Worth Playing's Scores

  • Games
For 6,718 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6718 game reviews
    • 60 Metascore
    • 60 Critic Score
    While it was definitely on the right track to restoring the brand to its former video game glory, the surprisingly boring and simplistic gameplay absolutely kills it.
    • 60 Metascore
    • 66 Critic Score
    With a disappointingly forgettable story, solid but unremarkable action, and with little else to look forward to in the multiplayer mode, there's not much of a reason to dig for the truth behind this particular conspiracy.
    • 60 Metascore
    • 55 Critic Score
    Generation is simple in a way that requires dozens of obtuse concepts to be learned with little justification. It simply isn't a good game, and it is definitely the weakest game in NIS America's lineup.
    • 60 Metascore
    • 55 Critic Score
    Unfortunately, the buggy, short, one-shot gameplay, dodgy AI and disappointing storytelling leave you feeling more alone in the cold, dark reaches of space than behind the stick of the deadliest fighter in the galaxy.
    • 60 Metascore
    • 64 Critic Score
    I did have fun with Suicide Squad: Kill the Justice League, but I finished the story a little relieved and exhausted, and I wasn't compelled to engage in endgame stuff because it was essentially more repetitive, conditional missions. I'd had my fill by then. I enjoyed the character and personality of the game — the banter among Task Force X is truly enjoyable, so kudos to all of the voice actors involved — and also the world that was built. Action-wise, the game gave me Crackdown vibes as I hurtled around the city and dove into its chaos. Unfortunately, it also had Crackdown depth to the point where I eventually got bored and irritated. I was not irritated enough, however, that I wish I had a bomb in my head.
    • 60 Metascore
    • 60 Critic Score
    Much of Kandagawa Jet Girls is done incredibly well. The gameplay is varied and interesting, allowing the player to explore how to best approach races and competition, while also offering fun and upbeat music and visuals along the way. It's all strung together by a well-defined aesthetic, from the menus to the loading screens and the UI. What cannot be forgotten — and what takes away the most from this game — is the obsession with these teen girls' bodies in the design. It's cheap and gross, and it completely detracts from the experience. While the races sometimes become bland with ease, the most glaring point that I took away from the experience is how girls' bodies are depicted and designed in media. When it comes down to it, you can make a game that knocks it out of the park in every way, but if you can't show your teen characters without highlighting their massive cleavage or design them without massive breasts in the first place, then frankly, it's not a respectable product that should be taken seriously, and therefore it isn't good.
    • 60 Metascore
    • 62 Critic Score
    Unfortunately, as imaginative as the X-ray camera and creative gadgets are, they simply cannot make up for Cold War's countless missteps
    • 60 Metascore
    • 69 Critic Score
    It's not very difficult, it controls great, and the graphics and sound – while not majestic in any way – are fine.
    • 60 Metascore
    • 70 Critic Score
    If you're a hardcore Naruto fan, you probably already have the game regardless of what any review says. More casual fans would be fine picking this up if they never bothered with Ultimate Ninja 4: Naruto Shippuden on the PS2. Everyone else will probably want to wait for the next fighting game to appear on the PSP.
    • 60 Metascore
    • 88 Critic Score
    If you are a light-gunslinger, if you're in it for the fun of realistic point-and-shoot, perhaps inviting a few friends over for taking turns at high-score challenges — the game also supports a second Guncon 3 controller, not included in the bundle, for two-player arcade-mode games — you'll almost certainly enjoy Time Crisis 4. And you'll save wads of dollar bills you'd otherwise feed into arcade token exchangers.
    • 60 Metascore
    • 70 Critic Score
    Mega Man Star Force may not reinvent the Battle Network formula — or even make any large-scale changes to it — but at least these re-heated leftovers are pretty good.
    • 60 Metascore
    • 65 Critic Score
    Zombie Driver isn't a bad game, but given the number of similar games on the market, there isn't really much to recommend it.
    • 60 Metascore
    • 85 Critic Score
    What I really enjoyed was the crafting system because we could craft the item whenever we wanted, even on the world map, thus reducing the need of going back to town to buy healing items or new equipment.
