WellPlayed's Scores

  • Games
For 732 reviews, this publication has graded:
  • 53% higher than the average critic
  • 5% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 1 point higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Eastward
Lowest review score: 20 Taxi Chaos
Score distribution:
  1. Negative: 33 out of 732
734 game reviews
    • 67 Metascore
    • 70 Critic Score
    TRON: Catalyst is a solid game for TRON fans to experience. Despite the back-and-forth, the game features a detailed story that is satisfying to uncover as you explore the Grid and factions. The looping glitch is a great addition to the story, and the abilities you unlock throughout the game make the fast combat and gameplay more interesting. And of course, the Light Cycle is fun to use. Ultimately, TRON: Catalyst gives you more insight into the Grid life and what it’s like to be a program.
    • 72 Metascore
    • 70 Critic Score
    Near-Mage is an intriguing story in a stunning Transylvanian setting that doesn’t quite live up to its potential due to its underutilised magick mechanics and lack of difficulty. Some adventure fans may appreciate Near-Mage’s simplicity, while others will wish it had more of a challenge.
    • 85 Metascore
    • 80 Critic Score
    Date Everything! is a fun experience where you can truly date everything – from your computer to your sink, to that teddy bear you’ve kept for years. This dating simulator is a great introduction to the genre, and it makes the time fly by when playing. Each character you come across is a new object with a unique personality, and it is such a blast discovering all 100 of them. Has this game made me question every object in my home in the real world? Absolutely. Now I can’t help but think what personality my shower has and if my bin hates me. But I wouldn’t have it any other way.
    • 83 Metascore
    • 80 Critic Score
    11 Bit Studios strikes again with a fresh take and setting that borrows from the brilliant mechanics of This War of Mine and sends them into space.
    • 86 Metascore
    • 65 Critic Score
    Mario Kart World stands in stark contrast to the original Switch’s franchise re-evaluation, The Legend of Zelda: Breath of the Wild. Where Link’s first foray into true open world design made for a generation-defining experience, Mario Kart World’s shift is uneven and chaotic, often producing frustrations alongside innovation and fun. A massive leap in fidelity and a lengthy development cycle have shaped a gorgeously realised world and roster of racers to barrel down impressive tracks with a small bag of new tricks. But the time spent between these breathless bouts is unrefined and clumsy, a world built for a console’s lifetime worth of updates that, for now, offers you little more than a freshly paved highway to nowhere. Mind the toll.
    • 73 Metascore
    • 70 Critic Score
    Look, maybe I don’t know anymore! It didn’t feel like I was actively having a blast while playing To a T, but now, looking back, I do feel a warmness for it. Some kid might play it and feel less shameful about their own unique shape or way of being in the world. Or it might inspire them to attempt a feat of heroism to win over their bullies. Maybe some fully grown person will become slightly less sad whenever the dog licks their face or dresses them in school uniform. All I can say is that when Giraffe sings ♪ I wake up at 3 every morning to bake the bread for sandwiches ♫ this cute stupidity feels close to perfection.
    • 81 Metascore
    • 70 Critic Score
    Despite the game’s issues, many of which I haven’t the space to detail, I could not help but keep playing. Although it feels like Guardians of Azuma would have benefited from a bit more development time, there was enough satisfaction and enjoyment in the steady cadence of explore-build-socialise-rinse-repeat that I simply didn’t want it to end. In good news for anyone sharing these sentiments, to a certain extent it doesn’t end; you can continue to explore, expand your villages, and develop your relationships in the post-game. The main gameplay components fit together like jigsaw pieces, and, if you can look past the issues, on the whole it’s a bit of an unpolished gem – multifaceted, perhaps a little scratched up, but ultimately with some value under those surface imperfections.
    • 77 Metascore
    • 80 Critic Score
    A fascinating precursor to FromSoftware’s multiplayer pivot, Elden Ring: Nightreign offers us a glimpse at the thrills, and pitfalls, of adapting the studio’s signature style to meet contemporary standards. Propulsively fun gameplay loops and a killer art direction gently usher in one of the least considered efforts from the studio to date.
    • 86 Metascore
    • 85 Critic Score
    You can’t argue against the value of free DLC that expands on an already classic RPG. With more inventive, enjoyable combat and a compelling additional story, Throes of the Watchmaker is tougher, perhaps a tad short, but just as entertaining as the main campaign.
    • 75 Metascore
    • 80 Critic Score
    Onimusha 2: Samurai's Destiny is another excellent addition to Capcom's remastering efforts, keeping all the interesting tension and charm of the original title while allowing it space to flourish with quality of life improvements and gorgeously realised art.
    • 73 Metascore
    • 75 Critic Score
    I love to see projects like this in the games space, ideas that are hyper-specific and borne of a deep passion for something, and then given some genuine backing in production. Lushfoil winds up a wonderful game of Show and Tell, where the Show is Matt Newell saying “Look at all these great trees I made!,” and the Tell is a set of handy instructions on how to take a really good photo of them.
    • 77 Metascore
    • 80 Critic Score
    This world that MoonHood has crafted captures the way those darkly comic stop-motion pieces invite us to a curious and frankly frightening place beyond reckoning, and ask us to simply accept what we’re seeing with little context or history. It’s art that has negative space, and it’s in that negative space that the imagination plays. We’re invited to observe strange rituals and customs, to break bread with the grotesque and the macabre, and to live by the light out of respect for the dark.
