User Score
3.6

Generally unfavorable reviews- based on 187 Ratings

User score distribution:
  1. Positive: 42 out of 187

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  1. Jul 10, 2016
    7
    This game is definatly rough around the edges, with the predictable story, minor fps drops and half-par or reletively bad stage design. However, it does fit standards in nearly every other measure. The new absord function works like a charm, the scoreboard encourages more perfectionate play, the music is above average, the list goes on and on! Sure it has many pits and one-shotting traps,This game is definatly rough around the edges, with the predictable story, minor fps drops and half-par or reletively bad stage design. However, it does fit standards in nearly every other measure. The new absord function works like a charm, the scoreboard encourages more perfectionate play, the music is above average, the list goes on and on! Sure it has many pits and one-shotting traps, but that is what makes it feel like a Megaman Game. Just remember that Megaman was never perfect, after all, you've been comparing this to megaman to a near nit-picking manner and therefore considering it Sonic Boom bad, which it is clearly not! It's as good as Undertale, and I'm leaving it at that. Expand
  2. Jun 22, 2016
    7
    Kickstarter shenanigans aside, the game is meh. There's not a whole lot to say other than it feels sorta like Megaman. It's fun though. Controls ARE responsive and I haven't run into any major glitches or frame rate drops. The soundtrack is good too. I can see speed runs in this game being fun if you're into that. Eitherway, for it's price point it's not bad. Definitely not as bad asKickstarter shenanigans aside, the game is meh. There's not a whole lot to say other than it feels sorta like Megaman. It's fun though. Controls ARE responsive and I haven't run into any major glitches or frame rate drops. The soundtrack is good too. I can see speed runs in this game being fun if you're into that. Eitherway, for it's price point it's not bad. Definitely not as bad as a lot of people are saying. It's not Megaman X but I've played worse games that have gotten a lot higher scores. Expand
  3. Jun 21, 2016
    7
    I like it. I wish I could simply just write those 3 words and be done with it but I guess that wouldn't be much of a review.

    The Art Design is simplistic, and as many will point out the larger explosions are poor. But actual enemy design is good, cartoon-esque and fitting to a mega man spiritual successor. Sound-design is very good. Until a 'human' character opens their mouth.
    I like it. I wish I could simply just write those 3 words and be done with it but I guess that wouldn't be much of a review.

    The Art Design is simplistic, and as many will point out the larger explosions are poor. But actual enemy design is good, cartoon-esque and fitting to a mega man spiritual successor.

    Sound-design is very good. Until a 'human' character opens their mouth. Ironically the scientists that built beck are more robotic than their creations. But things 'pew' as I expect from a mega man game, and when you do defeat multiple enemies, that sounds are proper.

    Game design is complicated. Let me get one thing clear: You will die, a lot. and often it will not be your fault. Instant death spikes and bosses with supposedly easily dodged K-O attacks are in no short supply. But it was never enough for me to throw my control. I just got angry I didn't give up. And as Ben
    'Yahtzee' Croshaw put it, "Angry gets **** down." You quickly realize your dash is over-powered and can bypass certain sections with ease, and then you realize the developers realized this as well and placed the purple insta-death spikes where you'd dash into. Reset, gnash your teeth and go through the level properly. I know I sound down on it, but if you've played Mega Man 9 and 10 you know the frustration leads to immaculate pride upon succeeding.

    There is love in this game, and events can occur that you might actually miss entirely. I had previously met characters show up in the middle of the levels to assist me, I found different paths to take with boosts and health, and for the most part I've enjoyed the personality behind each boss. No Shakespearean drama here but something light-hearted and child friendly that I don't necessarily mind. Collapse
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  4. Jun 21, 2016
    5
    Eh, despite all the atrocious issues with the kickstarter and distribution and delays, the game itself isn't a total disaster. Now it's still not very good, but still not terribly bad. Just kind of that middle ground of mediocrity. The soul of Mega Man is almost completely absent aside from a few design nods like falling down a big sequence of screens dodging instant death walls. GraphicsEh, despite all the atrocious issues with the kickstarter and distribution and delays, the game itself isn't a total disaster. Now it's still not very good, but still not terribly bad. Just kind of that middle ground of mediocrity. The soul of Mega Man is almost completely absent aside from a few design nods like falling down a big sequence of screens dodging instant death walls. Graphics suck, voice acting and writing are abysmal, but really the core gameplay is, well I don't want to say it's good but there's some fun to be had. I guess most of the time it's inoffensive with some peaks into fun land but also no shortage of dips into crap town.

