User Score
3.6

Generally unfavorable reviews- based on 369 Ratings

User score distribution:
  1. Positive: 84 out of 369
Buy Now
Buy on

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. Jun 21, 2016
    2
    Slow and clunky controls, uninspired level design and unfair difficult spikes make this game a title you're better off skipping, even as a hardcore Megaman fan. Treat yourself with some fangames - they're likely better.
  2. Jun 21, 2016
    0
    This game is a scam, it got a ridiculous amount of funding with nothing to show for it. Poor graphics, and framerate issues despite that, mediocre level design, terrible voice acting. Don't buy it.
  3. Jun 21, 2016
    8
    This game feels just like playing a new Megaman X title, with some extra features.

    Some backgrounds feel a bit bland, and the voice acting is terrible at times but all in all, I'm having a great time!
  4. Jun 21, 2016
    10
    I don't know what you're complaining about. This is Megaman in 2.5D. It's a mindless, fun game.
    What were you expecting, a blockbuster, cinematic game a la Uncharted?
  5. Sep 28, 2017
    6
    First of all, I want to say I’ll try and give this game a review as a game, without taking into account what happened with the developers etc.

    This game is a decent megaman spiritual successor and I mean decent in the full meaning of the word. Meaning I don’t think it’s a bad game, but it’s not also good it’s just decent and a lot of things about it will make you go meh… Let’s see
    First of all, I want to say I’ll try and give this game a review as a game, without taking into account what happened with the developers etc.

    This game is a decent megaman spiritual successor and I mean decent in the full meaning of the word. Meaning I don’t think it’s a bad game, but it’s not also good it’s just decent and a lot of things about it will make you go meh…

    Let’s see gameplay wise, which is the most important part it feels a lot like a megaman, but with a couple of changes that make it feel faster paced. In terms of playing, it is decent fun. They’ve made a good job a making the different stages feel different, the problem is that they’re kind of simple, you won’t see anything that stands out. Difficulty is kind on normal-ish, maybe hard for some of the younger or less experienced players. In terms on length, the game is short but its replay value is quite high, the same as in the old megaman games.

    In terms of sound the game is quite good, music is good and it fits the style of the game very well, voice acting is all right for this kind of game etc. Graphically speaking, the game is well below average in my opinion. Although it’s not horrendous at all, they are a lot of things that feel a lot like a ps2 game, which considering the year is shameful. Not that you need photo realistic graphics in a game like this, but taking a look at things like for example “dust: an elysian tale” or other games like that you can actually create gorgeous, distinct graphics without them needing to be awesome.

    So summarising, it’s not all bad, but I believe this game has a lot of “meh…” things that will let you feeling that it could have been awesome, but it just turned out very average or even below average in a lot of things. If you’re a megaman fan or enjoyed the megaman games, I still think you’ll have decent fun with this (if you keep an open mind), but it won’t feel like megaman is back. You might want to look at spending your money with a megaman collection rather than this, but if you’re looking for something new within the “megaman” genre I think you’ll have decent fun with this. The overall feeling is that, this game could have been a lot more, and they made something cheap and fast to try and make some money.
    Expand
  6. Jul 3, 2016
    6
    I don't usually write reviews for games, but after seeing the massive critical backlash this game has gotten, I felt the need to have my opinion heard. Every other review I see mentions either all the delays this game got, the bad marketing, or both. I can't just believe that they didn't consider that when scoring the game, which is unfair to me. Those factors don't impact the qualityI don't usually write reviews for games, but after seeing the massive critical backlash this game has gotten, I felt the need to have my opinion heard. Every other review I see mentions either all the delays this game got, the bad marketing, or both. I can't just believe that they didn't consider that when scoring the game, which is unfair to me. Those factors don't impact the quality of the game.

    Please do not mistake the score of 6 as some instant sign of failure. A 5 is a good score even if it means just average. When I give this game a 6, I mean that it has all of the core mechanics there and functions as well as it should while doing a few cool things here and there. At its best, Mighty No. 9 is a fresh take on the classic Mega Man formula. At its worst, it feels like nothing we haven't really seen before with some new mechanics that feel horribly underutilized.

    Graphics: The game can feel like it belongs on PS2 at times. You can only really appreciate the graphics when you're speeding through levels at a smooth framerate with no drops that I could notice. That said, I really feel this game could've handled better graphics, but I'll assume that's to help with the 3DS/Vita ports. Bland overall.

    Sound: The music here does the job well enough, but the only memorable track is the title theme. Everything else is okay but forgettable.

