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8.5

Generally favorable reviews- based on 5159 Ratings

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  1. Jan 26, 2023
    9
    Es muy bueno, principalmente por el sistema de lucha que tiene, es algo totalmente nuevo y aunque se asimila en aspectos como rematar o "estunear" a algunos enemigos para luego rematarlos como en los souls anteriores, da una sensación totalmente distinta y mucho más placentera, a eso se le suma las visuales de los paisajes, claramente le va a gustar a cualquiera que quiera devolverse aEs muy bueno, principalmente por el sistema de lucha que tiene, es algo totalmente nuevo y aunque se asimila en aspectos como rematar o "estunear" a algunos enemigos para luego rematarlos como en los souls anteriores, da una sensación totalmente distinta y mucho más placentera, a eso se le suma las visuales de los paisajes, claramente le va a gustar a cualquiera que quiera devolverse a como era Japón antes, los enemigos varían en una escala muy grande, sobre todo los jefes y las zonas las cuales también cumplen con esta característica, sin hablar de los distintos finales que tiene, lo cual motiva para volver a jugarlo unas cuantas veces, el plus que le da es la dificultad, al comienzo puede parecer imposible de jugar y genera frustración, pero cuando se controlan los movimientos y se entiende como funciona el sistema llega a ser una sensación extraordinaria. Expand
  2. Feb 9, 2021
    9
    Sekiro's main quality is its satisfying and rhythmic combat. Every foe encounter keeps you on your toes and makes you feel like a badass samurai. Miyazaki managed to, again, create a fantastic world, with rich lore and superb enemy design and with the newly added boss rushes, this game is a no-brainer.
  3. Dec 10, 2021
    9
    This game is definetly hard but when you can control difficulty level in the game you are absouletly satisfied especially deathblows omg it's amazing you all must try it. But if you are a filthy casual that doesn't want to taste difficulty in games go and play anything else or you want to finish it here is a tactic for all players:

    git gud
  4. Jun 18, 2021
    9
    Uno de los juegos más retadores que existen, los souls no son difíciles, pero este si y de una manera muy elevada, un verdadero reto de principio a fin , from software es mi estudio favorito actualmente por encima de naughty dog
  5. May 14, 2023
    9
    The combat and the parry system is incredible.
    The best thing about the game is that it has 0 online content, it's you against the game. You cannot summon anyone to help you or become a boss for you, it is about improving your skills and being able to overcome all the bosses
    It is a game with a high difficulty peak at times but it is super enjoyable
  6. Sep 15, 2021
    9
    This review contains spoilers, click expand to view. Good:
    Amazing Graphic
    Best Combat in souls game
    AmazIng Music
    Best Bosses in souls game
    My Favorite Souls Game

    Bad:
    There are certain bosses that only with a certain object can you kill them which in my opinion takes a bit off the game
    Folding Screen Monkeys
    That it's just a terrible boss in my opinion but other than that it's a great game.
    Expand
  7. Jun 23, 2021
    9
    살면서 8회차까지 해본 유일한 게임. 많은 장점중에 하나를 꼽으라면 당연히 전투를 뽑고 싶습니다. 타격감, 패링할때의 손맛이 죽여줍니다. 또한 상대의 공격 하나하나가 치명적이기 때문에 한시도 긴장하지 않을 수 없는 게임. 처음엔 어렵게 느껴질 수 있지만 플레이 하다 보면 점점 익숙해짐. 일본 검술 액션을 좋아하시는 분
    들은 특히나 좋아하실 게임. 이번에도 역시 기대를 저버리지 않은 프롬 소프트웨어에게 찬사를!
    살면서 8회차까지 해본 유일한 게임. 많은 장점중에 하나를 꼽으라면 당연히 전투를 뽑고 싶습니다. 타격감, 패링할때의 손맛이 죽여줍니다. 또한 상대의 공격 하나하나가 치명적이기 때문에 한시도 긴장하지 않을 수 없는 게임. 처음엔 어렵게 느껴질 수 있지만 플레이 하다 보면 점점 익숙해짐. 일본 검술 액션을 좋아하시는 분
    들은 특히나 좋아하실 게임. 이번에도 역시 기대를 저버리지 않은 프롬 소프트웨어에게 찬사를!
  8. Aug 14, 2021
    9
    excelente juego! merecido el GOTY muy difícil pero mejor es la satisfacción de ir derrotando a poderosos enemigos que se encuentran a lo largo del juego
  9. Oct 20, 2021
    9
    This review contains spoilers, click expand to view. Interesting and new mechanisms...........................................!!! Expand
  10. Oct 28, 2021
    9
    This review contains spoilers, click expand to view. Obra de arte sobre todo los jefes excelentes combates y gráficos .no decepciona el goty 2019 Expand
  11. May 7, 2023
    9
    OK - It's a departure from the usual by Miyazaki- I get some people's disappointment. I love this game, and it's certainly not perfect, nor is it perhaps as replayable as the Souls games, but I understood from the start that It's an action game, not really an action RPG. Also, concerning one of its most talked about features: maybe I have just improved at this type of game in recent years,OK - It's a departure from the usual by Miyazaki- I get some people's disappointment. I love this game, and it's certainly not perfect, nor is it perhaps as replayable as the Souls games, but I understood from the start that It's an action game, not really an action RPG. Also, concerning one of its most talked about features: maybe I have just improved at this type of game in recent years, but I feel like there is a bit too much exaggeration about the game difficulty- it seems like some people were not adapting to the fight style available, and that might have added to the challenge and frustration.

    You have the one weapon, a few handfuls of skills, items, and tools, and that's it. It's the same familiar experience from From (see what I did there?) of getting better and surmounting the seemingly impossible, just with only one specific character build and fighting style. I liked the focus on deflect and posture as it allows two ways to defeat enemies, draining their life bar or filling their posture damage bar. If you don't like to deflect, then maybe you will not enjoy this game as much as I did, but it's an oversimplification to say that the game is only about deflecting as that strategy will not really work on some bosses (anyway, there is the usual cheese available for a lot of them). I also generally liked the addition of the stealth mechanics and also grappling hook and more vertical design of many levels. And the world of the game is very beautiful and well designed.

    Overall, I prefer the non-Souls From Soft games like this and Bloodborne and I didn't try this wanting to play Dark Souls in Sengoku Japan. Sekiro is its own type of game, and gave me mostly great fights and a decent challenge. Like any From Soft game, I feel there are some lower tier boss battles, so there were a couple of true peak and valley moments where a great and fun boss was followed soon after by a mini boss or boss that was head scratching or made obnoxious by an unreliable camera in closed quarters. Bloodborne is still the king of the From games for me, but this game often came close to taking that crown.
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  12. Sep 16, 2022
    9
    Amazing combat, a beautiful atmosphere, and incredible bosses make sekiro a blast to play.
  13. Feb 22, 2022
    9
    A very underrated Fromsoftware game. It’s only flaws are no online play and barely any customization/upgrades. Other than that it’s an amazing breath of fresh air.
  14. Mar 8, 2022
    9
    Um dos games mais difíceis da fronsoftware junto com bloodbourne bem desafiador e gameplay bem fuida
  15. Mar 29, 2022
    9
    Amazing game for the most part. Only a few bosses were reused and all of them were minor ones. Amazing sword play. Only thing that felt grindy and wore out the experience a bit was the final push for the platinum with the farm to unlock every skill.
  16. Sep 4, 2023
    9
    Best FS game ever. It really pushes yourself to the limit to hone your skills.
  17. 9bb
    Aug 6, 2022
    9
    Finally from-software tries something new again! This review is from the perspective of a returning souls player that have played ds1 ds3 bloodbourne and demon souls. The new combat is a new welcome addition. The new movement and vertical level designs makes for a new Experience that doesn’t feel like from soft is treading similitude ground. If you are a returning souls player that wantsFinally from-software tries something new again! This review is from the perspective of a returning souls player that have played ds1 ds3 bloodbourne and demon souls. The new combat is a new welcome addition. The new movement and vertical level designs makes for a new Experience that doesn’t feel like from soft is treading similitude ground. If you are a returning souls player that wants exactly the same experience you might be put of because it is different. The customized build variety has been traded for a more focused and simply put much better combat system. This is a game that knows what it wants to accomplish and does so very well. I do have a few minor very subjective complaints though. The world feels less very inspired but still a bit less creative and surprising than previous world entries. But this is because it is more reality based and that’s okay, just personal preference. The pop up tutorial systems are a steep downgrade from previous game tutorials. I will also say that the amount of repeat minibosses are tedious. And that the ability to absorb coins and items although conviniant is very immersion breaking. Also the GODAMM MONKEY DUO FIGHT IS THE WORST IN THE ENTIRE SERIES. I don’t ever wanna hear anymore complaints about “Oh the ds2 duo bosses are the worst” because goddam this is the worst duo fight ever it does not work and abandons everything this game was built around. 1v1, this was also abit true for games like ds1 but since the combat system was less focused and somewhat less built around 1v1 you could make it justifiable to create 2v1 fights. Not in sekiro though. Still I am very happy to see fromsoft get out of their comfort zone and try something new. Heavily recommended Expand
  18. Aug 20, 2022
    9
    Sekiro has possibly the most fun combat mechanics out of any game I have ever played. There's not a moment of boredom while fighting enemies or bosses, and every hit feels satisfactory. Since the game is a fromsoft title, it takes a while to get adjusted, but the game does a fantastic job at slowly getting one used to the blocking and dodging mechanics. The movement system also combinesSekiro has possibly the most fun combat mechanics out of any game I have ever played. There's not a moment of boredom while fighting enemies or bosses, and every hit feels satisfactory. Since the game is a fromsoft title, it takes a while to get adjusted, but the game does a fantastic job at slowly getting one used to the blocking and dodging mechanics. The movement system also combines seamlessly with the rest of the gameplay. The locations are interesting to explore and there are enough set pieces here to emphasize the beauty of the world they created. The bosses in this game too are easily the most consistently great in any game I've ever played. The fighting mechanics allow for interesting and challenging fights which really shine brightest with the final fight. A substantial issue I have however is that there are a decent amount of repeat fights here. almost half the bosses and mini-bosses one fights are repeats with some alterations. Now, while the alterations often do change enough to make the second fights compelling, it still feels odd that in a game this polished there also exists a stunning lack of diversity. But, the high points of this game heavily outweigh the negatives and overall one likely wont be too concerned with the lack of diversity of fights while playing due to the fluid and great feeling gameplay that surrounds it. Expand
  19. Aug 28, 2022
    9
    The satisfaction that comes after defiting the boss is unforgatable. You really are getting better while playing the game.
  20. Sep 2, 2022
    9
    Miyazaki made another game with revolutionary combat. You truly feel like you are dueling with somebody at every encounter especially at humanoid bosses. A must if you want to feel like a shinobi at mythological sengoku Japan.
  21. Mar 7, 2023
    9
    Este juego aún no lo eh jugado o completado, así que pondré una reseña y nota diferentes cuando lo haga.
  22. Oct 6, 2022
    9
    One of the most mechanically challenging and satisfying games probably ever created. Beat it 4 times for 100% and still feel like I have yet to truly "git gud."
  23. Jan 7, 2023
    9
    Answer: 75 characters is between 10 words and 19 words with spaces included in the character count. If spaces are not included in the character count, then 75 characters is between 12 words and 25 words.
  24. Jan 31, 2023
    9
    I mean, what can I say... Arguably the greatest FromSoftware game ever made, and one of the greatest, if not THE greatest game ever released in the history. The combat system is flawless, very very satisfying, the absence of stamina is a great idea, because it helps you to keep your head fully focused on your enemy, and less focused on yourself. The removal of level-upgrading is the thingI mean, what can I say... Arguably the greatest FromSoftware game ever made, and one of the greatest, if not THE greatest game ever released in the history. The combat system is flawless, very very satisfying, the absence of stamina is a great idea, because it helps you to keep your head fully focused on your enemy, and less focused on yourself. The removal of level-upgrading is the thing that makes this game drive away from the Souls saga, and I personally LOVE IT. Now it's not your character that is getting better, but YOU are actually getting better! The movement system is great and it fits perfectly with the game, because your character can be moved in a very quick manner, and the agility is one of the most important skills that a Shinobi has to have. Also the possibility to resurrect is a fantastic feature in my opinion. And finally, the last boss is probably the best boss I ever fought against. I'm not giving it a 10, because there are still some annoying bosses, some bosses that you need to buff yourself to be able to have a chance to beat, and 1 thing that FromSoftware needs to understand, and I'm not talking only about sekiro, but every souls game: When I am healing, I must be untouchable just for those 2 seconds !!! Bosses often wait for you to heal to attack, because your character is busy doing that animation and they can hit, and you obviously can't do anything to avoid it (and if I'm healing, I do it to gain some hp, not to loose even more Expand
  25. Feb 5, 2023
    9
    Not gonna lie. This was probably most infuriating and rewarding experience in my life. Extremely hard when you start but extremely enjoyable when you finally got it and then everything clicks and you feel like god gamer! Combat is so smooth and fluid its crazy. Story is easier to follow than previous FS games and immersion is better because of it. When I finally beat final boss I alreadyNot gonna lie. This was probably most infuriating and rewarding experience in my life. Extremely hard when you start but extremely enjoyable when you finally got it and then everything clicks and you feel like god gamer! Combat is so smooth and fluid its crazy. Story is easier to follow than previous FS games and immersion is better because of it. When I finally beat final boss I already became master of this game and the feeling was just out of this world! Expand
  26. Mar 13, 2023
    9
    The best combat in all of the souls games, but inferior in pretty much everything else compared to most of the other ones. Amazing, the hardest game I´ve ever played, but the fact that the combat is flawless makes it not frustrating (but it does have some bad bosses). Also, WHO IS ROBERT?
  27. Mar 31, 2023
    9
    This review contains spoilers, click expand to view. I love this game. I got the platinum trophy after only 10 days because it was so enjoyable most of the way through. The Ashina Spears can eat my ass, but other than them, the game’s amazing. Beating Sword Saint Isshin on my second try on my first account was an amazing moment. Expand
  28. Apr 23, 2023
    9
    Combat is enthralling, I'm just not a fan of the Sengoku aesthetic. A spiritual sequel in a new world would be great
  29. May 14, 2023
    9
    Gameplay jouissif au top, un bon challenge, une DA parfaite. Manque seulement un peu de personnalisation du personnage pour être parfait.
  30. Jun 16, 2023
    9
    Sekiro es un juego retante, altamente adictivo, requiere paciencia, constancia y disciplina
  31. Jun 23, 2023
    9
    One of my best gaming experience in long time. The combat system is a dance of adrenaline and maestry. Thanks again from software for existing
  32. Aug 13, 2023
    9
    The best gameplay of all Souls games. It was truly amazing. It just required a skill, you cannot just go and overfarm. The platinum was a pure joy. The only annoying thing was the loot - 95% of it was useless. Also, some tools are created for like 1 enemy in the game. Anyway, I loved it.
  33. Aug 15, 2023
    9
    To say this game is difficult is an understatement. However, if you master the mechanics (will take some time) it is possibly the most rewarding combat game I've ever played. Now there is really only way to master the fighting mechanics: trial and error. Forget watching YouTube guides or reading tutorials. Yes, you will be frustrated but if you're someone who enjoys a challenge then thisTo say this game is difficult is an understatement. However, if you master the mechanics (will take some time) it is possibly the most rewarding combat game I've ever played. Now there is really only way to master the fighting mechanics: trial and error. Forget watching YouTube guides or reading tutorials. Yes, you will be frustrated but if you're someone who enjoys a challenge then this frustration will quickly turn to exhilaration as you start dispatching bosses with style and flair. At that point, you'll truly feel like a Shinobi. Expand
  34. Apr 2, 2019
    8
    Despite what some reviewers have said, this is a SoulsBorne game in many important ways. However there's a very good reason why FromSoft specifically stated that Sekiro is unrelated to previous titles, and that reason is why there are so many negative reviews of this game right now: The combat is even more different than it seems at face value. Meaning SoulsBorne fans are picking up theDespite what some reviewers have said, this is a SoulsBorne game in many important ways. However there's a very good reason why FromSoft specifically stated that Sekiro is unrelated to previous titles, and that reason is why there are so many negative reviews of this game right now: The combat is even more different than it seems at face value. Meaning SoulsBorne fans are picking up the game, being familiar with everything and feeling right at home, then playing the completely wrong way and getting frustrated. That's also why the game has so many tutorial pop-ups even hours into the game, to introduce every new mechanic in detail, but if you skim read these then you will miss out on critical information which makes the game no more difficult than DS3 or BB.

