Xbox World 360 Magazine UK's Scores

  • Games
For 808 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 11.5 points lower than other critics. (0-100 point scale)
Average Game review score: 63
Highest review score: 100 Battlefield: Bad Company 2 Vietnam
Lowest review score: 1 Fruit Ninja Kinect: Storm Season
Score distribution:
808 game reviews
    • 69 Metascore
    • 74 Critic Score
    No matter how advanced the combo system, that constant button-pounding action begins to grate, especially since there's no co-op mode (which would have rocked). But it's testament to Conan's spark that the sheer fun of the execution moves and combos will pull you through the bad times.
    • 80 Metascore
    • 80 Critic Score
    One of the prettiest games you'll ever see and the best air combat going. [Christmas 2007, p.81]
    • 78 Metascore
    • 80 Critic Score
    A harmonious blend of light, sound and vibration that even "Space Giraffe" can only dream of. [Christmas 2007, p.98]
    • Xbox World 360 Magazine UK
    • 64 Metascore
    • 40 Critic Score
    Sixteen years on and it's not so fast, or smooth, or fun. The controls are stiffer than cold porridge and the new HD graphics are no improvement. [Sept 2007, p.96]
    • Xbox World 360 Magazine UK
    • 73 Metascore
    • 76 Critic Score
    Bonkers beyond belief, it's not the best in the series, but it's certainly good enough. [Apr 2008, p.74]
    • Xbox World 360 Magazine UK
    • 72 Metascore
    • 85 Critic Score
    It's unbelievably refreshing, liberating even, to jump into a world free from the laws of gravity after being tied down by Skate's restrictive utopia.
    • 96 Metascore
    • 97 Critic Score
    Five of the very best games you will ever, ever play - all in a forty quid box. [Christmas 2007, p.64]
    • Xbox World 360 Magazine UK
    • 87 Metascore
    • 70 Critic Score
    A bit pricey for a game so close to "Bejeweled," but the RPG element genuinely adds to the package. [Christmas 2007, p.98]
    • Xbox World 360 Magazine UK
    • 17 Metascore
    • 20 Critic Score
    Last time we checked, a Toyota doesn't come with a ruddy big gun. False, and very bad, advertising if you ask us. Still, it's free. [Christmas 2007, p.98]
    • Xbox World 360 Magazine UK
    • 77 Metascore
    • 88 Critic Score
    The best game to carry the name since '95, but more than that - it's the best straight racing game you'll find on this console and indeed one of the best pure racers you'll have played in years...Every second is a second you'll spend on the edge of your seat. Thrilling. [Nov 2007, p.74]
    • Xbox World 360 Magazine UK
    • 40 Metascore
    • 42 Critic Score
    Cheap or not, this has nothing to recommend it, bar morbid curiosity. [Jan 2008, p.83]
    • Xbox World 360 Magazine UK
    • 82 Metascore
    • 72 Critic Score
    The infrastructure is definitely in place for a corker of a kickabout but the important thing - that intangible soul - is still frustratingly missing.
    • 73 Metascore
    • 83 Critic Score
    Old fashioned to look at, but packed with invention and things to do. [Christmas 2007, p.77]
    • Xbox World 360 Magazine UK
    • 65 Metascore
    • 68 Critic Score
    It's yet another game in which the mind-numbing clichés of platformers haven't been challenged, but embraced, oh-so-ironically.
