Xbox World 360 Magazine UK's Scores

  • Games
For 808 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 11.5 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Battlefield: Bad Company 2 Vietnam
Lowest review score: 1 Fruit Ninja Kinect: Storm Season
Score distribution:
808 game reviews
    • 71 Metascore
    • 77 Critic Score
    Insanely linear and frustrating, but it absolutely nails the movie experience.
    • 81 Metascore
    • 84 Critic Score
    As true a game as you're ever likely to see - it's a merciless, but fair, must. [Aug 2008, p.72]
    • Xbox World 360 Magazine UK
    • 87 Metascore
    • 88 Critic Score
    Like its predecessors, GRID is a bewitchingly addictive racer, astounding in how much content it has to offer.
    • Xbox World 360 Magazine UK
    • 75 Metascore
    • 70 Critic Score
    We don't care what the film's like, this is one of the brightest kiddie romps ever. [Sept 2008, p.73]
    • Xbox World 360 Magazine UK
    • 77 Metascore
    • 77 Critic Score
    In some levels the single player experience feels butchered. So much so, we occasionally found ourselves switching on a second pad, moving the other character into position and then dropping out afterwards.
    • 51 Metascore
    • 40 Critic Score
    Fun with friends, but the chances of finding anyone to play you are slim. [Sept 2008, p.97]
    • Xbox World 360 Magazine UK
    • 76 Metascore
    • 60 Critic Score
    An obscene, atmospheric and silly adventure, marred by a lot of lackustre combat. [Aug 2008, p.98]
    • Xbox World 360 Magazine UK
    • 80 Metascore
    • 79 Critic Score
    Lacks the sheen of "FIFA 08," but plays it off the park. A good placebo for "PES." [June 2008, p.76]
    • Xbox World 360 Magazine UK
    • 56 Metascore
    • 49 Critic Score
    With very little progress since the last Narnia, even huge fans will want a price cut. [Sept 2008, p.83]
    • Xbox World 360 Magazine UK
    • 75 Metascore
    • 40 Critic Score
    This pedestrian offering is a little too sterile, a little too similar, a little too short yet somehow a little too long. [Aug 2008, p.99]
    • Xbox World 360 Magazine UK
    • tbd Metascore
    • 40 Critic Score
    A disappointing update to a disappointing game. [Aug 2008, p.99]
    • Xbox World 360 Magazine UK
    • 63 Metascore
    • 40 Critic Score
    Some board games translate well. This doesn't. [Aug 2008, p.99]
    • Xbox World 360 Magazine UK
    • 45 Metascore
    • 58 Critic Score
    Not a complete disaster but still a long way short of fun. It's just...okay. [July 2008, p.80]
    • Xbox World 360 Magazine UK
    • 98 Metascore
    • 98 Critic Score
    Rockstar have surpassed themselves, delivering unquestionably the definitive GTA and perhaps the greatest videogame of all time. [June 2008]
    • Xbox World 360 Magazine UK
    • 66 Metascore
    • 60 Critic Score
    "Uno" still sits smugly atop the XBLA card game throne, but Lost Cities is a worthy alternative. [Aug 2008, p.99]
    • Xbox World 360 Magazine UK
    • 55 Metascore
    • 58 Critic Score
    Play basketball on half a court while Chuck D disses your sister. Nope. [June 2008, p.79]
    • Xbox World 360 Magazine UK
    • 37 Metascore
    • 20 Critic Score
    Over 100 minigames, none of them as good as the "Wario" equivalents. [July 2008, p.96]
    • Xbox World 360 Magazine UK
    • 50 Metascore
    • 40 Critic Score
    One of Atari's better visual upgrades, but not nearly as much fun 28 years after it first hit arcades. [July 2008, p.96]
    • Xbox World 360 Magazine UK
    • 87 Metascore
    • 100 Critic Score
    Ikaruga isn't tough our unfair, and is always kind enough to encourage perfect play without ever demanding it. [June 2008, p.94]
    • Xbox World 360 Magazine UK
    • 45 Metascore
    • 20 Critic Score
    A great game, but one which doesn't even come close to doing what it says on the tin. [July 2008, p.95]
    • Xbox World 360 Magazine UK
    • 58 Metascore
    • 40 Critic Score
    A good combo which works well, but the elements are already fun enough without muddying the waters. [July 2008, p.96]
    • Xbox World 360 Magazine UK
    • 72 Metascore
    • 65 Critic Score
    Lacks the punch or variety to be a serious contender in the crowded shooter genre. [May 2008, p.86]
    • Xbox World 360 Magazine UK
    • 66 Metascore
    • 74 Critic Score
    Starts off bravely but gives way to 'fraidy cat design. Balls of steel, knob of butter. [June 2008, p.86]
    • Xbox World 360 Magazine UK
    • 68 Metascore
    • 78 Critic Score
    But for all the glee of the slaughter, Viking is a game butting its head against the limits of its genre. There isn't great variety in the tasks or the bosses you face and a few more genuinely off-story quests would be nice.
