Try Hard Guides' Scores

  • Games
For 367 reviews, this publication has graded:
  • 70% higher than the average critic
  • 10% same as the average critic
  • 20% lower than the average critic
On average, this publication grades 7.3 points higher than other critics. (0-100 point scale)
Average Game review score: 82
Highest review score: 100 Slime Heroes
Lowest review score: 0 Garten of Banban 6
Score distribution:
  1. Negative: 5 out of 367
479 game reviews
    • 77 Metascore
    • 60 Critic Score
    Bus Bound delivers some decent driving mechanics with excellent traffic AI, although the game struggles with the nuanced mechanics that make other simulator titles from Saber stand out. There is no career mode, and immersive mechanics are limited, but if you want to drive a bus along a route, you can certainly find a good, albeit short, time here.
    • 76 Metascore
    • 70 Critic Score
    Demon Lord: Just a Block is a fun, small-scale roguelike with some cute art and a clever twist on turn-based strategy gameplay. It makes good use of the roguelike formula, with the gameplay being simple and yet weirdly addicting, albeit lacking in much longevity beyond that inherently provided by the roguelike formula. All in all, it is not a bad way to spend $13.
    • 73 Metascore
    • 60 Critic Score
    Tides of Tomorrow features an incredibly interesting mechanic and a unique setting, but both are undercut by poorly paced storytelling and a lack of deeper, engaging gameplay. While I would still recommend the game for its unique, indirect multiplayer mechanic, you might find yourself in the same position I was: burnt out on the gimmick early into the game.
    • 81 Metascore
    • 70 Critic Score
    MOUSE: P.I. For Hire has a great, unique rubberhose aesthetic, which does a lot of heavy lifting for the game. The DOOM-like mechanics are solid, albeit they do very little to differentiate the game from others in the series, and the balance is toned down to the point where even a newcomer to the genre should have an easy time progressing on the hardest difficulty. It isn’t a bad game in the slightest, but it relies a little too much on its visual uniqueness and doesn’t impress me much mechanically.
    • 73 Metascore
    • 60 Critic Score
    Gecko Gods doesn’t provide much challenge, with repetitive puzzles and trivialized platforming thanks to its generous movement mechanics. That won’t be a problem, however, if you’re just looking for a cute, relaxed experience. Chances are, if you were drawn to this game because of the cute gecko you can play as, the title has everything you’d want, if not much more.
    • 77 Metascore
    • 70 Critic Score
    The Posthumous Investigation is an interesting title, one that adapts incredible works of fiction into an interactive experience. While the mechanics aren’t the most inventive or interesting, and certain quality-of-life features would make the game far more enjoyable to play, you’re bound to find yourself wrapped up in the game’s fun writing and characters, fantastic art, and exciting mystery.
    • tbd Metascore
    • 70 Critic Score
    Lay of the Land stands out in the voxel-craft genre with the use of actual voxels, allowing for far more creative builds and stunning environments than anything else in the genre. While the experience is pretty short, players are sure to appreciate what’s in that six- to ten-hour timeframe, even if they might not be very compelled to play for longer.
    • tbd Metascore
    • 70 Critic Score
    Though it could use more guidance overall and its inclusion of a mascot-like monster feels out of place, Subliminal is an overall good horror title, with clever puzzles, a fun theme and setting, and an interesting inferred story. I look forward to seeing what comes in chapter two, with hopes that further context improves upon some issues in the first chapter.
    • 67 Metascore
    • 70 Critic Score
    Damon and Baby is a fun, unique, and criminally underappreciated new title. While the game could improve in some areas and the mechanics are a bit simple, the game shines for its excellent characters and is a solid, fun experience. Damon and Baby certainly deserves more attention than it is getting, and will likely to be remembered as a cult favorite.
    • tbd Metascore
    • 60 Critic Score
    Cooking Simulator 2: Better Together has intricate cooking and recipe creation mechanics, and its campaign mode will likely appeal to those who want a nice, involved restaurant simulation from the perspective of the chef. However, it differs drastically from the first game and is full of bugs, odd design choices, and an overall unfinished feel that might keep returning fans away and make it harder for new fans to immerse themselves.
