XboxAddict's Scores

  • Games
For 1,961 reviews, this publication has graded:
  • 63% higher than the average critic
  • 6% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 SoulCalibur II
Lowest review score: 10 Steel Battalion: Heavy Armor
Score distribution:
1962 game reviews
    • tbd Metascore
    • 47 Critic Score
    There’s always some design decisions that have to be made when balancing fun gameplay versus pure realism. When simulator is in the name though, you generally expect it to be as realistic as possible, regardless of how mundane or tedious certain aspects may be, as simulating said job is the goal. Ambulance Life: A Paramedic Simulator gives an insight into the life of a paramedic, but there’s certainly a lot of design choices that were made for ‘gameplay’ over realism.
    • tbd Metascore
    • 42 Critic Score
    I can appreciate that the Accolade Sports Collection is trying to preserve some classic sports titles and bring them to a new audience, adding some modern features along the way, but the games have not aged very well at all, some downright awful. Gamers that grew up with these titles will surely enjoy the nostalgia hit, as well retro fans, I just don’t see myself going back to play it anytime soon when there’s access to many other superior titles that I have fonder memories of.
    • tbd Metascore
    • 45 Critic Score
    Disaster Band is hilarious... at first. The novelty of playing terrible sounding music is funny for a while, but with such a limited song selection (currently), the gag can get old quickly. The potential for longevity is there with Mod.io support, but that will rest on the shoulders of the community to create, which has not been seen yet. At under ten bucks USD, I’d still suggest waiting for a sale until more song content is created. Maybe my Hot Crossed Buns on the recorder doesn’t sound too bad after all.
    • tbd Metascore
    • 36 Critic Score
    I’m all for odd, quirky, and niche simulators, as I generally find them relaxing, but when you’re frustrated more often than having any enjoyment, it’s hard to recommend. I’m sure if you’re a metro fanatic there will be some enjoyment, but the lack of care and quality on the console version of Metro Simulator 2 is almost at an embarrassing level unfortunately.
    • 50 Metascore
    • 31 Critic Score
    In the end, South Park: Snow Day! is a disappointment and a very dated experience overall. This makes it easy to skip without anything of real value being missed. It’s unfortunate, because the last two games were so good, but the decisions that went into changing things up have led to a very forgettable game. One that isn’t fun whatsoever.
    • 55 Metascore
    • 47 Critic Score
    Once you have the majority of the skills have been earned and have a handful of cabbies working for you, there’s really not much else to work towards. That said, there’s still some enjoyment to be had to picking up a few customers and bringing them to their destination within a gorgeous city. Clearly rough around the edges, Taxi Life: A City Driving Simulator frustrates in certain ways, yet is relaxing in others.
    • tbd Metascore
    • 30 Critic Score
    Lastly, the lack of any amount of care in this port is downright embarrassing. At least a half dozen spots has portions that label the PC controls, like pressing “R”, "Left Mouse Button”, or to “Click”. The controls are poorly optimized for a controller, menus are a mess, and having to search the store for specific parts is a pain. It’s abundantly clear that virtually no effort went into porting this to console, even in its title, which is a shame, as the actual dismantling and rebuilding portions are relaxing, but the amount of game breaking bugs makes it impossible to recommend, even to motorcycle enthusiasts.
    • 31 Metascore
    • 20 Critic Score
    I don’t like to be negative, but when there’s so few redeeming qualities, it’s practically impossible to recommend Demolish & Build Classic, even to those that enjoy playing bad games. Graphics are appalling, controls are even worse, and there’s really no enjoyment to be had when you’re constantly frustrated and confused because the game can’t take one minute to explain what or how to do anything you’re required to.
    • 35 Metascore
    • 33 Critic Score
    Revhead is trying to be two separate games at once, though never really excelling at either. The mechanic portion is clearly its strong point, with the racing component being the weakest portion by far. The concept is what makes Revhead unique, building your own car then taking it to race, it’s just been executed poorly for console. Even with the atrocious controls, I still want to buy junker cars, strip them down for parts and sell the engines for a profit. Revhead needs to decide whether it wants to be a simulator or an arcade game, not this awkward mix of both. Unless you're a diehard Revhead, you might want to take this one back to the shop.