    • 67 Metascore
    • 72 Critic Score
    Undoubtedly the best tennis game on 360 featuring Sonic. Except for... no, this is the best.
    • 82 Metascore
    • 83 Critic Score
    Still a brilliant shooter, but needed better levels and more new content. [May 2008, p.81]
    • Xbox World 360 Magazine UK
    • 54 Metascore
    • 40 Critic Score
    Simply not at all comfortable on 360. [June 2008, p.96]
    • Xbox World 360 Magazine UK
    • 43 Metascore
    • 40 Critic Score
    A conversation so watered down it's hard to find where the good game has gone. [June 2008, p.96]
    • Xbox World 360 Magazine UK
    • 80 Metascore
    • 84 Critic Score
    If Condemned was the starter, this is the main course. Gory, dark and great. [Apr 2008, p.64]
    • Xbox World 360 Magazine UK
    • 76 Metascore
    • 92 Critic Score
    Even with its faults, PES 2008 is still unquestionably a better game than its predecessors. It may be lacking in a couple of areas (hell, they needed to justify making next year's PES 2009 after all...), but PES 2008 remains far more than a yearly update; it's the first true next gen iteration of Xbox World's most played game. [Dec 2007, p.64]
    • Xbox World 360 Magazine UK
    • 72 Metascore
    • 59 Critic Score
    Flawed in places, abysmal in others - but it's hard to hate it as much as you should. [May 2008, p.74]
    • Xbox World 360 Magazine UK
    • 57 Metascore
    • 60 Critic Score
    Looks great and it's rammed with fun ideas, but it's gimped by the soft guns and float-o-characters. [May 2008, p.97]
    • Xbox World 360 Magazine UK
    • 80 Metascore
    • 84 Critic Score
    Shame they couldn't have spruced it up for 360 but it's still great fun. [May 2008, p.85]
    • Xbox World 360 Magazine UK
    • 70 Metascore
    • 70 Critic Score
    A nondescript but very decent rendition of a nationally-derided sport. [July 2008, p.82]
    • Xbox World 360 Magazine UK
    • 63 Metascore
    • 40 Critic Score
    A gimmick in need of a game. [May 2008, p.97]
    • Xbox World 360 Magazine UK
    • 42 Metascore
    • 31 Critic Score
    A terrible, dreary, teidous mess. [June 2008, p.82]
    • Xbox World 360 Magazine UK
    • 55 Metascore
    • 33 Critic Score
    Expensive at half the price, this is boring for Lost fans and baffling for the rest. [May 2008, p.72]
    • Xbox World 360 Magazine UK
    • 75 Metascore
    • 72 Critic Score
    Finally a lag-free online shooter! A shame it comes at the expense of the Campaign.