    I guess if I had to sum it up, if you stripped away all the hype, the kickstarter, the promises, the delays, the budget, and the expectations of a mega man successor, what we have left is a half-decent but ultimately forgettable 2.5D action platformer if it were judged as a $10 release on steam by a random unknown indie dev.
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  5. Jun 26, 2016
    7
    I don´t understand the hate for this game. It´s just like any other megaman game, really fun and addictive. It´s not a masterpiece, that is out of question, but it really is a very good plataformer.

    The graphics aren´t very good but that isn´t the most important area of a game. The designs of the characters are very nice, the powers feels good and the difficulty is challenging. The
    I don´t understand the hate for this game. It´s just like any other megaman game, really fun and addictive. It´s not a masterpiece, that is out of question, but it really is a very good plataformer.

    The graphics aren´t very good but that isn´t the most important area of a game. The designs of the characters are very nice, the powers feels good and the difficulty is challenging.

    The story is irrelevant, like in any other game of its style. I never see a mario, sonic or megaman game with a good storyline and i really like all of them and i don´t see anyone complaining about it.

    The performance is my PC that only have a GTX 950 is very good. I run it maxed out at 60 FPS without drops, so I don´t see any problem here.

    I think that the expectations for it were too damn high and that´s what really kill the game for the vast majority. I understand the backers that put their money in, really I do, but give to the game some credit, play a couple of hours and don´t pick the hate train without any thinking.
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  6. Jul 2, 2017
    5
    Mighty No. 9 has its moments, but most are blurred by numerous issues that are all over the place. In other words, this Mega Man spiritual successor is just a total disappointment.
  7. Jul 2, 2016
    5
    This game basically feeds on nostalgia. It is not broken, but falls shorts to deliver in all terms.
    The game isn't cheap, so cannot really recommend.

    Best part is "Snap out of it" moment. So take notes...
  8. Nov 18, 2017
    5
    Mighty No. 9 is an okay but unremarkable Megaman clone. You play as the titular Mighty No. 9, AKA Beck, who is very blatantly Megaman.

    As is usual in a Megaman game, the robots of the world have gone crazy and you, as Mega-er, I mean, Mighty No. 9, must confront them. You have a handful of allies: Dr. White (really?), Dr. Sanda, and Call, Beck’s female counterpart (who is definitely not
    Mighty No. 9 is an okay but unremarkable Megaman clone. You play as the titular Mighty No. 9, AKA Beck, who is very blatantly Megaman.

    As is usual in a Megaman game, the robots of the world have gone crazy and you, as Mega-er, I mean, Mighty No. 9, must confront them. You have a handful of allies: Dr. White (really?), Dr. Sanda, and Call, Beck’s female counterpart (who is definitely not Roll. And yes, Beck and Call. Like Rock and Roll). You must beat the other Mighty Numbers, #1-8. #7, Brandish, is a red robot with a sword who is definitely, definitely not Zero, and several of the other characters are reminiscent of Mega Man characters as well, at least in terms of the powers they give you.

    Because, yes, when you beat each of the robot bosses, you absorb their powers, and gain a new weapon you can use. And, yes, exactly like in Megaman, each of the bosses is vulnerable to the attacks from one of the other bosses, in a cycle of 8.