    • 29 Metascore
    • 27 Critic Score
    Even without the game breaking bugs, Deadliest Catch: The Game will test your patience with its monotony and repetitiveness. I’m actually a fan of ‘boring’ simulator titles like these, but when the game is constantly a frustration and requires you to restart through no fault of your own, it’s difficult to recommend until hopefully fixed. With a big name endorsement I was hoping to be competing against some of the great Captains and iconic ships, but with the lack of any multiplayer and more bugs than crabs, it might be best to wait until next season to go crabbing.
    • tbd Metascore
    • 47 Critic Score
    ACL Pro Cornhole certainly looks and sounds like a match of Cornhole and has certainly recreated the sport, but getting consistently demolished by the near perfect CPU every single match only stays entertaining for so long. While it’s hard to recommend outside of the diehard Cornhole fans, those that enjoy the niche sport will surely find some entertainment here, even if the game is trying to constantly setup blockers to prevent you winning.
    • tbd Metascore
    • 20 Critic Score
    I can deal with the poor visuals and audio if the game itself is entertaining, but unfortunately I was just glad each mission completion was getting me closer to the credits rolling and an uninstall. Tons of bugs, glitches and terrible controls just made it a slog to get through. While they are an easy string of achievements to nab, priced at $18.99 CAD is far too much for the amount of frustration. I don’t generally enjoy focusing on the negatives, but when there are so few positives things to note, you might want to avoid this shipwreck.
    • tbd Metascore
    • 40 Critic Score
    I don’t enjoy being harsh on small indie games, as I understand how difficult it can be to even create the experiences, but I’m always trying to think of value and longevity, both that seem to be missing. Sure the easy 1000 Gamerscore is nice for two hours of work, but it can be completed in a single sitting and absolutely no reason to ever go back. Even at a low price of $8.99 (CAD), it’s difficult to recommend for such a dull experience since I can't explore at all.
    • tbd Metascore
    • 40 Critic Score
    As for a recommendation, I can’t give you one as I wouldn’t buy Animal Shelter Simulator after experiencing it. I would give it another try if they worked on the user experience more, fixed the bugs and seemingly big glitches that make it unplayable. I feel like they missed the mark on this one and it’s disappointing. This concept I could see gamers of all ages enjoying, and I personally love this genre for their relaxed vibes. I was looking forward to matching animals with people, sending them off to their new homes and expanding my shelter to be a mega shelter, but I think I’m going to lock this one up and move on with my next venture.
    • 77 Metascore
    • Critic Score
    It’s been a long time since a Call of Duty campaign has really impressed me to this level, honestly, probably since 2007’s original Modern Warfare. While I’ve played the vast majority of each since for the most part, none have been really all that memorable as a whole. Call of Duty: Modern Warfare II may not have the shock value that Modern Warfare 2 (2009) had with news outlets talking about its infamous “No Russian” airport mission, but it doesn’t need to with its movie quality campaign that was not only satisfying in almost every way, but left me craving a direct sequel for its campaign. A first for me. [Campaign Review Score = 93]
    • 56 Metascore
    • 36 Critic Score
    A lack of meaningful customization, slippery and borderline broken controls based on which vehicle you want to race, and PowerPoint slide deck animations was a constant disappointment and frustration. Yes there are three full Career Modes to sink time into and track designs were quite good with varying elevations and layouts, but the myriad of issues makes MX vs ATV Legends a low point for the series, even at its normally reasonable $40 CAD asking price. I normally wouldn’t recommend getting an older game in a series, but when MX vs ATV Reflex from 2009 is still the best in the series, that speaks volumes.
    • tbd Metascore
    • 45 Critic Score
    While I did find the overall gameplay to be quite a miss, I did enjoy the unusual concept of a game within a game meta, but it left me with a manic feeling of what I am doing in this game. While I really enjoy the concept of Behind Closed Doors: A Developer's Tale and the inclusion of various game styles, it felt as though this could have been executed smoother. Make baddies respawn, add more tracks, give me a little more to do, not just run in circles, and this game could have a lot of great potential. For the low price listed, give it a try and see if you agree or think I'm off my rocker!
    • tbd Metascore
    • 40 Critic Score
    Lasting an hour or two tops, you’ll get everything you need from it within that amount of time, even the full list of achievements. While you can play again, there’s not really much else left to do once you’ve seen it all and destroyed everything in the city. DEEEER Simulator: Your Average Everyday Deer Game is absolutely bonkers at every chance it gets. The graphics are terrible, controls even worse, yet I wasn’t able to put it down until I got all of the achievements. It has that weird charm to it, like a terrible movie that you love for some reason.