    There is no parry in this game, it's called deflect and it's a different mechanic. In the DS titles you had to choose between blocking and parrying, it was a risk, but in Sekiro you can deflect while blocking by pulsing the button in rhythm to your opponent's attacks. This makes blocking more important than it was in any SoulsBorne game including Demon's. Moreover, because the posture bar for your block/deflect replaces the stamina meter, your ability to dodge and run is not hindered by how much you block.

    In other words, you can pressure with R1 while blocking all damage (as long as you don't try to attack when you should be blocking or vice versa), while at the same time deflecting, while also being able to run away forever at any time. The Perilous Attacks, the big red letter attacks that some people are complaining about, are perilous specifically because they are attacks that can't be blocked/deflected and have to be dealt with using your other options, which is why they are very obvious and telegraphed.

    Well, FromSoft tried to warn us. Sekiro has all of the design elements that made Dark Souls great, it just presents them in different ways. Aside from all that, the level design is top tier as it is in every FromSoft game. Exploration is a joy. I also think this game is noteworthy for a reason that no one else is talking about. Team Ninja tried to make a Soulslike game with Nioh. Sekiro is FromSoft's way of thumbing their nose at Team Ninja, by making a better feudal Japan action game than Nioh in response.
    Expand
  35. May 30, 2023
    8
    After 70 hours, I can confirm that this game is NOT a masterpiece but it sure is great! The word "masterpiece" has been tossed around too much lately and lost its meaning. I'm not a fanboy from FromSoftware's cult so I don't mind giving an unbiased opinion. In order for something to be a masterpiece, it has to be incredible in every aspect. As far as combat, exploration and music, SekiroAfter 70 hours, I can confirm that this game is NOT a masterpiece but it sure is great! The word "masterpiece" has been tossed around too much lately and lost its meaning. I'm not a fanboy from FromSoftware's cult so I don't mind giving an unbiased opinion. In order for something to be a masterpiece, it has to be incredible in every aspect. As far as combat, exploration and music, Sekiro definitely got it but everything else is kinda trash.

    Cons:
    -Massive input delay. The biggest problem of this game by far. Your timing needs to be impeccable to play this game - period. The fact that the input delay can over a second sometimes is literally crazy because then you'd really need shinobi reflexes to beat this game. Sometimes, the inputs don't even register. And no, you shouldn't need to go out of your way to connect your controller directly to the PS4 for faster inputs(it honestly doesn't seem to work). This is the developers' fault for not considering a simple "This game requires fast reactions, let's optimize it the very best we can so can that the inputs work as perfect as can be".
    -Frame rate issues. Once again, a precise game that requires literal shinobi reflexes needs to run as smoothly as possible. Not the case, this isn't much of an issue in the early game but frame rate drops alot in the late game bossfights, especially Glock Saint, and hard non-boss mobs such as the Interior Ministry.
    -Camera is very frustrating to say the least. If your fighting something in close quarters then just hope your not close to a wall, or else the camera will have a panic attack and have you looking in the most random direction possible. But considering how alot of fights are indoors or in tight spaces, this happens ALOT. Even in open areas, if you get pushed near a wall then consider yourself dead unless you can snap the lock-on back into place.
    -The story and characters are as mediocore as it get. A high school kid who spent two weeks learning about the Sengoku period and Japanese mythology could've written a better story. Wolf is the blanded, most boring protagonist. Throughout all the endings, the only real character development he goes through is upgrading the prosthetics and learning new skills. Thats it. Of all of the characters in this game, Genichiro actually has the most character development and is a really good antagonist.
    - Certain enemies are an actual real headache to fight against. It's not the difficulty, its what you need to just to fight them and live. Like the Headless monsters, you need several items that are very rare in the first playthrough just to fight them or they'll kill you in two swings even if you perfectly deflect everything.

    Pros
    -Combat is one of the best of any game you'll play. You have so many options, techniques, weapons andn items at your disposal. It's just a matter of your understanding of the enemies, your arsenal and your creativity. Learning to play this game is definitely hard but it's soooo rewarding once it clicks. It's even more rewarding once you start stringing together awesome combos and chopping down enemies with ease that were once problems to you.
    -Never gets boring. There's different areas of the game to explore and plenty of unique enemies in each area. These areas are very beautifully crafted and fun to explore, especially the Fountainhead Palace. You'll be fighting against new enemies up until the very end of the game.
    -Music is fantastic. Every theme perfectly matches the fight that it's paired with. Sometimes I like to listen some of the OSTs while working out.
    -Lots of replayability. No matter many times I may get mad at this game, I always come back. It's truly a one of a kind experience. So many ways to play it. So many different combinations of attacks and prothestics to use. New Game+ is always available and every new game gets easier and easier. The Reflections and Gauntlets of Strength are alot of fun to do.

    To wrap it up, is Sekiro a masterpiece? Nope, there's way too many technical issues, truly iresome mechanics, mediocore storytelling holding it back. Is it an incredible, one of a kind action-adventure experience that's worthy of trying? Absolutely. Just make sure you buy it when it's on sale LOL.
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  36. Apr 28, 2020
    8
    Sekiro is an absolutely amazing game. Some of the most responsive gameplay EVER. It's like playing naruto, metal gear and Spiderman at the same time. The eye candy of this game is jaw dropping. Probably the closest FROMSOFT has gotten to AAA appeal. But it doesn't quite reach the level of the trilogy: Demon's Souls, Dark Souls and Bloodborne for one reason: the bosses. They are pedantic,Sekiro is an absolutely amazing game. Some of the most responsive gameplay EVER. It's like playing naruto, metal gear and Spiderman at the same time. The eye candy of this game is jaw dropping. Probably the closest FROMSOFT has gotten to AAA appeal. But it doesn't quite reach the level of the trilogy: Demon's Souls, Dark Souls and Bloodborne for one reason: the bosses. They are pedantic, repetitive and frankly feel like "bullet sponges". They have insane health bars and deal insane damage. They completely break the flow of the game. And even when I beat them it feels like total fluke instead of skill because of all those random almost insta kill moves the bosses have. The bosses of the trilogy felt immensely satisfying to defeat. The bosses of Sekiro feel like a chore. Expand
  37. Feb 10, 2020
    8
    Hmmm, this is a tough one to review for me. Played all the Soulsbornes (including DeS) through NG+++ and through Way of the Demon on Nioh. I guess I would consider this one a natural progression of the formula for a stealth version of From's stuff with a different twist on the combat. That combat, along with said stealth and quick vertical world traversal was quite enjoyable and a niceHmmm, this is a tough one to review for me. Played all the Soulsbornes (including DeS) through NG+++ and through Way of the Demon on Nioh. I guess I would consider this one a natural progression of the formula for a stealth version of From's stuff with a different twist on the combat. That combat, along with said stealth and quick vertical world traversal was quite enjoyable and a nice change of pace. Overall I really enjoyed the game, but not quite as much as the others. It took me quite a while to complete, but kinda for the wrong reasons. Having to fight some bosses over and over and over (and over) again in order to progress at some points became more tiring than rewarding for some of the fights. I certainly don't want easy mode, but this particular game of From's seems to be much more trial and error than adapting mid-fight and overcoming. With deflecting, dodging, blocking, attacking, and jumping there is just too much to negotiate with some of these bosses until you memorize the patterns. Then you need to execute it near flawlessly to achieve victory. Now do that 3 or 4 times per boss with more movesets, higher aggression, lightning, poison, projectiles, fear, and/or fire tacked on each time. It can be very rewarding, but it can be very tedious and almost unfun. A bit of both, I guess. The system works well, it just feels like too much system sometimes. And that is AFTER it all clicks. The size of the game area-wise is not that big, and areas are repeated with different enemies after triggering certain events. This was not a big issue, but a few more areas would've been nice. The one thing I missed most was the risk/reward of pushing on at the expense of souls to get further. The "bonfires" are pretty close here and you just straight-up lose half experience upon death. It works, but the stakes just aren't as high in that department. Story was fine, but I do prefer the cryptic style of Souls. Overall I loved it and appreciate From doing something a bit different. Expand
  38. Apr 25, 2019
    8
    My review contains some kind of spoilers...

