User Score
3.6

Generally unfavorable reviews- based on 187 Ratings

User score distribution:
  1. Positive: 42 out of 187

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  1. Sep 16, 2016
    8
    Mighty # 9 Review from a MegaMan Fan (Megaman 1-10, Megaman X-X6, Megaman BN 1-6, Mega Man Zero 1-4)
    the main robot name is "Beck" he plays most like "Megaman 3" simple canon fire, jump and dash. the whole game is a mix of Megaman 3 & Megaman X.. when u get the other mighty robots after every Stage. for me is Mighty #9, Megaman on steroids, its look really good and Clean, had a fast &
    Mighty # 9 Review from a MegaMan Fan (Megaman 1-10, Megaman X-X6, Megaman BN 1-6, Mega Man Zero 1-4)
    the main robot name is "Beck" he plays most like "Megaman 3" simple canon fire, jump and dash. the whole game is a mix of Megaman 3 & Megaman X.. when u get the other mighty robots after every Stage. for me is Mighty #9, Megaman on steroids, its look really good and Clean, had a fast & good gameplay and its like all other megaman games Very Hard !! Pls set the Sounds efects on 8-bit & Japanese voice, than u will get one of the best Megaman Soundtracks ever!! for me it is not the best megaman but it can hold easy with every other megaman. so i would give this game 80% from 100%. My review is for the Steam Version, i had never Lags or Slowdowns. i run the 32-bit version Full HD, Highest Settings & V-Sync, if had someone problems, try the 64-bit version. a friend of mine had the Wii U version, and he had only one slowdown, in the mighty # 4 stage. for me, the bad reviews are from persons they never was a fan of megaman games and try now 2 manipulate with bad reviews this good megaman game & the independent video game developer Comcept Inc.
    some last words for the graphics. like i said it before, it looks good & clean for a Megaman game, the Details are average, i now most of the reviewers hate the graphics, the fact is, this game will release for 3ds and all other systems and ComCept Inc. try a way 2 let this game look on every system the same and this is for the most others maybe a disappointment. the question is what people really expect ? GTA 5 graphics ? or Metal Gear Solid 5 Graphics ? can it look same on 3ds & pc than ? asks yourselves..
    my pc: gtx 570, FX 8320E, 16GB, win 7 64-bit
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  2. May 8, 2017
    10
    I don't get the negative press and reviews. The game looks great and runs great on a gaming PC. I have an R9 390 paired to a freesync monitor, and the game runs and plays like butter. I just finished it. My son loves watching me play this. The characters are cool, the game has loads of charm, and it's hard in all the right ways. The controls are tight and solid, and the puzzles areI don't get the negative press and reviews. The game looks great and runs great on a gaming PC. I have an R9 390 paired to a freesync monitor, and the game runs and plays like butter. I just finished it. My son loves watching me play this. The characters are cool, the game has loads of charm, and it's hard in all the right ways. The controls are tight and solid, and the puzzles are clever. I had to use almost all of the different forms (suits) to get through the game. There are efficient ways of getting past certain areas/enemies/bosses, then there is also the not-the-best approach which will see you facing considerable resistance, which means you're probably doing it wrong. It works out great. I loved every part of this game and would have loved to see it franchised out into other things like cartoons, movies, action figures, sequels, however, it's a shame the negativity hype train killed all that.

    If you're a gamer that loves good gaming, pick this up. This is a good game. It's even a great one.
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  3. Jun 26, 2016
    10
    Me a lastima :c por eso le pongo 10 y pues es una lastima que sea una caca de juego, pero pos la vida sigue pobresito el juego y los que pagarno por el, estan bien estupidos, les daré calificación grande porque soy chevere. P.D: Puto el que lo lea :3
  4. Dec 29, 2017
    9
    I really enjoyed the difficulty of each level and while I heard the characters weren't fleshed out I really enjoyed each of their quippy dialogues. I played through most of the game on xbox one and got to the final boss. I never played megaman before this but tried the first game afterwards, and I see similar difficulties and well it felt like they had some similar playstyles, but MightyI really enjoyed the difficulty of each level and while I heard the characters weren't fleshed out I really enjoyed each of their quippy dialogues. I played through most of the game on xbox one and got to the final boss. I never played megaman before this but tried the first game afterwards, and I see similar difficulties and well it felt like they had some similar playstyles, but Mighty no. 9 is its own game similar, but very different. Don't play it comparing it to what a Mega Man game is, you won't enjoy it. I enjoyed the challenge of the game, of having to bring the game into the realm of muscle memory succeed in some levels. It felt like if you were good you could get through it in a smooth and fast pace. My favorite part was finding out how the powers could be used in different ways. The challenges and achievements create replayability and adds even more tough goals after completing the story. They aren't easy, but it's fun in a masochistic way to try and complete them all. (I haven't gotten them all yet). Expand
  5. Jun 22, 2016
    8
    Having actually sat down to play the game, I think people are criticizing it much much too harshly. I understand the bad feelings, since I was also upset by all the delays (the rocky launch hasn't helped perceptions either). But if you set all those negative feelings aside and evaluate the game just on its own merits, it's actually quite fun --- not stellar or game-changing by anyHaving actually sat down to play the game, I think people are criticizing it much much too harshly. I understand the bad feelings, since I was also upset by all the delays (the rocky launch hasn't helped perceptions either). But if you set all those negative feelings aside and evaluate the game just on its own merits, it's actually quite fun --- not stellar or game-changing by any stretch, but also nowhere near being mediocre.