    • tbd Metascore
    • 39 Critic Score
    It’s likely unnecessary to state that Gangsta Paradise will not be for everyone. In fact, I only see this appealing to a very limited and niche audience because of how basic and dated it is. Those stuck at home may find a bit of fun playing through it with a friend (through local co-op), but there’s so little here that I even wonder at that. The good news is that it only costs $8.99 CAD, but even then it's hard to find the value.
    • 61 Metascore
    • 44 Critic Score
    Although Monster Energy Supercross: The Official Videogame 4 looks better and has seen noticeable improvements in its menus, career mode and some of its racing mechanics, it’s simply not fun due to punishing physics and cheap A.I. A lot of this could be addressed with a patch, but I have no idea as to whether Milestone sees the shocking difficulty curve as a problem. Skip this one. For now, at least.
    • 62 Metascore
    • 45 Critic Score
    I’m not sure if anyone was really clamoring for this double pack on console, but here we are. While not a bad pairing, the main issue is that both games, Commandos 2 and Praetorians, suffer from showing their age. Time has not been kind to them, and while they’ve been given the “HD Remaster” treatment, it’s still quite a rough go visually and mechanically. I actually ended up enjoying Praetorians moreso than Commandos 2, but time has not been kind to both games.
    • tbd Metascore
    • 40 Critic Score
    While not a terrible game, Gleamlight simply has way too many flaws to overlook, not even including the $21.99 CAD price tag for one to two hours of gameplay that frustrates more than it gives enjoyment. At half the price it would still be a hard sell, but bearable for those that wanted a quick game to finish on a lazy weekend, but even with its colorful aesthetic, there’s little to see here.
    • 47 Metascore
    • 36 Critic Score
    At the end of the day, We Should Talk is a conversation that you probably won’t enjoy a whole lot, or want to have. Not at its price, at least. If this game was a dollar, it would be easier to recommend, but there’s just not much to it and repeat playthroughs get so very, very tedious because there’s almost no variety. I wanted to like this one, I really did.
    • tbd Metascore
    • 27 Critic Score
    I doubt that I need to admit that I was happy to see the credits roll on UglyDolls: An Imperfect Adventure. While I went in with an open mind – as someone who’s played a lot of kids games and been impressed by more than a couple – I never enjoyed my time with this one. All it did was make me wish I was playing other games, even mediocre ones that I’ve yet to finish. It’s nothing but a series of incredibly repetitive and forgettable fetch quests that offer little in the way of fun, and comes with an absolutely absurd price tag to boot.
    • 61 Metascore
    • 45 Critic Score
    Sure, if futuristic racing is your absolute happiness and joy, then obviously you’ll probably enjoy the aesthetics alone, but for everyone else, there’s more frustration than fun. Xenon Racer is trying to be Ridge Racer though looks like it’s two generations too late and is topped off with terrible drifting controls and unbalanced difficulty from the get go.
    • 30 Metascore
    • 25 Critic Score
    I really don’t enjoy being negative towards a game, especially a smaller indie title, but there’s no possible way in good conscience I can recommend Crimson Keep in any sort of fashion, especially at the exorbitant $25.99 CAD pricepoint. There are so many glaring issues mechanically that it was a constant frustration to play, devoid of any real enjoyment and doesn’t seem to be self-aware enough to realize it.
    • 49 Metascore
    • 35 Critic Score
    If this had online multiplayer, it would be a little more entertaining and exciting, but I can’t picture a time where I would load this up over the other party games I have whenever I have company over. Nippon Marathon is zany, wacky and simply odd, but it feels like a marathon trying to finish it at times. Unless you’re dying to race as a lobster-man, hold off until a really deep discounted sale before entering this marathon.
    • 40 Metascore
    • 40 Critic Score
    If you like arcade types of games where you're standing in one place and basically on a shooting spree, by all means this is your type of game. However, if you're looking for an action packed, heart racing, engaging FPS, I don't feel Heavy Fire: Red Shadow is right for you. Sorry to say, I'll be aborting this mission.
    • 51 Metascore
    • 35 Critic Score
    Gameplay is very repetitive, and I’ll be surprised if it’s able to keep your attention for any length of time. The campaign is painful to get through, but luckily you only need to do so once for the unlocks before moving onto Challenge Mode instead. Even so, that won’t last you long unless you want to try and beat your high scores. I wanted to enjoy shooting waves of dinosaurs, but I wasn’t in any way with the weak gunplay, terrible controls and an onset of boredom. Great premise, but no real execution to a simple idea.
