能無法點到20點,其實練角的自由度很低。顛峰等級那種學太十的系統就更不用說。

    評分:4/10
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  30. Jun 18, 2023
    4
    This review contains spoilers, click expand to view. Non charm anmymore. Endless farming online. Total Warcraftisation to the Diablo franchise. Story is juste meeh. It's very sad when i remember the impact of Diablo 2. Even the loot now you are full off legendaire with a single run but without fun. It doesn't work for me. Expand
  31. Jun 18, 2023
    3
    Intentionally ugly characters, particularly the women.
    Extremely limited character creation options, with many options focusing on jewelry or tattoos. Options are not differentiated enough, many jewelry options are recycled options with asymmetric instead of symmetric placement. Aggressively awful all-monogender hair options.
    Necromancer looks lame. I liked the white-themed Diablo III
    Intentionally ugly characters, particularly the women.
    Extremely limited character creation options, with many options focusing on jewelry or tattoos. Options are not differentiated enough, many jewelry options are recycled options with asymmetric instead of symmetric placement. Aggressively awful all-monogender hair options.
    Necromancer looks lame. I liked the white-themed Diablo III design.
    No pets.
    Boring abilities with no options to shift them e.g. in Diablo III I could opt for a hydra with a different element.
    Low mook density.
    Uninspired boring art design with 11/10 amazing texture work. Drab world lacks color.
    Intentionally repulsive cutscenes like dogs devouring a man or a close up of feet melting in lava.
    Moronic campaign premise where the villain seeks to destroy or annul the powers of heaven and hell, which are in effect dipole superpowers.
    To top all of this off, the game is selling $20 dollar armors, a battle pass, and expects you to pay for expansions in future. I am particularly annoyed at this as I am not excited by any of the class options save for sorcerer who I feel was poorly and unimaginatively designed around ice/lightning/fire in an aggressively boring move.
    Always-online discriminates against individuals with poor or no internet access and forces you to walk around a MMO-lite world with other players. There is no 'dark mode' to play alone.
    Additionally, I have heard the devs are discriminating against druid storm builds and necromancer minion builds. I cannot confirm this personally.
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  32. Jun 19, 2023
    0
    An overpriced piece of garbage. 70$ to get access to their even more overpriced skins shop, where you can put 28$ EXTRA for a digital skin! Disgusting greed! I had hoped for a great Diablo game and got THIS instead........... I am do e with Blizzard now and forever! And sad to say, the days of great games from Blizzard are long gode. Rest In Peace Diablo and sad to see BlizzardAn overpriced piece of garbage. 70$ to get access to their even more overpriced skins shop, where you can put 28$ EXTRA for a digital skin! Disgusting greed! I had hoped for a great Diablo game and got THIS instead........... I am do e with Blizzard now and forever! And sad to say, the days of great games from Blizzard are long gode. Rest In Peace Diablo and sad to see Blizzard cannabalizing everything to wring out as much cash as possible from the players, with zero care for what their fans want. May all your gaming be great Expand
  33. Jun 21, 2023
    2
    I never thought a game would make me say "i want to play diablo 3". The last two installments in the franchise are lack luster and contain so many elements of blizzard south games that we might as well call this "World of Diablocraft". I understand the reasoning for this, blizzard has to cater to it's majority fan base across all it's games. But hear me out on this, if items scale withI never thought a game would make me say "i want to play diablo 3". The last two installments in the franchise are lack luster and contain so many elements of blizzard south games that we might as well call this "World of Diablocraft". I understand the reasoning for this, blizzard has to cater to it's majority fan base across all it's games. But hear me out on this, if items scale with level, and i cannot trade good items(only yellow), then it would stand to reason that i need to be level 100 before any item i actually can trade becomes worth anything. This is an insult to the heart of David Breviks Diablo franchise which was about killing monsters, finding loot, and TRADING IT.

    I did a nightmare dungeon(post buff) and could not see my xp bar move at all by the end. Why would i want to spend 200 hours leveling a character to MAYBE trade with others who eventually get to level 100 just to have the season reset in a week? Every character seems to have one cookie cutter build with no variation on the skill twig(cannot rightfully call it a tree). My mount gets stuck on corners. There are random road blocks that force me to dismount and kill two skeletons long before the timer for my mount resets. I am forced to pick up legendary items that don't feel legendary at all because i can't trade them. The game seems to want me to do world of warcraft-esk content akin to dailies. Even world bosses feel like a chore instead of an epic battle.

    There are many other complaints but this game only gets a 2 instead of a 0 because of it's beautiful graphics and scenery, though i'll add that the towns and hubs lack imagination and creativity. But as someone coming into this game with no expectations at all it crushed even that for me fantastically.
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  34. Jun 22, 2023
    2
    I could lisen players that said "dont buy this game at start". For now... its totaly crapy game. Itemizations, dungeons, worldscaling, trade, pvp, monsters... everything working bad. And in my opinion... blizzard will NOT rapair thats all in future seasons... this game need TOTALLY REBUILD. Mayby after 5-6 seaons it will be playable
  35. Jun 17, 2023
    2
    3% Story - 95% Fetchquests - 1% walking Sim - 1% fun

    2 points for the localized syncro
  36. Jun 14, 2023
    4
    The campaign was hollow and didn't get me interested in the story. It was obviously just a base for DLCs.

    Item rarity is meaningless. Anything other than legendary or uniques are trash. Why even have blues or yellows since they're just for selling and salvage. Only takes time to all the time portal to town to free bag space. Just to get you wasting more time. And don't get me started on
    The campaign was hollow and didn't get me interested in the story. It was obviously just a base for DLCs.

    Item rarity is meaningless. Anything other than legendary or uniques are trash. Why even have blues or yellows since they're just for selling and salvage. Only takes time to all the time portal to town to free bag space. Just to get you wasting more time. And don't get me started on gems also taking space in bags.

    Leveling after 60 is just grinding the same dungeon for hundreds of times. And when you get your gear upgraded it becomes trash in few levels so there's no feeling of progress. The gameplay is so black and white; either you demolish everything or just get wrecked instantly. Or you play totally safe which means your level grinding takes forever.

    It feels like it's intentionally tedious and boring so you'd buy some exp boost as microtransaction but there's none of those either. So you just get incredibly bored because there's no content in the game.
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  37. Jun 14, 2023
    4
    After playing 30 hours you pretty much experience all the game currently has to offer.

    It took about 20 hours to do the campaign and renown, then you have helltide every other hour and 25 nightmare dungeons to run until you hit level 100 to then kill Lillith again.
  38. Jun 14, 2023
    2
    I gave up on the game once I reached something like level 60. I've never had that reaction to any aRPGs I've played except Diablo 3 and 4. I usually at a minimum reach and play the endgame for quite a while.

    And honestly? Though there are many reasons, I believe the main culprit is the spender-generator gameplay. Forcing you to use ineffective, cruddy, non-fun "basic" skills half of
    I gave up on the game once I reached something like level 60. I've never had that reaction to any aRPGs I've played except Diablo 3 and 4. I usually at a minimum reach and play the endgame for quite a while.

    And honestly? Though there are many reasons, I believe the main culprit is the spender-generator gameplay. Forcing you to use ineffective, cruddy, non-fun "basic" skills half of your playtime that do literally NOTHING except allow you to use skills that actually do something is such asinine design I am totally and utterly baffled that it ever made it into any game - let alone survive for two games in the most popular franchise of the entire genre. Why? What is the point?

