User Score
6.8

Mixed or average reviews- based on 100 Ratings

User score distribution:
  1. Positive: 63 out of 100
  2. Negative: 26 out of 100

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  1. Jan 22, 2021
    5
    Not what I expected. The base game is amazing but DLC seems not being worthy getting.
  2. Apr 6, 2020
    7
    "Run, Forest, run!" (c)
    I do not want to say that the game (DLC) is bad ... but it, unfortunately, is not good too. The main story, divided into five different small runs of different crew members of the lunar base in the form of simulations, is an interesting solution that greatly diversifies the fact that the lunar base is not very large. But since the very first game since 2000 I hate
    "Run, Forest, run!" (c)
    I do not want to say that the game (DLC) is bad ... but it, unfortunately, is not good too. The main story, divided into five different small runs of different crew members of the lunar base in the form of simulations, is an interesting solution that greatly diversifies the fact that the lunar base is not very large. But since the very first game since 2000 I hate running against the clock. I admit that in some places and moments it is very suitable there or there, in the form of a trap or time to recover from the poison ... but when the whole game is on the timer ... and this timer goes fast enough ... and with every wave, enemies are re-spawn and become more difficult ... It becomes a disgusting decision.
    The game becomes not a Prey, that I loved very much. Yes, in the end you are "with all your power" and remember locations, and have "coins" to get many "time dilation items", but still, (1) you have to buy them a lot for comfort exploration of "game World" and (2) This is still only after the middle-game, and for many players it will be at the end. This "time dilation items" are not an excuse for bad mechanics that was done here. Such idea would be normal, maybe, as something opposite, but for DLC to a "measured study and viscous stress" game... it's a failure.
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  3. Dec 2, 2020
    5
    The main game was enjoyable and immersive.

    The Mooncrash DLC is quite bad. It starts off seeming like it would be great, but it gets progressively worse, and super grindy. I liked the "no saves" aspect that made it seem more real and immersive. I played the main game without using any alien powers, and it seemed like this DLC was going to give you the opportunity to fight a bunch of
    The main game was enjoyable and immersive.

    The Mooncrash DLC is quite bad. It starts off seeming like it would be great, but it gets progressively worse, and super grindy. I liked the "no saves" aspect that made it seem more real and immersive. I played the main game without using any alien powers, and it seemed like this DLC was going to give you the opportunity to fight a bunch of enemies with the powers, but you have to grind out lots of repetitive stuff to do so.

    You need a very good memory to remember where everything was, and what you have or haven't done on X run.
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  4. May 29, 2021
    7
    Я не знаю, зачем они так намудрили с длс, но его не прошел потому что надоело. Надоело постоянно следить за сраным таймером, надоело бегать по бесчисленным лабиринтам, надоело драться со спавнящимися более сильными версиями обычных тифонов после очередной порчи данных, надоело возвращаться в те же локации и муторно зачищать их заново, чтобы выбраться за разных людей, на которых вообщеЯ не знаю, зачем они так намудрили с длс, но его не прошел потому что надоело. Надоело постоянно следить за сраным таймером, надоело бегать по бесчисленным лабиринтам, надоело драться со спавнящимися более сильными версиями обычных тифонов после очередной порчи данных, надоело возвращаться в те же локации и муторно зачищать их заново, чтобы выбраться за разных людей, на которых вообще плевать. То, что нравилось в оригинальной игре, здесь только бесит. Жаль, что не сделали простое приключение в духе оригинала, без всех этих дурацких симуляций. Expand
  5. Dec 7, 2022
    6
    TL;DR: Tangentially-related story to the events of the first game, non-linear gameplay, and odd mechanics make this an enjoyable experience, albiet not one I'd recommend unless you really enjoyed the base game.

    In Mooncrash, you play the role of some guy working for a rival corporation to the one your main character from the base game works for, and you use the super future tech and a
    TL;DR: Tangentially-related story to the events of the first game, non-linear gameplay, and odd mechanics make this an enjoyable experience, albiet not one I'd recommend unless you really enjoyed the base game.

    In Mooncrash, you play the role of some guy working for a rival corporation to the one your main character from the base game works for, and you use the super future tech and a black box recording to relive the experiences of 5 people who were on the moon when the events of the base game take place. (NOTE: The base game does NOT take place on said moon, so it's not the same location being reused.) You start with only one "scenario" unlocked, and completing specific objectives will slowly unlock the other 4. You are meant to replay these scenarios over and over, so a roguelike element was introduced to change up what enemies and environmental difficulties you'd face. Playing well nets you points you can use to equip your characters in better gear before each attempt. It essentially turns Prey into a roguelike dungeon crawler: multiple characters to play as, multiple objectives to hit, all of them trying to get off the moon alive. This can make the game feel a little repetitive, since the actual layout of the moonbase never changes, only which paths through it you may traverse.

    Another gripe I have is that I found the map very difficult to navigate. Your objective may have you needing to go to one area of the base, but the way to get there has been disabled by the RNG for your run, and you can't remember the long way to get there, and you spend forever trying to figure out how to get there. Considering the base layout is more or less circular, there are always 2 or more ways to reach any given area, but the wayfinder doesn't do a great job of helping you find the way that is actually available. Then in later scenarios, the game starts throwing in this "corruption" meter that basically acts as a time limit for you to complete the scenarios. This means I spent a lot of time rushing around trying to beat the clock and desperately trying to find my way somewhere.

    Overall, I had fun with the DLC, but unlike the base game, I see little reason to go back and play it again.
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Metascore
75

Generally favorable reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 16
  2. Negative: 0 out of 16
  1. LEVEL (Czech Republic)
    Dec 31, 2018
    60
    A solid expansion which moves the game in a direction that won´t be for everyone. If you enjoyed fighting and overcoming obstacles by itself in the original Prey, then you will also enjoy the challenge offered by repeatedly passing through the lunar base. [Issue#288]
  2. CD-Action
    Sep 27, 2018
    80
    One of the fullest and most clever realization of the DLC concept I have ever encountered. Instead of lazily rearranging old bricks Mooncrash takes familiar elements and really squeezes new quality out of them. [08/2018, p.82]
  3. Jul 13, 2018
    70
    Addition to Prey is decorated with fresh mechanics and an interesting change in the overall pace, but some of the positives of the original have also been sacrificed. In particular, exploration of the environment, atmosphere build-up and the possibility of slow approach. Mooncrash is still worth playing, thanks to the catchy rogue-lite system, meaningful storyline and great music and sound.