    Game is actually good. But it has few serious problems, it is reason why my personal score is not 10/10. Actually I voted as "5/10" before but I've changed my opinion. Game is good especially after some point. So: + gameplay. When you understand how to play in right way you will love fight system and gameplay. + atmosphere. I don't know
    My review contains some kind of spoilers...

    Game is actually good. But it has few serious problems, it is reason why my personal score is not 10/10. Actually I voted as "5/10" before but I've changed my opinion. Game is good especially after some point.

    So:
    + gameplay. When you understand how to play in right way you will love fight system and gameplay.
    + atmosphere. I don't know to describe it, but I love this world. I want to return to this world again and again.
    + Bosses. Not mini-bosses. Almost all "big bosses" are good. I've got too much fun from fighting with them.

    - Boring game beginning.
    - Chained ogre from game beginning is too powerful and HAS TERRIBLE hitboxes. I just spent too much time here. Hard bosses is not bad but I'm not sure that add such bosses in beginning of game is good idea. 90% of players don't have understanding of gameplay when they meet him. And bosses have to have non-broken hiboxes
    - Areas after Blazing bull: AshinaReservoir and Ashina Castle are terrible. They have terrible mini-bosses, boss-fight arenas, pathes to mini-bosses. I wanted to delete game when I was there. Small room as boss-fight arena in game with terrible camera... Are you serious? Developers know that camera in soulsborne games are not really good. I;m sure they know but they use small room as boos-fight arena!
    - Fight system. Not the combat system itself because it is good but fact that you have no choice. You cannot be a cliric, a mage, an archer. You have only one weapon. There are no Threaded Cane, Rakuyo or Saw Cleaver. It's so annoying
    - repeating of bosses/min-bosess. Some mini-bosses are repeated 4-5 times!!! if you thought that Dark Souls 2 has a problems with bosses repeating I can say - no. DS2 has unique bosses if we compare it with Sekiro!
    - There are too few interesting items which you can find in the wold. Game has no weapons, rings(runes), armors. 90% of items which you can find in game are consumable items.
    - Boring way to Platinum achievement.

    But after 2 walkthroughs I can say that game is really good. I hope that the developers will make work on the mistakes and we get 10/10 Bloodborne 2 or Sekiro 2. But now only 8/10
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  39. Apr 16, 2019
    8
    I am die hard souls veteren. I want to say I love Sekiro, I really do, it is fantastic brutal action game, but it has its own problems that drags the score down from perfection.
    .
    Pro 1.Combat Mechanic is the best in the market right now. Posture system, Deflecting, Jumping, Unblockable attack and of cousre the Mikiri (Counter thrust by step on enemy's weapon) are what make the game
    I am die hard souls veteren. I want to say I love Sekiro, I really do, it is fantastic brutal action game, but it has its own problems that drags the score down from perfection.
    .
    Pro
    1.Combat Mechanic is the best in the market right now. Posture system, Deflecting, Jumping, Unblockable attack and of cousre the Mikiri (Counter thrust by step on enemy's weapon) are what make the game unique and full of excitement. It is much much better than any soul game I've ever played. I hope Fromsoft continue this system.

    2. Scenary is very beautiful and colorful.

    3.Story is fair, at least much easier to understand.
    .
    .
    Cons
    .
    1. Skill moves and Prothestic tools are underwhelming. They are looked cool as first but once you play the gamethoroughly, you will come to the conclusion that those things are just small gimmicks. Especially the skill moves, all of them are hardly be said that they are better than your normal attack. (Except, the skill called icjimon double, that one may be only skill that can be very useful in some fights). On the top of that, you can equip only 1 skill move at time, you can't even quick swap skill move. What the heck is with that ? This is 2018, there are so many games that allows you equip 4 skills at the same time. It is 100% possible. Does Miyazaki think it will be imbalance to do that ? I don't really understand at all.

    Prothestic tools, however, can be helpful but it has limited use. In the end, what you will do most is normal attack, which lead to the lack of diversity in this game, thus lead to less replayability than other soul titles.
    .
    2. Stealth mechanic is too powerful. You can kill most of enemies along the way with stealh, or just sneak past them, which makes combat along the way become trivial. The game only hard when come to boss fight that you can't stealth kill. Even Minibosses, you can outright destory half of their hp with stealth . What is fun about that ?. This game shines most from combat mechanic, not stealth mechanic. However, because stealth has almost no risk (very easy to do) but get same reward (exp) like you fight head on, so why should I fight head on ?. Moreover, stealth mechanic in this game is very mediocre, you get behind enemy or jump from above, that is it. I hope stealth get nerfed hard. It is ok to sneak pass, but not outright kill high hg enemies or half minibosses hp, right now it is way too strong.
    .
    3.No multiplayer ? admit it, this decrease replayability. Besides, without coop system, many people can't finished this game due to the sheer difficulty. I am fine but some of my friends will not be able to play it.
    .
    That is all for Sekiro. Beating the game first time I spent 50 hrs (but I explored and farmmed a lot to test each skill, the actual time should be like 30 hrs ). I definitely buy Sekiro 2 or DLC but for now, I think the all skill moves need hard buffs. Prothestic tools needs to more love with the upgraded version. Please nerf the stealth kill. The game is great.
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  40. Mar 25, 2019
    8
    While I can't exactly say it's as substantial or as replayable as Souls and Bloodborne, what Sekiro does offer is a well-polished, incredibly challenging action-adventure game with an intuitive combat system, lots of risk, and solid (albeit minimal) stealth mechanics. It is Dark Souls meets Tenchu, and if you're a fan of both, you shouldn't be disappointed.
  41. May 19, 2019
    8
    Great game, but for me it´s From Software´s weakest game this generation. It´s lack of RPG elements and progression hurts the experience in my opinion. However, there is a lot of fun to be had here. The combat is the best of the Soul games, and it sets the foundation for more to come.
  42. Apr 8, 2019
    8
    How to enjoy Sekiro:
    1. Deflect
    2. Deflect 3. Realise that this is NOT a soulsborne game 4. DEFLECT As a huge soulsborne player, after Dark Souls 3 I was actually aching for something new by FromSoft, and that's what I got. Sekiro takes the learnings from the recent FromSoft games and makes them into a classic stealth-action game with a twist. It repeatedly puts the player in
    How to enjoy Sekiro:
    1. Deflect
    2. Deflect
    3. Realise that this is NOT a soulsborne game
    4. DEFLECT

    As a huge soulsborne player, after Dark Souls 3 I was actually aching for something new by FromSoft, and that's what I got. Sekiro takes the learnings from the recent FromSoft games and makes them into a classic stealth-action game with a twist. It repeatedly puts the player in positions where you feel absolutely hopeless in defeating a boss/miniboss, but through trial and error and not giving up (and 'getting gud') it is eventually possible, and success feels like sweet sweet FromSoft goodness. Graphics and designs are top notch of course.

    Why is this not a 10? Music is a meh. I was hoping for a lot more replayability. Sadly there are not many varieties to play Sekiro in terms of builds etc. Combat arts would have potential for this, but sadly they are mostly underwhelming.

    FromSoft shines when they make a new type of game, new world, new IP. We saw it with Dark Souls 1 and Bloodborne and now we're seeing it with Sekiro. Great game.
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  43. Apr 23, 2020
    8
    Lot of stuff in game is usless like exp and martial arts on bosses. Bosses are really anoying, save points are on spot. But great game...
  44. Nov 20, 2019
    8
    Interesting story, great visuals and engaging combat that is slightly let down by repetitive enemy encounters towards the last third of the game.
  45. Apr 7, 2019
    8
    This is my 3rd From Software game. I've played in PS4 DK3, Bloodborne and now Sekiro. I must also say I've also played Nioh. Sekiro has an unique mechanic for the From Software genre, it has a nice story, around 50 bosses if you count with mini bosses, great sword fighting moments. The most impressive is the way Sekiro style moves through the history, it begins as a Medieval Japan in War,This is my 3rd From Software game. I've played in PS4 DK3, Bloodborne and now Sekiro. I must also say I've also played Nioh. Sekiro has an unique mechanic for the From Software genre, it has a nice story, around 50 bosses if you count with mini bosses, great sword fighting moments. The most impressive is the way Sekiro style moves through the history, it begins as a Medieval Japan in War, shifts from beautiful gardens to deep valleys, and depending on the history you choose, evolves to a Mythical genre, of which I enjoy more. I find hard to review this game because I enjoyed the gameplay, mechanics, however the difficulty is not always fair, especially through mini bosses. Anyway, I found it better than Bloodborne, but Dark Souls 3 and Nioh are still better games. In the end, if it comes a new Sekiro game, I shall also play, but I hope From Software evolve in the graphics/visual thing, as it seems the same from the last 3 games. Expand
  46. Apr 8, 2019
    8
    this games are supposed to be challenging. Thats why they are great pieces of art. However throughout the game there are moments where it gets from hard to f*cking bullsh*t. Especially the last boss! I was expecting to conclude my experience by facing off with a worthy opponent but i was forced to fight against a guy with four phases (its third one being the hardest off all game). Afterthis games are supposed to be challenging. Thats why they are great pieces of art. However throughout the game there are moments where it gets from hard to f*cking bullsh*t. Especially the last boss! I was expecting to conclude my experience by facing off with a worthy opponent but i was forced to fight against a guy with four phases (its third one being the hardest off all game). After numerous tries when I defeated Ishhin there wasnt the feeling of triumph but just relief that the game was finally over. All in all Sekiro is a fine and polished game however at some parts it takes its difficulty to extremes therefore ruining the games memory. Expand
  47. Mar 31, 2019
    8
    Sekiro is a beautiful game, with "difficulty" at his centerpiece. In this it succeeded completely. Your typical gamesession is a brief exploring part (which is very well done) followed by either a mini- or a fully fledged boss encounter - that will take you easily 1-2 hours to learn.
    To get past those you have to learn all their moveset, and use the appropriate tool (fire, etc). And as
    Sekiro is a beautiful game, with "difficulty" at his centerpiece. In this it succeeded completely. Your typical gamesession is a brief exploring part (which is very well done) followed by either a mini- or a fully fledged boss encounter - that will take you easily 1-2 hours to learn.
    To get past those you have to learn all their moveset, and use the appropriate tool (fire, etc). And as every major boss has a different strategy, this turn into a long session of learning before you finally can kill the boss and proceed.
    Now this is the usual Dark Souls formula - but: no leveling up and no coop help. Which means the game is unforgiving forcing you to learn and execute everything perfectly (hence "difficulty"). And here is the problem, after the umpteen boss, faced with yet another 2-3 hours of learning and dying and repeating (and praying for luck), you don't feel the challenge anymore - you feel just tired of it. The "wow" moment after finally winning (which for me happened just once - and I'm at the last one) goes and is replaced by "i hope the next boss is not another slog".
    I can understand really hard-core gamers, the one loggin 12 hours a day in the first week, getting very good at this game - after all once you learn it it is much easier to play. But finding the motivation to invest 60 hours of time - of which 90% is spent learning/dying/repeating - is a bit hard.
    Specially considering that all your new skills are for nothing - there is no coop, no PvP, no fancy fashion souls. In the old games the prospect of helping other players or just bundling up to try and fight a boss together - the "jolly cooperation" - was a huge motivation. And very rewarding. This has been lost in Sekiro.
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  48. May 23, 2020
    8
    In comparison to other souls-borne games, Sekiro is differently flavoured yet certainly enjoyable. I played immediately after playing Bloodborne and while both are fluid and action-filled, Sekiro stands out as you could almost feel the swords clashing. Few developers make you feel the weight of your character and weapon like From Software do. As many other reviews have stated, you have toIn comparison to other souls-borne games, Sekiro is differently flavoured yet certainly enjoyable. I played immediately after playing Bloodborne and while both are fluid and action-filled, Sekiro stands out as you could almost feel the swords clashing. Few developers make you feel the weight of your character and weapon like From Software do. As many other reviews have stated, you have to unlearn everything the souls-borne games taught you about dodging and learn how to parry. I took a while for me until it clicked, but once it did this fights were enjoyable and challenging. Anyone could kill you if you don't play as the game wants you to play.

