TrueAchievements' Scores

  • Games
For 734 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 INSIDE
Lowest review score: 10 Agony
Score distribution:
  1. Negative: 43 out of 734
734 game reviews
    • 77 Metascore
    • 70 Critic Score
    Despite being the third part of a series, Dreamfall Chapters will draw in many new players with its striking environments and fleshed-out characters. The story is intricately woven and it's an intriguing one. Much of the game consists of cut scenes and dialogue, all of which are well-written and impressively delivered. In a rare delight, the player gets to make decisions that actually hold importance, forever changing the outcome of their story. Unfortunately, Chapters suffers during the moments it's required to be a video game as opposed to an interactive movie. Certain features aren't up to snuff, such as environment navigation, and the puzzle solutions are obscure instead of challenging. Fortunately, the story is engaging enough that Chapters is able to weather the storm brought on by the lackluster gameplay elements to become a title that both new and old fans of the series should enjoy.
    • 46 Metascore
    • 70 Critic Score
    While it may be a little rough around the edges, Coffin Dodgers is a fun and simple racer. The cartoony feel to the game makes it easy to admire while you race around the annoyingly short tracks, and the soundtrack is a perfect light accompaniment. Unfortunately, the game has a few problems that keep it from being great, rather than just good. The lack of online multiplayer in a racing game of this kind is a disappointment, and the length of the story and tracks themselves mean the game is over too quickly.
    • 78 Metascore
    • 70 Critic Score
    With an enjoyable campaign and zombies mode, Call of Duty: Infinite Warfare is still a worthwhile purchase, although your mileage may vary when it comes to the game's competitive multiplayer. The campaign in particular is well-acted with moments of levity and gravity. However, while these are still good games to play, the now ordinary gameplay may feel a bit stale, particularly for those who have kept up with the series' annual releases for the past decade. After a particularly good year for the first person shooter, Call Of Duty is not a particular stand-out, a far cry from the series must-buy status at its height.
    • 64 Metascore
    • 70 Critic Score
    Gotham Knights' situation as a game aptly reflects the struggle of its protagonists — the new team has big boots to fill now Bats is gone, and while they can't quite live up to his legacy, they still manage to make an impression by doing things their own way. Combat is decent once it opens up, and traversal and the overarching gameplay loop are both great, but it's a shame that Gotham Knights' performance leaves a lot to be desired. Much of New Game+ feels like you're building a character for an endgame that doesn't exist at this point, so I'm looking forward to seeing what the four-player Heroic Assaults are like when they arrive in November. I'll be combing Gotham for those last few collectables until then, and despite its technical issues, I must say that I was surprised how much I warmed to Gotham Knights after it failed to grab me initially.
    • 72 Metascore
    • 70 Critic Score
    All in all, this title is a satisfactory end to the Nightmares from the Deep story arc. While not the best of the Artifex Mundi titles, especially with its minor gameplay issues, it is far from the worst of the bunch and is still worth a play.
    • 69 Metascore
    • 70 Critic Score
    The heart of MX Nitro is fast, fluid, and exciting. Many levels provide a tough but fair challenge with a physics model on which you can rely — crucial to the game's merits. Unfortunately, it's bogged down by some strange design decisions, lackluster customization, and sparse online modes that ultimately add up to something uneven. Getting on the bike and trying again and again can be fun for a while, but eventually you may find it's best to put it back in the garage and find something that doesn't break your spirit as much as your avatar's body.
    • 76 Metascore
    • 70 Critic Score
    Those with a penchant for a tightly woven narrative and tactical thinking will enjoy the deep layers that The Banner Saga provides.
    • 70 Metascore
    • 70 Critic Score
    Covering horror as often as I do, I know by now the telltale signs of a horror game that is little more than a walking sim with a few scripted door slammings. Conarium thankfully rises above this regularly faulty approach by including just enough actual threats to keep players on their toes. It is still an adventure game in part, but it gets that part mostly right too thanks to a good atmosphere and a story worth following whether or not you've read its original inspiration from H.P. Lovecraft. Puzzles and controls leave a lot to be desired, but Conarium does much else well, making it an easy recommendation for any fans of the author.