    • 51 Metascore
    • 45 Critic Score
    Dark Souls was so popular, not simply because of its daunting challenge and difficulty, but its balanced and fair gameplay once you learned from your mistakes. That doesn’t really exist here as prominently with the major change to ranged combat. Sure it has the difficulty, but it’s lacking the soul and fun for the most part. This immortal should have stayed chained.
    • tbd Metascore
    • 45 Critic Score
    Great games are supposed to ease you into the experience, to build your confidence and strategy building skills before hitting a steep difficulty curve. Frost does nearly the opposite, simply throwing you in, causing you to lose a lot of games before getting close to the refuge and losing again because of a bad hand. Frost is unforgiving, and worse yet, seemingly more based on luck than skill, which is a shame, as it has a ton of potential otherwise.
    • 41 Metascore
    • 30 Critic Score
    If you're going to pay homage to Street Fighter, please think about how you are going to incorporate combat into your game outside of giving you only 10 hands to do so. Also, remove the pointless emotion Right Bumper antics, as they do nothing, and instead incorporate various individually tailored attacks that should happen to the opponent when you beat them in a hand. Then also work on developing online multiplayer.
    • 52 Metascore
    • 48 Critic Score
    Given the lack of stage variety and basic gameplay, it’s mediocre at best, borderline boring at times, slightly improved if you have a partner to play with at home. It really comes down to if you want to play a new tower defense game, and if you do, enter into this one with caution.
    • 46 Metascore
    • 35 Critic Score
    Overall, Fear Effect Sedna felt very underwhelming and mediocre at best. I’ve been searching for reasons to recommend it, but coming up with almost none. On the bright side, the developer is working on a remake of the original game, so there may be some light at the end of the tunnel for the series, sadly Sedna is going to be its black spot though. Goodbye Fear Effect, you had a great run back on the PS1.
    • 42 Metascore
    • 40 Critic Score
    There was a lot of hype behind Hello Neighbor, and I've even started seeing merch at stores to purchase, but at this point in time it hasn’t lived up to it yet, not even close. The ideas are there, as is the premise and backdrop, but the execution is severely lacking in the worst possible way. Sure, some fixes might make it a better experience, but there’s no way this should be a full release in its current state. With all this in mind, I say Goodbye Neighbor.
    • 33 Metascore
    • 20 Critic Score
    I hate being so negative about a game, but simply put, Road Rage is a mess on all fronts. Not only is it hard on the eyes and ears, it’s also unnecessarily frustrating and cumbersome to play. There are no real redeeming qualities to be found here, in what would be a very forgettable game if it weren’t so damned poor.
    • 43 Metascore
    • 30 Critic Score
    With a myriad of issues, especially extremely outdated visuals and poor performance, sadly this is a very bland shooter with awful execution. Normally I don’t tend to focus on the negatives, but instead talk about what a game does well, but there’s simply not that much done well here aside from a neat idea with poor gameplay execution. At the end of the day, and like its enemies contained within, this game should stay dead like its zombies.
    • 53 Metascore
    • 40 Critic Score
    Don't Knock Twice doesn't offer much more that would constitute any sort of positive reinforcement for picking this up for any reason what so ever, which is sad, as a good 'scare game' is something that can be fun, as Halloween is approaching. Even at the admission price of $9.99, it's unfortunate that I would have to say you should avoid this game entirely. It suffers tremendously from numerous faults and setbacks that prohibit a truly horrific experience. Regrettably, the only positive that I can see is that the game does offer a lot of easy achievements to obtain, so if you want a "cheevo" boost then this might be for you. Games based on movies never tend to work well, and unfortunately Don't Knock Twice is yet another example of why titles like these should be avoided. Forget knocking twice, just don't knock at all and go play something else.
    • 42 Metascore
    • 45 Critic Score
    Gameplay mechanics are flawed, graphics and sound are passable at best, and there is a complete lack of online multiplayer; all of this makes not only the actual value low, but the replay value incredibly low as well. Given the sum of all of its' parts, there's no way I can recommend buying this game at that price. It's a shame because with such a wealth of content available to draw comedic inspiration from, Tango Fiesta just got terminated. If a sequel gets released though, and it fixes the issues of this game, I'll be back.