    Gameplay: The saving grace for a lot of people when playing this game will definitely be the gameplay. A fast-paced sidescrolling 2D shooter action at its finest. The controls are basically Mega Man but with a few things replaced. For example, wall-jumping from the X series is gone in favor of being able to grab ledges. The only thing that I felt hindered my gameplay was the weapon switching. In the Mega Man games, it was as simple as hitting one of the shoulder buttons to cycle through weapons. Now you cycle with L1 and R1 and press Triangle to select, which makes it frustrating trying to navigate in the middle of a heated battle. Other than that, you'll have only yourself to blame for every other death you encounter in the game.
    The biggest addition here being that you have the ability to dash through weakened enemies to gain various boosts. In addition to boosting your score that goes towards your grade at the end of each level, dashing through enemies provides you with the Mighty No. 9 equivalent of Sub Tanks, as well as some combat boosters such as being able to shoot through multiple enemies or having stronger buster shots. This addition adds a little more strategy to the game and honestly never got old for me. My only gripe with this feature is that while in their weakened states, enemies still take several shots more to kill. It'd have made for more interesting gameplay if there was some benefit to just killing enemies rather than dashing through them to absorb them, or letting the enemies die quicker after being weakened so you have to count your shots.

    Fun: Definitely. This game is good for the same reasons the classic Mega Man games are good. The game is fun to experience leisurely at first, then on subsequent plays on harder difficulties or while speedrunning. The dash-to-absorb ability particularly makes this a fun game to speedrun, as enemies are incredibly satisfying to defeat and absorb. It feels very much like an arcade game in that respect. The platforming and bosses provide a good challenge, especially on harder difficulties for those who are veterans of the genre.

    Overall, I feel this game was a nice experience. I really want this game to get a sequel if only so it can show us what Mighty No. 9 can do that Mega Man can't. The most disappointing thing about this game is that there's so much unrealized potential. I understand that the whole goal was to provide the spiritual successor to Mega Man, but without the Mega Man license and everything that comes with it, we simply aren't getting that. I want to see what new things this can bring to the table. That said, the game is fairly cheap as is so I'd definitely check it out if you've been remotely interested in it. The main campaign is fun and there are plenty of challenges and optional things to keep you invested afterward.
    Expand
  7. Nov 18, 2017
    5
    Mighty No. 9 is an okay but unremarkable Megaman clone. You play as the titular Mighty No. 9, AKA Beck, who is very blatantly Megaman.

    As is usual in a Megaman game, the robots of the world have gone crazy and you, as Mega-er, I mean, Mighty No. 9, must confront them. You have a handful of allies: Dr. White (really?), Dr. Sanda, and Call, Beck’s female counterpart (who is definitely not
    Mighty No. 9 is an okay but unremarkable Megaman clone. You play as the titular Mighty No. 9, AKA Beck, who is very blatantly Megaman.

    As is usual in a Megaman game, the robots of the world have gone crazy and you, as Mega-er, I mean, Mighty No. 9, must confront them. You have a handful of allies: Dr. White (really?), Dr. Sanda, and Call, Beck’s female counterpart (who is definitely not Roll. And yes, Beck and Call. Like Rock and Roll). You must beat the other Mighty Numbers, #1-8. #7, Brandish, is a red robot with a sword who is definitely, definitely not Zero, and several of the other characters are reminiscent of Mega Man characters as well, at least in terms of the powers they give you.

    Because, yes, when you beat each of the robot bosses, you absorb their powers, and gain a new weapon you can use. And, yes, exactly like in Megaman, each of the bosses is vulnerable to the attacks from one of the other bosses, in a cycle of 8.

    That being said, this is an original game, and the bosses are not copy and paste jobs, and feel somewhat distinct from those in a Megaman game. Indeed, the game itself does have one real distinguishing factors – Mighty No. 9’s ability to dash through injured enemies to absorb them. While it is possible to kill an enemy simply by shooting them (apart from the bosses), they take a huge number of hits to kill; however, it takes fewer hits to put them into a semi-stunned state, which you can dash through and absorb. This absorption will, in the case of some enemies, give you one of three temporary power-ups (faster speed, better defense, or stronger attacks that go through enemies and walls), and will always slowly fill up a healing tank which, when full, can be used to completely restore Mighty No. 9’s life. If you die, however, your tanks all get emptied, and they don’t carry over between levels – thus, it behooves you to beat a level without dying and without having to spend your healing to have it for the boss.

