User Score
6.8

Mixed or average reviews- based on 100 Ratings

User score distribution:
  1. Positive: 63 out of 100
  2. Negative: 26 out of 100

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  1. Jun 16, 2018
    10
    A true gem of a DLC. The location is actually really big. A crater surrounded with 3 bases. Each of the base has 3 to 4 levels full of rooms. As in the original game, it's full of environmental storytelling, email to read, etc.

    At first sight, it might seem story, or randomness, are not going to be too important. But elements are in fact being brought one by one. It's extremely rich,
    A true gem of a DLC. The location is actually really big. A crater surrounded with 3 bases. Each of the base has 3 to 4 levels full of rooms. As in the original game, it's full of environmental storytelling, email to read, etc.

    At first sight, it might seem story, or randomness, are not going to be too important. But elements are in fact being brought one by one. It's extremely rich, and the more you play it the more you get addicted. The narration is amazing: each character brings his own story. And they all cross path. It's a very interesting format of non-linear storytelling. Little by little you start to know everyone on the station, and it becomes very deep. Of course there is also a strong link with Talos I, and you learn some very interesting things on the original station.

    What can I say more. The gameplay is brilliant. As in Prey it's full of option. Each character pushes you in a certain way, which grants good variety. On top of it, the random generation brings you plenty of stressful situation when you need to improvise. And the clever design of all the elements that interact together makes you go through unique and quite amazing playthrough.

    Finally the timer. It seems to be the thing that some people blocked on. I think it should not be misunderstood. The timer is an interesting mechanic, that should not stress players in rushing. There is no need for rush at all. You can still read emails, take time to admire the landscape. The timer is just an interesting mechanic of ressources management. You can craft some elements to reduce the level of corruption. So you make your own choices, if you want to take risks but full of equipment, or less equipment, and with less ennemies.

    Entirely worth 20 USDs.
    Expand
  2. Jun 22, 2018
    10
    People who say there is nothing to explore are paying to much attention to the timer. The DLC tells you, you will die a lot, the point is to explore, find the fastest way to escape and get the locations of items, do bounties with each simulation.

    It is an amazing DLC. Stop putting so much into the timer and corruption levels. Explore. On your final run, then rush cause you'll have
    People who say there is nothing to explore are paying to much attention to the timer. The DLC tells you, you will die a lot, the point is to explore, find the fastest way to escape and get the locations of items, do bounties with each simulation.

    It is an amazing DLC. Stop putting so much into the timer and corruption levels. Explore. On your final run, then rush cause you'll have figured out the best routes and where all the helpful items are located.
    Expand
  3. Aug 4, 2018
    10
    Not sure why the low user score but this DLC is awesome! there's replay value, story for every character you play and scaling difficulty which depends on how fast you play! Highly recommend it.
  4. Nov 28, 2018
    8
    This seems to be one of the few roguelike games out there that actually understands progression, and how to keep the game interesting between playthroughs, rather than the standard "We didn't know how to make the game longer, so we slapped on a permadeath system and now it's a roguelike" attitude a lot of indie games have,

    Which is made even more surprising when this is done by a big
    This seems to be one of the few roguelike games out there that actually understands progression, and how to keep the game interesting between playthroughs, rather than the standard "We didn't know how to make the game longer, so we slapped on a permadeath system and now it's a roguelike" attitude a lot of indie games have,

    Which is made even more surprising when this is done by a big studio, who had to follow up a legendary game.

    Check this out. Seriously.
    Expand
  5. Jun 26, 2018
    8
    During their E3 Showcase, Bethesda announced that PREY would be getting a free update with new features as well as a paid DLC called MoonCrash. The DLC was released shortly after the showcase and while covering E3, I got to play a level of the new content which was very engaging.
    I have been playing the full DLC for a while now and have to say it is engaging and streamlines the PREY
    During their E3 Showcase, Bethesda announced that PREY would be getting a free update with new features as well as a paid DLC called MoonCrash. The DLC was released shortly after the showcase and while covering E3, I got to play a level of the new content which was very engaging.
    I have been playing the full DLC for a while now and have to say it is engaging and streamlines the PREY experience into smaller runs without compromising the experience and challenge.
    Playing as an operator who must remotely control five different characters, players will be tasked with escaping the base through a variety of means and surviving the Mimics who infest the base. Players will gain points for various tasks and defeating enemies, and they can use those points to buy gear to start each level. While there are opportunities to get new weapons, ammunition, and other gear on the levels, the smaller gameplay area makes planning ahead key as you do not have a massive space station to run through this time around.

    The goal is to get all five players out without dying but this is not as easy as it sounds as the maps change over time. I managed to get two players out and while getting a third to a goal, I discovered that a staircase I needed to get to my objective was now destroyed and high level creatures were now guarding the area.

    Adding to the challenge is a corruption feature which can cause your weapons and gear to malfunction. Imagine having a pistol with plenty of ammunition and the gun becomes corrupted. Instead of being able to quickly unload a clip into an enemy, you are forced to fire a single shot and then do a clear and load action before you can fire another shot. In the time you used to fire multiple shots, you can now fire two shots which does not help when faced with some of the baddies in the game.

