User Score
2.0

Generally unfavorable reviews- based on 8271 Ratings

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  1. Jul 25, 2023
    5
    I'll start with the good. The game is pretty. The controller support is S-tier. The skill tree and paragon system are good. If you are casual player, the game is approachable and enjoyable.

    Now the bad. Resistances don't work. The endgame is severely lacking in content. Balance is in a bad place. Stash tabs are too limited. Bosses are boring and too weak. Arter the recent experience
    I'll start with the good. The game is pretty. The controller support is S-tier. The skill tree and paragon system are good. If you are casual player, the game is approachable and enjoyable.

    Now the bad. Resistances don't work. The endgame is severely lacking in content. Balance is in a bad place. Stash tabs are too limited. Bosses are boring and too weak. Arter the recent experience nerfs the leveling pace becomes tedious in the 40s. There is just a lot of stuff that is broken, and due to the way they overengineered their systems is not easily fixable. For example, they can't add more stash tabs because they designed the game to load every players entire stash into memory, which will cause lag if they expand stashes. That sort of design philosophy doesn't give me much faith for the future of the game.

    Overall it's an inferior game to Path of Exiles, but easier to learn for casual player.
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  2. Jul 27, 2023
    3
    Why Nerf all the fun ?? Why do we have to do renown again ? Why there is not a loot filter in this "arpg" ?
  3. Sep 7, 2023
    6
    A mess of a game, showcasing what poor management can do to a great IP even if you throw lots of money at it.
    Technically this game is very solid. Oh, there are bugs and network issues, but they are not THAT bad. And on the art side this game hits a home run, things look great and sound great. Even the story is decent, and that's not a given in this genre...
    The real pain is in the
    A mess of a game, showcasing what poor management can do to a great IP even if you throw lots of money at it.
    Technically this game is very solid. Oh, there are bugs and network issues, but they are not THAT bad. And on the art side this game hits a home run, things look great and sound great. Even the story is decent, and that's not a given in this genre...
    The real pain is in the shoddy implementation of game mechanics. Where do I start?
    - Class balance is a joke. It doesn't exist. To add insult to injury, the devs seem to focus on balancing around seasonal content as if the permanent "eternal realm" characters don't exist and suffer from even bigger gaps in power.
    - Endgame is extremely limited and repetitive.
    - Half the mobs have some sort of "I go kaboom on death" effect, which gets tedious.
    - Items are legit boring, due to multiple factors:
    1. Once you get to level 75 or so you are reduced to a line-worker checking an endless stream of "rares" for some 1% upgrade.
    2. The game is littered with situational affixes like "+5% damage to purple enemies when you are hungry". This exacerbates the issue of finding "good" items.
    3. The existing system of "legendary" items is lackluster. You unlock powers in dungeons but practically never want to use those because they are so weak, instead constantly spinning the wheel for a better version to drop... but these are "1 time use".
    4. Game is missing useful, direct affixes on items, like "+ 100 fire damage" or "3% chance to stun".
    5. Resistances are completely broken, have been for over 3 months, and still not fixed.
    6. Some stats straight up lie to you, like "% damage reduction" which DOES NOT work as a stacking bonus.
    7. Most of the "unique" items are pointless to use.
    8. No sets, no runewords, no real meaning behind item durability.
    9. No loot filter.

    I could go on... thing is, practically every one of these issues can be fixed with dedication. I know that ONE DAY this game will be great. But it just isn't there yet, and I am sad.
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  4. Sep 11, 2023
    5
    Unfinished game at high price point and loaded with macro ($25 ugly skins) and micro transactions. Missing tons of quality of life features that ARPGs released 2 years ago have. Huge rubberbanding, meaningless loot, no loot filter (to be coming but it's rather too late), little multiplayer interaction, no spec loadouts. This game is the human equivalent of a hamster wheel. Also, this gameUnfinished game at high price point and loaded with macro ($25 ugly skins) and micro transactions. Missing tons of quality of life features that ARPGs released 2 years ago have. Huge rubberbanding, meaningless loot, no loot filter (to be coming but it's rather too late), little multiplayer interaction, no spec loadouts. This game is the human equivalent of a hamster wheel. Also, this game is made by a despicable company who only cares about your money. Expand
  5. Jun 8, 2023
    2
    Хз, я люблю эту серию. Красивые декорации. Художникам 10/10. История….. ну такое…6/10. Ожидаемо. Фризы!! Постоянно. Лаги. Зависания. Вылеты. И блин - вы в очереди ждите 10 минут??? Да пошли вы далеко и надолго….
  6. Jun 8, 2023
    2
    It's Diablo 3 with better graphics. The gameplay is extremely repetitive and the grind to level 100 is also extreme. The cash shop is a complete and total ripoff, but you don't have to use it.

    The biggest issue is the daily network issues that prevent you from playing. They are constant and Blizzard's communication is terrible. The game is NOT PLAYABLE on a daily basis due to constant
    It's Diablo 3 with better graphics. The gameplay is extremely repetitive and the grind to level 100 is also extreme. The cash shop is a complete and total ripoff, but you don't have to use it.

    The biggest issue is the daily network issues that prevent you from playing. They are constant and Blizzard's communication is terrible. The game is NOT PLAYABLE on a daily basis due to constant network issues.

    If you are going to buy the game you should wait to see if they actually fix the networking or you'll just be buying a game that you cannot play.
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  7. Jun 8, 2023
    0
    Game plays smooth, and looks nice, but that's about it. There is no depth or real meaningful itemization.

    Graphics 8/10
    Itemization 4/10
    Gameplay 7/10
    Build Diversity 4/10
    Story 4/10
    End-game 3/10
  8. Jul 19, 2023
    3
    Campaign is very good but that's about it. Endgame relies on 3 systems which are all tedious, clunky and incoherent (maps with low density mobs and fetch quests, timed events.) Blizzard also tried to add MMO aspects to the game but failed to include anyway to socialize with players including a party finder for some reason. Build complexity is trivial, once you play for a few hours youCampaign is very good but that's about it. Endgame relies on 3 systems which are all tedious, clunky and incoherent (maps with low density mobs and fetch quests, timed events.) Blizzard also tried to add MMO aspects to the game but failed to include anyway to socialize with players including a party finder for some reason. Build complexity is trivial, once you play for a few hours you quickly realize the skill tree and paragon system are about as basic as it gets and leaves you with few options for a powerful build due to level scaling. UI is also bad, no search functions in your stash tabs, skill tree takes up way too much space on your screen.

    I do think this game will be good in a couple years just like how ROS was with Vanilla D3 but unless Blizz can perform a miracle this game will be on life support in a few months.
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  9. Aug 11, 2023
    3
    The boss fights in this game are absolutely pathetic, the bosses are weaker than trash mobs in the literal same dungeon.
    Overall game difficulty is also a pathetic joke past level 30
    Item drop rates and amount are way too high making finding new items uninteresting, Especially since items scale to some weird item level based on your level. Damage Numbers are through the roof
    The boss fights in this game are absolutely pathetic, the bosses are weaker than trash mobs in the literal same dungeon.
    Overall game difficulty is also a pathetic joke past level 30
    Item drop rates and amount are way too high making finding new items uninteresting,
    Especially since items scale to some weird item level based on your level.

    Damage Numbers are through the roof
    Dungeons are basically guided narrow passages with no exploration
    The world map is shown as a bunch of paths leaving no mystery for exploring the open world, you always know exactly where to go.

    Story telling was great but many parts of the story were terrible, from comedic lines whilst fighting for our lives in hell, laughing at witty neyrelle comments outside a dungeon covered in blood and dead people lying around - theres a time and place for humour.

    Itemization is pretty damn terrible, not alot of depth in build customization "play your way" and "endless build possibilities" are blatant lies.

    There are many positives about diablo 4 and the game has great potential if they make certain changes.
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  10. Jul 21, 2023
    6
    Repeative and lack innovation in genre. if u really hate some one, buy tis game for him.
  11. Jun 18, 2023
    5
    It feels like Diablo 2 recreated as an ubisoft open world game.

    It's better in some aspects (classes are a bit more mechanically distinct, world offers exploration, graphics), but RPG side feels like a significant downgrade. The biggest sin is you're getting weaker as you level up. Until you complete your build stats and upgrades don't really matter, because individual skills will be
    It feels like Diablo 2 recreated as an ubisoft open world game.

    It's better in some aspects (classes are a bit more mechanically distinct, world offers exploration, graphics), but RPG side feels like a significant downgrade.

    The biggest sin is you're getting weaker as you level up. Until you complete your build stats and upgrades don't really matter, because individual skills will be hitting for less and less (relative to monster HP).

    Second worst thing is the world feels like an MMO, which demolishes the atmosphere the visuals/sounds build. The way monsters and event respawn. The way random players run past you. The way you gain more barely significant stats by looking for altars. It screams MMO/Ubisoft open world game. Even dungeons despite looking different and having slightly different layout feels generic. Get in, kill X amount of enemies (sometimes find a key or interact with 2 objects), kill boss, at the very end, get out.

    Gameplay style is pretty slow, as on most builds because the game throws hordes of enemies at you and you're stuck building a resource using weak single target attacks just to use a moderately stronger AoE twice.

    Item stats are too specific without rewarding you for meeting conditions. 6% damage reduction from enemies far away. 3% damage increased on Crowd Controlled enemies. 2% critical chance. 6% critical damage increase. What the hell is this? I get not bloating the numbers, but at this point I get the same damage boost by just levelping up and equiping a higher level item than I get by equipping 3 perfect stats.

    Skills themselves feel nice to use, but skill upgrades are boring. 20% chance to apply Vulnerability (20% damage increase) on target for 2 seconds, which is like 4% average damage increase. You can use those to build damage, if you apply vulnerable, are far enough for distant damage modifier, it's full moon and you're facing east in real life.

    Classes aren't all born equal. Druid for example feels terrible to play, because they damage output is mediocre until late in the game, when compared to other classes and that is ignoring the fact that "build" don't really work at all until very late in game.

    This is not diablo 2 formula, where a few good stats improve your performance. You need to use buffs, synergies and unique items to make anything work and because of that builds just don't come together until pretty late in game. All meaningful buffs last 2-4 seconds and to maintain them you either need uniques, paragon tree (50+) or more lucky hit chance than is possible to hit early on. Vast majority of skills rely on gear you will not have to offer a fluid gameplay. For example: I love the idea of playing a frost sorcerer, but those skills have pretty much no AoE. There are ways to give it AoE using critical hits (more than early game offers), lucky hits (not critical hit) and legendary items, but until then I'd be stuck killing 1 target at a time.