    This dash can be done on the ground or midair, and gives Mighty No. 9 an even greater amount of mobility than characters like Megaman X; however, it also means that you have to put yourself at risk to absorb enemies. At the end of every stage, you are graded based on, among other things, how fast you absorbed the enemies, and absorbing enemies very quickly or during a continuous air-dash earns you bonus points and extra healing. These points are, ultimately, pointless, but hey, you want a high score, right?

    The biggest catch about the dash comes against the bosses. The bosses, unlike normal enemies, will regenerate out of the hitstun state; the only way to deal them permanent damage is to dash through them quickly. Thus, you want to deal them damage AND be able to dash through them safely all at once, when they are damaged enough to go into a hitstun state. Bosses generally take 3-6 of these states to be killed, and of course, a couple late-game bosses have multiple forms.

    The game itself is fairly standard as far as Megaman games go, but honestly feels slightly uninspired. None of the levels are particularly exciting environments, and none of them feel like they have particularly interesting layouts or mechanics. Most of the difficulty of the game’s levels comes from deadly spikes or instant death pits, which some levels have in abundance and other levels have little, if any of. The levels are not necessarily easy (some are, others aren’t), but they always feel a bit meh, and the only potentially cool one (one where you are jumping on top of cars in traffic) feels kind of cheap as you “go into a tunnel” via an area transition rather than actually zooming into one, and then out the other side. There was one level which was a kind of neat idea – an enemy sniper robot is attacking you from a distance, and you keep chasing them around the level – but the level itself is quite dull.

    The bosses are somewhat more interesting. They are decent enough on average, and have reasonable patterns on the whole. A few of them are a bit boring, and one of them is repeated twice (though the second time, as a midboss), along with a few other midbosses that are kind of mediocre, but the end-level bosses are mostly decent enough, though not especially memorable. One kind of neat thing is that the bosses stick around after you beat them and purge them of the infection, and give you minor assistance in the stage of the boss who is vulnerable to their attack – something that the game helpfully marks for the player.

    The voice acting is rather mediocre, though, and never really engaged me; it felt very phoned-in, and the script wasn’t anything to write home about, either. It was a pretty generic Megaman-type plotline, and in the end, I doubt I’ll remember anything about it.

    All in all, this is a game that is okay, but nothing more. If you want a mediocre Megaman game, then this is that. If not... then keep on looking.
    Expand
  8. Jul 6, 2016
    7
    *"Questionable level design"*- Blind jumps resulting in instant death? I can't think of any spots like that. Checkpoints that have you replay easy sections to get to the section you're struggling with? Like previous Megaman games (and even well received modern games like the Souls series). Environmental objects whose functions are not obvious? The only object I can think of that had an*"Questionable level design"*- Blind jumps resulting in instant death? I can't think of any spots like that. Checkpoints that have you replay easy sections to get to the section you're struggling with? Like previous Megaman games (and even well received modern games like the Souls series). Environmental objects whose functions are not obvious? The only object I can think of that had an unclear function were the purple cell blocks in the last level. So I concede in that one instance.

    I've been seeing really silly complaints under this category, including but not limited to, "What's with all the instant death spikes everywhere!?" or "Everything about Pyrogen is artificial difficulty!" These complaints feel like they're from people who've never played a Megaman game before. At this point I'd like to mention that some of the level designers were people who worked on previous Megaman games, most notably Megaman 1 and 2(you know, the game that many people feel is the epitome of classic Megaman platforming?). People complaining about the vertical drop in Cryo's level with the spikes lining both sides, "Artificial difficulty!", I heard some shout...So they've never played Megaman 2, 3, 4, etc?

    As for Pyrogen's level, it features the level design that people applauded past Megaman games for. You encounter 3 "gimmicks" in safe environments (The platforms that fall away when stepped on, the background enemies that shoot fireballs into the foreground and the towers that fall into the foreground) then, at the end, all 3 of these elements are combined in a challenging but not in a blindsiding fashion. As for Pyrogen's fight itself, unlike many past "Megaman" genre games, he actually has really obvious physical tells before he does any attack. You just have to pay attention. People were actually saying he was "cheap", then when I explained the tells to them, the problem became he was "boring"...

    *"Mechanics"* - Being such a huge fan of the X series, I naturally got used to dashing past enemies after destroying them. So, it felt very good and fluid to dash past enemies as they became destabilized. Dashing can be controlled if you're having trouble with lines of enemies. The dash actually can be stopped sooner. You can double the distance covered by hold the dash button instead of pressing. If you haven't mastered the distance that a short dash covers, you also can choose to dash downward if you're really concerned about knocking into an enemy behind the one you just destabilized. As long as you're close to the destabilized enemy, you'll absorb it fine.

