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8.5

Generally favorable reviews- based on 5159 Ratings

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  1. Mar 25, 2019
    9
    Sekiro: Shadows Die Twice is, at it's core, an updated publishing of Tenchu: Stealth Assassins. I hesitate to even compare it to Dark Souls, because it is so, so different. However, I will since I know that is on everyone's mind - including my own. I have played all of the Dark Souls games and have thoroughly enjoyed them. When taken in it's own light, Sekiro it is fairly close to perfect.Sekiro: Shadows Die Twice is, at it's core, an updated publishing of Tenchu: Stealth Assassins. I hesitate to even compare it to Dark Souls, because it is so, so different. However, I will since I know that is on everyone's mind - including my own. I have played all of the Dark Souls games and have thoroughly enjoyed them. When taken in it's own light, Sekiro it is fairly close to perfect. It does have some blemishes, but the luster is almost blinding at this point. I think if players can stop trying to shoe horn it into the Dark Souls catalogue, they will learn to love it.

    Tenchu is one of my all time favorite games, it arrived on the market in 1998 for the PS1. To look at the graphics today and marvel at how it was even playable back then, is a demonstration of just how far game engines have come. Many games owe their success to Tenchu, being a pioneer of stealth tactical games. The unique play style is as engaging now as it was 20 years ago.

    The level design is incredible. This is one instance where sharing resources with Dark Souls is not a bad thing. I've only been playing for a few days, and I have not cleared very much of the game, but the environment so far is breath taking. It begs to be explored, and there are a plethora of corners to find and inspect. That cliff dropping into the bottomless chasm has a shelf to drop down to, provided you figure out the path to it. That rocky outcrop that seems unreachable actually is, and getting there is half the fun.

    I read so many complaints in this board that Sekiro is a poor excuse for a Dark Souls / Nioh love child. Yes, it is. However, that is not what this game is about. A Ferrari makes a poor work truck, and Sekiro is the Ferrari. I've played all the Dark Souls and I love them. They are great games. That doesn't mean this is a bad game. If you think it is a bad game because it's not Dark Souls, you're missing the point.

    I noticed right away that the controls are lightning fast and responsive, but not squirrely. Playing Dark Souls, I always feel like I'm moving with drag, even if I'm skinny rolling. There's just so much weight to the controls, albeit with very concise feedback; well, not Dark Souls 2, feedback was horrible in DS2. Sekiro is about maneuvering into an advantageous position with speed and then executing that advantage. A purpose that is succinctly delivered upon. I get excited when I see the opportunity to chain the grappling hook action to "Spider Man" my way around the area, and I achieve a great sense of accomplishment from stealth take downs.

    Unlike Dark Souls, this game has a coherent story which unfolds as you play. This doesn't have an esoteric lore that will take a community of YouTube streamers 3 years to unravel by reading item descriptions and hyper analyzing the fleeting lines of speech from NPCs. Sekiro's story It's woven into the progress of the game, the story will compel you to reach just a little farther to get the next verse and learn more about the protagonist and his charge.

    This game does share some common mechanics and story telling techniques with Dark Souls. I found it uncanny and unnecessary. There is a central hub where a female avatar will unveil story elements and upgrade your Sunny D, there's a crafts man who whiles away his time while you're not around by crafting items of his desire, there are fast travel points that act as leveling spots. These are all cosmetic, since the bedrock of Dark Souls is min - maxing your spec, playing fashion Souls and gitting gud.

    Another place where this game suffers is the heavy reliance on "hit and run tactics". Unfortunately, the enemy placement seems at times to be inconsiderate of this. Or they expect an assassin to barrel head long into groups of enemies. It's just not practical to fight an enemy head on while two or more take shots at you.

    Should you play this game? If you expect it to be Dark Souls and wont forgive it for not being so, then no. Save yourself the trouble. However, if any of what I've said sparks an interest in you, then yes, you should.
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  2. Mar 26, 2019
    9
    Sekiro is fantastic. It feels familiar to souls fans but it also manages to feel completely different. It has its own lore that is actually easier to understand than the souls games because there are many avenues to actually get some lore. The main bosses are all unique and offer many phases. The bosses will kill you a lot but like any good souls game from the past, conquering that bossSekiro is fantastic. It feels familiar to souls fans but it also manages to feel completely different. It has its own lore that is actually easier to understand than the souls games because there are many avenues to actually get some lore. The main bosses are all unique and offer many phases. The bosses will kill you a lot but like any good souls game from the past, conquering that boss that has killed you for hours will feel amazing and will give you a rush that simply cannot be felt from many other games. Where Sekiro falls a little short for me is with its prosthetic tools. A lot of them are far too situational and some are just not really worth using as it may get you hit if you try to use one and when you get hit you lose a lot of hp in this game. Overall the game is fantastic and worth picking up. There are 4 different endings and a new game plus to keep people playing even after the credits roll. Expand
  3. Mar 26, 2019
    9
    This is the worst game, not just by Fromsoft but in the history of games.
    There's no depth and skill involved in the combat, you just mash two buttons, unlike in Dark Souls where you mash one.
    Its just a **** rhythm game with no actual gameplay involved and you have to actually learn the bosses' patterns to defeat them. This is just a bad copy of Nioh and Soulsborne games. You can only
    This is the worst game, not just by Fromsoft but in the history of games.
    There's no depth and skill involved in the combat, you just mash two buttons, unlike in Dark Souls where you mash one.
    Its just a **** rhythm game with no actual gameplay involved and you have to actually learn the bosses' patterns to defeat them.
    This is just a bad copy of Nioh and Soulsborne games.
    You can only use one main weapon to beat the game and that's bad because having lots of weapons and using five of them was much better.
    You have to play in the way that was intended by the developers, because breaking the game with unintended methods is clearly evidence of good game design.
    You're just fighting the same enemies and minibosses over and over again and of course them being placed in different environments changes nothing about the way you fight them.
    The only reason why this game is being praised is because its made by Fromsoft and if you disagree with me, your opinion is WRONG and you are a From fangay as well.
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  4. Mar 27, 2019
    9
    if you dont have the brain capability to locate your guard button, this game might be very difficult for you.
  5. Mar 29, 2019
    9
    While there are a far too many mini-bosses, the game-play and atmosphere is masterful. It's different enough from the Souls games, and a bit reminiscent of the Gaiden games. Players both old and new to From Software can enjoy this challenging, exciting, and at times frustrating title.
  6. Mar 29, 2019
    9
    In a genre now becoming crowded with rip offs of the dark souls formula, Sekiro delivers a unique and unforgettable experience that takes the tropes of it and adapts them into something very new. The combat system will take a long time to master but when you have it is the most fluid and enjoyable combat in the menagerie of From Software games. My only complaint may be the slight lack ofIn a genre now becoming crowded with rip offs of the dark souls formula, Sekiro delivers a unique and unforgettable experience that takes the tropes of it and adapts them into something very new. The combat system will take a long time to master but when you have it is the most fluid and enjoyable combat in the menagerie of From Software games. My only complaint may be the slight lack of visual customization for sekiro hinself, but it serves as a reminder, that this isnt a Souls title. Its possible better. Expand
  7. Apr 29, 2022
    9
    So I bought this game the first time it came out and wasn't too happy with it. Was already hoping for elden ring at that time and sold it again after an initial playthrough. Rated it at around 6-7.

    I bought this game again a few weeks ago, put my already made opinions aside and completly let in on the experience. Mainly because I started replaying the souls games after elden rinf and
    So I bought this game the first time it came out and wasn't too happy with it. Was already hoping for elden ring at that time and sold it again after an initial playthrough. Rated it at around 6-7.

    I bought this game again a few weeks ago, put my already made opinions aside and completly let in on the experience. Mainly because I started replaying the souls games after elden rinf and because I saw so many beatiful fight montages, that I wanted to play it again very badly.

    Now after the second time playing it I got to admit, I did this game so wrong!
    The story is great (told a bit different than other from titles); gameplay is super flashy, fast and action filled; many new mechanics (some would later find their way in elden ring).

