Vice's Scores
- Games
For 3 reviews, this publication has graded:
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100% higher than the average critic
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0% same as the average critic
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0% lower than the average critic
On average, this publication grades 21.8 points higher than other critics.
(0-100 point scale)
Average Game review score: 97
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- Critic Score
Sloclap could have delayed Rematch to get it in, and I don’t think anyone would be hurt. But they opted to give us the game without it and avoid delaying putting it into our hands. And what they delivered is an excellent experience. Hopefully, they’ll add some single-player-related modes down the road, but for now? I’m good. I haven’t enjoyed a purely multiplayer game like this in a while. And once the crew can get on all at once, I’m looking forward to us taking over the pitch. [Highly Recommended]- Vice
- Posted Jun 23, 2025
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It’s best moments are familiar because they are part of that sturdy, underlying Total War formula, but even here they quickly become repetitive. Yet when it attempts to do something new and to be something new, Thrones of Britannia seems to lack any kind of compelling original vision for what a Total War game can be.- Vice
- Posted May 20, 2018
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No matter how much Lara changes in the course of this adventure, she's still an instrument of hegemony. This world remains a constructed fantasy, one designed specifically for her...Tomb Raider is and will always be Lara Croft’s playground. And as uninteresting and fundamentally regressive as Lara’s tale is, that’s the only story that this franchise can tell.- Vice
- Posted Sep 10, 2018
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By the end, I was disgusted, angry, and exhausted. An uncommon set of emotions for a game you’d want to recommend to other people, even if they bounced off Life Is Strange.- Vice
- Posted Jun 27, 2018
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It's an incredible amount of fun, so long as you're not looking for a great single player sports RPG.- Vice
- Posted Jun 25, 2018
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Playing Absolver scratched an itch I didn't even know I had. It's similar enough to the things it takes inspiration from to make me comfortable, but different enough to keep me playing. Above all, it got me excited about the fighting game genre in a way I haven't been since the first time I played Super Smash Bros. or read about Thrill Kill. That alone is worth the price of admission.- Vice
- Posted Aug 29, 2017
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Donut County takes a whole bunch of simple things, and one central game mechanic (around… that hole) and spins an inventive, creative, satisfying game out of them. The result is a pleasure to play and a really admirable piece of game design.- Vice
- Posted Aug 30, 2018
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One of the highest compliments I can pay Bugsmax is that when the game warned me I'd hit a point of no return in the story and I'd no longer be able to complete any unfinished side quests, I panicked because I really wanted to finish them. Could I find a way to delay my review? Hmm. Sadly, my deadline for writing this piece, written in the midst of pandemic and election, meant that wasn't an option—I had to push forward. And so, reluctantly, I did.- Vice
- Posted Nov 10, 2020
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All of this contributes to what may be Wild Hearts’ greatest achievement over Monster Hunter, its ability to resolve the narrative tension of the hunt. Wild Hearts is set in Minato, a small, forgotten corner of an otherwise war-torn world. Rival clans battle over territory and succession rights, brutalizing both each other and the very ground upon which they walk. This has, in time, led to an abundance of refugees and those who refuse to participate in the war machine. Your hunter is one of those people. In a brief conversation with another character, they ask why you left your home to hunt kemono, and you are offered two options: “I don’t want to talk about it,” or “Because they asked me to hunt people instead.”- Vice
- Posted Feb 16, 2023
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But here’s the biggest goan-worthy element: along with all that 80s nostalgia is an unfortunate helping of stereotypes that seem like they're more about people than the tropes of retro pop-culture.- Vice
- Posted Feb 16, 2018
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Servants of the Dark isn’t perfect, as its fast travel system is a bit awkward to navigate, and save points are occasionally placed at points that feel more frustrating than challenging. But Gal Guardians: Servants of the Dark definitely offers more than just cute girls fighting sexy monster girls. [Recommended]- Vice
- Posted Jun 27, 2025
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I truly, truly hope Lost Records gets the patience it deserves. Again, its slower pace means it’ll inevitably fall out of favor with some folks. But, if you stick around, Tape 1 of Lost Records will do anything but disappoint you. If you’re willing to engage with it, it’ll reward you with compelling storytelling, layered characters, stellar environmental design, and an always-relevant reminder that there’s beauty in imperfection. [Highly Recommended]- Vice