    Beck's default weapon does peirce destabilized enemies as well as the Acxel Shoot buff allowing for a passive Pen. Shots trait. If you're having a big issue with it, you can also choose to use a different weapon (I'll get to that.) Having trouble dodging you say? I'm assuming you didn't use Action Shift Back-Jump. It gives you Souls-style i-frames during the first half of the jump and can be dash-canceled out of at any time. Really cool mechanic.

    I'd say MN9 has one of the most useful sets of special weapons in the "Megaman" genre. I was watching a friend play who knew next to nothing about the game or all the controversy. We made a series of observations and had a lot of, "oh, that's cool" moments that really varied up the gameplay. We found it really cool that there seems to be multiple solutions to the same problem. Some examples:

    -We got stuck on how to deal with Aviator since he was always flying around. Tried Battalion's form and that worked ok but was taking too long. We eventually tried Dynatron and that worked great, shot him as he'd swooped down. Couldn't reach him with our weapons most of the time? Didn't matter. So we had to kind of "puzzle out" the best strategy for our play style.

    -Pyrogen's is basically the, to use a Dark Souls analogy (sorry, I've played ALOT of Dark Souls recently), Ultra Greatsword build of the game. High damage, slow attack speed, long reach. My friend was really bad at fighting the pong minibosses in Cryo's stage but found it much easier to focus on dodging, occasionally attacking with the AoE. Also was useful for enemies that were out of reach. (Watched a streamer complain that some enemies in Cryo's stage, Cryo and Dynatron are always just out of reach of Beck's blaster...when he had Pyro form available. He'd make things harder for himself then blame the game's "poor enemy placement".)

    -Seismic form turned enemy rush rooms into Mario fighting Koopas. Destabilize one by attacking in mid-air and run into them again to knock them into enemies behind them. Totally changed the gameplay in a satisfying way.

    TL;DR- It's a solid Megaman genre game with a fair amount of new and very welcome game mechanics. I would have liked upgrades or armor pieces to find, the ability to charge my special weapons and maybe a wall jump but all said, I enjoyed the game and I'd love to see a sequel with performance issues ironed out.
    Expand
  9. Jul 26, 2016
    5
    Please note: This review will not be influenced from the following:
    - The delays, scam rumors, the second kick starter, stupid drama, "Its better than nothing.", the marketing, the 4 million/ 2.6 million dollars (Not all the money directly went in the game, so they lied to the backers), the problems with the DLC codes, and the poor ports.
    These things should not be ignored, Concept
    Please note: This review will not be influenced from the following:
    - The delays, scam rumors, the second kick starter, stupid drama, "Its better than nothing.", the marketing, the 4 million/ 2.6 million dollars (Not all the money directly went in the game, so they lied to the backers), the problems with the DLC codes, and the poor ports.

    These things should not be ignored, Concept should be held accountable. However, I will be focused on the actual game.

    The Beginning: I paid 20$ of of the PlayStation store. The 2 GB game took over 3 hrs to dowload. I wasn't my internet. I made sure I had a good connection. The download also crashed twice, which is pathetic. I have never had any problems with downloads before, and Mighty no. 9 somehow does.

    Pros (with some minor complaints):
    It's a mega man rip off. So, that translates to good old fashioned jumping and shooting action. The movement in the game is smooth. Becks running could be faster, but its not that big of an issue. Assimilation (A dash that finishes off any enemy) feels nice. However, this can also lead you to being hit by a different enemy, because you don't receive enough invincibility frames to go right through.
    When you defeat a boss, rather than killing them, they join you in the fight. They will help take down some stage hazards. However, the most of the time they actually don't help. They just make it look like they just saved you. Speaking of robots, the designs themselves are either hit or miss. Many of them do look cool, but are rip offs from mega man. Beck and Call are based off Rock and Roll, Dr. Blackwell is a copy and paste of Dr. Willy. It's ridiculous how much it takes from mega man.