    On the other hand, this is no longer an RPG. Gameplay-wise, there are more elements of an action game like Tomb Raider than an RPG like Dark Souls which is not necessarily bad, but it is certainly quite different than previous games.

    The story is Ok and the storytelling is direct this time. I didn't need to dig through the forums or youtube to understand what was going on or why I was killing this boss.

    Graphics are good and the world is beautiful at certain points. Nothing special though.

    Level design is the standard From Software recipe, interconnected areas that separate the boss fights but the checkpoints are placed in at a more reasonable distance from boss fights which is good since you will die.. a lot.

    Overall, a great polished experience and enjoyable challenging game. Bloodborne is still my favourite though!
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  49. Apr 1, 2019
    8
    Sekiro is a disjointed experience. It clings to the structure and elements of the SoulsBorne games but desperately wants to be something different. Namely, an action sword-fighting game in the vein of Ninja Gaiden. The stealth and grapple mechanics make adventuring through the world much less threatening and more accessible, while they've made the bosses so impenetrably difficult as toSekiro is a disjointed experience. It clings to the structure and elements of the SoulsBorne games but desperately wants to be something different. Namely, an action sword-fighting game in the vein of Ninja Gaiden. The stealth and grapple mechanics make adventuring through the world much less threatening and more accessible, while they've made the bosses so impenetrably difficult as to alienate anyone that isn't a "git gud" snob. It's not particularly immersive as an adventure and it's often frustrating and time-consuming in its action. The pieces didn't gel for me, and the experience ultimately boiled down to a long list of hard, punitive bosses that made the game difficult to enjoy... but admittedly, I couldn't put it down.

    At the surface, Sekiro appears to be a spiritual continuation of Dark Souls and Bloodborne. You explore an interconnected dark fantasy world, collect items to help in battle, grow stronger, and fight a horde of monsters and villains. However, I'd strongly suggest you leave your expectations at the door as this is a totally different beast.

    From an adventure or exploration standpoint, Sekiro falters a bit. It differs by introducing stealth and a grapple hook, both resembling those of Batman Arkham and other AAA games. These mechanics work just fine but neither offers a ton of depth or skill and both of them trivialize the exploration. The grapple has also caused the levels to become more linear, just hiding usable items in every corner that you'll never use. Sprinting (or grappling!) past enemies is more effective than ever, with little incentive to fight them as the leveling system has been nerfed into a perk-system, most of which you'll never use. Stealth can be abused to defeat enemies one-by-one and even if you go in guns blazing, most standard enemies can be defeated by mashing the attack button all the way up to the last area. As hard as this game's bosses are, it's shockingly easy to get around the world and kill grunt enemies. Hence, the experience is a bit disjointed. Combine all that with the by-the-numbers Sengoku Japan storyline and the fact that there are only 8 linear levels and Sekiro fails to offer a substantial or immersive adventure for the player.

    The real meat of Sekiro comes in its combat and specifically its bosses. There are over 50 bosses and mini-bosses, making for a daunting quest. I lost count of how many of these I had to fight 5+ times, with the final boss taking me 30-50 tries over 3-4 hours. Sekiro is not for the faint of heart, approach with caution. This is substantially harder than Dark Souls and Bloodborne and they've removed leveling and summoning, which effectively served as those games' difficulty-select. You simply have to play these fights over and over until you've learned their patterns and can parry and punish appropriately. It's basically a rhythm game where you need to respond to each attack with one of a handful of actions. It's challenging and can be rewarding but it's far from the ground-breaking combat system it's being praised as. The "git gud" hype behind this game implies there to be a large component of skill but I found it to be much more a matter of trial-and-error. I don't care how "gud" you are, some of these bosses will wreck you on your first couple tries due to how fast and unpredictable they are. Also, many of the bosses can be more easily and safely defeated by running in circles and poking when open, making the core mechanics pointless.

    Unfortunately, Sekiro can't leave well enough alone, and feels the need to up the ante with extraneous difficulty at every turn. Like Dark Souls 2, you start with 1 healing item and almost no health, making the early-game unnecessarily difficult and sure to make many quit in frustration. In spite of its focus on action, Sekiro retains the bonfires and running back to bosses after death from Dark Souls. I think proper checkpoints would have better meshed with the trial-and-error combat here. Some mini-bosses can be stealth killed too, requiring some elaborate setup, meaning you'll have to redo that too every time you die. The die-twice mechanic gives you one extra screw-up but From seems to have used this as an excuse to push extra-hard rather than it being a tool for success. And lastly, a couple end-game bosses have 3+ phases and feel like complete overkill.

    Due to all this exacerbating what is already a demanding combat system, I found Sekiro to be immensely frustrating for about 50% of my playthrough. Every time I'd fight a fair, rewarding boss, it would throw me another that would twist my arm in painful, unexpected ways. If challenge for the sake of challenge is your thing, by all means have a blast! For everyone else, approach with caution. Sekiro lacks the immersive appeal of SoulsBorne, while offering a brutal combat experience that can be more frustrating and time-consuming than it is rewarding.
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  50. Nov 20, 2019
    8
    Because of the thematic and atmosphere, this game is my From Software favorite a hard and for some frustrating game that when accomplished it's very fulfilling, you level up your skills and weapons instead of just your stats being more about techniques that a power measure, semi open world with backtracking adjusted to your level as you come back around after certain story points talkingBecause of the thematic and atmosphere, this game is my From Software favorite a hard and for some frustrating game that when accomplished it's very fulfilling, you level up your skills and weapons instead of just your stats being more about techniques that a power measure, semi open world with backtracking adjusted to your level as you come back around after certain story points talking of the story it haves bifurcations that change the end and a new game plus that keep things interesting and doesn't make the game become tedious. Expand
  51. May 2, 2019
    8
    I already earned all the trophies. This will be a great game if we can customize our character not just changing the ninja tools. Nioh is deeper than this game. The boss fight is still amazing as usual just like other fromsoft game. But this game for me is still a half-baked game, the gameplay is not as deep as soulsborne series
  52. Apr 4, 2019
    8
    As a from software game it was challenging and hard so if you're looking for a hard game you will have much fun with Sekiro.
    As for the story. The story was good enough to not hate or dislike it. It was good...But still not on the level of The Witcher 3 or God Of War for example.
    The World was big with different kinds of enemies and Mini bosses which were as if not more challenging than
    As a from software game it was challenging and hard so if you're looking for a hard game you will have much fun with Sekiro.
    As for the story. The story was good enough to not hate or dislike it. It was good...But still not on the level of The Witcher 3 or God Of War for example.
    The World was big with different kinds of enemies and Mini bosses which were as if not more challenging than some bosses.

    The fighting mechanics are really fun to use because of the prosthetic hand.
    The combat is FAR different than Dark souls combat.
    Each boss requires not only a different strategy but a different fighting style.

    Sekiro himself is a bland character but you don't really Dislike him.

    The final score I'd give this game is 8.5/10
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  53. Mar 23, 2019
    8
    After the SoulsBorne series it was apparent that Sekiro would deliver a quite different experience. Although some features are pretty similar such as the estus flasks for healing. Besides that the new fighting system is quite interesting but to me personally disappointing. It does not feel very appealing sometimes even more mashy although the 60fps combat itself is amazingly fluent.

    I
    After the SoulsBorne series it was apparent that Sekiro would deliver a quite different experience. Although some features are pretty similar such as the estus flasks for healing. Besides that the new fighting system is quite interesting but to me personally disappointing. It does not feel very appealing sometimes even more mashy although the 60fps combat itself is amazingly fluent.

    I encountered some frame drops but as it was always on the same screen positions I think it is just a minor optimization problem because besides that the game runs smooth. The graphic is at times beautiful and sometimes a bit disappointing. It lacks details of other current gen titles of that caliber which is not that bad but I feel it still has to be noted because it is noticeable. The soundtrack is good but does not get me driven as other titles aswell. Yet it blends in well with the general theme. The loading times are okay. Strangely they seemed to get better after I was playing for a while, maybe I just got used to it. It is not as bad as Bloodborne was but still there are noticeably loading times when using the fast travel. Besides that the interconnected world has no loading sequences which is nice.

    The enemies are okay-ish. I cannot pinpoint describe what is lacking but they do not feel as detailed and charming as other games that FromSoftware delivered. The variety is also a little bit weak. Main and sub bosses are again a hard competition but the posture system feels weird at times when facing them. Also sometimes it feels more like defendin for huge time while dealing 1-2 slashes and wait again. This of course might be intended but to me feels less entertaining.

    I want to re-visit this review after more play-time as games such as DS or Bloodborne also took some time to get going but the first impression is, that the game was pretty hyped, delivered well but it is certainly not the awaited next prodigy from FromSoftware. Thats at least my personal opinion.

    Interested people should wait for a price drop. I do not see the launce price tag fitting, yet.
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  54. Dec 23, 2019
    8
    I won't lie, at first I really didn't like this game, as cool as it looked, it just wasn't sinking in for me, it felt trivial and never seemed to get easier. However once I realised I was playing the game wrong it started to really grow on me quite quickly. Many people critiquing this game mainly base their argument around the games combat, saying it's linear and and not free in how youI won't lie, at first I really didn't like this game, as cool as it looked, it just wasn't sinking in for me, it felt trivial and never seemed to get easier. However once I realised I was playing the game wrong it started to really grow on me quite quickly. Many people critiquing this game mainly base their argument around the games combat, saying it's linear and and not free in how you want attack an enemy, whilst this is true to an extent, this is mainly because the game is not meant to be played like Dark Souls, you are a shinobi your greatest weapon is stealth, and the game really hones this aspect yet it doesn't force you to be stealthy (you'll probably start being stealthy when you die a lot) but it is rarely ever necessary.

    Sekiro is a linear game, not in the sense that you'd think. If this is your first playthrough the game should be linear, there is not much direction unless you do the route provided and you'll probably do that on your first run as it can be quite confusing, in one area there are a bunch of overpowered enemies but in the other area you don't know where to go, this all comes down to a lack of information so when playing for a second, third or even fourth time the world is really your oyster.

    As aforementioned many people seemingly dislike the combat in this game however I really enjoy it, almost as much as Bloodborne, its very fluid and intense, just few mistakes could end your life after a perfect run. Even though many say it is repetitive and linear there are a lot of skills to be unlocked: that should be unlocked, to make the experience more thrilling and more catered towards your style of combat. If you expect to only struggle with the bosses in this game, you're wrong, despite being perfectly capable of running through most enemies, I actually struggled more with some enemy sections of the game then bosses. This is mainly because bosses require skill and groups of enemies require patience and awareness.

    Everything else about this game is arguably brilliant, ts unique graphics and setting is a nice change, giving a new light to everything helping to exaggerate darker areas. The sound design is fantastic giving life to the era at which the game is set and helping to add tension and emotion where without the sound and music it would be lacking. All of the designs are great and unique, clearly having a great influence by its sengoku time period. The story is intriguing the characters have a personality, even Wolf despite being a shinobi, and its overall an experience I hope to have again.
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  55. Jun 5, 2019
    8
    FromSoftware always tends to amaze people and this time they did it again! Sekiro: Shadows die twice is an amazing game! It has awesome soundtracks which fit right into the atmosphere, it has quite possibly the most realistic samurai swordplay in all of gaming! The boss fights are glorious they are tense, challenging and epic. Sekiro's story is not that great but its certainly not bad itsFromSoftware always tends to amaze people and this time they did it again! Sekiro: Shadows die twice is an amazing game! It has awesome soundtracks which fit right into the atmosphere, it has quite possibly the most realistic samurai swordplay in all of gaming! The boss fights are glorious they are tense, challenging and epic. Sekiro's story is not that great but its certainly not bad its pretty damn good!

    Verdict: In the end Sekiro is an amazing challenging game from the awesome Japanese devs FromSoftware. If your into challenging games with glorious gameplay, boss fights and an intriguing story than you should definitely buy sekiro!
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  56. May 18, 2019
    8
    As a Dark Souls veteran, I found this game’s combat and environment infectious. It took the challenge to a whole new level beyond Souls and Bloodborne, and I’m never one to back down.