    • 66 Metascore
    • 60 Critic Score
    I really wanted to love Forever Skies and I’d hoped that it would recapture the magic I felt when playing Subnautica for the first time. The foibles that I’d been prepared to overlook during Early Access became disappointing features in the final release and to be honest, I walked away wishing that the developer had taken more time to polish the experience. It’s been working hard to squash bugs since release and has promised a content roadmap going forward, so by the time you read this some of the issues I’ve outlined may be addressed. All in all, I did actually enjoy my time with Forever Skies and I recommend checking it out if you like these kinds of games, just don’t do what I did – and temper your expectations going in.
    • 66 Metascore
    • 65 Critic Score
    Racing after an armed robber, crashing through road signs and dodging civilians, only to jump out of your patrol car, take cover behind your vehicle and engage in a firefight with the crazed assailant is as fun in The Precinct as it sounds. Unfortunately, once they’re in cuffs, the monotony of processing the soon-to-be prisoner drags the experience down. Combined with a shallow story told in an uneven way, the repetitive gameplay loop tarnishes the badge and gives the boys in blue a bad wrap.
    • 79 Metascore
    • 90 Critic Score
    It’s an abundance of well written humour that bridges the gap between Skin Deep’s surprisingly deep gameplay and storytelling, despite a few hiccups along the way. I chuckled consistently as each new interaction played out in violent, amusing bursts, popping a few heads and scrambling around the outer hull to surprise an unexpected pirate or two. Sure, it’s not a Sam Fisher scenario, but if you’ve been hankering for a stealth experience with a twist, I can’t recommend this enough.
    • tbd Metascore
    • 55 Critic Score
    Game Over is a game bursting with music, colour, and movement which can make for an overwhelming gameplay experience. As players scratch their heads at the impossible rhythm challenges and get to know their instrument-people communities and their humour, they will also battle frogs, use special platforming powers, and all the while try to figure out why their world is glitching. Some will love the zaniness of their situation while others may feel exhausted by the central mechanical and story elements.
    • 85 Metascore
    • 95 Critic Score
    An amazing new array of systems reinvents DOOM once again, delivering a bombastic and brutal new way to smash demons. With awesome new cosmic threats dying to meet the serrated edge of your shield, The Dark Ages may well be the best age for any aspiring Doom Slayer.
    • 80 Metascore
    • 80 Critic Score
    Revenge of the Savage Planet already looked to end on a pitch-perfect note, rewarding the time and effort I’d put into erecting an entire outpost – inclusive of my own customised living quarters and several small zoos – with utter abandonment. But then it managed an even greater late-game twist. One that’s inward-looking, AI-critical and ends on a credits song about shitting and pissing on company time. It’s exactly as dumb and brilliant as that sounds.
    • 74 Metascore
    • 90 Critic Score
    I enjoyed my time watching the little Tempopo buds flapping about to my unintentionally silly commands, perhaps more so than solving the puzzles themselves. I don’t know what that makes me, but it’s a sign that Witch Beam has crafted more than just another puzzle game to wile away a few hours. There’s a lot of love and care in each element of its design, making it desirable to every level of skill or age.
    • 89 Metascore
    • 95 Critic Score
    Despelote is yet another juicy example of the ability of hyper specific stories to unlock universally human feelings, rather than the often misguided attempts to generalise settings and identities to reach more people. I want more games like this, and thankfully smart companies like Panic keep publishing them.
    • 65 Metascore
    • 50 Critic Score
    The ramshackle world that Zoe is trying to save feels a great deal like a metaphor for the game itself. What we have here is a game that, despite glimpses of interesting ideas, ultimately feels visually over-polished and underdeveloped. I see the concept of what Steel Seed aspired to be, and I desperately wish it had hit that mark –the experience on offer is uniquely impressive from a conceptual standpoint, but the execution of it all just asks too much of my patience to vibe with it properly.
    • 80 Metascore
    • 85 Critic Score
    Clocking in at around five–six hours, Slender Threads is a great example of a point-and-click adventure that simply tells its story and does not overstay its welcome. I wish more developers understood that not every story needs to drag on because it has to hit a longer runtime. In saying that, any story still needs to be entertaining, and Slender Threads’ finale may not be the conclusion that everyone is hoping for, but I enjoyed it. Regardless, Slender Threads is a great fusion of modern and classic point-and-click design that should be played by all fans of the genre.
    • 91 Metascore
    • 95 Critic Score
    Clair Obscur: Expedition 33 is a confident new IP, bold in its execution and not afraid to mix old and new ideas. It’s a stunning achievement, born from passion and raised within technical excellence equal to the best in the business. Go in unspoiled and be ready for a truly rewarding experience.
    • 66 Metascore
    • 70 Critic Score
    There are definitely moments that feel like you’re playing a game that could have come out 10 or more years ago, but the point-and-click genre is one that can accommodate such design choices if the narrative is good enough. In the end, Asylum’s narrative is solid with some great atmosphere that makes it a point-and-click adventure worth checking out if you like games with horror elements.
    • 87 Metascore
    • 100 Critic Score
    This is a game that hands you a hammer in the first thirty seconds, then introduces new and exciting nails for the next ten hours. A simple analogy, sure, but it works as beautifully as the game itself. Bionic Bay is one of those rare experiences that has such confidence in itself that it doesn’t need to muddy the water with bloat and uncertainty – it is precisely what it is, and what it is is excellent. Take a mystifying workplace accident, a rock solid visual identity and a hefty industrial soundscape, throw them together and serve on a bed of platforming mechanics that just refuses to quit.