- Posted Feb 19, 2025
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Unable to be more courageous, Tell Me Why can't muster the emotional depth to be truly great.- Vice
- Posted Aug 28, 2020
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Total War: Troy is a good example of a type of Total War game whose time, hopefully, is ending. It undercuts its strongest features with administrative bloat and repetitive action, forcing you into too many rote battles and campaigns rather than letting you focus on the truly epic clashes that characterize Total War games at their best. If Troy just removed the heavy ankle weights it fastens on the player, it might be a series highlight. As it is, it's an interesting and clever variation on a theme that has gotten a little tired. It succeeds in breathing some new life into it, but after Three Kingdoms’ reinvention, it feels like a surprisingly good encore at a show that’s gone on just a little too long.- Vice
- Posted Aug 17, 2020
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Anger, like the biomass of Carrion, can only be steered. It can’t be controlled. Carrion lets me hold on to my anger and gives me the illusion of control of it. The dual sense of becoming that which is feared and riding rage make it the perfect game for the moment.- Vice
- Posted Jul 27, 2020
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Its budget-friendly price tag, paired with the wealth of content within the world of AI Limit, makes it a no-brainer for fans of this frantic type of combat experience. Even if you’ve never played a game like this before, this is the perfect stepping stone toward “getting gud”, even if the punishment isn’t as harsh as some other games. [Recommended]- Vice
- Posted Mar 25, 2025
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I’m sure it isn’t deliberate, but it’s impossible to ignore the dichotomy between the joy of the early game versus the monotony of the latter. It’s the age old warning: learn to be better, lest you become one of us. The numbers mattered insofar as using them to create the best wine I could—abusing them left me fatigued, desensitized and alone. As an accidental commentary on the joyless existence of big business, it turns out Hundred Days has a good acidity.- Vice
- Posted May 10, 2021
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Still Wakes the Deep was one of my favorite games of 2024. This expansion is one I never thought we’d get. I’m very glad that it exists, as it has the same level of tension and terror as the base game does. But completely submerged and even more claustrophobic. If you were a fan of Still Wakes the Deep, you owe it to yourself to check this one out. It’s just as strange and interesting as the base game. All while finding new ways to scare you. [Highly Recommended]- Vice
- Posted Jun 18, 2025
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If the developers stick with it, I believe they can fill in that content in the spaces they’ve carved out for it. And hopefully they do, because I think they’ve really got something here. Insurmountable has a strong, foundational bedrock, and it already shows how even that, piled high enough, can amount to something quite striking.- Vice
- Posted May 21, 2021
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Give Afterlove EP some of your time. You won’t regret it in the slightest. It’s a beautiful journey, filled with emotional moments, and will stick around in the corners of my mind and psyche for years to come. I’ll gladly revisit it whenever I know I’ll need it because it’s one of those experiences that transcends a singular playthrough. [Highly Recommended]- Vice
- Posted Feb 13, 2025
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An interesting and atmospheric tactical spy game that never quite comes together.- Vice
- Posted Aug 24, 2018
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If you jump into Atomfall, take it slow. There’s no reason to rush toward the ending here. Absorb the atmosphere, lose yourself in the ebb and flow of the game. Examine everything you possibly can, and just enjoy the ride. But as a word of advice, prepare yourself for frustrations along the way. If you think you’ve got what it takes, you’ll find a unique and intriguing world before you. But it’s not a world for everyone to enjoy. [Recommended]- Vice
- Posted Mar 21, 2025
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Even with its issues, I can still happily recommend giving Rise of the Ronin a try. It’s an incredibly dense and exciting action game, with plenty of care put into every facet of it. Seeing as Koei Tecmo and Team Ninja have launched PC games with issues in the past and worked through them, I do not doubt that this will be the same way. It’s a shame that it didn’t launch in better condition. But, Rise of the Ronin resonated with me enough to help me look past some of these woes. [Recommended]- Vice
- Posted Mar 6, 2025