    Cons:
    The problems that the game has range from small to large, but they pile up over time. But was obvious, is that the game looks awful. At best, it looks like a game cube game. The character models look like plastic, the explosions look like pepperoni pizza, and many of the backgrounds look extremely similar. The frame rate also drops, which is shocking because of how low quality the game looks. The cut scenes are very bland. The cut scenes use 3d models that barely move and do not even have lip syncing. They should have been drawn, still pictures if it was a budget issue. The seven day build of Mighty no. 9 looked so much better.
    The story of Mighty. no 9 is uninteresting, the characters are one note and annoying, and nobody cares about it. The story leaks in during game play. The characters talk during certain boss fights, and turns of the auto ques that bosses give in order to dodge them. The ending of the game is awful, it is abrupt, does not explain anything, and is not satisfying at all. Especially, after a cheap boss fight that glitched out for me multiple times, causing me to replay that level over and over again. The ending is insulting to the backers.
    Now for the game play. The weapons you receive from the robot masters are a mixed bag. Some of them are extremely useful, like Cyro's weapon, the sword, and the crash bomber. The other weapons are too situational, or useless. One weapon has you run into the enemy, does pathetic damage, and you get hit by the enemy. It takes forever to switch to other weapons. This is not Mega man X where when you press the bumper the game automatically scrolls through all your weapons. It is extremely clunky. You can't equip your weapons while hanging on a ledge, which can screw you in some of the games cheaper sections. I already talked about how Assimilation is a hit or miss. But one thing your dash does do is neuter platforming. You can skip over so many enemies just by dashing over them. It ruins a lot of the challenge in the game. The game play overall is solid, but uninteresting. (I forgot to mention the soundtrack, so this seems abrupt. I just wanted to say that it is forgettable.)

    Conclusions:
    The game is not worth the twenty dollar price tag.The game lasts only four to five hours at most. At it leaves a empty feeling for all mega man fans out there. This game lacks reapply value, or you will not want to replay it. I want to compare this game to Shovel Knight, which shares similar designs. Shovel Knight cost 15$, has great music, great level design, tons of replay value, is longer than Mighty no. 9, and has an extra story campaign for free, which adds even more to the overall value. This is my longest review because of how much I cared about this game. I just wanted to give my honest opinion. The scariest thing is that Capcom is our only hope for a Mega man game now.
    Expand
  10. Aug 8, 2016
    5
    Mighty No. 9? More like Mediocre No. 53

    It's average. It's just average. All of the funding, all of the buildup, all of the hype, all of the endless comparisons to old-school Mega Man, and in the end it was all for nothing.
  11. Jan 22, 2017
    6
    As a huge MegaMan Fan I give this one a 6, I really like the game Overall but cant really recommend it to anyone thats not a huge Fan of the MM Series.
    The graphics are not all that bad but a huge disappointment after all, especially the occasional slowdowns/framerate Drops are bothersome. The Level Design is also pretty generic and sometimes just plain bad - either its too
    As a huge MegaMan Fan I give this one a 6, I really like the game Overall but cant really recommend it to anyone thats not a huge Fan of the MM Series.
    The graphics are not all that bad but a huge disappointment after all, especially the occasional slowdowns/framerate Drops are bothersome. The Level Design is also pretty generic and sometimes just plain bad - either its too Standard/straightforward or just plain bad to a Point where its unfair/causing Frustration. The Soundtrack is pretty lame as well, a few cathy tunes here and there and the Option to turn it into chiptune provide at least somewhat of a Fitting Musical Score.
    The Overall gameplay and controls are good - its responsive and fast paced.
    But, all in all, MN9 is an Overall mediocre game. And this hurts really bad because of the huge Kickstarter Success and Support and also the fact that the MegaMan Mastermind Himself developed it.
    Graphic, Story and Gameplay are all in all a huge letdown.
    If youre a MegaMan Fan and you get this on a Sale you cant really go wrong with that one - just dont expect a successor to those glory MegaMan Epics like 2 and 3.
    Expand
  12. Jul 6, 2016
    7
    Mighty No. 9 is a very fast paced spin-off of the Mega Man games. It's really fun and exciting when the assimilation mechanic becomes second nature. There are, of course, the frustrating aspects. The level design, hit-boxes, and final boss battle are all major contenders to being the worst I've experienced this year so far.

    The game is difficult not in challenge, but the design of the
    Mighty No. 9 is a very fast paced spin-off of the Mega Man games. It's really fun and exciting when the assimilation mechanic becomes second nature. There are, of course, the frustrating aspects. The level design, hit-boxes, and final boss battle are all major contenders to being the worst I've experienced this year so far.

