VGC's Scores

  • Games
For 386 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 1.1 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 20 Babylon's Fall
Score distribution:
  1. Negative: 31 out of 386
395 game reviews
    • 84 Metascore
    • 60 Critic Score
    As long as you don’t mind a bit of mindless and aimless wandering, Lil Gator Game is a laid back and relaxing platformer (if a short one) that’s ably carried by its brilliantly funny dialogue.
    • 78 Metascore
    • 60 Critic Score
    This game should go down as one of the best sports games ever, instead it's a chilling reminder of the chokehold microtransactions have over the genre.
    • tbd Metascore
    • 60 Critic Score
    From Space doesn't bring a lot of new ideas to the table but succeeds where it needs to, delivering an entertaining twin-stick shooter. It won't change the world, but for the price it'll give you a few fun evenings.
    • 54 Metascore
    • 60 Critic Score
    Welcome Tour breaks down the Switch 2 console and controllers to an impressive degree, sharing a wealth of behind-the-scenes insights into Nintendo's hardware development research. Its level of depth won't appeal to everyone, however, and while its tech demos and mini-games are fun enough they lack longevity, meaning once you've seen everything on offer here your $10 has pretty much run its course.
    • 76 Metascore
    • 60 Critic Score
    The Switch games attraction is the same as it’s always been for the WarioWare series – personality, replayability and humour – with the added bonus of a strong multiplayer suite. Its latest gimmick isn’t as strong as in previous entries, but it’s not enough to spoil the throwaway fun.
    • 76 Metascore
    • 60 Critic Score
    Wild Hearts is a solid enough first attempt at taking on the Monster Hunter crown, but its occasionally frustrating battles, its rather small number of monsters and the fidgety nature of its admittedly inventive gadget system mean you have to put up with a fair degree of irritation if you want to see it through.
    • 79 Metascore
    • 60 Critic Score
    Like a Dragon: Pirate Yakuza in Hawaii is an amusing, if underwhelming way to kill time before Yakuza 9, but considering the speed at which RGG is releasing new games in the series, you probably don't have to wait that long for the next traditional entry.
    • 83 Metascore
    • 60 Critic Score
    Sucker Punch’s Kurosawa homage has atmosphere and sharp combat, but it's weighed down by the genre’s more perfunctory tropes.
    • 54 Metascore
    • 60 Critic Score
    While not the same level of technical mess as the Switch edition, the PlayStation 5 version still suffers from some hiccups that it really shouldn’t, and the changes to how the characters look won’t be for everyone, but it’s still a good way to play three of the best games ever made.
    • 74 Metascore
    • 60 Critic Score
    Those with an interest in Nintendo's history should undoubtedly pick up Famicom Detective Club, and those simply looking for a couple of good mystery yarns will have a fun time with it too. Just be aware that it’s a very linear adventure, and once you’re done there’s very little replay value.
    • 80 Metascore
    • 60 Critic Score
    The Origami King contains some of the series’ standout moments – almost all of them related to its enjoyable script and wonderful, varied environments – but it also frustrates with some disappointing new features and all-too-familiar missteps.
    • 74 Metascore
    • 60 Critic Score
    Those with an interest in Nintendo's history should undoubtedly pick up Famicom Detective Club, and those simply looking for a couple of good mystery yarns will have a fun time with it too. Just be aware that it’s a very linear adventure, and once you’re done there’s very little replay value.
    • 85 Metascore
    • 60 Critic Score
    Despite some ambitious ideas, beneath the surface Echoes of Wisdom is surprisingly uneven Zelda adventure. Few of its headline mechanics are utilised to their potential which means that, while enjoyable and charming, it ultimately feels less essential than other modern 2D entries.
    • 84 Metascore
    • 60 Critic Score
    For all the deafening noise and fury of its street battles and set-pieces, The Division 2 is, at heart, a game of co-operative tidying up with incrementally better guns.
    • 78 Metascore
    • 60 Critic Score
    Crisis Core Reunion has plenty to offer as a remaster, with improved visuals and tighter combat than the PSP original. The fragmented structure of the game, however, remains more suited to a handheld machine, and a poor English script is sadly unchanged. If you’re hankering for more Final Fantasy VII, though, it’s well worth diving in.
    • 82 Metascore
    • 60 Critic Score
    Dragon Age: The Veilguard feels like BioWare playing it too safe. While it nails what it does best, like the excellent cast and interpersonal relationships, from a gameplay perspective it feels out of date.
    • 64 Metascore
    • 60 Critic Score
    Omega 6's strengths lie in the characters and world created by former Nintendo artist Takaya Imamura, while its weaknesses are mainly due to the game built around them. Had it been shaped into a more linear visual novel those strengths could have come more to the fore, but the adventure gameplay and awkward Rock-Paper-Scissors battle mechanic get in the way at times. Its low price still makes it worth a look, however.
    • 71 Metascore
    • 60 Critic Score
    The Medium won't give you any sleepless nights, but treat it as a paranormal thriller rather than an all-out horror game and you'll find an interesting story (albeit a disturbing one at times) that will encourage you to push through its slightly repetitive split-screen gimmick to find out how it all ends. A short but intriguing tale.
    • 79 Metascore
    • 60 Critic Score
    As a whole, Final Fantasy XIV: Dawntrail is a stronger start to the next ten years of the game than we expected. But that doesn't make it immune to key criticisms. The game has come a long way, and there's only so much you can expect to change again without a full-blown sequel. Even still, the highs and lows felt too much like a literal rollercoaster over the 2+ weeks of evenings it took to power through its story content.