    The environment is beautiful. It’s inspired, and comprehensive, much like any souls game, but perhaps most similar in its’ singular theme to Bloodborne. What I mean by that is most of the areas do look to be
    As a Dark Souls veteran, I found this game’s combat and environment infectious. It took the challenge to a whole new level beyond Souls and Bloodborne, and I’m never one to back down.

    The environment is beautiful. It’s inspired, and comprehensive, much like any souls game, but perhaps most similar in its’ singular theme to Bloodborne. What I mean by that is most of the areas do look to be of the same world, unlike the stunningly different areas of dark souls, but within that, the vistas are highly varied with rooftops, castles, plains, jungles, caves, etc. Each new view is perhaps more beautiful than the last.

    While you never get a different primary sword to play with, you have plenty of abilities and arm attachment to vary up the combat and overall play experience. These can either be very useful or entirely useless depending on how you choose to play the game. I found it most fun to take full advantage of these abilities and learn to use them as needed as an extension of my base options. This kept the combat more interesting.

    The combat in the game is very polished, and actually very diverse, if you let it be. You can truly play most fights many different ways and they are all viable. You can play with a lot of vertical movement and jumps, or with only ground movement and heavy on parries, or you can play the fast shinobi, running around your enemy at high speed landing slices as you pass their flank at high speed. I think the latter can be highly fun, but also very dangerous, and works best when you have high confidence in an encounter and have really learned the enemy moveset. The point is you can fight many different ways and they all work, and that’s awesome.

    Now about the combat difficulty.. well it’s hard. Very hard. And it’s different. Just because you are good at Souls does not mean you will have anything close to resembling an easy go at this game. The main issue with the combat is, it can be broken. There are ways to attack enemies with highly aggressive approaches that I think break the intended flow of combat on most bosses. With that said, just don’t look up guides. I did not get any guide help and found the fights to be absolutely thrilling. One boss took me 8 hours to beat, and I regret none of it. I got to the point where I knew every move and how to address each one in sequence when to dodge when to parry when to use certain abilities, it became a complicated dance. It was an absolutely thrilling challenge that I’ve never had to quite that extent in any other game.

    This combat comes with a downside due to the game’s design. Some bosses have a sort of “final form” once you’ve beaten them that you have to contend with. The issue is, if you best them in a proper fashion, it is a long, difficult process, and then out of nowhere there is a whole new moveset. Learning their previous moveset took hours, and even if you come in to the final form with full health never taking a hit, they can dispose of you nearly instantaneously. That is when the game, for me, goes from thrillingly difficult, to stiflingly difficult. It’s a mechanic that was present in DS and BB, an enrage form, but those games were much more forgiving, and so you could push through it without as much effort.

    If you take the easy way out and find combat guides, the combat becomes easier, but also very one-dimensional. You don’t quite cheese the encounters, but you certainly limit their scope, and it doesn’t feel like the way the fight was meant to be encountered. I’d suggest trying each fight on your own, it’s a much better experience.

    The lesser, non-boss enemies can likewise be extremely difficult, with certain levels having chains of enemies that are absolutely brutal. The variance among enemies, however, is lacking compared to DS and BB, with most feeling quite similar being almost all humans. It’s my biggest letdown.

    Finally, there are enemies which require a certain consumable in order to be hit. This consumable can only be dropped from certain enemies and at very low rates. This is similar to other consumable requirements in other games, but it just goes too far here. It is ridiculously tedious to farm and the end result is you farm for an hour to get a few minutes of fighting in which.. just sucks when it takes so long to properly learn boss fights. It’s my understanding they have done some rebalancing to fix this, though I cannot comment on this as I have not played since the patch.

    All in all, it’s an amazing game, and worth the money and then some. It’s not perfect, and it’s not quite the best experience FromSoftware has to offer, but it is beautiful, mostly well designed, and enjoyable, if you enjoy a challenge that is.
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  57. Oct 1, 2021
    8
    Fun game, great combat, intriguing story, great atmosphere and graphics. However, there are a few things that bring this score down to an 8. The minibosses are awful more than half the time, they're not near as polished as other enemies and some are rehashes of old bosses. I also personally dislike the inability to change appearance, the previous souls games always had amazingFun game, great combat, intriguing story, great atmosphere and graphics. However, there are a few things that bring this score down to an 8. The minibosses are awful more than half the time, they're not near as polished as other enemies and some are rehashes of old bosses. I also personally dislike the inability to change appearance, the previous souls games always had amazing customization that this game lacks. However the smooth combat and decent boss design makes it worth a try. Expand
  58. Nov 24, 2019
    8
    This is awesome game. As all other FromSoftware games, this game for sure is worth playing. Gameplay is much more complicated and harder than previous of FromSoftware games, but the most important it is still interesting and rewarding to kill boss/mini-boss. I would put 10/10 on this game if it wasn't two things. Last boss is ultimately hard, which is much harder than anything you do in DSThis is awesome game. As all other FromSoftware games, this game for sure is worth playing. Gameplay is much more complicated and harder than previous of FromSoftware games, but the most important it is still interesting and rewarding to kill boss/mini-boss. I would put 10/10 on this game if it wasn't two things. Last boss is ultimately hard, which is much harder than anything you do in DS or Bloodborne or even every single one in Sekiro before last one. I never killed last boss, but anyway I am feeling rewarding from playing rest of the game. For everyone afraid about parry mechanic. If you are DS veteran and you can manage to play them, don't worry. I have killed every single mini boss and lore boss up to last one, and every single one of them has some bug, which can lead to win. You just need to master exploits if you cant master parry. But believe me, this game deserve to be exploited :). Something else which I didn't like is that there is no any character progression. Only progression is passive hp increase and attack power increase after bosses. This is bad, because if in DS/Bloodborne you could always level up and grind few levels before boss, to make it easier, here you have no choice... boss is designed for the level which you are and more or less you can't skip it (few times , you may choose one boss before another, but nothing else). This make your character progress pointless, because bosses progress with you. Anyway in the end of the day, the game is really interesting and few times it challenged me to learn and to become better in order to complete challenges. And one last thing. Parry is the most unrewarding mechanic versus bosses. Except if you don't parry him perfectly, it is much more unrewarding than soulsborne. It often neither give you time to counter attack boss and if boss is not damaged it even don't add too much to his posture. For me posture of boss, should be permanently decreased by successful parry, or at least to give some reward even while boss is on full health. Expand
  59. Jun 3, 2019
    8
    Story telling, artistry, graphics, and mechanics is 9/10.
    Replay value was disappointing. I didn't want to go through any other playthroughs.
  60. Jul 25, 2020
    8
    After Bloodborne, it was a no brainer for me to buy this game. I expected it to be difficult like Bloodborne but unfortunately, I am so rusty and I found this game to be a little bit too difficult. I'm not good enough to finish the game and it will be a while until I'm ready to start again and really focus on getting the fighting mechanic on point. So many games to play so I have to keepAfter Bloodborne, it was a no brainer for me to buy this game. I expected it to be difficult like Bloodborne but unfortunately, I am so rusty and I found this game to be a little bit too difficult. I'm not good enough to finish the game and it will be a while until I'm ready to start again and really focus on getting the fighting mechanic on point. So many games to play so I have to keep it on the back burner. For its inaccessibility due to difficulty, I can only give it 8/10 for now. Expand
  61. May 8, 2021
    8
    After rage quitting back in 2019, I returned to the game this year. When you defeat some key boss and mini-bosses, the game opens up with interesting locations to discover. The first two locations felt lackluster compared to the later ones and I would rather prefer it to be longer and denser with more to do. Some upgrades come so late in the game it feels meaningless to go for them. FPSAfter rage quitting back in 2019, I returned to the game this year. When you defeat some key boss and mini-bosses, the game opens up with interesting locations to discover. The first two locations felt lackluster compared to the later ones and I would rather prefer it to be longer and denser with more to do. Some upgrades come so late in the game it feels meaningless to go for them. FPS drops aside, this game is the most fun I got this year. Expand
  62. Mar 25, 2019
    8
    I played about 15 hours, Sekiro does not have spectacular graphics but has beautiful scenery with many places to explore which always makes you want to continue playing for the curiosity to discover new places. It is quite challenging indeed, most fights are difficult and demand a lot of skill and immediate response, one of the bad points of the game is that you will hardly be wellI played about 15 hours, Sekiro does not have spectacular graphics but has beautiful scenery with many places to explore which always makes you want to continue playing for the curiosity to discover new places. It is quite challenging indeed, most fights are difficult and demand a lot of skill and immediate response, one of the bad points of the game is that you will hardly be well rewarded or hardly will be in advantage when doing a good parry for example because in many situations the opponent will continue attacking you and you'll have to be prepared for all his next moves or else when you can get in with a hit in the gap of an onslaught of him in many cases you will not be able to stop him, these things are very frustrating and do not give the feeling of being in a fair combat, I also miss a faster attack with the sword as a poke or a "jab" to force the opponent to a wrong move, but as far as I played I still did not get anything like this. Artificil intelligence is a bit robotic and generic when you're not fighting, the characters do not have much personality, the game brings the feel at some moments of being a last generation game, but it's very immersive. Overall it is a good Action-RPG that reminds Tenchu ​​and it's for those who have a lot of patience. Expand
  63. Apr 18, 2019
    8
    This review contains spoilers, click expand to view. fantastic atmosphere and world designs. as someone who's a huge Dark Souls 3 and Bloodborne fan Ive had a truly hard time adjusting to the parry method rather than dodging method and have died many many many many many times, giving the rot to most of my available npcs, all before the first boss in the past when the estate was burning. Thats my fault though not the games but i cant help but to miss the gradual progression through leveling up. Expand
  64. Jul 30, 2020
    8
    ______________________________________________
    Always using the same main weapon and mc can make it repetitive..
    but overall.. this one truly is a enjoyable TENCHU SOULS, my guys.
    ______________________________________________
  65. Mar 24, 2019
    8
    Great game if you go in understanding there is some serious repetition.

    Dying, yes; but chances are you'll be running back (and forth) to the "save statue" to rest, rather than dying, because you can rez once before you suffer and penalties. Of course everything respawns so you gotta fight ur way back. The jump+grab ledge function is flighty. I get that they want precision, but it
    Great game if you go in understanding there is some serious repetition.

    Dying, yes; but chances are you'll be running back (and forth) to the "save statue" to rest, rather than dying, because you can rez once before you suffer and penalties. Of course everything respawns so you gotta fight ur way back.
    The jump+grab ledge function is flighty. I get that they want precision, but it really translates in to just not feeling great or natural. Of course after you (irl) start to fatigue after hours of repetition these jumps to ledges start getting even more difficult and add to a mounting frustration level.

    Lastly, there are the annotations when you are being attacked. See, the game is dependent on these "worded" ques from semi-bosses. They tell you- when your enemy is about to thrust his weapon at you, or is about to perform a sweeping attack; in which there are very specific ways to counter each move. You get this information in two ways. One, the actual motion of your enemy, who will telegraph his strike type for maybe a second in real time. Which is pretty quick for most of us, considering the "mental stress of battle." The second indicator, is a word, which would be great, except it's in Japanese, and that's a problem if you don't speak Japanese. You may have to memorize the actually move that the blocky red and orange Japanese phrase means. So this weird symbol mean he going to "thrust attack."..etc. This could add hours of repetition if you don't take the time to do so.

