XBLA Fans' Scores

  • Games
For 493 reviews, this publication has graded:
  • 38% higher than the average critic
  • 9% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Potion Permit
Lowest review score: 20 Dangerous Golf
Score distribution:
493 game reviews
    • tbd Metascore
    • 60 Critic Score
    Game nights are a remarkably popular way to engage with friends, which has led to the resurgence of tabletop board and card games of late. Pandemic has had quite a following, and this digital version does have its plus points – easier logistics, lower cost – and it will be familiar to those who already play the board game. For those who haven’t played before, the lack of a meaningful tutorial will be an obstacle to getting into it. However, its inclusion in Xbox Game Pass will greatly lower the risk of trying out the game. Now if you’ll excuse me, I don’t feel so good… hope it’s nothing serious.
    • tbd Metascore
    • 100 Critic Score
    After the final scene, I wanted to experience more of the world with Ted. It was short but very pleasant. I laughed at a lot of scenes and I think the characters are great. Flint made a nice counter personality to Ted, being extremely nice but also sarcastic and could keep up with the banter. While not being overly challenging, you’re allowed to enjoy the story. The pacing is near perfect, allowing you to easily backtrack to areas that are still relevant. I don’t have anything negative to say about the game. It’s well worth playing through until the end. I was never bored and loved clicking on everything to see what outrageous dialogue would be spoken next.
    • 81 Metascore
    • 80 Critic Score
    The point-and-click genre is not one I’ve personally been interested in. This one is excellent, both for people who love these types of games and those who don’t usually care about them. The story is one to remember, giving a somewhat educational yet funny look into how communism works. Being set in the Cold War era, it does everything right to keep things fairly accurate, even while being fictional. By accurate I’m talking about the music and culture. I only had an issue with certain interactions and wish there was a chapter select option. Otherwise, I advise anyone to pick this up and play through it.
    • 71 Metascore
    • 40 Critic Score
    It’s just too basic and doesn’t live up to a lot of things being released these days. I understand it’s more of a throwback to the old school arcade shooters, but even they seem to offer more. The story itself is a bit confusing and a bit hard to follow. It’s not a bad game by all means although it’s nothing that should be on your radar.
    • 79 Metascore
    • 80 Critic Score
    The story isn’t far beyond decent but the way it’s told is unique. It might not be something you spend a lot of hours in but the time you do spend with it will be quite enjoyable.
    • 73 Metascore
    • 60 Critic Score
    Sure, it’s a simple physics game that doesn’t have much to offer, but it delivers entertainment and the fact that you’re delivering equipment to help save the world is a great addition. It plays out just like an old school Nintendo game, allowing you to choose what level you want to play. Except you never face the boss, but defeat them by completing the course. I know this won’t be for everyone, in fact, it’s going to be quite annoying to some. It’s short but priced extremely fairly for what it offers. I enjoyed it and if you like achievements, the good news is that they’re very easy and straight forward. It’s great to just throw it on or to complete it one sitting. It’s a great little game with limited content and I’m okay with that.
    • 72 Metascore
    • 60 Critic Score
    It’s a pretty decent game. The focus on mental health is heavy, yet I don’t think it was done flawlessly. I failed to care about the character, thinking they were taking things a bit too seriously because the problems they had seemed insignificant compared to problems such as death or mental abuse. I know everyone can feel this way for any reason since it’s human nature. It seems to fall short in comparison to games such as Hellblade and The Missing.
    • tbd Metascore
    • 40 Critic Score
    The presentation was nice, but it had very limited gameplay. Awkward physics worked very well for duels though they were almost depressing during the mini-games. Watching the clock tick as your character makes no progress because you can’t move deters your desire for more. It’s going to have a niche group of gamers that love it but most people can look elsewhere to have a duel.
    • 78 Metascore
    • 60 Critic Score
    Over the years, 2D platformers have been raising the bars in quality and ingenuity. Double Cross doesn’t add much to the genre but is pretty decent overall. The excitement of solving cases diminishes quickly when you come to realize there is no thinking on your part. It just serves as part of the storyline. If you can focus on the combat and levels, you’ll see why it’s still a very enjoyable game. Each of the various stages offer different challenges to make things feel different as you progress. It’s nice to be able to choose what missions you take on. The story is a bit light and the humor could use a lot of work. It ends up being a fine addition to the platformer genre, but nothing you need to rush to purchase.
    • 81 Metascore
    • 80 Critic Score
    If you love having choices that alter the course of a story, you’ll enjoy this game. If figuring things out proves too difficult, you can always put it on the easiest mode that provides hints on what to do next. The action works well (most of it) and you’ll feel comfortable with the platforming. I especially liked that after beating the final area, you’re able to replay any day you want in order to see all sides of the story. It’s pretty awesome that it’s a world of animals that are at war but can come to peace for a greater cause. Its cartoony-like graphics are pretty to look at and the stylish hack-n-slash combat never gets old. The only letdowns were janky abilities and the fact that the character you control has no deeper connection to anyone, even you.