    What bothered me the most in my initial experience, were the limited customizations (gameplay and character wise) as well as the ridiculously high difficulty.
    HOWEVER, if you accept that this not dark souls and commit to learning the mechanics of this game, you'll quickly get a hang of it and realize, that the game isn't that hard if you don't try to dodge roll everything. The amount of skills in the game is huge and they look fantastic! Even if you are always a shinobi without option to "switch your class", it still changes the way you play immensely.

    I still think, that a few other katanas (even if it were only skins) or character skins (3 found their way into the game with a free dlc) wouldn't have hurt the game.
    But overall, this is an incredible game and I would love to see a sequel (or prequel?)
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  8. Apr 3, 2019
    9
    Sekiro is what you would come to expect from such a consistent developer, the world is a joy to explore, enemy design and animations are great and the difficulty is high (more than ever). Seriously, if you are interested in buying this game, know that some segments, specially bosses, can be soul-crushing at times. But then, overcoming this obstacles is just so satisfying and addicting,Sekiro is what you would come to expect from such a consistent developer, the world is a joy to explore, enemy design and animations are great and the difficulty is high (more than ever). Seriously, if you are interested in buying this game, know that some segments, specially bosses, can be soul-crushing at times. But then, overcoming this obstacles is just so satisfying and addicting, that you can only ask for more. The story is solid, with multiple endings as well, and gameplay feels very good to play. I'm not giving it a 10/10 only because replay value is not as high on this one as in previous FromSoft works. Don't get me wrong, you can easily sink dozens of hours in this game (your first playthrough you take around 30-60 hours, a hell of a lot more than the average game for sure!), maybe just not hundreds as it did in previous soulsborne games. FromSoftware set out to create an action game with RPG elements this time around, and they did a damn good job at that. Expand
  9. Apr 5, 2019
    9
    its all about learning your opponents moves, especially boss or mini bosses tactics. the core mechanics of the game is totally different than previous games from software. i did the same mistake as trying to play it as previous titles from software and was kick hard most of the times. spent time to learn it and enjoy it for what it is. on a final note, this is "easier" than souls series,its all about learning your opponents moves, especially boss or mini bosses tactics. the core mechanics of the game is totally different than previous games from software. i did the same mistake as trying to play it as previous titles from software and was kick hard most of the times. spent time to learn it and enjoy it for what it is. on a final note, this is "easier" than souls series, thus you don't need to ask from outside help for bosses! Expand
  10. Apr 7, 2019
    9
    I'm giving it a 9 but I' rounding up from 8.5. I'm admittedly a FromSoft fanboy and this is an incredible game so it paints me to not give a perfect score, but the game has some flaws.

    First off, it's too hard. I beat it so I can say that. Beating certain bosses involves a lot of what some people would call "practice" and "skill" but what I call "memorizing attack patterns". It's hard
    I'm giving it a 9 but I' rounding up from 8.5. I'm admittedly a FromSoft fanboy and this is an incredible game so it paints me to not give a perfect score, but the game has some flaws.

    First off, it's too hard. I beat it so I can say that. Beating certain bosses involves a lot of what some people would call "practice" and "skill" but what I call "memorizing attack patterns". It's hard in ways that seem unfair too like enemies just one or two-shotting you despite having all the health power-ups you can find, or hitboxes not being accurate.

    One problem I have with the combat, which arguably is my own problem and not the game's is that there are multiple types of unblockable attacks that have different ways of defending against, but they all flash the same red symbol on top of the enemy. You're supposed to react by reading the enemy attack animation, but now there is a big bright red symbol to distract you from what you're supposed to be looking at. That symbol more often than not just caused me to panic and press the wrong button knowing that the game doesn't give you a much time to react. And if you respond too early, like after seeing the symbol but before the right time in the animation, it can cause you to run right into the enemy's weapon.

    Another unreasonable thing I find about the difficulty is that some fights are more about inventory management and knowing how and when to use certain items than they are about practicing and refining your skill. There is a mechanic called "Terror" which builds up like poison or burn, but instead of draining your health when your meter is full, you just die no matter how much health you have. Certain enemy attacks will take a lot of your health and most of your terror meter, so if you get hit twice and don't heal as well as sedate yourself in between, that's game over. And if the boss uses terror attacks, there's a good chance you'll need another special item to do a significant amount of damage to them, and it's still going to be a tough fight. That means you'll probably have to farm items once you've died enough times.

    Enemy AI is pretty bad. They don't notice bodies on the floor, and they completely forget about you once you've left their field of vision for a few seconds. This is how a lot of stealth games work, but it feels out of place here where everything else is so difficult. I suspect they had to dumb down the AI or the game would have just been impossible. Maybe if it weren't so hard to begin with then the stealth could have been balanced better. This is all just speculation. Maybe AI just is bad because this style game is completely uncharted territory for FromSoft. There are also parts where enemies will fight each other, which is really entertaining, but you can wander into areas where they are standing right beside each other and haven't seen each other yet. The AI is probably the most objectively flawed thing in the game whereas other things are perhaps just sour grapes from the difficulty.

    Traversal is fun but also feels unpolished at times. There are areas where you're supposed to access, and areas you're not, and it's hard to distinguish between them other than to just realize that your double jump or ledge grab isn't working. Sometimes you can reach areas you shouldn't which leads to other problems. Other time's you can't grab ledges that seem like the perfect thing to grab. I'm being a bit fickle here but I'm just trying to get all the bad stuff out of the way.

    As is to be expected from this developer the level design is unparalleled. Adding stealth mechanics to such a well thought out world is a brilliant combination. There is something very rewarding about finding the optimal path to take, and there is usually multiple ways to traverse.

    The storytelling is fantastic, all the bits of lore hidden and sprinkled throughout are so rewarding to discover. FromSoft knows they are good storytellers because they have you explore and complete quests, and reward you with items that do nothing more than unlock new dialogue from certain characters that provide a bit more insight into the story. Any other game you'd expect some weapon upgrade for your efforts, but Sekiro pulls it off because it is so immersive and wrapped in mystery that you want information more than anything.

    I know I had some bad things to say about the combat, but the posture system really is a creative approach and the timing based combat is really fun and rewarding to get good at, though not for the faint of heart or someone without a lot of time and energy to devote. There's a lot of really cool enemies with unique fighting styles. And there's a lot of fighting styles you can learn too. Fine upgrade content with the prosthetic arm as well.

    Visually, the game is breathtaking. The boss battles are so diverse and creative though i still have ptsd from some. The voice acting is really great too. This game should be an 11 out of 10 but the flaws I mentioned add up.
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  11. Apr 9, 2019
    9
    This game might not be for everyone, but I'm really enjoying it. The difficulty definitely requires some getting used to, but once it clicks and you understand the mechanics it makes the fights so much more enjoyable. It's one of the few recent games that rewards patience and practice very well.
  12. Apr 11, 2019
    9
    I love soulborne series, I can be very bias on this one. The disappointing part for me is it does not have multiplayer mode. It isn't like someone say the hardest game ever made, honestly I think Mario is harder than this game.
  13. Aug 22, 2019
    9
    All in all not my favorite FromSoft game but it´s definetly worth playing. Plays much different than the Souls-Series but in terms of difficulty it might be even harder.
  14. Apr 17, 2019
    9
    I dont give the 10 cos its true that you cant replay it like a darks souls, but the thing is that THIS IS NOT A DARK SOULS and it bothers me see lot of negative coments saying that they dont like the game because they wanted a dark souls like instead of this masterpiece of combat
  15. Apr 22, 2019
    9
    I made an account just to review this game. Honestly one of the most satisfying games I have played because I could just feel myself improving. Yes, there are times when you will feel frustrated and would want to delete the game, but the send of immense victory you feel on overcoming a particular boss that has been giving you a hard time is unparalleled. Miyazaki has done it again!
  16. Apr 23, 2019
    9
    Another amazing FromSoft game. Difficult but tons of hidden lore and tidbits. Great swordplay and action as well.
  17. Apr 3, 2020
    9
    El juego es genial, con mecánicas muy interesantes y bien logradas y exigentes que dan una gran satisfacción saber dominar.
  18. May 2, 2019
    9
    Lo mejor que ha conseguido From Software con Sekiro es diferenciarse enormemente de sus otros productos. Tienen cosas muy parecidas y se nota que es su juego, pero es tan diferente de Dark Soul y Bloodborne. Ha conseguido un estilo propio y unas mecánicas muy precisas y que sienten como si fueras un verdadero shinobi. Tiene unas "mecanicas sencillas" (usa la katana para atacar, defiéndete,Lo mejor que ha conseguido From Software con Sekiro es diferenciarse enormemente de sus otros productos. Tienen cosas muy parecidas y se nota que es su juego, pero es tan diferente de Dark Soul y Bloodborne. Ha conseguido un estilo propio y unas mecánicas muy precisas y que sienten como si fueras un verdadero shinobi. Tiene unas "mecanicas sencillas" (usa la katana para atacar, defiéndete, rompe la defensa del objetivo...), pero que necesitas de mucha práctica y de morir mucho para poder dominarlo a la perfección (y no tanto porque llega un jefe que crees que controlas pero te mata). Puede llegar a ser frustrante a veces cuando no consigues derrotar a ciertos jefes pero la satisfacción al empezar a entender sus movimientos y ver que lo estás consiguiendo creo que merece mucho la pena. Un juego que merece la pena. Expand
  19. May 2, 2019
    9
    This review contains spoilers, click expand to view. This wonderfully difficult game is one that I enjoyed immensely. I've been a fan of Souls games and thought I would take off like a beast, and I was wrong. The combat of Dark Souls and Bloodborne are not how this works. Sekiro became a challenge and one that I love. I came, I saw, I got slammed into Hades by an albino King Kong. I chopped his head off and... he got up and screamed me into oblivion. Over and over until I finally got the skills built up and knowledge of the match-up down. Victory felt victorious!