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If Misc. A Tiny Tale can tighten up the controls via patches and maybe find a way to help with some of the more confusing portions of the level layout? I could easily see this becoming an indie classic. Some younger and/or less patient players may get fed up with the level layout, but as someone who wants to scour every inch of the map, I grew to appreciate it. Misc. A Tiny Tale is indeed a special game. Every square inch of this adventure is packed full of care and detail. Tinyware Games has created something incredibly special here, and players who can deal with some floaty controls are bound to find a new indie obsession to fall in love with. [Highly Recommended]- Vice
- Posted Jul 16, 2025
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Some of what’s wrong in Rage 2 feels like compromised implementation of fundamentally good ideas, but I think its fatal flaw is that it’s a game obsessed with feeling fun rather than trusting any of its ideas to be fun.- Vice
- Posted May 13, 2019
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Any game that makes me want to face off against hours of challenging fights is something special.- Vice
- Posted Feb 6, 2018
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Even when the level design works, the shoddy platforming, combat, and bland world design drag down the long-in-development game.- Vice
- Posted Aug 1, 2018
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I get it. I'm not good at this. But when a game's first stages are so fiddly—its on-ramping of the player, if you will, is so steep—it becomes incredibly off-putting to anyone without the time to properly tackle it.- Vice
- Posted Jul 17, 2017
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The Great War: Western Front is a small game about a big topic that uses clever abstractions to keep things simple to understand and quick to play. It achieves a lot with a couple good ideas, but as the game goes on and it attempts to show how the war evolved even as its stalemate persisted, it needs more ideas and better execution than it brings to the table. Implying more evolution and development than it truly depicts, The Great War: Western Front ends up being a pleasant and convenient wargame but falls short of being a great one.- Vice
- Posted Mar 27, 2023
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It’s a game that refuses to engage with itself mechanically, thematically, or narratively. As players, we’re left with two options: do the heavy lifting for a game that can’t and won’t, or once again embrace a hollow and half-hearted spectacle. Or we avoid it entirely, and let Far Cry 5’s nuclear winter linger a little longer in the hope that, when the skies clear, they’ll reveal a world that someone, somewhere, can bring themselves to care about.- Vice
- Posted Feb 14, 2019
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And that’s Days Gone in a nutshell: a waste of time that doesn’t get you anything decent in return. I could have written everything here after a few hours of playing, but I kept thinking “There’s gotta be something around the corner to justify all this.” And so I’d play a few hours, and then a few more. Soon, a big plot turn was being communicated, and so I gave the game another chance. But that, like Deacon’s code, was just a long con. A game with a billion carrots on a stick, but no matter how many you eat, you’re still hungry, but at that point, the sunk cost of eating these damn carrots is so large you might as well keep eating. [20 Hour Impressions]- Vice
- Posted Apr 25, 2019
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Phantom Brigade shines with its unique, physics driven mech tactics, and exceptional build customization.- Vice
- Posted Mar 2, 2023
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Don't sleep on this weird, dark little game. It's a very spooky, very worthwhile trip.- Vice
- Posted Apr 28, 2017
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The narrative decision to limit A.R.I.D. isn’t the problem, it’s the repetitive framing.- Vice
- Posted Feb 16, 2018
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The Sinking City humanizes Lovecraft’s principal villains, turns them into people, and tells a better story because of it.- Vice
- Posted Jun 26, 2019
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It’s not very often that a game can feel both old and new, like Ruffy and the Riverside does. It takes inspiration from our favorite childhood classics while modernizing them enough to make them exciting and accessible to players of all generations. No matter if you grew up with platforming icons like Banjo or Crash, or you’ve been out of the loop on platformers for a long time, let Ruffy be your reintroduction to why you love these types of games so much. From the moment I started until the moment I stopped, Ruffy had me smiling. It rekindled the joy of classic platformers from my youth and made me feel just like a kid again. Sometimes, that’s all you can hope for from a game like this. [Best In Its Class]- Vice
- Posted Jun 25, 2025
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In 2019, I don’t need any more revisionist celebrations of high difficulty and tight dodge timings. I don’t need games without room for silliness or self-expression. What I’ve needed more of, and what Code Vein is happy to give me, is more of that good jank, and permission to have my own fun with it.- Vice
- Posted Sep 26, 2019