    • 83 Metascore
    • 60 Critic Score
    N+
    A great game and one of only a few platformers on Xbox; keep a spare pad handy though. [Apr 2008, p.96]
    • Xbox World 360 Magazine UK
    • 76 Metascore
    • 81 Critic Score
    You may love it, you may hate it, but for those with the skill and dedication, it's a shooter like no other. [Feb 2008, p.72]
    • Xbox World 360 Magazine UK
    • 60 Metascore
    • 61 Critic Score
    "DMC4" kicks DW's face off all night long. [May 2008, p.88]
    • Xbox World 360 Magazine UK
    • 63 Metascore
    • 77 Critic Score
    EA have created the football equivalent of "NBA Street" - and it's great. [Apr 2008, p.82]
    • Xbox World 360 Magazine UK
    • 44 Metascore
    • 40 Critic Score
    Thoroughly unambitious. [June 2008, p.96]
    • Xbox World 360 Magazine UK
    • 72 Metascore
    • 60 Critic Score
    Lacks the fine-tuning of the "Advance Wars" series, but at 800 points it's a passable clone. [May 2008, p.98]
    • Xbox World 360 Magazine UK
    • 52 Metascore
    • 47 Critic Score
    Not the worst FPS on 360, but it's a clear second place. Nowhere near good enough. [Apr 2008, p.68]
    • Xbox World 360 Magazine UK
    • 52 Metascore
    • 59 Critic Score
    Out-dated and out-gunned, Elements feels like a failure on 360. It may have been a hit on PC two years ago, but since then gaming has moved forward, leaving us wishing for a true sequel to Dark Messiah rather than this half-arsed port.
    • 29 Metascore
    • 9 Critic Score
    The worst game on 360 and of this generation, Jumper's perfect only in its failure. [June 2008, p.81]
    • Xbox World 360 Magazine UK
    • 78 Metascore
    • 75 Critic Score
    Looks like the future, plays like the past. Imperfect - but you get your money's worth.
    • 81 Metascore
    • 60 Critic Score
    Lacks the appeal of a "Hexic" or a "Lumines," but a surprisingly solid puzzler nonetheless. [Apr 2008, p.96]
    • Xbox World 360 Magazine UK
    • 69 Metascore
    • 70 Critic Score
    Basically, it's just extremely generic and has that 'safe' feel about its design that suggests that its spent more time with the marketers than it has the artists - but the other side of this coin is that in a functional sense, Turok is dependable.
    • 84 Metascore
    • 81 Critic Score
    Not a patch on DMC3 but, the moment we finished the game, we played it all over again. It's that good. [Apr 2008, p.78]
    • Xbox World 360 Magazine UK
    • 59 Metascore
    • 65 Critic Score
    An enjoyable run through the film's events, but it's barely a game in places. [May 2008, p.89]
    • Xbox World 360 Magazine UK
    • 89 Metascore
    • 100 Critic Score
    Rez was good on a 32-inch CRT; in the world of 48-inch plasma screens, it's spectacular. [Mar 2008, p.92]
    • Xbox World 360 Magazine UK
    • 76 Metascore
    • 80 Critic Score
    Tough competition will improve your game, but won't convert anyone not already chess crazy. [Mar 2008, p.94]
    • Xbox World 360 Magazine UK
    • 88 Metascore
    • 90 Critic Score
    Paradise cherry-picks the best features from the past games - cars which have both the one-bar Burnout 3 boost bar, cars which have multiplying Burnout 2 boost bars, cars which can traffic check and cars which can't, the best of the events and the best ramps and shortcuts. It's not quite so gleefully mindless as the previous games, but with loading times stripped out and the best online modes we've yet seen in any racer on any system, it feels like a truly next generation Burnout game.
    • 54 Metascore
    • 40 Critic Score
    It's one of the pooer clones of the "Snood" formula, but at least it doesn't lack charm or character. [Apr 2008, p.96]
    • Xbox World 360 Magazine UK
    • 43 Metascore
    • 20 Critic Score
    It was bad back then - it's bloody awful now. A new low for XBLA. [Apr 2008, p.96]
    • Xbox World 360 Magazine UK
    • 72 Metascore
    • 80 Critic Score
    Though it's brevity itslef, you'll be able to busy yourself chasing scores and unlockables for a long time to come. [Mar 2008, p.93]
    • Xbox World 360 Magazine UK
    • 55 Metascore
    • 41 Critic Score
    Aside from a few nice options, sadly this is second-rate sword-slashery. Try Ninety-Nine Nights instead.