    • 82 Metascore
    • 70 Critic Score
    Though I personally found the combat slow, punishing for the wrong reasons, and the customization a bit shallower than I would have liked, I can certainly see the appeal in Xenonauts 2, particularly for those wanting a tactically demanding, strategy-heavy game reminiscent of classic XCOM with some great lore.
    • 72 Metascore
    • 70 Critic Score
    Best enjoyed with friends, John Carpenter’s Toxic Commando has some solid, if not amazing or transformative gunplay, paired with some fun class abilities and a more open-world approach to the genre’s typical level design. The narrative can be gripping, making for an engaging first playthrough, but there isn’t too much to come back for after that.
    • 73 Metascore
    • 70 Critic Score
    Docked might not be what many fans of the genre were expecting it to be, as it presents more of a series of short construction-themed levels rather than a fully open and immersive job site simulation. However, its management mechanics are interesting, and the heavy equipment is still intricately designed, making for a fun game, even if it’s not the one you necessarily wanted it to be.
    • 74 Metascore
    • 70 Critic Score
    Though the pacing can feel like it is padding for time, and its smaller fights can be a little repetitive, Homura Hime really picks up in its exciting boss fights, serving as a parry-heavy hack-and-slash game with cinematic moments and bullet-hell elements that challenge your mastery of the mechanics. Though a bit short, Homura Hime is well worth its asking price and should especially appeal to fans of its anime aesthetic and score-chasing design.
    • 73 Metascore
    • 70 Critic Score
    Built on the foundation of a PlayStation 2-era classic, the work done on Legacy of Kain: Defiance Remastered is simply not as impressive as it was when we saw it in the remaster of 1999’s Soul Reaver. Even so, Legacy of Kain: Defiance Remastered is far from a terrible remaster of the original and is definitely the most modern way to experience the game until a full remake comes along.
    • tbd Metascore
    • 70 Critic Score
    Horripilant is a flawed gem: its horror theme and atmosphere are great, its art incredible, and its foundational mechanics and loop are strong. However, the game quickly becomes repetitive due to poor pacing and a lack of substance, especially when it comes to enemy variety. While not the worst way to spend $8, I would personally recommend giving the game some time to see what updates may come.
    • tbd Metascore
    • 70 Critic Score
    SealChain: Call of Blood stands out for its unique approach to deckbuilding and its phenomenal art and aesthetic. To some, the game may feel menu-heavy and action-lite, with the poor localization making its mechanics harder to understand. Those who can look past these issues and really engage with the character-building mechanics will likely fall in love with the complexity of the mechanics, the narrative, and the world and characters within.
    • 69 Metascore
    • 60 Critic Score
    Disciples: Domination can feel slow, tedious, and grindy at times, but fun can still be had in its unique party recruitment mechanic and highly customizable player character. However, it doesn’t change enough from the game that came before to justify its existence as a sequel, and may even feel like a disappointing departure for returning fans.
    • 67 Metascore
    • 60 Critic Score
    Clue: Murder by Death seems perfect for a niche audience, as it offers a mystery that requires player commitment and meaningful deduction skills to solve, with very few tools to make it easier. For a general audience, however, the game is likely to feel slow, awkward to play, and full of distracting load times, which come together to make a game that’s hard to engage with.
    • tbd Metascore
    • 60 Critic Score
    The 9th Charnel has its problems, but for an indie game made by a solo developer, I was overall pretty impressed by what it had to offer. Its story was interesting, and its visuals were nice; however, the game’s flawed animations, poor sound design in areas, and coin-flip performance may dissuade you from playing. It is, however, deserving of much more attention than it currently has.
    • 75 Metascore
    • 70 Critic Score
    HumanitZ has its flaws, suffering from inconsistent design features, some light bugs, and slow progression despite cutting out some of the depth featured in similar titles. However, it still makes for a worthy contender in its genre, striking a good balance between deep survival mechanics and beginner-friendly accessibility.
    • 66 Metascore
    • 70 Critic Score
    While Fear The Timeloop has its indie blemishes and its gameplay can at times be unnecessarily punishing, it shines through with a unique premise and an interesting story. All of this comes together to create what is essentially a B-horror movie, where the game’s problems are more charming than outright impactful.