    The fantasy shinobi atmosphere is a nice change and the FromSoft world-building without words is in full force again (show, don't tell). If the industry could use a shot of anything right now it's how to do more of this.

    My only criticism is also unfortunately necessary for Sekiro to work. This is a tale, so character building and customization is pretty light, and I've always liked those options in previous FromSoft titles. There's no point in doing a run with another build without builds.

    After being burnt on a recent pre-order from another company (MK11), I considered never pre-ordering a game again. I may make an exception for FromSoft.
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  20. May 2, 2019
    9
    Jogo muito bom, mantendo a dificuldade e boss fights de costume, e muitos cenários para exploração, como qualquer Dark Souls ou até mesmo Bloodborne. O que peca é a história, que como de costume, não é o foco nesse estilo de jogo da From Software, mas mesmo assim é super divertido (pra quem é fâ desse gênero de jogo, e está ciente da dificuldade). Uma coisa que senti falta, foi aJogo muito bom, mantendo a dificuldade e boss fights de costume, e muitos cenários para exploração, como qualquer Dark Souls ou até mesmo Bloodborne. O que peca é a história, que como de costume, não é o foco nesse estilo de jogo da From Software, mas mesmo assim é super divertido (pra quem é fâ desse gênero de jogo, e está ciente da dificuldade). Uma coisa que senti falta, foi a envolvência das quests secundárias no game, achei meio fraco comparado ao Dark Souls e BloodBorne.

    Game design: 10/10
    Level design: 10/10
    Dificuldade: 9/10
    Gráficos: 10/10
    História: 8/10
    Personagens: 9/10
    Boss Fights: 10/10
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  21. May 7, 2019
    9
    I have finished all Fromsoftware RPG´s since Demons Souls, and Sekiro, regardless of not being a "real rpg", but a hack and slash game with litle RPG elements, maintains the quality level of previous games, with many and many dark souls elements, like the "bonfire" checkpoints and extremely hard and rewarding boss fights. It´s definetly an addictive game and will not disappoint theI have finished all Fromsoftware RPG´s since Demons Souls, and Sekiro, regardless of not being a "real rpg", but a hack and slash game with litle RPG elements, maintains the quality level of previous games, with many and many dark souls elements, like the "bonfire" checkpoints and extremely hard and rewarding boss fights. It´s definetly an addictive game and will not disappoint the Fromsoftware fans. Expand
  22. May 16, 2019
    9
    It is a very good game. Very challenging and entertaining. Their mini bosses reach levels of demand even higher than some bosses. Very good game. 100% recommended
  23. May 29, 2019
    9
    Sekiro :shadows die twice is one of the best gaming experiences I have had till date,it easily reaches my top 5 of most satisfying games.
    The combat is fluid responsive and hectic,you truly feel like a shinobi fighting against everything else to save your master at all costs,the game brings out the best from 'from softwares' level design,the world feels interconnected and cohesive,with
    Sekiro :shadows die twice is one of the best gaming experiences I have had till date,it easily reaches my top 5 of most satisfying games.
    The combat is fluid responsive and hectic,you truly feel like a shinobi fighting against everything else to save your master at all costs,the game brings out the best from 'from softwares' level design,the world feels interconnected and cohesive,with each deathblow you get to feel the mechanics of the game tightening itself around you if that makes sense,the game latches itself on to you and the feeling of satisfaction that comes from beating a 'from software' game is still there and it plays a good part in giving you the ultimate shinobi experience.
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  24. Jul 20, 2019
    9
    Incredible like other Fromsoftware games :
    Gamplay is faster now in sekiro and story is good too but camera is bad in small location its the only sekiro proplem however enemys are not as good as the other Fromsoftware games . Sekiro is somthing else and you shouldnt look at this game like soulsborne series . From my idia sekiro was harder than bloodborn but not darksouls 3 . Sekiro is
    Incredible like other Fromsoftware games :
    Gamplay is faster now in sekiro and story is good too but camera is bad in small location its the only sekiro proplem however enemys are not as good as the other Fromsoftware games . Sekiro is somthing else and you shouldnt look at this game like soulsborne series . From my idia sekiro was harder than bloodborn but not darksouls 3 . Sekiro is much abut combat system and skills and the amazing posture system and there is no vitality system .
    Just go and play this amazing game . And in the end : 1 ) bloodborne
    2 ) sekiro 3 )dark souls 3 My top 3 Fromsoftware games .
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  25. Jun 15, 2019
    9
    It’s a very good game but is it a very difficult it’s a challeng for hardcore gamer
  26. Aug 10, 2020
    9
    Absolutely stunning gameplay, the combat system is the best one I've played. In the rest of areas, being a great game, falls under most FROM's titles, but the combat system itself is enough of a reason to give this a 9/10.
  27. Feb 17, 2020
    9
    Sono un giocatore adulto, 42 anni, che aveva abbandonato il gamepad per ben vent'anni. Ho ripreso a giocare solo nel 2019 e ciò non mi ha impediato di accettare la sfida di Sekiro. Sì, perchè, va detto subito che il viaggio proposto nel periodo Sengoku giapponese da Fromsoftware è a tutti gli effetti una sfida! Bella, coinvolgente, profonda nel combat sistem e appagante. Le ambientazioniSono un giocatore adulto, 42 anni, che aveva abbandonato il gamepad per ben vent'anni. Ho ripreso a giocare solo nel 2019 e ciò non mi ha impediato di accettare la sfida di Sekiro. Sì, perchè, va detto subito che il viaggio proposto nel periodo Sengoku giapponese da Fromsoftware è a tutti gli effetti una sfida! Bella, coinvolgente, profonda nel combat sistem e appagante. Le ambientazioni sono magnifiche, le mappe attraverso cui ci si sposterà sempre diverse e originali così come i mob, i miniboss ed i Boss. Ognuno avrà una peculiarità diversa ed un diverso modo per combaterlo. I combattimenti con alcuni boss a volte potranno durare anche 3 o 4 ore, ed a scriverlo pare una follia, in realtà la follia sta nel fatto che quelle ore passate a battrli NON SONO FRUSTRANTI, come invece avveniva a volte con i vecchi giochi From... Anzi! Dopo ogni morte si ha subito voglia di riprovare ancora, ancora e ancora... Straconsigliato!! Expand
  28. Nov 20, 2019
    9
    Although it feels impossible time to time, the satisfaction of delivering that last deathblow is amazing! There are some missing point which i cannot fully tell, but overall it’s a great experience!
    Note: It better be played in Japanese!!
  29. Feb 26, 2020
    9
    This game is a master piece, I´m still playing it, the battles are awesome and some of them very difficult, lots of skills to learn, lots of exploration and very good gameplay. If you like a challenge, this game is a must
  30. Feb 11, 2023
    9
    While I appreciate the tightness of gameplay in Sekiro, I think FromSoft should have been a bit more forgiving to the players. I cannot fathom, how many gamers are scarred for ever by quitting this game cuz of Genichiro or even Chained Troll. That unnecessary, a game can and should be hard like this, but the learning curve should habe been made less steep and more stretched out over the game.
  31. Sep 3, 2019
    9
    Althought its a FromSoft game at it´s core, it goes beyond what From´s games goes in aesthetic and challenge.

