- Publisher: Deep Silver
- Release Date: Jun 21, 2016
- Also On: PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One
User Score
Generally unfavorable reviews- based on 187 Ratings
User score distribution:
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Positive: 42 out of 187
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Mixed: 29 out of 187
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Negative: 116 out of 187
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Jul 10, 2016
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Jun 22, 2016
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Jun 21, 2016
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Jun 21, 2016
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Jun 26, 2016
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Jul 2, 2017Mighty No. 9 has its moments, but most are blurred by numerous issues that are all over the place. In other words, this Mega Man spiritual successor is just a total disappointment.
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Jul 2, 2016This game basically feeds on nostalgia. It is not broken, but falls shorts to deliver in all terms.
The game isn't cheap, so cannot really recommend.
Best part is "Snap out of it" moment. So take notes... -
Nov 18, 2017
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Aug 10, 2016
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Jan 31, 2018
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Jul 12, 2017
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Sep 24, 2017Honestly it's better than X6, X7, X8 in terms overall quality. The plot is better than ZX and ZXA and anyone who says the original megaman games didn't have cheap deaths are deluding themselves. I like it but I feel that it's flaws are simply being overstated because of how hyped it ended up being and how the developers made too many promises.
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Jun 21, 2016Ok.....ah....I played the demo version of this game last year,and it was...not that bad.
But how come a 2d platformer with bad graphics still has frame lost problems?
Still love some parts of the game,but...a 4 million budget comes out to be this?
Are you kidding me? I love megaman but this is just a lazy reskin. -
Mar 15, 2017
Awards & Rankings
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Oct 14, 2016Mighty No. 9 has its moments, but they're all hidden behind piles of illogical traps, and even the lowest difficulty setting here is hardcore.
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Game World Navigator MagazineAug 23, 2016Hopefully, Inafune put kickstarter millions to good use, like buying a nice juicy steak for his dog or a fancy gold toilet for his new mansion. It’s hard to believe that even a quarter of backers money was actually spent on Mighty No. 9, since it looks like a bad game from 90-s, and plays even worse. It’s especially shameful since nowadays an indie team can make a good platformer in just a few months and only for a fraction of this sum. [Issue#211, p.63]
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Aug 11, 2016Average platformer in all aspects. Only rock fans of Mega Maga will have a mercy with it perhaps.