    Finally, I thought monetization was fine (even if cosmetics are pricy), until they announced Premium Battlepass. The game is mediocre and I wouldn't want to burn out forcing myself to grind the FOMO pass, but it looks like it'll happen, and I'll have to pay to unlock rewards I already earned. With that said I immediately docked a point on my rating.
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  12. Jun 13, 2023
    6
    Jogabilidade esta boa, tirando alguns bugs pontuais, mas esta bem interessante, agora a história, o que aconteceu? A campanha principal passa longe de ser uma história que envolva ou que tenha algum personagem relevante, muito decepcionado com o que fizeram, talvez para vender dlc? Não sei, mas decepcionou e muito essa história fraca e rasa pelo peso que Inarius e Lilith tem para oJogabilidade esta boa, tirando alguns bugs pontuais, mas esta bem interessante, agora a história, o que aconteceu? A campanha principal passa longe de ser uma história que envolva ou que tenha algum personagem relevante, muito decepcionado com o que fizeram, talvez para vender dlc? Não sei, mas decepcionou e muito essa história fraca e rasa pelo peso que Inarius e Lilith tem para o Santuário, realmente Blizzard vocês já não são mais os mesmos a tempos. Expand
  13. Jun 11, 2023
    4
    The game is fine, but the servers are a pain. It freezes every now and then, today I've been trying to play all morning and it's impossible. If someone wants to buy it I would recommend to wait until they fix this, because it is unplayable.
  14. Jun 13, 2023
    5
    A diablo game without a Diablo fight....
    Story was 5/10 for me just the last 2-3 hours are good.
    Dungeons 4/10, No floors? copy/paste all the time, same bosses and so on. Open World 3/10, Most MMORPG crushes Diablo in this kind of game. Exploration was destroyed because of the Fog of war, it is for me one of the worst part, the events oh my..... No Solo play. Side quests 4/10 they are
    A diablo game without a Diablo fight....
    Story was 5/10 for me just the last 2-3 hours are good.
    Dungeons 4/10, No floors? copy/paste all the time, same bosses and so on.
    Open World 3/10, Most MMORPG crushes Diablo in this kind of game. Exploration was destroyed because of the Fog of war, it is for me one of the worst part, the events oh my..... No Solo play.
    Side quests 4/10 they are sooo flat... why not having side quests like in Witcher 3., going have to do this each season.... nope.
    Group play and PVP N/A I Only Solo.
    Leveling, Skills 5/10 way too fast to 50, Way to slow after 50. you have 100% legendries at level 40... ridiculous... I suggest you finish story as fast as you can, if you start exploring you will hit 50 on chapter 1 or 2 and will be a chore to get to Tier 3. Skills are way too simplified like in D3, Paragon board is laughable. Take a look at Last Epoch for interesting skill leveling. They don't understand what Mana shield is all about... a mage skill adding +3 x 3 mana lol...
    Mount 6/10 is Gimmick and pretty clunky but can help you get somewhere faster, kills the exploration again...
    QoL 5/10 it's ok but lacks...
    Gameplay 8/10: feeling of combat is great, but lacks of skill to much Console play in mind so have a very basic skills bar.
    Endgame 3/10 Whispers are ok otherwise it would be a 1/10. same dungeons all the time, even rifts we're more diverse! doing it just for adding stupid points on the boring paragon board....
    Overall 5/10 if It had not been sold as a Diablo game it would be receiving a 3 by most reviewers.
    This game is probably dead after Season one, unless paragon board get's interesting, every dungeon is unique with floors!, has a decent fog of war, has a solo mode, Unique monsters that are like in D2 and D3. I made 2 classes Rogue and Mage and I am done, no interest for the other ones running the same thing again with this kind of super boring leveling system.
    Back to Last Epoch
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  15. Jun 8, 2023
    7
    Fun game with some issues.
    Pros: Great atmosphere, music, sound design, fun campaign and decent end game.
    Cons: Im not ready yet, Im not ready yet... Cooldowns annoying. Skills and itemization could use a major rework. Overly monetized after a high ticket price. Background graphics are great but effects and monsters are somewhat cartoony and lack the visceral feel of d2. Level design is
    Fun game with some issues.
    Pros: Great atmosphere, music, sound design, fun campaign and decent end game.
    Cons: Im not ready yet, Im not ready yet... Cooldowns annoying. Skills and itemization could use a major rework. Overly monetized after a high ticket price. Background graphics are great but effects and monsters are somewhat cartoony and lack the visceral feel of d2. Level design is quite linear especially in the campaign and a lot of the open world feels constricted to set paths.
    Verdict:
    There's a lot of potential here but its held back by the issues above.
    Definitely not a game changer or worthy of 8-9/10 but I really don't see this being a 0-4/10 game.
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  16. Jun 8, 2023
    0
    Diablo 4 is an absolute masterpiece. The game has excellent story delivery with top-shelf voice acting and writing. The visuals are stunning and the best ever seen in the genre. The combat is exciting with endless customization and the performance is flawless with near-zero bugs
  17. Jun 15, 2023
    7
    Decent game, but definitely overhyped. Graphics are cool, gameplay is fun, the story is good. But there is an overabundence of items and enemies which becomes annoying after a while (very similar to Path of Exile) and the dungeons and events become repetitive. In short, the game is mostly item farming and level grinding. It's worth playing, but definitely it doesn't worth the price of $70.
  18. Jun 11, 2023
    6
    I'm giving it a balanced score, since the game has some positives as well as negatives. I will list those below.

    Positives: - Great cutscenes and animations, it feels like you're watching a movie - The soundtrack is great - Great voice acting - Lots of gore to eh, enjoy Negatives: - Price: It costs 70 euros or more. I'm used to have games cost no more to 59,99, so it feels
    I'm giving it a balanced score, since the game has some positives as well as negatives. I will list those below.

    Positives:
    - Great cutscenes and animations, it feels like you're watching a movie

    - The soundtrack is great

    - Great voice acting

    - Lots of gore to eh, enjoy

    Negatives:
    - Price: It costs 70 euros or more. I'm used to have games cost no more to 59,99, so it feels a bit steep

    - Microtransactions: A 70 euro game that has microtransactions. Some of these MTS are 24,99 Euro's, which is like COD MW2, very expensive. You only get a few cosmetics for that price too, some might like it while others feel ripped off

    - Connectivity issues: The network/server issues are quite annoying. Loading into a city such as Kyovashed(?) especially tanks your connection

    - Textures can't go above medium unless you got a recent/fast PC: Unless you have 32GB PC, the high quality textures aren't available. (They won't show up at all) Contrary to what you might believe, higher textures sometimes give you better FPS than lower textures, since the PC tasks the GPU with the game, instead of the CPU

    - No fullscreen: Weirdly enough, D4 does not come with exclusive fullscreen as option available. Some say this is a DirectX12 problem (DirectX11 does not have this), it's weird to not have it. Fullscreen almost always runs better performance wise than windowed mode, I really want this fullscreen to come back. Either that, or we need to have DirectX11 support. DX11 will also (very likely) increase performance on all (especially older and slower) systems.
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  19. Jun 13, 2023
    5
    The good: Campaign and cinematics are almost worth the box price. I really did enjoy them, but thats not what I bought the game for.

    Why is D4 not a good game at it's current state? I think the main issue with D4 is the itemization and the item power levels. If I find a shako at level 70 it will have a level requirement of 70. If I find it at level 100, it will have a level
    The good: Campaign and cinematics are almost worth the box price. I really did enjoy them, but thats not what I bought the game for.

    Why is D4 not a good game at it's current state?

    I think the main issue with D4 is the itemization and the item power levels. If I find a shako at level 70 it will have a level requirement of 70. If I find it at level 100, it will have a level requirement of 100. The level 70 shako can roll better item power and better stats. How on earth is that good itemization? I would actually prefer if the world didn't scale at all and the items would not have level requirements either. If I happen to find an overpowered item I would like to be able to just skip 10 tiers of nightmare dungeons and get huge amounts of more xp compared to what I'm used to. I think that would be ok (it would be great actually).

    Also boosting friends is totally ok. Everyone starts from level 1 on a new season. If I level up 1 character to lets say 80 and can then carry my friend's alt to level 80 relatively fast, I think I would love that. After you do the initial work of leveling up one of your characters, you should be able to get carried on your alts.

    What is the point of even getting a rare item like shako if I actually do nothing with it? I am gatekept by my own level and the xp bonus of higher level mobs being restricted to 25% on +3 levels. I feel like after hitting level 80 you have the same power level each time you level up since you just add +1 NMD tier.

    I really want to be able to recycle items between my alts, (See d2 SoJ that has a level requirement of 29 and is a total end game item).

    I also feel like the game really lacks excitement that we are used to when identifying a set amulet on d2 and wishing for rasha's amulet or identifying a ring and wishing for SoJ. The whole aspect and enchantment system guarantees gear progress in a really boring way.

    Also I think I have gotten every possible sorceress unique in the game (because there is a lower chance of getting uniques from other classes?). That is silly. Its like I'm guaranteed these items after 2 weeks of playing. Having a wider array of possible loot for all classes and not making them account bound is the way to go. Trading was a big part of d2.

    The biggest issue with the itemization at the moment is that there are level requirements to the items and that they only drop to your class, they are account bound and they roll stats for your class. There are stupid stats like "Damage to frozen, damage to cc, damage to immobilized, damage to chilled, damage to slowed, damage to stunned, etc..." This system is overly complicated (I can understand the system, but the design is stupidly complicated and unnecessary (KISS, Keep it stupid simple)) and restrictive in regards to sharing items between your alts or trading them. No-one is going to need my items that roll damage to frozen; not any other player and not any of my alts.

    My gear at the moment is really good and I'm only gatekept from the end game content by my own level and the level based damage nerf and damage taken buff at the moment. I feel like this is silly design. I would like my character's strength to be based on the gear more than some arbitrary level based nerf that makes absolutely no sense.

    It is also very stupid that if I'm able to do +25 mob level content, it is still optimal to do +3 mob level content. I'm actually punished for doing +25 mob level content as the clear speeds are way slower but I'm not getting more xp. It doesn't even seem to affect the loot I'm getting. Only thing I'm getting, is more glyph XP but its still faster to grind glyph levels on lower tiers. I think this is because they solved the balancing and progression problem with this lazy system. It doesn't really even matter what gear you have because there is a guaranteed gear progression with the aspect system. Only thing that matters in this game is level. And its stupid.

    If it was possible to make higher level content with your friends and get rewarded of it as well as share items, this would be a multiplayer game. This is essentially a single player game at the moment.
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  20. Jun 11, 2023
    0
    It seems that not only is Blizzard paying for journalist to give high ranking and favorable reviews, but they are also creating accounts to upvote it on meta-critic. Diablo IV lacks features, trading, and an assortment of other things, i.e. Overlay Map. In my opinion it's the worst of the series, little to no innovation, copy pasta from D3/Immortal with a Warcraft open map. Almost all ofIt seems that not only is Blizzard paying for journalist to give high ranking and favorable reviews, but they are also creating accounts to upvote it on meta-critic. Diablo IV lacks features, trading, and an assortment of other things, i.e. Overlay Map. In my opinion it's the worst of the series, little to no innovation, copy pasta from D3/Immortal with a Warcraft open map. Almost all of the 10/10 reviews are not authentic here, so that's why I am giving it a zero to offset, instead of what I believe it is which is Diablo 4 / 10. Blizzard is a terrible game company these days, all they did was mass market this game and spent millions doing so, as for the product that seems forgotten about, it's bad, do not waste your time purchasing this, you're only encouraging Blizzard to produce mediocre content and pay journalists and review bombers to up vote it, disgusting to it's core!! Expand
  21. Jun 12, 2023
    6
    Diablo 4 feels like linear continuation of Diablo 3 rather than Diablo 2 that actually created legend. Big improvment on technical side. Good graphics, amazing audio and art. Runs well on medicore PC. Unfortunately game only pretends to have single player. All mechanics are tweaked towards multiplayer and MMO. You need to be online all the time. Level scaling acording to character alowsDiablo 4 feels like linear continuation of Diablo 3 rather than Diablo 2 that actually created legend. Big improvment on technical side. Good graphics, amazing audio and art. Runs well on medicore PC. Unfortunately game only pretends to have single player. All mechanics are tweaked towards multiplayer and MMO. You need to be online all the time. Level scaling acording to character alows different level characters play together but it takes away big chunk of satisfaction from progress and feeling of getting stronger. Forgot that you would get back to areas you get killed and wipe out hordes of demons with hard earned legendaries and leveling. Diablo 4 does not have that , it is completely missing. If Blizzard give us posibility to turn off scaling it would be 9/10 game for me. Expand
  22. Jun 13, 2023
    5
    Genuinely disappointed with this game, it's not bad but it's simply not up to the standards set by it's predecessors. Where to start, well first the character customization is inferior to the mobile game they released last year, secondly the graphics look really bland or muted, don't get me wrong the textures and objects look sharp but it just looks like half the colour palette isGenuinely disappointed with this game, it's not bad but it's simply not up to the standards set by it's predecessors. Where to start, well first the character customization is inferior to the mobile game they released last year, secondly the graphics look really bland or muted, don't get me wrong the textures and objects look sharp but it just looks like half the colour palette is missing, those who played PC games in the late nineties and early noughties will remember you could toggle the colour depth between 16 and 32 bit, well this just looks like it's set to 16 bit.

    As for the gameplay, I'm shocked, it's like they took all the improvements the last game made to the series and just said "meh". There's no option to teleport to party members, there's no pets (to pick up your gold), there's no followers to accompany you, they added a talent tree for "customization" but compared to D3 you have less abilities to choose from, less passives to choose from, and less combinations you can put together as half the stuff requires points wasted in things you don't want/need, there's no cube, etc, it's like they were so obsessed with making new systems they never stopped to check if they were actually any good or if they were just designing rubbish that was inferior to what it replaced.

    Then it gets worse, multiplayer with strangers is now forced rather than optional unless you want to just not do some content, there are NO rifts (seriously) so nothing fun to do after completing the campaign. The new legendary system sucks. In the case of the Barbarian there are less builds and variety than in the last game.

    Oh and they have added a paid system to the game that gives you better cosmetics/etc than players who don't pay.

    Not going to post any spoilers for the story content, but I believe it's okay to say that the final act is very poorly written and contrived, feeling rushed in some places. Playing the previous games I never once found myself at odds with my characters decisions, this was definitely not the case here and I hate it when games force you to do what they want for the sake of the writers vision when it feels totally wrong.

    And to add insult to injury they have stated now D4 is out they're not making any more seasons for D3 now, obviously in case players go back there after completing the campaign and realising the endgame is inferior.
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  23. Jun 15, 2023
    5
    diablo series and changed in history .. it got worse and worse, from single player to multiplayer and this already bothers me a lot not being able to play freely with my times has become an annoying thing, having to meet other players who do the your own quest, maybe killing the boss of this before you could do it annoys me even more, having to have an internet connection to connect withdiablo series and changed in history .. it got worse and worse, from single player to multiplayer and this already bothers me a lot not being able to play freely with my times has become an annoying thing, having to meet other players who do the your own quest, maybe killing the boss of this before you could do it annoys me even more, having to have an internet connection to connect with an absurd lag where they try to place the blame on your pc and not on the battlenet server is even more annoying, online you can find many guides on how to remove the lag but nothing more false and hypocritical, guides create ad oc to make believe that the problem is with your pc..and finally the online shop even if for now only on an aesthetic level but nothing detracts from the fact that there could be changes in the future, meanwhile you've already bought the game and that shop is online so do 2+2 and you'll see how they'll put you in the future as well (always if they want) items to upgrade
    to conclude diablo 4 has good graphics, good storyline, but the online multiplayer the cash shop and all that series of negative things that I have listed make it a mediocre game that is not worth 70€ or 70$ buy it when it will drop in price, good game
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  24. Jun 7, 2023
    5
    I had very high hopes for this game, it didn't meet them. The most fundamental problem is that the game is just not fun to play, it all feels like a chore and you never make any progress. Majority of the game is you walking very slowly from A -> B. The story is full of characters you meet a few minutes then are expected to have a emotional respone to when they heroically die a few momentsI had very high hopes for this game, it didn't meet them. The most fundamental problem is that the game is just not fun to play, it all feels like a chore and you never make any progress. Majority of the game is you walking very slowly from A -> B. The story is full of characters you meet a few minutes then are expected to have a emotional respone to when they heroically die a few moments later.

