Behind Closed Doors: A Developer's Tale Image
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  • Summary: In 'Behind Closed Doors', you play as Ethan, who has an office job at an unprofessional indie company, trying to support his pregnant wife.

    Behind Closed Doors plays for about 50 minutes, and is split into two sections. In the first half, it is just a normal week for Ethan; waking up,
    In 'Behind Closed Doors', you play as Ethan, who has an office job at an unprofessional indie company, trying to support his pregnant wife.

    Behind Closed Doors plays for about 50 minutes, and is split into two sections. In the first half, it is just a normal week for Ethan; waking up, going to work, coming home, go to bed and repeat. But after a few days, something strange happens. Ethan gets an unusual phone call in the middle of the night, and is somehow teleported to another dimension. Ethan must then complete a few trials to get back to the real world.
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Score distribution:
  1. Positive: 0 out of 3
  2. Negative: 2 out of 3
  1. 55
    Behind Closed Doors: A Developer's Tale is a story of two halves. You open with a slow and monotonous day-to-day life that will confuse you and put you off. This then evolves and you experience some weird and whacky gameplay about a game within a game. It had the potential to be fantastic, but its simplicity undermines it from the off.
  2. May 19, 2022
    45
    While I did find the overall gameplay to be quite a miss, I did enjoy the unusual concept of a game within a game meta, but it left me with a manic feeling of what I am doing in this game. While I really enjoy the concept of Behind Closed Doors: A Developer's Tale and the inclusion of various game styles, it felt as though this could have been executed smoother. Make baddies respawn, add more tracks, give me a little more to do, not just run in circles, and this game could have a lot of great potential. For the low price listed, give it a try and see if you agree or think I'm off my rocker!
  3. May 23, 2022
    20
    Behind Closed Doors feels like a rushed first draft. A great deal of it needs tightening up, redrafting, and playtesting for it to feel worth the playtime.