    I enjoyed parts of the story, I suppose, but most of what wasn't boring was just mediocre. Even then, I probably would have enjoyed some parts if I wasn't gated by the complete failure of the core gameplay to engage me even a tiny bit.
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  39. Jun 13, 2023
    0
    Blizzard North releases Diablo 1 in 1997 = new players set the cult following with love and addiction. Blizzard North releases Diablo 2 in 2000 = Returning player base welcomes open arms and loves the next release with even more addiction. Blizzard North release Diablo II: Lord of Destruction in 2001 and current fans are even more addicted. Blizzard "team" wink wink finally releases dogBlizzard North releases Diablo 1 in 1997 = new players set the cult following with love and addiction. Blizzard North releases Diablo 2 in 2000 = Returning player base welcomes open arms and loves the next release with even more addiction. Blizzard North release Diablo II: Lord of Destruction in 2001 and current fans are even more addicted. Blizzard "team" wink wink finally releases dog **** cartoony easily hacked real money auction house Diablo 3 in 2012 as Lead Designer Jay Wilson talks down on original Diablo game developers on Facebook and later gets fired. Now.... Blizzard Team 3 and Albany releases yet another dog **** release as they ride the coattails of what "Diablo" the game used to be as they microtrans squeeze money for petty cosmetic stuff with no real development architecture. Most real Diablo player base left a while ago. Expand
  40. Jun 17, 2023
    0
    Playing a game where you character level goes up but your gear level remains constantly 10 levels or so behind isn't cool, and is simply not fun to play. You literally never feel powerful. Besides that combat is basically just resource gainer resource spender, awesome. Get rid of level scaling, and give me something to look forward to. I hit level 30 on 2 characters and realized I hadPlaying a game where you character level goes up but your gear level remains constantly 10 levels or so behind isn't cool, and is simply not fun to play. You literally never feel powerful. Besides that combat is basically just resource gainer resource spender, awesome. Get rid of level scaling, and give me something to look forward to. I hit level 30 on 2 characters and realized I had basically seen all there was to see. Complete waste of $70+. Expand
  41. Jun 20, 2023
    3
    Not worth the price. Buy diablo 2 resurrected instead or play project diablo 2 for free. The campaign was okay but the level scaling made it feel bad...I was getting weaker every level. Also after you beat the campaign it just becomes a huge grind, like an impossible grind for casual players. Finding altars of lilith is boring and requires an external map. Farming renown is boring and suchNot worth the price. Buy diablo 2 resurrected instead or play project diablo 2 for free. The campaign was okay but the level scaling made it feel bad...I was getting weaker every level. Also after you beat the campaign it just becomes a huge grind, like an impossible grind for casual players. Finding altars of lilith is boring and requires an external map. Farming renown is boring and such a grind, I hate that it is forced onto you. Going from level50-100 is a massive time sink and you wont find the best gear until youre level 100...so youre constantly replacing your gear and it pretty much doesnt matter until youre level80+ because youre just going to replace it again. Getting to 99 in diablo 2 is a grind but you dont need to get to 99 to find the best gear. The power difference between a level90 and 99 in diablo 2 isn't much at all whereas the powerlevel between a level90 and 100 in diablo 4 is HUGE. Also there are tons of problems like the horse getting stuck on everything or moving super slow unless you have a wide screen monitor, gems become useless except the highest tier and they fill up your stash, 99% of gear you find is useless but you have to pick it up to sell it, microtransactions are super expensive and look terrible, color reskin options suck, I could go on and on. I think the game will get better in the future but right now it shouldn't have been released like this....resistances are also completely useless, did they even test this game before charging $100 for it? Expand
  42. Jun 19, 2023
    0
    기대 만큼 실망이 더 큰 게임.
    벨런스 계산조차 안한것같은 쓰레기게임
    말이 정식 오픈이지... 오픈베타테스트를 파는 파렴치한 회사
    초기화 시스템도 왜 하는지 모르겠지만, 명망도 초기화 한다니 그냥 안하는게 맞겠다 싶은게임
  43. Jun 15, 2023
    2
    Storyline is good, it's interesting what happens next, art is not bad.
    But cons are too much:
    1) All dungeons i visited so far feels same - kill several strong mobs, open door, kill final boss. 2) Very limited events amount, all events happens in same places. 3) Gear system is a complete disaster - 99% of loot is trash. It's very dissapointing to get a legendary item for a boss fight
    Storyline is good, it's interesting what happens next, art is not bad.
    But cons are too much:
    1) All dungeons i visited so far feels same - kill several strong mobs, open door, kill final boss.
    2) Very limited events amount, all events happens in same places.
    3) Gear system is a complete disaster - 99% of loot is trash. It's very dissapointing to get a legendary item for a boss fight and just destroy it because it's just trash. It seemes Diablo 3 RoS not ever existed.
    4) Most of aspects just add some % to your damage or protection.
    5) All boss fights in storyline are boring - boss damage is low, hp is high, so you just run around for 10 minutes fighting boss untill it dies.
    6) No feeling of progress at all - you will bang you head against the wall trying to get to world level 3, unless you take meta class and build.
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  44. Jun 14, 2023
    4
    Blizz details are real nice. The game is more of Diablo 3 tweaked. It's fun but gets rote real quick.
    Should be free to play.
    If you dare engage with the story, you will become dumber. Funny enough, Diablo 3 vanilla at launch was more fun through the main thread. This is just a hot mess and that's not where the vomitous lack of thought ends. It actually gets worse. 9/10 for
    Blizz details are real nice. The game is more of Diablo 3 tweaked. It's fun but gets rote real quick.
    Should be free to play.
    If you dare engage with the story, you will become dumber.

    Funny enough, Diablo 3 vanilla at launch was more fun through the main thread.
    This is just a hot mess and that's not where the vomitous lack of thought ends.
    It actually gets worse.

    9/10 for attention to detail in art.
    3/10 for attention to a good experience.

    Don't muck with something that works. Doubling down on mucking with what works is worse than trying to fix it at all.
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  45. Jun 14, 2023
    3
    Game seemed promising, a lot of promises were made concerning itemization, coming up with a game a bit more mature, and innovative mechanics. But in the end it more or less the same reheated stuff that was d3 and all other modern arpg's. Nothing innovative, boring itemization, way too much flashing, text/number pop-ups in combat, constant hand-holding and boring quests, and worst of all inGame seemed promising, a lot of promises were made concerning itemization, coming up with a game a bit more mature, and innovative mechanics. But in the end it more or less the same reheated stuff that was d3 and all other modern arpg's. Nothing innovative, boring itemization, way too much flashing, text/number pop-ups in combat, constant hand-holding and boring quests, and worst of all in my opinion, the monsters level scaling with your character's, so you don't feel any sense of your character getting more powerful as you level up or get better gear.

    The good would be the art direction, music, and it runs smoothly.
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  46. Jun 13, 2023
    0
    Early Access Scam game

    hack and 'slow'

    There are many unpleasant elements here and there.
    They have nothing to do with game, so the planner is just stupid.
  47. Jun 13, 2023
    4
    Had fun at the start. But there are so many things wrong with this game that could have been fixed before launch. Are they planning to sell these fixes?
  48. Jun 14, 2023
    3
    I got to level 88 on a rogue and have no desire to continue on. The endgame is not fun. Nightmare dungeons having crappy tasks to do is terrible. Renowned grind is garbage. It has a good skeleton base game but needs a ton of work. Still feels like this is beta.
  49. Jun 16, 2023
    0
    A game that comprises it's UI to make console and PC bad.
    Level scaling makes gaining any levels feel like a setback. It also makes party play feel imbalanced.
    Boring skill design, low build viability. Limited action set is too console focused.
    This game feels like an early alpha but costs 100$. There is potential but it is wasted.
  50. Jun 14, 2023
    1
    why the guys from blizz show this behavior to kill this game with the brainless nerrffffs.... wake up......
    i think to refund it...
  51. Jun 11, 2023
    1
    The game feels very poorly optimised (playing on ps5) and it just feels like a very blunt diablo 3 but less engaging and with really weird graphics. I have been playing it for a while but it really feels like a waste of money and it's simply more frustrating than entertaining.
  52. Jun 10, 2023
    1
    So Diablo IV is Diablo Immortal 2. I'm really disappointed that very good franchise was destroyed by greed of Blizzard.

    Story? Compilation of "What we can do?" and "We must stop Lilith" I don't even remeber npc names (except Lorat and Lilith) so there is no good writing in this "game" Item power? Yeah, i love green arrows that telling me which item is better because i hate using my
    So Diablo IV is Diablo Immortal 2. I'm really disappointed that very good franchise was destroyed by greed of Blizzard.