    People have opined that it looks worse than indie-games or even 3DS titles, and I think they're a fair bit ways over-exaggerating. In action the game looks much better than I thought it did from all the gameplay videos I had originally seen, and the play mechanics work out very well in the final product.

    Some people have also been annoyed by the voiceovers, but I personally found them to be fitting, and lending depth to the atmosphere of the world in ways that past traditional MM games weren't able to. Actually, in some ways the game is a mixture of a lot of different MM titles at once --- classic MM, MM Legends with the voiceovers, MMX with some of the game mechanics, etc. And tbh, for me personally it feels like it borrowed in positive ways that are enjoyable and make the game fun and challenging to play.

    Anyways, overall it's a fun game that's better than critics have given it credit, and I think the bad blood (along with the internet hate train) are preventing MN9 from getting as fair a shake as it ought to. I'm actually pretty satisfied with my purchase, and am a bit disappointed people might not play the game just because of some kneejerk reactions early on.
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  6. Jun 25, 2016
    9
    There are two important things to note about my review.
    One, I kickstarted the game because I wanted a new Mega Man game, and I'd prefer one in the vein of X and Zero, not the NES style.
    Two, I had read a lot of bad things about the game before I played it, which I'll to some extent cover. So let's start with technical stuff. The game runs really well, I had solid 60FPS with my old
    There are two important things to note about my review.
    One, I kickstarted the game because I wanted a new Mega Man game, and I'd prefer one in the vein of X and Zero, not the NES style.
    Two, I had read a lot of bad things about the game before I played it, which I'll to some extent cover.

    So let's start with technical stuff. The game runs really well, I had solid 60FPS with my old gtx 660 card, and load times are really short. With the game installed on a brand-new 5900 RPM hard drive (not SSD) the load times are for the most part a second or two, allowing leaving and entering levels quickly and easily.
    There is, however, one major flaw on the technical side, and that's the fact that the borderless window mode doesn't work, at least not for me, not even with the help of external applications. I had to play either in a smaller window or fullscreen, which is unfortunate but ultimately didn't matter much.

    Next, we have graphics. The graphics are good for what they do, but not impressive in any way. This might be to ensure it runs well on multiple platforms, but it's a bit sad to see anyway. Some more work on more commonly seen things, like explosions, would have been welcome. Overall, though, as long as you like the style the graphics do their job well. The game runs, as I said, smoothly, and it's easy to predict hitboxes and such most of the time. There is a tiny issue in one or two places with the 3D graphics causing perspective issues, there was a door I didn't see because I was too close, and some pits are difficult to see the edge of at some angles, but it works well for the most part.

    So, controls. I played the game with a controller that looks like an X-Box one but is made for the PC. The game responds really well, I couldn't feel any delay between pushing a button and the character responding. Air control is pretty good, and there are a few really tight squeezes where it's needed, so I'd say the controls are the best, most well-polished part of the game.
    There is, however, a few important things to note for any Mega Man fans; you can dash as many times as you want without landing, and there's no charge attack.
    Also, switching between your extra weapons/forms is a bit awkward until you get used to it, since I at least found no way to do it on the pause menu, instead you have to go through them all while the clock's running.

    Story is not what I consider Mega Man's strong point, and Mighty no. 9 follows suit. The voice work is, in my opinion, functional. I would probably prefer to play without it. The story is essentially there to give you an explanation for running through the maps, it's not really good. It's not really important though, this game is about the action, not the story.

    Level design is, for the most part, good. There are a few maps with a few too many instant death mechanics (I can recall three, your mileage may vary), and I think I skipped a lot of the water/ice level, but I'm not sure (which should say something). But it's good at teaching you how to do stuff, it looks great, the music is wonderful, and as long as Avi isn't talking everything's really nice.