    • 53 Metascore
    • 40 Critic Score
    Online play is the only redeemable feature of this 'update.' Get "Puzzle Quest" instead. That got three stars. [Christmas 2007, p.98]
    • Xbox World 360 Magazine UK
    • 80 Metascore
    • 80 Critic Score
    With a bit more refinemente this could have been superb. Instead, it's very good. [Sept 2007, p.68]
    • Xbox World 360 Magazine UK
    • 85 Metascore
    • 90 Critic Score
    A leap up from PGR3 in all departments, this is the racer fans deserved. [Dec 2007, p.78]
    • Xbox World 360 Magazine UK
    • 60 Metascore
    • 55 Critic Score
    Identikit levels and a dumb premise make for one average Spidey game. [Christmas 2007, p.72]
    • Xbox World 360 Magazine UK
    • 81 Metascore
    • 63 Critic Score
    Okay if you're looking for feature-filled b-ball - but EA do it better. [Jan 2008, p.78]
    • Xbox World 360 Magazine UK
    • 73 Metascore
    • 81 Critic Score
    EA have upped the game when it comes to sports this year. A huge improvement. [Dec 2007, p.85]
    • Xbox World 360 Magazine UK
    • 74 Metascore
    • 55 Critic Score
    Nothing wrong with a game of cards, but this one doesn't warrant the expense. [Feb 2008, p.84]
    • Xbox World 360 Magazine UK
    • 43 Metascore
    • 34 Critic Score
    With a gazillion top racers on 360, you'd have to be bonkers to drive this home. [Feb 2008, p.79]
    • Xbox World 360 Magazine UK
    • 94 Metascore
    • 95 Critic Score
    Halo was remarkable in the ambition and innovation that made it so fresh, but the mighty number three doesn't have quite that same freshness - instead, it has a reassuring maturity to it, crafted as it is by a team who have learned from every mistake they've made and every word of feedback the community has offered over the years. Halo 3 is the best Halo has ever been, and you won't find a greater accolade than that.
    • 59 Metascore
    • 40 Critic Score
    Innovative, pretty, interesting at first glance... but ultimately: boring, boring, boring. [Oct 2007, p.96]
    • Xbox World 360 Magazine UK
    • 72 Metascore
    • 66 Critic Score
    Marginally superior to the original but too many rough edges remain. [Nov 2007, p.85]
    • Xbox World 360 Magazine UK
    • 53 Metascore
    • 35 Critic Score
    The genre's game of choice, but the better game of a bad, bad mix. Forget about it. [Dec 2007, p.85]
    • Xbox World 360 Magazine UK
    • 79 Metascore
    • 79 Critic Score
    If Oblivion is the equivalent of a month-long trek across the Serengeti, then Sonata's like being chauffer-driven through Tuscany on a Sunday afternoon.
    • 68 Metascore
    • 70 Critic Score
    Full of different modes, but it's ultimately just too easy and riddled with nuances. [Dec 2007, p.82]
    • Xbox World 360 Magazine UK
    • 86 Metascore
    • 85 Critic Score
    Very much its own game, Skate is a great start to what should be a stellar series. [Dec 2007, p.62]
    • Xbox World 360 Magazine UK
    • 85 Metascore
    • 86 Critic Score
    NHL is easily the best ice hockey game available - a must for fans. [Dec 2007, p.85]
    • Xbox World 360 Magazine UK
    • 82 Metascore
    • 60 Critic Score
    A timeless classic, but one we've played to death before. Still, 400 points isn't bad value. [Dec 2007, p.96]
    • Xbox World 360 Magazine UK
    • 61 Metascore
    • 56 Critic Score
    A brave concept fails to disguise a lame racer not worthy of sniffing "F-Zero"'s fumes. [Oct 2007, p.84]
    • 38 Metascore
    • 33 Critic Score
    Endlessly dim foes and equally dull swordplay undermine any samurai appeal. [Christmas 2007, p.76]
    • Xbox World 360 Magazine UK
    • 71 Metascore
    • 66 Critic Score
    Inadequate next to EA's title. [Jan 2008, p.79]
    • Xbox World 360 Magazine UK
    • 77 Metascore
    • 85 Critic Score
    Despite the game's undoubted scope for replayability, it is decidedly low on play time. But in the cold light of day, we're not too bothered with all that - because Stranglehold offers something so raw and so hyper-energetic that the next game you play after it will feel positively tired and lethargic in comparison. Woo hoo.