    Don't get me wrong, it's a great game, but it's certainly not for everybody. The repetition is a bit mind melting.
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  66. Mar 24, 2019
    8
    As long time souls fan spanning from Demon souls to Blood born this game is truly a great successor of the souls franchise. I will say forget everything you know about combat in previous souls game in term of advanced combat. This game will completely punish you for even attempting to play it like any of the other souls game and teaches you a whole new way to look at combat allowing a newAs long time souls fan spanning from Demon souls to Blood born this game is truly a great successor of the souls franchise. I will say forget everything you know about combat in previous souls game in term of advanced combat. This game will completely punish you for even attempting to play it like any of the other souls game and teaches you a whole new way to look at combat allowing a new whole brand of skills to develop as you progress. Every time a new boss had appeared and i felt like i learned something new in combat without it telling me like how to space cretin bosses or learning how to make incredible high speed deflections. Every fight i felt like i was in so far i felt a real accomplishment and i love it. Expand
  67. Mar 24, 2019
    8
    I am a souls veteran. All the way back to Demon souls. I love this game. It is awesome. The grappling hook adds a vertical element to the game that is unlike anything else. The game is fairly tough. I died a LOT at first. The mechanics of the combat are definitely its own. If you try to use the dark souls style to the game. It will punish you brutally. I would have given it a 10. ExceptI am a souls veteran. All the way back to Demon souls. I love this game. It is awesome. The grappling hook adds a vertical element to the game that is unlike anything else. The game is fairly tough. I died a LOT at first. The mechanics of the combat are definitely its own. If you try to use the dark souls style to the game. It will punish you brutally. I would have given it a 10. Except that there is no character customization. There is no online play. Of course these things could be added later. If you were a souls veteran who loved the sword builds. Congrats. This is truly the game for you. Expand
  68. Mar 25, 2019
    8
    The game embodies the "break you down, then build you up" mantra often adopted by military boot camps. It is relentless, punishing, and unfeeling. It forces you to adapt. You will be very angry and may feel like quitting. But, once you do adapt, you will feel rewarded. Less for the items, loot, and abilities you receive upon triumph, and more for the knowledge that through the tribulationThe game embodies the "break you down, then build you up" mantra often adopted by military boot camps. It is relentless, punishing, and unfeeling. It forces you to adapt. You will be very angry and may feel like quitting. But, once you do adapt, you will feel rewarded. Less for the items, loot, and abilities you receive upon triumph, and more for the knowledge that through the tribulation you have become better. Man, does the game make you feel good about being better.

    Not perfect by any means, though. A few bugs here and there, not the most visually stunning in today's climate, camera can be clunky.
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  69. Mar 28, 2019
    8
    This game is pretty fun so far in a lot of ways. I agree with some people saying that it used aspects of dark souls but left out things that make dark souls games fun. But that aside my biggest problem with the game is that when you get to a boss/miniboss you want to clear all the enemies around the boss first before engaging the boss and of course you're probably going to die a few timesThis game is pretty fun so far in a lot of ways. I agree with some people saying that it used aspects of dark souls but left out things that make dark souls games fun. But that aside my biggest problem with the game is that when you get to a boss/miniboss you want to clear all the enemies around the boss first before engaging the boss and of course you're probably going to die a few times before beating the boss. So this means you're going to have to go through getting rid of the trash enemies around the boss over and over again which is tedious. In my opinion they should've left the other enemies separate from the boss battles like dark souls does. The other thing is that when you get to a boss/mini boss if you want to do the smart thing and do a stealth hit on it first to take half the health away you often have to go face the boss to wake it up basically then run away, wait for it to chill out, then sneak back to the boss and do a stealth hit. I think this is stupid because once again when you're facing bosses that you are probably going to die a few times before defeating you have to repeat this technique over and over. In dark souls there is no gimmick like that so it worked. You could run past all the weak enemies and enter the boss and the smoke wall would keep the other enemies out. It's just you and the boss and no repetitive busy work before you face it. Other than this problem it's a good game but not as good as any of the dark souls in my opinion. Combat wise, customization wise and considering what I've just talked about. Expand
  70. Mar 28, 2019
    8
    I really wanted to give this a 9 or even a 10, but I had to be fair to myself and my expectations. I, like so many others, struggled to enjoy Sekiro at first. I blame this on my expectations to play like Dark Souls/Bloodborne.

    Combat, was by far the most difficult transition. I just couldn't get into playing the game in its intended way; dangerously. Eventually I learnt it was less
    I really wanted to give this a 9 or even a 10, but I had to be fair to myself and my expectations. I, like so many others, struggled to enjoy Sekiro at first. I blame this on my expectations to play like Dark Souls/Bloodborne.

    Combat, was by far the most difficult transition. I just couldn't get into playing the game in its intended way; dangerously. Eventually I learnt it was less about dodges and jumps, instead focusing on close quarters vis-a-vis parries and split second openings to strike.

    Since then, I have found battle -- in particular (mini) boss battles -- enjoyable and intense. Patience and concentration is required. But I can't help but feel that I'd finally learnt how to fight - properly - way too late on in the game.

    Sekiro presents itself as visually polished, with beautiful vistas and an environment that's second to none. The frantic open exploration really compliments this and is most highlighted when making a leap of faith off a ledge to grapple-hook away from a tense fight, unsure as to whether you'll make it.

    A variety of endings gives longevity but nothing next to the experience of character builds and customisation that adds to a more traditional Soulsborne experience. This is where Sekiro misses a trick, but it's more than made up for with the a library of skills to learn and shinobi tools to boot.

    The positives far outweigh the negatives and this game is happily recommend. An easy 8/10 if not a 9.
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  71. Mar 30, 2019
    8
    I find a From game that doesn't pander to hardcore Souls players refreshing personally. Once you've become acclimated to the play style of the Soulsborne games, you find that subsequent entries don't offer the same risk and reward as they once did. Sekiro has completely broken that mold and done something innovative that provides a new challenge to new players and veterans of traditionalI find a From game that doesn't pander to hardcore Souls players refreshing personally. Once you've become acclimated to the play style of the Soulsborne games, you find that subsequent entries don't offer the same risk and reward as they once did. Sekiro has completely broken that mold and done something innovative that provides a new challenge to new players and veterans of traditional Souls games.

    In fact I'd just say straight up, there's no need to come up with a new moniker like Soulskiroborne or Soulsborniro because Sekiro doesn't really fit in that box at all. From did a great job of creating a game that appeals to it's fan base while giving them a completely new experience.

    One of my favorite aspects of the game is there's no cheese to be found here. In a Souls game, if you're having difficulty with a boss you can just grind levels, change your stat build, change your equipment, and come back with a completely different strategy. Sekiro strips all that away and forces you to rely solely on your own personal ability and reflexive skill. There's no cheese, no grinding, just sink or swim, and while I understand how this can be off-putting to some people, it's so much more rewarding when the flow of battle finally clicks and you come away with a victory against a boss that has been giving you trouble. You own your victories.

    There do seem to be occasional screen freezes in the PS4 version, though it hasn't happened in a crucial time or during combat (so far).

    My only real complaint beyond that is that the streamlining of Sekiro and the lack of a stat build or equipment changes doesn't lend itself to replayability, which is a major facet of the previous From games. I can see myself playing it once more just to see how far I've come but beyond that, the lack of avenues and styles in which you can play the game really damper any need to give it more than a few playthroughs.
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  72. Apr 7, 2019
    8
    Sekiro is a great game in a vacuum. Compared to the 5 previous Soulsborne games however, it falls short. My review is for people that loved those games, but haven't picked up Sekiro yet.

    The biggest issue? Fromsoft took a cleaver to the amount of content they would usually include in the series. Co-op PvE, PvP, player messaging/bloodstains, character creation, character build
    Sekiro is a great game in a vacuum. Compared to the 5 previous Soulsborne games however, it falls short. My review is for people that loved those games, but haven't picked up Sekiro yet.

    The biggest issue? Fromsoft took a cleaver to the amount of content they would usually include in the series. Co-op PvE, PvP, player messaging/bloodstains, character creation, character build customization - all gone.

    Nominally it was done in order to create a 'more focused' 'action' game, rather then the 'action RPG' of other Fromsoft titles. The results are not worth the sacrificed elements. The new swordplay system is of course the biggest change, and it's not bad. Certainly faster, louder and more bombastic - but I would hesitate to call it better then the understated, slower, deliberate pace of Dark Souls. It is a nice change of pace in a game that plays quite similarly in other aspects to its fore-bearers.

    The new grapple hook and jump mechanic are less of a success. Grapple is limited to very specific locations which are highlighted by a big green circle on the UI. It looks a bit messy, and the circle will frequently not appear when it should do, leaving you unable to grapple. The hook is supposed to open up the game world, but its mostly just smoke and mirrors - there is no more freedom then in previous games, fromsoft have just been a bit cleverer in disguising the boundaries.

    The other big addition is the stealth mechanic. It isnt anything special. Imagine whats already in Dark Souls, add a UI meter telling you when an enemy will spot you and thats basically the gist of it. The enemy AI is essentially braindead, so do not expect any cool reactions to your characters sneaky antics like in MGS 5 for example.

    So all those elements removed, replaced with a decent combat system and so-so grapple and stealth mechanics. The trade doesn't work, and a lot is cut for little given back.

    Sadly these cuts extend to other parts of the game. It feels like the developers were working with a much smaller timeframe or budget then in the past. The size of the game world feels quite small, and you will revisit the Ashina Castle area of the map no less then 4 times over the course of the game. Another early portion of the world, Hirata Estate, gets retread in the late game as well. Much worse is the amount of content recycling when it comes to the enemies. Just about every 'miniboss' and a number of big bosses are reused. One of them no less then 5 times! A few others 3 times, and quite a lot twice. It feels like its all repeated in order to stretch out the play time, which leads into the difficulty.

    Yes, Sekiro is a very hard game. Prepare to struggle through many of the minibosses, and really struggle with some of the big bosses (the last two boss encounters are extreme, even if one is optional). Whilst there is nothing wrong with hard games, there needs to be a balancing act between tough but fair and frustrating. For my own tastes, Sekiro really straddles that line, sometimes falling over it. I am a veteran of fromsofts work, I even remember the joy of buying Dark Souls on release day. For someone with less experience then me, the difficulty could be overwhelming. In my opinion the high difficulty level, like the content recycling, is another way fromsoft have tried to lengthen the game. The longer it takes to clear a boss the longer your playing, right? If Sekiro's difficulty level was down on the same level as Souls, it would feel pretty short. Really short if there wasn't so much recycling.

    Despite not being up to the standard of previous games Sekiro is still very good - its just not quite up there with its predecessors. Here's hoping the numerous cuts made by the developers are in service of something greater - like programmers and modelers being taken off the project to work on Bloodborne 2.
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  73. Apr 7, 2019
    8
    A breath of fresh air for a longtime dark souls and bloodborne fan. The combat is a lot more refined, the story and the narrative are a lot more cohesive without losing the air of familiar intrigue. Each and every boss will test your understanding of the game's new and intricate mechanics and won't let you through until you master them.

    Unlike soulsborne the same strategy will not work
    A breath of fresh air for a longtime dark souls and bloodborne fan. The combat is a lot more refined, the story and the narrative are a lot more cohesive without losing the air of familiar intrigue. Each and every boss will test your understanding of the game's new and intricate mechanics and won't let you through until you master them.

    Unlike soulsborne the same strategy will not work on every encounter i.e hit dodge/block then hit again. Most fights feel like actual battles to the death as you read your opponent's move and counter attack accordingly. It's exciting and fresh because i don't have a stamina meter to babysit all the time and can focus entirely on finding my adversarie's weakness and exploiting it, y'know like an actual sword fight.

    But then again there is no multiplayer so you can't call for help if you're stuck which i understand can lead to fraustration. Also you can't farm souls to become overpowered becuase you get experince instead that you use to unlock cool skills to utilise in combat. But honestly? The basic sword parry and the mikiri counter will be what you will be using all the time but you can use the skills if you want to look cool and spice it up from time to time.

    Also yeah i know f@#$ me for being a filthy console peasant but at least optimise the framerate a little bit so i don't fall to my death.
    Also the stealth gameplay is awsome and very useful in a lot of situations but it's a bit... wonky. Sometime the enemies can't detect you when you're running around right under their nose, other times they immediatly know your exact location because your a$$ hair was poking out of cover a bit.

    One last thing i loved about this game is the breathtaking world design! Except this time you can freely climb and jump around most of it thanks to the brilliant grapple hook mechanic. The soubdtrack is also as good as the soulsborne series, nuff said.

    Overall, fantastic game. Not flawless but well worth the money and time. Not exactly a soulsborne sequel but it doesn't have to be. Dark souls and bloodborne are not going anywhere, you can play them as much as you like. It was a good desicion for Fromsoft to try their hands at something new and fresh for a change, and diehard fans like me are better off for it.
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  74. Apr 8, 2019
    8
    I went into this game expecting to be able to play through it without worries, since I played all 4 Soulsborne games. I was wrong ... very wrong.

