Worth Playing's Scores

  • Games
For 6,718 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6718 game reviews
    • 58 Metascore
    • 40 Critic Score
    The touch-screen and scrolling controls are sloppy, the sound is almost nonexistent, and the graphics are decent but boring.
    • 58 Metascore
    • 42 Critic Score
    If you want to play The Sims on the road, get the spin-off "The Urbz," which does absolutely everything The Sims 2 does, only better.
    • 58 Metascore
    • 60 Critic Score
    Dynasty Warriors 8: Empires breaks Omega Force's streak in releasing games that can change the minds of series critics. By reverting back to basics with so few modes, the title returns to something of a monotonous grind if you aren't playing as the kingdom leader.
    • 58 Metascore
    • 35 Critic Score
    Arto isn't ready yet. There's a good premise, the mechanics play out well enough, and the hook of painting the environment with different art styles is certainly appealing. However, there are simply too many issues in every category that cannot be ignored no matter how hard you try. Should this extensive list get fixed, players will encounter a decent game that we could recommend checking out if you're curious. As it stands now, you should avoid Arto.
    • 58 Metascore
    • 50 Critic Score
    There's a good idea behind God of Rock. The concept of a rhythm game with the trappings of a fighting game has worked in the past, so we know this combination can work. The execution is flawed enough for both genres that the idea can't shine through. Some more polish and perhaps a rethinking of readability would help this become more desirable, but it's currently difficult to recommend.
    • 58 Metascore
    • 40 Critic Score
    It's difficult to muster up any excitement for Pac-Man Mega Tunnel Battle: Chomp Champs. The formula is decent, but the lackadaisical AI doesn't encourage you to play with the parts of the game that make it distinct. The lack of other modes makes this package feel expensive, while the lack of any human players this early on robs the game of any reason to keep playing. It's a dead game that makes you wish that Bandai Namco would resurrect Pac-Man 99 instead.
    • 58 Metascore
    • 79 Critic Score
    It's repetitive and technically deficient, but the fact that they managed to squeeze this concept onto a console woefully inadequate for it and still come out with a fun game at all is surprising, and provides hope for the future.
    • 58 Metascore
    • 50 Critic Score
    There are worse games, but there are also far better, and there is nothing that this game does to distinguish itself from any other. With Ninja Gaiden III, the series - and likely Team Ninja - has lost its way, and the result is an overdose of style with far too little substance to accompany it.
    • 58 Metascore
    • 60 Critic Score
    Alone in the Dark is full of potential, but never actually pinpoints and executes it.
    • 58 Metascore
    • 70 Critic Score
    The Lord of the Rings: Aragorn's Quest isn't that bad of an adventure game. The main game is quite lengthy, and the side quests only add more enjoyment to the adventure, especially if you go questing with a friend.
    • 58 Metascore
    • 60 Critic Score
    Combat could certainly be tightened up, and the rewards for exploration could've been much more enticing. It also could've done better in the presentation department, since it doesn't stand out in this area, either. The title has the basics down well enough that it can remain enjoyable, and those who aren't too picky can have a good time with this, especially when you take into account the relatively low price of $6.99 on Steam.
    • 58 Metascore
    • 60 Critic Score
    A valiant attempt at fan service, but it focuses so much on capturing and reproducing the essence of the show that it forgot that it also had to be a decent game.
    • 58 Metascore
    • 55 Critic Score
    Cars Race-O-Rama tosses a lot of content at you, but it can't disguise that the game isn't very fun to play.
    • 58 Metascore
    • 65 Critic Score
    Even though it's competitively priced compared to its contemporaries, Urban Trial Freestyle can only be recommended if you've already gone through those other titles and if this game is on sale at a good discount.
    • 58 Metascore
    • 63 Critic Score
    Fans of the show will get irritated that the story with which they fell in love has been chopped up, cannibalized, and made into another generic beat-'em-up, and people new to the series will be confused as the plot bounces around viciously in Story Mode — which must be completed before the much quicker, more notable arcade-style Character Mode is available.