    • 46 Metascore
    • 30 Critic Score
    I feel that after this tremendous disappointment, everyone who purchased this game deserves a refund. Men and women gave their lives in one of mankind's most pivotal moments in history and this crap is how these developers pay homage? And they charge $20 for it? The graphics are poor, the sound is unrealistic, the networking is pitiful, the controls are pathetic and yet you are asked to pay for this experience. Do yourself a favor, VerDON'T buy this game.
    • 43 Metascore
    • 43 Critic Score
    At its heart, Crypt of the Serpent King is a very simple and basic dungeon crawler. It may even make for a decent ‘my first dungeon crawler’ game for someone new to the genre or who is new to gaming as a whole. It is by no means going to excite you, but given that it’s only priced at $3, its' issues can be somewhat forgiven. Regardless of its score, you’ll get $3 worth of entertainment out of it, just don’t expect much more value than what is offered so you won't have any regrets when finished.
    • tbd Metascore
    • 20 Critic Score
    Alas, Kyurinaga’s Revenge is a downloadable affair that is far from being worth anyone’s limited free time or hard-earned money. It’s offensively boring, frustratingly clunky and an absolute chore to play through altogether. As much as I hate dropping 'bombs' on indie developers, I cannot recommend this turd to anyone.
    • tbd Metascore
    • 35 Critic Score
    One Hundred Ways is a serviceable game, but it’s meant to be played in very short bursts on the go, not for hours on end enduring a repeated song while trying to relax on your couch with a controller. Don’t go in hoping for a Marble Madness physics puzzle game like I was either as you'll be disappointed. I’m normally head over heels for puzzle games, but there’s simply too much against One Hundred Ways to earn a heartfelt recommendation at its current price point and jarring issues.
    • tbd Metascore
    • 30 Critic Score
    NASCAR Heat Evolution is a like a massive wreck that happened on the track, the result being crushed metal and fiberglass that smashed 180 mph into the wall, and you get to play the contents that the dev-team threw into the game from that gnarly mess.
    • 45 Metascore
    • 35 Critic Score
    If Encore had all of the included DLC and had signs that some effort went into making it for current-gen, then it would be a different story. Instead, you have a game that’s kind of fun in very short bursts, but only if you’re a huge fan of the series and genre. If the controls weren’t such a mess and the stunt system an exercise in what I see as "finger yoga", then I would say to at least give it a try, but in its current state though, this one is doomed to stay stuck in its own rut.
    • 32 Metascore
    • 25 Critic Score
    I don’t particularly like pointing out so many negatives, but when there’s virtually no positives to speak about it’s difficult not to. A nonexistent storyline, basic and repetitive gameplay, terrible and constant one-liners, and nothing that makes it feel like a real Ghostbusters experience, makes this game a difficult sell at $20, but it’s price is unfathomably three times that amount.
    • tbd Metascore
    • 35 Critic Score
    If you're thinking of spending your money on this game, I urge you to take 10 deep breaths and think. Food to keep you alive costs less and tastes delicious. Dad Beat Dads is nothing but a psychological session of depression, but without any hope of recovery. I've never done this in a review before, but there literally isn't anything else worthwhile to say about this game, so you sane gamers out there should stay clear if you can.
    • 44 Metascore
    • 40 Critic Score
    I was hoping for a Braid quality experience and I didn't get that. I was hoping for a Super Meat Boy experience, and I didn't get that either. That being said, I was looking for puzzles and I did get those and the all the freedom to solve them that I wanted, unfortunately that can't save this game. I was hopeful that Ethan: Meteor Hunter would deliver an experience that would have me captivated and challenged, but instead I got disappointment and regret.
    • 49 Metascore
    • 47 Critic Score
    Playing throughout the levels I found myself becoming annoyed with the repetitive pop/techno loops that weren't that good. Eventually I turned off the music all together and found my gaming experience somewhat improved, which shouldn't happen when you turn off a game's soundtrack.
    • 48 Metascore
    • 35 Critic Score
    It’s simply too unforgiving to keep your attention. Menu issues, lack of story, and difficulty aside, it feels like the Xbox One port was almost an afterthought and done on a whim, resulting in a forgettable experience.
    • 37 Metascore
    • 30 Critic Score
    If you're a serious glutton for punishment though, you'll be hard pressed to find a racing game of any kind for under the $10 mark. But remember dear reader, you get what you pay for with this title.