    • 68 Metascore
    • 70 Critic Score
    Atlas Fallen continues Focus Entertainment's run of publishing enjoyable new IPs and features the type of fast-paced action-RPG experience you'd expect to see from Deck13 Interactive. While it seems to lack much in the way of exciting story-based side content, which ultimately upsets the pacing of the main story, there is no doubt that Atlas Fallen is a feast for the eyes and a sand-surfing ride filled with plenty of high-octane combat encounters.
    • 64 Metascore
    • 70 Critic Score
    For some, the gameplay might get a little too repetitive too quickly, and the amount of luck that comes into it means that this game probably will make you angry along the way. If you can get past the need for trial and error, and just take this game as a bit of fun, then no doubt your journey with the King will be an enjoyable one.
    • 59 Metascore
    • 70 Critic Score
    If you look past the frustration, though, Feist is a commendable title for someone who is after a simple story and simple gameplay.
    • 75 Metascore
    • 70 Critic Score
    Telltale must've known their time was almost up, and even built this season as Clem's abbreviated final fight, but they maybe couldn't have predicted that it would all end even sooner than that. There's still hope for two more episodes, and that fact is really the only reason we're reviewing this anomaly in video game history at all. As it stands, it's worth playing if you can get a hold of it just to see where it might have have been going — and "might have been" appears to be all we have left.
    • tbd Metascore
    • 70 Critic Score
    Some levels get frustrating thanks to some poorly placed enemies and obstacles that make clearing them more difficult than they should be, and this issue is only exacerbated by the game's caffeine-infused hyperactive mode, which leaves your character almost entirely out of control. It's meant to be an added challenge, but it goes just a bit too far and becomes quite unwieldy. Other than those moments, however, it's a fun if not exceptional platformer that genre fans should appreciate.
    • 73 Metascore
    • 70 Critic Score
    Red Faction Guerrilla Re-Mars-tered won't be winning any awards for Remaster of the Year, but blowing stuff up is still so much fun that it works. The explosive gameplay brings enjoyment to side, story and DLC missions. Re-Mars-tered is a nice way for new or returning players to experience everything Guerrilla offered a decade ago — well, almost.
    • 66 Metascore
    • 70 Critic Score
    Even with a lackluster story and a barebones arcade mode, Star Wars Battlefront II would be one of the year's best games if — and it's a big, almost tragic i" — it didn't involve pay-to-win tactics. These microtransactions are disabled at time of writing, but they are promised to return in some form. Even if they never return, they've already gifted early adopting big spenders with a shortcut to success that other people can't or won't access. In so many ways, Battlefront II is exactly what fans want it to be. It finally feels like the games so many cherished from many years ago. It's hard to ignore the problems caused by purchased Star Cards, but if the creators can find a way to fix the system so that it is fair for everyone, what will remain is one of the year's best video games and a Star Wars experience for the ages... but again, that's a big if.
    • 80 Metascore
    • 70 Critic Score
    Unfortunately the episode is let down by the less than subtle way it deals with delicate subjects like racism, as well as gameplay that means this episode feels like quite a slow start to the story. There are several hints throughout the episode to suggest the gameplay may be spiced up in the future, and it may need it if players are going to make it through to the end of the story.
    • 77 Metascore
    • 70 Critic Score
    While this tale had promise, the lack of a central villain means that the story also lacks focus and is relegated to the sidelines while the side missions take pride of place.
    • 83 Metascore
    • 70 Critic Score
    The beautifully drawn and wonderfully composed Yoku's Island Express is another nice addition to the Xbox One's library of platformers. There is a ton to unlock and collect on the island's large map, which is rewarding and fun to explore, although the size of the world can sometimes lead to problems. But while the mashup of pinball and platforming is enjoyable to play, players aren't going to see anything in Yoku's they haven't already seen from either genre.
    • 72 Metascore
    • 70 Critic Score
    The game has a striking look, is generally fun to play and provides a challenge, particular for those going for full completion. Those who enjoy their hardcore platformers should definitely take a look, others may find the game to be more frustrating than fun.