    Although set in a Lunar Base, players will recognize items from the prior game such as Mods, food, crafting items, and such which will greatly help increase the chances of survival.
    The escape options are varied as you can do things like take an Escape Pod, pilot a shuttle, or other creative ways like using a portal or uploading your conscious. However this is not always as easy as it sounds as changing conditions may cause you to rethink your plans. Rushing to a computer terminal may find the stairs gone, trying to use a portal requires a repair that your character is not able to do with their current skill set. One mission required me to locate a Neuromod and program in piloting skills to my character so I could operate the shuttle.

    After using the Escape Pod to get one player to safety, I decided to use another pod to help another character escape after my planned option was no longer viable. I made my way to the pod and as I prepared to launch, learned the unit needed a Navigation Chip which was in another part of the lab and of course; surrounded by all sorts of undesirable enemies.

    MoonCrash does not have the story depth of the original game or the multitude of side quests that players had with the first game. It does give players a challenging and fun experience that does still allow for creative and diverse ways to accomplish their goals.
    The graphics of the game are in keeping with the first game and the sounds of the game do a fantastic job of adding to the immersion.
    MoonCrash is a very enjoyable addition to the game and is a must for fans of the original game.
    4 stars out of
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  6. Jun 25, 2018
    10
    One of the best games every made it inspired by the 90 fps system shock half-life and with impressive graphics and game design like bioshock it’s a modern classic a with Innovative game play haven’t seen in years it’s a real must play
  7. Dec 7, 2019
    9
    A very interesting twist on Prey. A bit confusing and repetitive at first, but it gets very compelling with each bit that you gradually unlock. The areas are also very large and interesting to explore.
  8. Dec 5, 2018
    10
    This is the best DLC, I've ever played. Ever. It's also the one DLC that deviates most from the base game. Mooncrash changes things up so much that the game switches genres. The latter is what makes this DLC a bit difficult to recommend. If you enjoyed the base game, there's no 100% guarantee you will enjoy Mooncrash. And vice versa.

    The base game discouraged rushing and rewarded
    This is the best DLC, I've ever played. Ever. It's also the one DLC that deviates most from the base game. Mooncrash changes things up so much that the game switches genres. The latter is what makes this DLC a bit difficult to recommend. If you enjoyed the base game, there's no 100% guarantee you will enjoy Mooncrash. And vice versa.

    The base game discouraged rushing and rewarded careful exploration. This DLC reverses that. You're always on a timer and you might want to not read every email (at least not right away), not explore every nook and cranny (at least not right away) and not fight every enemy (at least not with every protagonist). But don't worry about dying either! Death is a minor setback. The simulation will simply start over. Mooncrash is a roguelite i.e. every bit of progress you make carries over to your next run. The simulation has more than one protagonist too. You will - eventually - play all of them consecutively. They're all more specialized than the protagonist from the base game. None of them will become good at everything but they all have theirs specific strengths and more importantly: They complement each other.

    Mooncrash feels like the next evolution of the immersive sim genre and I do hope there's a lot more where this came from!
    Expand
  9. Mar 28, 2020
    10
    an ingenious piece of gameplay design
    10/10
    but i guess it's not for everyone
  10. Dec 20, 2018
    10
    This is what a DLC should be. A great game with same spirit of Prey 2017 with roguelike gameplay.
    Mooncrash takes the best parts of the base game and use them to build a highly replayable rogue-lite experince that is as much fun as it is addictive.
  11. Apr 28, 2020
    8
    Prey: Mooncrash es una expansión que realmente expande bastante las horas de juego en el universo de Prey. La misma ambientación y enemigos, pero nuevos escenarios, personajes jugables y ... ¡elementos aleatorios!. Esta expasión es muy rejugable y recomiendo jugarla a todos los que posean Prey.
  12. Feb 7, 2022
    8
    If someone wasn't enough after Prey then this DLC can fill their needs. We have here mostly what we have in the main game - the story of the crew of the station on the moon, the heavy atmosphere and the difficulty of survival. The big difference here is the simulation mechanics. So we'll visit Pytheas Station multiple times, but each playthrough will be completely different.There areIf someone wasn't enough after Prey then this DLC can fill their needs. We have here mostly what we have in the main game - the story of the crew of the station on the moon, the heavy atmosphere and the difficulty of survival. The big difference here is the simulation mechanics. So we'll visit Pytheas Station multiple times, but each playthrough will be completely different.There are several hours of gameplay here. Unfortunately, some people will not like the lack of this freedom or the very mechanics taken out of roguelikes. Expand
Metascore
75

Generally favorable reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 12 out of 16
  2. Negative: 0 out of 16
  1. LEVEL (Czech Republic)
    Dec 31, 2018
    60
    A solid expansion which moves the game in a direction that won´t be for everyone. If you enjoyed fighting and overcoming obstacles by itself in the original Prey, then you will also enjoy the challenge offered by repeatedly passing through the lunar base. [Issue#288]
  2. CD-Action
    Sep 27, 2018
    80
    One of the fullest and most clever realization of the DLC concept I have ever encountered. Instead of lazily rearranging old bricks Mooncrash takes familiar elements and really squeezes new quality out of them. [08/2018, p.82]
  3. Jul 13, 2018
    70
    Addition to Prey is decorated with fresh mechanics and an interesting change in the overall pace, but some of the positives of the original have also been sacrificed. In particular, exploration of the environment, atmosphere build-up and the possibility of slow approach. Mooncrash is still worth playing, thanks to the catchy rogue-lite system, meaningful storyline and great music and sound.