    • 58 Metascore
    • 75 Critic Score
    Fans of platformers might find Seed of Life to be a smidge more fun than puzzle game fanatics, but the overall experience in this beautiful, dying world is worth the time and price point, especially as a relatively short game that can be completed over a lazy weekend. Much like Cora's quest, the seeds of this game are high quality, and with some fine tuning and care, Seed of Life could blossom into something incredible.
    • 58 Metascore
    • 65 Critic Score
    Despite everything mentioned in this review, Tom Clancy's Ghost Recon: Breakpoint is still a fun game when everything is working well. Thanks to the very long-term support that Ubisoft provides for its games, there's little doubt that the crashes and other oddities will be patched over time. The gameplay remains a highlight of the series, even with all of the directional changes being made. With that said, the mashup of these different ideas has resulted in a game that has become rather generic instead of something special and different. There's a good chance that the game will improve in the next few months or a year, and at that point, players can easily jump into the game and enjoy the hell out of it. At launch, however, Breakpoint makes sense if you want to get into a looter shooter that isn't full of fantastical weaponry or you aren't playing The Division 2 anymore.
    • 58 Metascore
    • 60 Critic Score
    Fans of the show will likely relish the opportunity to relive one of their favorite series through the eyes of the protagonists, while everyone else will simply wonder what's going on and why one of the main characters is dressed like a cat.
    • 58 Metascore
    • 75 Critic Score
    This title would be a very good candidate for any child who's a fan of the "Cars" movie or enjoys cartoony racing games.
    • 58 Metascore
    • 85 Critic Score
    With each installment, Koei and Omega Force are not reinventing the wheel; it's there, and it rolls just fine. They're smoothing it out, steadily working out the bumps and making the whole thing roll much more smoothly.
    • 58 Metascore
    • 60 Critic Score
    Matchpoint: Tennis Championships manages to release a game that presents an easy yet technical approach to the sport. It results in a game where you can make more mistakes than the more arcade-like approach of some older, well regarded tennis titles, but it results in a game that feels more responsive compared to most of its contemporaries. Yet it doesn't manage to do anything beyond that due to a lack of players and modes, so cross-play only benefits those who want a no-frills 1v1 experience. It's fine overall, but no one would blame you if you skipped this one in the hopes that someone can transplant the gameplay into a title with more to do.
    • 58 Metascore
    • 63 Critic Score
    No matter how frustrating things get, the next comic sequence — which is often comic in more than one sense — makes you feel better.
    • 58 Metascore
    • 70 Critic Score
    In the end, it really is a game for fans of the series and something of a hard sell for newcomers who can't separate the fan service from the game mechanics.
    • 58 Metascore
    • 65 Critic Score
    Passable, though there is not enough new to it to really recommend it, and its flaws stand out like a sore thumb.
    • 58 Metascore
    • 50 Critic Score
    Legend of Heroes III starts slowly, doesn't build to anything worth writing about, and doesn't even have challenging combat or an interesting plot. Keep well away, as Legend of Heroes III wasn't even a good game in 1999.
    • 58 Metascore
    • 60 Critic Score
    Space Hulk: Deathwing can't seem to win on either front. As a solo experience, the gameplay is mediocre, the AI is rather inconsistent, and the objectives lack imagination. As a multiplayer game, it is pretty much dead. There's stuff in here for a dedicated Warhammer 40,000 fan to be excited about, especially how the game looks, but it certainly isn't the best outing for the license.
    • 58 Metascore
    • 65 Critic Score
    Having experienced every facet of Madagascar: Escape 2 Africa, it becomes readily apparent that its essence as a platformer has been haphazardly mashed together with a party game.
    • 58 Metascore
    • 50 Critic Score
    Dragon Ball Z: Ultimate Tenkaichi is a beautiful-looking game on the outside but downright ugly on the inside.
    • 58 Metascore
    • 65 Critic Score
    RTS fans will find it too simplistic, and Warriors fans will find the pace to be too slow. It doesn't hit the correct buttons to competently fill either role.
    • 58 Metascore
    • 84 Critic Score
    With 26 characters to play with, even if some of them are completely worthless, Samurai Shodown V is a quality 2D fighter from a developer that usually knows its way around a quality 2D fighter.

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