    The combat is punishing, requires you to constantly be aware of your health, posture and the health of enemies. It is like Dark Souls, but it isn't. The parkour and stealth aspects allow you to skip enemies if you please, or you can rush in
    I went into this game expecting to be able to play through it without worries, since I played all 4 Soulsborne games. I was wrong ... very wrong.

    The combat is punishing, requires you to constantly be aware of your health, posture and the health of enemies. It is like Dark Souls, but it isn't. The parkour and stealth aspects allow you to skip enemies if you please, or you can rush in and deflect your way through with fast-paced, intense combat.

    Unlike Soulsborne, it also has a very vibrant colour palette to it. While there aren't many areas that stick out significantly, the various green and sometimes pink mixed into the gray, dark environments that FROM used to make really help motivate you to continue on, no matter how often you fail at a boss. And as usual, the end boss is really great.

    However, I should point out that if you don't have a lot of patience, this game is NOT for you. Memorizing a moveset from a boss takes time and effort. And you will die a lot.

    Sadly, one of the downsides is that this game lacks replay value. If you want to get all trophies, you will have to either play through the game 5+ times or grind. I felt like the NG+ and further became worse and worse throughout the series, with Dark Souls 3 only changing item locations. In Sekiro, it only affects items that can increase your health or healing items, the rest stay the same. This combined with the lack of different builds made me despise playing through NG+4 in order to get the last trophy needed.
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  75. Apr 14, 2019
    8
    Sekiro is a must play for Souls' fan, the sense of accomplishment when you defeat a boss is astonishing, nothing compared to the Souls saga.
    From Software brought the exploration of an interconnected world to another level, and the lore is involving.
    However for a non-Dark Souls fan, this game can be a frustrating experience if the player doesen't enter in the mindset of a game that let
    Sekiro is a must play for Souls' fan, the sense of accomplishment when you defeat a boss is astonishing, nothing compared to the Souls saga.
    From Software brought the exploration of an interconnected world to another level, and the lore is involving.
    However for a non-Dark Souls fan, this game can be a frustrating experience if the player doesen't enter in the mindset of a game that let the player alone and doesen't help him during the playtrought.
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  76. Apr 26, 2019
    8
    Rice girl a best.
    It's really frustrating that the whole game is so one-sided and focused on parrying. A bit of a step back from soulsborne with all its variety.
    DO IT FOR HER
  77. Jul 25, 2020
    8
    The games graphics and music are masterfully crafted, dare I say beautiful at times. Definitely a fresh breath of air from FromSoftware. Intriguing story, authentic swordplay, fun traversal, and unique progression system. I’ve been a fan since Demon’s Souls for the PS3 all the way to Bloodborne and all the Dark Souls in between.
    Which is why this truly hurts me that I had to sell the game
    The games graphics and music are masterfully crafted, dare I say beautiful at times. Definitely a fresh breath of air from FromSoftware. Intriguing story, authentic swordplay, fun traversal, and unique progression system. I’ve been a fan since Demon’s Souls for the PS3 all the way to Bloodborne and all the Dark Souls in between.
    Which is why this truly hurts me that I had to sell the game because I simply wasn’t having fun with it anymore due to the extreme difficulty. I got all the way up to the old monk and then I finally quit. My passion my enjoyment and and my will gave out. Instead of having an awesome time with this game I was instead looking up on YouTube finding ways to cheese these bosses and having no gratification with the end result, and when I thought the combat finally clicked here I was stuck with another impossible task. Every boss felt like a chore and not a “Mount Everest” to climb...
    If this game had a mode that made it a little simpler I would re-buy it in a heartbeat. (Theres no online, so who would it really hurt besides egos?) And this is coming from somebody who has the platinum trophy for Bloodborne and put 250 hours into that game alone. So I hope somebody from FromSoftware reads this post and takes into consideration the next time they release a game that they don’t have to make it as difficult as possible for the game to sell to the point where it alienates most players. I still recognize the beauty of the game but I cannot except the difficulty.

    Fast forward a month... So I went and bought the game... again. I finally beat it. I gave this a game a 5 before, i'm bumping it up to an 8. I still stand by what I said, but the combat has grown on me. Lack of variety build really hurt this game. There's only a certain way to play it... unless you cheese it. Interesting story, lack of meaningful prosthetics, stealth was just okay.
    Parrying is satisfying... Better than Dark Souls 3.
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  78. Sep 16, 2022
    8
    horrible R3 deadzone makes otherwise good game almost unplayable. Whoever idea this was should get fired. Every game should look example from god of war or apex legends what comes to R3 and aiming.
    However othervice game is a masterpiece in any kind of way. Bosses tho are too hard if you are not the type who enjoys grinding. overall solid 8.
  79. Apr 25, 2019
    8
    A great game and it was good experience for me, hope the DLC can be released asap!
  80. Oct 22, 2019
    8
    Nice game 8/10 definitely maybe a bit more. Bloodborne for me was 10/10. The problem of Sekiro are frustrating and repetitive bosses (Demon of Hatred is a pure pain, also 2nd Isshin after Emma). With no ability to call for help or come a bit OP later, you just need to learn the boss and have a good patience. NG+ cycles are not so fun to play, also some achievements are pure grindNice game 8/10 definitely maybe a bit more. Bloodborne for me was 10/10. The problem of Sekiro are frustrating and repetitive bosses (Demon of Hatred is a pure pain, also 2nd Isshin after Emma). With no ability to call for help or come a bit OP later, you just need to learn the boss and have a good patience. NG+ cycles are not so fun to play, also some achievements are pure grind unfortunately. Jump+hang mechanics sucks. Very limited customization of the character, from the prosthetic tools I used 2 maximum 3. I did Platinum yesterday and I feel relieved that I don't need to play it anymore. :) Expand
  81. May 11, 2019
    8
    After playing all the From Software previous Demon Souls, Dark Souls, and Bloodborne games I was expecting something quite special with this, and I wasn't disappointed! Sekiro is quite a different beast from its predecessors, so if you go in and play the game fresh you will be in for one fantastic adventure. It can be quite an unforgiving game at times, even when it gives you a chance toAfter playing all the From Software previous Demon Souls, Dark Souls, and Bloodborne games I was expecting something quite special with this, and I wasn't disappointed! Sekiro is quite a different beast from its predecessors, so if you go in and play the game fresh you will be in for one fantastic adventure. It can be quite an unforgiving game at times, even when it gives you a chance to die twice, but the excitement and relief after beating another mini boss or a main boss is quite something. But I feel at times you do come to quite a hard wall with some bosses and only the most patient and persistent gamers will get through it. Expand
  82. Jun 18, 2019
    8
    Sekiro Shadows Die Twice is a great game, but it is not a Dark Souls or a Bloodborne, for some people this can be something good and for others, it can be something bad. I had some mixed feelings at times, but most of it was enjoyable. My main issue with this game is the exploration. It IS cool to use the grappling hook and to jump, but once you reach high and/or hidden areas there isSekiro Shadows Die Twice is a great game, but it is not a Dark Souls or a Bloodborne, for some people this can be something good and for others, it can be something bad. I had some mixed feelings at times, but most of it was enjoyable. My main issue with this game is the exploration. It IS cool to use the grappling hook and to jump, but once you reach high and/or hidden areas there is nothing really good there. At 90% of the time all you will find exploring the map is consumable items, the other 10% of the time you will find another Shinobi Prosthetic, even that is not that great. The only prosthetics that I had really used on my gameplay were the Firecraker, the Umbrella and the Axe, I didn't found a good reason to use the other ones most than a few times or just to test them. At the end of the day, Sekiro is a good game, but I can say to you that I am really happy that Elden Ring is going to be a full Soulsborne game and not a Sekiro like game. Expand
  83. Jun 28, 2019
    8
    It is a brilliant and beautiful yet brutal game. It is my first FromSoft game and I was daunted but intrigued by the whole mythology surrounding these games. I have enjoyed it. It does force you to 'git gud' though and sometimes is like butting your head against a brick wall until you overcome the boss or exploit a weakness. The trademark difficulty will deter most but a cynic will seeIt is a brilliant and beautiful yet brutal game. It is my first FromSoft game and I was daunted but intrigued by the whole mythology surrounding these games. I have enjoyed it. It does force you to 'git gud' though and sometimes is like butting your head against a brick wall until you overcome the boss or exploit a weakness. The trademark difficulty will deter most but a cynic will see that it is to hide the fact that there is not a lot of game here. Grinding is VERY time consuming and an absolute necessity. Rules change with every passing enemy. You will be battered mercilessly and it will make the kill all the more satisfying when you finally get lucky. Its one for the hardcore masochist gamers. From a personal perspective it makes me miss Tenchu. Expand
  84. Jun 29, 2019
    8
    This game is very entertaining in its on right. It has a lot going for it gameplay wise and the visual very compelling. Combat can be approached in different ways depending on your playstyle can chose to be stealthy or going head to head with the ennemies. The game gives you the means to power up your character accodingly. Skill points let you learn new abbilities depending on the branchThis game is very entertaining in its on right. It has a lot going for it gameplay wise and the visual very compelling. Combat can be approached in different ways depending on your playstyle can chose to be stealthy or going head to head with the ennemies. The game gives you the means to power up your character accodingly. Skill points let you learn new abbilities depending on the branch you pick; you can find, equip, and upgrade ninja tools that serve as secondary weapons with limited use. Upgrading your character's physical attribute is also possible by finding specific items. The level design in this game really shines as it demonstrates multi layered areas with plenty of branching paths. And it works hand in hand with the agility of the protagonist to make you feel like a true shinobi once you have become famiar with the controls. Like other games from this developer exploration is rewarded with items from the useful consumable to a brand new prohestetic tool.

    Visually the game manages to give a unique personality to each area. The lighting is especialy efficient and changes dynamicaly as you move in and out of the buildings. The animations are fluid and allow you to read you opponents attacks which is a crucial part of the game. My only beef with the game is the steep learning curve. Most Souls veteran will forgive this aspect but the uniniciated will surely have a hard time geting comfortable with the game as there is no way to change the difficulty. The bosses are especially brutal. Overall I would call this a very well crafted game if a bit unwelcoming at first.
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  85. May 13, 2020
    8
    Sekiro contains numerous recognizable elements from From Software's previous title, but they have proven themselves once again fully capable of going in other creative directions and coming out on top. Sekiro is a beautiful adventure game that draws you into a world that you are dying(!) to explore. It's without a doubt their most fantastic looking game to date (though purely as a matterSekiro contains numerous recognizable elements from From Software's previous title, but they have proven themselves once again fully capable of going in other creative directions and coming out on top. Sekiro is a beautiful adventure game that draws you into a world that you are dying(!) to explore. It's without a doubt their most fantastic looking game to date (though purely as a matter of taste I preferred the dark grittiness of Bloodborne), and the fact that Sekiro can use his grappel hook to travel vertically too makes it an entirely different adventure than its "predecessors".

    First, some good stuff
    The game is gorgeous. It's a breath of fresh air from the darkness of Dark Souls and Bloodborne, and it's inspiring to see the team being able to put their creativity to work in a very different direction. In the past, I've found the Dark Souls storytelling variant to be a bit too difficult to decipher, Bloodborne had a great story that required dedication and research, and Sekiro follows that up with an even more spelled out story, still with lots of room for interpretation. The enemy design is varied, ranging from clumsy swordsmen to magical creatures you want to stop and simply observe for their awesome look and moves, practically screaming for you to research their lore. The sneak mechanics may not offer a whole lot new to gaming in general, but it's still incredibly satisfying to successfully backstab an enemy, especially since some of them can be incredibly difficult if you fight them in a normal way. I like this approach of even the toughest enemies being open to a crushing backstab if that's your style. The fighting style is action-filled and very different from earlier From games, but that also brings me to the more negative points.

    It's hard to speak of these games without mentioning difficulty. Getting to the end of Sekiro is, of course, a challenge, to say the least. Director Hidetaka Miyazaki has repeatedly stated that they try to make the games "tough, but fair", a description that fits the previous titles. And indeed, balancing the feeling of being challenging without being too hard to be fun is not an easy task, and one that most game developers simply sidestep by making their games easy by default or adding difficulty levels.

    Sekiro doesn't quite find that balance in the way its predecessors did, and there are several reasons for this.