    That being said, this is an original game, and the bosses are not copy and paste jobs, and feel somewhat distinct from those in a Megaman game. Indeed, the game itself does have one real distinguishing factors – Mighty No. 9’s ability to dash through injured enemies to absorb them. While it is possible to kill an enemy simply by shooting them (apart from the bosses), they take a huge number of hits to kill; however, it takes fewer hits to put them into a semi-stunned state, which you can dash through and absorb. This absorption will, in the case of some enemies, give you one of three temporary power-ups (faster speed, better defense, or stronger attacks that go through enemies and walls), and will always slowly fill up a healing tank which, when full, can be used to completely restore Mighty No. 9’s life. If you die, however, your tanks all get emptied, and they don’t carry over between levels – thus, it behooves you to beat a level without dying and without having to spend your healing to have it for the boss.

    This dash can be done on the ground or midair, and gives Mighty No. 9 an even greater amount of mobility than characters like Megaman X; however, it also means that you have to put yourself at risk to absorb enemies. At the end of every stage, you are graded based on, among other things, how fast you absorbed the enemies, and absorbing enemies very quickly or during a continuous air-dash earns you bonus points and extra healing. These points are, ultimately, pointless, but hey, you want a high score, right?

    The biggest catch about the dash comes against the bosses. The bosses, unlike normal enemies, will regenerate out of the hitstun state; the only way to deal them permanent damage is to dash through them quickly. Thus, you want to deal them damage AND be able to dash through them safely all at once, when they are damaged enough to go into a hitstun state. Bosses generally take 3-6 of these states to be killed, and of course, a couple late-game bosses have multiple forms.

    The game itself is fairly standard as far as Megaman games go, but honestly feels slightly uninspired. None of the levels are particularly exciting environments, and none of them feel like they have particularly interesting layouts or mechanics. Most of the difficulty of the game’s levels comes from deadly spikes or instant death pits, which some levels have in abundance and other levels have little, if any of. The levels are not necessarily easy (some are, others aren’t), but they always feel a bit meh, and the only potentially cool one (one where you are jumping on top of cars in traffic) feels kind of cheap as you “go into a tunnel” via an area transition rather than actually zooming into one, and then out the other side. There was one level which was a kind of neat idea – an enemy sniper robot is attacking you from a distance, and you keep chasing them around the level – but the level itself is quite dull.

    The bosses are somewhat more interesting. They are decent enough on average, and have reasonable patterns on the whole. A few of them are a bit boring, and one of them is repeated twice (though the second time, as a midboss), along with a few other midbosses that are kind of mediocre, but the end-level bosses are mostly decent enough, though not especially memorable. One kind of neat thing is that the bosses stick around after you beat them and purge them of the infection, and give you minor assistance in the stage of the boss who is vulnerable to their attack – something that the game helpfully marks for the player.

    The voice acting is rather mediocre, though, and never really engaged me; it felt very phoned-in, and the script wasn’t anything to write home about, either. It was a pretty generic Megaman-type plotline, and in the end, I doubt I’ll remember anything about it.

    All in all, this is a game that is okay, but nothing more. This is a mediocre Megaman game.
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  9. Aug 10, 2016
    5
    This game is really not as bad as everyone claims it is. I can understand that the game is underwhelming in some departments (graphics for the most part, and some of the sound design) but I for one found it rather entertaining about 70% of the time (hence the 7/10). There were only a few levels that I did not enjoy (at least partially) and for the most part it's very fast paced, requiringThis game is really not as bad as everyone claims it is. I can understand that the game is underwhelming in some departments (graphics for the most part, and some of the sound design) but I for one found it rather entertaining about 70% of the time (hence the 7/10). There were only a few levels that I did not enjoy (at least partially) and for the most part it's very fast paced, requiring the player to make great use of the various dashes as well as powerups absorbed from the other mighty numbers. I can only think of two spots where I felt as if I did not know what to do (mechanically, some areas in levels did stump me at times) and those were the regenerative blocks in the final level along with the turbines in number 3's stage. This was simply from lack of communication and teaching from the game, and it's something that could have been improved from time to time.
    Now for the graphics. They work. That's kind of it. I haven't experienced any crashes or anything like that (though I am on PC, and I recommend anyone looking to buy gets it there as it seems to be the most stable build) but there is a considerable bit of slowdown from time to time. Other than that the game runs at 60 with "ultra" settings (ultra in quotes because even though it works and can be rather pleasant sometimes, it often comes off as lazy in its execution).
    Essentially, if you want an alright platformer and are willing to drop 20 bucks on it then you might want to consider Mighty No. 9. It isn't great by any stretch of the imagination but I had fun with it for the most part. I've beaten it twice, by the way, and I did this before writing this review as I thought maybe some of the more glaring issues would hit me the second time through. Nothing to note though really. I'd recommend everyone separate themselves from the hype and from the bashing before playing this game and really give it a try. If you like it then good, and if you still hate it... well, that's fine too.
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  10. Jan 31, 2018
    6
    I have to start by saying that was not able to defeat all the game bosses, but since we could randomly choose any level to play, I could play the entire game, and I would be able to finish it in under 7 hours if I was not such a bad player.

