TrueAchievements' Scores

  • Games
For 734 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 INSIDE
Lowest review score: 10 Agony
Score distribution:
  1. Negative: 43 out of 734
734 game reviews
    • 65 Metascore
    • 60 Critic Score
    Home Sweet Home is an otherwise effectively scary horror game that is betrayed by some unfortunate bugs. One in particular stopped the game short with ten minutes of plot wrap-up remaining, preventing the full game from being seen. On top of that, even the game's best scares can get hindered by enemy AI that misbehaves by running into walls or getting stuck on loops that demand you hit reset. When it's all working, Home Sweet Home shows a lot of promise, but there are a few too many unintentional scares by way of the game's flaws to recommend it to most horror fans right now.
    • 56 Metascore
    • 60 Critic Score
    Redfall isn't a bad game per se, but its lack of a clear vision or sense of direction prevents it from being anything more than just decent at best. It spreads itself too thin and overextends beyond Arkane's wheelhouse, falling back on systems and mechanics borrowed from around open world games and beyond that don't really gel with one another, and leaving Redfall a game confused. Enemy AI is largely pretty shocking, which stops the big multi-faction fights being as interesting or intense as they could be, and while gunplay and abilities do feel good, you're constantly re-gearing up for an endgame challenge that never comes, upgrading to new gear simply to tread water against the same threats as before at a slightly higher level. There's definitely a decent time to be had with Redfall (especially in co-op) in spite of some baffling design decisions, but given Arkane's track record, it's hard not to be deflated by what Redfall could have been compared to what it actually is.
    • 78 Metascore
    • 60 Critic Score
    Bridge Constructor Portal is still Bridge Constructor. The inclusion of GLaDOS, dark humor and Portal staples like gels, turrets and companion cubes will be appreciated by fans, but it's not enough to overcome the tedious core gameplay. Once you have the satisfying 'a-ha!' moment of solving a puzzle, you come to the unfun part: painstakingly piling up dozens of little triangle formations to create supports for your structures. The formula gets old quickly as the puzzles start to require more elaborate building, and we come back to that word: tedious. Players who know they enjoy Bridge Constructor will be at home with Bridge Constructor Portal, but those who disliked past games in the series should steer clear, despite the tantalizing Portal branding.
    • 59 Metascore
    • 60 Critic Score
    An average Action-RPG that features everything that the genre is known for: hordes of enemies, plenty of loot, and an expansive set of skills to choose from, but there is nothing to set it apart from the crowd.
    • 77 Metascore
    • 60 Critic Score
    Despite its fantastic visuals, superb voice acting, and a gorgeous, intriguing world filled with character and charm, South of Midnight sadly falls flat. A lack of variety in enemy types and some dull combat make combat encounters tedious and frustrating towards the end, whereas the story, which starts off so promising, ultimately gets lost in the hollers along the way.
    • 72 Metascore
    • 60 Critic Score
    Fans of the toy line will likely find stunning digital recreations of the cars they love here, whether now or in one of many content updates already on the cards, along with a generally competent racer to use them in. Still, said fans may find that the dedication to the brand here elevates the experience to a degree, although those with less love for Hot Wheels in general might just see this passable racer as more of a slightly cynical vessel through which to peddle pretend toy cars for the next few years. Shiny and on-brand, but nothing particularly special, honestly.
    • 66 Metascore
    • 60 Critic Score
    If you're a fan of adventure gaming, pointing and clicking through puzzles and looking for clues, Investigations is a respectable callback to that era and whose fault might be in leaving the IP's younger fans behind. If you're a fan of the series, it's an inelegant trip into the peculiar land of Ooo that saves itself by adoring the series as much as the fans who might play it.
    • 56 Metascore
    • 60 Critic Score
    Valkyria Revolution comes from a line of highly-acclaimed titles, but this one undoubtedly misses the mark. Gameplay takes a backseat thanks to the primary focus on long, drawn-out cutscenes that take up a solid 70% of your playtime. Even when it is at the forefront, that gameplay is outrageously easy and complimented by braindead AI that will rarely do what you want. Worst of all are the constant loading screens, sometimes in the middle of combat. Still, the game really feels like a war and the combat is still fun if you're looking for something simple. The payoff of the story is ultimately worth it, and the party members are fleshed out and have their own personalities, which helps to get through the cutscenes. The bottom line is that there are much better JRPGs out there if you have access to a PS4. If you've played them all or if Xbox is all you have, this is a game that can be worth your time.