    Story? Compilation of "What we can do?" and "We must stop Lilith" I don't even remeber npc names (except Lorat and Lilith) so there is no good writing in this "game"

    Item power? Yeah, i love green arrows that telling me which item is better because i hate using my own brain and reading skill.

    Music? I don't remember to much.

    Battle Pass and shop? I regret that i can't spent more and more money. And i regret that i can't buy something that will play game for me. Oh yeah, i forgot that i need to buy more cosmetics and power ups.

    Gameplay? Boring repeatable dungeons every single time.

    Hey blizzard, stop making games.
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  53. Jun 11, 2023
    2
    Very disappointed with the game. I paid a lot of money for the Ultimate Edition, but I couldn't play the promised early access. It's unforgivable.
  54. Jun 13, 2023
    4
    i's a big fan of blizzard entertainment, but lately Blizzard continues to disappoint. Selling the game with beta access and some early day access is from my point of view a bad decision for fans of the game, especially if the beta shows major balancing problems with the classes. I don't need to remind the people how bad barb was initially in the beta, or how the druid came out beforei's a big fan of blizzard entertainment, but lately Blizzard continues to disappoint. Selling the game with beta access and some early day access is from my point of view a bad decision for fans of the game, especially if the beta shows major balancing problems with the classes. I don't need to remind the people how bad barb was initially in the beta, or how the druid came out before launch. It's not hard to run math though a simulator and see how numbers turns out, or put a dps parser in the development builds and see how classes do. This from my point of view and experience as a QA tester only show lack of competence and bad management. To me this proves there was little to no competency, a lack of experience in this are or no planning whatsoever.

    I'll be comparing this with it's predecessors, D2 and D3 as well as PoE.

    Gameplay 8/10 - it's solid, nothing to say here, it could use minor improvements, some problem from not being able to disable text like vulnerable, zoom when using mount, not having map overlay, better contrast, some less shiny menus which don't burn your eyes when looking at them.

    Graphics 8/10 - it's very good, way better than its predecessors and PoE.

    Itemization: 3/10 - it's that bad. There is little to no choice here. Items help but they seem niche, made only for certain builds. There are no items which work well for multiple builds. D2 had runewords, which made some best in slot items, relatively easy to achieve as long you get the right runes, otherwise you go for Legendaries. There was a lot of choice in D3 with item legendary powers which modified skills or the way they worked. None of that here to encourage another build. Also no trading here. Trading with the party doesn't count, because you have no items are worth anything to another class or very little are. Thanks blizzard, it's limiting whatever and reducing social aspect. Why not make items soulbound directly? I'm guessing creative talent is lacking here to make items really good or have multiple aspects which can be used by multiple classes?

    Build customization: 3/10: Oh, the joy of exploring a multitude of character builds in this game! It's absolutely breathtaking how every class offers such an overwhelming abundance of choices. I mean, who needs simplicity and balance when you can drown in a sea of endless options? It's like being lost in a maze with no exit, but hey, at least we have countless ways to get lost, right? Pure gaming bliss! Except for the sorcerer there are very few other builds for other classes, and the builds feel pretty much the same. THAT's a big problem, at least get build which feel different, like D2, D3 and PoE.

    There was synergy between multiple stats like Str (multiplier), skill damage, skill runes or runewords, or skill synergy (adding to other skills gets a bonus for another skill). Here there is little to nothing in the skill tree, choice and improvement, there is an opportunity to play something, but it's just another skill branches with combinations, and the combinations are limited. in D2 you had at least 3 types per class, D3 was focused on one skill and each class 3 or more skills focused on thanks to itemization. Here builds are limited and there's a big difference between then because of no end game plan or testing. At least put them on paper and calculate, make graphs and see what words with the numbers game, don't go by ear. PoE gets to incredible numbers but the builds there are so many of them and you need to work for them. There is no work here, just respec and get some items.

    I feel bad for the people who got caught in the honey trap to give good reviews based on the beta or server slam. The beta was not good, it proved the game had balancing problems, first patch fixes that, and first major patch after release nerf the classes again. Also Dynamic scaling of mobs is really unimaginative, and makes mobs feel like damage sponges.
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  55. Jun 22, 2023
    4
    Excellent game at first but so wasted by the level scaling. I totally understand why it is there, understand that many players love it, but there are also so many players who prefer the good old-school way to go through the Diablo world : Taking time to level up and become much stronger than monsters.
    Please give us the option to choose (at least for solo playing as it makes sense to keep
    Excellent game at first but so wasted by the level scaling. I totally understand why it is there, understand that many players love it, but there are also so many players who prefer the good old-school way to go through the Diablo world : Taking time to level up and become much stronger than monsters.
    Please give us the option to choose (at least for solo playing as it makes sense to keep level scaling for multiplayer games) and my rate will be much much better.
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  56. Jul 22, 2023
    7
    Game was excellent before Patch 1.1 and I enjoyed playing a lot. Played hundreds of hours and was striving for reaching lvl 100. Now with all the nerfing and helltides getting gutted, I don't see the point.

    Feels like the time that I've already invested just got wasted by Blizzard with a flick of a number, which speaks volumes if you should ever by another blizzard game.
  57. Jun 13, 2023
    0
    This is a game designed by a group of non-gamers. They know nothing about what a gamer want. And you have to pay £70 for this unfinished game.

    In year 2023, an online arpg with pvp content, the save files are stored locally.
  58. Jun 13, 2023
    0
    I love this game so far. It will be 10/10 when they make characters stop deliting after disconnects
  59. Jun 12, 2023
    0
    People dont know yet, but the endgame is.... there is no endgame. You have 1 bossfight, doing nightmare dungeons gives you the same loot as the lvl 60's farming T4 in Demise.
    So in order to progress up to 100 nightmare dungeons, the best way of doing that is to farm instances where you poke enemies to death since its the same item power dropping. I never imagined in my life that i'd
    People dont know yet, but the endgame is.... there is no endgame. You have 1 bossfight, doing nightmare dungeons gives you the same loot as the lvl 60's farming T4 in Demise.
    So in order to progress up to 100 nightmare dungeons, the best way of doing that is to farm instances where you poke enemies to death since its the same item power dropping. I never imagined in my life that i'd prefer D3 dungeons over D4... The chore of just running to every dungeon and backtracking constantly is just not fun.
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  60. Jun 12, 2023
    0
    What a low bar have people set up for this game is astonishing. Everything this game does is at best mediocre. The skill tree is shallow with no depth and the balancing abysmal with having pretty much all classes running same builds because only so few are viable. The upscaling is such a lazy way to approach an open world game and pretty much kills the sense of progress (leveling up,What a low bar have people set up for this game is astonishing. Everything this game does is at best mediocre. The skill tree is shallow with no depth and the balancing abysmal with having pretty much all classes running same builds because only so few are viable. The upscaling is such a lazy way to approach an open world game and pretty much kills the sense of progress (leveling up, finding better gear) making it pointless. THE ENDGAME IS LAUGHABLY BAD being repetitive beyond belief. I'm not even commenting on the microtransactions because it doesn't affect till now the game . Overall the game is a disappointment and people defending it just shows how weak their critical thought is. What I would like from this game was to evolve to become better not just be reskinned with pretty much the same abilities, brain-dead AI, boring exploration (open world in general) and the biggest offender of them all NO REPLAYABILITY WHICH IS THE CORE OF THESE GAMES. Expand
  61. Jun 13, 2023
    8
    Hello, I am an avid ARPG enjoyer.
    I write this review for two audiences, casual and "competitive".
    Casual -- Let's start with casual, this will be easier :) Note that these are subject to preference, as the game is on the darker side. General categories for casual players: Storytelling - 9/10 Visuals and Audio - 7/10 Combat - 8/10 Pacing - 8/10
    Hello, I am an avid ARPG enjoyer.
    I write this review for two audiences, casual and "competitive".