    • 65 Metascore
    • 70 Critic Score
    As a horror game, Nevermind is a bit mediocre. While there's a well-built uneasy atmosphere throughout the main levels, the lack of danger does remove a lot of the potential for being scared.
    • 70 Metascore
    • 70 Critic Score
    Despite its name, Grim Legends 2 has no story links with Grim Legends, meaning that both Artifex Mundi veterans and newcomers alike can enjoy the game. The Brothers Grimm fairy tale upon which the game is based makes the story feel stronger and the characters more believable, even if there aren't many surprises. The standard point and click gameplay returns along with Artifex Mundi's customary hidden object games and this works relatively well with just a couple of very minor hiccups. There's a lack of alternative to the hidden object gameplay but there's a bonus chapter to make up for it. While it might not be the best title that Artifex Mundi has released, it's a fitting and competent middle installment to the Grim Legends trilogy.
    • 77 Metascore
    • 70 Critic Score
    There are still a few minor issues with the hidden object games that need stamping out and stop the episode from being a must-play, but for fans of the publisher or the casual point and click genre, the episode is well worth spending an evening playing through it.
    • 75 Metascore
    • 70 Critic Score
    The HITMAN "Intro Pack" tries to squeeze out as much gameplay as it can from a limited amount of content. While it succeeds in doing so, it also has a tendency to become quite repetitive and long loading times have a tendency to hinder the experience. What it does do is create a solid foundation upon which the rest of the content can build.
    • 75 Metascore
    • 70 Critic Score
    A lot of love and attention has gone into the game's distinctive hand drawn art style but it comes at the cost of the game's length. Despite a promising start, the game ends at just two hours. Most characters are not developed, important events are glossed over and the story ends abruptly.
    • tbd Metascore
    • 70 Critic Score
    SpeedRunners is simple but fun, and is definitely made more fun with the addition of three friends. The chaos of the fast gameplay, the power-ups, and the welcome stress of keeping pace makes a great combination. Whether it's online with friends or offline with the bots, the game mostly works well mechanically, outside of some camera concerns. It does feel a little overwhelming at first and the story mode feels short, but thanks to the multiple modes on offer, SpeedRunners is a race worth chasing.
    • 76 Metascore
    • 70 Critic Score
    Telltale's debut with the Dark Knight wraps up with an episode that leaves me with an odd mix of disappointment and hope.
    • 73 Metascore
    • 70 Critic Score
    There's a lot going on in Atomic Heart, so it's perhaps unsurprising that consistency and cohesion aren't the game's strong suits. It does, however, excel in spectacle, presenting a fascinating world and packing it with an assortment of incredible mechanical creations.
    • 71 Metascore
    • 70 Critic Score
    Demetrios - The BIG Cynical Adventure is a low budget point and click title that relishes in being unconventional. Its characters try their hardest to be cynical and toilet humour is everywhere, even if it pushes the boundaries a bit too far at times. Despite this, the title's storyline and its gameplay are extremely conventional and functional. The puzzles vary in difficulty but there's always the clever cookie hint system to help things along if you get stuck. Even if the mini-games are hit and miss, players of all abilities will be able to make it to the end as long as you can stomach it. If you take offence easily and you're just after another easy completion, avoid this one like the plague. If you appreciate risque jokes and silly humour, this point and click will be the equivalent of a breath of fresh air for you.
    • 72 Metascore
    • 70 Critic Score
    Mutant Football League faithfully recreates the arcade football games of decades past in almost every way. The lack of NFL licensing hurts the appeal, as household names and faces are replaced with hideous creatures and terrible puns. Still, the core mechanics of MFL feel so much like the games that inspired it that it's hard not to recommend to fans looking to mess with that nostalgia. Some truly terrible comedy writing gets in the way, but it's in keeping with the game's antiquated idea of what it means to be edgy, like it takes not just its game design but even its writing cues from 1995. Mutant Football League is unabashedly a nineties game resurrected in 2018.
    • 70 Metascore
    • 70 Critic Score
    The gameplay inconveniences are easier to overlook than the rush of endgame exposition, but both of these issues are slightly outweighed by the narrative hits, which come along more frequently than the game’s misses.

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