    • 77 Metascore
    • 85 Critic Score
    To call South of Midnight a ‘perfect’ Game Pass title would be disrespectful because the reality is that our industry has become obsessed with bloated experiences, and it’s led us to believe that anything less isn’t worth paying for – at least at full price. The truth though, is that we need more creatives being just that, and South of Midnight is part of Xbox’s supposed plans to let its developers cook. We just have to hope that the kitchen doesn’t close when service is over, because we need developers like Compulsion Games to make games like South of Midnight – shorter experiences that tell new and exciting stories set in immersive worlds, even if the gameplay feels familiar, because nothing beats a good story.
    • 85 Metascore
    • 80 Critic Score
    I’ve already fired up a new save file just to get a taste of those first few hours where the way I ran my mascot business really mattered, and to re-experience the joy of immersing myself in Kaso-Machi and all of the strange and wonderful folks living there. There’s just something so oddly wonderful about this work, an unmistakably scrappy “indie” texture that permeates the piece. Go in expecting not to roleplay a savvy manager and talent agent, but to cosplay one in a world where a guy can be made of road signs and an asexual ex-yakuza can be hit on by a Tetris block.
    • 83 Metascore
    • 90 Critic Score
    Such is the joy of Two Point. It’s a lot of lessons about middle-to-upper management under capitalist rule, and it’s also a lot of slapstick gags and grueling puns. It could partly be because this is the richest and most polished effort from the team so far, but I reckon the Museum theme might have Hospital beat for what it brings to the little sim-lite niche that Two Point has carved for itself.
    • 77 Metascore
    • 90 Critic Score
    Everything about Koira left me with a smile on my face, from its cute environmental storytelling to its thoughtful, emotive adventure. It’s such a beautiful journey, one that tells important lessons for those willing to find them but otherwise explores how important it can be to have someone by your side. I wanted to protect that dog at all costs, so every moment that came across when they were in danger drove me to find the right solution as quickly as possible. Way to make me feel for a 2D character, Studio Tolima.
    • 83 Metascore
    • 90 Critic Score
    Level Devil is a unique 2D platformer that will have you fighting your instincts to survive unpredictable obstacles in its nostalgically simple worlds. Nothing is as it seems and the game is actively against you- rage if you want but keep pushing and you’ll soon escape hell in just a few short, but entertaining hours.
    • 80 Metascore
    • 85 Critic Score
    The additions and improvements made in WWE 2K25 more than justify the series’ annual cadence, but new mode The Island shows us a potentially grim future of monetisation and pay-to-win practices.
    • 81 Metascore
    • 85 Critic Score
    Ubisoft's big, bold swing with Assassin's Creed Shadows mostly connects, proving that it was right to hold off on the Hail Mary Feudal Japan setting until it had honed the series’ RPG trappings. Shadows’ attempts at new ideas don't all land the same, but it excels in the areas that matter most in these games with a gorgeous, rich and well-researched world to explore, compelling stealth gameplay and a story full of intrigue and fresh takes on historical figures.
    • 87 Metascore
    • 90 Critic Score
    The underdog in Monolith Soft's Xenoblade Chronicles series has never looked or played better, giving new life to a game that could have been destined to rot in the ill-fated WiiU’s library. By boldly refitting its systems and gently touching up the already-beautiful art, along with adding some welcome chunks of all-new content, this Definitive Edition of Xenoblade Chronicles X is essential playing for fans new and old.
    • tbd Metascore
    • 55 Critic Score
    Art of Play definitely deserves some thanks for bringing The Phantom back to video games, and it’s clear the team has a deep reverence for Lee Falk’s character. As a fan of The Phantom myself, it’s great to play him once again, and I hope this isn’t the last time we see him. But as a beat-‘em-up experience, The Phantom is unlikely to draw a big crowd outside of dedicated fans.
    • 79 Metascore
    • 60 Critic Score
    Wanderstop is a well-intentioned take on the personal weight of societal burnout and the issues typically found in the cozy genre but struggles to find much ground beyond its initial premise as surface-level commentary and frustrating, awkward gameplay spoils the brew.
    • 68 Metascore
    • 75 Critic Score
    Carmen Sandiego is a welcome addition to a franchise that continues to educate in all the right ways. For better or worse it doesn’t mix the formula up too much, but any young one should find much to like. Just be sure to stick with a portable platform to enjoy it best.
    • 91 Metascore
    • 85 Critic Score
    Building off the strong foundation that is It Takes Two, Split Fiction is a consistently charming and entertaining co-op adventure that doesn't take a single second to rest between its frankly insane number of unique and well-designed gameplay mechanics.
    • 88 Metascore
    • 95 Critic Score
    Monster Hunter Wilds manages to deliver on every expectation one would have for a new Monster Hunter game, before dropping the throttle and blasting through every expectation you didn’t even know you had. With gameplay shake ups, weapon tweaks and a brilliant range of monsters strewn across a score of incredible landscapes, Wilds is a different beast that establishes itself as well worth the hunt.
    • 90 Metascore
    • 90 Critic Score
    Starward Vector is a confident, brilliantly written sequel that builds on its predecessor's deft ability to weave thematic and story threads through direct-feed role playing. Gameplay tweaks and the new Contracts system turn what could've been an overly familiar double dip into a follow-up that stands confidently on its own.
