Worth Playing's Scores

  • Games
For 6,718 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6718 game reviews
    • 59 Metascore
    • 58 Critic Score
    Golem is nothing to scoff at. It looks and sounds beautiful, it has an open world that can be explored freely, and the sword combat feels satisfying. On the other hand, cumbersome and awkward controls, a decent amount of motion sickness, and a few frustrating game mechanics prevent the title from reaching its potential. If you have a strong stomach and think you can make do with the controls, Golem will provide some joy, even though it is far from a VR masterpiece.
    • 59 Metascore
    • 65 Critic Score
    A very average title. Good-looking graphics are plagued with frame rate problems and questionable camera angles.
    • 59 Metascore
    • 20 Critic Score
    An absolute sham of a game, full of broken mechanics and proof that when you carry a gimmick too far, you end up with something that no one wants to play.
    • 59 Metascore
    • 83 Critic Score
    The storyline is a little jerky at times, but does get the point across and has some "advanced" plot concepts, such as foreshadowing.
    • 59 Metascore
    • 50 Critic Score
    This should have been a victory lap for the PC iteration of The Last of Us: Part I. From the gameplay to the characters to the story, this is one of the highlights of the past few gaming generations. The appearance on the PC should've given the game even more room to show off things like higher-quality textures and reflections along with Sony's now-standard ultrawide support. Yet the game's ability to only work with reduced risk after waiting for an abnormally long time for shader caching mars the release. The game crashes, frequent pauses in gameplay and other nonsensical bugs put into question the decision to release this despite the obvious issues. There's a chance that this will recover via patches and the game can bounce back. For now, it is sad to see that one of Sony's best games has received one of the worst PC ports thus far.
    • 59 Metascore
    • 72 Critic Score
    A very fun game, thanks to the use of the balance board in conjunction with the Nunchuk and Wiimote.
    • 59 Metascore
    • 60 Critic Score
    On the one hand, getting Zombies Ate My Neighbors and Ghoul Patrol on a modern platform is great, especially on the Switch, where docked and portable play has always served as the system's strength. The former is still a classic title that holds up well even if the difficulty can scare people away, while the latter is good but not as ambitious or polished as its predecessor. On the other hand, the inability to disable bezels is a shame, but the unclear save system and the unnecessary control changes ruin things for new and old players alike. This isn't the ideal way to play any of these games, but it works when no other options are available.
    • 59 Metascore
    • 67 Critic Score
    As it stands now, the game involves a lot of repetition, and what little plot exists unfolds at a snail's pace, is poorly explained, and lacks the necessary context to make sense of it. It's capable of being a very fun shooter, especially when friends comprise the rest of your squad. It's just that the rest of the game feels far from the polished content for which Bioware is known.
    • 59 Metascore
    • 60 Critic Score
    King Arthur’s problems begin with its controls. I am fully aware that this is an action game, but it is not one with much depth to it by any means. So why are not one, not two, but five attack buttons needed? The answer: They aren’t.
    • 59 Metascore
    • 65 Critic Score
    Transformers: Dark of the Moon may be the better of the three games based on the movie series, but that isn't saying too much. It's a tighter, more action-packed experience compared to the previous games, but it sacrifices length and choice to get there.
    • 59 Metascore
    • 60 Critic Score
    If you can ignore the nonsensical story and execution, Shooting Stars is a decent arcade shooter.
    • 59 Metascore
    • 50 Critic Score
    There's a decent base to Witch's Rhythm Puzzle. The idea of a puzzle game dictated by rhythm has merit, and it would work fine if you can dial in the timing to play the game beyond Easy mode. However, with so little content, it's a short-lived, one-and-done game. It is an inexpensive title, but don't expect a hidden gem.
    • 58 Metascore
    • 60 Critic Score
    The gorgeous visuals and often-fun puzzles of 80 Days drown underneath the crushing weight of bad design; the poor controls, questionable physics, and repetitive (ad nauseum) elements all hinder what could have been a great gaming experience.
    • 58 Metascore
    • 50 Critic Score
    And sound, the final frontier for every Worth Playing review: adequate. MIDI songs, completely unmemorable. Clearly digitized sounds, somewhat unsatisfying, but videogame-y enough. Your ears will hear, but your brain will not be stimulated.
