Worth Playing's Scores

  • Games
For 6,718 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6718 game reviews
    • 57 Metascore
    • 40 Critic Score
    Despite the unique look and direction this takes on the RTS genre, the feeling of "I've been here before, done this before, and seen this before" pervades the entire experience.
    • 57 Metascore
    • 65 Critic Score
    If you enjoy adventure games on the PC, you could do worse than Art of Murder: Cards of Destiny. For the price, it'll provide you with a pretty lengthy and well thought-out adventure, but there are enough problems with the story's presentation to keep it from being an excellent, must-have purchase.
    • 57 Metascore
    • 65 Critic Score
    Onechanbara Z2: Chaos promises two things: fan service and zombie killing. It delivers on that but not much else. XSEED's lively translation and the sheer fun of zombie killing make it an enjoyable enough romp, but low production values and repetitive gameplay really drag it down.
    • 57 Metascore
    • 55 Critic Score
    When looked at through a modern lens, it is difficult to recommend Postal Redux to anyone who didn't play the original on the PC decades ago. The early attempts at being edgy backfire now into groan-worthy territory, while the singular focus gets tiresome if you're playing through the short campaign. The inaccuracy of your guns and their muted damage makes ammo management almost impossible, while the larger hitboxes create far too many missed shots and accidental deaths. The result isn't a terrible game since there's still some grim fun to be had, but there are certainly better shooter titles out there unless you're set on experiencing the shooters of yesteryear.
    • 57 Metascore
    • 65 Critic Score
    Demon Slayer -Kimetsu no Yaiba- Sweep The Board! appeals to a very specific type of player: someone who's already a big fan of the series and also loves digital board games. The concept is fine, and the day/night cycle and demon fights make this an intriguing party game. That said, between the mediocre collection of minigames, small board selection, unfair CPU characters, and poor online performance, there's not much to keep players interested for very long. It's not a terrible party game, but you'll only be tempted to grab it if you really, really need to play a party game.
    • 57 Metascore
    • 70 Critic Score
    Tsukuyomi is an odd duck of a game. As an off-brand Shin Megami Tensei card battler, it's pretty fun, despite some obvious balance flaws and a low budget. The story isn't anything great, but it was enough to bolster the gameplay, and I had a good time playing through the main story. For a game that prides itself as being the work of Kazuma Kaneko, the AI-bloated art style deeply detracts from the experience. It's a fun enough experience, but it has enough warts that it can be tough to recommend.
    • 57 Metascore
    • 70 Critic Score
    Your enjoyment of The House of the Dead: Remake is going to be highly dependent on your nostalgia for the original arcade game and a firm understanding of what you're getting into. It's a lightgun game on a platform where it's almost impossible to encounter another one like it unless you're into emulation. It is a faithful enough arcade experience that you have time for at least two runs of the campaign in an afternoon. It remains a fun, fleeting experience if you have no intention of going through all of the paths and uncovering all of the secrets. It's good enough to recommend for arcade nuts, but everyone else might want to wait until they feel the need to play a game like this or when they acquire their own lightguns for a more authentic experience.
    • 57 Metascore
    • 68 Critic Score
    As long as you're looking to kill thousands of bad guys, you'll find something to like in Dynasty Warriors Vol. 2.
    • 57 Metascore
    • 70 Critic Score
    Even with all of the setbacks plaguing it, though, this Wii port of Blazing Angels: Squadrons of World War II has it where it counts. It adds motion-sensing functionality without sacrificing the fun — it, in fact, manages to enhance it in some cases.
    • 57 Metascore
    • 70 Critic Score
    Wizardry: Labyrinth of Lost Souls is certainly fun, but it's fun for a specific group of people. Those who love the old school of RPGs before they became more about the cinematics and fast-paced action will find a lot to like.
    • 57 Metascore
    • 65 Critic Score
    While Zatch Bell! Mamodo Battles may be a lot of fun, especially for any Zatch Bell fan, it fails to be more than a button-masher.
    • 57 Metascore
    • 68 Critic Score
    It's hard to recommend Neverland Card Battles when it mostly feels like work, but it's difficult to not love it a little after seeing it through to the end, despite its prickly exterior.
    • 57 Metascore
    • 40 Critic Score
    There's really no reason to buy this game, especially if you're expecting anything resembling a return to Stronghold's roots of castle-building sim.
    • 57 Metascore
    • 65 Critic Score
    Were this priced right, the bite-sized platforming combat would be worth checking out, but $20 is a little too steep. Unless you're really hungry for some new Vita games, it's best to wait for a sale before giving it a shot.
    • 57 Metascore
    • 55 Critic Score
    Iro Hero is a decent game with a poorly thought-out execution. The game is difficult but almost unforgiving, as longer-than-usual levels and a high enemy count mean you'll start at the beginning of stages far more often than you'd like. The mechanics are barely explained in-game due to the ill-conceived layout, and the story suffers the same fate as well. With an inconsistent presentation to boot, Iro Hero is a game that's solely for hardcore genre fans, as everyone else will barely make it out of the first stage before deleting it in favor of other, better-executed shooters.