    Casual --
    Let's start with casual, this will be easier :)

    Note that these are subject to preference, as the game is on the darker side.
    General categories for casual players:
    Storytelling - 9/10
    Visuals and Audio - 7/10
    Combat - 8/10
    Pacing - 8/10
    ------------------------------------
    Overall - 8/10

    Good job Blizzard!

    Competitive --
    Now if the above review was not informative enough for you, then you might be in the more competitive category. I'll be frank, I've reached level 100 on hardcore mode, and I've spent many hours theory crafting builds, figuring out power scaling, and farming for gear. So let's get to it.

    Storytelling - 9/10
    My review for storytelling remains the same. This is a darker game, so others might not enjoy the storytelling aspects that Diablo 4 presents, but at the same time... If you're playing a game titled "Diablo" then you should probably expect to see darker themes.

    Audio - 8/10
    Good stuff.

    Visuals - 7/10
    This is where things become tricky. I come many different games, and I've seen a lot of visuals. There's something unique and satisfying that strong visuals (not flashbangs) and audio can bring to the player. The best example I can use is in Lost Ark, when your character uses an "ultimate" ability - it feels like an ultimate ability both from the sound cue's and the visual effects. Diablo 4 seems to shy away from this, but it's not entirely a bad thing. It's just Diablo 4's aesthetic.

    Combat - 7/10 (combined from Mobbing/Boss fighting)
    For ease of review, we can break the combat down into two styles that are applicable to the ARPG genre. Mobbing and Boss fighting.

    - Mobbing 9/10
    This is what Diablo does best. The builds you make tend to have speed as their middle name. The faster you go, the more items that drop, the more exp you earn, the more materials you farm, the higher you push your character. With so much RNG inherent to the genre, it's critical that you're farming efficiently - again, Diablo does this quite well.

    - Boss fighting. 5/10
    We have a problem here. I will preface this by saying that there are unique "bosses" within the game that have mechanics for a player to learn and adapt to. However, this goes away very quickly when the boss dies in less than 10 seconds flat. There's no real sense of "Boss fighting" in this game, as bosses are basically just another elite pack with more health, or just a means to finish your dungeon.

    The way that Diablo 4 is currently made to be played with it's skill usage, does not lend itself well to boss fighting in contrast to other games like Lost Ark's endgame boss fights (or even PoE bosses). There's a certain level of thematic presence that Diablo 4 boss fights are missing, and although I'm not an expert in game design - I can at least tell when a game is lacking.

    Pacing - 7/10
    The pacing in this game is able to appeal to both the casual and more competitive player base alike. The game features a level scaling, which matches mobs to your level accordingly. Leveling initially feels comfortable and at ease, while leveling towards the end feels very slow, which is not a bad thing per say.

    While some people enjoy chasing the higher level number, the game is much better enjoyed chasing "content" instead of "levels". As you're doing content suitable for you, the levels will come naturally, however there are some nuances to the pacing and scaling in this game that can make it feel bad at times. (Such as unlocking the next world tier when you're 7 levels down, but all of the enemies are now 10 levels higher than you.)

    Itemization - 7/10
    The is a subject to great contention. ARPG's always tend to have a random aspect to their loot, and farming for the perfect item for your build can feel either tiring or rewarding, depending on multiple factors.

    The tier levels of items for Diablo 4 was implemented quite well once you're more familiar with the system. However the systems used are incredibly and needlessly convoluted. I enjoy complex systems, but I mostly enjoy complex systems when information is in abundance.
    For example, you are unable to see the potential roll values for an item affix at the enchanter, why hide this information? Hiding this type of information only makes the game more complex and frustrating for a casual player, which appears to be your main audience, as competitive players will seek this information out on their own.
    For the average player, it will be difficult to determine if this next piece of gear is an upgrade for your character, or salvaged resources. Side content - The side content in the game is very good, but I will only ever do this content once or just not play anymore. Overall - 8/10
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  62. Jun 13, 2023
    4
    Played every Diablo game, this was by far the weakest game.

    It's weird but the game feels unfinished, as if 60% of content is missing, I can't really tell why it is but it feels that way no doubt. The price tag is unreasonable for a game that has so little to offer. The game has gotten too repetitive and stale after 40 hours of play, the social aspect of the game is non-existent -
    Played every Diablo game, this was by far the weakest game.

    It's weird but the game feels unfinished, as if 60% of content is missing, I can't really tell why it is but it feels that way no doubt.

    The price tag is unreasonable for a game that has so little to offer.

    The game has gotten too repetitive and stale after 40 hours of play, the social aspect of the game is non-existent - you have to rely on Discord to find people who are willing to do same things as you do.

    Graphics are alright, tho I've never played Diablo for graphics and I view graphics as secondary, less important aspect of any game. The gameplay is all that matters.

    The music is alright, no score stood out like Tristram theme. Kinda crazy everyone knows Tristram theme up to this day.

    The thing that made me laugh out loud is ridiculous amount of work they've put into cash shop fortune teller lady, it really shows where Blizzard set their priorities.

    Feel bad for the people who want exclusively single player experience, there is no offline mode for D4. It's like we're evolving, but backwards.

    Anyhow, this was the last time Blizzard saw my money, I can't believe the game title tricked me into believing this somehow would be better than D3 or D2, it turned out quite the opposite.
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  63. Sep 1, 2023
    0
    Nice story, nice sound and graphics, nice location, nice blablabla.. But what about "gameplay"? JUST A SPAMMING MOBS GAME. No sense of progression, you will always be slowed down, or blocked, by dozens of creatures that will fill the screen. Diablo 3 was not like that, not even close!! So: GTFO Blizzard. I have zero intentions of grinding the end game. And no intention of spending time andNice story, nice sound and graphics, nice location, nice blablabla.. But what about "gameplay"? JUST A SPAMMING MOBS GAME. No sense of progression, you will always be slowed down, or blocked, by dozens of creatures that will fill the screen. Diablo 3 was not like that, not even close!! So: GTFO Blizzard. I have zero intentions of grinding the end game. And no intention of spending time and money on a season system, if that's the basis of the gameplay.
    PS. This game will probably be funded by microtransaction money. So not from real fans, because they know how much that system kills the game. Every **** game.

    [up 2 sept] 518 ore di gioco, tutte con un solo personaggio. Son ancora a livello 97. Faffanculo Blizzard, il mio era un 7.. ma adesso cambio in 0. Avete esagerato.
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  64. Jun 11, 2023
    0
    They tried to make a Diablo with a mix of Lost Ark and resulted in a trash game. Poe is better than this and poe 2 will destroy this game.
  65. Jun 11, 2023
    1
    i think they could've done much better i mean it had been many years i think COD puts out a better game every year than this. it feels shallow and my god playing your character is a chore i have to use 15 skill i dont care about just to have a slightly improved chance to spam my main skill otherwise i can start the fight then wait and walk around until i have primary resource. it justi think they could've done much better i mean it had been many years i think COD puts out a better game every year than this. it feels shallow and my god playing your character is a chore i have to use 15 skill i dont care about just to have a slightly improved chance to spam my main skill otherwise i can start the fight then wait and walk around until i have primary resource. it just feels bad. also to make that all worse you deal zero **** dmg unless you ensure the enemy is "vulnerable" i HATE that i just wanna pick a certain build or element and use it and that deal dmg i dont want to run around every five seconds recasting a spell to ensure my main skill does any dmg how lame in 2023 im waiting on dmg rotations is this Final fantasy 10?? i dont even login anymore and the game has been out a week im already back on D2 and POE i pretty much paid money to run around waiting on Cooldowns so i can make the enemy vulnerable it makes every class feel clunky to play. Also, the skill tree sucks and the paragon board is bland if you dont stack dmg to vulnerable targets you deal no dmg and the gear is meh its pretty much get decent stats on any piece of gear then put a legendary aspect on it. they had so much time and all of our patience over the years just to give us this man its just bad Expand
  66. Jun 11, 2023
    3
    Campaign is Mid skill tree is a joke Like its made for 8 years old kids and this garbage endgame run dungeons its milion Times more boring then even GRs in diablo 3 ........
  67. Jun 13, 2023
    1
    I have gathered legendaries twice and picked them up around 5 pm each time. The game promptly logs me out or disconnects. Blizzard is either having server issues or installing a patch again. I log back on, and I have lost my quest progress, been reset at least 30 minutes, AND lost all my legendaries, and all gear gathered in those 30 minutes.