    • 54 Metascore
    • 60 Critic Score
    *Nova Antarctica* is a charming, if at times challenging, combination of survival-crafting mechanics and platforming. While it’s got its great and charming moments, a lot of little issues can hold the game back, making it slow or outright frustrating to play and leaving the player with a feeling that the game itself just isn’t totally finished.
    • 60 Metascore
    • 70 Critic Score
    I Hate This Place has an incredible setting and fun enough, if not all that impressive, survival and combat mechanics, but could do a better job of introducing players to its world and story. I think the game will certainly find an audience, and those players will likely find themselves drawn to the comic-book franchise the game is inspired by.
    • 77 Metascore
    • 70 Critic Score
    The Spirit Lift takes a clever approach to deckbuilding with its party-selection mechanic and introduces players to a unique, spooky, and campy setting based on teen horror classics. While certainly a fun play, the game lacks a bit in variety and replayability, areas that could be improved greatly with simple additions to the game’s roster of colorful monsters.
    • 60 Metascore
    • 70 Critic Score
    She’s Leaving is a unique horror game with a strong premise, interesting narrative, atmospheric setting, and unique mechanics. However, said unique mechanics sort of lose their magic when you run into their limitations, something that can also be said about the game’s horror. While it feels like it could have been better with just a little more effort, She’s Leaving is still worth checking out for its story and setting alike.
    • tbd Metascore
    • 60 Critic Score
    Ayasa: Shadows of Silence is an artistic game with a dreamlike story that grows on you with its weirdness. However, the game lacks a certain level of polish expected in a launch title and needs more time.
    • 70 Metascore
    • 60 Critic Score
    A.I.L.A features an incredible first act filled with psychological horror and clever puzzles, making for one of the better horror games I’ve played. Everything after, however, is just a fine, bordering on boring and clanky action horror game that simply fails to be as good as what came before. Still worth a try if the game caught your interest, you just might find yourself disappointed after the first hour.
    • 76 Metascore
    • 70 Critic Score
    Demonschool is an interesting title with a unique, puzzley approach to turn-based combat and phenomenal art direction and aesthetics. The story in this story-driven game, however, is all over the place and fails to feel cohesive or satisfying, while also playing more into laughs than solid characterization. If the game has caught your eye, I still suggest trying it out, but beware that you may also find the writing disjointed, confusing, and whacky in a not-so-intentional-feeling way. But maybe you’ll find more fun in the randomness than I did.
    • 65 Metascore
    • 70 Critic Score
    Sanatorium – A Mental Asylum Simulator provides a unique coat of paint over a deckbuilding-style puzzle loop. That coat of paint is about as deep as the theme goes; however, the game unfortunately lacks a lot of immersive features or mechanics beyond color-matching cards. If you know what you’re getting into, it’s not a bad game, but the promise feels like more than what the title actually delivers, which also feels a bit like it should still be in Early Access.
    • 68 Metascore
    • 70 Critic Score
    Winter Burrow really stands out for its unique setting and the bold way it chooses to approach its narrative and character writing. Mechanically, it’s less bold, being a solid game to play, even if it’s a little overly similar to others in the genre and too linear for my personal taste. It is definitely a cozy take on its genre, one that can be played at your own pace without worry of a big difficulty curve or trouble, while unironically having a more solemn story than a lot of its peers.
    • 61 Metascore
    • 60 Critic Score
    Double Dragon Revive is no revival of its franchise. If anything, it feels like mindless filler. The graphics are nice (though it seems that’s a rare opinion), the combat is solid, if incredibly simple, and the levels don’t do enough to really excite or tear away from what quickly becomes a repetitive tedium. The game feels terrified to try anything new and therefore settles for mediocrity, providing just enough to briefly entertain a player before failing to offer anything more.
    • 59 Metascore
    • 70 Critic Score
    Painkiller is an enjoyable experience, though one that varies greatly from what many fans were expecting it to be. The gunplay is fun, and in co-op the game can be a good time. However, it suffers from a lack of content and endgame, which may be made worse by the game’s dwindling player count.
    • 66 Metascore
    • 60 Critic Score
    Devil Jam has a great premise, fantastic art, and a fun mechanical twist on the survivors-like genre. However, it feels unfinished, providing not a whole lot of content and making players grind pretty hard to get what is there. Mechanically and narratively light, the game would be in a great spot for an Early Access release, but short of a full launch.