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Phantom Squad has been some of the most tense fun I’ve had in years. It brings its unique, tactical spirit to the limelight. If you’ve got a group of friends who are willing to deal with a steep learning curve and eager to give it a try, pick this one up. Ctrl Freak has struck gold with their first game, and I hope they continue adding content. It’s a game I’d love to keep picking up for the foreseeable future. [Highly Recommended]- Vice
- Posted Jul 17, 2025
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Perhaps the style made more sense when the game’s creative director Lemoore conceived Maquette back in the early 2010s, but the world is a different place now, and the game, despite its clear technical achievements, feels like a time capsule.- Vice
- Posted Mar 5, 2021
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Knights in Tight Spaces is a necessity if you love deckbuilders. It blends the best of tactical strategy games with the best of frantic roguelike deckbuilding action. There are endless build variants to experiment with. Weapons, Archetypes, Quests — everything is tailor-made to craft an experience that’s yours alone. And, if you’re feeling fancy? You can try to do what I did and suffer by forcing yourself to do as many of the Bonus Objectives as possible. Who knows? Maybe you’ll kick three people into the abyss faster than I ever could! [Strongly Recommended]- Vice
- Posted Mar 4, 2025
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The cohesive stealth elements, combined with great stories and hammy B-Movie voice acting, make them feel right at home in my library. [Strongly Recommended]- Vice
- Posted Jan 27, 2025
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Legion was built according to the ever-ballooning scale of AAA games, and it suffers for it. The people who made it could never get the resources they needed to be pursue this ambitious experiment without also making it a blockbuster, 30+ hour long game. It could never wear its politics on its very fashionable sleeves, without also being tailored for style over substance. The frustrating truth is that given the context of its development and the case of its goals, Watch Dogs: Legion might be the very best it could be. But as even DedSec would tell us, revolutions don’t happen from the inside out.- Vice
- Posted Oct 28, 2020
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If NetEase can iron out some of the platforming woes, Rusty Rabbit can become something of a household name. But right now, it’s a game that is going to require patience for anybody jumping into it. It has that AA charm and jank, so if you’re comfortable with that? You’ll find a game unlike anything else you’ve played. It borrows a lot from the industry giants, but it’s still unique enough to feel like its own personal self. [Recommended]- Vice
- Posted Apr 13, 2025
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I do hope in the future, additional VAs are added to the game. I would love to see how Leslie Phillips and Danny John-Jules brought Gex to life. Perhaps, even a playable Gex Jr. in the future. Outside of Gex’s crass humor, genuinely solid 2D and 3D platformers await anyone willing to look past the age and appreciate the goodness that lies within. Yes, just like drinking tap water at Jerry Garcia’s house. [Highly Recommended]- Vice
- Posted Jun 16, 2025
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The new game from the developers of ‘Life Is Strange’ writes checks for ambitions it can’t cash, but it’s worth the ride.- Vice
- Posted Jul 3, 2018
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Falcon Age squanders its compelling narrative foundations with reductive gameplay and a dumb cute bird.- Vice
- Posted Apr 11, 2019
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All this is fun and compelling, but what makes the game more than a time waster is the lovely, sparse writing.- Vice
- Posted Oct 8, 2020
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Youngblood is more like a spinoff than a sequel, even if it takes place after the events of the last two games. It has a different structure, tells a different kind of story, and barely worth playing if you're not playing with a friend. And it's packaged in a way that encourages that. It costs only $30, though a $40 deluxe edition allows you to share the game with a friend who doesn't own it...But really, it's all just an excuse to violently kill more Nazis, and I'm not too good to say that it's enough for me.- Vice
- Posted Jul 25, 2019
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Prior to Wastelanders, Fallout 76 didn't have anything to say about that vision. If anything it fetishized it, just as it fetishized the worst fears of the Cold War world by having players play nuclear tag. Wastelanders brings the classic Fallout lesson to the hills and hollows of Appalachia: Global nuclear war didn’t end civilization and it didn’t stop the old fights. It only stripped away the pretense.- Vice
- Posted Apr 30, 2020
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Orcs Must Die! Deathtrap is chaotic fun, just like the previous entries into the franchise. However, by taking plenty of new risks and offering plenty of rewards for players willing to stick it out through the difficulty spikes, there’s an extremely rewarding and satisfying game here. Visually great, extremely chaotic, and well-optimized, Orcs Must Die: Deathtrap is a great evolution for the franchise and gives us a better picture of how future games may play out. Honestly? This may be the best one yet. [Strongly recommmended]- Vice