    Mighty No 9 is an action platformer where we destroy and absorb robots and at the same time, we have to solve simple platformer puzzles to progress.
    I have to start by saying that was not able to defeat all the game bosses, but since we could randomly choose any level to play, I could play the entire game, and I would be able to finish it in under 7 hours if I was not such a bad player.

    Mighty No 9 is an action platformer where we destroy and absorb robots and at the same time, we have to solve simple platformer puzzles to progress. The story of the game is not very complex. A virus infected all the machines that were not turned on tweaking their programs and making them bad. And then comes Beck, our hero, one of the Mighty Ones, that has to fight all other robots and be something like an antivirus to them. The capacity he has to absorb other robots is the way he obtains new abilities, weapons and powers that could theoretically change all gameplay, but most times the default weapon is the better one, except against some of the bosses, and even there, with some patience, I think any player could win with the default setup. This makes that is not important to choose wisely the levels to play. We can choose any order we want. We do not need any weapon to go through a specific level, so just play where you want.

    One of my favorite game mechanics was the dash to absorb the opponent. After we hit the other robots with some shots we can dash through them to absorb their powers. Each of those actions could give us a score that at the end of the level was added to a global list. That was kinda arcady and I like that. Unfortunately, that mechanic was also used to pass through some puzzle sections of the game and could also be used to ignore large portions of each level. We can just ignore most robots dashing over or under them. This could be quite cool for a speedrunner, but gameplaywise seems like cheating. Devs have noticed that, for sure, since they have made a challenge mode just for speedruns.

    Controls are easy to grasp. I've quickly adapted to dash movement, and to the way Beck could transform himself in another robot, despite the trickiness of that action, since it required a lot of button presses and just one more would require us to restart the process. If we are stopped, there's no problem, but in the middle of a battle, it's quite hard, since the game punishes us for any mistake. That's the problem of requiring a controller when we could map an entire set of keys on our keyboard... PC ports...

    Even the controller sensitivity was not great. I've tried several controllers and with any of those some of the times I've released the left thumbstick Beck would turn the other way when I just wanted to stop.

    Gameplaywise some of the levels are balanced and fun, we can notice that there was some thought about the level design so we do not have to spend time in boring sections, but most levels are made from a bunch of boring parts with some random difficulty spike in the middle, something like a small turn or a hard jump where we could lose tons of lives, and then more boring stuff until the final boss. This was quite frustrating since I was able to tempo the opponent robots, but not that jump or turn. It's a lazy way of making harder levels.

    The artstyle is all over the place also. This is not very objective, ofc, but in this cartoon style game, there are some parts that could use more polish. The background could always use some more polish, but even some important platforms could be better, since sometimes is hard to distinguish them from the background, and sometimes even the opponent is hard to distinguish from the actual background.

    The voice acting is mostly uninspired. One or two characters are fine, but most of them are lazy, slow and annoying. Even Beck's voicelines are unbearable after a level or two.

    The music is ok, and we can tweak it a bit even.