    The hardest part of the game is turn of the "From´s Games" button inside your head and open the heart to something all new, similar to something we fondly remember. Damn, it´s hard, but gets harder as you try to play as any other From game. The combat is truly engaging, and
    Althought its a FromSoft game at it´s core, it goes beyond what From´s games goes in aesthetic and challenge.

    The hardest part of the game is turn of the "From´s Games" button inside your head and open the heart to something all new, similar to something we fondly remember. Damn, it´s hard, but gets harder as you try to play as any other From game.

    The combat is truly engaging, and turn out as a balanced and beaultifuly executed: it´s the cream a la cream of "git gud".

    As you are able to beat a tought boss fight (and some of my favorite ones ever are in this game) , watch a video of your own fight let you take note of how well are you playing and how the control of your character is absolute.

    It has it´s amount of flaws, as a large amount of repeated boss fights, some unbalanced areas and enemies and the sense of smaller and repetitive world, as it´s more grounded at real world. But as soon as dominate the combat, all became more fluid and cinematic.

    it´s at the same time one of the best and most innacessible game in the market, specially if you´re a veteran of From games. Or you learn it´s own ways (and die a lot) or you don´t go foward (dying a lot more).
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  32. Sep 28, 2019
    9
    This game is a masterpiece.

    Let's talk about progression. Some people like to grind levels before tackling a boss. Some people like tackling a boss with as few levels as possible. This doesn't exist in Sekiro. There is no underleveled or overleveled. Each boss is a challenge that must be defeated by skill alone. And maybe that's what people find frustrating - to lose means you weren't
    This game is a masterpiece.

    Let's talk about progression. Some people like to grind levels before tackling a boss. Some people like tackling a boss with as few levels as possible. This doesn't exist in Sekiro. There is no underleveled or overleveled. Each boss is a challenge that must be defeated by skill alone. And maybe that's what people find frustrating - to lose means you weren't good enough. The progression in Sekiro isn't in the form of levels, but your own physical skill. Your own strength, and not your character's strength, is what brings you victory. And to me, this brings me greater satisfaction than any other game I've played.

    There's a a major misconception about combat. This game isn't about having god-like reflexes. Every enemy gives you ample time to react. It's about learning to read your opponent. Each attack has an appropriate counter. You see the opponent's tell, and you respond accordingly, requiring unforgiving but precise timing. More than pure reaction time, it's about identifying the opponent's next move so you can counter it. Know the enemy and know yourself.

    However its virtues, the game isn't without flaws. The miniboss reskins are repetitive, and there aren't a great many number of bosses. Getting each of the 4 endings becomes a chore rather than an enjoyable experience. Once you've platted the game, there's little reason to continue playing unless you're attempting a charmless and/or demon bell run. After the first playthrough, breezing through each boss shows you just how much you've improved, but each subsequent playthrough loses the thrill of beating each boss for the first time.

    Yet despite its flaws, I've never had a more profound dopamine rush playing a single player game. I'm torn between 9 and 10. This game is probably the best game I've ever played, and yet even if it is, can a game with such glaring flaws be a 10? Does an imperfect 10 exist?
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  33. Jul 21, 2020
    9
    What a ride! From software has been a such a solid developer in the past and it’s nothing new here because this game is incredible! I was able to sink in over 40 hours into this game and boy was it fun/frustrating at times. Took me a minute to get the partying down but once I did. Chopping enemies and bosses down like cake was so satisfying! This games story isn’t anything to write homeWhat a ride! From software has been a such a solid developer in the past and it’s nothing new here because this game is incredible! I was able to sink in over 40 hours into this game and boy was it fun/frustrating at times. Took me a minute to get the partying down but once I did. Chopping enemies and bosses down like cake was so satisfying! This games story isn’t anything to write home about but the combat and gameplay is what keeps you locked in and invested. All the bosses were of dark souls quality and I’m glad this game is very different from what other titles they make. Sekiro has its highs in its gameplay and lows in the story and graphics. I feel they could have done better with the animations and graphical fidelity but the satisfaction of the gameplay loop keeps the player engaged. I loved this game and I would recommend anyone who likes action RPGs and who is looking for a challenge to try it out. Expand
  34. Nov 23, 2019
    9
    Welcome to Mr. Balbool reviews,
    Firstoff I know I'm late to this but all those early reviews criticisms are just unjustified, sekiro never said it was an rpg. It's not suppose to be a grindfest where u can upgrade ur character to **** and face tank the boss like a degenerate as in sekiro there's no guaranteed way u get your money back after death and if ur stuck at a boss either perfect
    Welcome to Mr. Balbool reviews,
    Firstoff I know I'm late to this but all those early reviews criticisms are just unjustified, sekiro never said it was an rpg. It's not suppose to be a grindfest where u can upgrade ur character to **** and face tank the boss like a degenerate as in sekiro there's no guaranteed way u get your money back after death and if ur stuck at a boss either perfect his moveset counters or giveup cuz it's not getting any ezer

    Their's a stealth system that's very rewarding but they need to remove useless items for it like ceramic shard that brings no substance to the gameplay at all, the point of them is to distract the ais so you can backstab them or separate them from their gang to an easier 1v1 but I never found a scenario where they didn't get alerted by me or I rather just use the shuriken prosthetic. Fromsoftware fix your dumb*** alert range or remove this trash from the game.

    30 new varied minibosses that are challenging, but no longer am I excited to fight one further in the game cuz I've seen the same god damn model twice before, Sekiro has so many reused models. For the 30 bosses that their are in the game it feels like 60 and it burns u out real quick.

    Another point is in Ashina after divine realm things tend to become very laggy as too much is going on

    My last point is the prosthetic tools tree, from my understanding at first: get tool u want to upgrade, get materials then upgrade simple right? Nah. you want to upgrade this tool get another tool first, oh yeah i forgot to tell u u need to upgrade that one too before actually upgrading the one u wanted in the first place. I was close to the ending of the game and I had only upgraded my tool twice just cuz these limitations. Even MHW had a better weapon tree that this.

    And as usual since the dark ages fromsoftware didn't fix the camera but at this point wtf

    All these minor issues add up to Sekiro not being the successor of Bloodborne but more like the predecessor of something upcoming that's promising.
    Conclusion - you can appreciate the classic detailed world storytelling, more subtle but still complex story, more open maps with the new grappling hook, secret shinobi walls/boss phases, one of the best ever combat systems and your character can physically jump now so that's a +
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  35. Apr 3, 2020
    9
    This game worth all of your effort, time and money.
    If you like stuff like Dark Souls where all that you feel through the game is deep pain and you love it.. don't wait, just buy it.
  36. Apr 16, 2020
    9
    Для фромов это новый уровень, сюжет, катсцены, управление, боевка, конечно далеко до прошлогоднего оскароносца бога войны, но фромы определённо взяли новую планку
  37. Nov 18, 2019
    9
    Juegazo aunque algunos enemigos que eran jefes se repiten :v pero es lo de menos aunque si hubiera preferido que se pudiese crear tu personaje
  38. Nov 18, 2019
    9
    Sekiro: Shadows Die Twice is the natural evolution of Soulsborne games, taking two steps towards the Tenchu series.

