Prey: Mooncrash Image
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75

Generally favorable reviews - based on 16 Critic Reviews What's this?

User Score
6.8

Mixed or average reviews- based on 100 Ratings

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  • Summary: Fight overwhelming odds to escape a secret TranStar moon base where the enemies you encounter, the hazards you face, the goals you complete, and the loot you collect are different each time you play. With changing environments as dangerous as they are dynamic, the Mooncrash campaign for PreyFight overwhelming odds to escape a secret TranStar moon base where the enemies you encounter, the hazards you face, the goals you complete, and the loot you collect are different each time you play. With changing environments as dangerous as they are dynamic, the Mooncrash campaign for Prey will offer a fun, infinitely replayable challenge to test even the most skilled players. Expand

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Prey: Mooncrash - Official Announcement Trailer | E3 2018
Score distribution:
  1. Positive: 12 out of 16
  2. Negative: 0 out of 16
  1. Jul 5, 2018
    91
    Prey: Mooncrash melds Arkane's excellent immersive sim playground with the challenge of a roguelike that gives players a good excuse to dive back into what made Prey so fun.
  2. Jun 27, 2018
    82
    There's no doubt, Mooncrash is a must play for anyone who enjoyed Prey. But it's also a must play for any fan of roguelike games.
  3. Jun 21, 2018
    80
    Mooncrash’s amazing level-design and its fascinating writing, combined with its rogue-lite mechanics makes it a special game, but we’d have liked it to push its own ideas even further. Then, it would have reached greatness.
  4. Jul 9, 2018
    80
    Prey Mooncrash is a lot of fun for those that like challenging gameplay where you are limited in resources and have to think a bunch on the fly with limited time, but the DLC is not for everybody. If you're the type of player that likes to take your time, the timer will likely drive you nuts and there is no way to turn it off. Either way, Mooncrash offers a lot of replay value in its ever-changing maps and it's an overall very fun DLC to mess around with.
  5. Jun 18, 2018
    75
    Good, but not great.
  6. Jul 13, 2018
    70
    Addition to Prey is decorated with fresh mechanics and an interesting change in the overall pace, but some of the positives of the original have also been sacrificed. In particular, exploration of the environment, atmosphere build-up and the possibility of slow approach. Mooncrash is still worth playing, thanks to the catchy rogue-lite system, meaningful storyline and great music and sound.
  7. Jun 20, 2018
    60
    For us, and for anyone who thinks exploration of these worlds is the main reason to play games like Bioshock and that Prey was at its worst when it forced you to go back through previous locations - Prey: Mooncrash is hugely disappointing.

See all 17 Critic Reviews

Score distribution:
  1. Positive: 12 out of 24
  2. Negative: 7 out of 24
  1. Dec 5, 2018
    10
    This is the best DLC, I've ever played. Ever. It's also the one DLC that deviates most from the base game. Mooncrash changes things up so muchThis is the best DLC, I've ever played. Ever. It's also the one DLC that deviates most from the base game. Mooncrash changes things up so much that the game switches genres. The latter is what makes this DLC a bit difficult to recommend. If you enjoyed the base game, there's no 100% guarantee you will enjoy Mooncrash. And vice versa.

    The base game discouraged rushing and rewarded careful exploration. This DLC reverses that. You're always on a timer and you might want to not read every email (at least not right away), not explore every nook and cranny (at least not right away) and not fight every enemy (at least not with every protagonist). But don't worry about dying either! Death is a minor setback. The simulation will simply start over. Mooncrash is a roguelite i.e. every bit of progress you make carries over to your next run. The simulation has more than one protagonist too. You will - eventually - play all of them consecutively. They're all more specialized than the protagonist from the base game. None of them will become good at everything but they all have theirs specific strengths and more importantly: They complement each other.

    Mooncrash feels like the next evolution of the immersive sim genre and I do hope there's a lot more where this came from!
    Expand
  2. Jun 25, 2018
    10
    One of the best games every made it inspired by the 90 fps system shock half-life and with impressive graphics and game design like bioshockOne of the best games every made it inspired by the 90 fps system shock half-life and with impressive graphics and game design like bioshock it’s a modern classic a with Innovative game play haven’t seen in years it’s a real must play Expand
  3. Jun 16, 2018
    10
    A true gem of a DLC. The location is actually really big. A crater surrounded with 3 bases. Each of the base has 3 to 4 levels full of rooms.A true gem of a DLC. The location is actually really big. A crater surrounded with 3 bases. Each of the base has 3 to 4 levels full of rooms. As in the original game, it's full of environmental storytelling, email to read, etc.

    At first sight, it might seem story, or randomness, are not going to be too important. But elements are in fact being brought one by one. It's extremely rich, and the more you play it the more you get addicted. The narration is amazing: each character brings his own story. And they all cross path. It's a very interesting format of non-linear storytelling. Little by little you start to know everyone on the station, and it becomes very deep. Of course there is also a strong link with Talos I, and you learn some very interesting things on the original station.

