VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 61 Metascore
    • 70 Critic Score
    For now this stands alone as something a bit different from the norm. It's brief but discovering everything will take considerable time and effort.
    • 52 Metascore
    • 50 Critic Score
    Regardless of how much you like the Mega Man series, in Mighty No.9 you're unlikely to find a game that comes close to that legacy.
    • 55 Metascore
    • 50 Critic Score
    When Trials of the Blood Dragon is just trying to be a more accessible, over-the-top and explosive sequence of Trials stages it's perfectly enjoyable. Sadly there's other stuff that gets in the way of that.
    • 71 Metascore
    • 70 Critic Score
    A decent adventure game with lots of ropey bits. Just like the last one, and the one before it.
    • 54 Metascore
    • 50 Critic Score
    For the most part, however, it's a game with a lot of explosions and not that much excitement.
    • 67 Metascore
    • 70 Critic Score
    The big question is whether or not a game like Hard Reset Redux has a place in today's market... a market that has recently received the superb Doom. Whereas Doom took the essence of the franchise and smashed it, rather bloodily, into relevance, Hard Reset sticks firmly to its roots. There's space for both, but the old-school shooter is starting to show its age.
    • 75 Metascore
    • 80 Critic Score
    It doesn't hit the heights of Sapienza, but Marrakesh is another sterling Hitman episode.
    • 63 Metascore
    • 70 Critic Score
    Dead Island Definitive Edition is a great example of how a previous gen title can be improved on current-gen. Techland has done more than required in porting the games over to PS4 and Xbox One, resulting in a package that is tremendous fun and technically up to par. That's a sentence I never thought I'd be saying.
    • 90 Metascore
    • 90 Critic Score
    The more you play Overwatch the more you realise Blizzard thought of basically everything you might criticise it for.
    • 92 Metascore
    • 90 Critic Score
    Finally, given how subversive CD Projekt’s strategy has been, how they’ve managed to outclass the big dogs by simply doing the best job they could do with The Witcher 3 after years of honing their craft, Blood & Wine is a triumphant slam-dunk from a team at the top of their game. There is no better way for Geralt to sign off than to do it while whispering ‘get fu.ked’ at a bloated and out-of-touch set of flatulent shitebags. Play his last adventure, it’s his best.
    • 75 Metascore
    • 80 Critic Score
    Far Harbor is a DLC that winds down rather than winds up, but it gets away with it. It uses a design that's refreshing even if it does eventually sour, and packs a lot of fun into all the quests you can pick up.
    • 73 Metascore
    • 70 Critic Score
    Lumo could have easily been another retro inspired title that did little other than revel in old-school visuals. If anything, the reverse is true here. While visually a little unappealing, the isometric adventure and platforming gameplay are great, with a smattering of hair-pulling moments not enough to irrevocably damage what is a lovely trip down memory lane.
    • 54 Metascore
    • 60 Critic Score
    Despite its problems, Homefront: The Revolution isn't the disaster many would have anticipated, and it gets a lot right. If you're after a Far Cry game this year but don't want to throw sticks at mammoths, then it's worth checking out.
    • 64 Metascore
    • 60 Critic Score
    Shadow of the Beast is enjoyable, its combat smooth and rewarding, but high-score chasing isn't going to keep many players around for long once the credits roll.
    • 93 Metascore
    • 80 Critic Score
    It's a confident, assured, and rather more intelligent game than it first appears, and a strong end to the series.
    • 84 Metascore
    • 90 Critic Score
    A superb second instalment, and one which shows off Hitman's greatest strengths.
    • 69 Metascore
    • 70 Critic Score
    So, Star Fox Zero is a pleasant return for Fox McCloud and his merry squadron, albeit one with a few flaws that stops it from sitting alongside the Wii U's best.
    • 85 Metascore
    • 80 Critic Score
    Ratchet & Clank is an easy recommendation. It's great fun, looks lovely, plays well and almost serves as a palate cleanser to the usual video game releases. Newcomers to the series will likely find a fresher experience (even though it's a proper remake, familiarity does creep in), but fans will love what Insomniac has done here. A remake done right in a series that rarely puts a foot wrong.
    • 82 Metascore
    • 70 Critic Score
    An interesting and fun roguelike, albeit one which doesn't capitalise on its potential.
    • 85 Metascore
    • 80 Critic Score
    DiRT Rally, then, isn't a true successor to the DiRT series you might know and love, but it's a better rally experience if you're willing to put in the work.
    • 89 Metascore
    • 80 Critic Score
    Dark Souls 3 relies too much on former glories to reach the heights of Bloodborne or the original Dark Souls, but that doesn't stop it being another superb adventure.
    • 77 Metascore
    • 80 Critic Score
    It's a game that is over fairly quickly, it misses a trick in combat because Remedy didn't pillage its most famous creation, and it features live action scenes that are best described as enjoyable nonsense. Yet it is just that, enjoyable. Really, really enjoyable once you get to grips with all the powers at your disposal (and level them up). Quantum Break is a glorious use of current-gen power, with the visual fireworks on show making the combat feel positively joyous. As thoroughly entertaining as the whole package is, Quantum Break feels like it managed to reach only 80 per cent of Remedy's potential.
    • 81 Metascore
    • 80 Critic Score
    Trackmania Turbo isn't a showpiece title in the same vein as DriveClub but the bright colours, crisp image quality and incredible sense of speed lend it an arcadey appearance that is impossible not to enjoy.
    • 77 Metascore
    • 80 Critic Score
    Despite its failings, Hitman's first episode offers hours of classic play before you even consider the secondary targets, time-limited contracts, and the prologue, which features a smaller yet feature-complete training mission. What's here represents a strong start, and a fine return to the more traditional Hitman play that fans have been clamouring for. Elsewhere, it needs to improve.
    • 80 Metascore
    • 80 Critic Score
    The Division is not a perfect game. There are flaws. But the flaws are mostly because it's straddling genres, and this is also what gives it so many different things to enjoy. There are complicated inventory systems, daft explosives, a big open world to explore, and incredible multiplayer, but you don't need to get invested in any of them to play the game. The Division is not a perfect game, but it's really fun. Which is sort of the point, isn't it?
    • 36 Metascore
    • 40 Critic Score
    Stop playing, though, and it melts away: there's nothing memorable about Alekhine's Gun on its own terms, because it doesn't exist on its own terms.
    • 72 Metascore
    • 60 Critic Score
    It's easy to like Action Henk. It does all the basic stuff well: simple to pick up, hard to master, fun, fast, colourful. Yet it feels like a fleeting interest.
    • 77 Metascore
    • 70 Critic Score
    It might be a simplified version of Hitman, but it does simple very well.
    • 82 Metascore
    • 90 Critic Score
    Sometimes games just feel right, and Superhot is such a game. It takes something familiar and turns it on its head to create what I expect will become an indie classic.
    • 74 Metascore
    • 80 Critic Score
    You get to have a different survival story every time, in a lovely setting, whilst discovering hints of civilisation in the emptiness – feral children who share arrows with you, the distant radio signal that is your first objective, fires that are lit before you arrived.

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