    Liliths personality start promising, a demonic, scary but by the end has become a disney character.

    The affixes on items are pointless,
    2% damage or crowd controlled enemies
    2% damage to vurnable enemies
    2% damage to near enemies
    ... List goes on with MANY more exactly the same.

    The cinematics and music (you have to tweak your audio settings, turn down SFX to ~50% if you wanna hear the music while playing) in this game are fantastic.

    All in all the game is not fun, most of the time you are just slowly walking without killing any monster, very sloppy and bland story, game lakes itemization, very good cinematics and music.
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  25. Jun 13, 2023
    6
    I think many of the comments here are overly critical. The game certainly has many issues, but it also has a lot going for it. I've been a hard fan of D2, I still play D2 to this day and think it's one of the best in the RPG genre. That said, I don't think D4 deserves the hate it is currently receiving.

    Starting off with what the game got right in my opinion: - Amazing cinematics (as
    I think many of the comments here are overly critical. The game certainly has many issues, but it also has a lot going for it. I've been a hard fan of D2, I still play D2 to this day and think it's one of the best in the RPG genre. That said, I don't think D4 deserves the hate it is currently receiving.

    Starting off with what the game got right in my opinion:
    - Amazing cinematics (as usual for a Blizzard game)
    - Great visuals and got a nice dark atmosphere, although coloring are too mono-tone in some areas (sometimes just too gray)
    - Good campaign story (although I wish it was longer)
    - Great map diversity (deserts, frigid mountains, swamp, beach, caves, etc...)
    - Awesome character customization. Character looks awesome without spending a penny on cosmetics
    - Monsters feel good to slay
    - Great monster visuals

    Now onto the major negatives:
    - Itemization is somewhat lacking. White and blues literally have no purpose. Also, base item literally has no meaning; whether its a fur-lined boots or a greaves has no difference. Gems are useless after obtaining flawless versions. Perhaps introduce crafting options? Rares are just there to be upgraded to legendaries.
    - Legendaries and aspects are too important and specific to your build. They should be powerful, yes, but not a bottleneck for what build you can or can't do. This makes the game feel like you just choose which pre-set build Blizzard created for you. Also, since you can just transfer aspects, the item itself doesn't seem to matter unless they're uniques. so Legendary items don't actually feel "Legendary".
    - Due to the aforementioned two points, there is no diversity in builds. Every character above lvl 50 is running legendaries on every piece sprinkled with uniques. Also, there are only 5 core skills to choose from, some of which are too underpowered to be a viable option. (Perhaps add more core spells, or improve options for a hybrid build).
    - Scaling makes the progression feel bland. Why does a bear that I died to at lvl 40 still pose a potential threat to me at lvl 60? Maybe limit scaling to certain areas?

    I think this game has a solid foundation for an awesome game. There are many more issues (horses, trading, social aspect), but I decided to focus on the major issues. If you're a more casual RPG game player (AC Origins-Valhlala, Skyrim) this game will likely be enjoyable. For the more hardcore players (D2, POE, Witcher), this game might feel somewhat underwhelming. That said, it's only been about a week since release, so I think has a lot of potential for growth.
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  26. Jun 8, 2023
    7
    Good-
    Satisfying feel to combat, regardless of your class, that's easy to pick up and control. The aesthetic and presentation, particularly the CG cutscenes, is excellent. The main cast is voiced exceptionally well, with some great interactions. Decent variety of enemies and solid boss battles. Heaps of content to complete in the open world. Some end-game activities, like Nightmare
    Good-
    Satisfying feel to combat, regardless of your class, that's easy to pick up and control. The aesthetic and presentation, particularly the CG cutscenes, is excellent. The main cast is voiced exceptionally well, with some great interactions. Decent variety of enemies and solid boss battles. Heaps of content to complete in the open world. Some end-game activities, like Nightmare Dungeons, can be fun and challenging.

    Bad-
    Confusing UI decisions. No separate storage tab for Gems. Not the best horse-riding experience. Odd twists during the story and weird pacing during Acts 4-6. Loot feels serviceable at best, unenthusiastic at worst, and the power climb starts to plateau past level 20 with barely any changes to strategy (even with new loot tiers and Paragon Boards). Some endgame activities like Helltides feel underwhelming.

    Thoughts-
    Regardless, I’ve had my fill at the bloody buffet and found my appetite sated while craving something more. Perhaps Diablo 4 can deliver that later as more updates and quality-of-life changes roll out. For many players (best-selling game in Blizzard history, by the way), that’s more than enough. For me, it’s fine. No less fun and certainly no more.
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  27. Jul 20, 2023
    2
    At times, Diablo 4 feels like a masterpiece. The cinematics are gorgeous. The gameplay is fun. The story is captivating. I like the key passives as they pretty clearly can define builds.

    Other times, Diablo 4 feels like a mess. Here is my laundry list of complaints... Paid early access is not something I want to support. $70 price tag is too high for a digital game. $70 games should not
    At times, Diablo 4 feels like a masterpiece. The cinematics are gorgeous. The gameplay is fun. The story is captivating. I like the key passives as they pretty clearly can define builds.

    Other times, Diablo 4 feels like a mess. Here is my laundry list of complaints... Paid early access is not something I want to support. $70 price tag is too high for a digital game. $70 games should not have in-game shops, microtransactions or a battle pass. Always online functionally feels really bad when there are frequent server issues. Level scaling makes the game feel like I'm always at the exact same power level. Tying world tier 3 to finishing the campaign means that doing anything except the main storyline means you're playing the game wrong. The game never feels hard. I'm playing with friends but it feels like I'm not incentivized to actually play with them. The paragon system feels way too confusing to try to optimize. It almost always feels like I'm guessing when trying to decide if a piece of gear is an upgrade. Changing specs feels like a chore. Ultimate abilities often feel too weak for their long cooldowns timers. It feels wrong that you can poison rocks or cause skeletons to bleed. Gems take up too much bag space.

    I'm currently level 57. Maybe I'll get to level 100, or more likely I'll lose interest over the next week or two and stop.

    Update: I got to level 81. Patch 1.1 feels like a slap in the face. No QOL improvements. Massive nerfs to dps, survivability, xp gain, self healing, cdr, gear affixes, helltides, and more. I uninstalled and gave up my season 1 plans because I can’t support a game or company that thinks this is okay. Changing my previous rating of 5/10 to 2/10.
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  28. Jul 24, 2023
    6
    The core of a Diablo game is a satisfying grind, you play a couple of days, rush through story content with your second character wwith a plan in mind and a shopping list.
    In D3 you would do the story in a couple of hours and begin doing GR's and bounties. it was straight forward. matchmake, grind and level your paragon. you would feel powerful through the campaign, and in GR's it would
    The core of a Diablo game is a satisfying grind, you play a couple of days, rush through story content with your second character wwith a plan in mind and a shopping list.
    In D3 you would do the story in a couple of hours and begin doing GR's and bounties. it was straight forward. matchmake, grind and level your paragon. you would feel powerful through the campaign, and in GR's it would be relatively easy to get your build set up

    What D4 is doing though, is slowing progress on every corner, dungeon variety is bad and on topside you can grind neither level nor gears effectively so what you basically do is you feel slow as a turtle and sort through trash.
    i'm glad it's over for me now, maybe i'l revisit this game later...much later.

    D3 was bad in the beginning, where are the people that could have learned from those mistakes and made it better
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  29. Jun 14, 2023
    6
    I had trouble summing up my ideas for this review, but at the end of the day I just do not have fun playing this game and I don't want to continue playing it. It feels like a chore to play and the reward structure just doesn't drive me to play. The graphics are nice, but they don't suit my taste -- too fluffy and rounded. The feel of the gameplay is the same thing, it feels like poe with aI had trouble summing up my ideas for this review, but at the end of the day I just do not have fun playing this game and I don't want to continue playing it. It feels like a chore to play and the reward structure just doesn't drive me to play. The graphics are nice, but they don't suit my taste -- too fluffy and rounded. The feel of the gameplay is the same thing, it feels like poe with a condom on it. I realize that many people like that but I cannot understand why. This game could easilly, easilly become an 8 or 9 with a lot more content and some severe tweaks. This 6/10 is my objective score, if I had to rate it our of 10 for my personal review, it would be a 3. I paid 90$ for a game I don't really want to play. Expand
  30. Aug 15, 2023
    3
    A really boring arpg. Much more better games out there. Really boring and repetitive open world, bad itemisation, crappy build performances.
  31. Jun 8, 2023
    6
    Visually, Blizzard didn't drop the ball here, they rarely do. Unfortunately, there isn't much beyond that.
    While gameplay has good feel in responsiveness department, it is rather basic. The amount of skills is laughable for what aims to be a game that will last years. You pretty much done with skill variety after level 25 and you will be using the same gainer you've got at level one for
    Visually, Blizzard didn't drop the ball here, they rarely do. Unfortunately, there isn't much beyond that.
    While gameplay has good feel in responsiveness department, it is rather basic. The amount of skills is laughable for what aims to be a game that will last years. You pretty much done with skill variety after level 25 and you will be using the same gainer you've got at level one for the rest of eternity.
    The builds are very simple and straightforward, there doesn't seem to be many interactions between "schools": if you build frost sorcerer you put points into blue icons.
    90% of legendries are absolutely uninspired with something like "gain slightly more resource from [skill]", "chance to apply [effect} from [skill]" or "get a small shield when hitting elites".
    The "open" part of "open world" is a huge misnomer: 80% of a time it's the same web of paths, not some expanse for you to explore.
    Gearing has a good spot: imprinting, but beyond that it's pretty much D3

    The game is *fine*, it's ok. But "ok" is not what you expect for the asking price, right? Rn it feels like a barebones game, more of a vehicle to try and get you to buy mtx than an actual experience. Oh and there absolutely will be class DLCs (they already confirmed it) on top of battlepasses and an already hefty price tag

    I think the fact that this game made me want to install PoE (of which I'm not a fan of but it scratches that arpg itch) after half a year of not playing it is the best way to sum up my experience

    If you do want to try it wait for sale/price decrease
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  32. Jun 12, 2023
    5
    A bit torn on this one. The aesthetic is much improved from D3 but feels like a 'nightmare' skin plastered on top of a cartoon rather than something created from scratch with a horror theming in mind... it's really hard to explain but it too often doesn't 'feel' right to me.

    But that's by the by if the gameplay was fantastic and... well, again, it's not 'bad', it's just uninspired.
    A bit torn on this one. The aesthetic is much improved from D3 but feels like a 'nightmare' skin plastered on top of a cartoon rather than something created from scratch with a horror theming in mind... it's really hard to explain but it too often doesn't 'feel' right to me.

    But that's by the by if the gameplay was fantastic and... well, again, it's not 'bad', it's just uninspired. Rarely does a game leave me a bit lost trying to describe it and having to resort to the word 'feel' but... yeah, again, too often it just doesn't 'feel' right. I'm honestly sorry but it's one of those 'you have to play it to see what I mean' scenarios because words don't do it justice.

    The story, on the other hand, I can describe easily - shallow, tepid nonsense that falls off a cliff, every bit as pointless as Diablo 3. D2 got the 'show don't tell' balance right, nothing in the series has since.

    Microtransaction/battle pass nonsense unfortunately exist. In a full price game. They have no right to, but unfortunately the consumers have been stupid enough to lose the war on that one to the point it's barely worth mentioning anymore, but for me any paid game with them in loses points. That's not 'review bombing', it's just common sense that if a game features a system that is to the detriment of a consumer, then it should be marked down for it.

    As it is, it's not the worst implementation of it, but it's Blizzard, so expect nonsense down the line.

    I don't hate Diablo 4. I absolutely don't love it either. I actually prefer D2:R overall - yes, it's 'simpler', but it still does what it intends to do very well, has no bloat/filler and respects the player. But if we're all being honest, there's simply better aRPGs outside the Diablo franchise now - much better in fact - and Diablo 4 doesn't do enough to reclaim the title.
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  33. Jun 10, 2023
    7
    The good: Graphics, especially the world and environment, are gorgeous. The sounds and voice acting are top notch.

    The average: Gameplay is generally smooth but has a fair amount of quirks and hiccups. Campaign story is passable but leaves a lot unexplained and won't be satisfying to many. The bad: Open world design and other layout choices just waste players time. UI looks very thrown
    The good: Graphics, especially the world and environment, are gorgeous. The sounds and voice acting are top notch.