    • 75 Metascore
    • 55 Critic Score
    In returning to its narrative adventure roots, Lost Records: Bloom & Rage feels like a retreat for Don’t Nod. Draped in nostalgia for both the 90s and Life is Strange, Bloom & Rage struggles to find itself among uneven pacing, tonal inconsistencies, and an uninteresting cast of characters. Despite some neat visual tricks with its VHS overlays, there’s little on this first tape worth a rental.
    • 79 Metascore
    • 80 Critic Score
    I feel like we’re at a point now where “that’s just how the series goes” is wearing thin as an excuse for the more disappointing parts of a Like a Dragon release. And yet, I can’t help but lap it up every time. Slapping a pirate hat on the Best Boy, dropping him in the waters of the last game and calling it a day might not be moving the needle forward in any meaningful way, but god damn does it work. I think that if there’s a future in LaD, the next entry is going to have to really turn a corner, but for now, you can peg my leg and call me cap’n because I’m headed back out to sea.
    • 79 Metascore
    • 80 Critic Score
    Terry’s console debut is well worth a look-in for anyone yet to be charmed by the tale of a town with no laws, a road with no end and a boy with limits. If I could focus on anything with half as much pluck and determination as Terry and his mission to space, I’d be unstoppable. It’s a shame that some pretty egregious performance issues exist in the PS5 version right now, but look past them and you’ll see one of the most absurd, bold, funny and endearing little adventures in recent memory.
    • 70 Metascore
    • 75 Critic Score
    Afterlove EP pulls from a deep emotional well to weave threads of grief, love, hope, resentment, forgiveness, identity and more through a mostly-good mix of choice-driven visual novel and rhythm game. It has some issues with flow, and the rhythm stuff isn't amazing, but stick with it and you'll fall in love with this little slice of Jakarta.
    • 77 Metascore
    • 60 Critic Score
    Avowed moves Obsidian Entertainment even further toward the action side of Action-RPG with a satisfying combat system and vibrant world stapled to an unengaging narrative and surface level roleplaying systems. Despite its initially promising setup, Avowed never rises above a binge and forget experience.
    • 81 Metascore
    • 70 Critic Score
    As is sometimes the way, after reading my thoughts back I get a sense that perhaps I have been a little harsh. This remaster is undeniably beautiful, and faithfully recreates the experience of the original Ninja Gaiden II and its Sigma version on modern consoles – this much is certain. But despite its gruesome and oft entertaining spectacle, many aspects of its design, be it the one-note linear structure or godawful camera, mark it with a certain quaintness that isn’t entirely becoming. It was fun to replay this moment in time, but I don’t see myself going back for more. I’m watching very keenly to see what the extraordinarily talented people at Team Ninja and PlatinumGames can cook up with Ninja Gaiden 4 – hopefully we’ll see what a true modern reincarnation of this legendary series looks like.
    • 79 Metascore
    • 80 Critic Score
    Civilization VII is an excellent turn-based strategy game. As a Civ game, it looks and feels the same as its predecessors but with enough changes to leave long-time fans with something new to learn and hopefully cherish. At times I felt at odds with the decisions, but I always come back to the fact that I still enjoyed my time and will absolutely keep playing this game long into the future.
    • 89 Metascore
    • 90 Critic Score
    Warhorse has been quietly cooking up the greatest first-person roleplaying series of the last however many years. It overhauls little from the first game, instead improving on everything that made it such an ambitious, unwieldy beast. The fact this sequel builds upon everything I loved, means it’s a sequel that improves more than innovates. Make no mistake, there are glimmers of a masterclass, action-packed role-playing game here that has me thrilled for whatever Warhorse has in store next. Kingdom Come: Deliverance should now be regarded alongside greats like Oblivion and New Vegas.
    • 68 Metascore
    • 65 Critic Score
    Overall Orcs Must Die! Deathtrap is a fun tower defence game that features a vast selection of roguelike elements to help you kill as many orcs as possible. You’ll upgrade and unlock everything you can to survive each wave you go through, all to defeat the ending boss of each run. Despite its lacking soundtrack and story, you’re guaranteed to have fun for hours in co-op or solo.
    • 75 Metascore
    • 75 Critic Score
    Sniper Elite: Resistance is a reasonable continuation of the franchise, its sniping highs remain as amusing as ever thanks to some neat environmental gameplay, but much of its content rehashes what came before instead of evolving the series concept for a true next-gen sequel.
    • 77 Metascore
    • 80 Critic Score
    Despite it feeling really late in the game to drop this HD re-release, the simple fact is that Donkey Kong Country Returns is a masterclass in tough-yet-exhilarating platforming, and the Switch is now the best place to play it all over again – or for the first time.
    • 72 Metascore
    • 80 Critic Score
    Completely Stretchy is the perfect game if you are looking for a couple of hours of fun on your own, full of laughs. Its simple 3D platforming gameplay with your stretchy arm makes it easy for anyone regardless of gaming expertise to master. Despite only a couple of hours of gameplay, it’s just enough time to uncover a simple story and live amongst bizarre characters doing weird things in even weirder locations.
    • 77 Metascore
    • 75 Critic Score
    Loco Motive does what it sets out to do – be a modern and faithful homage to the LucasArts adventure games. I’ve said it before, but modern game design has seen puzzles evolve beyond simply combining every item to progress and unfortunately, Loco Motive’s crime is that some puzzles pay too much homage, hurting the experience as it brings the game to a halt when you feel invested. Thankfully, the game’s captivating characters, funny dialogue and excellent pixel art animations mitigate the annoyances, and regardless, adventure fans should give Loco Motive a ride at some point.