    • 36 Metascore
    • 30 Critic Score
    I love that Super Night Riders is an homage to a dead genre and that it tries to replicate what others have done before, but for a new generation, unfortunately it just doesn’t have the same charm that the classics possess.
    • 38 Metascore
    • 10 Critic Score
    The game premise is a fantastic idea that is broken in execution.
    • 53 Metascore
    • 30 Critic Score
    By the time I got near the end of the game I was more ready for it to end than I was looking forward to an intriguing ending.
    • 55 Metascore
    • 48 Critic Score
    The old Fable games were filled with promises of amazing adventures, and sadly most of them never came to fruition. I guess that's where the final nail in the coffin rests because instead of trying to achieve lofty goals and falling short, Fable Heroes doesn't even try.
    • 47 Metascore
    • 40 Critic Score
    I can think of so many other things I'd rather be doing than playing Deep Black: Episode 1, things such as having brain surgery, or for instance, going to jail. Both these options are more enjoyable and they'll save you Microsoft Points, or you could do the logical choice and just not buy it.
    • 56 Metascore
    • 37 Critic Score
    Diabolical Pitch feels like a minigame that belongs in a larger collection of minigames, but sadly it's not, and this is all you get for 800 Microsoft Points for two hours of gameplay. It's a shallow experience that even if it did work properly at all times it still wouldn't be that much more exciting or fun.
    • 42 Metascore
    • 42 Critic Score
    I cannot stress this enough, Bloodforge is a game that could have been absolutely amazing and could easily have been a contender for the top game on the Xbox Live Arcade, but sadly this title gets ripped limb from limb with everything that is wrong with it and then it gets impaled on the massive 1200 MS price point and has nothing to help it recover.
    • 71 Metascore
    • 47 Critic Score
    This is supposed to be a reboot for the Ridge Racer series, yet it feels like it's just trying to be a Burnout, Split Second, or FlatOut rather than a true Ridge Racer.
    • 52 Metascore
    • 37 Critic Score
    Resident Evil pioneered the survival horror category; this game doesn't even attempt to be in a similar genre. If the box didn't say Resident Evil on it, no one would care about this bland and empty experience, and you'll forget about this as quickly as you finish it.
    • 21 Metascore
    • 17 Critic Score
    I mean, in the end, kudos to Ubisoft for trying, but I don't think the world needed this game. At one point, a loading screen urges you to join a gym or dojo to master yourself. Good idea.
    • 35 Metascore
    • 34 Critic Score
    This is unfortunately not a good detective game, nor is it a good game period.
    • 41 Metascore
    • 30 Critic Score
    It won't take too long to unlock everything in the game and once you're done playing each event a few times, there's very little reason to keep on playing unless you really want to move up the leaderboards by beating scores.
    • 47 Metascore
    • 27 Critic Score
    With all apologies to Ubisoft, and all respect to their successful gaming franchises, there should not be a 2013 edition unless it's made authentic to the TV show. Pay Steve Harvey for his licensing time and voice, pay attention to the quicker pace of the game, and please pay attention to the little details, which make such a huge difference in these types of games. Let's also see the rules return to what millions of people the word over are used to as well please.
    • 47 Metascore
    • 37 Critic Score
    X-Men Destiny isn't inherently bad; it's just unfinished and unpolished with a few poor design choices that make for a shallow experience.
    • 54 Metascore
    • 33 Critic Score
    Rise of Nightmares suffers from the syndrome of great ideas but poor execution.
    • 47 Metascore
    • 30 Critic Score
    Call of Juarez has been downgraded and is disappointing in every aspect of gameplay and design.
    • 38 Metascore
    • 20 Critic Score
    I'll do you a favor; save the $60 from not buying the game and go see the Thor movie 5 times instead; you'll get much more enjoyment out of it.
    • 49 Metascore
    • 40 Critic Score
    Knights Contract has a cool premise by design but an abysmal AI completely defeats the purpose and chance at having any fun within.
    • 39 Metascore
    • 41 Critic Score
    The gameplay is horrendous, and the whole lack of multiplayer makes Battle: LA absolutely worthless.
    • 47 Metascore
    • 30 Critic Score
    With ring collecting and extreme gear upgrades, this should have been a fun racing game for Kinect; instead, it's an unresponsive mess that flat out doesn't work. Did no one test this game and see that it's broken?