    The average: Gameplay is generally smooth but has a fair amount of quirks and hiccups. Campaign story is passable but leaves a lot unexplained and won't be satisfying to many. The bad: Open world design and other layout choices just waste players time. UI looks very thrown together in many areas and results in being frustrating to use and ugly. Pacing in things like dialog and quests is very poorly done. Build diversity and customization is lacking. Basically turned D3 into an MMO.
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  34. Jun 8, 2023
    7
    Overall, it's a solid game, which is a surprise because it was made by Blizzard
    Sound design, story, music and environmental art along with bosses are the things that carry this game.
    However, it got pretty big flaws. 1. - build variety is lacking, because skill system is very restrictive, and you are locked in cycle of generator-cooldown-spender playstyle. D3 offered the player a lot
    Overall, it's a solid game, which is a surprise because it was made by Blizzard
    Sound design, story, music and environmental art along with bosses are the things that carry this game.
    However, it got pretty big flaws. 1. - build variety is lacking, because skill system is very restrictive, and you are locked in cycle of generator-cooldown-spender playstyle. D3 offered the player a lot more options to pick from.
    2. - Endgame - despite having an allright endgame for launch, i'm just not interested in it because of how dungeons are structured - grab X or kill X, then return to the gates an kill the boss. This problem, however, could be addressed with future patches, unlike the flawed skill system
    3. - Itemization - another completely flawed system. Low amount of possible max. affixes, simplification of modifiers and some items like rings or amulets could stay with you from level 10 to level 100, because they actually rolled something useful. Not a fan of that
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  35. Jun 11, 2023
    7
    Really good all the way throughout, needs some work. After fixing level scaling and doing some proper balancing I would easily give it an 8 or 9.
  36. Jun 27, 2023
    6
    Game is a solid 6

    I'll make it short and quick. - Level scaling is a terrible idea. - Minion necromancer is useless for endgame. No commands for skeletons. - Lag and rubberbanding are killing this game slowly. - Torment difficulty dungeons are simply ridiculous. You don't even see what's happening on the screen sometimes. So many enemies, effects, most of the time you'll die not
    Game is a solid 6

    I'll make it short and quick.

    - Level scaling is a terrible idea.
    - Minion necromancer is useless for endgame. No commands for skeletons.
    - Lag and rubberbanding are killing this game slowly.
    - Torment difficulty dungeons are simply ridiculous. You don't even see what's happening on the screen sometimes. So many enemies, effects, most of the time you'll die not knowing what killed you. This is much worse in a party of 4 players. Simply avoid.

    Menus are laggy, sluggish, and poorly optimized (even on high-performance NVMe and high-specs computers).

    Because of this obsession Blizzard has with making everything server-based, this game has very serious issues to cope with so many elements in the screen. Mounts are the worst experience ever imaginable. A feast of rubber banding that knows no end. Seriously, this game has very serious server and lag issues and that is the major problem with Diablo 4.
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  37. Jun 8, 2023
    7
    nice graphics, nice gameplay. Utter garbage level scaling and itemization... But not as bad as all are saying here. It's not the best game and defo not a GOTY. Just a normal above average game.
  38. Jun 9, 2023
    3
    Game play is just OK at the moment. Not terrible, but it can get a bit boring fairly quickly. Builder/spender issues drag down the leveling experience. Not every class feels as snappy or fun out of the gate which is a shame. The content and meat of the game feels a tad lacking, not everything feels quite viable end game yet, almost as if content has been held back for future seasons, asGame play is just OK at the moment. Not terrible, but it can get a bit boring fairly quickly. Builder/spender issues drag down the leveling experience. Not every class feels as snappy or fun out of the gate which is a shame. The content and meat of the game feels a tad lacking, not everything feels quite viable end game yet, almost as if content has been held back for future seasons, as opposed to future seasons adding upon an already packed game. A lot of what you are pursuing in terms of items feels very linear, not a lot of options for diversity. Just a mid tier hack and slash game all things considered at the moment.

    Graphics are great in the cinematics, graphics in game are mostly pretty good, with a few very odd exceptions of something standing out for looking VERY rough around the edges, certain spells and the like. Voice acting is good. Music is OK. Nothing like Diablo 1 or 2, but it's not terrible. The story is good. Not great, again it feels like we are expecting more in future seasons, but its alright. Far better than D3.

    The price alongside the micro transactions is NOT OK. Charging 70$ and claiming you need to do this to keep up with today's inflation THEN adding in cosmetics at 25 dollars a pop is hogwash to put it as politely as I care to at this moment. Charge 70 and severely reduce the in game purchases prices permanently. By a lot. Also get rid of fomo, and in game currency. Absolute predatory garbage and whoever keeps insisting these should go into games needs some damming backlash from the audience AND the game developers themselves. It only serves to make them look bad and add more stress to their plate. I just find this behavior flat out disgusting.

    TL;DR - Mediocre live service game. Leave it on the table until future seasons come out, things might be more balanced/there might be more meat to the game play and end game by then. Don't reward their micro transaction behavior.

    Edit after more play time* Rated this game originally as a 5 for their efforts, but now down to a 3. I am genuinely bored and unhappy with my purchase. End game just feels like WoW dailies. Boring and tedious. I wanna run fun gauntlets to kill memorable bosses for epic loot. Not generic mob whats his face in generic dungeon. All while being forced to play a horrible builder spender build with no breaks in the monotony. I genuinely want my money back.
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  39. Jun 9, 2023
    7
    Game has some itemization issues at the endgame and weird power level inconsistencies. These need to be addressed before Season 1. Better than what we got with Diablo 3's release, but this part of the game needs more time in the oven. Most urgent issue to address: separate gem bag, and a way to replenish power similar to what we would do with mana potions in Diablo 2.

    Also needs some
    Game has some itemization issues at the endgame and weird power level inconsistencies. These need to be addressed before Season 1. Better than what we got with Diablo 3's release, but this part of the game needs more time in the oven. Most urgent issue to address: separate gem bag, and a way to replenish power similar to what we would do with mana potions in Diablo 2.

    Also needs some kind of group finder system like we had in D2 and D3.

    That all said, Blizzard nailed the atmosphere, story, and music. They've brought back the dark gloomy atmosphere of a Diablo game, and I have the same tingles I experienced with Diablo 2 as a kid. Sanctuary is a beautifully sad world.
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  40. Jun 8, 2023
    5
    Played since Diablo 1 excluding Inmortal and Diablo 4 even if the game is not "terrible" so to speak is being carried hard by the franchise brand being an "okaysh" hack and slash that sadly lacks a soul. The story starts good but after act 1 quickly go downhill and the lore barely makes sense

    Gameplay wise the characters feel quite clunky and the build variety is extremely limited
    Played since Diablo 1 excluding Inmortal and Diablo 4 even if the game is not "terrible" so to speak is being carried hard by the franchise brand being an "okaysh" hack and slash that sadly lacks a soul. The story starts good but after act 1 quickly go downhill and the lore barely makes sense

    Gameplay wise the characters feel quite clunky and the build variety is extremely limited moreso, when the paragon system got neutered hard and the character's balance is out of whack with wild balance swings.

    Also a dirty blow is to just announce "we have 2 expansions in the oven" after the horrble cliffhanger game ending aka "we want more cash buy our expansions as well ty" not counting the season pass and the in game cash shop in a 70 bucks game that thankfully for now only sells cosmetics albeit with overinflated prices trying to milk their customers as hard as they can using every trick of the book

    Diablo franchise sure has fallen :(
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  41. Jun 11, 2023
    5
    The campaign and story keep this review from plummeting further, but this game honestly has been pretty undercooked.

    Build diversity is poor, character customization has taken a huge downgrade since Diablo 3, especially with the loss of runes in favour of skill trees giving modifiers that do sometimes change gameplay a bit, but not revolutionary and not a ton of competition between
    The campaign and story keep this review from plummeting further, but this game honestly has been pretty undercooked.

    Build diversity is poor, character customization has taken a huge downgrade since Diablo 3, especially with the loss of runes in favour of skill trees giving modifiers that do sometimes change gameplay a bit, but not revolutionary and not a ton of competition between skills. Frequently, you will just be shoehorned into playing a specific way. Poor design choices like "Vulnerable" status are serving to make their use almost mandatory in higher level play and prevent a lot of choices from being desirable. Oomph is missing from skills and the visceral satisfaction is down. Legendary items frequently come with milquetoast effects you reach for in order to meet a damage threshold, rather than opening up wild new play styles.

    It has launched in a better state than Diablo 3 did, but that's not a glowing review. I hope that it gets facelifts as 3 did over time. Right now, not terrible, but not really ready for hundreds of hours of replay value and experimentation with builds. I don't feel like this game is worth full retail price at the moment, but with any luck it will get a facelift to make it so.
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  42. Jul 2, 2023
    5
    Worse than Diablo 3. To my tastes, Diablo 2 is easily the best of the series. Pick up the remastered version of that game instead is my advice.
  43. Jun 8, 2023
    6
    graphics and design 10/10
    gameplay - 4/10
    BAD THINGS: similar dungeons, similar bosses dungeon quest "kill all enemies in this zone" is the worst thing i've ever seen 0 dungeons without quest, where i can just run to boss and kill mobs without any interactions AND OF COURSE, game without auction is a joke, thanks blizzard for trading experience via discord ffs AND OF COURSE blizzard
    graphics and design 10/10
    gameplay - 4/10
    BAD THINGS:
    similar dungeons, similar bosses
    dungeon quest "kill all enemies in this zone" is the worst thing i've ever seen
    0 dungeons without quest, where i can just run to boss and kill mobs without any interactions
    AND OF COURSE, game without auction is a joke, thanks blizzard for trading experience via discord ffs
    AND OF COURSE blizzard failed release cos they didnt fix EXP ABUSE in party in champion demise. f it
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  44. Jun 9, 2023
    0
    The game is a stuttering mess on 2 of my 3 pcs. That plus the always online requirements are big issues. I am in a place with spotty wifi so I can't play a game I paid for..... Kinda bs thus down to a 5
    The cosmetics are obscenely expensive like 25 bucks. With all that it's amazing at launch and will only get better.
    After the updates and all the bs I deserve a refund. Oh well instead
    The game is a stuttering mess on 2 of my 3 pcs. That plus the always online requirements are big issues. I am in a place with spotty wifi so I can't play a game I paid for..... Kinda bs thus down to a 5
    The cosmetics are obscenely expensive like 25 bucks. With all that it's amazing at launch and will only get better.

    After the updates and all the bs I deserve a refund. Oh well instead your game gets a zero... Fix it...
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  45. Jun 11, 2023
    6
    Great game visually. Every side quest is the same dialogue "what's wrong?"
    Solid fun for about a week or two. They should have saved the Megan Fox money and hired someone to develop a better UI and item storage.
  46. Aug 19, 2023
    4
    Edit: Changing my review to a 4 out of 10, considering the state of the game and Blizzard's stance/actions or rather lack of actions.

    The early game, up until 50, along with the campaign/story, audio and visuals, cinematics are a solid 8 out of 10. However, when you start moving into tier 3 and past level 60, the game starts showing its flaws and it goes down to a 4 out of 10: -
    Edit: Changing my review to a 4 out of 10, considering the state of the game and Blizzard's stance/actions or rather lack of actions.

    The early game, up until 50, along with the campaign/story, audio and visuals, cinematics are a solid 8 out of 10.

    However, when you start moving into tier 3 and past level 60, the game starts showing its flaws and it goes down to a 4 out of 10:
    - There are basically just a few dungeons, rehashed, reused, jost changed a bit, with the same 5 bosses reused in them.
    - Obnoxious enemy design, that have built in CC mechanics, a lot of the melee enemies have some form of ranged ability that does massive damage.
    - Dungeon affixes are overtuned, when you get to tier 4 it shows real bad.
    - Chained CC on your character by the enemies, environment and dungeon affixes, it's not uncommon to be CCed for 3-5 seconds in a row with no debuff or timer indicators.
    - Items suck, too many bloated item properties, 90% of them conditional, they could have been reduced to less than 20 meaningful ones.
    - You stop gaining effective power after level 70, mostly due to not finding better items and partly also to the underpowered paragon tree, however monsters gain power with each higher level they gain.
    - Extreme gold costs of enchanting items, you can easily lose more than 20 million gold in less than 10 clicks.
    - Horrible game design, look at the stash controversy (tfor who whon't research the topic - basically they can't add more stash tabs in the game, because every time you go into an area, your game client will load the inventories and stash tabs of all the players in that area/game, no matter if you interact/trade with them or not).
    - Toxic community, avoid the Battlenet Diablo 4 forums at all costs, evey criticisim or complaint is met with toxic trolling and defending broken mechanics, no matter how obvious the points made in the initial post.
    - Constant nerfing of every fun by Blizzard, along to timegating, long cast times on every action like picking up objectives/items in dungeons, rescuing prisoners, activating levers.

    If you're only in it for the story, then take your time, you will enjoy the game, play what class seems cool to you, try out all the skills you find interesting.

