Metascore
75

Generally favorable reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 16
  2. Negative: 0 out of 16
  1. Jul 5, 2018
    91
    Prey: Mooncrash melds Arkane's excellent immersive sim playground with the challenge of a roguelike that gives players a good excuse to dive back into what made Prey so fun.
  2. Jun 22, 2018
    88
    Arkane Studios offers a very well crafted roguelite experiment, although repetitive on long distance, with some small but forgivable weakness.
  3. Jun 27, 2018
    82
    There's no doubt, Mooncrash is a must play for anyone who enjoyed Prey. But it's also a must play for any fan of roguelike games.
  4. CD-Action
    Sep 27, 2018
    80
    One of the fullest and most clever realization of the DLC concept I have ever encountered. Instead of lazily rearranging old bricks Mooncrash takes familiar elements and really squeezes new quality out of them. [08/2018, p.82]
  5. Jul 9, 2018
    80
    Prey Mooncrash is a lot of fun for those that like challenging gameplay where you are limited in resources and have to think a bunch on the fly with limited time, but the DLC is not for everybody. If you're the type of player that likes to take your time, the timer will likely drive you nuts and there is no way to turn it off. Either way, Mooncrash offers a lot of replay value in its ever-changing maps and it's an overall very fun DLC to mess around with.
  6. Jun 29, 2018
    80
    An interesting attempt to blend roguelite elements within a narrative and a welcome return to Prey’s quirky alien world. It won’t be for everyone but it’s a satisfying, fun and challenging experience for fans of one of last year’s best games.
  7. Jun 29, 2018
    80
    Mooncrash is a great and original DLC that expands a great game.
  8. Jun 25, 2018
    80
    Prey: Mooncrash has deep mechanics and offers a great content generation system. It's a great DLC to play, but if you want more story missions, you shouldn't expect much from it.
  9. Jun 21, 2018
    80
    Mooncrash’s amazing level-design and its fascinating writing, combined with its rogue-lite mechanics makes it a special game, but we’d have liked it to push its own ideas even further. Then, it would have reached greatness.
  10. Jun 26, 2018
    77
    Prey: Mooncrash is a well-crafted DLC which focuses on battles, resource management, and roguelike experience. However, this DLC might be too difficult to persuade players who only expect a thrilling story to continue playing it.
  11. Jun 18, 2018
    75
    Good, but not great.
  12. Jun 13, 2018
    75
    The Prey-Roguelite is well made and uses an interesting design, but the main game set the bar clearly too high for the DLC.
  13. Jul 13, 2018
    70
    Addition to Prey is decorated with fresh mechanics and an interesting change in the overall pace, but some of the positives of the original have also been sacrificed. In particular, exploration of the environment, atmosphere build-up and the possibility of slow approach. Mooncrash is still worth playing, thanks to the catchy rogue-lite system, meaningful storyline and great music and sound.
  14. Jul 10, 2018
    70
    Mooncrash feels like it was never intended for everyone to enjoy—instead it reaches out to a certain type of Prey player that will appreciate its systems in a purer form. For me, the slow progression holds it back a bit, but this is an innovative expansion that still captures much of what I enjoyed about the base game.
  15. LEVEL (Czech Republic)
    Dec 31, 2018
    60
    A solid expansion which moves the game in a direction that won´t be for everyone. If you enjoyed fighting and overcoming obstacles by itself in the original Prey, then you will also enjoy the challenge offered by repeatedly passing through the lunar base. [Issue#288]
  16. Jun 20, 2018
    60
    For us, and for anyone who thinks exploration of these worlds is the main reason to play games like Bioshock and that Prey was at its worst when it forced you to go back through previous locations - Prey: Mooncrash is hugely disappointing.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.
  1. Mooncrash is an enormous paddling pool compared to Prey’s Olympic swimming pool. There’s none of the depth, but it’s a heck of a good time to splash around in.
User Score
6.8

Mixed or average reviews- based on 100 Ratings

User score distribution:
  1. Positive: 63 out of 100
  2. Negative: 26 out of 100
  1. Jun 14, 2018
    4
    There is no story.
    Only 4 small locations.
    You must complete the game in a limited time! There is no way to explore the world well, because
    There is no story.
    Only 4 small locations.
    You must complete the game in a limited time!
    There is no way to explore the world well, because time is limited.
    After the second pass, it becomes boring (you need to go 5 times).
    Boring and monotonous game.
    Full Review »
  2. Jun 16, 2018
    10
    A true gem of a DLC. The location is actually really big. A crater surrounded with 3 bases. Each of the base has 3 to 4 levels full of rooms.A true gem of a DLC. The location is actually really big. A crater surrounded with 3 bases. Each of the base has 3 to 4 levels full of rooms. As in the original game, it's full of environmental storytelling, email to read, etc.

    At first sight, it might seem story, or randomness, are not going to be too important. But elements are in fact being brought one by one. It's extremely rich, and the more you play it the more you get addicted. The narration is amazing: each character brings his own story. And they all cross path. It's a very interesting format of non-linear storytelling. Little by little you start to know everyone on the station, and it becomes very deep. Of course there is also a strong link with Talos I, and you learn some very interesting things on the original station.

    What can I say more. The gameplay is brilliant. As in Prey it's full of option. Each character pushes you in a certain way, which grants good variety. On top of it, the random generation brings you plenty of stressful situation when you need to improvise. And the clever design of all the elements that interact together makes you go through unique and quite amazing playthrough.

    Finally the timer. It seems to be the thing that some people blocked on. I think it should not be misunderstood. The timer is an interesting mechanic, that should not stress players in rushing. There is no need for rush at all. You can still read emails, take time to admire the landscape. The timer is just an interesting mechanic of ressources management. You can craft some elements to reduce the level of corruption. So you make your own choices, if you want to take risks but full of equipment, or less equipment, and with less ennemies.

    Entirely worth 20 USDs.
    Full Review »
  3. Jun 21, 2018
    3
    That's not a prey i liked so much... just repetitive gameplay riped off the main game... No story, no exploration...