- Posted Jan 27, 2025
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The darkly humorous farming simulator is dead serious about questioning our relationship with labor and goals.- Vice
- Posted Sep 14, 2018
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There's a brand-new script, a new cast of voice actors, tweaked gameplay, and altered cutscenes...These are the kinds of changes you might see in a "remaster" 10 years later, not a port.- Vice
- Posted Mar 27, 2021
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It's a game that makes the most of its conscious limitations, in other words—and while the enemies and bosses are all familiar, finding the most efficient ways to beat them means they're an entertainingly different kind of challenge here.- Vice
- Posted Jul 10, 2017
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It is bright and energetic and filled with character, and those are the qualities you need to carry a curious, new generation of players into the fray long enough for them to find their footing in such a niche style of game. That DXM feels so distinct beyond that is just a bonus.- Vice
- Posted Sep 11, 2019
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A moody and rewarding visual novel that is let down by some bad mystery plotting.- Vice
- Posted Jul 19, 2019
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Unfortunately, its good ideas are never given enough room to breathe.- Vice
- Posted Nov 15, 2017
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I'm not basing my reaction off of nostalgia. The earlier titles had their flaws, but they were well-constructed. I would gladly give all of Yooka-Laylee's visual polish for level geometry that teased secrets, high peaks that demanded climbing, worlds that felt good to move through.- Vice
- Posted Apr 8, 2017
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If you loved Warhammer 40K Space Marine when it first released? I won’t have to do much convincing to check this out. It’s tighter, smoother, and looks better than ever. The remastered audio and visuals make this a treat, even if it does suffer from that seventh-generation brown hue. It’s an incredibly solid remaster across the board, and one that brought me far more joy than I could have expected. Coming back to where it all began after playing countless hours of Space Marine 2 was slightly jarring. But any chance I have to revisit a childhood favorite? I’m always on board. Don’t worry, SPACE MUHREENS wasn’t affected by the audio remaster. It’s still here in all its glory. [Recommended]- Vice
- Posted Jun 9, 2025
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It was wise of EA to end the press event with Portal and specifically with throwback games, because that's exactly how Portal seemed to function for me and the people I was playing with: it was an escape from the mediocrity of Battlefield 2042 into the greatest moments of the series' past. Next to that, Battlefield 2042’s may never have stood a chance, but without Portal, I'm not sure Battlefield could survive its latest entry. As it is, both have a long way to go before either leads to a good Battlefield experience, much less a classic one.- Vice
- Posted Nov 12, 2021
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Spray Paint Simulator has its heart in the right place, and with a few updates, it could be something special. If you’ve been searching for something to keep you occupied, you could do much worse than this one. It succeeds at what it tries to do, offering a unique take on the “Cleaning” and “Podcast Games” genres. Hopefully, as time goes on, the development team continues to add new scenarios, multiplayer options, and more to keep players interested. I would happily return once again if I could play the full story in co-op.- Vice
- Posted May 28, 2025
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I guess the real lesson here is that you can have some fun by yourself in Miitopia, even with the loneliest system in existence. The New 2DS XL is fantastic, by the way. I'll have to actually go and get some street passes before I dip back into the game.- Vice
- Posted Jul 27, 2017
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The Final Challengers, in so many ways, just feels undercooked. It doesn't move me like Super did, and that's not because of how old it is, or what I've played since— Super just did all of this slicker, sharper, and didn't stuff itself with pointless filler. And that's not my memories talking—I can turn it on, today, and even in 16-bits it purrs where The Final Challengers plods. Put this online and charge a tenner, it's a deal. But come on, Capcom—there's taking the piss with asking prices, and then there's this.- Vice
- Posted May 24, 2017
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The real issue in State of Decay 2 is how little investment it manages to earn. In its function, it feels like a world founded on the idea that if you can just imbue it with enough randomness, enough player-independent activity and interaction, enough probabilistic cogs and gears to let random characters and random story beats to fit together, we can imbue that world with life as well. But rather than a world, we get an infinite nothing. And State of Decay 2 ends up feeling a lot like the zombies the populate it: All movement and raw appetite, with not even the faintest heartbeat to be heard.- Vice