    Hoewever, if you plan on playing into the end game, be prepared to run into a wall.
    You might not run into it at 60, or even 70, but you'll get there.
    Despite Blizzard heavily advertising #playyourway, that is false advertising, only the most overpowered builds are viable into the end game (post level 80), your campaign build will get demolished in tier 4.

    It's painfully obvious by the silence from Blizzards end and all the controversies they caused with their videos uploaded to Youtube, their refusal of acknowledging and fixing major issues, and the fact that they already made a ton of money, that they will never fix the game, they'll pump out a mediocre season every 3 months, with some dumb mechanics, and they'll continue to nerf the game, for the sake of "balance".

    Diablo 4, a game held together by the massive contribution of the art, visual, audio and cinematics teams, but brought below ground by all the game/class/mechanics design teams and incompetent developers.

    I want to be proven wrong by Blizzard one day, but I know they don't have it in them anymore, they died 20 years ago.
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  47. Jun 7, 2023
    0
    the only thing diabolic about this game is the p2w elements. welcome to microtransaction hell. RIP the good old days of gaming
  48. Jun 8, 2023
    7
    It's not perfect. There's a lot to dislike, conceptually. The always online, live service nature, the... well, they're not micro-transactions. They're more like transactions that can be more than the base game itself. ... super-transactions? Anyway, it's a... kind of stinky melange of PC and mobile gaming. However, I say that this is going to be the new normal. I really dislike it, but toIt's not perfect. There's a lot to dislike, conceptually. The always online, live service nature, the... well, they're not micro-transactions. They're more like transactions that can be more than the base game itself. ... super-transactions? Anyway, it's a... kind of stinky melange of PC and mobile gaming. However, I say that this is going to be the new normal. I really dislike it, but to change this we're talking about a fundamental shift in our socio-economic circumstances, which is outside the scope of this review for a video game. So, where do we go from here?

    The graphics are great. The gameplay is fine. I like this better than 3, by a lot. It's my third favourite Diablo now. The writing... exists.

    Listen, this is the best new Diablo we're ever going to get. We now have two great versions of Diablo 2. It's all down-hill from here. Diablo Immortal is going to make more money than all other Diablo's combined, and if there's ever a new one... well, there won't be. There will be more cosmetic options for Diablo Immortal. So enjoy Diablo IV while you can. Treasure it while the servers remain active. Give your character a funny name and run around saying hello to people and never getting a reply. Watch out for the Butcher.

    Because this is the last Diablo you're going to get (I hope I'm wrong)
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  49. Jun 7, 2023
    7
    TD; LR: The game is nice, generic but fun, massive time sink if you want something to kill time with.

    Currently Lv55 Rogue who has gone through the campaign mode and touched some Nightmare Difficulty stuff. My very first impression is that the game is beautiful. Lots of things to do, lots of dungeons to explore. The amount of side quests is just mind-blowing. You will probably hit
    TD; LR: The game is nice, generic but fun, massive time sink if you want something to kill time with.

    Currently Lv55 Rogue who has gone through the campaign mode and touched some Nightmare Difficulty stuff.

    My very first impression is that the game is beautiful. Lots of things to do, lots of dungeons to explore. The amount of side quests is just mind-blowing. You will probably hit the level cap of your chosen starting difficulty without touching the campaign if you do them all. If you like to roam around and discover new things, THIS is the game for you to kill a lot of time with.

    On the other hand, from an old timer's perspective, the game doesn't feel as "hack'n slash-ish" as its predecessors. This is probably because there is a level-scaling system that adjusts everything to your current level, so the higher your level, the beefier the monsters become. The solution is to farm for good equipment and upgrade it to overcome such a situation. The reason why they implemented this feature is beyond my understanding, but it is there.

    Social activities. Although everything can be done solo, this is an online game. You will see other players in town, on your travels. You can fight in open world events while not in a group. However, you will need to form a party if you want to dwell into dungeons with them.
    Btw, there is no global chat built into the game. Only local, whisper, guild, and group chat.

    Let's talk about the endgame. After you finish the Campaign mode, you can open up the Nightmare mode, which takes some work. Then you will be given a fair number of options to farm more higher level gear. There is a "Helltide" which randomly turns an area into a "corrupted" state from time to time, you visit the area, kill monsters, farm enough specific currency to open chests in the area to get a random Legendary, etc.

    There is also a Sigil System where, you use a (random dropped or crafted) sigil to empower a certain dungeon stated in the sigil. The dungeon would become +n level higher than you depending on its Tier. The higher the tier is, the better the drop it became but the mobs hit harder.

    There is also the "Tree of Whispers" which unlocks after you complete the campaign. Raids are there as usual. PVP is where you test how good your equipment and skills are. All of the endgame content except Raids can be done solo. But I would recommend getting a group to do them because it's theoretically a lot faster.

    By the way, I haven't opened the next difficulty yet. Looking forward to it.

    The game may not be perfect, at most a very generic game from a 21st century gaming perspective. If this game happens to win the GOTY 2023, the award result is definitely rigged. But I can promise you that the game is good enough to keep you busy for a while.
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  50. Jun 12, 2023
    7
    The foundation is great. At its core its a great APRG with fluent combat, a great story and excellent map design.

    What it lacks right now is QOL inprovments like: Gem stash in inventory. The abillity to search for items and legendary aspects within inventory and stash. Map overlay And gamewise it lacks: More end game activites. More chase items. MORE DIVERSITY FFS There is only one build
    The foundation is great. At its core its a great APRG with fluent combat, a great story and excellent map design.

    What it lacks right now is QOL inprovments like:
    Gem stash in inventory. The abillity to search for items and legendary aspects within inventory and stash.
    Map overlay

    And gamewise it lacks:
    More end game activites.
    More chase items.
    MORE DIVERSITY FFS
    There is only one build viable for endgame each class. If you play another you feel like an idiot.
    6.5/10 so far - but i will give it an 7 for the benefit of doubt. Season 1 better come with alot of improvements.
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  51. Jun 12, 2023
    5
    Pretty much a mediocre ARPG. Would be 6-7 if it didn't cost $90.

    Some reasons are: - Boring itemization - stack crit chance, crit damage, and vuln damage; - Lack of build diversity - 2-3 builds for a class. Even less if you're a sorcerer; - The endgame loop is far beyond boring - I can't describe it in words but while playing this game between monster packs I felt utterly frustrated;
    Pretty much a mediocre ARPG. Would be 6-7 if it didn't cost $90.

    Some reasons are:
    - Boring itemization - stack crit chance, crit damage, and vuln damage;
    - Lack of build diversity - 2-3 builds for a class. Even less if you're a sorcerer;
    - The endgame loop is far beyond boring - I can't describe it in words but while playing this game between monster packs I felt utterly frustrated;
    - The game brought nothing new to the ARPG genre. It's okay, but not for a game that costs $90 straight away and the way it was advertised.
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  52. ZXA
    Jun 12, 2023
    5
    Played through the story to level 49. The game is very much a mid, 5/10. The story is not interesting and forgettable. The leveling is very slow and painful. The horse becomes available way too late into the game and gets stuck on any pixel that resembles an object. Some of the quests and dungeons are just uninteresting. Graphically the game looks better than D3 by far. The price is notPlayed through the story to level 49. The game is very much a mid, 5/10. The story is not interesting and forgettable. The leveling is very slow and painful. The horse becomes available way too late into the game and gets stuck on any pixel that resembles an object. Some of the quests and dungeons are just uninteresting. Graphically the game looks better than D3 by far. The price is not justified at all. Speaking of price, the skins in the shop are overpriced. They are nothing compared to PoE for an example. Game feels grindy as because they balanced it around being more of an MMO than top down asymmetrical ARPG. Overall 5/10. Either wait for a season or two or just skip this one. Expand
  53. Jun 18, 2023
    5
    So far horse is bad at slowing or stopping on anything
    Stash small + chest stash small only 4 windows
    The cost of gold to reroll one stat on ancestral gear is too much Nerfing all good dungeons to farm gold or exp
    Bosses in dungeons are weak as **** mob can one-shot m in toment4.
    Level Scaling when you level to much monster are rly tanky and you feel weak
  54. Jul 23, 2023
    5
    I would give Diablo IV a 8.5/10 before the massive batnerf update ruined everything.
    -Seasonal mechanic is not strong enough to compensate the loss
    -Leveling is boring -Crowd Control from monsters is out of control -Massively unfair classes balance, some classes are extremely gear dependant and struggle during leveling, while others like Necro Bone Spear one shot everything without the
    I would give Diablo IV a 8.5/10 before the massive batnerf update ruined everything.
    -Seasonal mechanic is not strong enough to compensate the loss
    -Leveling is boring
    -Crowd Control from monsters is out of control
    -Massively unfair classes balance, some classes are extremely gear dependant and struggle during leveling, while others like Necro Bone Spear one shot everything without the need of good gear/aspects.
    -Reroll stats on gear is way too expensive
    -Mount is broken/feels bad
    -Massive lag everytime you switch area
    -No [WASD] to move, my right index is tired of spam clicks like a MOBA
    -Expect your favourite build to be nerfed every single update or hotfix
    -Lack of inventory
    -Lack of stash tabs
    -Lack of aspect inventory space
    -Some KEY aspects for some builds are not in the codex, making leveling/switching gear unfun
    -T100 nightmare dungeons difficulty is now nerfed to the T70 difficulty was, No End Game pushing anymore
    -No filter in stash or inventory
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  55. Jul 20, 2023
    7
    Seasons 1 is pretty much fun actually. Game is laggy sometimes, but besides that is quite enjoyable
  56. Sep 6, 2023
    0
    Total disaster. It's not worth a penny. Just say good-bye good old nerdy blizz.
  57. Jun 8, 2023
    5
    No 32:9 support ;/
    Instead of playing to unlock new items, you buy them in shop.
    Ugly graphics as for 2023
    Unsatisfying and uncreative skills
  58. Jun 8, 2023
    5
    I took my time to do the story, and beside the end that I was not a huge fan, I had a great time.

    The BO is amazing, the graphics are incredible, the color diversity in the world, the combat felt great. I really enjoyed my leveling experience, I finish the story lvl 47, I immediately went to unlock the tier 3, and it was easy, I died once on the last boss because I got greedy but
    I took my time to do the story, and beside the end that I was not a huge fan, I had a great time.

    The BO is amazing, the graphics are incredible, the color diversity in the world, the combat felt great.

    I really enjoyed my leveling experience, I finish the story lvl 47, I immediately went to unlock the tier 3, and it was easy, I died once on the last boss because I got greedy but yes, nothing hard. And then you enter the endgame with the tree, quest everywhere in the world, this sigil dungeons, the mats to gather, the running to all around the world…

    It feels like lost ark, and that’s my main issue with this Diablo, I want to play Diablo, not lost ark. The open world feels great until you have no story to do and keep running back and forth to complete these tree quests, to go from one dungeon to another for the sigil, it becomes annoying very fast because… I just want to kill mobs, a lot of mobs and feel good about it.

    Which bring to another issue, the density, it’s very poor imo, either in the world or in dungeon, I can only hope it gets better with the difficulty increasing.

    And it leads to another issue, the difficulty, not once I felt in danger, from the moment where I unlock tier 3 at lvl 48 and did dungeon 53+without any issue, to the open world, the bosses, the world boss, of course if I stand still I die, but I don’t ever feel in danger.

    The dungeons are great visually, but these objectives, take one thing, bring it back, go take another one, bring it back, it feels slow, and repetitive, for the story it was great, for the end game not so much

    And there are other issues, like the tab map to know where I go by continuing to move, take that away make me even more feel that I play to a “lost ark” than an H&S. The lack of build choices on the long run, for now the game is fairly new, but at the end the builds choices are limited, and we’ll see everything very fast. The absence of loot filter, which I hope they add in the future.