    • 86 Metascore
    • 60 Critic Score
    ARC Raiders seems to be a good contender for the extraction shooter genre, offering solid, if familiar genre gameplay and a unique aesthetic. However, overpriced monetization plagues this already pay-to-play title, and as something of a tourist to the extraction shooter genre, I can’t personally say that ARC Raiders does anything too different or exciting, proving to be an inoffensive experience, albeit one that failed to win me over.
    • tbd Metascore
    • 50 Critic Score
    Becastled is a game that plays slow, punishes those who want to speed things up a bit, and is far too forgiving with its management mechanics. It also has a surprising lack of depth considering how long it was in development, leading to a title that feels designed for children or players who have never played the genre. Most of the experience is waiting around for something to happen, only to realize that you’re usually vastly overprepared for what does, and it only provides a fair and engaging challenge if you’re willing to wait around for it for a good long while.
    • 65 Metascore
    • 60 Critic Score
    Dreams of Another is a beautiful experience, albeit one that is sure to be polarizing. If you’re looking for a relaxing, thought-provoking, linear experience that feels like a virtual art exhibit, you’ll likely enjoy this game. For those looking for more of a traditional “game,” however, Dreams of Another can feel slow, repetitive, and is probably something you’d want to skip.
    • 69 Metascore
    • 60 Critic Score
    Bye Sweet Carole is an incredible work of art and animation, one worth experiencing on its artistic merits alone. As a game, however, it leaves much to be desired, failing to innovate with its shallowest of mechanics. It is a game that plays slow when it plays at all and likely would have done better as a film.
    • tbd Metascore
    • 50 Critic Score
    Perhaps not an improvement in every way, Castle of Heart: Retold presents a newer take on the original, fixing some clunky controls and difficulty problems at the cost of a bit of its charm. While a unique take on the platforming genre, this reviewer simply didn’t find himself all too impressed by what Castle of Heart: Retold had to offer, with its unique mechanics feeling more like a briefly interesting gimmick that isn’t upheld by the rest of the experience.
    • 80 Metascore
    • 60 Critic Score
    What could have been an excellent entry in the creature-collection genre is spoiled by a bizarre focus on story padding and content that feels like filler. While the fun of collecting, battling, and evolving the Digimon cast is there, it’s executed in a way that demands players really dig to get to it, with odd design choices that undercut the progression system and the overall fun that could have been.
    • 71 Metascore
    • 60 Critic Score
    Towa and the Guardians of the Sacred Tree is gorgeous and creative, but ultimately held back by its core mechanics. Fun characters, great art, and a unique minigame fail to elevate this title beyond its stiff and below-average-for-the-genre gameplay.
    • tbd Metascore
    • 70 Critic Score
    Ale Abbey is a delightful little management game that invites you to brew the day away in a delightful drunk stupor. However, the charm of its unique premise doesn’t outweigh the simple sim mechanics, which can quickly become repetitive and bore the experienced player. A relaxing, if underwhelming, title that sells you more on its setting than its actual gameplay.
    • 75 Metascore
    • 70 Critic Score
    Katanaut is a stylish, bloody, and fast-paced roguelike with a strong identity and straightforward mechanics. While its visual and audio flair excites, the game can feel held back by readability issues and an adherence to the Metroidvania format, which emphasizes backtracking in a game that otherwise wants to feel fast.
    • 66 Metascore
    • 70 Critic Score
    Everybody’s Golf Hot Shots is a surprisingly enjoyable golf game with solid mechanics and a chill vibe, even if it doesn’t do much to win over people who aren’t already fans of the sport. It’s built for fans of the game looking for a nice digital way to enjoy the sport, but Steam Deck players may struggle with performance.
    • 63 Metascore
    • 70 Critic Score
    Though it fails as a horror game, Bad Cheese is still a narrative-driven title worth checking out for the strength of its premise, its interesting themes, and the merit of its art. This parody of classic cartoons and Americana might not scare you, but you’ll still find yourself intrigued by what it has to offer.
    • 83 Metascore
    • 50 Critic Score
    Though incredibly faithful to the original, severe performance issues plague this remake of Snake Eater. While the game could and likely will be made playable down the line, it is hard to recommend the title at the time of writing, where severe framerate issues and engine-level crashes plague the PC version of the game.