    Boss design is also, mostly, good. They're designed with two things in mind, there's no charge attack and you can dash like a maniac. If you're not good at pressing buttons fast, this is to your detriment. I didn't find it a big issue, the most I had to play through one of the "main eight" levels was three times due to a extra nasty boss, but generally their difficulty seems in line with most Mega Man games, which is what we wanted with the Kickstarter. Right?

    As mentioned, the music is great. The rest of the sound design is also spot-on with the exception of the voice work. I doubt it's the voice actors' fault, though, it seems they went for a very cartoony direction with the story, which I guess is fine, but it means many people are better off skipping most of it.

    Finally, there are several game modes beyond the story mode. I havn't tried challenges or the boss rush, but if you're the type who wants to do everything there's certainly a lot of it compared to your average Mega Man.

    Conclusion: the game is not super impressive in every way. Then again, it's not bad either. It is pretty much exactly what I wanted from the kickstarter, so I'm very satisfied.
    If you didn't kickstart it, should you buy it? If you've played and liked Mega Man after the NES era, especially if you liked the X and Zero and series, this could be exactly what you want.
    If you don't like games that challenge you, or you can't press buttons really fast for extended periods of time, this probably isn't for you. It's designed to be demanding of the player, perhaps slightly more so than its predecessors. And I havn't even tried higher difficulties yet.
    In the end, the game does exactly what it was supposed to. It's Mega Man but not. And that's why I liked Mighty no. 9.
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  7. Jun 21, 2016
    8
    While I understand the issues that happened with the kickstarter, I will be addressing the game itself. As far as visuals go, it looks better than I was expecting, but still not amazing. The story is pretty basic, just like all of the megaman games. Nobody should really be here for the epic story.

    Now on to the actual gameplay. It feels a lot like playing a megaman X game while
    While I understand the issues that happened with the kickstarter, I will be addressing the game itself. As far as visuals go, it looks better than I was expecting, but still not amazing. The story is pretty basic, just like all of the megaman games. Nobody should really be here for the epic story.

    Now on to the actual gameplay. It feels a lot like playing a megaman X game while trying to speed run. Some people will probably like the fast paced action and some probably won't. I for one have enjoyed it quite a bit. All of the bosses feel like megaman bosses and all of the stages feel like megaman stages as well, so if that is what you are looking for, you will like this game. As far as difficulty goes, it is a medium-hard game. I have played through most of the old megaman games and all of the X series, and I have still had to use a continue on nearly every stage for one reason or another. I would say overall that the difficulty is probably too high for people who aren't particularly good at games, but for seasoned gamers is probably just right.

    Looking at the game as a whole (ignoring all of the pushbacks and kickstarter shenanigans), I am definitely enjoying the game so far.
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  8. Jun 23, 2016
    8
    I really do not understand the terrible reviews. This is a game that cost about $15 on the kickstarter and $20 on Steam compared to $40-60 for any of the MM or Zero series games through capcom. Did anyone expect it would be better than or even 100% as good as the best of them? This was Inafune testing the waters and trying to see if there was appetite and there was but not an insaneI really do not understand the terrible reviews. This is a game that cost about $15 on the kickstarter and $20 on Steam compared to $40-60 for any of the MM or Zero series games through capcom. Did anyone expect it would be better than or even 100% as good as the best of them? This was Inafune testing the waters and trying to see if there was appetite and there was but not an insane amount.

    The gameplay to me feels like a mix between MM8 and MMX, the controls feel tight and the mechanics encourage fast and accurate gameplay which is a hallmark of the MM series.

    I feel like I definitely got my money's worth and really enjoyed having the opportunity to play something new in the genre. If Capcom made a good new MM game of course I would play it too, but after killing MM Legends 3 I doubt anything will ever come out of there.

    As for Nostalgia, the original MM games were garbage, yes, we remember them fondly but it seems more likely a case of stockholm syndrome. They definitely had good elements, but the MMX series was far better designed at it's high points than MM1-6. The MMZ games may have been the best of the series ever and maybe as good as you can possibly make.

    I am all to happy to have backed MN9 and would gladly back a sequel having the engine work all done the gameplay, story and voice acting improvements would be a huge opportunity to polish.
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  9. Jun 24, 2016
    8
    Definitely not perfect, and definitely lacks polish. Still, it is a platformer of moderate to high difficulty with somewhat intuitive controls. Character designs in of themselves are still fun, and the English voice acting is actually of rather good quality.

    That being said, the game does look graphically lazy. It feels like I'm playing a recent 3D rendered game with the graphics
    Definitely not perfect, and definitely lacks polish. Still, it is a platformer of moderate to high difficulty with somewhat intuitive controls. Character designs in of themselves are still fun, and the English voice acting is actually of rather good quality.