    Maybe it’s only for me, and I am not capable of evolving with what the majority of players wants, and that’s fine, but I feel deception because despite the fact that it’s a good game overall, it’s far from the diablo (and H&S) experience I was waiting for.
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  59. Jun 13, 2023
    7
    The open world in this game is fantastic, there is alot of enjoyment to be had with a sense of progression using powerful Legendary items and magic.
    i would look forward to patch updates and new content including expansions for completionists, however the game has been very stable and fun to play all the way to level 70+
  60. Jun 9, 2023
    5
    It's not a bad game, but it's just a bit... boring. The auto scaling means you never feel more powerful; level 5 feels the same as level 50 power wise. Also forced diversity and gay stuff is just annoying. The game feels like it's been designed by committee
  61. Jun 12, 2023
    5
    I gave the game a 5 for the great, goth style graphics and easy, fluid controls. The art direction is perfect. But the game itself is not Diablo, which, in my opinion, is defined by how similar the game is to Diablo 2. I don't understand how Blizzard just doesn't get what made Diablo 2 a great game. Diablo 2's RNG, loot system, trade system, stat, skill, inventory management, to say theI gave the game a 5 for the great, goth style graphics and easy, fluid controls. The art direction is perfect. But the game itself is not Diablo, which, in my opinion, is defined by how similar the game is to Diablo 2. I don't understand how Blizzard just doesn't get what made Diablo 2 a great game. Diablo 2's RNG, loot system, trade system, stat, skill, inventory management, to say the least, made it replayable decades after release. Diablo 4 lacks in everything that made Diablo 2 great, except for the graphic art style. With account bound items, character item drops and level scaling, it took away the risk and reward sense of a true Diablo experience. It took away the adrenaline of trying to pick up a unique item before others players did. It was a brutal and rewarding experience that Diablo 4 fails to accomplish. There's nothing at stake in Diablo 4. Nothing. Zero risk. Just boring. Expand
  62. Jun 11, 2023
    3
    The game feels slow and generally unsatisfying to play. It's hard to keep up with all these major major changes the devs keep making basically every couple weeks. I'm exhausted. The game is making me exhausted.
  63. Jun 13, 2023
    6
    Diablo 4 is not a bad game, I'd even call it a good game, although it does have its flaws.
    The biggest flaw is the level scaling flattening the difficulty curve too much, making the game feel far less challenging and rewarding than other ARPGs while leveling. I think seasons will suffer from this, as players will not enjoy leveling a character over and over again for very long.
    Capstone
    Diablo 4 is not a bad game, I'd even call it a good game, although it does have its flaws.
    The biggest flaw is the level scaling flattening the difficulty curve too much, making the game feel far less challenging and rewarding than other ARPGs while leveling. I think seasons will suffer from this, as players will not enjoy leveling a character over and over again for very long.
    Capstone dungeons are a great feature to improve the challenge/reward dynamic of the game, but sadly there are few. And with the first one at level 50, it's quite a long way to get there, too long to repeat often.
    Overall the game is ok, story is ok, dungeons are ok, mobs are ok, items are ok, classes are ok, skills are ok. But there in lies the problem, it's all just... ok.
    The developers didn't take any risks, they didn't think out-of-the-box, they just delivered a generic ARPG in every possible way. They didn't push the genre in a new and exciting direction, instead they pushed it in the direction of MMORPGs.
    Diablo 4 lacks something to set it apart, now it's just a good game, nothing more and unless they do something about it in the first couple of season(s), I think the game will not hold our attention for very long.
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  64. Jul 20, 2023
    7
    Game is not working on the first day of the season, there is nothing to do after lvl 60. Update:now is slightly better
  65. Jul 21, 2023
    7
    TLDR : game is decent fun, but not worth the price tag.

    Diablo 4 is a fun game with engaging combat. Endgame mechanics however, feel very bare bones. The paragon system is 90% of the time +5 dexterity nodes which is mostly useless and have no impact on any build. Past level 50, the fun kind of stops, the story is a nice experience, but the rest of the game is just very grindy for no real
    TLDR : game is decent fun, but not worth the price tag.

    Diablo 4 is a fun game with engaging combat.
    Endgame mechanics however, feel very bare bones. The paragon system is 90% of the time +5 dexterity nodes which is mostly useless and have no impact on any build. Past level 50, the fun kind of stops, the story is a nice experience, but the rest of the game is just very grindy for no real reason. Tbh, I think this is because of the repetitiveness of mechanics and inexistence of a crafting system. You just roll a dice and hope it lands on numbers that are better than what you already have. Because you have no agency on your gear progression, and the mechanics being so repetitive past the story, you just end up grinding mindlessly for your next drop, which is to be honest, is kind of boring.
    And I feel weird for saying that while I have been able to grind 100s of maps on poe each season since years. The main issue for me is that Diablo 4 didn't innovate enough, it often feels like an earlier or worse version of other ARPGS. For example, I had a much better experience with last epoch, which brought many interesting mechanics to the table (damn it, all ARPGS should give us a customizable loot filter). Diablo 4 is too grindy to be casual and too simple to be exciting for a more hardcore community.
    Overall, I liked the story and how simple it is to put a build together. But in an ideal world, I would pay the game between 40 and 50 euros and only play until level 50. So far, the experience after that is not worth it.
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  66. Aug 7, 2023
    6
    A Mediocre game with great polish. Starts out great but only goes downhill from there. Also there is too much Diablo Immortal trickery added at the cost of the base game's quality. RIP old Blizzard where seeing just the logo would mean an awesome game was coming next.
  67. Jun 10, 2023
    6
    The combat feels good, the world is dark and evil just like Diablo game and an arpg should be.

    But the itemization is not that impressive. There are some interesting affixs, but they feel more or less limited and should have been more developed. Dungeon farming in endgame gets really boring after 15-20 min. The leveling scaling removes so many features. Replayability, to
    The combat feels good, the world is dark and evil just like Diablo game and an arpg should be.

    But the itemization is not that impressive. There are some interesting affixs, but they feel more or less limited and should have been more developed.

    Dungeon farming in endgame gets really boring after 15-20 min.

    The leveling scaling removes so many features. Replayability, to experience a unique way to level. Finding a great item to change your progression. All of that feels forbidden in the game as the mobs always get stronger than you.

    It's not that it makes the game harder(wouldn't be a bad thing either)... But it's just straight boring after awhile. It's a lazy design because they can't keep a good control over balances between classes and mobs stats throughout the whole game.

    Leveling scaling can be good if it's done right, but it's not in this game.

    Game is 6.5/10 because of the heavy weighted combat and dark designed map. But rest of it, to make it a great ARPG is a no.
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  68. Jun 12, 2023
    7
    Overall a good game with decent story, fun leveling and good late game. But the interface is very annoying for PC. You can really feel that this interface is done for console players. Every window takes the whole screen and looks awful (eg. invite friends to your party, no overlay map). It also misses features like searching for talents (
  69. Jul 12, 2023
    6
    Loved the campaign. Hate the trading, loot and the level scaling. Played till 70 and then i got very very very bored.
  70. Jun 14, 2023
    7
    I actually think this game has potential. At the moment this game is between 3-7 depending on what you value. At the moment I have over 70 hours in the game (hardcore only) and that made the purchase worth it for myself.
    I think there are a lot of things they can improve on. And I think with time this game could come to an interesting level of complexitiy which its competitor path of
    I actually think this game has potential. At the moment this game is between 3-7 depending on what you value. At the moment I have over 70 hours in the game (hardcore only) and that made the purchase worth it for myself.
    I think there are a lot of things they can improve on. And I think with time this game could come to an interesting level of complexitiy which its competitor path of exile offers without making it too difficult.
    I really liked that it was easy to get into the game and now I can finally play a arpg without having to 100% follow a guide like I have to do it Poe (I have like 400 hours in that game, which isnt a lot but enough for me). But I also think this game will fall or rise depending on how they do the first season of diablo 4.
    But I still wish there is more to do at a certain point which isnt hellfire souls farm or nightmare dungeons or let's say.. things to look forward to like diablos uber boss.
    I'm looking forward to the future of this game. I think it is a great experience for casual players entering diablo for the first time but it still needs a lot of work to stay competetive on the market mainly to attract more players than just the casual player, or me who is inexperienced in this genre.

    The one thing where I put this game to a 7 instead of a 6 or 5 was the last act. I felt like I was in a cinema watching myself slay and conquer demons. Felt amazing. That cinematic level was just over the top amazing. Although, without saying too much. The epilogue was weird to me but hey. Let's see what the future holds.
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  71. Jun 9, 2023
    6
    in-game Shop (Cosmetics atm but we will see + Cosmetics are not nice too because people pay money for having something that other people cannot have without spending money)

    The best thing about this game is the music which is 8/10!
    Game makes fun but gets boring very fast.
  72. Jun 20, 2023
    6
    A mix of good and meh. The first 20 hours playing the story campaign was a fun experience. The side missions are mostly dull and repetitive with a few good ones. The cinematics are definitely the best part of the game. Great story, fun game play for a while (if you were playing a good build) and while not perfect I kind of wish it stopped there because the endgame is not a fun grind.A mix of good and meh. The first 20 hours playing the story campaign was a fun experience. The side missions are mostly dull and repetitive with a few good ones. The cinematics are definitely the best part of the game. Great story, fun game play for a while (if you were playing a good build) and while not perfect I kind of wish it stopped there because the endgame is not a fun grind. Unlike previous Diablo games this one feel sluggish and you constantly feel under powered (unless you are playing one of the few solid builds). This is a fault of taking the easy way out and using level scaling.
    The endgame content gets extremely repetitive, and since the 10th nerf patch has hit it's even worse. The class skills are not balanced (even after 10 patches). Experience gains in the end game are extremely slow (or feel it given how dull the grind is). The loot is mundane and you will go hours without finding something worth using. The live service, pvp, and lack of interesting loot has dulled an overall good experience. I would rather have the game unbalanced with fun loot than balanced with mundane and dull loot. I'm afraid the target is the later.'

    To fix this they need to offer players better loot and allow players to be powerful, instead of making the game balanced and longer you should have players feeling the items they get let them be unbalanced and cool as hell. What is currently in place is so boring nothing is exciting or useful.
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  73. Jun 14, 2023
    6
    A mediocre addition to the genre. Good art and storytelling is drug down by poor itemization, combat, and an open world MMO aspect that feels forced and lifeless.

    Art + Story: 9/10 They did a good job capturing the aesthetic of Diablo. Definitely the best in the series as far as art goes Itemization: 2/10 Items are bind on account. The required level of items is set at drop
    A mediocre addition to the genre. Good art and storytelling is drug down by poor itemization, combat, and an open world MMO aspect that feels forced and lifeless.

    Art + Story: 9/10

    They did a good job capturing the aesthetic of Diablo. Definitely the best in the series as far as art goes

    Itemization: 2/10

    Items are bind on account. The required level of items is set at drop time to your character level. They can roll up to 4 affixes. Affixes are almost all some iteration of % more dmg or % more defense, with a couple exceptions. Aspects are the only really interesting part of itemization, they modify skills in interesting ways. The downside of aspects is that after normal mode they become essential for builds to work. So if you don't get the aspects, you don't get to play the build. Unique items barely exist in the game. They are bind on account, have a req lvl of your character, and are class + build specific. The likelihood of you finding a unique that works for your build is very low.

    items in D4 never give that dopamine hit that finding a GG unique in PoE and D2 does. If great itemization is an important aspect of an ARPG to you, you will probably be unhappy with this game.

    Combat + Gameplay : 6/10

    I think main problem that gameplay has in D4 is the inconsistency over the leveling process. Depending on class, it may start strong, but will settle into a grindy auto-attack -> auto-attack -> auto-attack -> core skill pattern. Eventually if you are lucky with item and aspect drops you may be rewarded with auto-attacking less. The gameplay experience when your build is humming is like 8/10, but most of the game you are auto-attacking and waiting on cooldowns which is not fun 4/10.

    Open World / Social : 3/10

    No way to find people to party with. No way to communicate beyond emotes. No way to trade. Occasionally you see people when doing an event like helltides or world boss. But having those people around really does not add anything. They have to have had much more ambitious plans for the open world.... because there is essentially nothing here. The only halfway decent aspect of open world is the pvp zones.

    The poor open world and social aspects are very weird because core elements of the game seem to be designed around it. Take monster auto-scaling in most zones. Presumably this exists to smooth the multiplayer and open world experience. But it has trade offs that negatively impact the gameplay, leveling, and itemization experience. These three other systems are negatively impacted in order to facilitate the open world experience, but the open world experience itself is basically nothing. The few players you see in your play are as impactful as random NPCs.

    Overall: 6.0

    Should you buy it?

    D4 is best enjoyed on console, bring your own friend, couch coop style. If that is how you are planning to play, it is probably worth purchasing. If you are a more dedicated ARPG fan playing on the PC, maybe give it more time to mature. However if you love Diablo 3, you will probably love this game. If you prefer Diablo 2 or Path of Exile style ARPG, your experience may be more like mine.
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  74. Jun 8, 2023
    7
    7
    great cinematics, story, art design, atmosphere, finally nice campaign and story telling.
    bad endgame, lack of build diversity (for now). super cc stunlocks can happen. boring dungeon objectives like kill all monsters. sometimes laggy. missing QoL example reset dungeon button gone, you cannot see completed sidequests. huge map area and too much collectibles on it, so how we play
    7
    great cinematics, story, art design, atmosphere, finally nice campaign and story telling.

    bad endgame, lack of build diversity (for now).
    super cc stunlocks can happen.
    boring dungeon objectives like kill all monsters.
    sometimes laggy.
    missing QoL example reset dungeon button gone, you cannot see completed sidequests.
    huge map area and too much collectibles on it, so how we play 4 seasons in a year? if seasons have this renown and lilith altars system they can be really dead.
    skilltrees kinda simple. i don't like it.
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  75. Jun 7, 2023
    7
    Diablo 4 has many great improvements over Diablo 3, but it also has some bad things that are the exact same as they were in Diablo 3. The enchanter for example, in Diablo 3
    the enchanter was bad. Well in Diablo 4 the enchanter is the exact same as it is in Diablo 3. Most of the bosses have good mechanics but it doesn't matter because most of the
    bosses do no damage. You can stand in
    Diablo 4 has many great improvements over Diablo 3, but it also has some bad things that are the exact same as they were in Diablo 3. The enchanter for example, in Diablo 3
    the enchanter was bad. Well in Diablo 4 the enchanter is the exact same as it is in Diablo 3. Most of the bosses have good mechanics but it doesn't matter because most of the
    bosses do no damage. You can stand in place and face tank all the the mechanics on almost every boss. Could become a 9/10 with future updates. Could even be improved to a
    10/10 and be the best arpg on the market but only with changes I doubt Blizzard would ever make. There is no cow level.