    The game is difficult not in challenge, but the design of the levels. The bosses and enemies' attacks do very little to telegraph their moves and give you a fair chance to react. Trial and error design can be rewarding, but Mighty No. 9's core game mechanics, stage checkpoints, and instant death segments hinder this experience, and in some cases make the game semi-unplayable.

    The music is fantastic and I love the ability to switch to 8-bit renditions of the soundtrack. The graphic design is really neat, even if most people tend to disagree - graphics don't make a game great, the game itself does. It's fun, but challenging. Veteran Mega Man players and hardcore action platformers won't see this as a huge problem, but for new players this game can and will be extremely frustrating. Play with moderately low expectations, and you'll have a lot of fun.
    Expand
  13. Aug 9, 2016
    10
    best game ever. trolls just trying to troll by giving low scores. amazing levels. good graffixxx. infinite replayability. best game ever. trolls just trying to troll by giving low scores. amazing levels. good graffixxx. infinite replayability.
  14. Oct 6, 2016
    10
    Mastahpeece...........................................................................................................................................
  15. Mar 30, 2017
    5
    Mighty No. 9 may be one of the most disappointing games I’ve ever played. At the start, we were promised a spiritual successor to Mega Man and we didn’t get that. Gameplay wise, Mighty No. 9 isn’t a bad game, it’s just muddled down with bad design, poor characters, and other technical issues. My thoughts on the game may have been different if this wasn’t marketed as the next Mega Man. IMighty No. 9 may be one of the most disappointing games I’ve ever played. At the start, we were promised a spiritual successor to Mega Man and we didn’t get that. Gameplay wise, Mighty No. 9 isn’t a bad game, it’s just muddled down with bad design, poor characters, and other technical issues. My thoughts on the game may have been different if this wasn’t marketed as the next Mega Man. I really wanted to love this game, but sadly, Mega Man fans have to keep on waiting for hope. Just buy the Legacy Collection people.

    Continue reading more at our website Gaming Tree House.
    Expand
  16. Jul 21, 2018
    7
    This game isn't so bad. The gameplay is solid and the music very cool .The problems essenciallyare 3: bad graphic (ps2), level design usually boring (with some exception) and a story that isn't so cool. You'll appreciate it if you came from old school gaming or your like megaman. The others should try it before buy.
  17. Jan 15, 2020
    10
    This game is really fun. Picked it up physical for £2.99. It c as me with an art book, a double sided poster and a code to download a digital game manual. It so sad that people hate on this game, its lots of fun. Coming from a classic mega man fan. Guys give it a shot. You will be surprised.
  18. May 26, 2021
    0
    Un serio candidato a peor juego de la historia en dura pugna con E.T. de Atari y Superman 64. No creo exagerar.
  19. Jun 27, 2022
    4
    What breaks the heart is seeing just how unimaginative and mundane this game is.
  20. Aug 12, 2016
    1
    The game feels cheap and lazy. The graphics are muddy and ugly with sluggish game play that just isn't fun. With so much money and hype put into this game you have to wonder where it all went cause the end product feel like they cut every corner they could. Keiji Inafune already got to make his mega man with Mega Man X and you would be better off tracking down a copy of that game.
  21. Jun 22, 2016
    7
    Mighty No. 9 is the Nickelback of Video Games: A lot of memey, undeserved hate for an otherwise average experience. Yes, the development has been super shady and it obviously hasn't lived up the insurmountable hype that it generated three or so years ago (shocker), but if you look at it as a game, it's totally fine. Its about on par with a Mega Man 8 experience, complete with the 2.5D andMighty No. 9 is the Nickelback of Video Games: A lot of memey, undeserved hate for an otherwise average experience. Yes, the development has been super shady and it obviously hasn't lived up the insurmountable hype that it generated three or so years ago (shocker), but if you look at it as a game, it's totally fine. Its about on par with a Mega Man 8 experience, complete with the 2.5D and Cringey AF voice acting. Its not an amazing game by any means, as it definitely has its issues, but overall its harmless, especially for $20. Expand
  22. Jun 27, 2016
    8
    Mighty No 9 is a victim of internet fanboy outrage. After the multiple delays and hugely successful kickstarted budget, expectations were very high. In the end, we were treated to a wonderful and new experience. Inafune has designed something new and nostalgic all at once.

    Amidst all of the unwarranted rage for this game, I will try to address each of the core aspects of the game and
    Mighty No 9 is a victim of internet fanboy outrage. After the multiple delays and hugely successful kickstarted budget, expectations were very high. In the end, we were treated to a wonderful and new experience. Inafune has designed something new and nostalgic all at once.