    • 57 Metascore
    • 65 Critic Score
    In the end, I found Dead Island: Riptide to be a fun stopgap in the series, despite not being a full-fledged sequel. Certain things could have been better, like the characters, story, and more innovation. There are a couple of new skills, a new character, and new locations, but it's not wildly different. The initial location is nearly identical to the starting island area from the original game, and while it might feature a different layout, it's really hard to initially tell them apart.
    • 57 Metascore
    • 59 Critic Score
    I don't want to close with the impression that I had a bad time with Gungrave G.O.R.E. I didn't. But I didn't have a memorable one, either. It was a nice bit of action nostalgia for a short while, but in a world where less glitzy action titles feature so much more depth, agility or even wit, Gungrave G.O.R.E. will have a tough time separating itself from all of the bullet-fare that's out there.
    • 57 Metascore
    • 50 Critic Score
    The “At-Once-Turn-System” adds a welcome strategic element to dungeon-crawling, but monotony and repetition destroy any redeeming value the system might have.
    • 57 Metascore
    • 65 Critic Score
    Some fans might be able to look past the issues in Dragon Ball: Raging Blast, but they'll have to work hard at it. For those in desperate need of a DBZ game, a good alternative to Raging Blast would be last year's Dragon Ball Z: Burst Limit. It has a better fighting system and, by now, a much lower price tag.
    • 57 Metascore
    • 65 Critic Score
    It may not sound like it, but I enjoyed many aspects of Cyberpunk 2077. It doesn't hit the highs of The Witcher 3, but it still has a lot going for it. However, it was released in such an unfinished state that it's hard to give it a positive review. It's an 8.0 game hiding in a 4.0 game wrapper. I might change my tune in a few months, when patches have rolled out, but even when playing the best version available on the PlayStation systems, there's no getting around it: Cyberpunk 2077 might have been mocked for its delays, but it needed more of them. You'll still have fun if you pick it up now, but unless you're dying for it, it's best to wait until it's been patched and improved.
    • 57 Metascore
    • 70 Critic Score
    Spider-Man: Edge of Time is hardly flawless and really could have used more development time to turn a decent game (with an excellent design base) into a great one. It goes back to what 3-D Spider-Man games were like before Spider-Man 2 mandated atmosphere over interactivity, and it comes out a better game than it has any right to be given its abysmal production values. Instead of once again showing you what it feels like to have Spider-Man's responsibilities, Edge of Time goes back to inviting you to feel what it's like to be as powerful as him.
    • 57 Metascore
    • 55 Critic Score
    Solid vehicle controls, great physics, good graphics, not even Hollywood voice actors can save Driv3r. This game is mediocrity in every sense of the word, and it’s all the designers’ fault.
    • 57 Metascore
    • 75 Critic Score
    Your perception of Dungeons & Dragons: Dark Alliance is going to heavily depend on how you want to play. If you want to go solo, prepare to toil away at the easiest difficulty level before taking on anything else. If you're planning to go with a team and don't mind the current restrictions, then you'll find this to be an enjoyable romp despite some occasional quirks. Considering its $39.99 price tag, Dark Alliance is worth a shot for those looking for an online co-op fix that isn't another shooter.
    • 57 Metascore
    • 40 Critic Score
    It's such a gnarled mass of poor pacing, non-intuitive interface hassles, and second-rate graphics that it really has no hope of being anything more than a bargain-bin purchase.
    • 57 Metascore
    • 60 Critic Score
    New Tales from the Borderlands tries to go all-out but ends up with unlikable characters, mind-boggling story twists, and forced comedic writing. Even some interesting decisions and entertaining side characters cannot save what is otherwise an uninteresting romp through the world of Borderlands. If anything, NTFTB confirms that the original was indeed a perfect storm that isn't easily replicated. Fans of the franchise may end up enjoying the adventure, but I'd advise waiting for a sale before embarking on this strange adventure.
    • 57 Metascore
    • 59 Critic Score
    With mostly bland story elements and tedious gameplay really bringing down the level of fun, Paradise fails to live up to its potential, especially when glitches interfere with the ability to properly play the game.
    • 57 Metascore
    • 70 Critic Score
    The unfortunate thing about Guitar Hero: Van Halen is that it really had the potential to shine, but there just seemed to be too much working against it. The ongoing band feuds have eliminated not only a large section of the group's catalog, but a founding member as well, and laziness on the part of all parties involved means that there's nearly nothing added to the game to give it the extra content we saw in the Aerosmith and Metallica editions
    • 57 Metascore
    • 85 Critic Score
    Functionally, the game was almost perfect, with only minor issues with the AI of the team members. The ability of the medic to heal the player to a certain amount, but with some damage that stays with the player through a mission or two is about as realistic as a game could get.
    • 57 Metascore
    • 60 Critic Score
    Mugen Souls Z does little to rock the boat, so fans of the original might be interested in revisiting this title, but anyone else will want to give it a pass.
    • 57 Metascore
    • 65 Critic Score
    There's little reason to own Kung Fu: Panda Legendary Warriors unless you don't own the first, more platforming-oriented title, or you do own that title, hate the platforming and really want more of the combat.

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