    That being said, the game does look graphically lazy. It feels like I'm playing a recent 3D rendered game with the graphics settings on low so I can play it on an old computer. Characters barely move around when speaking, which is definitely not the standard these days (though this would be in line with older Mega Man and X titles....). The promotion for this game has also been somewhat lackluster, and in some cases just terrible, which may not have helped its case. And of course, the development of the game itself has been rocky from the start.

    I still find myself enjoying the game. Sure it's not the best, but gameplay-wise it still feels solid. Level design is what I'd expect out of a Megaman game. Some people complain about pixel perfect jumps and unintuitive design, but I suspect many of these people only say they're Megaman fans but really only played a game once or twice. The dash mechanic is certainly a source of controversy, but I do actually like how it forces me to deal with enemies in a way that isn't just standing from a long distance and shooting them until they're dead.

    One of the things that did surprise me was defeating bosses means they will help you out in a different stage. That's definitely retake of the "defeating bosses causes changes in other levels" thing from the Mega Man X series, and one I really like as it does add depth to what would normally be completely one dimensional characters in old Megaman games. Hell, the dialogue between Beck and bosses that happens throughout the level and boss fight are a welcome addition (did I mention the voice acting is pretty good?). The art book released to Kickstarter backers does show that at the very least the team put a lot of thought into the design of characters and bosses for this game (which to me at least is the heart of the old Megaman games).

    If anything, the biggest sin this game commits is being released as-is in the year 2016. If this game came out as-is ten years ago, it would probably receive a lot of praise and be hailed as a successor to Megaman. Instead we get a half-baked product that took 3 years to make. But, y'know, I still like the game, and I don't see it as something to be crapped all over because it wasn't the second coming of Megaman. I'm giving this game an 8 out of 10. This is, admittedly, generous, but I feel compelled to tip the score away from reviews that are mostly hot air.

    Disclaimer: this author was a Kickstarter backer, and contributed enough to get physical items (which he still waiting to hear about, and is actually upset, but still doesn't see this as an excuse to give the game a rating it doesn't deserve).
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  10. Jun 23, 2016
    10
    The game is really good. Not megaman X good but it is really good. People are just butt-hurt because it's too hard and not living up to their view of megaman. The worst part about the game is the explosion. But who **** care. The game is fun, it's hard and it's good.

    It does not deserve all the trash. Will I play this game for a long time : no, it is 2 hard for me. But did I play it 5
    The game is really good. Not megaman X good but it is really good. People are just butt-hurt because it's too hard and not living up to their view of megaman. The worst part about the game is the explosion. But who **** care. The game is fun, it's hard and it's good.

    It does not deserve all the trash. Will I play this game for a long time : no, it is 2 hard for me. But did I play it 5 hour straight on my first play through : Yes.

    Giving it a 10 to balance those score.
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  11. Jun 10, 2020
    10
    You wanted Mega Man and got it. The only issue? YOU forgot that Mega Man can have, and is mostly made of, **** entries. This happened to be the case this time.

    ... Or so keep saying, most likely because it isn't what's familiar to them. However, I agree that the game did some things quite right! Dashing was fun, absorption was not. Some of the powers were useful instead of 1 or none
    You wanted Mega Man and got it. The only issue? YOU forgot that Mega Man can have, and is mostly made of, **** entries. This happened to be the case this time.

    ... Or so keep saying, most likely because it isn't what's familiar to them. However, I agree that the game did some things quite right! Dashing was fun, absorption was not. Some of the powers were useful instead of 1 or none throughout the game so don't believe the myth that only 3 were useful because there was so many more, weapon energy has recovery and isn't hard to lose to encourage actually using it. Enemies are decently varied and entertaining to go up against, spawning directly on top of MN9 was not. Ducking is automatic in hazardous areas, except one? A mixed bag, but absolutely leaning on positive!
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Metascore
52

Mixed or average reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 18
  2. Negative: 5 out of 18
  1. Oct 14, 2016
    60
    Mighty No. 9 has its moments, but they're all hidden behind piles of illogical traps, and even the lowest difficulty setting here is hardcore.
  2. Game World Navigator Magazine
    Aug 23, 2016
    41
    Hopefully, Inafune put kickstarter millions to good use, like buying a nice juicy steak for his dog or a fancy gold toilet for his new mansion. It’s hard to believe that even a quarter of backers money was actually spent on Mighty No. 9, since it looks like a bad game from 90-s, and plays even worse. It’s especially shameful since nowadays an indie team can make a good platformer in just a few months and only for a fraction of this sum. [Issue#211, p.63]
  3. Aug 11, 2016
    50
    Average platformer in all aspects. Only rock fans of Mega Maga will have a mercy with it perhaps.