- Posted Jun 1, 2018
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This procedural mystery about a 70s cult never feels connected to its story.- Vice
- Posted Aug 19, 2019
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Shadow Labyrinth is one of the best Metroidvanias I’ve played in years. Bandai Namco avoided making this a cheap gimmick title and instead crafted a brilliant reinterpretation of Pac-Man that takes advantage of its genre switch. With tight combat controls and challenging puzzle sections, this is one of 2025’s best platformer titles. [Highly Recommended]- Vice
- Posted Jul 17, 2025
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FBC: Firebreak is at its best when you and a group of friends use the game’s unique class system and perks to come up with creative solutions. At its core, the game is about juggling tasks while the game does everything it can to prevent you from completing your job. But it can become chaotic fun when your team works together to keep the fires out. I just wish there was a bit more depth to its task systems and a bigger narrative to tie into Control’s incredible lore. However, FBC: Firebreak is a solid multiplayer experience, especially in the context of it being a $39 AA budgeted title. Remedy Entertainment is also going to keep supporting the project post-launch, so it could eventually become an incredible co-op game. At launch, FBC has a good foundation, as long as you play with a team. [Recommended]- Vice
- Posted Jun 17, 2025
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Ancestors might not be for me, but there’s no doubt it has conviction. I can respect that.- Vice
- Posted Aug 26, 2019
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The kind of story Sea of Solitude is trying to tell is deeply ambitious. It's the kind of game that might take an indie studio numerous attempts, even with the support of a giant like EA. Sea of Solitude may have drawbacks, but at the end of the day the game is still a stunning accomplishment. It's still a world I enjoyed spending time in.- Vice
- Posted Jul 5, 2019
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It feels like Gaucho and the Grassland is the type of game you’ll want to invest your time into. There’s plenty of content, and it looks and plays nicely. But with further updates, the game can only get better. There’s a lot of potential here, and most of it has been realized to the fullest extent. I’m happy with the journey I got to take with Gaucho, and I’d be more than happy to visit the Grasslands again in the future. [Highly Recommended]- Vice
- Posted Jul 15, 2025
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Ultimately The Occupation is a game that is too much concerned with hiding, when it should be focused on what can be revealed.- Vice
- Posted Mar 28, 2019
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There are a lot of games I’d call good but not interesting. I’d rather play the interesting ones. "Recommending" Call of Cthulhu a strange proposition. The kind of person who'll be interested knows it. Experiences like this call to you, as if beckoning from a forgotten city beneath the waves.- Vice
- Posted Oct 31, 2018
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None of the five sports in Superstars is likely to keep you hooked for the long term—though, saying that, I got so obsessed with World Tour a couple of drizzly summer holidays ago that I was dreaming about teeing off with bob-ombs for golf balls—but, for your 20-minute time-killing needs, they're pretty perfect.- Vice
- Posted Mar 8, 2017
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We Happy Few doesn’t work because it doesn’t feel cohesive. It’s one game bolted onto the foundation of another, and it shows. The game world is massive because the developer doesn’t have the budget or resources to make good on the dense nature of BioShock’s detail-oriented environments. The side quests are generic, often lacking unique NPCs, because the work required to build, animate, and implement them would be too much. Even the glitches seem to fit this theme: a game bursting at the seams, unable to contain itself. We Happy Few's ambitions are large, but it's only that: ambition.- Vice
- Posted Aug 13, 2018
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It’s got an interesting narrative that goes off into some unknown territory. While I’m sad I didn’t get to pilot the ship at any point, it doesn’t make Flint: Treasure of Oblivion any less of a great addition to an already fantastic genre. If you’ve been looking for a fun new pirate game to play after a year of disappointing entries, be sure to check this one out. [Recommended]- Vice
- Posted Dec 15, 2024
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A bad remaster of a good game that recreates old mistakes while adding loads of new glitches.- Vice
- Posted Feb 12, 2020
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Wales Interactive’s latest is neither an interactive movie nor a video game, but as a curious experiment it shows potential.- Vice
- Posted Apr 19, 2017