    What can I say more. The gameplay is brilliant. As in Prey it's full of option. Each character pushes you in a certain way, which grants good variety. On top of it, the random generation brings you plenty of stressful situation when you need to improvise. And the clever design of all the elements that interact together makes you go through unique and quite amazing playthrough.

    Finally the timer. It seems to be the thing that some people blocked on. I think it should not be misunderstood. The timer is an interesting mechanic, that should not stress players in rushing. There is no need for rush at all. You can still read emails, take time to admire the landscape. The timer is just an interesting mechanic of ressources management. You can craft some elements to reduce the level of corruption. So you make your own choices, if you want to take risks but full of equipment, or less equipment, and with less ennemies.

    Entirely worth 20 USDs.
    Expand
  4. Apr 6, 2020
    7
    "Run, Forest, run!" (c)
    I do not want to say that the game (DLC) is bad ... but it, unfortunately, is not good too. The main story, divided
    "Run, Forest, run!" (c)
    I do not want to say that the game (DLC) is bad ... but it, unfortunately, is not good too. The main story, divided into five different small runs of different crew members of the lunar base in the form of simulations, is an interesting solution that greatly diversifies the fact that the lunar base is not very large. But since the very first game since 2000 I hate running against the clock. I admit that in some places and moments it is very suitable there or there, in the form of a trap or time to recover from the poison ... but when the whole game is on the timer ... and this timer goes fast enough ... and with every wave, enemies are re-spawn and become more difficult ... It becomes a disgusting decision.
    The game becomes not a Prey, that I loved very much. Yes, in the end you are "with all your power" and remember locations, and have "coins" to get many "time dilation items", but still, (1) you have to buy them a lot for comfort exploration of "game World" and (2) This is still only after the middle-game, and for many players it will be at the end. This "time dilation items" are not an excuse for bad mechanics that was done here. Such idea would be normal, maybe, as something opposite, but for DLC to a "measured study and viscous stress" game... it's a failure.
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  5. Jan 22, 2021
    5
    Not what I expected. The base game is amazing but DLC seems not being worthy getting.
  6. Jan 20, 2021
    4
    Kind of wish I could suggest this, but I never would. In theory, it was a nice idea, to give you a chance to prove yourself with differentKind of wish I could suggest this, but I never would. In theory, it was a nice idea, to give you a chance to prove yourself with different play styles and get to each different goal. However it just doesn't do it chief. One aspect of game design I always hated, was to reward players who are good with an easier game, and to punish bad players with a harder game. So if you are good you will find all the secrets of a game, get the special bonus power ups you only get for being super good, etc. In this game it comes in the form of a game timer. Do you want to get the hang of things, explore, and think of a good way to play? Too bad, this is a mad dash towards the objective chevron. After I realized that there after each character, the world stays the same, I thought I could leave useful things for my future runs, but there is no time for that. Do you like stealth? There is no time for methodical and avoidant or sneaky game play.

    I am not really upset because I got the game at such a good price, but it just wasn't anything like what you would hope it could be. If this game were a corridor on rails type thing, I would be okay. It works for Time Crisis for a reason. However this game gives you an open world to romp in, but punishes you for exploring it. It makes me think of zelda Majora's Mask and how that game actually drives you to focus on your task by giving you a very clear path before each reset. However it always gave you time, and even more you could slow it. Not here. It really sucks because this game has such an arcade style feel, but instead of giving challenge in a good way, it scuffs it, and uses the worst aspect of the arcade, which is trying to make you lose faster to get more money from you. But there are no quarters here to pop in a machine. Just the remnants of a stupid system. Why not give players an option? Like by putting a difficulty multiplier in that you can turn up to give bonus points? Why not also give points for restricting your own actions? Like another modifier that makes it so you can't use ability upgrades? This way a good player can rack up points faster, but a newer or more slow paced player can take their time, maybe doing a couple runs before getting the amount of points they need while giving each player the experience they would desire! A missed opportunity. Then on top of that you realize the game was made around the concept of exploration and story first, and combat second. So why didn't they improve the combat? Why not give us more weapons, and make the gunplay less clunky? There are a lot of things that should have been done different to get across what they wanted. However it was clearly just a lame attempt to smash one gameplay idea into an already finished game system that it was not compatible with. Shame really, because the replayability of this could have be great. Instead it just put me off trying to figure it out any further due to conflicts in gameplay.

    So is it worth it? Eh, if you get it bundled on sale, why not pay $1 more and see if you like it? But I think even people who like the arcade idea of this game will find the actual core movement and gunplay subpar for the idea too. So this game really isn't for anyone unless they can put up with a great game and a great idea making each other somewhat mediocre.
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  7. Jul 27, 2023
    0
    Godawful. You have to beat the same level probably 50 times to 'win' so you collect incrementally better weapons and abilities each run so youGodawful. You have to beat the same level probably 50 times to 'win' so you collect incrementally better weapons and abilities each run so you can.. wait for it.. clear the level slightly faster. The point of roguelikes is diversity of experience, diversity of enemies and diversity of environments, this fails on all 3 criteria, there is no story to give it a 1. Just skip and play better roguelikes or the base game if you want actual Prey experience. Expand

See all 24 User Reviews