    • 80 Metascore
    • 70 Critic Score
    Though some players may find the game’s mechanics lacking in depth, this cozy adventure game proves to be an excellent choice for younger audiences that can still be enjoyed by anyone, with well-executed combat and platforming and writing that takes the player seriously.
    • 66 Metascore
    • 60 Critic Score
    Echoes of the End is a game with undeniable potential buried under frustrating technical problems and uneven combat. Its rich world and strong narrative deserve praise, but until its mechanics and performance are polished, it’s hard to fully recommend.
    • 67 Metascore
    • 70 Critic Score
    Killing Floor 3 improves on the previous game in ways fans will appreciate, with new weapons, characters, classes, and better monetization. However, said monetization remains fairly aggressive, and the game suffers from a purposeful lack of content, relying on future updates to feel whole. Like Killing Floor 2, it may be best experienced a few years down the line.
    • 55 Metascore
    • 60 Critic Score
    Death Relives quickly lost the interest of this horror fan. Though it’s built upon a strong concept, the concept alone is not strong enough to carry other aspects of the game that fail to fit into its genre or generally excite. While I wouldn’t call Death Relives a winner, I eagerly look towards what comes next from this studio and to see if they learn from the mistakes of their first title.
    • 75 Metascore
    • 70 Critic Score
    Let Them Trade is a relaxing, no-pressure title that delivers on its promise of simplicity but falls short when it comes to long-term engagement. Though it doesn’t want to be, this game could really shine if it were more complex, focusing more on its trading mechanics than its charming vibe. With plenty of room for updates, this is a title I would keep an eye on if you aren’t already sold on it.
    • 77 Metascore
    • 70 Critic Score
    Wuchang: Fallen Feathers is a stylish and creative game, with an inspired setting, some clever mechanics, and incredible visuals. However, the game struggled with its storytelling, and I suspect many mechanics will be divisive for genre fans. Though I’m sure many will love it, I personally feel Wuchang’s feathers are a little too ruffled to soar.
    • tbd Metascore
    • 70 Critic Score
    Drill Core is a stylish and accessible blend of tower defense and mining sim mechanics, wrapped in a sharp satirical skin that channels retro-futurist charm with gusto. Its loop is satisfying at first, but the lack of deeper complexity, slow pacing, and exploitable systems makes it easy to burn out after a few hours. For this reviewer, Drill Core was a fun first dig, but not one with much buried beneath the surface.
    • 62 Metascore
    • 70 Critic Score
    Shuffle Tactics looks incredible, but the nuance of its game design falls a bit short with an uneven difficulty curve, bugs, and less-than-meaningful progression. While still worth giving a try if you find the game interesting, it feels as though it could have really benefited from a playtesting period and may be more worth your time after some post-launch support from the devs.
    • 64 Metascore
    • 60 Critic Score
    FBC: Firebreak is bursting with personality and fascinating concepts, but collapses under the weight of underwhelming gunplay and shallow progression. Though the game’s setting shines through and the later stages of the game are full of incredible concepts, until major gameplay improvements are made, the game feels more like a concept pitch than a polished product.
    • tbd Metascore
    • 70 Critic Score
    Section 13 may not be the game that fans of Blackout Protocol originally signed up for, but it successfully reinvented itself into something more playful, aggressively action-oriented, and engaging. Though the progression gets kind of old and the style and writing won’t appeal to everyone, Section 13 is still good; not revolutionary, but definitely worth your time if you’re a fan of fast-paced roguelikes and don’t mind a few rough edges.
    • 69 Metascore
    • 70 Critic Score
    Survive the Fall is a solid take on colony management that tasks you with not only keeping your survivors alive, but manually retrieving the goods yourself via open-world exploration. The latter of this combination, however, could use a bit of work, and the game’s choice of aesthetic, characters, and narrative failed to really wow me.
    • 66 Metascore
    • 70 Critic Score
    If some clunky mechanics don’t bother you and the more mundane aspects of police work get you excited, The Precinct might be the game for you. Working best when it leans into its ’80s cop movie aesthetics, this title can feel more like a promise of something great at times, but for the right audience is definitely going to feel like a refreshing and exciting entry into a decidedly small genre.