    • 72 Metascore
    • 45 Critic Score
    The only people I would recommend this game to are the hardest of hardcore music gamers. Otherwise, save the $60 for something better and wait for the disappointed gamers to trade in and buy it used if you really have to have it.
    • 49 Metascore
    • 35 Critic Score
    This game means well -- It really does. It's just not any good.
    • 56 Metascore
    • 37 Critic Score
    If you like a good fighter with some depth and complexity, it's not the game for you. And if you're just a casual player who likes the show and is excited to try a fight game that explores the same concept, you likely won't last an hour through the lackluster production values.
    • 43 Metascore
    • 45 Critic Score
    Did I hate the game….no, do I recommend the game…no. Would I like the developers to get there combined @#*& together and give us the game that all of us know could be created….you bet your naughty points I do!
    • 65 Metascore
    • 40 Critic Score
    This had all the ability to be a top notch 360 game, instead it ends up being a painful gaming experience.
    • 38 Metascore
    • 40 Critic Score
    A great deal of smoke with little flame, this game has the potential to be significantly better if perhaps more time was spent on developing some sort of plot…any plot really, rather than the endless wanderings and inevitable rival battles thrown at us.
    • 41 Metascore
    • 38 Critic Score
    Seriously though some multiplayer should of been added. I would of liked to see some more lures as well since the selection was kinda on the light end.
    • 53 Metascore
    • 46 Critic Score
    The volleyball part of the game is decent and racing sea-doos is fine for a whole 10 minutes but after that this game just gets repetitive.
    • 62 Metascore
    • 48 Critic Score
    You should have been able to make four video games with these guys let alone one! For all that is holy, let the gamer have the freedom to do what they want in a game, to make choices, to figure out things for themselves. Please don't tell us exactly what to do, it makes us feel like idiots and trust me, we don't need any help with that.
    • 61 Metascore
    • 46 Critic Score
    The only reason I could find for a person to finish this game would be if it was their first exposure to the Revenge of the Sith story.
    • 70 Metascore
    • 48 Critic Score
    It's time to give buyers of $50-$60 games the content that we're paying for.
    • 56 Metascore
    • 40 Critic Score
    I'm also a bit unclear how the A.I. got as bad as it did with Wrestlemania XXI. I'm not sure if THQ was under the impression that Xbox players needed that much help with wrestling games, but that is the only explanation I can come up with.
    • 45 Metascore
    • 30 Critic Score
    Unless you are a fanatic of tuning and modding vehicles, steer clear of this mess.
    • 60 Metascore
    • 46 Critic Score
    While the potential for what one could do in the video game world of Constantine was unlimited, it is ultimately not realized due to the fact that action is the same throughout the whole game and is only carried by adding a slightly different objective for each stage.
    • 61 Metascore
    • 20 Critic Score
    They tried to bring us a game in which there was sex, but they don't deliver. I would have been happier with brief movie clips of nude or scantily clad models, than with this silly imitation of intercourse.
    • 44 Metascore
    • 40 Critic Score
    A mish mash of already existing titles that seems to have been hastily thrown together to feed off the popularity of the television series. Playing this game for more than an hour is a truly challenging task.
    • 67 Metascore
    • 40 Critic Score
    It’s just so hard for me to warm up to this game for some reason. Maybe it’s the sloppy game play, lack of understandable plot, unlikable characters, or probably a combination of those things and more.
    • 47 Metascore
    • 44 Critic Score
    A decent attempt at making a game around !&%$@#* appeal, but it still doesn’t quite hit the mark. The repetitive questions in each episode give the game almost no replay value.
    • 57 Metascore
    • 36 Critic Score
    Despite the easy to use finishing moves and the create-a-legend feature, this is still a really bad game.
    • 64 Metascore
    • 40 Critic Score
    Speaking of pain, whoever wrote this script really needs to make a public apology. Cliché piled on cliché is the only way to describe this story. I’m not even sure why they even bothered with a story to begin with. I think everyone would have just accepted the words “Go Shoot Bad Guys” appearing at the beginning and that being the end of it.
    • 41 Metascore
    • 30 Critic Score
    With all the material out there, how can in game stories be so bad? Take notes from the Star Wars X-Wing series if you want make a fighter based Star Trek game and mix it with the best Star Trek flight sim, "Bridge Commander," and you might have a game worth playing.

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