    1) No From Software games have ever had an "easy mode", but they have still had ways to make the most challenging bosses doable, by letting you invite other players, summoning NPC's or simply grinding a few levels to power up your character. Sekiro doesn't let you do any of these things. If you're stuck, you're stuck. For a casual player like me, it would sometimes mean getting stuck on the same boss for weeks, which is too long for me.

    2) DS and Bloodborne allowed for different playing styles, letting you personalize your character in a way that fits how you want to play. Your particular style may make some bosses more difficult, and others easier. Sekiro wants you to play one way, and if you're not up for it... you're going to be frustrated. You better get used to timing your parrying down to milliseconds and learning each and every move of 30-40 bosses. I'll gladly admit this is not my playing style, and I find even regular enemies so frustratingly difficult to beat that I avoid battle whenever I can. The boss fights are... well... just not fun. That's my best way to describe it. They're too difficult to be enjoyed, and there's also my next point...

    3) Fights are LONG. I'm currently fighting the last boss of the game, and without spoiling much, I can say it's of course a multi-phase boss. The first two phases are not too difficult, but MAN do they drag out. You can easily spend 20 minutes reaching the third phase, and you'll feel the difficulty being cranked up to ridiculous amounts. So, basically, that's the phase that kills you. Which is all fine and dandy, except that you have to go through those long, tedious first phases EVERY time you try again. This is just an example of something that happens repeatedly throughout the game. Fights go on forever, and then you die from one simple mistake.

    Learning new skills and prosthetic tools are fun to watch, but only a few of them make any actual significance in battle. In the end, no matter how many skill points you've gathered during your adventures, your ability to time your parries is what determines the outcome. I'm sure some players love that, but... I don't. I found several boss battles to be a chore more than an enjoyment.

    My advice is... try it. I still loved it, despite my frustrations with the difficulty for my particular playing style. They didn't hit the difficulty balance perfectly in Sekiro in my opinion, but that doesn't take away the fact that it's still a beautifully made game with an interesting story, great overall design and mostly satisfying mechanics
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  86. Jul 12, 2020
    8
    The only thing that i don't like of this game is the lack of good responsiveness of the movements. When you press at some time doesn't work until the artifficial intelligence allows the caracter yo respond
  87. Nov 11, 2019
    8
    What an awesome game, its the first game I played which was developed by from software and I just loved it. The game is difficult for sure but never I felt with a single boss that it was unfair and everytime I died (I died a lot) it really motivated me to try for that boss again. I do like theno stamina bar rpg feature as it makes the game more combat focused and you need to grind a lotWhat an awesome game, its the first game I played which was developed by from software and I just loved it. The game is difficult for sure but never I felt with a single boss that it was unfair and everytime I died (I died a lot) it really motivated me to try for that boss again. I do like theno stamina bar rpg feature as it makes the game more combat focused and you need to grind a lot less. I agree that rpg feature is fun and you get to try new builds and ways to beat up bosses but this was a refreshing change Expand
  88. Nov 30, 2019
    8
    (Very short/simple review) Learn how to hit that L1 , LB, button at the right time, and you will have a good time. Simple and very plain.
  89. Dec 22, 2019
    8
    Gran juego , no es tan accesible cómo los souls pero hay que tener paciencia
  90. Feb 10, 2021
    8
    Sekiro: Shadows Die Twice is From Software's most polished and refined project to date. From Software's staple difficulty level is here, with the game mixing an exhilarating combat system, albeit a sometimes unfair and rough around the edges one, with beautifully crafted areas, with the end result being a memorable experience teeming with adrenaline spikes.
  91. Sep 16, 2021
    8
    Pro:
    - Great story
    - Great characters - Good pace unless you go the wrong way too early - Good balance between stealth and combat - Great mix of bosses - Replay and Gaunlet option - Great boss variety, although some of them are somewhat recycled Cons: - EXTREMELY steep learning curve - Some enemies just deal obscene amounts of damage and take too much of a beating for being
    Pro:
    - Great story
    - Great characters
    - Good pace unless you go the wrong way too early
    - Good balance between stealth and combat
    - Great mix of bosses
    - Replay and Gaunlet option
    - Great boss variety, although some of them are somewhat recycled

    Cons:
    - EXTREMELY steep learning curve
    - Some enemies just deal obscene amounts of damage and take too much of a beating for being just regular guys
    - Tracking that is sometimes borderline infuriating (Chained Ogre for example)

    Overall I REALLY wanted to love the game from the beginning and in a way I did, I just couldn't get into the combat, so I played it a bit until I had to fight Genichiro and then dropped it, picked it up again a year later and dropped it again. This year I finally stayed on top of things, got gud and collected the last platinum for a From Soft game.
    Due to the missing co-op I'd say it is a great game for people that are either resistant to to frustration, that are good a both Soulsborne and rhythm games as the combat is kind of like a dance or that have a natural talent for anything new as Sekiro WILL force you to adept to this playstyle, unlike Dark Souls you can't hide behind a shield or get away with dodge all the time, you pretty much HAVE to parry/counter/deflect things.
    One thing I really didn't like all that much was the fact that you often had to seperate adds from their mini bosses which basically means you sneak up to them, kill the add, run away and wait for the boss to reset which is viable, but annoying when you die to them and you will over the span of the game. Some of these mini bosses have like 4 or more adds which gets old really quickly if you die to them.
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  92. Sep 4, 2020
    8
    This was my first "Souls" game but I got it because it seemed really fun a year after it's release and it was cool! I liked how it wasn't strictly a "reduce the boss' health to zero" type game because of the posture system that bit only rewarded you for skill but also offered up a new branch of gameplay if you didn't like chipping away at health nonstop. I'd definitely recommend this forThis was my first "Souls" game but I got it because it seemed really fun a year after it's release and it was cool! I liked how it wasn't strictly a "reduce the boss' health to zero" type game because of the posture system that bit only rewarded you for skill but also offered up a new branch of gameplay if you didn't like chipping away at health nonstop. I'd definitely recommend this for third person action adventure lovers. Expand
  93. Jun 24, 2021
    8
    This was the first game from "From Software" that I played and HOLY **** that was hard! I would play the game, get frustrated because of the difficulty, and quit. Then every time I turned on my PS4, I felt as if the game was taunting me. So, I ended getting "GUD" and was able to beat the game. Despite the difficulty, This is still a great game! Very creative gameplay as well as someThis was the first game from "From Software" that I played and HOLY **** that was hard! I would play the game, get frustrated because of the difficulty, and quit. Then every time I turned on my PS4, I felt as if the game was taunting me. So, I ended getting "GUD" and was able to beat the game. Despite the difficulty, This is still a great game! Very creative gameplay as well as some very creative boss fights that keep you on your toes. A couple of things I didn't care for was the plot being very dialogue-heavy and the dragonrot. Every time you talked to one of the main NPC's, I felt like it would go on forever, and it got boring real quick. And as for the dragonrot portion, I understand why it's there but I think it could have been done better. All and All, I recommend this game but be forewarned that you will get your ass kicked (unless you're a professional gamer) Expand
  94. Sep 16, 2020
    8
    천주인 척 했는데 알고보니 아니더라고... 란 느낌. 클리어하긴 했지만, 패링을 강요받는 보스전이 굉장히 스트레스였다. 제작자의 에고가 지나치게 강요되었단 느낌. 대신 스토리와 캐릭터는 후기 프롬 게임 중에서는 가장 괜찮았다. 싱글 모드만 존재하는 것도 아쉬운 점. 항상 소울 시리즈를 같이 플레이하는 방향치인 친구와 PVP&코옵을 하고 싶었는데 말이지.천주인 척 했는데 알고보니 아니더라고... 란 느낌. 클리어하긴 했지만, 패링을 강요받는 보스전이 굉장히 스트레스였다. 제작자의 에고가 지나치게 강요되었단 느낌. 대신 스토리와 캐릭터는 후기 프롬 게임 중에서는 가장 괜찮았다. 싱글 모드만 존재하는 것도 아쉬운 점. 항상 소울 시리즈를 같이 플레이하는 방향치인 친구와 PVP&코옵을 하고 싶었는데 말이지.
  95. Jul 24, 2020
    8
    f*cking sick fight system.
    Has not many weapons and builds like souls games. but Its more hard then other souls games.
    must play for souls fan.
  96. Jul 1, 2020
    8
    FromSoftware made this a great game, the gameplay feels nice and fast. i see many people complaining about the difficult, but in my opinion this game is not that difficult if you compare with demon souls, despite that it provides you a great experience, if you enjoyed the other games of this style you will definitely love this one.
  97. Jul 2, 2020
    8
    Sekiro is the new From Software game that captures the essence of the souls-borne games and turns it into something excitingly fresh.

    GAMEPLAY The gameplay really differentiate from the Dark Soul saga. Elements of it are still there. Such as: The parry and dodge. But now, new additions such as a bigger focus in action and the stealth really change the way you approach the boss fights
    Sekiro is the new From Software game that captures the essence of the souls-borne games and turns it into something excitingly fresh.

    GAMEPLAY

    The gameplay really differentiate from the Dark Soul saga. Elements of it are still there. Such as: The parry and dodge. But now, new additions such as a bigger focus in action and the stealth really change the way you approach the boss fights and the overall enemies. Also, I can't remember how many times I got frustrated because I couldn't defeat a boss. It's a game that requires patience and strategy.

    STORY

    I can't really judge the story of the game because it's really hard to understand. And that difficulty is due to the lack of care from the developers on conveying what the story is trying to say. You can understand elements of it and that is enough, which is good. Because you don't have to pay that much attention to the story since the gameplay makes up for it. But, as a person that loves narrative in games, it felt a little frustrating that I couldn't experience a good story. However, the lore of the game is awesome and also compensates the bad storytelling.

    BOSS FIGHTS

    The Boss Fights are INCREDIBLE! There was never a moment where I walked out of a boss fight and said: "This is a bad boss fight." From Software did a really good job on making each boss unique in it's combo variation and movement. The bosses need to be approached carefully. One thing that bothered me though is that one of this boss fight's arenas had a bug. So there was a way to cheat to defeat the boss easily.

    Sekiro Shadows die Twice is a great game. Definitely worth buying.
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  98. Jul 3, 2020
    8
    훌륭한 전투 시스템과 속도감!!

    더하여, 아름다운 아트웍 덕분에 눈이 즐겁다.

    다만 난이도가 다소 높아, 유저 접근성이 낮은점에서 감점.

    다크소울과는 다른 매력과 로망이 넘친다. 프롬의 새로운 도전을 응원한다.
  99. Aug 14, 2020
    8
    Very good but not excellent.
    I like the Dark soul's Japan Lore, designs and ambientation.
    Maybe too difficult to be enjoyed by everyone, new moveset and combat is so fun, but dying so much until you perfect your style to the maximum its not for all gamers.
    Anyway i recommend it, only one step below Bloodborne and Dark souls
  100. Jul 21, 2020
    8
    AWESOME gameplay , compelling story as well as a very unique open world but it’s not all roses since I never once heard a very good sound track and the characters were okay, they could have been better.
Metascore
90

Universal acclaim - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 77
  2. Mixed: 0 out of 77
  3. Negative: 1 out of 77
  1. Dec 17, 2024
    90
    Overall, Sekiro is defined by its riveting, challenging, and ultimately highly rewarding gameplay. Stemming from simplicity but giving a wide variety of different combat options, few games come close to matching the exhilarating rush that Sekiro’s best moments provide. Exploring its atmospherically engrossing levels is a treat, from a visual, musical, and atmospheric standpoint. Even if exploration and character storylines are sometimes hampered by Dragonrot, repeatedly severing the immortality of bosses with brutal “Shinobi Executions” and discovering the ritual secrets of eternal life offers a captivating experience that stands out as one of FromSoftware’s best and most distinctive titles.
  2. May 15, 2019
    90
    Sekiro: Shadows Die Twice is an enjoyable, yet deeply challenging game. It's not really a Dark Souls with samurais game, but whether or not you enjoyed the difficulty level of the battles in Dark Souls will be a good benchmark in gauging how much you'll like Sekiro. If you're persistent, up for a challenge, and don't become frustrated easily, then Sekiro: Shadows Die Twice is an easy game to recommend.
  3. Apr 28, 2019
    100
    Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.