Worth Playing's Scores

  • Games
For 6,718 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6718 game reviews
    • 57 Metascore
    • 65 Critic Score
    There's little reason to own Kung Fu: Panda Legendary Warriors unless you don't own the first, more platforming-oriented title, or you do own that title, hate the platforming and really want more of the combat.
    • 57 Metascore
    • 65 Critic Score
    Transformers: Dark of the Moon may be the better of the three games based on the movie series, but that isn't saying too much. It's a tighter, more action-packed experience compared to the previous games, but it sacrifices length and choice to get there.
    • 57 Metascore
    • 45 Critic Score
    Nothing in the game works right, the physics are embarrassing, the gameplay is repetitive and boring, and the only bright spot is the cut scenes, which are simply nice window dressing for a shockingly boring plot.
    • 57 Metascore
    • 70 Critic Score
    Shrek the Third is a funny beat-'em-up perfect for kids that liked the movie, but it suffers from simple controls and repetitive fighting.
    • 57 Metascore
    • 48 Critic Score
    I would like to think that I'm a patient person, Warhammer 40,000: Squad Command pushes the limits of doing nothing without any gameplay.
    • 57 Metascore
    • 60 Critic Score
    The similarities to Return to Castle Wolfenstein, the laughably poor voice acting, the distracting AI, and the terribly unfortunate inclusion of the Starforce copy restriction system makes this a harder game to recommend than it should be.
    • 57 Metascore
    • 60 Critic Score
    Although Space Station Sim offers up a unique experience and is the only game that gives you the opportunity to actually manage a space station and the astronauts who inhabit it, it doesn't offer the sort of excitement and intensity you'd expect.
    • 57 Metascore
    • 70 Critic Score
    Battlezone treads a well-worn path in almost every respect of gameplay but still offers hours of enjoyment to any gamer, from the hardcore, who want to master their friends, to the casual, who can easily dip in and out of the pick-up-and-play control system.
    • 57 Metascore
    • 57 Critic Score
    Should offer up enough simple running and jumping and punching and kicking to satisfy those younger gamers out there who want nothing more than to hopelessly rekindle the experience of watching the film on their GBA.
    • 57 Metascore
    • 50 Critic Score
    No matter how exciting the ghostly adventures of Danny and his friends are, they can't justify a game this short and repetitive.
    • 57 Metascore
    • 65 Critic Score
    All in all, Akiba's Trip: Undead & Undressed is an uneven experience.
    • 56 Metascore
    • 60 Critic Score
    Unlike a majority of twin-stick shooters out there, Death by Cube will only be enjoyable to a select group of gamers. The high level of difficulty exhibited in the first few levels of the game will likely turn off those who aren't looking for something very challenging.
    • 56 Metascore
    • 73 Critic Score
    Guilty Gear 2: Overture has a lot of good ideas and offers some entertaining gameplay moments, just not enough to warrant a purchase for most consumers.
    • 56 Metascore
    • 50 Critic Score
    The so-so story mode is the game's highlight, and even that does little to shine up the lackluster boxing, poor graphics, and lack of any real replay value.
    • 56 Metascore
    • 58 Critic Score
    Nothing special as far as real-time strategy games go. It doesn't break any new ground, and it doesn't rise to stand on top of the pile of other games in the genre.
    • 56 Metascore
    • 55 Critic Score
    The concept for Cannibal Cuisine is fine: a grotesque spin on the Overcooked formula with some quality of life changes. However, there are enough issues here to sap away any enjoyment from the concept, especially if this is your first exposure to this type of party game. Unless you're a veteran of these games and want to deal with the artificial challenge, it'd be best to leave this one alone and opt for the more polished titles in the genre.
    • 56 Metascore
    • 54 Critic Score
    In short, Naruto: Ninja Council 3 shows little to no improvement over its predecessors, with equally brain-dead play and a genre switch that sets it in competition with far better games in its own series, to say nothing of other games on the system using the same characters.
    • 56 Metascore
    • 60 Critic Score
    Where Age of Pirates: Caribbean Tales falls down is in providing and engaging storyline to back up the strong gameplay.
    • 56 Metascore
    • 45 Critic Score
    Although the game in concept is not itself rotten to the core, unless Blacksite: Area 51's developer can repair the technical disaster that is the PS3 version — I suspect this would require a substantial, cost-prohibitive reworking of the core software — I cannot under any circumstances recommend this title.
    • 56 Metascore
    • 65 Critic Score
    The waves, water swells, storms, ice floes all make for a very immersive environment that just feels right. Real voices with real crab fishermen (and women) and tons of video make the title slightly more robust. Unfortunately, there are clipping issues and some bugs that make what would've been a very polished game feel like it released maybe just a bit too early.
    • 56 Metascore
    • 75 Critic Score
    Like its previous offshoots, MySims SkyHeroes feels like a "lite" version of other, stronger games. In this case, players feel like they're playing a watered-down version of Crimson Skies for the original Xbox.
    • 56 Metascore
    • 44 Critic Score
    With sub-working core gameplay, Diabolical Pitch ultimately becomes little more than an exceptionally creative example of the limitations of Kinect. On a more effective control medium, it could have been a beautiful, if small, take on Suda51's every gaming hallmark. Instead, it is an elegant symbol of the Kinect's weaknesses. Even big fans of Grasshopper Manufacture should wait until they've played the demo multiple times before buying, even at 800 Microsoft points ($10). In as many words, this was a swing and a miss.
    • 56 Metascore
    • 54 Critic Score
    A mediocre platformer with very serious problems with its gameplay and sound elements.
    • 56 Metascore
    • 75 Critic Score
    It's fast, it's fun, it has a comprehensible plot and it manages to go through an entire game with no Shadow.
    • 56 Metascore
    • 35 Critic Score
    The concept behind Open Country is solid enough. A more relaxed hunting and survival simulator in a traditional game structure has an audience: those who feel that hunting games are too vague for newcomers. While some of the quirky bits can be forgiven, the busted hunting mechanics and the dated presentation bring everything crashing down. Unless you're the very forgiving and patient type, pass on this title.
    • 56 Metascore
    • 51 Critic Score
    I can't bring myself to play this game more than a few times, unless I have to.
    • 56 Metascore
    • 65 Critic Score
    Your impression of Fort Solis is going to depend on many factors, with the biggest one being how forgiving you are of its issues. The story seems fine until you break down motivations. The graphics look good until you start looking beyond the characters. The acting is good, but the gameplay isn't as tight as it should be due to some odd design decisions. It is a game that might be fine for fans of modern story-based adventure games, but don't expect it to be anywhere near the height achieved by some of the bigger titles in the genre.
    • 56 Metascore
    • 55 Critic Score
    It's far from the worst HoMM-alike out there, but Disciples III has far too many flaws to recommend, and considering the excellent alternatives, there is little reason to pick it up.
    • 56 Metascore
    • 60 Critic Score
    Naruto Shippuden: Shinobi Rumble is an example that changing a working formula can sometimes be a bad thing.
    • 56 Metascore
    • 58 Critic Score
    When Velvet Assassin gives up on stealth at the end of the game and decides to spawn waves and waves of soldiers, I regrettably also gave up trying to enjoy the gameplay.

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