    Sekiro is a ninja redemption story set in a more fantastic version of feudal Japan. Unlike FromSoftware's previous franchises Dark Souls and Bloodborne, Sekiro takes a more direct approach to storytelling. Rather than creating your own character the player controls a
    Sekiro: Shadows Die Twice is the natural evolution of Soulsborne games, taking two steps towards the Tenchu series.

    Sekiro is a ninja redemption story set in a more fantastic version of feudal Japan. Unlike FromSoftware's previous franchises Dark Souls and Bloodborne, Sekiro takes a more direct approach to storytelling. Rather than creating your own character the player controls a nameless shinobi sworn to protect his master, a young prince of Ashina, armed (no pun intended) with a katana and an increasing arsenal of tools attached to a prosthetic arm. The story is carried by conversations between the characters rather than picking up scattered pieces of lore from item descriptions and vague references. Although Sekiro still manages to leave the more obscure mysteries for the player to solve on his own - or at least look it up later on a YouTube channel dedicated to FromSoftware lore.

    Sekiro's gameplay consists of equal parts sneaking around, ambushing enemies and epic sword fights. Nearly all enemies in the game can only be defeated by a shinobi deathblow, an instant kill ability that triggers once the player fills the enemy's stagger bar by landing blows and deflecting attacks in swift succession. Sekiro also introduces a vertical element to the combat where the correct answer to certain situations is to jump above the enemy attacks rather than simply dodging out of the way. More importantly, it relies very heavily on mastering the deflection mechanic similiar to parrying in the Soulsborne games. A last second block of your katana awards you with an opening to go on the offensive as well as building up a significant amount of stagger. Once the mechanics click for the player the combat turns into a fast, satisfying clash of swords where the shortest path to victory is perfecting the correct set of inputs required to stagger your foe. Additionally the player has access to a variety of upgradeable tools and consumable items that offer unique interactions with different types of enemies from shattering shields with an axe to scaring the hell out of beasts with firecrackers. Especially when dealing with the more challenging enemies like bosses you are almost expected to find a weakness to exploit for an easier victory.

    Much to the dismay of the more casual players (and certain professional game critics) Sekiro doesn't only not have a difficulty settings, it also removes the option to grind for experience and overlevel the game's content by not having character attributes. On the other end of the spectrum, however, the news are much better: Sekiro has not one but two different ways to increase the challenge (and rewards) even further.

    While Sekiro: Shadows Die Twice lacks the sheer build variety of Dark Souls, mastering the almost rock-paper-scissors like combat is much, much more satisfying than ever before in a Soulsborne game. Even though Bloodborne holds a special place in my heart as the greatest FromSoftware game made so far, I might consider Sekiro its equal.
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  39. Nov 26, 2019
    9
    Me ha encantado, he sufrido mucho con algunos jefes finales pero después de morir 20 veces al combatir con ciertos jefes y aprenderte sus movimientos, surge una verdadera danza se espadas, es muy satisfactorio y además va muy fino, no me he podido despegar del mando
  40. Dec 1, 2019
    9
    The best game from "from soft". The only problem is that the game is a little confusing in some parts and you don't know what should you do, staying a little lost.
  41. Dec 22, 2019
    9
    Sekiro reinvents the Souls formula. Excellent game, wonderful photography work, fantastic combat. And absurdly difficult bosses. A game that doesn't forgive anyone who doesn't accept to play the way it was meticulously planned to.
  42. Dec 28, 2019
    9
    Un excelente juego de parte de FromSoft. Las mecanicas de combate estan muy pulidas y es muy satisfactorio hacer contrataques. La dificultad es desafiante pero no imposible. La direccion de arte es bellísim al igual que la saga Souls. Ademas posee una historia muy buena y con personajes entrañables.

    Lo unico malo que le veo es que en algunas ocasiones la camara se desvía y la hit box
    Un excelente juego de parte de FromSoft. Las mecanicas de combate estan muy pulidas y es muy satisfactorio hacer contrataques. La dificultad es desafiante pero no imposible. La direccion de arte es bellísim al igual que la saga Souls. Ademas posee una historia muy buena y con personajes entrañables.

    Lo unico malo que le veo es que en algunas ocasiones la camara se desvía y la hit box falla con algunos enemigos que se mueven muy rápido
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  43. Jan 3, 2020
    9
    Sekiro is a great game with a new story and a more vibrant colorful mood compared to the other series. The game feels hard in the beginning, but when you get the hang of parrying it becomes almost 'easy'. But difficulty aside, the game is beautiful, with a lot of verticality and a sense of freedom in exploration without being a really open (/empty) world. It manages to strike a goodSekiro is a great game with a new story and a more vibrant colorful mood compared to the other series. The game feels hard in the beginning, but when you get the hang of parrying it becomes almost 'easy'. But difficulty aside, the game is beautiful, with a lot of verticality and a sense of freedom in exploration without being a really open (/empty) world. It manages to strike a good balance overal. The only downsides for me are the lack of different weapons, no magic, no cosmetic possibilities and a protagonist whose not all that interesting or deeply developed. I love FromSoftware's games and this one is a great and new addition! Expand
  44. Jan 4, 2020
    9
    From sofware consigue reinventarse haciéndote aprender de nuevo a jugar bajo sus normas.
    El mejor combate con espadas que se ha hecho en la industria nunca, un diseño de niveles soberbio y una dificultad medida al milímetro hace, si bien no el mejor juego de la marca, el mejor juego que han hecho a nivel de combate. Una de las pegas sobre los otros trabajos de la empresa es que apuestan
    From sofware consigue reinventarse haciéndote aprender de nuevo a jugar bajo sus normas.
    El mejor combate con espadas que se ha hecho en la industria nunca, un diseño de niveles soberbio y una dificultad medida al milímetro hace, si bien no el mejor juego de la marca, el mejor juego que han hecho a nivel de combate. Una de las pegas sobre los otros trabajos de la empresa es que apuestan por la cantidad en vez de por la calidad en cuanto a jefes, los hay muy buenos pero abundan muchos jefes del montón que lo único que tienen de especial es que son duros de matar y ya. En resumen en un estilo que todos copian y podría tener síntomas de estancamiento Miyazaki consigue reinventarse e ir un paso más allá de lo que hacía hasta ahora, un juego imprescindible.
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  45. Jan 5, 2020
    9
    One of the best FromSoftware games, there is finally a plot and gameplay and game dynamics are much better
  46. Aug 9, 2020
    9
    FromSoft sempre trazendo jogos maravilhosos e irritantes com suas dificuldades, ainda acredito em nos fornecerem acesso a escolhas de dificuldades dentro do jogo. Entretanto, jogo com uma arte, sonoplastia e narrativa fora do comum, me impressionou em todos os aspectos, mas era de se esperar, afinal o jogo é da FromSoft, criadora de Demon's Souls, Dark Souls e Bloodborne, só poderia sairFromSoft sempre trazendo jogos maravilhosos e irritantes com suas dificuldades, ainda acredito em nos fornecerem acesso a escolhas de dificuldades dentro do jogo. Entretanto, jogo com uma arte, sonoplastia e narrativa fora do comum, me impressionou em todos os aspectos, mas era de se esperar, afinal o jogo é da FromSoft, criadora de Demon's Souls, Dark Souls e Bloodborne, só poderia sair coisa boa mesmo. Expand
  47. Dec 10, 2020
    9
    Got the platinum trophy for this one. The game becomes a lot easier in subsequent play-throughs and acquiring all skills required too much mindless grinding. Super fun to play if not as memorable as Bloodborne or Dark Souls III.
  48. Mar 11, 2020
    9
    Great mechanic and Boss design,Epic boss fights. what else does a person want in a game
  49. Aug 17, 2020
    9
    Positive aspects
    +Gameplay
    +World Design
    +Boss Fight

    Negative asionsspects
    -Mini boss fights repeat too much
    -Storytelling not good

    Neutral
    It's game not for everyone
  50. Mar 20, 2020
    9
    One of the best action game of the generation. The visual and the combat system are both simply amazing.
  51. Jul 18, 2022
    9
    Sekiro is one of the most unique games in the Souls series. There are stealth sections and a grappling hook and a lot of other tools. The parry system is unlike any other combat in the series. My first time through this game I had a tough time. No like really tough. I even said that this game was the hardest in the series. After my second playthrough though, I had a change of heart. ISekiro is one of the most unique games in the Souls series. There are stealth sections and a grappling hook and a lot of other tools. The parry system is unlike any other combat in the series. My first time through this game I had a tough time. No like really tough. I even said that this game was the hardest in the series. After my second playthrough though, I had a change of heart. I found the game significantly easier than my first time. When you know what you are doing and you hit all of your parries, the game feels amazing. The style is awesome. Not a lot of negative things to say here. I guess stealth killing enemies can get really repetitive since its the exact same animation. Amazing game. Expand
  52. Dec 2, 2021
    9
    Super hard, but that's what made is so rewarding. Also, love the lore, love all the characters.
  53. May 5, 2020
    9
    Before starting my review, I want to put into context that I have played and beaten Demon's Souls, every Dark Souls, Bloodborne as well Nioh; and Sekiro is by far the most difficult of these games by quite a large margin.

