User Score
6.8

Mixed or average reviews- based on 100 Ratings

User score distribution:
  1. Positive: 63 out of 100
  2. Negative: 26 out of 100

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  1. Mar 1, 2021
    0
    This is a truly terrible expansion, one of the worst gaming experiences I have ever had in my life. It is a horrifying violation of everything that Arkane used to stand for. There is no story: it is boring and pointless. There is no freedom of choice: the roguelike element makes it unplayable. Please, do yourself a favour and avoid this at all costs. Do not get this even if they are givingThis is a truly terrible expansion, one of the worst gaming experiences I have ever had in my life. It is a horrifying violation of everything that Arkane used to stand for. There is no story: it is boring and pointless. There is no freedom of choice: the roguelike element makes it unplayable. Please, do yourself a favour and avoid this at all costs. Do not get this even if they are giving it away for free. Expand
  2. May 10, 2022
    0
    This looks like it's just a challenge mode.
    Doesn't seem to add too much to the story.
    Also -1 for "muh diversity".
  3. Jan 20, 2021
    4
    Kind of wish I could suggest this, but I never would. In theory, it was a nice idea, to give you a chance to prove yourself with different play styles and get to each different goal. However it just doesn't do it chief. One aspect of game design I always hated, was to reward players who are good with an easier game, and to punish bad players with a harder game. So if you are good you willKind of wish I could suggest this, but I never would. In theory, it was a nice idea, to give you a chance to prove yourself with different play styles and get to each different goal. However it just doesn't do it chief. One aspect of game design I always hated, was to reward players who are good with an easier game, and to punish bad players with a harder game. So if you are good you will find all the secrets of a game, get the special bonus power ups you only get for being super good, etc. In this game it comes in the form of a game timer. Do you want to get the hang of things, explore, and think of a good way to play? Too bad, this is a mad dash towards the objective chevron. After I realized that there after each character, the world stays the same, I thought I could leave useful things for my future runs, but there is no time for that. Do you like stealth? There is no time for methodical and avoidant or sneaky game play.

    I am not really upset because I got the game at such a good price, but it just wasn't anything like what you would hope it could be. If this game were a corridor on rails type thing, I would be okay. It works for Time Crisis for a reason. However this game gives you an open world to romp in, but punishes you for exploring it. It makes me think of zelda Majora's Mask and how that game actually drives you to focus on your task by giving you a very clear path before each reset. However it always gave you time, and even more you could slow it. Not here. It really sucks because this game has such an arcade style feel, but instead of giving challenge in a good way, it scuffs it, and uses the worst aspect of the arcade, which is trying to make you lose faster to get more money from you. But there are no quarters here to pop in a machine. Just the remnants of a stupid system. Why not give players an option? Like by putting a difficulty multiplier in that you can turn up to give bonus points? Why not also give points for restricting your own actions? Like another modifier that makes it so you can't use ability upgrades? This way a good player can rack up points faster, but a newer or more slow paced player can take their time, maybe doing a couple runs before getting the amount of points they need while giving each player the experience they would desire! A missed opportunity. Then on top of that you realize the game was made around the concept of exploration and story first, and combat second. So why didn't they improve the combat? Why not give us more weapons, and make the gunplay less clunky? There are a lot of things that should have been done different to get across what they wanted. However it was clearly just a lame attempt to smash one gameplay idea into an already finished game system that it was not compatible with. Shame really, because the replayability of this could have be great. Instead it just put me off trying to figure it out any further due to conflicts in gameplay.

    So is it worth it? Eh, if you get it bundled on sale, why not pay $1 more and see if you like it? But I think even people who like the arcade idea of this game will find the actual core movement and gunplay subpar for the idea too. So this game really isn't for anyone unless they can put up with a great game and a great idea making each other somewhat mediocre.
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  4. Jun 14, 2018
    4
    There is no story.
    Only 4 small locations.
    You must complete the game in a limited time!
    There is no way to explore the world well, because time is limited.
    After the second pass, it becomes boring (you need to go 5 times).
    Boring and monotonous game.
  5. Apr 4, 2023
    0
    Infuriating, boring and just plain stupid. What a waste of time effort and energy by the devs. How to make an average game into total garbage.
  6. Jun 21, 2018
    3
    That's not a prey i liked so much... just repetitive gameplay riped off the main game... No story, no exploration...
  7. Jul 27, 2023
    0
    Godawful. You have to beat the same level probably 50 times to 'win' so you collect incrementally better weapons and abilities each run so you can.. wait for it.. clear the level slightly faster. The point of roguelikes is diversity of experience, diversity of enemies and diversity of environments, this fails on all 3 criteria, there is no story to give it a 1. Just skip and play betterGodawful. You have to beat the same level probably 50 times to 'win' so you collect incrementally better weapons and abilities each run so you can.. wait for it.. clear the level slightly faster. The point of roguelikes is diversity of experience, diversity of enemies and diversity of environments, this fails on all 3 criteria, there is no story to give it a 1. Just skip and play better roguelikes or the base game if you want actual Prey experience. Expand
Metascore
75

Generally favorable reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 16
  2. Negative: 0 out of 16
  1. LEVEL (Czech Republic)
    Dec 31, 2018
    60
    A solid expansion which moves the game in a direction that won´t be for everyone. If you enjoyed fighting and overcoming obstacles by itself in the original Prey, then you will also enjoy the challenge offered by repeatedly passing through the lunar base. [Issue#288]
  2. CD-Action
    Sep 27, 2018
    80
    One of the fullest and most clever realization of the DLC concept I have ever encountered. Instead of lazily rearranging old bricks Mooncrash takes familiar elements and really squeezes new quality out of them. [08/2018, p.82]
  3. Jul 13, 2018
    70
    Addition to Prey is decorated with fresh mechanics and an interesting change in the overall pace, but some of the positives of the original have also been sacrificed. In particular, exploration of the environment, atmosphere build-up and the possibility of slow approach. Mooncrash is still worth playing, thanks to the catchy rogue-lite system, meaningful storyline and great music and sound.