    • 85 Metascore
    • 60 Critic Score
    Iron Man VR feels far more at home on the Quest 2 because the nature of its action is best suited to untethered play. There are still some issues with the game itself, however, that mean that even though we recommend it, we don't do so wholeheartedly.
    • 60 Metascore
    • 60 Critic Score
    Endless Ocean's procedural generation keeps its exploration engaging enough for a while, but its Story mode is extremely poor. As long as you're willing to forgo plot (and any meaningful interaction with the species you encounter) in favour of exploring random underwater environments, there's still a good deal of fun to be had here.
    • 54 Metascore
    • 60 Critic Score
    Funko Fusion is fun to play and its TT Games / Lego series ancestry is clear to see, but its frequent backtracking, its slightly off comedy and the way some franchises get less love than others mean that fun is often experienced with an asterisk. It's worth a play, as long as you don't mind collectathons and replaying levels.
    • 73 Metascore
    • 60 Critic Score
    Disney Illusion Island looks and sounds incredible and doesn't do much wrong in terms of gameplay. It doesn't really do much to advance the Metroidvania genre, though, and while it's clearly designed to appeal to younger players the convoluted ending and hit-and-miss jokes mean we ended simply enjoying it, rather than loving it.
    • 75 Metascore
    • 60 Critic Score
    No More Heroes 3 is exactly what fans of the series have been waiting for – an authentic sequel that continues the story of Travis Touchdown. If you loved the previous games, you’ll love this. However, it doesn’t offer anything new to improve on the series’ flaws,, meaning anyone who isn’t a devotee may want to try the original first to see if its quirky, sharp-tongued style is for them.
    • 81 Metascore
    • 60 Critic Score
    Kena: Bridge of Spirits is a completely inoffensive, if somewhat bland adventure that will mildly entertain for the duration of its runtime, but won’t live long in the memory.
    • 63 Metascore
    • 60 Critic Score
    Portal and Hazard Zone save 2042 from being a real low point in the series, which has swapped iconic, high octane moments for needless scale, without filling in any of that space.
    • 76 Metascore
    • 60 Critic Score
    Despite its enjoyable campaign, Black Ops Cold War feels like an anachronistic package. The era of one game containing three completely disparate modes feels so long ago in the age of Warzone.
    • 79 Metascore
    • 60 Critic Score
    In the last few years, there has been a lot of pent up demand for a single-player centric game like this and hopefully, Respawn will be allowed to explore some of its better ideas in a future release.
    • 78 Metascore
    • 60 Critic Score
    Metroid Prime 4: Beyond feels like a game stuck between two worlds. When it’s emulating previous entries, Beyond is a blast, with excellent boss battles, and some truly gorgeous environments to explore. But this is eventually bogged down by out-of-place additions, awkward storytelling, and overly aggressive hand-holding that spoils the discovery.
    • 78 Metascore
    • 60 Critic Score
    A hugely entertaining love letter to Breath of the Wild let down by uneven performance that scuppers the game’s ludicrous highs.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • tbd Metascore
    • Critic Score
    Dreamlight Valley is 'Disney meets Animal Crossing', but there's more to it than that. With a healthy supply of quests on top of the usual foraging, crafting and house-building, there's a proper story here too for any players who want a goal to aim towards. [Early Access Score = 80]
    • tbd Metascore
    • Critic Score
    InZOI is a wonderfully detailed challenger to The Sims with extensive customisation options and some surprisingly original ideas, such as being able to create objects from photos. With a bit more personality and structure it could be a serious contender for the top spot, but at this Early Access stage it's instead a worthwhile alternative to EA's series. [Review in Progress]
    • tbd Metascore
    • Critic Score
    Everything that Palworld lacks in originality, it makes up for with impressive execution. The combination of survival genre elements with creature catching is hugely captivating, resulting in a serotonin-gobbling gameplay loop. Despite the modest size of the team creating it, Palworld’s litany of systems mesh perfectly together, defying its indie origins. [Early Access Score = 80]
    • 71 Metascore
    • Critic Score
    The finest – and best value – Labo kit so far is no Rift beater, but an excellent entry-level VR experience, especially for younger players.
    • 65 Metascore
    • Critic Score
    Gameplay is more action-orientated than the slower-paced Lara Croft Go, with the game taking place from an overhead view. [Review in Progress]
    • tbd Metascore
    • Critic Score
    For now, Masters of Albion in early access represents a solid start from the wayward creator of some of the greatest games to have been born on these sceptered isles. It’s premature to be rolling out crack-addled 90 per cent scores in this day and age, but when the AI-pocalypse comes and gaming magazines make a comeback - as surely they will - I can see Masters of Albion being deserving of more than a few accolades. [Early Access Score = 60]
    • 83 Metascore
    • Critic Score
    Ring Fit Adventure is a unique and entertaining adventure that could offer laxed gym-goers a compelling route back into exercise.
    • 85 Metascore
    • Critic Score
    With few standout multiplayer challenges and little compelling solo content, Bellabel Park feels overpriced and inessential next to the excellent original Switch 1 game.
    • tbd Metascore
    • Critic Score
    But the moment an enemy draws a weapon with which they intend to use deadly force, the game state changes: your License to Kill is activated. This is a brilliant use of the Bond terminology and iconography, but it’s also just flat-out clever game design, delineating the different modes of gameplay. [3-Hour Hands-On Impressions]

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