Metascore
52

Mixed or average reviews - based on 18 Critic Reviews

Critic score distribution:
  1. Positive: 1 out of 18
  2. Negative: 5 out of 18
  1. Jun 20, 2016
    80
    It’s extremely challenging and offers plenty of ways for you to keep challenging yourself with simple but precise mechanics. It would be nice if it looked better and the framerate stayed at 60 consistently but those problems don’t hurt what Mighty No. 9 is trying to do. What hurts Mighty No. 9 is that it’s not Mega Man. So if you want Mega Man, keep playing Mega Man. If you want a game in the spirit of Mega Man, Mighty No. 9 will definitely satisfy that desire.
  2. Jun 27, 2016
    69
    It should have been a worthy successor, instead it's just a clone without distinct highlights.
  3. Jun 30, 2016
    67
    Mighty No. 9 is not a tragedy of a game. It plays mainly as a nostalgia act of an old era, ignoring ostentatiously the more advanced gameplay mechanisms of the modern action/platform games. If you know what to expect, you will not have a bad time. Otherwise, it would be better to stay away.
  4. Oct 14, 2016
    60
    Mighty No. 9 has its moments, but they're all hidden behind piles of illogical traps, and even the lowest difficulty setting here is hardcore.
  5. Aug 8, 2016
    60
    Mighty No. 9 has semblances of good ideas thrown into levels that are muddled with instant kill spikes and overly difficult platforming sequences, which when combined are just bad level design.
  6. Jun 21, 2016
    55
    Uneven in tone and execution, Mighty No 9 is equal parts fun and frustration. Inafune won’t reignite the fire of his famed franchise with this initial effort. We can only hope that subsequent attempts to reboot the blue bomber turn out better.
  7. Jun 20, 2016
    55
    Despite the fact that this dish spent a bit too much time in the oven to begin with, it still managed to hit the market as a half backed product.
  8. Jun 24, 2016
    54
    Mighty No. 9’s dash mechanic is a lot of fun, but bad art, imprecise hitboxes, and awful level design make the experience extremely frustrating.
  9. Aug 11, 2016
    50
    Average platformer in all aspects. Only rock fans of Mega Maga will have a mercy with it perhaps.
  10. Aug 3, 2016
    50
    It isn’t bad, it’s just painfully average.
  11. Jul 2, 2016
    50
    With the lack of tight controls, an honest challenge and the addition of a generic plot and characters we’re left with a totally average action platforming game that promised the world.
  12. Jun 23, 2016
    50
    Maybe Mighty No. 9 2 will be the Mega Man rebirth we so desperately desire, but at this point, Inafune’s attempted return to glory is a bona fide swing and a miss.
  13. Jun 20, 2016
    50
    Mighty no.9 isn't the side-scrolling action game that we expected from Mega Man's creator. The new Inafune game has uninspiring level design, poor enemies and some technical problems.
  14. Game World Navigator Magazine
    Aug 23, 2016
    41
    Hopefully, Inafune put kickstarter millions to good use, like buying a nice juicy steak for his dog or a fancy gold toilet for his new mansion. It’s hard to believe that even a quarter of backers money was actually spent on Mighty No. 9, since it looks like a bad game from 90-s, and plays even worse. It’s especially shameful since nowadays an indie team can make a good platformer in just a few months and only for a fraction of this sum. [Issue#211, p.63]
  15. Jul 7, 2016
    40
    Keiji Inafune seems to be a bit lost with this game. Maybe it was the budget management? Nevertheless, Mighty No. 9 is a disappointment. It's a very mediocre platformer that more often irritates than entertains.
  16. Jun 20, 2016
    40
    Much like an anime fan on prom night, I would rather be at home playing Mega Man than here. I would rather be playing Shovel Knight. I would rather be playing most games in this genre...Mighty No. 9? More like Shitey No. 9!
  17. Jun 21, 2016
    28
    Mighty No. 9 is a forgettable attempt at cashing in on people's nostalgia and love of Mega Man.
  18. Jul 7, 2016
    15
    Being interesting doesn’t change the fact that Mighty No. 9 is still a dismal failure.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.
  1. Mighty No. 9 is the best Mega Man game I’ve played in years, but all of the problems it has come from that too. Whether the gaming scene of 2016 needs a modern Mega Man is a more ambiguous question, perhaps answered by the old adage: be careful what you wish for. Or in this case, what you back.
User Score
3.6

Generally unfavorable reviews- based on 187 Ratings

User score distribution:
  1. Positive: 42 out of 187
  1. Jun 21, 2016
    3
    This game fails to feel like either a classic Mega Man or a Mega Man X game. Unfortunately it also based on it's marketing has no independentThis game fails to feel like either a classic Mega Man or a Mega Man X game. Unfortunately it also based on it's marketing has no independent design elements either making it a game with no real identity trying to cash in on a beloved IP. But screw it I'm just going to weigh the pros and cons (disclaimer: this is so far for the first level only)
    Pros:
    -Graphics and character design mostly, very cute and well drawn
    -Music feels like akin to Mega Man but not as good
    -Game ran fine on my system though I understand many have had problems with it so take this with a grain of salt

    Cons:
    -Level design feels off for the control set
    -The dash has no i-frames, watch gameplay and you'll understand why this is a problem
    -Bosses are annoying due to all attacks having the same wind up, the NES and SNES games did this better
    -The platforming is poorly designed
    -The level design is full of instant death traps/pits that feel cheap
    Full Review »
  2. Jun 21, 2016
    8
    While I understand the issues that happened with the kickstarter, I will be addressing the game itself. As far as visuals go, it looks betterWhile I understand the issues that happened with the kickstarter, I will be addressing the game itself. As far as visuals go, it looks better than I was expecting, but still not amazing. The story is pretty basic, just like all of the megaman games. Nobody should really be here for the epic story.

    Now on to the actual gameplay. It feels a lot like playing a megaman X game while trying to speed run. Some people will probably like the fast paced action and some probably won't. I for one have enjoyed it quite a bit. All of the bosses feel like megaman bosses and all of the stages feel like megaman stages as well, so if that is what you are looking for, you will like this game. As far as difficulty goes, it is a medium-hard game. I have played through most of the old megaman games and all of the X series, and I have still had to use a continue on nearly every stage for one reason or another. I would say overall that the difficulty is probably too high for people who aren't particularly good at games, but for seasoned gamers is probably just right.

    Looking at the game as a whole (ignoring all of the pushbacks and kickstarter shenanigans), I am definitely enjoying the game so far.
    Full Review »
  3. Jun 21, 2016
    0
    Let this game be a lesson to all the those who blindly support any project on Kickstarter.

    This game looks and feels nothing like a old
    Let this game be a lesson to all the those who blindly support any project on Kickstarter.

    This game looks and feels nothing like a old Megaman game. The art style is ugly and the game is very short. This game pretty much brings nothing interesting to the table.
    Full Review »