    • 60 Metascore
    • 60 Critic Score
    So who is this game for? I can imagine cosy gamers being delighted by the intricacies of the puzzles as I was, but others might feel this interrupts the simplicity. I can also see how a game like this could spark delight and long-term nostalgia for someone before finding games that incorporate its elements a bit better. Maybe escapism shouldn’t be the marker for a successful cosy game. Maybe it was necessary for me to play something so casually at the end of the year, so that my mind could be freed up to contemplate the wins and losses of 2024, and the resolutions to be attempted in 2025. Critter Café, with its flaws and subtle successes, is at least a fittingly weird game for the end of a pretty weird year.
    • tbd Metascore
    • 75 Critic Score
    With its stunning hand-drawn, graphite visuals and meditative tram driving gameplay, Short Trip is the respite we all need from the chaos of our current zeitgeist. If only it offered a deeper experience to fully escape into.
    • 86 Metascore
    • 75 Critic Score
    When Indiana Jones and the Great Circle plays to its strengths it’s a captivating adventure led by Troy Baker's exceptional performances, but sadly some design choices bog it down and stop it from being a generational treasure.
    • 83 Metascore
    • 80 Critic Score
    For all it does to add value to the existing package, smooth over existing bumps and enhance presentation, FANTASIAN’s PC and console release is held back slightly by some of the fundamentals of the Apple Arcade original. But at the end of it all, Neo Dimension absolutely feels like the definitive version of an already-excellent little RPG that looks fondly back on Hironobu Sakaguchi’s gameography without using nostalgia as a crutch to skimp on innovation.
    • 73 Metascore
    • 65 Critic Score
    A general lack of polish and quality assurance has become a somewhat endearing shortcoming of the S.T.A.L.K.E.R. experience. We joked about it and expected it for the sequel, especially given the endurance of a developer currently facing tragedy at home. GSC Game World’s extraordinary ambition in delivering this long-awaited follow-up is buoyed by some frankly impressive world-building and narrative developments that fully commit. The extraordinary scale of this world, the generally satisfying gunplay, and the ambitious story are always contending with the player’s growing anticipation that their experience is about to break down at any moment. The magic circle that is so crucial to the successful immersiveness of this series is, currently, fractured by the extent to which the many promising aspects of S.T.A.L.K.E.R. 2 simply don’t reliably function together.
    • 82 Metascore
    • 85 Critic Score
    Call of Duty has long been criticised for its lack of innovation and endlessly rehashed and recycled features, and it’s true that BO6 does not reinvent the wheel. However the fact I (and many others) have enjoyed this series for so long with only a few exceptions makes me wonder if Call of Duty itself is the wheel. Just when I think it’s time to join all the other angry old jaded gamers and shake my fist at the clouds and feebly declare that CoD is dead, an entry like BO6 comes along that takes me back to the joy I experienced when I first answered the annual call in the first place all those years ago. It’s the sweaty palms and sore hands, the thrill of the online kill and the hours that melt away and take the stress of the real world with them. Yes I’m older and not half the sweaty squeaker I once was, but as long as there’s room for me on the virtual battlefield, I’ll be there.
    • 70 Metascore
    • 70 Critic Score
    Lego Horizon Adventures will find an audience in its target demographic of young kids wanting something easy to pick up and play. But a short campaign and a lack of originality hurts the finished product for everyone else.
    • tbd Metascore
    • 80 Critic Score
    The gameplay loop is the (black) heart of this game. While the narrative undoubtedly wraps a beautiful black bow around the whole, the core fighting and ability mechanics unite everything in a cohesive and affecting experience. The level of quality is surprising for a small team of four working in New Zealand, representing an impressively solid introduction to Hyporeal’s work and I’m actually scared of what they may accomplish in future. A final word for players and game publishers out there: pick up Blackheart before the world does.
    • 73 Metascore
    • 45 Critic Score
    An initially wonderful return to Max Caufield comes entirely undone with competing narrative priorities and nonsensical attempts to build Life is Strange into a cinematic franchise. Despite the game’s stunning animation work and sincere queer writing, Double Exposure is an overexposed mess.
    • 77 Metascore
    • 80 Critic Score
    Although the formula is bordering over-familiar at this point, it’s been long enough between entries that this return to the Mario & Luigi series is incredibly welcome. It manages to feel fresh enough with interesting new wrinkles that play on this new world and story’s overall themes, and its obsession with fraternal bonds results in probably my favourite take on the Bros. to date.
    • 62 Metascore
    • 80 Critic Score
    Bokeh Game Studio's debut horror title is a game entirely out of time with its genre contemporaries and all the more wild, compelling, and beautiful for it. Satisfying combat and a generational eye for tone and design collide in the year's strangest beast.
    • 85 Metascore
    • 80 Critic Score
    If what you want is to re-experience Horizon Zero Dawn – or experience it for the first time – with some of the prettiest visuals you’ll see in modern gaming, this will get you there. But more than that, if you’re interested in game design and production, especially on the artistic side of the process, it’s a fascinating look at what is arguably a “best-case” remastering effort where ambition and capital were clearly in abundance.