    Amidst all of the unwarranted rage for this game, I will try to address each of the core aspects of the game and give it its ''fair shake.''

    Graphics: Keep in mind, you are purchasing a game for 19.99. This is not Skyrim on Ultra settings. This is a classic platformer that was kickstarted to run on current generation systems, portable systems, and last generation systems. That being said, the graphics are more than adequate. Lots of bright colors--neon greens, blues and reds--bring a whimsical and fun pallette to the experience. Honestly, while its not pushing the limits of pc gaming, it is still aesthetically pleasing and fun. (NOTE: The negative reviews about graphics are mind-blowing--people paid $20 3-4 years ago to play Mega Man 9 and 10 which were made to look like NES games...The hypocrisy truly is mind boggling)

    Sound: Perhaps this is where I found the greatest fault in the game. While the voice acting is top-notch (there really are some great voice actors, including the obligatory Steve Blum--this guy is everywhere), some of the writing is a little juvenile. That's ok though--you're a robot fighting other robots. If you are taking this game too seriously, I think you are missing the point. Music however, might be good? I don't know because the volume balance is so heavy on the sound effects that I never got to hear the music really, which was quite disappointing. Inafune typically treats gamers to some great composers' work. As an aside, one thing that does greatly shine is the personality given to all of the bosses. Once defeated, they become allies and help you throughout the game, dropping in little conversations and you make your way throughout specific levels.

    Gameplay/Mechanics: Here's where the game shines. The combo system, while difficult to figure out at first, is actually a blast and keeps the game's pace way up there. You end up really wanting to dash around as much as possible and absorb ''xel.'' The enemies have nice defined hit boxes. Controls are spot on and super responsive. The boss battles are challenging but fair. The weapons you absorb from the bosses are all a lot of fun to learn. I mean, gush gush gush! I really had a blast with this game.

    Overall: Avoiding a comparison to past Mega Man games is impossible. But if you stack it up against them, the controls are directly on par. The graphics, if you consider it, is better than any Mega Man game (of any series to date). The sound is lacking and needs balanced, but is fine. The gameplay is what really boosts my score for this game. What it all comes down to is, "Was it a fun experience?" Without a doubt, this game ranks up there with some of my best gaming expeiences so far for 2016. Highly recommend it, even with its few blemishes.
    Expand
  23. Oct 21, 2016
    8
    It's a decent game that is pretty much as expected- a spiritual successor for Mega Man games. It's nice to look at, has a great soundtrack, is fast paced and gives a new spin to an old classic.

    While it doesn't compare to other new classics like Shovel Knight or Rogue Legacy, it's still fun albeit short- and now that you can find it for 10 or so dollars it's absolutely worth picking up.
    It's a decent game that is pretty much as expected- a spiritual successor for Mega Man games. It's nice to look at, has a great soundtrack, is fast paced and gives a new spin to an old classic.

    While it doesn't compare to other new classics like Shovel Knight or Rogue Legacy, it's still fun albeit short- and now that you can find it for 10 or so dollars it's absolutely worth picking up.

    I find it funny though how many bad reviews have nothing to do with the game- but are complaining more about the way it was funded.

    To anyone thinking about it now- just disregard immediately any review complaining about crowd sourcing. I play games to enjoy games- not to think about how much was spent to make it or what some developer might have said on social media. Kinda sad how the actual game is the last thing on people's minds nowadays when they make reviews.
    Expand
  24. Jun 21, 2016
    0
    I paid to back this game, as of right now I'm one of the last individuals on the planet to have access to it. After 4 million dollars, three delays and, countless bouts of grief from the company the game finally gets released looking nothing like the original concept art. Backers were promised their codes on the 18th three days before launch. The 18th rolls around, and we get no codes andI paid to back this game, as of right now I'm one of the last individuals on the planet to have access to it. After 4 million dollars, three delays and, countless bouts of grief from the company the game finally gets released looking nothing like the original concept art. Backers were promised their codes on the 18th three days before launch. The 18th rolls around, and we get no codes and no word from comcept, at midnight on the 21st (release day) we get our codes, at the time of posting this half of them don't work, there are multiple reports of save bugs and crashes the game looks like garbage and the audio is horrific.

    Complaining on the official forums has had my comments moderated and censored, inafune has given no comment short of telling a stream "it's better than nothing".