    Sekiro takes the 'Souls' formula and puts a twist on it by changing up the focus to add in stealth as well as a more aggressive combat system that's based around
    Before starting my review, I want to put into context that I have played and beaten Demon's Souls, every Dark Souls, Bloodborne as well Nioh; and Sekiro is by far the most difficult of these games by quite a large margin.

    Sekiro takes the 'Souls' formula and puts a twist on it by changing up the focus to add in stealth as well as a more aggressive combat system that's based around parrying and countering, rather than timed dodges. It's a very difficult change to get used to, but once you get the hang of it, it becomes very rewarding. However; Sekiro is the first time that I felt that From Software pushed the envelope too far in terms of difficulty. There are a number of bosses in this game that can feel completely ridiculous to the point where it's no longer fun and becomes impossibly hard. The game also has a bad habit at times of surrounding a mini-boss with tough enemies that are hard to isolate and ends ups feeling difficult because you're facing multiple foes in a combat system designed for one-on-one combat. The game's punishment for dying can be too severe, which is taking away half of your XP and money. Unlike the Souls games, you cannot go back to where you died to regain your loses and are instead at the mercy of the 'Unseen Aid' system which has a 30% chance of taking away the death penalty. This percentage goes down after repeat deaths unless you use a certain consumable item.

    This sounds like a massive flaw, which at times it is, but the core gameplay and exploration is sublime. When you finally start to 'get' Sekiro, the game becomes incredibly fun and even when you're stuck on a tricky boss you usually have multiple areas to explore. Thankfully, this is well worth your time as exploration is rewarded with items that will make your gameplay experience much smoother. Now more than ever, exploration is rewarding and essential.

    The stealth system is great too. The game throws you a bone and most mini-bosses can be made much easier by sneaking in a stealth blow, taking away a significant amount of health. This turns some battles into a bit of a puzzle. The challenge becomes finding a way to take out any enemies in sight and finding a safe sneaking path to the boss. When you pull this off it gives you the true feeling of being a shinobi.

    Sekiro has some of the most ridiculous brick walls you will ever hit in a game, but when you force yourself to learn the game and its intricacies, it becomes massively rewarding. It also has great replay value since 'new game plus' allows you to shoot for different endings and easily speed-run the game and rush to the best parts.
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  54. Jul 19, 2020
    9
    Great game . Miyazaki showed his genius again . I can't wait for the elden ring
  55. May 7, 2020
    9
    Super hard, but it is so super rewarding when you win it is worth it. Great graphics and gameplay as well.
  56. Feb 9, 2022
    9
    Although I still think either Dark Souls 3 or Bloodborne is the best FROMSOFTWARE game so far, Sekiro is still an awesome, solid game and in my opinion, the game has the most satisfying combat system as they got rid of stamina and wanted players to go all out, but the game is still a challenging experience. To me, the game was super hard at first and could have been the most difficult outAlthough I still think either Dark Souls 3 or Bloodborne is the best FROMSOFTWARE game so far, Sekiro is still an awesome, solid game and in my opinion, the game has the most satisfying combat system as they got rid of stamina and wanted players to go all out, but the game is still a challenging experience. To me, the game was super hard at first and could have been the most difficult out of all FROMSOFTWARE games, but the more familiar I got with the combat system, the less challenging the game became. Overall, it's a great game Expand
  57. Aug 13, 2020
    9
    Good combat yyeyeueueyueyehsusisjsjjsjshshsysyshhshsh hambúrguer inteiro de filosofia
  58. Jun 21, 2020
    9
    This is a must play game for any fan of tight, and precis game-play, a friend told me that this is the best rhythm game and once I got into the flow of combat, I understood what they were saying.
  59. Jun 26, 2020
    9
    The best From game since Bloodborne. This game's structure is similar to the souls games, but the combat system is completely different. It takes a lot to get accustomed to it but it gets a lot easier the further you go. Ironically, I probably died more times to the Ashina Spears miniboss then to the Final boss of the game. Also I don't like the forced NG+ mechanic. It was better in DS3The best From game since Bloodborne. This game's structure is similar to the souls games, but the combat system is completely different. It takes a lot to get accustomed to it but it gets a lot easier the further you go. Ironically, I probably died more times to the Ashina Spears miniboss then to the Final boss of the game. Also I don't like the forced NG+ mechanic. It was better in DS3 and BB. This just feels like a f*ck you to the completitionists. Expand
  60. Jun 19, 2020
    9
    Nice game, really challenging. I will be buying whatever From software makes now on. I only got two endings so far. The only thing I do not liked is the grinding.
  61. Jun 23, 2020
    9
    This review contains spoilers, click expand to view. Sekiro has probably the best game play mechanics I've come across in 30 years when it comes to pure dueling mechanics. Upon mastery and execution it is clearly peak action game play, Fromsoft has never produced anything mechanically better.

    I would love to give the game a 10/10 but unfortunately it has flaws, flaws that take you out of the fun and moment to moment action.

    Boss dueling is a true gem and boss collision works great! But I think boss grabs have frustratingly huge hitboxes, so. It's rather annoying that many bosses have grab and throws that have movement tracking. So if a boss dives or jumps and throws something, you dodge right, the dive or thing tracks right with you. Just annoying.

    But the real design flaws I think is the moment to moment game play. Many of the world enemies further in are not the most thing to fight, rather annoying if anything. Aggroing anything more then 1 enemy becomes a real chore to deal with. The game is clearly built around 1 v 1 encounters.

    Also in my personal opinion much like all triple A games they try to create "depth" by creating options, such as firecrackers, Kunai and several others. They can be very clumsy to use and create dozens of options as every item has like 3-5 versions creating super cluster. Honestly I would of preferred if only the option between Kunai + 2 other key choices would exist, the rest coming from special techniques from "leveling".