    Just to finish, I did have fun with the game, but I think it's a niche game, or even better, a niche inside a niche. Let me explain. Mega Man's fans will be disappointed with the game since is quite inferior to the original. Action platformers fans will be disappointed since the controls are not accurate enough, the platformer sections are not challenging enough and since it's possible to ignore most of the adversaries, that does not fit the usual gameplay. Fans of hard games will be disappointed since the game is not hard enough. So, who will like this game? The speedrunners and someone who wants to try a hard game but does not want a hardcore one to start.

    This game is not bad, but it has nothing remarkable for me to speak of. If you find this in a sale or in a bundle, give it a go.
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  11. Jul 12, 2017
    5
    This isn't the worst game in the world. It's just very average in every way (Although the main theme is surprisingly great). Really it just doesn't know how to be a mega man game as this game is BASED on those games. Poor level design, awful bosses, cheap deaths, PS2 graphics, etc. This game really isn't worth your money. But I do recommend a game called Mighty Gunvolt burst as it'sThis isn't the worst game in the world. It's just very average in every way (Although the main theme is surprisingly great). Really it just doesn't know how to be a mega man game as this game is BASED on those games. Poor level design, awful bosses, cheap deaths, PS2 graphics, etc. This game really isn't worth your money. But I do recommend a game called Mighty Gunvolt burst as it's EXACTLY what this game should've been. Expand
  12. Sep 24, 2017
    7
    Honestly it's better than X6, X7, X8 in terms overall quality. The plot is better than ZX and ZXA and anyone who says the original megaman games didn't have cheap deaths are deluding themselves. I like it but I feel that it's flaws are simply being overstated because of how hyped it ended up being and how the developers made too many promises.
  13. Jun 21, 2016
    5
    Ok.....ah....I played the demo version of this game last year,and it was...not that bad.
    But how come a 2d platformer with bad graphics still has frame lost problems?
    Still love some parts of the game,but...a 4 million budget comes out to be this?
    Are you kidding me? I love megaman but this is just a lazy reskin.
  14. Mar 15, 2017
    6
    Mighty No. 9 es un plataformas 2.5D al estilo clásico donde se nos presenta a Beck, uno de los 9 robots llamados los Mighty Numbers el cual debe enfrentarse a través de los distintos niveles a sus hermanos con el objetivo de liberarlos de un virus que amenaza la seguridad de las máquinas y del mundo.
    Mighty No. 9 ha sido uno de los títulos más polémicos de su año de lanzamiento, tras
    Mighty No. 9 es un plataformas 2.5D al estilo clásico donde se nos presenta a Beck, uno de los 9 robots llamados los Mighty Numbers el cual debe enfrentarse a través de los distintos niveles a sus hermanos con el objetivo de liberarlos de un virus que amenaza la seguridad de las máquinas y del mundo.
    Mighty No. 9 ha sido uno de los títulos más polémicos de su año de lanzamiento, tras diversos retrasos y una campaña de crowfunding detrás no parece haber cumplido con las expectativas de los usuarios lo cual es una lástima. ¿Por qué? Porque posiblemente nos encontremos ante uno de los títulos más infravalorados de esta generación.
    Su gameplay es todo lo que cabe esperar de un plataformas clásico, el personaje responde bien a los movimientos y la mecánica de saltar y disparar es muy sencilla de aprender y usar. A su vez tenemos una habilidad de "Dash" que permite a Beck impulsarse hacia adelante para avanzar más rápido sobre el terreno (o aire) y absorber a los enemigos debilitados dándonos la oportunidad de conseguir pequeños power-ups que nos suban la velocidad o ataque de forma temporal. Una habilidad que bien usada hace el juego bastante más dinámico y abierto a speedrunners. Como viene siendo habitual en la saga en la que está inspirado al llegar al final de cada nivel nos enfrentaremos a un jefe y al derrotarlo conseguiremos su poder en forma de nueva arma entre la que podremos alternar.