    • 78 Metascore
    • 60 Critic Score
    Platform shooters don't get much better, but the plop filter and slowdown problems let it down. [Mar 2008, p.94]
    • Xbox World 360 Magazine UK
    • 81 Metascore
    • 80 Critic Score
    It plays a lightning-fast, ultra-competitive game, and the statistics are unbeatable in their completeness. [Oct 2007, p.96]
    • Xbox World 360 Magazine UK
    • 47 Metascore
    • 40 Critic Score
    The "Giraffe" has already trod this ground before. [Mar 2008, p.94]
    • Xbox World 360 Magazine UK
    • 70 Metascore
    • 80 Critic Score
    Like the last girl in the pub after closing time - it looks ropey but it's dead dirty. [Feb 2008, p.80]
    • Xbox World 360 Magazine UK
    • 59 Metascore
    • 40 Critic Score
    An RPG-lite that's just too watered down to be at all enjoyable. [Mar 2008, p.94]
    • Xbox World 360 Magazine UK
    • 72 Metascore
    • 80 Critic Score
    Top game. [Mar 2008, p.94]
    • Xbox World 360 Magazine UK
    • 41 Metascore
    • 42 Critic Score
    Laughable. [Feb 2008, p.85]
    • Xbox World 360 Magazine UK
    • 35 Metascore
    • 20 Critic Score
    As welcome as getting trench-foot. [June 2008, p.85]
    • Xbox World 360 Magazine UK
    • 55 Metascore
    • 60 Critic Score
    Not shat or shovel, Asteroids Deluxe is one of the very, very few early eighties games that still play well. [Feb 2008, p.94]
    • Xbox World 360 Magazine UK
    • 76 Metascore
    • 40 Critic Score
    Call it a failed experiment, but a worthy try. [Jan 2008, p.94]
    • Xbox World 360 Magazine UK
    • 91 Metascore
    • 90 Critic Score
    Never before has storytelling been so competently ingrained into a videogame, and never before has a player had so much freedom to dictate the course of a linear storyline. Mass Effect isn't the laser-spewing monolith of a game we expected it to be, but it is far, far, far from a disappointment. [Christmas 2007, p.56]
    • 92 Metascore
    • 89 Critic Score
    The best bits will match any adrenaline high a game's ever given you. [Mar 2008, p.62]
    • Xbox World 360 Magazine UK
    • 54 Metascore
    • 39 Critic Score
    Avatar is poorly adapted into a poor game with poor visuals. [Jan 2008, p.82]
    • Xbox World 360 Magazine UK
    • 72 Metascore
    • 70 Critic Score
    The bold change of direction is to be applauded, but everything feels too bitty. [Jan 2008, p.70]
    • Xbox World 360 Magazine UK
    • 49 Metascore
    • 40 Critic Score
    We'll go easy on it for being a kids' game, but it's certainly not a good one. [Feb 2008, p.94]
    • Xbox World 360 Magazine UK
    • 40 Metascore
    • 40 Critic Score
    The weirdest, floatiest controls imaginable. [Feb 2008, p.94]
    • Xbox World 360 Magazine UK
    • 65 Metascore
    • 65 Critic Score
    An average game made all the worse for having come from a superb team. A letdown. [Jan 2008, p.64]
    • Xbox World 360 Magazine UK
    • 81 Metascore
    • 90 Critic Score
    An astonishingly ambitious adventure that's, largely, beautifully executed. [Jan 2008, p.72]
    • Xbox World 360 Magazine UK
    • 71 Metascore
    • 79 Critic Score
    A disappointing 24/7 mode and huge repetition betray superb new mechanics. [Christmas 2007, p.70]
    • Xbox World 360 Magazine UK
    • 51 Metascore
    • 65 Critic Score
    There's nothing broken here, but combat lacks flair and strategy is insignificant. [Jan 2008, p.68]
    • Xbox World 360 Magazine UK
    • 50 Metascore
    • 55 Critic Score
    As bog-standard a shooter as we've ever played, marinated in a gallon of blood.