    In summary, challenging with some of the best boss fights and dueling in games. But suffers from AAA bloat and does not excel in anything that isn't one v one boss duel, often leading to frustrating game design.
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  62. Jun 24, 2020
    9
    Sekiro is a solid game that offers a lot of replayability, variety, a fantastic cast of characters & a truly likeable protagonist. Emma is a character with autonomy, who makes her own decisions, Kuro is a child who accepts an energising responsibility, & Genichiro is a Well written, truly tragic villain. The weapons are beautifully crafted & fun. Don’t be fooled by some players complainingSekiro is a solid game that offers a lot of replayability, variety, a fantastic cast of characters & a truly likeable protagonist. Emma is a character with autonomy, who makes her own decisions, Kuro is a child who accepts an energising responsibility, & Genichiro is a Well written, truly tragic villain. The weapons are beautifully crafted & fun. Don’t be fooled by some players complaining about lack of variety; this game has plenty, as long as you’re willing to accept some changes. Sekiro wants you to forget what you know & embody Buddha; embrace simplicity. You have one sword & plenty of tools. Experimenting with them early game will help tremendously in the later game. From skills, prosthetics and combat arts, you can create seemingly endless variations of combos and develop a personal style that suits you. Each and every boss has a weakness that is extremely exploitable, with many also requiring patience. The movement is beautiful, the world is engaging and the Sengoku era wrapped in Japanese folklore is both aesthetically and culturally interesting. Sekiro manages to pull of something risky; removing levelling, weaponry/armour found throughout the world & asks the player to embrace a certain degree of simplicity from an aesthetic standpoint. The result is a clean & tight game. Thus, this game effectively clears the clutter of the previous games, trimming the fat and giving us the best parts of Souls. In short, Sekiro embodies the best of the best from previous titles and delivers the goods in a lovely & truly beautiful experience. The variety feels endless, the story is interesting & the characters are well written. The only reason I didn’t give it a 10, is simply because no game is perfect. Expand
  63. Jul 21, 2020
    9
    brilliant and challenging not from softwares best game but still a fantastic experience all round
  64. Jun 21, 2020
    9
    This, this is a true videogame, interesting story and characters you can care about. Game play fun as hell. I cant wait to see what fromsoftware does next.
  65. Feb 16, 2022
    9
    This game pushed the boundries of gameplay mechanics to a new high with this parry focused fight system. I moved from almost declaring it not doable first when trying it out, to then become so good at it and enjoy my montage worthy captured replays. This is a new genre of fight system in my opinion mainly because the game almost doesn’t approve of enemy health depletion by continuousThis game pushed the boundries of gameplay mechanics to a new high with this parry focused fight system. I moved from almost declaring it not doable first when trying it out, to then become so good at it and enjoy my montage worthy captured replays. This is a new genre of fight system in my opinion mainly because the game almost doesn’t approve of enemy health depletion by continuous striking. It can only be done through stagger meter depletion by continuous well timed parries. The lack of resources in the game and farming ability is clear but it greatly pours over to the need of getting better at the game rather than rely on charms and enhancement items. It also creatively pours over to the game’s replayability. Speaking of which, the replayability on this game is also great. I’m currently on my second play through, and I already see my self going for a third one. I’m just having so much fun going back to the before hard enemies with my newly gained expertise and beating them with style. I also love the idea of over powering some of them. To me gaming is all about empowering the player. I find Sekiro to be at the top of this standard. Sekiro is a gaming phenomenon to me. Gameplay innovation at its best and it needs to be appreciated by all gamers. Expand
  66. Feb 10, 2021
    9
    Sekiro is a masterpiece! Period.
    The combat system of Sekiro is one of a kind and is truly one of the best combat system that I have ever played. Each boss is uniquely designed with their combat style, appearance, arena etc. Beating the Guardian Ape Boss, Blazing bull mini boss, Genichiro Ashina were highlights of the game for me. I'm done with this game, but, I'll definitely miss a game
    Sekiro is a masterpiece! Period.
    The combat system of Sekiro is one of a kind and is truly one of the best combat system that I have ever played. Each boss is uniquely designed with their combat style, appearance, arena etc. Beating the Guardian Ape Boss, Blazing bull mini boss, Genichiro Ashina were highlights of the game for me. I'm done with this game, but, I'll definitely miss a game like this.