    • 41 Metascore
    • 40 Critic Score
    You'll need to be a serious American football/robot fan to get stuck in now. [Dec 2007, p.96]
    • Xbox World 360 Magazine UK
    • 63 Metascore
    • 40 Critic Score
    Average even on release. If you have "SF2 Turbo," you don't need this. [Dec 2007, p.96]
    • Xbox World 360 Magazine UK
    • 73 Metascore
    • 72 Critic Score
    An enjoyable and solidly designed Nati-fragger, but one with a series of small niggles. [Nov 2007, p.82]
    • Xbox World 360 Magazine UK
    • 83 Metascore
    • 60 Critic Score
    It's the definitive version of SPF, but still one for the experts or those with lots of time to spare. [Nov 2007, p.96]
    • Xbox World 360 Magazine UK
    • 76 Metascore
    • 60 Critic Score
    The scrolling fighter may be dead, but this is the genre's finest relic. Get involved. [Dec 2007, p.96]
    • Xbox World 360 Magazine UK
    • 79 Metascore
    • 85 Critic Score
    Blue Dragon definitely has the pedigree and quality to appeal to RPG gamers, however long they've been putting the hours in over the years, with enough peculiar touches to keep the old hands engrossed, even if it won't be the best they've ever had.
    • 75 Metascore
    • 68 Critic Score
    Hugely, hugely frustrating but there is a good game hiding deep beneath.
    • 55 Metascore
    • 25 Critic Score
    Middling fun in small doses, but how many times can you play the same game? [Dec 2007, p.85]
    • Xbox World 360 Magazine UK
    • 80 Metascore
    • 80 Critic Score
    Too arcadey to match "Links," but still plays a cracking round of golf. [Nov 2007, p.81]
    • Xbox World 360 Magazine UK
    • 78 Metascore
    • 82 Critic Score
    More of a biking "Project Gotham" than "Forza 2" - which is no bad thing. Thrilling. [Nov 2007, p.82]
    • Xbox World 360 Magazine UK
    • 50 Metascore
    • 41 Critic Score
    An RPG needs to entertain for hours, to fully immerse you in its universe and not let go, but Two Worlds starts to show cracks before the tutorial is over. It's a -10 for execution, with no chance of a saving throw. [Nov 2007, p.76]
    • Xbox World 360 Magazine UK
    • 44 Metascore
    • 44 Critic Score
    It's a shame, as what initially looked promising all those months ago when we first saw it, is in fact one of the worst games on Live Arcade. Avoid.
    • 68 Metascore
    • 80 Critic Score
    Play it until the scoring system clicks and it'll have you forever. At 400 points, it's a bargain. [Nov 2007, p.96]
    • Xbox World 360 Magazine UK
    • 96 Metascore
    • 94 Critic Score
    Bioshock leaves you to figure things out for yourself. It's a gruelling game of resource management, and as the ammunition dries up, you end up having to improvise. And more often than not, Bioshock will reward you heavily for thinking outside the box.
    • 72 Metascore
    • 60 Critic Score
    Hexic 2 isn't quite as good as the original, but if you missed out on the first game, you can't go wrong with the sequel. [Nov 2007, p.96]
    • Xbox World 360 Magazine UK
    • 53 Metascore
    • 20 Critic Score
    Sega's most overrated game is as rubbish now as it was back in 1992. [Nov 2007, p.96]
    • Xbox World 360 Magazine UK
    • 85 Metascore
    • 85 Critic Score
    Rich sim blessed with amazing graphics and animation. Just what we expect. [Nov 2007, p.80]
    • Xbox World 360 Magazine UK
    • 63 Metascore
    • 40 Critic Score
    "Daley's Decathalon" on the Spectrum was bigger and better, but it was a rip off of the original. Know your roots. [Nov 2007, p.96]
    • Xbox World 360 Magazine UK
    • 54 Metascore
    • 60 Critic Score
    Chess, Draughts and two other games you'll never play - all of which do everything you'd expect. [Dec 2007, p.96]
    • Xbox World 360 Magazine UK
    • 62 Metascore
    • 40 Critic Score
    A blast from the past that should have stayed unblasted. Play the free version if you must. [Nov 2007, p.94]
    • Xbox World 360 Magazine UK
    • 51 Metascore
    • 40 Critic Score
    Four modes, 18 different ships, loads of weapons and power-ups, none of it especially enjoyable. [Sept 2007, p.96]
    • Xbox World 360 Magazine UK
    • 59 Metascore
    • 24 Critic Score
    An unplayable mess lacking all the polish we expect from EA. Stay well clear. [Oct 2007, p.85]
    • Xbox World 360 Magazine UK
    • 84 Metascore
    • 80 Critic Score
    A stripped-down game that gets it right and makes it look easy. [Oct 2007, p.94]
    • Xbox World 360 Magazine UK
    • 51 Metascore
    • 60 Critic Score
    "Way of the Exploding Fist," it ain't. [Oct 2007, p.96]
    • Xbox World 360 Magazine UK
    • 68 Metascore
    • 40 Critic Score
    Hold out for infinitely superior "Streets of Rage 2." [Oct 2007, p.96]
    • Xbox World 360 Magazine UK
    • 77 Metascore
    • 60 Critic Score
    The most bare-bones port imagineable. [Oct 2007, p.96]
    • Xbox World 360 Magazine UK
    • 64 Metascore
    • 58 Critic Score
    Too much plot, not enough variety and not nearly enough action. Shame.