    Story is 9/10 Gameplay is 5/10 I'll
    I have gathered legendaries twice and picked them up around 5 pm each time. The game promptly logs me out or disconnects. Blizzard is either having server issues or installing a patch again. I log back on, and I have lost my quest progress, been reset at least 30 minutes, AND lost all my legendaries, and all gear gathered in those 30 minutes.

    Story is 9/10
    Gameplay is 5/10

    I'll finish the story and move on.
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  68. Jun 13, 2023
    1
    As someone who played D3 almost every season after RoS and PoE for 7500 hours, i felt the responsibility to give my opinion on topics that have the most misinformation about after playing the game 12 hours a day since early access launch.

    Casual Friendliness This is a huge lie. The game actively punishes casuals by pushing level scaling and unintuitive item stats and legendary
    As someone who played D3 almost every season after RoS and PoE for 7500 hours, i felt the responsibility to give my opinion on topics that have the most misinformation about after playing the game 12 hours a day since early access launch.

    Casual Friendliness

    This is a huge lie. The game actively punishes casuals by pushing level scaling and unintuitive item stats and legendary powers. As their nature a casual player tends to make mistakes and misunderstand mechanics in the game. For example, you would think that when you die to a fire damage you need more fire resist but currently resistances are the worst stat to get on any piece of gear.

    Also leveling was so slow even for me and i am a hardcore gamer and i cant think of someone who plays the game a couple hours a day and manage to hit 100 before getting bored. Even 90 must feel like a dream for them.

    Game Dev Competence

    Diablo 4 is a huge mess. UI is completely garbage. I cant believe this game went through Q&A and got an approvel for this garbage UI. Inventory management is very bad. There are no search function for anything in the game.(?) This is a huge game there should be search bar on almost every UI panel. Social interface is very hard to use. Chat is also very very bad. And why do we even have trading in the game if we don't have any platform to advertise and sell our items?

    The game have been on multiple endgame beta tests and even after all those testing many huge broken mechanics have made it into the game. Most uniques and legendaries are boring because of bad game design. Only good ones are generally goes like " you have #% increased damage if you do X" and you pick a skill that can make use of all these modifiers and all the other stuff you do is literally useless. Tying the player damage to stuff like vulnerable, close/distant, slowed/cc'ed is just plain stupid. Of course these stuff has place in ARPGs but they shouldnt be the main source of your damage for every class and build. Maybe having a small number of niche build that makes clever use of these mechanics could be fun but this current system is very bad. Also, you stack so much different multipliers that it all becomes abstract and hard to imagine. Even PoE has an easier to understand damage calculation.

    Reward to Difficulty ratio

    This is absulutely non-existent. As everything else in the game this is very unintuitive. Anyone who plays any game would think that doing harder stuff would reward you with better stuff. It doesn't have to be strictly items but Diablo 4 fails to build any good reward structure. After getting to WT4 (world tier 4) there is no reason for you to do harder stuff to get items. Even doing open world events might be a better alternative to doing nightmare dungeons. Nightmare dungeons should be the best place to both get gear and xp but they only give you glyph levels and after maxing out your glyphs they are completely obsolete.

    It is idiotic that doing harder stuff doesnt reward you with higher item power. Someone who just hit WT4 could find an 816 item power weapon while another person walking around with an 800 item power weapon at lvl 100... Doing harder content should reward higher item power on average.

    Overall the game feels like it has been made by people who has no idea about concepts like ARPG, itemization, power progression, etc...

    Class Design / Build Diversity

    Because of how they designed the itemization the build diversity suffers a lot. Every stat on items are essentially just defensive or offensive multiplier of some sort. There are no interesting choices that alter how your abilities or your class mechanics work. Every item affix or legendary power are just multipliers to your damage. When i saw the plus levels to skills i was kinda excited but they are just multipliers too. I know there are some exceptions but they are very very limited. This show that the dev team is very unimaginative and passionless. If the person who designed the druid class was responsible for all the classes maybe the game would be a lot better. They have the most interesting and fun legendary powers and builds.

    I was hoping paragon boards would become the main thing you build around but they are just like items too. Most legendary paragon nodes dont even get picked by players while the only ones people pick are the damage or defansive multipliers. There is nothing to build around in paragon boards they are just there for the dev team to be able to artificially pad the play time by increasing the max level.

    I'm not even gonna talk about the skill twig.

    Some smaller stuff

    Stash capacity is a joke
    World bosses should be a lot harder and give better rewards
    Riding a horse feels horrible
    Monster density in dungeons should be increased and standardized
    NM dungeon affixes are very annoying in a boring way and because you can choose not to do them it forces you to salvage and recraft instead of actually playing the game
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  69. Jun 13, 2023
    2
    Feels really bad that I fell for the FOMO scam 4 day early access and got bored of the game before the actual release. Game feels like a mobile game ported to console. Just play POE.
  70. Jun 16, 2023
    4
    Blizzard took the lessons learned with Diablo 2 and 3 and decided to ignore those lessons. The game is in better shape and vanilla D3 and probably had one of the smoothest blizzard launches of all time but it doesn't make the game good.

    The renown grind was announced to not carry over into seasons (except for lilith statues and map exploration). You will need to regrind side
    Blizzard took the lessons learned with Diablo 2 and 3 and decided to ignore those lessons. The game is in better shape and vanilla D3 and probably had one of the smoothest blizzard launches of all time but it doesn't make the game good.

    The renown grind was announced to not carry over into seasons (except for lilith statues and map exploration). You will need to regrind side quests/dungeons/strongholds/waypoints again every season.

    The current endgame grind is awful. World tier 3 has you fully regrind your gear (sacred). World tier 4 does the same (ascendant). At no point was the endgame fun.

    Blizzard wasn't sure what they wanted besides wanting this to be a game as a service/mmo lite (I'm looking at you world events and weekly reset world bosses). What they ended up making was something that feels like you're in a premium mobile game that is a mediocre at best ARPG. The game feels empty unless you're in a town or at a world boss. The world feels empty. There are times the game itself may as well have a D1/D2 offline mode because nothing about it feels like a online game.

    They ripped off POE maps with sigils and recently nerfed monster density (wtf?). Progression in general feels bad. It's boring. The gameplay is unexciting and uneventful.

    The exploration progress for each zone was ripped straight out of Lost Ark. I think copy pasting lost ark was the goal but they ended up just making a mixed jumble of all of their games plus any popular ARPG of the last 10 years. Unfortunately they copy pasted all the wrong things.

    We are once again beta testing a game for a AAA dev that is nothing but a pile of rip offs of every other games shortcomings. Do yourself a favor and leave this one alone until it has its reaper of souls moment.
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  71. Jun 10, 2023
    0
    female druid is literally the ugliest thing ever made. itemization and stats are not clear and its just a generic way to prolong rng on getting best in slot, its such a disappointing game on so many levels.
  72. Jun 16, 2023
    1
    This is empty game! Nothing to do here after 40lvl. Lost Ark much more interesting. Just got a refund. I won't buy the Diablo series anymore.
  73. Jun 8, 2023
    0
    you want to play the game but can't log in due to an authorization error, thanks blizzard.
  74. Jun 8, 2023
    4
    I'm not new to Diablo. Played DIII hundreds of hours on PC. Love it!
    But I can't accept that a game that I should be able to play a campaign by myself and relax, makes me wait in line for a login. It is the 3rd day in a row after I buy it that I can't play.
    I can update this review if this is fixed. For now gets a 4 for the nice videos on youtube! Unacceptable considering the cost and all
    I'm not new to Diablo. Played DIII hundreds of hours on PC. Love it!
    But I can't accept that a game that I should be able to play a campaign by myself and relax, makes me wait in line for a login. It is the 3rd day in a row after I buy it that I can't play.
    I can update this review if this is fixed. For now gets a 4 for the nice videos on youtube!
    Unacceptable considering the cost and all the stress trials.
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  75. Jun 8, 2023
    4
    Game pulls you in quickly and is technically very impressive, however, the level scaling destroys the fun of the game quickly. Leveling up is a debuff, rather than a buff and enemies become stronger. Is it really that bad to fight a dungeon with a friend a little stronger or weaker than you for this? Why would I want a group of wolves to challenge my level 90 character the same way as myGame pulls you in quickly and is technically very impressive, however, the level scaling destroys the fun of the game quickly. Leveling up is a debuff, rather than a buff and enemies become stronger. Is it really that bad to fight a dungeon with a friend a little stronger or weaker than you for this? Why would I want a group of wolves to challenge my level 90 character the same way as my level 1. This one problem ruins the experience of an otherwise polished and immersive work. I will stop playing until this system is removed or massively overhauled. Expand
  76. Jun 13, 2023
    0
    I love the whole vibe when Im just roaming and killing things. The feedback on the controller is good and the visuals of my actions lead me to want to keep doing them.