    • 43 Metascore
    • 39 Critic Score
    A game without a reason to live, consigned to the scrapheap by the 360's real racers. [July 2008, p.83]
    • Xbox World 360 Magazine UK
    • 62 Metascore
    • 51 Critic Score
    Were it not for the technical faults Blacksite would be a just-about-half-decent FPS, albeit one with an identity crisis. The graphics aren't all that bad, but you can never really see them because of the staggeringly arse-flavoured frame rate.
    • 78 Metascore
    • 60 Critic Score
    One of the most inventive puzzle games on 360, ported from the PC with little love and attention. [Jan 2008, p.92]
    • Xbox World 360 Magazine UK
    • 43 Metascore
    • 60 Critic Score
    Should be rubbish. Surprisingly isn't, though. [Jan 2008, p.94]
    • Xbox World 360 Magazine UK
    • 51 Metascore
    • 40 Critic Score
    Fun Labs need to remember the fun was never in the shooting, but the hunting. [June 2008, p.84]
    • Xbox World 360 Magazine UK
    • 63 Metascore
    • 69 Critic Score
    A strategy game that succeeds at what it's tried to do, even if it isn't that clever. [Christmas 2007, p.84]
    • Xbox World 360 Magazine UK
    • 80 Metascore
    • 80 Critic Score
    A kiddy game at heart, that's now packing more bang for your buck.
    • 66 Metascore
    • 63 Critic Score
    Both Extraction Point and Perseus Mandate are short, dull and inferior to the original.
    • 94 Metascore
    • 90 Critic Score
    It's smoke and mirrors and a host of cheap tricks...but it's wonderful. [Jan 2008, p.56]
    • Xbox World 360 Magazine UK
    • 77 Metascore
    • 80 Critic Score
    Another twin-stick shooter, but with a fun twist. [Jan 2008, p.94]
    • Xbox World 360 Magazine UK
    • 70 Metascore
    • 71 Critic Score
    Although we've been here many times before, Timeshift is still a slick shooter with some neat ideas. [Christmas 2007, p.83]
    • Xbox World 360 Magazine UK
    • 89 Metascore
    • 87 Critic Score
    Virtua Fighter 5 runs effortlessly on Xbox. But it's definitely an acquired taste. [Christmas 2007, p.74]
    • Xbox World 360 Magazine UK
    • 78 Metascore
    • 78 Critic Score
    A pleasant surprise and a pretty good introduction to the show. [Christmas 2007, p.80]
    • Xbox World 360 Magazine UK
    • 56 Metascore
    • 46 Critic Score
    We appreciate that mini-games must be simple and intuitive, but that doesn't mean they can't be imaginative, or hide subtle depths and plenty of replayability, or at least pretend they're doing something exciting. Party Animals does none of these.
    • 71 Metascore
    • 51 Critic Score
    The trouble is, while their numerous parodies of classic games are often missile-guided barbs that'll nuke your funny bone, they're surrounded by an absolute shatfest in gameplay terms that, stripped of its Grade A license and related idiosyncrasies, would normally be taken outside, beaten with a stick, strung up and strangled until dead.
    • 58 Metascore
    • 57 Critic Score
    Not half as crap as many would have you believe, this'd make a top pressie for the little 'un. [Feb 2008, p.78]
    • Xbox World 360 Magazine UK
    • 85 Metascore
    • 80 Critic Score
    Our wireless guitar kept losing connection with the 360 when the neck wobbled, and it happened an awful lot. [Jan 2008, p.76]
    • Xbox World 360 Magazine UK
    • 55 Metascore
    • 40 Critic Score
    Online multiplayer would maybe be fun - if anyone were playing, which they aren't. Disappointing. [Jan 2008, p.94]
    • Xbox World 360 Magazine UK
    • 75 Metascore
    • 40 Critic Score
    Annoying, frustrating; even Mr ESC couldn't rescue this game from complete disaster. [Jan 2008, p.94]
    • Xbox World 360 Magazine UK
    • 63 Metascore
    • 72 Critic Score
    It won't scare you, but Jericho is an enjoyably slick and bloody shoot-'em-up. [Dec 2007, p.75]
    • Xbox World 360 Magazine UK

Top Trailers