    • 67 Metascore
    • 70 Critic Score
    Ubisoft’s XDefiant is a compelling live-service offering that is remarkably substantive in its free-to-play offering. As a competitive shooter, its blend of satisfyingly agile movement and liberal lifting of modes and map philosophies from every other shooter makes a strange first impression. There is nothing new or surprising about what XDefiant offers. But those curious few eager to go through the initiation hellscape of purely random-skill matchmaking will find a clean and well-structured shooter that should broadly impress anyone who doesn’t mind their competent online shooter to be a personality-lacking, serials-filed amalgam of all its best competitors. Flaws and all, I was continually drawn back in the hopeful search for any active, local lobby.
    • 67 Metascore
    • 60 Critic Score
    When the game makes you feel like you’re in the world of A Quiet Place being pursued by Death Angels, The Road Ahead is an immersive and tense time. It’s just a shame that the game’s mechanics and its 8–10-hour journey ultimately come at a cost to the tension and overall experience. As a result, fans of the franchise and the first-person horror genre will likely find more to like here than most, even with its budget price tag.
    • tbd Metascore
    • 80 Critic Score
    Botworld Odyssey is the perfect creature-collecting game for all ages at any level of expertise, thanks to its fun and simple gameplay. Despite its repetitive nature, it has an abundance of Bots, enemies, biomes, quests, and game modes for players to experience for hours on end. Most of all, it has an interesting story that you can uncover at your leisure with no need to rush.
    • 83 Metascore
    • 90 Critic Score
    Fear the Spotlight masterfully captures the look and feel of a classic PS1 horror title while leveraging modern concepts and gameplay features to produce an atmospheric and nostalgic experience that every lover of horror should enjoy.
    • 80 Metascore
    • 70 Critic Score
    With some light visual touchups, Adol continues to dominate his PS2 era. The new sea air is good for his crimson hair, but the breadth of exploration can occasionally feel as broad as the Suez Canal.
    • 83 Metascore
    • 75 Critic Score
    It’s difficult to place in the face of the game’s overwhelming and evident visual prowess but there’s a quiet self-consciousness to Neva that leads it to places incrementally but mountingly less than it should be. There are moments and even stretches of ingenuity and beauty that paint a portrait of a developer entirely in control of their craft, coalescing into a richly satisfying emotional conclusion. Neva’s path to this place is less certain though, resting too neatly atop a pile of influences and structural choices that rob it of being more than its aesthetics or touchstones. Perhaps most simply, Neva is a good game from a studio capable of greatness.
    • 80 Metascore
    • 85 Critic Score
    Sonic X Shadow Generations once again proves that while Sonic may be timeless, Shadow just squeaks ahead in understanding the assignment a little better – offering a revisited revamp that is easy to enjoy for fans and fence sitters alike.
    • 70 Metascore
    • 70 Critic Score
    While Until Dawn remains Supermassive’s best rendition of its choice-driven horror games, this remake (a term that feels generous) feels like nothing but a cash grab and a move to fatten the PS5 game catalogue given you can buy the still perfectly fine original for $25 and there’s no upgrade option for existing owners. However, if this is your first night on Blackwood Pines Mountain, this new version is a great way to experience the game, but it will come at a cost.
    • tbd Metascore
    • 70 Critic Score
    Those who delve into the survival horror genre and Cthulhu enthusiasts will be able to scratch their Cthulhu-shaped itch with the experience Edge of Sanity offers. Despite its predictability, it is an addictive, fun and spooky eldritch horror that will keep you entertained for hours as you endure monsters on each run and manage your resources for survival. It’s safe to say that Edge of Sanity is yet another great addition to the Cthulhu-inspired eldritch horror genre.
    • 76 Metascore
    • 70 Critic Score
    As someone who plays EA Sports FC casually and just wants a solid football game, EA Sports FC25 ticks the boxes. Career Mode has had some nice additions but it still pales in comparison to its competition, but the new Rush mode is a blast. But as the years go on and the changes get less meaningful and more buzzwordy, it’s hard to argue against the idea that this could be a DLC pack that EA charges for a fee much less than a full-priced product. However, the shareholders would likely give that idea a red card.
    • 81 Metascore
    • 80 Critic Score
    Dragon Ball: Sparking! Zero does a decent enough job in carrying on the legacy of the 3D arena fighter, with some fun if slightly tricky mechanics and a story mode that does just enough to be enjoyable in its own right. Ultimately it serves its purpose as an entertaining slice of the animated series, despite not feeling wholly unique to the franchise. I would have loved an even broader story mode, allowing a greater number of the available roster to be playable, but fans of the previous entries in the series will no doubt flock to this modern iteration solely to play online. Time will tell if there’s longevity here, but as a total package there should be more than enough to appease even the most die-hard of Dragon Ball fans.
    • 94 Metascore
    • 90 Critic Score
    If you can only play one turn-based fantasy roleplaying game this year, let it be this one. Swords and sorcery Persona is a marvellously-executed pitch.
    • 78 Metascore
    • 85 Critic Score
    There’s a lot to like about Beyond Galaxyland, from its 80’s-vibe story full of vibrant characters to its enjoyable turn-based combat. It manages to pull together a number of different mechanics into a level of coherence (though some work better than others) in a package that impresses with visual flair and an identity wholly its own. This is the kind of sci-fi I love, the fish out of water tale where the impossible becomes possible and the characters all manage to feel unique to each other amongst a sea of weird designs. Come for the action, stay for the Boom Boom.