    • 78 Metascore
    • 70 Critic Score
    ]If you can ignore the game’s pointless day-one DLC, you will be in for a uniquely themed construction sim with a lot of attention to detail in RoadCraft, albeit one that is not free of its bugs.
    • 50 Metascore
    • 60 Critic Score
    Captain Blood is a reminder of a lost era of gaming, one that is sure to make you feel nostalgic and may even win you over with its unique world and characters. However, nostalgia alone does not make a game great, and the game feels dated even for the era it meant to release in. Some may enjoy this title, but for others, it’s going to be a hard pass.
    • tbd Metascore
    • 60 Critic Score
    Omega Crafter is full of creativity and potential, but unfortunately falls short on delivering many of the mechanics players have come to expect from the genre, making the game feel rather dated and unfinished in many areas, which overall outshines its interesting player-programming gimmick.
    • 65 Metascore
    • 70 Critic Score
    Empyreal is an interesting take on its genre with a unique focus on everyone’s favorite part of an RPG, dungeons. However, the simplistic combat is poorly balanced, with a difficulty curve that becomes very difficult as early as the game’s second level.
    • 62 Metascore
    • 70 Critic Score
    As far as monster collection games go, Creature Keeper is certainly an interesting one that does things differently than other titles in the genre. However, bugs and poor AI on the monsters themselves kept me from fully enjoying the experience and made my monsters feel more like pets than valuable combat companions.
    • 73 Metascore
    • 70 Critic Score
    Deck of Haunts has a solid foundation, but I feel as though it fails to fully deliver on its own promises. The deckbuilding gameplay is solid, if repetitive, and the game doesn’t do much to capitalize on its unique identity as a haunted house simulator, leaving this reviewer severely disappointed.
    • 65 Metascore
    • 70 Critic Score
    Steel Seed has a lot to say and a lot to show you, presenting a narrative-heavy game with some incredible scenery and cinematic moments. However, I personally found the gameplay a little underwhelming, and was a bit polarized by the story and characters. It’s a game I can certainly see others enjoying, even if it wasn’t really for me.
    • 80 Metascore
    • 70 Critic Score
    Tempest Rising feels like a nostalgic tribute to the classic RTS games of yesterday, with familiar gameplay that should appeal to old-school players and an incredible amount of polish that no classic can compare to. However, it may feel less-than-innovative to some, and there has been noticeable community backlash regarding the terms of the game’s EULA.
    • 68 Metascore
    • 70 Critic Score
    Chains of Freedom is a turn-based action game with incredible art and good storytelling, but its gameplay may be too familiar, missing opportunities to make its combat more exciting or original.
    • 62 Metascore
    • 60 Critic Score
    Kaiserpunk has a lot of great ideas but feels as though it could have used more time in development before being released. Big changes to the game’s grand strategy mechanic and small changes to its city building could have made Kaiserpunk one of my new favorite titles.
    • tbd Metascore
    • 60 Critic Score
    Though mostly faithful to the original, FATE: Reawakened remains a game hard to recommend to newcomers to the franchise or die-hard fans of the series, as it feels far too dated to keep the long-term attention of new players, and makes unnecessary changes that the fans don’t enjoy. Regardless, if you’re nostalgic for the series, it may still be worth giving it a try.
    • 79 Metascore
    • 70 Critic Score
    Sid Meier’s Civilization VII improves on areas of the franchise that would make any Civ fan excited. However, a feeling of incompleteness makes the game feel rushed and hard to engage with, leading to what may be an example of a game that was launched too soon but may become better with time.
    • tbd Metascore
    • 60 Critic Score
    With some minor adjustments and more time in development, MISTERY could have been a great game. However, as it exists now, the title feels unfinished, somewhat buggy, and hard to access for an English-speaking audience, which may explain why the game doesn’t have many players on its North American servers.
    • 73 Metascore
    • 60 Critic Score
    IDUN – Frontline Survival has some interesting mechanics and fun gameplay, hidden behind a veil of insufferable writing and hard-to-look-at and listen-to AI-generated content. If you can see past the game’s AI veneer, and mute the dialogue, you are still in for a pretty fun tower defense game.