    En el ámbito de historia no cabe mucho más que mencionar aparte de lo ya descrito. Tenemos 8 niveles distintos con sus 8 jefes respectivamente, cada uno con sus trampas características y formas de ser derrotados, tras eso nos veremos las caras con un nivel final. Es decisión del jugador elegir el orden en el que transcurrirán los niveles de la historia, una elección que puede afectar a la dificultad puesto que las armas de algunos jefes son más eficaces contra otros e incluso los jefes ya derrotados pueden aparecer en mitad de otro nivel para ayudarnos a avanzar desactivando trampas o destruyendo obstáculos.
    Como añadido Mighty No. 9 cuenta con un modo de desafíos individual formado por 30 desafíos que van desde desafíos para cada arma o por puntos hasta completar la historia entera SIN MORIR UNA SOLA VEZ. Además, también posee un modo online en el que se pueden afrontar más desafíos en multijugador cooperativo usando uno de los jugadores a Call, la compañera de Beck, o competir en carreras de puntos a través de los niveles de la historia.
    Por desgracia, parece que Mighty No. 9 ha sido víctima de la "moda" de crítica que cayó sobre él en su lanzamiento, los principales puntos más utilizados en su contra son el dinero que recaudó en su campaña de crowfunding junto a sus numerosos retrasos siendo comparándos con el resultado del producto final. Pero criticar un producto dando esas únicas dos razones como argumento ("es malo porque han hecho esto con 4 millones de dólares" o "es malo porque tras meses y meses de retraso han obtenido un resultado no esperado") no es hacer una crítica sobre el producto en sí sino dárselas de empresario o de desarrollador puesto que no se está juzgando el contenido del juego ni por tanto el juego en sí sino los medios detrás del desarrollo.
    Aclarado esto Mighty No. 9 cumple como juego de plataformas, no es un juego largo pero tampoco excesivamente corto para lo que ofrece, la historia principal se puede completar en apenas unas horas (al igual que cualquier título clásico de Mega Man en los cuales se inspira) lo hacen rejugable y su contenido está adecuado a su precio de salida en PC.
    El gameplay cumple en ser entretenido y ofrece al jugador bastante dinamismo una vez se controla la técnica del "Dash", no es un juego sumamente dificil pero tampoco es excesivamente fácil avanzar, sin embargo, es bastante incómodo cambiar de arma puesto que no tienen menú dedicado y se deben asignar a botones especiales, además, en ocasiones el arma más efectiva y cómoda de usar es el buster por defecto.
    El diseño de niveles es muy dispar, hay niveles bien detallados que disfrutas de recorrer (Cryo) y otros que se denotan más vacíos con la excepción de varios enemigos para disimular la falta de detalle (Pyro).
    En el ámbito artístico es un juego colorido que por si sólo no es del todo horrible pero combinado con la falta de animaciones en las escenas, la falta de detalle de algunos niveles y efectos y en general el poco acabado que le han dado a los modelos 3D te hace desear que este juego hubiese salido en total 2D como se mostró en su diseño conceptual.
    Así pues, Mighty No. 9 no es un mal juego, es recomendable jugarlo si eres amante de los juegos de plataformas de scroll lateral o de Mega Man siempre y cuando tengas en cuenta que NO estás ante un título del bomberdero azul. No es el juego perfecto, pero su falta de "pulido" acompaña bien a su precio y contenido el cual sin lugar a dudas es más que disfrutable. 6.5/10
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Metascore
52

Mixed or average reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 18
  2. Negative: 5 out of 18
  1. Oct 14, 2016
    60
    Mighty No. 9 has its moments, but they're all hidden behind piles of illogical traps, and even the lowest difficulty setting here is hardcore.
  2. Game World Navigator Magazine
    Aug 23, 2016
    41
    Hopefully, Inafune put kickstarter millions to good use, like buying a nice juicy steak for his dog or a fancy gold toilet for his new mansion. It’s hard to believe that even a quarter of backers money was actually spent on Mighty No. 9, since it looks like a bad game from 90-s, and plays even worse. It’s especially shameful since nowadays an indie team can make a good platformer in just a few months and only for a fraction of this sum. [Issue#211, p.63]
  3. Aug 11, 2016
    50
    Average platformer in all aspects. Only rock fans of Mega Maga will have a mercy with it perhaps.