    • 66 Metascore
    • 80 Critic Score
    Despite some troubled animations and controls, Copycat plays its emotional journey excellently. As a cat owner and someone who has lived somewhat similar events in recent times, its tale of love and loss hit hard, but was a journey worth taking.
    • 85 Metascore
    • 90 Critic Score
    Echoes of Wisdom is an exemplary game. It has completely obliterated the limitations of the old top-down Zelda formula and will have huge gameplay ramifications for the next generation of Legend of Zelda games, whatever form they take (Zelda Maker seems so obvious). It’s heartbreaking to see some control oversights and the glossy plastic art direction hampered slightly by the technical wobbles. I barely cared, though. I just wonder how I’ll be able to go back to the overhead adventures of the little green-hooded twink after this.
    • 76 Metascore
    • 85 Critic Score
    A remaster of Epic Mickey didn’t need much to be a slam dunk, other than to save this inventive and introspective piece of Disney history from finding itself in the same state as the ‘toons it spotlights – unworthy of the current corporate image and left to decay in the dark. As a bonus though, Purple Lamp’s capable brushstrokes have managed to both preserve the art and make it easier than ever to appreciate.
    • 84 Metascore
    • 100 Critic Score
    For a game, let alone a series, to have a 30 year long history and fanbase is no small feat and Revolution’s work has retained its audience and place in gaming culture for a reason. Broken Sword: Shadows of the Templars is nothing short of a masterpiece, and the fact that we’re still playing this game decades after its initial release is proof of that. Reforged feels like the perfect way to honour the game’s past but modernise it for new audiences. There’s something calming about returning to a game that’s so familiar and such a part of who we are. I cannot thank Revolution enough for the joy that Broken Sword: Shadow of the Templars has brought me over the years and I hope the game finds a new audience and sparks more love for the point-and-click genre.
    • 83 Metascore
    • 95 Critic Score
    From the first moment I saw The Plucky Squire, I knew it was something special. Every trailer, every preview – right up to actually playing the game, it has delivered on every frolicsome promise that All Possible Futures showcased to us. The technology on display in bringing the book to life is so appreciable that you can’t help but gush about it to anyone within arms reach – it’s just slathered in that special something that elevates a game from being ‘just another notch’ on your interactive media bedpost, and instead reserves a spot in the hallowed halls of games you will love talking about and referencing for years to come.
    • 83 Metascore
    • 85 Critic Score
    Is this new version of Dead Rising worth the investment? As a long-time fan, it’s an easy yes from me. The original experience still holds up to this day, despite some obvious problems that remain, and as much as I’d have loved if Capcom had tweaked other key areas or perhaps added some new modes or characters to the existing package, the visual overhaul and UI improvements make for the most polished version of Frank West’s escapades to date. I’m glad that the franchise wasn’t completely swept under the rug after all these years, and the hope now is that the respectful work put into this rerelease will lead to a full revitalisation in the future.
    • 54 Metascore
    • 40 Critic Score
    Funko Fusion’s biggest success is how well it matches the vibe of Funko’s uber-popular line of vinyl figures as a whole – joyless, soulless representations of beloved franchises that capture almost none of the charm of the source material. The most culturally-relevant thing here might be the collectible KFC buckets.
    • 76 Metascore
    • 90 Critic Score
    Taking everything learnt from Void Bastards, Wild Bastards is an inventive spiritual sequel, blending strategy and shooter perfectly within its space cowboy antics. It’s a must play, no doubt.
    • 73 Metascore
    • 50 Critic Score
    Evotinction draws inspiration from a host of classic sci-fi influences, but flip flops between tropes and struggles to find an identity of its own. Its flat tone and atmosphere betray the beauty of its presentation, and what is really a basic story fails in many ways to hold itself together under the weight of its loftier ambitions. The action stealth certainly flirts with some interesting ideas, but a lack of balance and wonky execution unfortunately make it another imperfect cog in a machine that already has several. ChatGPT may rise up one day and decide that humans are a nuisance to be eradicated, but Evotinction fails to capture the potential horror of that.
    • 68 Metascore
    • 60 Critic Score
    Despite my issues with The Casting of Frank Stone, I had a decent enough time during my six hours. The story may not have had the payoff I was promised at the start, but I was intrigued enough until the end, even if the gameplay did its best to take the sting out of the experience. Maybe my lack of Dead by Daylight knowledge hindered my enjoyment, but fans of Supermassive’s games will likely have a good enough time. Just don’t expect its best work.
    • 85 Metascore
    • 90 Critic Score
    As the often overlooked and underappreciated cousin of the Ace Attorney series, Investigations holds a certain mystique that may have been missed by most casual fans. The change in formula and lack of a sequel translation meant that it was hard to invest in, and so it missed the opportunity to be praised alongside the more mainline entries. But this remaster has done all the right things to right such wrongs, easily communicating that Edgeworth is every bit as enjoyable as his spikier haired adversary – with a fun tale that steps comfortably out of the courtroom and onto the global stage.
    • 76 Metascore
    • 80 Critic Score
    Taking the best parts of a card battler and classic ‘match three’ board busters, Demon's Mirror manages to create something familiar but still fiercely unique and unquantifiably vast.
    • 94 Metascore
    • 90 Critic Score
    Astro Bot is a wonderfully entertaining and diverse platformer that throws new ideas at you at an incredible rate, topped with stunning visuals and an injection of PlayStation nostalgia.