    Reviewed after I beat the campaign and played 40 hours at the end game.
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  76. Jun 11, 2023
    7
    First, it is a much better game than Diablo III.
    However, the company's mindset is unchanged, "this is good enough to sell the game".
    They are not bold enough to make a great game, in decades.
    I was shocked to see the in-game codex of power page, where you have all the same icons for many different powers, the page look like the game was totally unfinished.
  77. Jun 9, 2023
    6
    반쪽짜리 게임. 풀프라이스로 팔아먹었지만 게임 수준은 만들다가 말았다.
    디3의 기본기술로 자원수급하는 시스템을 가져온게 너무 별로다.
    엔드게임 컨텐츠가 부족함.
    게임 분위기나 진행 자체는 맘에들었음.
  78. Jun 10, 2023
    6
    Graphics design are good except some of the mob designs are being too generic.
    Story and philosophy behind it is decent not crazy but it does the job.
    There are some good sound tracks but most of them are just ordinary. Sound effects are mostly okay tho with some unnatural sound efects coming from hellspawns, it could be way better. With the combination of those they have created a
    Graphics design are good except some of the mob designs are being too generic.
    Story and philosophy behind it is decent not crazy but it does the job.
    There are some good sound tracks but most of them are just ordinary.
    Sound effects are mostly okay tho with some unnatural sound efects coming from hellspawns, it could be way better.
    With the combination of those they have created a nostalgic in game ambiance for the generation who played Diablo 2.

    User interface is good and clean only seperate inventory tab for gems are missing which can be easily fixed.

    Combat system feels good transition is smooth and pacing is well balanced. But there is nothing new it feels more like d3 combat system mastered. environmental and mob interaction is lacking. like You cannot grab a demon and throw them on others or turn them into living bombs or charge on them and squeeze them into a corner but such things doesn't exist so it is just classic hack and slash.

    Skill tree is designed simple and is not hard to understand but it feels like it is lacking one more branch. Currently there are good amount of build variety of classes, the problem is that only a few of them are viable options.
    Paragon system doesn't scale them up enough or enable new variety of builds, it is bad and doesn't feel like existence of it makes difference at all. That will lead combat mechanics to be too repetitive in the future and will not allow people who wants to brainstorm to create something good.

    Boss designs are too repetitive there are not much of mechanics each boss feels same with another only with visual and very small differences. You mostly avoid circles and frontal assault kill some mobs they spawn and that's it.

    itemization is bad and not rewarding enough in end game to go through same repetation cycle over and over again.

    Also since they are not allowing trade of the aspects"skill modifiers" they placed basic version of each aspect to dungeons so all people can get them without farming items. also Some of the aspects change the gameplay of the skill but most of them are just basic modifiers like increase attack speed or increase damage etc. I think it is not good enough. Also not being able to trade aspects and putting them into dungeons giving free access to it allows more casual players to enjoy the game but also ruins the point of item farming and value of going through repetation cycle.

    Overal the score of 6 out of 10 is what diablo 4 deserves. I would expect from Blizzard much more since they are one of the definers of the genre. it seems like they avoid taking risks in order to milk the title diablo as much as possible. Some people doesn't want it to be something more it is understandable but it is coming from a several billion dollars worth gaming company so it is not acceptable.
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  79. Jun 10, 2023
    5
    Game has a decent base. Combat is fun but there are too many missing QoL things they havent learned from d2 d3 somehow?

    Also some really annoying bugs but that’s more expected with a new game at the end of the day. Their approach to disabling items and quick super nerfs does not feel good. They need to release a “feel good” buffs patch ASAP, to appease the community. Endgame does
    Game has a decent base. Combat is fun but there are too many missing QoL things they havent learned from d2 d3 somehow?

    Also some really annoying bugs but that’s more expected with a new game at the end of the day. Their approach to disabling items and quick super nerfs does not feel good. They need to release a “feel good” buffs patch ASAP, to appease the community.

    Endgame does feel pretty shallow since its pretty much ONLY nightmare dungeons atm. Having to ride the awful horse each time is getting real old real fast. Side activities inside the dungeons are an automatic skip because they aren’t well designed/rewarding and some of the dungeon require missions to proceed just feel bad and clunky.

    A lot of this stuff could really be made sooo much better so quickly but who knows how their sprints pipeline look like atm…

    Tree of whispers, world boss and helltides arent really very relevant activities so it really makes you feel like there is something missing for now.

    I like the graphics and the story generally speaking. It's always been a strong side for blizz.
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  80. Jun 26, 2023
    6
    Falled into that open beta trap once again.

    I must admit: Diablo IV looks great. It has solid storytelling and all the things you want from an ARPG including Blizzards QoL features. But: It bores the hell out of me. Why? - No innovation: Besides some mechanics like "Book of the Dead" there is nothing new to experience - Lack of endgame: Running dungeons to farm even more
    Falled into that open beta trap once again.

    I must admit: Diablo IV looks great. It has solid storytelling and all the things you want from an ARPG including Blizzards QoL features.

    But: It bores the hell out of me. Why?
    - No innovation: Besides some mechanics like "Book of the Dead" there is nothing new to experience
    - Lack of endgame: Running dungeons to farm even more legendaries? Well, that's what ARPGs are about. But it is presented in the most dull way. Always the same monsters, dungeon tiles, items.
    - Grinding is not fun: I mean, it should be. But at Level 50 your experience moves in slomo! And the game isn't interesting enough to spend hundreds of hours
    - MTX: speaks for itself
    - Price: Way too high for a solid, but uninspired ARPG
    - Every class feels the same because of imposed game mechanics
    - Paragon board looks like a game of Go and is a cheap imitation of POEs skilltree

    Well, what have you expected?
    Asking me? I mean. It's Blizzard. They must have invested millions. So:
    - A fantastic blasting story with new inspiring characters which are there even after the campaign ends
    - A living breathing open world with lots of things to discover and not just searching altars
    - Monsters with mechanics that I have to handle, not just spam generator -> spender
    - Interesing encounters in dungeons, the open world and in town
    - Not just copy+paste towns and town folks

    Where the hell is the Diablo2 spirit? After 1 week of D4 I switched back to D2R.

    The only thing that could possibly(!) save the game: Runes!
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  81. Jun 17, 2023
    5
    TL:DR - Improved visuals and atmosphere, insufficient depth for a great ARPG.

    Diablo 4 returns to the more grounded gothic theme of Diablo 1 and 2. The game refines the visual aspects and atmosphere of those games. Equipment looks great, towns and terrain contain richer details and the general atmosphere is immersive. Animations for melee, spells etc. are fluid and natural which lends
    TL:DR - Improved visuals and atmosphere, insufficient depth for a great ARPG.

    Diablo 4 returns to the more grounded gothic theme of Diablo 1 and 2. The game refines the visual aspects and atmosphere of those games. Equipment looks great, towns and terrain contain richer details and the general atmosphere is immersive. Animations for melee, spells etc. are fluid and natural which lends to a smooth combat experience.

    However, when it comes to the underlying game mechanics, there is a clear lack of depth. Diablo 4 has not fundamentally changed from Diablo 3. Much like Diablo 3, Diablo 4 does not excel in any key area such as itemization, character builds, crafting or interesting and diverse enemies. All of these issues culminate in a shallow end game for the more dedicated players where the sense of progression is lost in the simplicity of the game design.

    Itemization is lackluster. There exists only a handful of uniques. The majority do not provide any interesting mechanics, abilities or stats that would define or at least significantly change the way a particular build or skill operates for a class. Normal (white) and magic (blue) items are made almost immediately useless as there does not exist any mechanic that would allow these item groups to be used as bases for crafting. There exists no set items, class-locked items, runewords (or similar system for socketed items) that could provide further character customization. Item bases also have no meaningful differences (e.g. a plate helm and a cap have the same defence values if they are of the same item level). No stat requirements apply either to equip these items meaning that you do not have to consider for example your strength or dexterity values when making item choices.

    The lack of character customization is further amplified by a lack of stat depth. By ‘stat depth’ I mean that desirable stats are homogenized across all classes (e.g. all classes need vulnerability). The pool of stats is also too streamlined. There exists, for example, no magic find, block rate, accuracy rate, faster hit recovery, faster hit rate, life leech %, prevent monster heal etc. CC reduction is compiled into a single stat (Control Impaired Duration Reduction) instead of being divided into different categories such as Cannot Be Frozen or Reduced Poison Length. The simplicity causes a negative feedback loop on itemization and character builds.

    A positive aspect is that Diablo 4 tries to introduce mechanics that allows the player to use several abilities during combat instead of repeatedly spamming one or two abilities (e.g. D2 blizzard sorc or Zealadin etc.). Unfortunately, the simplicity of the skill tree in combination with a paragon board that appears to be a much more streamlined version of Path of Exile:s skill tree simply doesn’t lend enough complexity that would allow for a higher level of character customization.

    Mob diversity is too constrained. You will, for example, see the same red ghosts in many areas with no distinctive features from one another. The lack of distinctiveness is amplified by the game’s level scaling. The scaling causes the player to experience a homogenized world. There is no clear separation between different areas with key mobs at certain power levels that you can associate those areas with.

    In summary, Diablo 4 does not really stand out for players that are looking for an ARPG with some depth. It does not have to be a copy of Diablo 2 or Path of Exile, but this streamlined, consolised bastardisation of the original Diablos will make any dedicated ARPG fan left feeling bored after the novelty wears off post-campaign.
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  82. Sep 6, 2023
    5
    Absolutely loved the main story and the world they created, the voice acting was phenomenal! Unfortunately the end game is just repetitive, pointless and filled with micro transactions, the battle pass was a waste of time and is a stupid system in general. Thankfully Baldur's Gate 3 came out in time to save me from this corporate video game Hell.
  83. Jun 16, 2023
    5
    The game is pretty mid in everything but blizzard decided to buy too many reviewers to hide it. The only good thing is that its not completely broken on release as other 2023 "AAAA" games
  84. Jul 9, 2023
    5
    This game has good bones, but it falls short in multiple areas that made past Diablo games great. The main issue i have with it is that it's just not at all fun to play. There are multiple things wrong that make it feel more like you are being actively punished for playing. It's definitely missing polish in a lot of areas and it shows. Several classes have major issues due to terribleThis game has good bones, but it falls short in multiple areas that made past Diablo games great. The main issue i have with it is that it's just not at all fun to play. There are multiple things wrong that make it feel more like you are being actively punished for playing. It's definitely missing polish in a lot of areas and it shows. Several classes have major issues due to terrible design choices, and not a lot has been done thus far to fix it which is extremely frustrating. I wish they had held the game back for another year to gather more feedback and make it better. Expand
  85. Aug 22, 2023
    6
    Good old diablo hack and slash mechanics is still there with upgraded graphics and visuals and leveling up classes is fun.

    However once you hit endgame the game becomes extremly repetitive and in the end boring. Also main storyline is somehow not engaging as one would expect from title like this.

    Bit of a disapointment.
  86. Aug 15, 2023
    5
    We can all agree that Bliizzard unequivocally set a new standard for art direction and sound design with Diablo 4. The aesthetics are some of the best we have seen in the Diablo franchise and by extension the ARPG genre. The soundtrack goes a long way to create an atmosphere of despair and dread. Well done to all involved.

    Unfortunately, this is where the game excels and almost fails in
    We can all agree that Bliizzard unequivocally set a new standard for art direction and sound design with Diablo 4. The aesthetics are some of the best we have seen in the Diablo franchise and by extension the ARPG genre. The soundtrack goes a long way to create an atmosphere of despair and dread. Well done to all involved.

    Unfortunately, this is where the game excels and almost fails in every other aspect with the exception being combat. There are few other ARPGs that are able to create a tangible feeling of weight with the combat loop. I am not going to spend time covering some of the aspects of the game that fall short but instead, I will write about the core gameplay loop of an ARPG - loot.

    The loot system is designed in such a way as to nullify all possibility of feeling elated when that key item you have been chasing drops, and not only drops but, it has decent stat rolls, too.

    Chasing loot is depressing and its knock-on effect is to leave players feeling apathetic towards the loot system and by extension the game itself. Legendaries are underwhelming and reduced to either salvage or extracting the aspect if it’s useful to your build. This completely eliminates the feeling of joy you may have experienced with other iterations of the Diablo franchise or competing ARPGs when that item you have been chasing finally drops. The majority of loot is salvaged for crafting mats. I have spent more time checking the affixes on a rare item rather than checking legendary loot.

    Legendary aspects should have been an entirely different system. Aspects devalue legendaries to the point of irrelevancy.

    There should be a way to upgrade whites and blues to blues and rares, respectively. There should be other mechanics in the gameplay loop to help the player improve items and realise gearing goals.

    And then there are unique items. The decision to prevent players from rerolling stat affixes on unique items is frustrating and lends credence to the notion that some of the restrictive gameplay mechanics in Diablo 4 are designed specifically to keep players playing.