    I can't keep doing them, however, because this game is barely playable because of the server issues. Out of my whole time playing this game, I've only played about 30% of it smoothly with the rest of it lagging so badly I
    I love the whole vibe when Im just roaming and killing things. The feedback on the controller is good and the visuals of my actions lead me to want to keep doing them.

    I can't keep doing them, however, because this game is barely playable because of the server issues. Out of my whole time playing this game, I've only played about 30% of it smoothly with the rest of it lagging so badly I dont know if Ive died or not.

    Ive repeated a few bosses multiple times just because the game would freeze mid fight. And we all know that there are no checkpoints at the middle of boss fights.

    The cutscenes are also a scam. The trailers were amazing. The opening cutscene, I love it. Unfortunately, thats about it. All the following cut scenes looked like I was playing on a ps2. What happened to the graphics in the opening cutscene? Thankfully, the graphics look good on the game itself but those cutscenes past the first one are rough.

    Update: lag is worse now. Unplayable lag fest. I can play for about 30 mins then it'll start lagging until everything stops completely.

    Update: unplayable lagfest. Ive never wanted to refund a game so bad.
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  77. Aug 6, 2023
    1
    Game looks good, improved skill system... however..

    its just not worth the money.. I paid over $100 in Canada for the basic edition.. and I feel let down.. I have actually fallen asleep playing this game.. controller in hand.. there is just not enough for this to be a GOOD game.. its just an OK game. I mash the same buttons with very little strategy or tactics every battle. this
    Game looks good, improved skill system... however..

    its just not worth the money.. I paid over $100 in Canada for the basic edition.. and I feel let down.. I have actually fallen asleep playing this game.. controller in hand.. there is just not enough for this to be a GOOD game.. its just an OK game. I mash the same buttons with very little strategy or tactics every battle. this formula would have work about 20 years ago.. but not I want more value for my money. It doesn't mean its a bad game.. it's just not worth the money they are charging.

    Solo I would have been very upset with my purchase. thankfully I do play with friends and that has made it salvageable.. but in hindsight, I would not have purchased this game at this price.

    wait for a sale, and you will be happier for it.
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  78. Jun 8, 2023
    0
    I've waited for this game since I finished D3. I payed 100S but you guys offer me this ?
    1. Map
    Size of the map is quite reasonable since you guys told us that it's gonna be a open world game and also we will have horse to ride. BUT the location of dungeon and mobs suxks and the invisible wall which prevent horse from running freely. 2. System I've never seen the hack and slash game
    I've waited for this game since I finished D3. I payed 100S but you guys offer me this ?
    1. Map
    Size of the map is quite reasonable since you guys told us that it's gonna be a open world game and also we will have horse to ride. BUT the location of dungeon and mobs suxks and the invisible wall which prevent horse from running freely.
    2. System
    I've never seen the hack and slash game requires users use non-skill attack 'FORCIBLY' because of lack of 'RESOURCES'. I use BONE SPEAR ONCE AND MY RESOURCE IS FLUCTUATING AND NEVER ENOUGH TO PLAY AS SOLO. WTF? this game worse than D3.
    + WHEN SOME CLASSES HAVE EFFECTIVE BUILDS AND BECOME POPULAR YOU GUYS JUST DOWNGRADE ALL OF THEM.
    YOU MUST LISTEN TO USERS IF YOU DON'T WANNA FUXK UP YOUR COMPANY
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  79. Jun 8, 2023
    3
    The worst decision ever is to make the world dependent on your LVL. The are no feelings about power at all. None of the item updates make you feel more powerful. 0 to 80 feels all the same just in different places
  80. Jun 13, 2023
    0
    Overall the game is an okay first playthrough but gets very boring and repetitive at level 70+.

    Endgame - literally the only activities are: running nightmare dungeons, grinding normal dungeons (if they dont nerf them all) completing legion, world boss, helltide when available. Items --- The uniques feel terrible -- cant reroll affixes and a rare is better in most instances. There
    Overall the game is an okay first playthrough but gets very boring and repetitive at level 70+.

    Endgame - literally the only activities are: running nightmare dungeons, grinding normal dungeons (if they dont nerf them all) completing legion, world boss, helltide when available.

    Items --- The uniques feel terrible -- cant reroll affixes and a rare is better in most instances. There are only a few meaningful stats on all gear -- CDR, Crit Chance, Crit Damage....very boring mechanics. The ability to only re-roll one affix on your items feels bad. The in-ability to trade that GG item you find for a common resource (gold) is annoying. You can't actually trade with anyone in game....you must use 3rd party sites and shady means.

    3rd Party Tools --- Instead of building mechanics into the game and keep the player in the Diablo window we are forced to go to third party sites to view the next helltide, view the next world boss, view the mysterious chest location, trade items meaningfully.
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  81. Jun 9, 2023
    0
    I remember the hyper behind Diablo 3, years ago. There was also some drama involving always online feature, servers dead and auction house. But the game was innovative, even the bad decisions bought a breeze of fresh air.

    Now here comes Diablo 4. I have really expected this game, i have even pre-ordered it, something that i don't do with blizzard's games. I thought that finally blizzard
    I remember the hyper behind Diablo 3, years ago. There was also some drama involving always online feature, servers dead and auction house. But the game was innovative, even the bad decisions bought a breeze of fresh air.

    Now here comes Diablo 4. I have really expected this game, i have even pre-ordered it, something that i don't do with blizzard's games. I thought that finally blizzard learned from their mistakes and that they will finally release a complete playable game focused to offer satisfaction with new and revolutionary features, like Diablo 3 had. But i was very wrong. This is Blizzard's try to return to the roots. But not to the roots of Diablo. The innovations in this game exist in other games for decades. Most of them are half-backed, are there to be used in the marketing materials, to create the impression that this game is more sophisticated that it really is. PVP, for example, was stolen from the brilliant The Division, with extractions and rogue agents. Other "innovations" are the opposite of what Diablo should have been. The open world is in fact a repetitive map with assets randomly placed, it is exactly the same on all areas the only difference being the textures. And what is worst, it is not procedurally generated, it is the same map over and over again.

    Another thing that i hate is the way that blizzard made the gear design, it looks awful, except the paid gear. All the gear that it's free is garbage, looks terrible, for all classes, i am almost sure that they have done this on purpose to make players buy their overpriced skins. I have never ever saw in any game such a bunch of ugly looking characters... I mean, the NPC's have some cool armours and YOU are dressed in rugs.

    The class building is very straight forward, you can only make a few build. Is more Diablo 2 than D3 which is a step backwards.

    It's also very woke, looks like Bronx, most NPC's are black.

    And now the performance part. The cutscenes on PS5 are 30fps making the game feel cheap. I have tried to like this game so i have dedicated a whole day to play it. But i couldn't, i got disconnected 5 times and eventually i was unable to login for a full hour so i had to give up. While i was able to play the game lagged non stop.