    • 82 Metascore
    • 95 Critic Score
    To completely divorce myself from my long love of Warhammer, I would still estimate Space Marine 2 as an exceptional gaming experience. The narrative can only get as deep as the genre allows but even within those limits it plays with interesting ideas, the very nature of the beast being one of disconnection, with forty generous millennia distorting our concept of sensibility and preservation. This is a universe of conflict, pain, and endless peril, and Saber has made it incredibly fun to inhabit, with plenty of reasons to revisit and – most importantly – convince your mates to join in.
    • 81 Metascore
    • 70 Critic Score
    Sumerian Six is clearly going to excite that contingent of weird and wonderful people who love to solve puzzles in a murder-y way. The aesthetic on offer, combined with the fun and fanciful tale of the Engima Squad meeting up and working together to take down a magical Nazi warlord, is plenty to grab you and hold tight. Just keep a pocketful of patience for any silly shit that happens while you’re save scumming your way to victory.
    • 74 Metascore
    • 65 Critic Score
    Most notably, Emio establishes a surprising amount of heart and sincerity in its brief runtime. Strangely, though, it achieves very little in the way of thrills or chills. More a small-town crime procedural than a dark murder mystery, players will find their best experiences driven by a genuine care for these characters and how they process the impact of tragedy in their insular community rather than sensationalising their trauma for our entertainment. The serial killer thriller lurks on the furthest edges of this story, only ever coaxing the player along with the threat of its darkly exciting carrot. This long-awaited entry in the Famicom Detective Club series is clean, well animated and voiced, and has some seriously good visual novel writing. Despite this, I wouldn’t be in a hurry to recommend this to fans of either detective games or visual novels unless their backlogs are running low.
    • 75 Metascore
    • 70 Critic Score
    Outlaws will feel familiar because it is familiar. The gunplay is good, the mission structure is good, the stealth mechanics are good, the traversal is good. Individually, the components that make up Star Wars Outlaws are varying degrees of alright, but it come together to be more than the sum of its parts. This rendition of the often-explored sci-fi-fantasy universe is authentic and immersive, our protagonist is likeable and energetic, the narrative is colourful, and the syndicate shenanigans are entertaining. There are plenty of flaws to point out, and I have, but when it comes down to it, I keep on coming back to one word to describe Outlaws: fun.
    • tbd Metascore
    • 85 Critic Score
    A calm and thoughtful experience, The Garden Path doesn’t worry itself over mission objectives or the need to build a fortune over time. Coupled with some impressive visuals and an audio score that relaxes the soul, it’s an experience many will relish compared to some of its older brethren within the farming sim space. There’s plenty of creativity on show, even if some of it feels a little overdone in places, but you can feel the love and respect for your time within every wonderfully hand-drawn pixel.
    • tbd Metascore
    • 90 Critic Score
    From its pixel perfect art to sharply deployed writing and unique, engaging combat systems, Arco is a masterclass in refined simplicity and self-confidence. Cinematic and thrilling, it is one of 2024's best surprises.
    • 73 Metascore
    • 70 Critic Score
    Earth Defence Force is like the conventionally unattractive partner you experimented with in your youth. They were so grateful for your attention, and in turn, really knew how to show their appreciation. A genuine guilty pleasure of the kind that you might be a bit sheepish to introduce to friends because they buck the trend of traditional beauty (and they just sound a bit weird). But goddamn it, you grew from having indulged the relationship with the ugly duckling. It’s great coming back to that partner as I settle into adulthood. They don’t give a shit about how they look, are mostly stable, have a pleasant demeanour, and still aim to please by exploding all over my jorts.
    • 73 Metascore
    • 65 Critic Score
    It is agonising to try and share some final thoughts for The Crush House. The concept and execution at its core is top notch, offering a brilliant twist on some existing gimmicks that just aren’t all that common. The disappointment comes from the end of the honeymoon period, where you find yourself hungry for just a little more depth to really reach your TV production potential. I have rarely found a game that offered such a concise gameplay loop, that was wildly fun to engage with and excited you to master it – only to then hit your head on the ceiling of your ambitions in rapid fashion. While my gripes might paint a picture of this game not being a recommendation, I have to insist that the fun parts of The Crush House are absurdly fun. This isn’t a case of the game being broken or unloved, quite the opposite – it is an exceptional level of potential not quite reaching its zenith. Film some butts, see for yourself.
    • tbd Metascore
    • 60 Critic Score
    I wanted The Sacred Acorn to be more, to really hone in on what a squirrel hero could be. What’s here is mechanically sound, enjoyable animations and a world worth visiting, but at every corner it just manages to miss the mark. Cuteness aside, a few layers of polish or perhaps a rethink of its systems is all that stands between it and a successful breakaway from the norm. Instead, it punches above its weight and puts in an admirable performance, but unfortunately falls short of successfully navigating its way through the minefield.
    • 89 Metascore
    • 90 Critic Score
    Thank Goodness You’re Here! establishes itself as one of those games that will always prompt the question of, “Have you played Thank Goodness You’re Here!”? when encountering people of a positive nature – where you will then delight in their own telling of their experiences or feel the giddy warmth of recommending it. It’s razor sharp, densely packed and firing on all cylinders for the entirety of the afternoon you will spend playing it – all for the price you’d pay for a disappointing fast food dinner. And by the time you encounter the ending and drink in all the madness THAT has to offer, I’d challenge you to not feel well cared for.

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