    • 58 Metascore
    • 55 Critic Score
    It becomes readily apparent that those who will enjoy Little Witch Academia: Chamber of Time the most will be existing fans of the series. The storyline and new animations are worth checking out, especially since the second season is still a ways out. Even then, they may be hard-pressed to deal with both the tedious exploration and the unreliable combat. For them, the game may be worth getting for cheap. For everyone else, this should be a pass.
    • 58 Metascore
    • 70 Critic Score
    The poor controls of Razing Storm's story mode completely negate the chance of getting any enjoyment from it, and they make the rest of the game feel incomplete since the story doesn't get a recap in arcade mode.
    • 58 Metascore
    • 58 Critic Score
    It is perhaps the very definition of mediocre. Combat is repetitive and boring, but not particularly flawed in any way, except perhaps for the weak AI.
    • 58 Metascore
    • 70 Critic Score
    Fans of SNES-era RPGs will definitely appreciate the presentation and return of the ATB/Dual-Tech system found in Chrono Trigger. The frequency of random battles, however, really decreases one's enjoyment of the game and changes it into an endurance run of random battles.
    • 58 Metascore
    • 70 Critic Score
    Nonetheless, Mega Man Star Force 3 is going to be popular among its fan base, and the upgrades will help them get the most out of the game. Non-fans probably won't find a lot here, though, and by repeatedly exploring the same elements of Geo's life, Capcom seems to be falling into a comfortable rut here.
    • 58 Metascore
    • 70 Critic Score
    It may be a good title to tide over rhythm gaming fanatics until Rock Band comes out for the Wii or Guitar Hero IV hits later this year.
    • 58 Metascore
    • 60 Critic Score
    If you're a big fan of minigame collections, it's a decent title to pick up after the price drops.
    • 58 Metascore
    • 77 Critic Score
    For a game that's almost 20 years old, Munch's Oddysee on the Switch holds up incredibly well. It's a fun and creative platformer in an odd world that is still super fun to play and figure out from start to finish. Don't expect any technical leaps forward or special additions to this Switch version. If you already own Munch's Oddysee on another platform, there is not much reason to buy the Switch port, unless you must have a portable version of it at all times.
    • 58 Metascore
    • 85 Critic Score
    Dynasty Warriors: Gundam 3 is easily the best outing the Warriors series has seen in a long time, and it's exactly what it says on the box. If you enjoy feeling like a total badass as you wipe out hundreds of enemies with flash, speed and technique, then this game's worth full price even with its few flaws - possibly more so if you're already a Gundam geek. If you're not, though, beware: This game may turn you into one before you know it.
    • 58 Metascore
    • 65 Critic Score
    It's certainly more of the same when it comes to the stealth action and FPS genres that it follows, and doesn't really rise above or try anything particularly new in order to provide that little bit of an edge that it needs to make it out of the realm of mediocrity.
    • 58 Metascore
    • 60 Critic Score
    Despite doing a number of things right, 1954: Alcatraz doesn't feel special.
    • 58 Metascore
    • 60 Critic Score
    Star Ocean: Integrity and Faithlessness is the kind of game that is full of potential but needed a lot more development time.
    • 58 Metascore
    • 35 Critic Score
    With controls that don't work, incomprehensible RPG-styled gameplay between matches, and limited character creation utilities, WWE Smackdown vs. Raw 2009 for the NDS has come from its "has potential" status from last year all the way down to "scrap it."
    • 58 Metascore
    • 71 Critic Score
    This title has a very strong appeal to anyone who is a seasoned player of Dungeons & Dragons and is interested in playing a tactical combat simulator that is faithful to the system with which it shares its name.
    • 58 Metascore
    • 50 Critic Score
    The tedious button-mashing might be fun when watching your friends make amusing faces while pounding their way to the finish line, but any extended time would be better invested in watching the actual games themselves. See you in four years, Summer Olympics.
    • 58 Metascore
    • 60 Critic Score
    If you can get some friends together for local multiplayer, you'll probably have some fun with this title, but if you're picking it up and hope to get into the online side, I'd definitely suggest avoiding this one.

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