    Why can’t we reroll affixes on uniques? I understand (to some degree) why we cannot trade unique items. But not being able to modify the stat rolls is detrimental to the player base. Besides the fact, most of the uber-unique items in the game have such a ridiculously small drop rate you could play Diablo 4 for years and never see one of them drop.

    It’s frustrating, you can see that there is the potential for a great ARPG game lurking underneath. But Blizzard has squandered the opportunity to cement the trust they seemingly intended to rebuild during the buildup to Diablo 4 release. They had the opportunity to bury the embarrassing and infamous upset caused by 2018’s Blizzcon and the reveal of Diablo Immortal for mobile.

    Instead, they have reinforced the established notion that Blizzard is incompetent and incapable of releasing good games in the modern era.

    It’s a shame. Maybe Diablo 4 will shape to be a solid ARPG after five or ten seasons but for now, it’s a bitter disappointment.
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  87. Aug 16, 2023
    6
    Descent game. Not for hard core ARPG players, its a starter ARPG. Decent story. not worth 70 bucks.
  88. Jul 19, 2023
    5
    I've enjoyed how it's started and I hate what it turned into.
    First of all and the ost important - quality of the product. It's literally unplayable when you are in the open world. Stuttering and lagging up to 1-2s caused by networking and not your PC power. I have 3080ti and a strong connection over 300mbps, seems it's a server issue. While you're in that responsive state your character
    I've enjoyed how it's started and I hate what it turned into.
    First of all and the ost important - quality of the product. It's literally unplayable when you are in the open world. Stuttering and lagging up to 1-2s caused by networking and not your PC power. I have 3080ti and a strong connection over 300mbps, seems it's a server issue. While you're in that responsive state your character gets easily killed. This is much less reproducible when you are doing dungeon alone.
    Drops. I had to reach almost 100th level to get frostburn gloves dropped for my sorcerer, really?

    Then patch 1.1 comes. Instead of improving QoL, they are nerfing sorcerer, really?
    I've spent days squeezing out some damage and now I get 3x times less crit strikes.
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  89. Jun 11, 2023
    10
    Contender for GOTY, Blizzard back at it's best. Game succeeds at everything it tries to do. Oh and for the people complaining about the price of cosmetics... Please rethink why you're buying the game. You're not buying it to worry about the price of COSMETIC ONLY ITEMS THAT DON'T AFFECT YOUR GAMEPLAY AT ALL.
  90. Jul 19, 2023
    4
    Very very mid. Has potential if they scrap some of its core systems, like itemization (having to find the items with legendary aspects / uniques again and again, just with higher levels. And streamline some of the mods that actually don't make sense) and level scaling (which probably won't happen.)

    Story was meh, character builds are meh, not a lot of choice. Really bad endgame loop.
    Very very mid. Has potential if they scrap some of its core systems, like itemization (having to find the items with legendary aspects / uniques again and again, just with higher levels. And streamline some of the mods that actually don't make sense) and level scaling (which probably won't happen.)

    Story was meh, character builds are meh, not a lot of choice. Really bad endgame loop.

    Plays great most of the time and is visually impressive.

    See other negative reviews, everything has been said already. I really like Diablo as a series, but I cannot fathom these 10/10 reviews. (Everything below 3/4 also. It's a decent game, but with so many flaws... But good potential.)
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  91. Jun 13, 2023
    7
    I’m not thee most hardcore Diablo player. But I know enough about the game and have played Diablo 4 enough to understand why people are angry as hel|. And honestly I have to say I do agree with them on some of those points. Here are my CONS:

    1.)WAY OVER PRICED SHOP items for a $70 premium game (just because other games are worse, they aren’t necessary purchases because they are cosmetic
    I’m not thee most hardcore Diablo player. But I know enough about the game and have played Diablo 4 enough to understand why people are angry as hel|. And honestly I have to say I do agree with them on some of those points. Here are my CONS:

    1.)WAY OVER PRICED SHOP items for a $70 premium game (just because other games are worse, they aren’t necessary purchases because they are cosmetic only does not make the price you’re charging ok, and how you have to buy multiple packs and spend more on in game currency to be able to get an item is kind of predatory no matter what big Diablo 4 content creators say). 2.) Having my account banned or locked for several hours multiple times over two days during the week released because of some glitch on their end is not really acceptable in my opinion. 3.) I find it really frustrating that I only feel over powered (not too much but just enough for annoying crappy groups of mobs) in the game for a small window at the beginning of a new character build after getting to unlock your second skill. And that’s due to the scaling…and from what I hear it only gets worse the more you level up because the upgrades to your character are much smaller and farther between levels. So you can go from destroying mobs and elites and then leveling up and becoming weaker which doesn’t quite make a whole lot of sense to me. I understand you want the game to be challenging but it kind of makes the grind feel less seamless and more of a chore (just thinking down the road a ways). I understand you need mobs to scale as to have players be able to play with one another no matter what level they are without making it too difficult for the lower level character or making it so that the lower level character ranks up tons of level fast because they are in a party where someone is level 100 and they are level 5 like in the older Diablo games. But I feel like there has to be some balancing done in that area…to A) still make bosses and elites a challenge…but B) making it still feel worth leveling up and progressing considering leveling up can make you weaker. 4.) I am not going to knock Blizzard too hard for trying to balance over powered and under powered skills. However I am going to knock them for making the majority of skills in classes way worse forcing players to all chose from the same 1-2 sometimes 3 builds. I think all skills should be viable for a powerful endgame build. Because right now it feels like they are pushing each class in one of two directions…sometimes 3 with a single substituted skill here and there. 5.) I like getting to create how my character looks BUT THE OPTIONS ARE SUPER LIMITED! I think for a first attempt at a character creator it’s fine. But for a 2023 character creator it’s SUB PAR. I MEAN GRAY HAIR JUST LOOKS LIGHTER BLACK! The fun color hair is barely noticeable on most classes. I get they want to make them look more natural. But what is natural about a world with sorcerers, Druids, etc with special powers? I sincerely hope Blizzard eventually adds more options to the character creator! Especially the hair colors and styles, face options, eye color (the original creator almost as year ago that some people got to play around with it had not just one fun glowy color it had a whole bunch (glowing orange, yellow, red, blue, etc). Also would be dope if they added in at least 1 more body type to choose from for each gender in each class. I would love to play as an athletic elven looking Druid like Keylith from Vox Machina, a more beefier sorcerer, a more muscular rogue, and so on. BUT I DO APPRECIATE WHAT WE GOT.

    BUT all of that negative stuff being addressed and out of the way I have to give Blizzard some props too…
    PROS:

    1.) I THINK THE GAME LOOKS GREAT! I personally find the game really great looking. I don’t know what people are talking about. I love how the environments look.

    2.) I do like getting to create my own characters though I do have a few gripes with the creator…I do LOVE TATTOOS/MARKINGS, Jewelry, & Makeup BEING CHOICES WE CAN MAKE AND MORE THAN a handful of options. 3.) I actually think a lot of the boss fights are really fun and actually really challenging. 4.) Gameplay feels super smooth & fluid minus a few moments when you go into a large main hub/town area which has gotten much much better after launch.

    5.)I think that THE STORY IS REALLY GREAT! the character design for Lilith is so GOOD!

    6.) I LOVE BEING ABLE TO PLAY WITH FRIENDS CROSS PLATFORM

    7.) I love exploring and stumbling upon random events, dungeons, and hidden chests in the open world. Hope they keep adding more in the future. 8.) I love that builds can be super synergized with the skills you select, the aspects you find, the items you find, and the paragon system. And I love that they are for me the perfect amount of complex and yet still simple enough.
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  92. Jun 10, 2023
    10
    This game is super fun, I cant wait for the seasons to drop. It had the smoothest launch in history, You feel that they care about the game.
  93. Jun 11, 2023
    9
    A solid starting point for the game. No queue times, rarely get disconnects or crashes, fun open world, tons of content and a great story. They've been very quick to squash obvious things that are broken and seem dedicated to making this a fun experience for all. The cherry on top is no pay to win gear / power. Fingers crossed they bring fresh content steadily coming!
  94. Jun 15, 2023
    5
    Metacritic ate my review with the "forbidden 403" error that I spent over an hour on. This has been a problem for a while. Come on Metacritic, get it together.
  95. Jun 17, 2023
    6
    I **** hate myself for giving blizz money. **** me and everyone who bought it.

    Game is fine, very atmospheric, but serverly lacking in loads of areas. - 5 classes, no subspec or anything, very little class or skill customisation - generator/spender is the only playstyle for every build, what the actual **** imagine if cast on crit was the only way, its just like that... -scaling is
    I **** hate myself for giving blizz money. **** me and everyone who bought it.

    Game is fine, very atmospheric, but serverly lacking in loads of areas.
    - 5 classes, no subspec or anything, very little class or skill customisation
    - generator/spender is the only playstyle for every build, what the actual **** imagine if cast on crit was the only way, its just like that...
    -scaling is arse, detrimental to both gameplay mechanics and exploration
    - open world random events are boring a, feels very cheap and forced, with the exception of strongholds

    + combat feels very satisfying
    + some sidequests are actually interesting
    + looks amazing
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  96. Jun 10, 2023
    7
    No offline mode and the server is full of problems. The difficulty curve is steeply raised in the last Act.
  97. Jun 8, 2023
    9
    Great game! Start was, compared to D3 back then, flawless, campaign and story is fun, areas stay challenging thx to scaling and doing events and so on with random strangers is a fun addition. I like the graphics, the perspective alone, at least when you zoom in a bit on the character, could not be quite so steep from above and perhaps it would do the whole thing good if you could zoom outGreat game! Start was, compared to D3 back then, flawless, campaign and story is fun, areas stay challenging thx to scaling and doing events and so on with random strangers is a fun addition. I like the graphics, the perspective alone, at least when you zoom in a bit on the character, could not be quite so steep from above and perhaps it would do the whole thing good if you could zoom out a bit more.

    Regarding the open world and online: You sometimes see other players, you sometimes to some random events together and that's it, it is by no means too intrusive, as some cry.

    Also, the area scaling is a good thing, no boring areas that are so far under you, that there is no challenge left, at the same time is the open world not so challenging anyway.

    Balancing is not perfect and I'm sure we'll see quite some balancing patches incoming in the near future.

    Where I'm not quite sure is how long the endgame can keep me busy. In any case, I'm eagerly awaiting the first season in July with new contents and challenges.
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  98. Jun 11, 2023
    10
    The devs have tone back to their Diablo 2 roots. It's dark, gritty and Grundy - in all the right ways.

    I feel I have a game that I want to play over and over again. The story is details and has good momentum through most of it, I wasn't disapointed by its ending, it was satisfying and I quickly wanted to play more. The question was, Endgame or new character? There are slow moments, just
    The devs have tone back to their Diablo 2 roots. It's dark, gritty and Grundy - in all the right ways.

    I feel I have a game that I want to play over and over again. The story is details and has good momentum through most of it, I wasn't disapointed by its ending, it was satisfying and I quickly wanted to play more. The question was, Endgame or new character? There are slow moments, just like any real human story, it's not 100% better action that tries to better the last moment.

    Co-Oo is nice, party time feels right and rewarding. Most importantly, I want to play with my buddies.

    There is bo P2W. Cosmetics are nothing to write home about and expensive - just don't buy them, the are completely surplus to the fun experience !!

    Happy looting, it's a really good experience and I hope to see you in sanctuary. :)
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  99. Jun 12, 2023
    5
    Don't listen to the Poor's review bombing. The game is fine and there was one day with questionable logins. They have nothing better to do than complain while the rest of us enjoy the game.
  100. Jul 28, 2023
    8
    Dev is completely toned-deaf and out of touch with what the community wants and how to play a fun game. I played for a month and a half and still had hope for the game to improve but devs has demonstrated they aren't here to make the game fun in any meaningful ways. Please spare yourself the trouble of having to sit through this catastrophe.

    Edit: changed my rating cause dev started to
    Dev is completely toned-deaf and out of touch with what the community wants and how to play a fun game. I played for a month and a half and still had hope for the game to improve but devs has demonstrated they aren't here to make the game fun in any meaningful ways. Please spare yourself the trouble of having to sit through this catastrophe.

    Edit: changed my rating cause dev started to listen to player base, will give them credit where it's due
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Metascore
86

Generally favorable reviews - based on 90 Critic Reviews

Critic score distribution:
  1. Positive: 82 out of 90
  2. Negative: 0 out of 90
  1. Game World Navigator Magazine
    Aug 29, 2023
    66
    It’s almost like Diablo 4 developers are consciously fighting against everything that made classic Diablo fun. [Issue#262, p.80]
  2. Jul 10, 2023
    65
    While the future of the game is anyone’s guess, at present Diablo IV is a solid, but strangely unambitious take that fails to bring much new to the table. By the end of my travels, I was more than willing to put it down and take a break — somewhere amongst all the grinding, Diablo IV had unfortunately ground me down as well.
  3. Jul 7, 2023
    90
    The best Blizzard launch in a long time and a worthy game to be called Diablo.