    Oh, and the story... It really shows that blizzard didn't even try... It's like, they gave up... The writing feels like the regurgitation of all the clichés blizzard had in their sleeve. Ity feels like blizzard took all the writings that they had for the other Diablo games, threw them in a mixer and extracted random parts and put them in random order. I swear, it's the worst writing i saw EVER in ANY game, AAA or indie. Diablo 3 was like Lord of the Rings compared to Diablo 4.... The prerendered cutscenes are cool, though.

    Another annoying thing is the shop. Not only that its inside the game (instead of PS store liked most games have) but there is always a dot on the shop button that reminds you that your duty as a blizzard client is to spend money.

    Just play Diablo 3 instead, it's the superior product from ALL points of view. Maybe buy Diablo 4 after 3 more expansion patches (i mean, 500£ later). Maybe at that price tag it will be eventually playable.
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  82. Jun 21, 2023
    0
    Diablo IV, sorry Diablo Immortal 2 is a product with little creativity that has been stripped of the key elements characteristic of hack and slash and action RPG games.

    The itemization and crafting system have been taken from the mobile game, which means it is not satisfying for players expecting a deeper and more elaborate experience.
  83. Jun 9, 2023
    0
    Overall, the game falls short in several areas, making it a disappointing experience.
    The concept of level scaling is flawed, as players consistently feel weaker after leveling up unless they acquire new weapons. This undermines the sense of progression and leaves players questioning the purpose of leveling. Furthermore, the lack of mob density in the early stages of the game dampens the
    Overall, the game falls short in several areas, making it a disappointing experience.
    The concept of level scaling is flawed, as players consistently feel weaker after leveling up unless they acquire new weapons. This undermines the sense of progression and leaves players questioning the purpose of leveling. Furthermore, the lack of mob density in the early stages of the game dampens the excitement and exploration.

    Itemization is another letdown, as the focus seems to be solely on acquiring higher numerical values rather than hunting for unique and interesting items. With the existence of a global loot table, the open world becomes irrelevant, reducing the sense of exploration and variety. Additionally, as players progress through the world tiers, lower-tier items become obsolete, making their continued drop rate puzzling and frustrating.

    Furthermore, the game's item progression system suffers from a lack of balance and pacing. Once players reach a higher world tier, they are suddenly flooded with higher rarity items within a matter of an hour or two. This rapid influx of powerful gear provides a quick dopamine rush, but it also diminishes the sense of meaningful item progression. The problem becomes more apparent when players remain within the same world tier for an extended period. During this time, the advancement in item quality and effectiveness becomes almost negligible. It creates a stagnant experience where the excitement of finding better gear is greatly diminished.

    The skill system also suffers from imbalance and lack of coherence. While percentage damage from equipped weapons may work for certain classes like barbarians, it feels out of place for others like sorcerers. This discrepancy in skill mechanics undermines the overall cohesion and strategic depth of the gameplay.

    The user interface is another weak point, with inconsistent quality. The skill tree is unreadable, impeding players from making informed decisions about character progression. Furthermore, the item description tables suffer from poor design choices, making it difficult to gather crucial information about items. The overall design and visibility issues significantly detract from the user experience.

    The Paragon Board, intended to provide additional customization options, ends up feeling repetitive and lacking in diversity. The emphasis on percentage damage, resource bonuses, and generic damage increases results in different classes feeling remarkably similar, reducing the incentive to experiment with different playstyles.

    In terms of monetization, the game's release strategy raises concerns. Claiming a premiere date of 6.6 and offering a $20 Early Access option merely four days earlier feels disingenuous. Furthermore, the offer of Early Access for a short duration of only four days diminishes the value of the additional payment. It appears as if the intention was to capitalize on the fact that June 2nd fell on a Friday and June 6th on a Tuesday, maximizing profits rather than providing a genuine Early Access experience.

    Overall, these practices cast a shadow on the game's integrity and consumer trust. Players who paid $70 instead of $90 were not given a true premiere experience but rather what could be considered a "Later Access" to the full version 1.0 of the game on June 2nd. This approach undermines the expectations and fairness associated with Early Access models, where players typically support a game's development in its earlier stages. As a result, the game's monetization strategy leaves players feeling exploited and dissatisfied.