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The racing portion Mario Kart Tour is bad, it’s Mario Kart with guard rails. Maps are pulled from the series greatest hits and races are limited to two laps. The finger controls work well. I placed my finger below the racer, holding before the starting gun to get a little boost, and drifting side to side to toss blue sparks and blast ahead of the rudimentary competition. But there is no sense of stakes or risk thanks to the guardrails on the levels. Mistakes didn’t send me careening into a field or off a cliff, but bounded me back on to the track.- Vice
- Posted Sep 26, 2019
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BioWare's take on Destiny doesn't have enough "BioWare" to make up for its countless missteps.- Vice
- Posted Feb 24, 2019
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The core game is so much fun, but I would have rather spent $20 and had the game, its levels, and its characters open to me from the start.- Vice
- Posted Jul 10, 2019
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A dynamic stealth-action approach to Ubisoft's template, with frustratingly ambivalent politics.- Vice
- Posted Oct 5, 2019
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Top to bottom, Sonic Forces didn’t click for me, and even now, I stand by that. I’ve never been convinced by Sega’s meandering attempts to convert Sonic into 3D, believing the Mario-esque Sonic Adventure to be the most successful attempt. Sonic Forces only underscored my original issues. Sure, some have been better than others— Lost World, Generations—but for a franchise about speed, it’s never been able to meaningfully capture that feeling for more than a few moments.- Vice
- Posted Nov 10, 2017
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Skater XL comes at skateboarding from the angle that it’s extremely important. It’s serious, and in cutting out the extraneous pieces and paring the mechanics down to the most basic elements of real skateboarding, they try to get the player to take it as seriously as they can. But in my heart of hearts, I think that a good skateboarding game should feel like skateboarding culture. It should be a little destructive. It should be goofy, and the things that seem so important to the culture should look absolutely goofy in 10 years. It’s as important as you make it, as Boulala says, and my ideal skateboarding game treats it as slightly less important. By treating it with less importance, we might get a bigger world of possible tricks and ways of playing with a skateboard. That game would be closer to what I love about skateboarding.- Vice
- Posted Aug 5, 2020
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It has a lot to say about women, sexual violence, the power dynamics of sex between genders, and how society often views gay sex through the lens of straight men. Rather than coding its ideology in metaphor or subtext, it’s danced right in front of you. Agony knows exactly what it’s saying. Fortunately, you don’t have to listen.- Vice
- Posted Jun 6, 2018
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There are likely dozens if not hundreds of games that came this close to greatness, and quite a few great ones that came just as close to irrelevance. Games journalists all have their lists of games that disappeared after an amazing E3 presentation or demo, or games that proved to be inexplicable disappointments on release. A lot of career developers end up working on an amazing project that never sees the light of day, and only exist on hard drives full of unused assets and documentation. What makes Abermore so unusual is that it so clearly embodies the intangible qualities that separate greatness from mediocrity. I can't recommend it, but it still has value as a collection of almost-beautiful fragments that, in a kinder world, might have been more.- Vice
- Posted Apr 6, 2022
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It’s such a bad fu.king video game, too. You spend 95% of Agony waiting for poorly designed AI enemies to walk past you, so you can sprint to the next area. It’s not scary, it’s not fun, it’s not interesting.- Vice
- Posted Jun 6, 2018
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Bucket Detective isn't as abjectly disturbing as The Static Speaks My Name, but you don't exactly feel great while playing it, either. It's not a game about winning, it's about inhabiting someone's world. How you feel about your time in that world is up to you.- Vice
- Posted Mar 16, 2017
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There’s a certain joy in enjoying both modes side by side, the tightness of the puzzle boxes next to the floatiness and abstraction of the 3D spaces, which evoke both the 3D platformers of the 32-and-64-bit era as well as much less cheery work, such as the haunting landscapes of Connor Sherlock and Kitty Horrorshow’s works.- Vice
- Posted Aug 13, 2019
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Future Aero Racing S Ultra is a fun, but unremarkable, homage to F-Zero. But why does it sound like that?- Vice
- Posted Apr 18, 2021
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I think some people might say that Orcs Must Die 3 is more of the same, and those people are right. But it is more of the same with a fine level of articulation and polish. It’s a well-oiled machine where every part of it works, ready to operate in perpetual motion seemingly infinitely. More of the same is not a negative here. It’s a blessing.- Vice