    • 80 Metascore
    • 40 Critic Score
    The character that you play is dull, so if he died no tears were shed. While some games get you hooked with “just completing one more quest” since you have none, there was no desire to continue. I know many people will disagree but I’m just being straightforward. It was hard for me to find anything within Darkwood that I truly admired besides the theme. Just because it’s not for everyone doesn’t mean it’s a bad game. Lots of people will love it. I just think that the majority won’t.
    • 67 Metascore
    • 60 Critic Score
    For what it’s worth, the extremely small amount of time you’ll play this game will be entertaining. You can do everything within a couple of hours but you’ll likely enjoy your time. I liked it a lot but I also played it on Game Pass. I would regret buying it for the asking price, so if you don’t have a Game Pass subscription or it’s no longer available in the library, maybe wait for a good sale. I don’t normally like to talk about pricing, but I think it’s pretty important that you know ahead of time what you’ll be enjoying won’t be for very long.
    • 75 Metascore
    • 60 Critic Score
    Instead of a game that grows on you, it starts becoming chore the more you play. If you die, you’re starting all the way back at the beginning. Just because you have more tools at your disposal doesn’t make it any more entertaining. There are great concepts here, which stem from Bioshock which was quoted as a main influence. From great to mediocre, Void Bastards is playable but becomes its own nuisance. There are both good ideas and bad ones that mix into an average shooter with a few annoying traits.
    • 74 Metascore
    • 100 Critic Score
    Everything about Timespinner is excellent. There are only a few very minor things I personally didn’t care for, but they have no bearing on actually being negative. With an assortment of firepower, you’ll love trying out all of the orbs and jewlrey. The time to complete everything is perfect, being right around the 15-hour mark. You can keep doing new-game-plus if you can’t get enough action and become addicted to leveling up everything, which have a cap of level 999. I really would enjoy some DLC or even a sequel. It’s one of the few games of recent times that I can say that I adore.
    • 60 Metascore
    • 60 Critic Score
    The main attraction here, without question, is Dragon’s Lair itself, but Space Ace and Time Warp make the trilogy a well-rounded ensemble. If you don’t already have all of these games in your collection, Dragon’s Lair Trilogy is a great way to fill that void, and the cost of admission is quite reasonable. So, as the narrator says, “Lead on, adventurer … your quest awaits!”, and it awaits you in the Xbox Store today.
    • 82 Metascore
    • 80 Critic Score
    Dauntless can be extremely addicting. Needing a part to upgrade or craft a weapon will make you want to “do one more hunt” before turning it off. The sheer amount of gear options and mastery levels will give you a seemingly endless objective that’s based entirely on your OCD for completion. I’m excited to see what the future holds for such an amazing concept.
    • tbd Metascore
    • 20 Critic Score
    The appearance of DragonFangZ is pretty, but the concept feels like it deserts you from the beginning. You like what you see, thinking you’re going to have a blast in some dungeons. Then you die. No problem, let’s attempt it again. The cycle continues and unless you fall in love with the game, you’re going to despise it. It might not be fair for me to come to such quick judgment, only having played for a couple of hours. However, I do think it’s fair to say that I’ve played enough to know I never want to load it on my Xbox ever again. I guess if you’re playing on a portable console such as the Nintendo Switch you may find a little more value inside. On the Xbox, it just doesn’t deserve the attention.
    • 62 Metascore
    • 80 Critic Score
    Steel Rats races into near perfection, with only a few downsides to controls and aiming. It’s easily one of my favorite new titles released this year.
    • tbd Metascore
    • 60 Critic Score
    While you won’t be “wowed” by Legend of the Tetrarchs, you won’t be disappointed. It does enough to be unique but still feels like a classic. There are great systems in place to make it a new experience. The downfalls are with the map and quest descriptions not giving you enough information. What really stings is the character development. There isn’t any. It causes an odd and offset balance to traditional RPGs. There are great ideas for leveling up and equipment, but poor execution with the story and basic principles of the task at hand. I think it’s a very decent RPG, but nothing you’re going to want to play a second time.
    • 65 Metascore
    • 40 Critic Score
    When this game landed in my inbox, I did have very high hopes that this would be the Burnout of old that helped introduce me to Xbox 360 racing, as one of my first Xbox 360 purchases was Burnout Revenge. Unfortunately, those hopes were dashed by an ostensibly full-featured release that appears to be a beta in disguise. Three Fields is promising free updates that add content and fix issues. Unfortunately, as it stands today, players would be better advised to set their satnav’s destination for another title.