    • 63 Metascore
    • 60 Critic Score
    The 'evolved' modern mode is duff, but classic Missile Command has still got it. [Aug 2007, p.92]
    • Xbox World 360 Magazine UK
    • 38 Metascore
    • 29 Critic Score
    Bad to the bone - and not even in a funny way - this is a good idea, obliterated.
    • 79 Metascore
    • 80 Critic Score
    Simpler and faster than "Catan." [Aug 2007, p.92]
    • Xbox World 360 Magazine UK
    • 52 Metascore
    • 57 Critic Score
    Average, tedious missions and all-round mediocrity make for a pretty dismal night in.
    • 76 Metascore
    • 67 Critic Score
    Stiff controls and samey puzzles hamper what is otherwise a fun, enjoyable romp.
    • 56 Metascore
    • 56 Critic Score
    A cheery enough companion to the movie, let down by huge frustrations. [Christmas 2007, p.85]
    • Xbox World 360 Magazine UK
    • 82 Metascore
    • 81 Critic Score
    No forced ending that reeks of a hastily finished game: just a full stop at the end of a seriously good story. [Sept 2007, p.82]
    • Xbox World 360 Magazine UK
    • 37 Metascore
    • 47 Critic Score
    Could have done something really worthwhile with the genre, but... didn't. Nazi stuff.
    • 68 Metascore
    • 67 Critic Score
    A step forward for the Potter series, but still a country mile behind the next big guns. [Sept 2007, p.74]
    • Xbox World 360 Magazine UK
    • 68 Metascore
    • 60 Critic Score
    Decent strategy game with a peculiar theme. Cartoon insectoids? The kids don't tend to play turn-based strategy, unfortunately. [Sept 2007, p.96]
    • Xbox World 360 Magazine UK
    • 83 Metascore
    • 82 Critic Score
    A beautiful and varied title, but you feel it might be holding something back. [Aug 2007, p.66]
    • Xbox World 360 Magazine UK
    • 45 Metascore
    • 33 Critic Score
    Absolutely soul-crushingly tedious. [Sept 2007, p.78]
    • Xbox World 360 Magazine UK
    • 82 Metascore
    • 100 Critic Score
    The best. Only better. A 2D game of this quality, lushly redesigned, is worth a hundred 3D romps. [Sept 2007, p.94]
    • Xbox World 360 Magazine UK
    • 55 Metascore
    • 42 Critic Score
    The addition of online co-op and Deathmatch modes maybe elevates Monster Madness above the bottom tier of Live Arcade titles, but at full price there will probably be so few people playing that it's unlikely to be a vibrant online community.
    • 56 Metascore
    • 65 Critic Score
    Too expensive, but find a cheap copy and it has a bit of fun to offer stealth fans.
    • 71 Metascore
    • 75 Critic Score
    When it's bad, it's not too bad. When it's good, it rules. A great Western with a few niggles.