    • 60 Metascore
    • 65 Critic Score
    Dragon Ball Z: Raging Blast 2 is a game for the fans, but even fans may find this particular entry to be a little lacking.
    • 60 Metascore
    • 68 Critic Score
    The game is often too easy because of its own innovations, as they aren't streamlined enough to really work as they should.
    • 60 Metascore
    • 58 Critic Score
    If you're a huge Spider-Man fan, this game may be for you. Anyone else will be content renting it and amusing themselves for a few hours exploring the Big Apple and returning it before the dullness sets in.
    • 60 Metascore
    • 75 Critic Score
    For those looking for a Pokémon-like experience on a home console, this is definitely a game worth checking out.
    • 60 Metascore
    • 63 Critic Score
    It manages to fit some of the series' feel into one of the most generic genres ever. Unfortunately, severe play issues limit its playability, and very few gamers of any age will get to enjoy some of the extras that Tomy took the time to add in.
    • 60 Metascore
    • 56 Critic Score
    And as for being playable, well, the game is such a bore than most gamers would prefer to let this one rot in the closet than pull it out for another go in their 'Cube.
    • 59 Metascore
    • 70 Critic Score
    Pokémon Mystery Dungeon: Gates to Infinity is easily the weakest of the Pokémon Mystery Dungeon titles. It goes for streamlining but achieves simplicity instead.
    • 59 Metascore
    • 55 Critic Score
    Liberated is a game that could have been better. The premise is fine but full of clichés, and there's nothing new to make it more interesting to those who have heard these stories countless times already. The presentation is nice, but the pauses between page turns feel unnecessary considering the style. The gameplay feels repetitive, since direct violence is the only viable answer. Unless you've been dying to get this one the moment it was announced, you'd be better served putting it off for something else instead.
    • 59 Metascore
    • 60 Critic Score
    With gameplay stuck in a mid-90's fad that was in itself considered arcane by any gamer's standards at the height of its popularity, Legacy of the Spirits troubles me with its thrown-together, "let's take advantage of a passing craze before it completely dies" feel.
    • 59 Metascore
    • 55 Critic Score
    There's potential in Unknown 9: Awakening. The story and setting are fascinating, since so few games are set at the cusp of World War I. Haroona's powers add an enthralling wrinkle to the stealth and combat systems. The experience falls apart when you scrutinize some of these gameplay mechanics, and the bad bugs and mediocre presentation heavily reduce the game's potential. Give it a few patches, and maybe the title will end up being a guilty pleasure for those looking for a straightforward adventure game, but don't expect to uncover a hidden masterpiece.
    • 59 Metascore
    • 80 Critic Score
    The choice of game modes make it absolutely perfect for any child you can think of, and while the main game will not take all that long to finish, the unlockables, minigames and virtual playground will keep them coming back for more for a good long while.
    • 59 Metascore
    • 75 Critic Score
    Gameplay is paramount, and I would say that PSU is a better game than the original, but not necessarily up to the same level of quality.
    • 59 Metascore
    • 60 Critic Score
    A simple puzzle game. It follows a well-beaten path, and it lacks polish in almost every area one could care to polish, but it's still fairly addictive, simple and long.
    • 59 Metascore
    • 60 Critic Score
    Fantasy Hero: Unsigned Legacy is a decent action RPG but nothing more.
    • 59 Metascore
    • 59 Critic Score
    As a straight-up action platform game that eschews depth for adrenaline, Bionicle Heroes nominally succeeds.
    • 59 Metascore
    • 55 Critic Score
    Unless you've got a strong hankering for the 3-D world, you'd be better served with either Worms or Worms 2 in all their 2-D glory.
    • 59 Metascore
    • 80 Critic Score
    A fun little hack-and-slash. The nostalgia of playing on a GBA might not be there anymore, but there's a lot of adventure packed into a small package. Its biggest flaws are that it doesn't feel particularly inimitable nowadays, and the multiplayer is almost a must. If you're looking for a relaxing way to beat down some baddies with your friends, Crystal Chronicles gives you everything you might be looking for — without having to shell out for four portable systems.

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