    • 65 Metascore
    • 40 Critic Score
    It’s not that I didn’t like what I played, but that I couldn’t enjoy it more. You’re forced to abide by randomness. The less control I have in a game, the less I want to continue on with it. I liked the style and theme. The mazes were great and shooting monsters is always a pleasure. But then you die. That powerful new rifle you bought is no longer in your inventory. The shop that sold it might not have it in stock anymore. And they are overpriced anyway. Damage over time seems to ruin the combat. Everything I liked was overshadowed by exactly what H.P. Lovecraft was all about. Madness. If Untold Stories was meant to create that feeling in real life, then it sure succeeded.
    • 76 Metascore
    • 80 Critic Score
    I had a lot of fun with a genre I actually don’t normally care for. That’s why I think so highly of the game length. It all depends on how fast you can solve the puzzles. It’s not too hard nor too easy. It had just the right amount of difficulty. The voice acting was done quite well too, and I admire the goofy lines. I played it almost a complete second time and I was still having a good time even though I knew all of the solutions. The story could really have used some tweaks but it didn’t ruin it. I wasn’t blown away but that’s not always a requirement for me to enjoy something that was made extremely well.
    • 69 Metascore
    • 60 Critic Score
    I love the idea of being able to race on practically any surface. It adds depth to an already crazy fast racer. With so many customizable parts, modes, and multiplayer options, you’ll find enough content for hours upon hours of gameplay. Unfortunately, the combat aspect is bland and could have used a lot more creativity. It averages out the game to being, well, average. It can get a bit repetitive but then again I’m not a huge fan of racing games, though I’ve played a lot. What I am a huge fan of, is combat racing like Blur which has a heavy focus on combat that actually changes the outcome of the race. GRIP was fast enough to be first in speed but comes last in vehicle combat.
    • 46 Metascore
    • 40 Critic Score
    At first, it was an eerie nightmare I got excited to become entrapped in. Things start becoming much brighter and the mood is suddenly less appealing. The music even changes (it’s pretty decent though). I quickly began to lose interest because the story never really plays out well. I had some guesses and then it gets even more confusing by the end. It’s even left open for the possibility of a sequel. So the title stays true; it is indeed unknown.
    • 44 Metascore
    • 40 Critic Score
    Indeed, I was a sucker for this horror game. It could very well be the worst one I have ever played. Still, that fan inside me kind of enjoyed it. I have to respect the attempt, as if another fan of the genre had decided to make their own version based on previous titles they’ve played. Unfortunately, that’s all it has going for it. I cannot recommend this game because it was poorly done. Everything about it is a disaster. From movement to the clunky item management system, it just doesn’t work smoothly.
    • 51 Metascore
    • 20 Critic Score
    While it’s nice to live back in the day, nothing is new enough to want to play Zeroptian Invasion for more than a few rounds. If people have a craving to play those older arcade classics, they can simply play them. There aren’t any actual problems. Everything works and plays just fine. It just isn’t very fun. Nothing new is present, just recycled ideas. It’s like an old classic car that wasn’t restored. Though in this case, it was never actually a classic. It’s a new car bearing a resemblance to a classic.
    • tbd Metascore
    • 20 Critic Score
    The flaws outweigh all positives. I enjoyed the world and the idea behind the story, but it’s nearly unplayable. I just don’t think it was ready to launch when it did, needing vast improvements in the most important areas. There were several occasions I force quit the game to take a break from the mess. I couldn’t even start to name every annoyance I had while playing. Even the starting screen makes no sense. You’re always on “New Game” and must scroll down to “load game”. Why would I want to start new? It should not be my first option. I’m really disappointed. I think there was a total miss on what could have been an exceptional adventure.
    • 75 Metascore
    • 80 Critic Score
    The biggest gripe I had was the map and traveling system. It gave me a sense of wanting to give up because I felt too bothered to run to certain areas. It’s what may hinder people from reaching the story’s conclusion. If you do manage to stick with it, you’ll have a true appreciation of a world you’ll eventually want to know more about.
    • tbd Metascore
    • 20 Critic Score
    Where The Bees Make Honey just didn’t quite hit home. It tried too many different things and forgot about the core puzzle stages it should have instead put all focus into.
    • 69 Metascore
    • 60 Critic Score
    Over time, we have seen ideas become recycled and reskinned and we’ve become used to it. We’ve even labeled them into specific genres. The Occupation is a fresh idea that comes very close to becoming its own. It provides you with a lot of choices. I can see why it shot just at par level with its attempt to accomplish such a difficult combination of stealth and realism. There is a level of complexity that doesn’t match its easy going attitude. It’s labeled as immersive and if that was the main goal, then it has exceeded. While it’s an experience to be had, it struggles to push you into wanting more.

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