    • 83 Metascore
    • 100 Critic Score
    Behold - the finest score attack arcade game on Live Arcade since "Geometry Wars." [Sept 2007, p.96]
    • Xbox World 360 Magazine UK
    • 62 Metascore
    • 60 Critic Score
    The actual racing is sluggish and generally skill-free, but the mini games are top fun. [Sept 2007, p.96]
    • Xbox World 360 Magazine UK
    • 90 Metascore
    • 83 Critic Score
    The ultimate racing game for fans of slowburning, ultra detailed motoring... a bit joyless for everyone else. [Aug 2007, p.78]
    • Xbox World 360 Magazine UK
    • 60 Metascore
    • 82 Critic Score
    Simply, one of the most fun games on 360. Defy those who say it won't sell! [Aug 2007, p.74]
    • Xbox World 360 Magazine UK
    • 56 Metascore
    • 40 Critic Score
    We loved her when she was young and tasty, but now this old bird's, er, old. [Aug 2007, p.92]
    • Xbox World 360 Magazine UK
    • 58 Metascore
    • 60 Critic Score
    This is why kids should respect their elders. We were as hard as nails back then. [Aug 2007, p.92]
    • Xbox World 360 Magazine UK
    • 58 Metascore
    • 53 Critic Score
    Lots for fans, little for everyone else. You've played this one before and it was better last time. [Aug 2007, p.70]
    • Xbox World 360 Magazine UK
    • 58 Metascore
    • 40 Critic Score
    This is a very basic, very rubbish side-scrolling shooter with some knobs on. [Aug 2007, p.92]
    • Xbox World 360 Magazine UK
    • 82 Metascore
    • 70 Critic Score
    It's certainly a good game, but we want to wage war against Sawyer from Lost, not our 360 controller.
    • 63 Metascore
    • 75 Critic Score
    Spidey 3 certainly has its problems in abundance, but they're far outweighed by its wealth of content. [July 2007, p.86]
    • Xbox World 360 Magazine UK
    • 81 Metascore
    • 80 Critic Score
    One of the best board games of recent decades, translated perfectly to Live. [Aug 2007, p.91]
    • Xbox World 360 Magazine UK
    • 69 Metascore
    • 75 Critic Score
    It's a great addition to XBLA and one that stands out amongst the crowd thanks to a level of quality that would support a full price game in itself.
    • 67 Metascore
    • 65 Critic Score
    At 35 quid this is pretty good value for money - even if it does star the worst character in videogames. [July 2007, p.97]
    • Xbox World 360 Magazine UK
    • 92 Metascore
    • 85 Critic Score
    There's plenty of diversity here, but not so much in the songs. If you like heavy rock, you're well catered for. Otherwise you won't recognise half the tracks.
    • 65 Metascore
    • 54 Critic Score
    Easy and irritating. [July 2007, p.96]
    • Xbox World 360 Magazine UK
    • 65 Metascore
    • 55 Critic Score
    Fighting giant robots on giant maps never felt so slow, boring and grey. [Sept 2007, p.79]
    • Xbox World 360 Magazine UK
    • 86 Metascore
    • 90 Critic Score
    No one does war like Clancy does, and this could be his finest hour yet... if it wasn't just a little bit too short.
    • 55 Metascore
    • 63 Critic Score
    The emo-tastically tasty Ms Witch can flip and twirl like an ant-infested Lara Croft, but there's rarely ever any handy platform for her to clamber onto. The levels are as flat and one-dimensional as the gameplay - but despite its problems, you're quite likely to find it, well, a bit of a blast.
    • 83 Metascore
    • 87 Critic Score
    A wonderful sandbox title that branches off from the "GTA" tree rather than feeding off it; when you set off a huge chain reaction of barrels, you’ll see the game "Saints Row" wished it was. When you climb to the top of the Agency HQ and peer down at the world, you’ll see the game "Just Cause" could never be. And every so often, you’ll see another moment of brilliance; a reminder of the game you want GTA IV to be.
    • 73 Metascore
    • 82 Critic Score
    When Battlestations Midway is good, it's really good.
    • 79 Metascore
    • 79 Critic Score
    The single and multiplayer demos are both great examples of what this game can achieve when it gets things right. Sadly, they don't prepare you for the immensely frustrating, teeth-grinding periods of shooting-by-numbers and dreadful platforming that spoil an otherwise great idea.
    • 71 Metascore
    • 79 Critic Score
    If you want a game to show off your HDTV and impress your mates go and buy Gears. But if you want a sports game that's deep, rewarding and absorbing then World Snooker Championship 2007 sinks the pink.

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