- Posted Jul 28, 2021
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Controversy aside, Schedule 1 is a much more charming game to play [than "Drug Dealer Simulator"]. On a fundamental level, it’s much more accessible and enjoyable. [Early Access Impressions]- Vice
- Posted Apr 21, 2025
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But a fun story, witty dialogue, fantastic visuals and controls, and a great premise make SEDAP! A Culinary Adventure one of my new favorite multiplayer games to play. Chaos rules in this kitchen, but it’s not as overwhelmingly terrifying as something like Overcooked. Katie tends to lose her cool quickly in stressful situations, but she was always on top of her duties in SEDAP!. Having a game that fully dives into the more chaotic elements of multiplayer gaming, while also still being easy enough to digest for newcomers, is a blessing. [Highly Recommended]- Vice
- Posted May 28, 2025
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For me? This is art. Surrealism encroaching on the cusp of perfection. A concept that could only be accomplished through the medium of video games. While I would watch a big-budget RATSHAKER film adaptation with Chris Pratt as The Rat, I don’t know how many other folks would be in the same boat. If you’ve been eagerly searching for something that will scare you, make you laugh, all while being one of the most outlandish concepts imaginable? There’s no better way to spend $3.49.- Vice
- Posted May 28, 2025
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It throws so much at you, but you really do have everything you need to get the highest score possible. I’m fully engaged in unlocking every perk and ship I can to keep getting better. It’s a game that tests your skills and willingness to get better. [Highly Recommended]- Vice
- Posted May 30, 2025
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Don’t get me wrong. There are some creepy moments here. But Office After Hours is a fun, albeit simple, spot-the-difference horror game. But the things that they’ve added, the collectibles to find, and the progression system make it far more interesting than many others out there. Give it a try, and see if you may be able to survive. Pro tip? Hit the blue button. Trust me. [Highly Recommended]- Vice
- Posted May 30, 2025
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Steel Wool has proved to me that they genuinely care about the franchise. It isn’t about making a quick buck. It’s about evolving a franchise that fans have known and loved for years into something bigger and better. It doesn’t matter if you’re a Five Nights at Freddy’s fan from day one or someone eager to get into the series. Secret of the Mimic is one you don’t want to miss. Pro tip? Run the ending twice, remember about the grayed-out option on the H.E.L.P.E.R. screen. You’ll thank me later. [Highly Recommended]- Vice
- Posted Jun 27, 2025
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Fever Meme feels like it’s created for a hyper-specific group of people. Those who love goofy internet humor. Speedrunners. Folks who are terminally online, like me. A game that can make me chuckle is one that I’ll cherish, and Fever Meme had me rolling at times. Sure, some of the jokes don’t always land, but they hit more than they miss. For a game to have me laughing just moments after getting ready to toss my keyboard across the room in a fit of rage? That’s something special. [Highly Recommended]- Vice
- Posted Jul 1, 2025
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It’s a bold reimagining of Missile Command. Rather than just creating a newer version, akin to the Recharged series, it pushes in an interesting and unique new direction. Even with the issues I had with the game, I couldn’t stop thinking about it. If I wasn’t playing Missile Command Delta, I was thinking about it. I just hope that one day, it can reach its full potential and become a classic, just like the original game in the franchise. I’m proud to be the Missile Commander. I know my job isn’t done, and I’ll do what I must to protect the world. [Recommended]- Vice
- Posted Jul 7, 2025
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Mycopunk has my favorite movement system in an FPS since Neon White, and that’s saying something. Sliding, jumping, leaping, soaring; everything here feels buttery smooth. For a small team of college kids, Mycopunk has the potential to take the FPS scene by storm. It’s like an overly caffeinated version of all of my favorite FPS games mixed into one, with killer music, great art direction, and plenty of creeps to blast through. [Best In Its Class]- Vice
- Posted Jul 10, 2025
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A few bugs kept Prison Boss: Prohibition from reaching its full potential. Playing on Meta Quest 3, I had several issues with trying to grip onto objects, as they would randomly fall out of my hand even when I was holding the button. Other times, police would spot something as small as Grains, even if the cabinet was only open in the slightest. While frustrating, I was having far too much fun running my own make-shift saloon for it to detract from the experience. If you’ve got a friend who’s willing to help you break the law and make some sweet drinks, this could be the one for you. [Recommended]- Vice
- Posted Jul 18, 2025
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