    Why 9 and not 10? : However, I still prefer Dark souls 3/Demons souls over Sekiro. The ability to summon others for help. Weapon upgrades, Having a stamina bar really makes the other souls series as satisfying as Sekiro and may be more satisfying than Sekiro.
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  67. Jun 15, 2021
    9
    Obra maestra con fallos muy puntuales. Imprescindible al menos probarlo, un gran juego.
  68. Jun 30, 2020
    9
    Я получил очень много удовольствия от всех составляющих этой игры, будь то, непосредственно, геймплейная составляющая, нарратив или музыка, заканчивая расчётами таймингов атаки по противнику. Определённо заслуживает внимания ценителей работ From Software.Я получил очень много удовольствия от всех составляющих этой игры, будь то, непосредственно, геймплейная составляющая, нарратив или музыка, заканчивая расчётами таймингов атаки по противнику. Определённо заслуживает внимания ценителей работ From Software.
  69. Jul 9, 2020
    9
    Certainly, a different beast from FromSoftware's usual but Sekiro is a fantastic game. The combat is different from souls and so it may be hard to adjust, with a focus on perfect deflections instead of perfect rolls - and of course, positioning too. The movement is fluid and does well to make you feel like a shinobi. The graphics and music are great too, the SFX with the deathblows andCertainly, a different beast from FromSoftware's usual but Sekiro is a fantastic game. The combat is different from souls and so it may be hard to adjust, with a focus on perfect deflections instead of perfect rolls - and of course, positioning too. The movement is fluid and does well to make you feel like a shinobi. The graphics and music are great too, the SFX with the deathblows and deflections sound so satisfying, but the boss music isn't as compelling as the Soulsborne bosses. The characters are intriguing and their stories are more in the open than usual souls game.
    On balance, Sekiro is a pleasant breath of fresh air from FromSoftware and a marvellously unique experience.
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  70. Jul 19, 2020
    9
    Great game ,sometimes frustrating but very challenging,it’s not for everyone but i loved it
  71. Aug 10, 2020
    9
    Beautiful game and very challenging, one of the best games I've played this generation,
  72. Jul 3, 2020
    9
    I really loved this game and the different combat style that from software created. There were some very frustrating glitches/broken aspects that made the game annoying rather than challenging at time. Some of the ways to dodge attacks make no sense, for example there is an attack from the demon of hate that you need to jump to avoid but jumping makes you pass through the enemy's attackI really loved this game and the different combat style that from software created. There were some very frustrating glitches/broken aspects that made the game annoying rather than challenging at time. Some of the ways to dodge attacks make no sense, for example there is an attack from the demon of hate that you need to jump to avoid but jumping makes you pass through the enemy's attack sequence. However, if you completely side-step the attack completely you still take damage. There are a few of these dodges that make no sense and it really does take away from the experience but the game is still challenging and it had me wanting to finish each ending.
    Highly recommend if you enjoy challenging games and you don't have enough stress in your life.
    Expand
  73. Jan 27, 2023
    9
    Story: 6/10
    Gameplay: 9/10
    Graphics: 7/10
    Enjoyability: 9/10
    Overall: 9/10
  74. Jul 9, 2020
    9
    Fantastic combat, engaging story, and great value. My only complaint is with some reused areas and bosses, which is nothing new if you’re familiar with From Software’s previous titles.
  75. Aug 6, 2020
    9
    Fantastic From Software game. The improved controls allowing for pixel perfect blocking and parrying, brings new meaning to the term 'Git Gud'. The speed and pace it adds to combat makes every encounter potentially deadly, and a great feel to swordplay which should be implemented in all future swordplay games. The graphics help bring the Japanese setting to life, while the animations ofFantastic From Software game. The improved controls allowing for pixel perfect blocking and parrying, brings new meaning to the term 'Git Gud'. The speed and pace it adds to combat makes every encounter potentially deadly, and a great feel to swordplay which should be implemented in all future swordplay games. The graphics help bring the Japanese setting to life, while the animations of the enemies make for some of the greatest boss fights of all time. Expand
  76. Jul 17, 2020
    9
    Сколько же дней я провёл, прокачивая Секиру))) и не надоелало же!))) На многих боссов уходило куча часов!) а этих доссов там дохрена!
    Нервы были на пределе)))
    Ох
    Супер игра! Наилучшие рекомендации
  77. Jul 18, 2020
    9
    Top game, nice lore, nice graphic, may Be a bit hard but not impossible! I loved it
  78. Jul 20, 2020
    9
    This game is amazing! Combat is tough but fair so if you die you know it’s on you... which you will die a lot in this game. Loved the game so much that I platinumed it. Would recommend to anyone who loves souls games and soles-likes
  79. Jul 24, 2020
    9
    Graphisme : 17/20 Beau sans être une claque graphique avec une très bonne direction artistique.
    Gameplay : 18/20 Le gameplay est très souple et le système de combat est super bien pensé difficile au début mais jouissif une fois acquis.
    Durée de vie : 16/20 Bonne durée de vie et Rejouabilité intéressante mais End-Game léger. Bande son : 17/20 Bonne bande son. Scénario :
    Graphisme : 17/20 Beau sans être une claque graphique avec une très bonne direction artistique.
    Gameplay : 18/20 Le gameplay est très souple et le système de combat est super bien pensé difficile au début mais jouissif une fois acquis.
    Durée de vie : 16/20 Bonne durée de vie et Rejouabilité intéressante mais End-Game léger.
    Bande son : 17/20 Bonne bande son.
    Scénario : 14/20 Scénario intéressent si on veut bien suivre les dialogue dissimilé un peu partout mais reste assez flou si on ne ce donne pas la peine de tous lire et fouillez.
    MA NOTE : 18/20
    Expand
  80. Jul 29, 2020
    9
    This review contains spoilers, click expand to view. Sekiro is another fromsoftware game that never fails to disappoint in the absolute savage difficult the game imposes. Most bosses in the game serve excellent challenges which test your skill as a player and in some cases teach you new skills and techniques. For example Gyobou Masataka Oniwa, being the first main boss in the game, helps teach the player the importance of blocking and parrying. Unless the player adapts to this style of playing they will obviously die over and over and for me, a dark souls veteran, it became a challenge to not constantly dodge roll away from attacks but once I had mastered the block and parry mechanic the game became so much more enjoyable. However not every boss is as perfect as that for example the first corrupted monk can easily be killed by abusing firecracker and fistfuls of ash but overall the bosses are solid and always provide a good challenge. In conclusion the game is absolutely solid but it has its issues with easily cheeseable bosses and broken items which make the game a cakewalk Expand
  81. Aug 5, 2020
    9
    It was my first game fromsofware
    I enjoyed it a lot even when I probably died more than a 800 times. There were so places where the difficulty was unfair as they just added more enemies to a boss battle, but the rest was fair. That is if you hone your skill
    I beta all the bosses
    And I am proud to say I beat the game
  82. Sep 11, 2020
    9
    The most incredible and challenging gameplay I've experienced in some time. Probably the first game that feels like real epic swordfighting. Very hard game. If Bloodborne is a 7 for difficulty, than Sekiro is an 8. The game is so fast-paced, you can die in a seconds with a few wrong moves. Interesting Eastern world setting. It reminded me a lot of the Blade of the Immortal manga, butThe most incredible and challenging gameplay I've experienced in some time. Probably the first game that feels like real epic swordfighting. Very hard game. If Bloodborne is a 7 for difficulty, than Sekiro is an 8. The game is so fast-paced, you can die in a seconds with a few wrong moves. Interesting Eastern world setting. It reminded me a lot of the Blade of the Immortal manga, but with a strong supernatural theme. The game can be quite frustrating. This is the first FromSoft game that made me actually question if I actually could defeat certain bosses. When this game is at it's best though, and the perfect parries are ringing and blades are flying about, there is nothing like it. It reminds me of the intro for Ninja Gaiden 1 on the NES. Imagine that short and perfect intro as a ballet of sword-fighting, and you have the best of Sekiro. Expand
  83. Aug 17, 2020
    9
    Awesome game.
    SEEEEEEEEEEEEEEEEEEEEEKIRO!!!! AUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU!!!!!!!!!
  84. Aug 19, 2020
    9
    Sekiro is a beautiful yet extremely challenging game that may be a little too much to some people. A game that can turn out fantastic if you're willing to put in the time and effort to take the challenge and finish the increasingly difficult game.
  85. Apr 27, 2021
    9
    El juego esta bien aunque siento que no se logro lo mismo con bloodborne, ya dejan muy en segundo plano la historia principal y se basa de ir matando jefes que son demasiado pero demasiado dificiles, dejan mucho para la imaginacion y no ponen en terreno los detalles de la historia.
  86. Oct 12, 2020
    9
    Plot/Lore - 8
    Dialogues / characters - 8
    Visuals / graphics - 8
    Optimization - 7
    Game mechanics - 10
    Combat system - 10
  87. Oct 14, 2020
    9
    Is FromSoftware, no more words are needed. Funny gameplay, good difficulty, great atmosphere... The story is brilliant and the bosses are amazing.
    Thank so much for this game FromSoftware. You must play.
  88. Oct 14, 2020
    9
    Amazing game. Sharpest and cleanest combat o habe encountered. Takes some time getting used to and its well worth it
  89. Oct 16, 2020
    9
    Truly an amazing experience that challenges you from the very beginning to the very end. One complaint that I have is the guardian ape part 2 fight with this bride but other than that it is a wonderful game.
  90. Jan 1, 2021
    9
    You will like this game after Geneshiro Ashina,because after him you see how you grow ,but it will be hard on bosses
  91. Nov 17, 2022
    9
    Voy a ser sincero, nunca me había encontrado un juego tan difícil en toda mi vida, o al menos siendo AAA. No soy capaz de pasar más allá del simio guardián, y me jode cantidad después de echarle más de 20 horas. Ningún Souls me ha supuesto un reto como este, ni siquiera Bloodborne y su jodidísimo DLC. Me rindo, no puedo, me supera. El juego brillante en todos los sentidos, por cierto.
  92. May 15, 2021
    9
    Sekiro reminds me of Bloodborne. It's both superior and inferior to the previous fromsoftware game, i love it when Miyazaki tries something new and sekiro is a masterpiece. But RE2 was the game of the year for me and sekiro would have come to number 2. Sekiro includes some of the most delicious and awe-inspiring moments in any fromsoftware game, just like bloodborne this game surpassed mySekiro reminds me of Bloodborne. It's both superior and inferior to the previous fromsoftware game, i love it when Miyazaki tries something new and sekiro is a masterpiece. But RE2 was the game of the year for me and sekiro would have come to number 2. Sekiro includes some of the most delicious and awe-inspiring moments in any fromsoftware game, just like bloodborne this game surpassed my expectations. Expand
  93. Jun 9, 2021
    9
    History 8/10
    Gameplay 10/10
    Zones 7/10
    Lore 8/10
    Difficulty 10/10 (You learn fast)
    Bosses 10/10
  94. Nov 15, 2020
    9
    Genial obra del maestro Miyazaki !
    Junto a Bloodborne son los dos juegos que más me gustan de From Software
  95. Dec 8, 2020
    9
    This review contains spoilers, click expand to view. Greatttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt Expand
  96. Dec 2, 2020
    9
    yyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
  97. Dec 8, 2020
    9
    The best from software game
    No cam problem, and good fight.
    GG from software
  98. Dec 13, 2020
    9
    great game that challenges the player. Interesting story, great gameplay

    for people who like challenges
  99. Mar 9, 2023
    9
    This is really cool and tought action game, it is hard like old nintendo games (battletoads and so on) but you will love it.
Metascore
90

Universal acclaim - based on 77 Critic Reviews

Critic score distribution:
  1. Positive: 76 out of 77
  2. Mixed: 0 out of 77
  3. Negative: 1 out of 77
  1. Dec 17, 2024
    90
    Overall, Sekiro is defined by its riveting, challenging, and ultimately highly rewarding gameplay. Stemming from simplicity but giving a wide variety of different combat options, few games come close to matching the exhilarating rush that Sekiro’s best moments provide. Exploring its atmospherically engrossing levels is a treat, from a visual, musical, and atmospheric standpoint. Even if exploration and character storylines are sometimes hampered by Dragonrot, repeatedly severing the immortality of bosses with brutal “Shinobi Executions” and discovering the ritual secrets of eternal life offers a captivating experience that stands out as one of FromSoftware’s best and most distinctive titles.
  2. May 15, 2019
    90
    Sekiro: Shadows Die Twice is an enjoyable, yet deeply challenging game. It's not really a Dark Souls with samurais game, but whether or not you enjoyed the difficulty level of the battles in Dark Souls will be a good benchmark in gauging how much you'll like Sekiro. If you're persistent, up for a challenge, and don't become frustrated easily, then Sekiro: Shadows Die Twice is an easy game to recommend.
  3. Apr 28, 2019
    100
    Though Sekiro feels impossibly hard at times, the level of euphoria you experience when delivering a death blow to a tricky boss or when you finally clear a castle grounds of all enemies is almost unparalleled.