    • tbd Metascore
    • 70 Critic Score
    The game’s pacing can feel slow and clunky. Growing your city takes a long time, and camera movement is sluggish. Overall, the game feels awkward and poorly optimized. It seems as though Builders of Egypt skipped an early access or testing phase. That said, the price is reasonable—at $20, it offers an average city-building experience with a unique Egyptian theme. While it may not be groundbreaking, it’s worth checking out if the setting appeals to you.
    • tbd Metascore
    • 70 Critic Score
    Project Tower stands out in some places, namely with its gorgeous level design and bullet-hell boss fights, but leaves something to be desired with its core mechanic, which feels underutilized and unnecessarily restrictive. The game is worth checking out if you’re interested, but the short experience may feel a bit railroaded.
    • 61 Metascore
    • 70 Critic Score
    Neon Blood stands out for its art, featuring incredible environments, great pixel art, and incredible hand-drawn cutscenes. However, the rest of the gameplay and narrative features a disappointing lack of depth, preventing the game from reaching its full potential.
    • tbd Metascore
    • 50 Critic Score
    Planet Miners could have been unique and fun. By ignoring the RPG and building mechanics of Starbound, it could have doubled down on mining. Instead, it feels like a tech demo—a shallow game that, frankly, I don’t recommend. I’d like to see it pulled from Steam and given more development time.
    • 75 Metascore
    • 70 Critic Score
    Teenage Mutant Ninja Turtles: Splintered Fate is a fun co-op roguelike; however, it shows the limitations of a straight mobile port and could use some work, both on the depth of its content and its controls.
    • tbd Metascore
    • 60 Critic Score
    Awaken: Astral Blade failed to wow me with passable combat, an underwhelming story, and art that simply didn’t impress. While not a game for me, other fans of the Metroidvania genre may find something worth playing in this seemingly generic title.
    • 61 Metascore
    • 60 Critic Score
    Starship Troopers: Extermination feels bare bones, buggy (pun intended), and frankly unfinished. While the game has nostalgic visuals for the fans of the Starship Troopers franchise, this reviewer feels like it doesn’t have much else to offer.
    • 52 Metascore
    • 60 Critic Score
    For the first creation of a solo developer, Pneumata is a well-put-together, albeit flawed game with some nice visuals, something any amateur should be proud of. However, it may not be the magnum opus of horror that it claims itself to be, and buyers should consider their expectations accordingly.
    • 66 Metascore
    • 70 Critic Score
    Copycat is a uniquely cat-perspective narrative game that tells a heartwarming and, at times, heart-wrenching story that cat lovers and owners should resonate with. However, it is a bit weak on the gameplay side and will often hold your hand and guide you through the story it wants you to experience.
    • 57 Metascore
    • 70 Critic Score
    Spectre Divide stands out from other games in the genre, making it a solid competitor for the crown of Tactical Shooter King, at least to someone like me who doesn’t know much about the genre itself.
    • 65 Metascore
    • 70 Critic Score
    Deathbound is a unique entry into the Soulslike genre, with a cool, grim setting and unique ideas that set it apart from other titles. Ambitious as it may be, its character writing leaves something to be desired, and aspects of the mechanical design keep Deathbound from its full potential.
    • tbd Metascore
    • 70 Critic Score
    Governor of the West is a clever, strategically satisfying board-game-type title that is food for killing ten to twenty minutes fast. However, the game would shine with the addition of multiplayer, which it sorely lacks at the moment.
    • tbd Metascore
    • 70 Critic Score
    Stuffed is an interesting take on the “Zombies” wave-defense style game. However, despite its great presentation and potential, the state of the game itself could use some work. With the state of weapon balance, performance optimization, and map design, I’d say Stuffed feels more like an Early Access title than a full release.
    • 81 Metascore
    • 70 Critic Score
    Workers and Resources: Soviet Republic is one of the most in-depth economic simulators on the market, offering an excellent experience for the management-enthused player. However, poor placement tech means that players interested in the game’s building side will surely miss out.
    • 74 Metascore
    • 70 Critic Score
    Survival: Fountain of Youth is full of interesting ideas and great moments, but also some polarizing mechanics and jank. If you can tough it through the game’s slow start and learning curve, it will surely pull you in and give you a memorable experience despite its flaws.