    In summary, the game suffers from a lack of complexity, opting for complicated mechanics that fail to deliver engaging gameplay. Issues with level scaling, mob density, itemization, skill mechanics, UI design, monetization choices, and item progression all contribute to a disappointing experience. Rather than providing a captivating Hack n' Slash adventure, the game relies on forced travel to prolong gameplay, further detracting from the overall enjoyment. As a result, the game falls short of its potential, leaving players longing for a more satisfying and well-rounded experience.
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  84. Jun 11, 2023
    3
    The game is bland and mediocre. Nothing about it is innovative or exciting. The company who created the game is a parasite on the industry as well. The gameplay is horrendously uninspired; it was taken from D3. Builder -> Spender. That's it. There's never any sense of danger in the game if you have even a singular braincell.
  85. Jun 11, 2023
    4
    The progression doesn't feel fun, feels like im slogging on permanently. It was fun in Diablo 3
  86. Jun 11, 2023
    1
    The game is not feel improved in many way. just a huge step back. Just for some example: The mini map too small, is not customizable, can not be placed as transparent over the character like in Diablo 2. The team players teleports all the same, could not distinguish like the Player flags in Diablo3. The inventory is too small, no improvement, like auto salvage option.
    Too many
    The game is not feel improved in many way. just a huge step back. Just for some example: The mini map too small, is not customizable, can not be placed as transparent over the character like in Diablo 2. The team players teleports all the same, could not distinguish like the Player flags in Diablo3. The inventory is too small, no improvement, like auto salvage option.
    Too many collectibles to use 3rd party map on second device. Instead of in-game built help like a pet barking a direction to Lilith Altars.
    The compare system does not compare the 1 handed weapon to 2nd handed, garbage.
    The dungeons looks very similar to me.
    Oh and I forget the visual effect of my friend's necromancer brown **** which covers the full screen, and could not see the bombs, so annoying and ugly.
    I have enjoyed the story, worth some point. But in many ways, makes me upset to
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  87. Jun 11, 2023
    0
    Why are there only eight monster types in the $70 to $100+ game? Connection errors, connection errors, and yet another connection error. Also, I hate there is no offline mod, that $70 will also vanish into thin air after a few years.
  88. Jun 13, 2023
    0
    This review contains spoilers, click expand to view. first of all level scaling is very bored.
    second , we cannot trade like diablo2 also distance for npc store relates do damage to fun.
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  89. Jun 14, 2023
    5
    Hi guys,
    D4 is a big fail in my eyes.
    First and biggest one is that they just developed the game for console and then just ported it to PC. You can feel the "simplicity" and cheap variations of an inventory or the UI in general. I do understand the arguments for it but this isnt any company you never heard of with a low budget or something. playing the game on PC for me feels a lot like
    Hi guys,
    D4 is a big fail in my eyes.
    First and biggest one is that they just developed the game for console and then just ported it to PC. You can feel the "simplicity" and cheap variations of an inventory or the UI in general. I do understand the arguments for it but this isnt any company you never heard of with a low budget or something. playing the game on PC for me feels a lot like an upgraded mobile game.
    The second biggest nono is the scaling world and mobs, it kills the immersion of the game because you dont have the need to do side-quests or grind Mobs to get a higher level because all content is scaling with you, so you are perfectly fine at any point even if you just rush the main quest and do nothing besides that. Me personally i did a few side quests just for the sake of doin it and to try it out but like i said, i dont feel ANY need to do them. So now lets get to questing in generell. You dont even have to know how to read or play the game with sound because every single quest has an integrated NAVI-system to tell you on the exact point what is where to do, you just have to follow the BIG yellow arrow above your head and complete every quest with an ease. I did watch the cut scenes and i even liked them but all the ingame voice acting i skipped because i didnt want to lose time and yet again, why would i even listen, when all i have to do is follow my QUEST NAVI. why would you kill your own game like that? same for items and their weird stats. I'm not sure why exactly they dont stick with the item bases they had in their privious games but i do know that the new changes are horrible. a few examples here: rare items(yellow) can turn in legendary items (orange) at any time at the vendor so you theoretically have to check every rare item that drops to look up the thousands of useless modifiers to check if its an upgrade for you. comparing items is always a torture because of the bad UI and those thousand stats with nothing to say. weapon bases also got downgraded and simplified. i could go on on so much more but im tired of listing all the things that are bad. im disappointed but not surprised. this game just has to generate money, no soul went into it imo
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  90. Jun 12, 2023
    2
    Game is geared toward online influencers, and money. I've played Diablo 2 & 3 and partook in the beta test for Diablo 4 and loved it. You didn't need to be cracked out on amphetamines or energy drinks to challenge a boss on your own. For some reason they eliminated the solo journey. I have one character that can't make it past the gate keepers wolves and is stuck at level 16. AnotherGame is geared toward online influencers, and money. I've played Diablo 2 & 3 and partook in the beta test for Diablo 4 and loved it. You didn't need to be cracked out on amphetamines or energy drinks to challenge a boss on your own. For some reason they eliminated the solo journey. I have one character that can't make it past the gate keepers wolves and is stuck at level 16. Another character is so weak that running from the foes on the map is its only way to survive. It is a waste of money and I'm absolutely sickened what they did to this game. Bizzard sold out. Expand
  91. Jun 13, 2023
    1
    As good as the design of this game is, it's impossible to ignore how debilitating and immersion breaking the server issues have been. Almost every day I've tried to play since launch there have been several crashes, rubber banding, or inability to login for hours. Blizzard we paid you a lot of money for this game. Invest and fix it.
  92. Jun 14, 2023
    6
    I agree with the assessment. The game is not terrible, but not a masterpiece either.
    I would say more the game can become good over the years when content is added
  93. Jun 12, 2023
    0
    It's diablo 3.5 with a cosmetics shop. Game is full of bugs and really unbalanced all around
  94. Jun 30, 2023
    0
    This review contains spoilers, click expand to view. It stats out relatively good with ok story that look like fillers and escalates to some good cinematics in the end. Then i realised that the efficient thing to do is just nm dungeons which look relatively the same all the way to 100. Dungeons have very similar and annoying tasks that includes backtracking all the time. Music is fine and i remember the tracks of few places like Uber Lilith and Ashava. Doing helltides sat this point is just forced for the needed resource and not rewarding enough xp. Graphics and smoothness of combat are the 10/10 of the game. Itemization is simple and hitting a near dead end at 85 and at that point onward takes a week to find a minimal upgrade which is not appealing to me as a gamer that want to spend more time in a game of the calibre of d4. Casual players won't even hit that point at which you start seeing the problems of the game which makes it the perfect dad game. Skill tree is way too simple and paragon board is in the middle (i kind of like it. Give full reset option). Horse riding felt terrible to me with the bumping on corners and hitting npc barricades is the cherry on top. End game lacks things to look forward to. And im not even mentioning the little bugs and random errors and disconnects. My main problem with the game - it lacks many quality of life features that was built in d3 over maybe 10 years that d4 should've had at launch and the lack of interesting things to do / look forward to after certain point - lvl 85. Expand
  95. txy
    Jun 25, 2023
    1
    When was the last time you couldn't play a 70€, mostly singleplayer game because of terrible servers? This is a joke. Half the time when you actually get to play the game it's rubber band city. Who asked for this game to be always online? Blizzard management and shareholders who would like to get you to buy skins other people are walking around in? That's the only reason for thisWhen was the last time you couldn't play a 70€, mostly singleplayer game because of terrible servers? This is a joke. Half the time when you actually get to play the game it's rubber band city. Who asked for this game to be always online? Blizzard management and shareholders who would like to get you to buy skins other people are walking around in? That's the only reason for this anti-consumer decision. Expand
  96. Jul 19, 2023
    10
    Devs do not care about the players. They decide to nerf anything fun, and not change ANYTHING the community actually wanted changes. Simple things like more stash space. I’m sure it would take them literally 5 min to do that, but no. They decide to nerf every class into the ground and make the game unplayable. Sorc needed A LOT of buffs. They gave them minimal buffs and then nerfed them soDevs do not care about the players. They decide to nerf anything fun, and not change ANYTHING the community actually wanted changes. Simple things like more stash space. I’m sure it would take them literally 5 min to do that, but no. They decide to nerf every class into the ground and make the game unplayable. Sorc needed A LOT of buffs. They gave them minimal buffs and then nerfed them so hard that the character is considered “dead” by the community. They have completely lost touch with the community. It’s like their patches are put on a wheel and they spin it at random to see what it will contain. Except the wheel only has nerfs because that’s “fun”. Expand
  97. Aug 8, 2023
    10
    Diablo 3 had rebirth. This allowed you to keep the same character. But resetting it to level 0 and starting the season. Redesigning a new character every time a season starts isn't interesting to me. What after 20 season I'll have 20 characters? I only want to manage 5 characters, one of each class.
  98. Jun 22, 2023
    6
    honest review from someone who has played every diablo in the launch week:
    - the story just wouldn't click with me, instead of wanting me to explore the word, it resulted in clicking through most dialog. didn't skip outright because i expected some parts to be interesting, but alas...
    - the gameplay, while mostly the same as in every diablo ...feels somehow dated in 2023 - items seem
    honest review from someone who has played every diablo in the launch week:
    - the story just wouldn't click with me, instead of wanting me to explore the word, it resulted in clicking through most dialog. didn't skip outright because i expected some parts to be interesting, but alas...
    - the gameplay, while mostly the same as in every diablo ...feels somehow dated in 2023
    - items seem irrelevant now that monsters scale with the player level. because of that, you can't go back and get a better item to optimize your character to beat a boss. no you have to beat a boss with the items you have, or beat it at a higher level with the items that you have then. so simply forget about items and just equip the best rare damage+armor that drops.
    - all those other player names running around really breaks immersion and makes it feel more like a Diablo reskin of WoW, than an actual Diablo...
    - graphics are nice and way bettter than d3, but even the horizon zero dawn port from 5 years ago looks better
    so i rate this a solid 6.

    however if im honest i should rate it a 1 because :
    - always online is one thing, but idling for a few minutes results in disconnects, on which you loose game progress (esp. annoying in singleplayer)
    - this is by *far* the most expensive game i bought since diablo 3 (2012)
    - somehow even though it has worse graphics than horizon, it's much more stuttery...
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  99. Jun 12, 2023
    5
    Game without Trading Option, which lowers its rating to 5. If there was trading, I would rate it between 8 and even 10, but killing trading is the worst thing AB could have done and it ruins half of the fun in the game
  100. Jun 24, 2023
    2
    The story is fun, first 80 hours are fun. Once you get to endgame, the lack of online community is a big turn off.
Metascore
86

Generally favorable reviews - based on 34 Critic Reviews

Critic score distribution:
  1. Positive: 33 out of 34
  2. Negative: 0 out of 34
  1. Mar 25, 2024
    50
    There's a fair bit to like about Diablo IV — best-in-class sound design, intriguing character classes, fantastic graphics and occasionally addictive gameplay all feel like the series in its prime. However, even the best parts are let down by an undercurrent of frustrating design choices: the cynical inclusion of a Battle Pass, a bloated open world, repetitive mission structure and progression that too often feels meaningless cast a long shadow that let the latest Diablo title down. Future Seasons may refine what's here, but many of its issues sadly feel baked into the core experience. All but the most die-hard fans may wish to wait for a substantial sale on this one.
  2. LEVEL (Czech Republic)
    Jan 22, 2024
    80
    The visuals are probably what excited me the most. The way the game looks and the atmosphere makes me feel like I'm playing the old Diablo again. On steroids and on a quadruple screen TV, but the feeling is still there. [Issue#328]
  3. PLAY
    Sep 17, 2023
    80
    Diablo is back, and taking no prisoners. The top-quality, lengthy campaign will be enough for some, while the endgame should prove a welcome obsession for others. [Issue#30, p.84]