    Do Not Buy This Game.
    Expand
  25. Jun 22, 2016
    10
    Were you born in the 80's? Do you remember a time before people could inexplicably jump a second time in mid-air? Do you remember a time when you ran out of lives you actually had to start the level over? Do you remember when good guys were named Light, White, or Goodman, and bad guys had the moniker Dark, Black, or Whiley? If you answered yes to any of these, then this game is for you.Were you born in the 80's? Do you remember a time before people could inexplicably jump a second time in mid-air? Do you remember a time when you ran out of lives you actually had to start the level over? Do you remember when good guys were named Light, White, or Goodman, and bad guys had the moniker Dark, Black, or Whiley? If you answered yes to any of these, then this game is for you. This game is essentially the first mega-man, with all its cheese and frustration lovingly intact. This game harkens back to a simpler time, while still bringing a few new tricks to the table. It is hard as nails and requires you to both think ahead and be fast on your feet. Expand
  26. Jul 22, 2016
    1
    Will never support anything on Kickstarter again after this Farce... After all the delays, the game released is nothing like a 'spiritual successor' to Megaman in terms of gameplay or graphics; only the artstyle is slightly similar, and only because the Inafune was on board were they able to rip that off...
    All in all, save your money, and don't buy/support anything unless you get good in
    Will never support anything on Kickstarter again after this Farce... After all the delays, the game released is nothing like a 'spiritual successor' to Megaman in terms of gameplay or graphics; only the artstyle is slightly similar, and only because the Inafune was on board were they able to rip that off...
    All in all, save your money, and don't buy/support anything unless you get good in your hands immediately.
    Expand
  27. Jun 26, 2016
    10
    i don't know what people are expecting out of a 2d game...the wii u version sucked. but i played it trough on ps4 and had a blast. to be honest the game could of went with out the stupid voice acting. it's hard, challenging, and i got better every time i died. i found myself feeling as frustrated as i was playing mega man 1 2 3 4 5 6 7 8 9. games are made to challenge you, this did exactlyi don't know what people are expecting out of a 2d game...the wii u version sucked. but i played it trough on ps4 and had a blast. to be honest the game could of went with out the stupid voice acting. it's hard, challenging, and i got better every time i died. i found myself feeling as frustrated as i was playing mega man 1 2 3 4 5 6 7 8 9. games are made to challenge you, this did exactly that. everyone loves games like dark souls, and those are hard, i don't understand why this can't be the same...i loved it. once i found a grove in what level to go with first i stuck to it till i passed it. i wasn't acing all the levels, i was making it trough better and better. it felt like a mega man x title with new. it got delayed because inafune had this insane idea that online play was necessary to this title but it would of done perfectly with out. everyone needs to get their heads out of their asses. this isn't a block buster insane graphics, if you look into what kickstarter is 4 million $ isn't much kickstarter takes upwards of 30% of your funding.... Expand
  28. Jun 22, 2016
    8
    Sin ver en lo que se gasto en el kickstarter, el juego es bueno, adictivo y entretenido, música regular, me parece que sufre una injusta calificación en la pagina aunque es obvio que esta muy lejos de ser un megaman, el diseño de los niveles no son tan coloridos y la jugabilidad termina chocando un poco. Pienso que merece una oportunidad y ojala haya una secuela.
  29. Jun 22, 2016
    8
    This has gotten a lot of bad press, but I got out of it exactly what I was expecting. A new megaman game. The controls are tight, the levels fun and the bosses interesting and fairly smart. People can nerd-rage all they want, but they delivered exactly what they they promised, even if it took them a while.
  30. Jun 21, 2016
    0
    I am crying like an anime fan on prom night after playing this game. Why did I even back this abomination? Deep Silver is on a row with releasing mediocre game after Homefront: The Revolution and Mighty No. 9 joins their lineup. This is not the Mega Man game we want. It is bland and boring. Should have used my money to back Yooka-Laylee or Bloodstrained instead.
Metascore
52

Mixed or average reviews - based on 64 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 64
  2. Negative: 20 out of 64
  1. Dec 1, 2016
    40
    It's so pervasively dull. Where other prominent throwbacks have recaptured the beating heart of the games that inspired them, Mighty No. 9’s familiar pieces are thrown together without a driving vision. Hopefully the super fighting robot’s next successor is more worthy.
  2. CD-Action
    Sep 17, 2016
    30
    Here’s an idea: let’s just try to forget this ever happened. [09/2016, p.60]
  3. Edge Magazine
    Aug 26, 2016
    40
    This is very much Inafune by numbers, a Mega Man game in all but name, and not a particularly good one. [Issue#296, p.118]