    • 59 Metascore
    • 50 Critic Score
    Undead INC takes an amazing concept and fails to fully realize it. Be it a lack of time or vision, the game feels incomplete, coasting off a great idea and doing very little to execute on its own potential. You might find something to enjoy in Undead INC, but I personally don’t recommend it.
    • tbd Metascore
    • 70 Critic Score
    Lacking in great mechanical depth and with a disappointingly linear design, Yet Another Fantasy Title nevertheless kept me invested with its story and occasional bouts of good humor. If you’re in the mood for something simple and funny, Yet Another Fantasy Title just might be the game for you.
    • tbd Metascore
    • 50 Critic Score
    I wasn’t able to get far in Monster’s Domain, gatekept either by overtuned enemies, frustrating mechanics or bugs that kept me from proceeding or wanting to try. In the end, Monster’s Domain feels like a promising game that is nearly ready to go into early access. Unfortunately, however, this beta test for a strong premise has already hit its full release.
    • 59 Metascore
    • 70 Critic Score
    South Park: Snow Day! bravely departs from the series’ previous installments, offering something new and interesting as well as a continuation of a beloved story for fans. While the plot is interesting and full of that usual South Park charm, fans might not find too much of a reason to engage in the game’s intended replayability, with the game clocking in at a short but satisfying 4-5 hours.
    • 69 Metascore
    • 60 Critic Score
    Outcast – A New Beginning features dated storytelling, poor writing, and an overliance on tropes we’ve all seen a thousand times by now. If none of that matters to you, however, you’re in for a pretty ok gameplay experience, with some unique mechanics and freedom that thankfully allows you to bypass a lot of the game’s storytelling, no matter how confidently it seems to throw it in your face.
    • 71 Metascore
    • 70 Critic Score
    Welcome to ParadiZe has a great core concept that is just shy of fully capitalizing on. I think it could have been a serious winner if the game had leaned more heavily into its base-building and crafting identity. As it stands, it is more of an okay ARPG title that, while definitely full of some interesting mechanics, isn’t the most exciting one on the market.
    • 75 Metascore
    • 60 Critic Score
    Classified: France ’44 is a fairly average experience. While it has some unique takes on classic mechanics, the game is overall pretty cookie-cutter of the genre. On top of this, it fails to really excite with its presentation, with ugly models and poor audio design. Fans of WWII history and die-hard turn-based strategy players should still have fun with this title, but it won’t blow anyone away.
    • 70 Metascore
    • 70 Critic Score
    Garden Life: A Cozy Simulator offers a visually enchanting experience with its beautiful and highly stylized graphics, evoking a storybook charm that seamlessly blends reality with whimsy. The game provides players with a ton of freedom and the relaxing fantasy of cultivating a community garden. However, some bugs, optimization problems, and developer oversights underscore the need for additional polish. With a little work, the game has the potential to blossom into something truly special.
    • tbd Metascore
    • 70 Critic Score
    Super Algebrawl takes simple algebraic operations and turns them into pixelated fantasy battles, which can help players of any age retain math better. While featuring a few functional hiccups and a bit misleading with its “turn-based tactics” label, this algebraic puzzle game should appeal to math experts and those looking to brush up on their algebra.
    • tbd Metascore
    • 50 Critic Score
    As a game, Ancient Warriors is a fine, if underwhelming and overpriced, wave defense title with some great pixel art. However, some seemingly questionable practices on behalf of the developers mean players should exercise caution when checking out this title, as not all that is promised is delivered.
    • tbd Metascore
    • 70 Critic Score
    While some survival craft experts may find this title fun, strict, guided progression alongside some frustrating pacing and game design choices keep this from being one of my favorite titles in the genre. This game may best be enjoyed with a friend or two and something to watch to help pass the time while playing.
    • tbd Metascore
    • 50 Critic Score
    Siege the Day has a promising concept, but bugs and underwhelming mechanics hold it back from its full potential. I’d like to see this game improved with time, love, and care, and I hope to return to a much better game someday.
    • tbd Metascore
    • 70 Critic Score
    S.E.C.U. has a strong gameplay foundation and ticks off all mechanical boxes for a good FPS game. However, the game struggles from boring-level design, unexciting boss fights, a lack of enemy variety, and underwhelming visuals. With a good update focusing on these problems, S.E.C.U. can take advantage of its already strong mechanics to make a truly standout title.

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