    • 61 Metascore
    • 60 Critic Score
    Perception is the latest in a recent run of walking sim horrors to try and deliver a satisfying game in each genre. It's also the latest game to lend evidence to the theory that these two genres simply don't mesh well. Perception tells an intriguing story and if that's enough for you, it's worth playing. Its audio-visual experience is also unlike anything else and if you're looking for a fresh idea, The Deep End Games' debut is worth supporting. It's important to keep in mind, however, if you expect the game to also scare you, there's nothing to see here.
    • tbd Metascore
    • 60 Critic Score
    Battlefield 6's new Redsec battle royale mode is grounded by strong gameplay from the main game and mechanics lifted from Warzone, Apex Legends, and Fortnite. However, with clunky menus and UI, some poor HUD, and bereft of its own ideas, Redsec needs to start building a house on these foundations as quickly as possible to become more than a pitstop for me.
    • 65 Metascore
    • 60 Critic Score
    If you are an avid cycling fan, Tour de France 2017 does hold a lot of appeal. There are a fair number of races in which to compete, and the proper riders and teams makes the game feel that bit more real. Accompanied by some great graphics, this makes the game perfect for a Tour de France lover. For everyone else, it feels tough and a little lacking. The long stages coupled with a non-existent soundtrack means the game can be boring, and the higher difficulty level can be disheartening even on amateur. Get on your bike and pick this up if you're glued to the Tour de France right now, but otherwise cycle on.
    • 65 Metascore
    • 60 Critic Score
    Seems to be a reboot in name only. It neither feels like a reimagining of earlier ideas or a refining of the series' roots, but more of a mishmash of parts from the franchise's long history. As such, it lacks any sense of real identity.
    • tbd Metascore
    • 60 Critic Score
    KONA wants to tell an interesting story within the construct of a survival-adventure hybrid game. It succeeds more greatly at doing the latter but even the story provides enough intrigue to merit seeing the brief game through to the end, as ultimately off-the-mark as it becomes. If you're a fan of either genre by which it's inspired then you'll find something to enjoy in the snow-topped Canadian forests of KONA, but pack lightly — it'll be a short and somewhat forgettable stay.
    • 66 Metascore
    • 60 Critic Score
    The Sinking City is just the latest in a long line of horror games to be delivered via the Lovecraft Express. Because it's not adherent to any one of the author's tales, it manages to feel different from the crowded pack due to the blending of noir storytelling, its big open world full of side quests, and an investigative loop that asks you to put on your thinking fedora. Lousy combat and a low-res, buggy, lifeless land are blemishes for sure, but overall while this may not be the best of the bunch, The Sinking City is certainly the most ambitious of all recent Lovecraftian horror games.
    • 59 Metascore
    • 60 Critic Score
    Staging fights and being able to spruce up your settlement more is always appreciated, but even for a small DLC, there's even less than you might be expecting here and it does lose its charm fairly quickly.
    • tbd Metascore
    • 60 Critic Score
    While the graphic style and music add to the entertainment, the crazy grind required to claim all of the achievements takes a lot of the fun out of it, as does having no online play ability.
    • 62 Metascore
    • 60 Critic Score
    Tiny Troopers Joint Ops is an easy to pick up, fun little twin stick shooter and it's hard to criticize the title or find any particular fault with the game.
    • tbd Metascore
    • 60 Critic Score
    Only the most patient players will succeed here and a completion will not be easy, but those that persist will be awarded with many hours of gameplay.
    • 69 Metascore
    • 60 Critic Score
    Whilst The Spectrum Retreat is an enjoyable, well-paced puzzler, it never quite hits the heights of other similarly styled puzzle games. You learn the backstory at the same pace as your character, which means you face the twists and turns together, but it feels like the story could have been expanded on more. The puzzles themselves are never too difficult, but challenging enough to hold your attention. Overall, it's a short but sweet puzzle game that whose greatest fault is coming after several similar but better games.
    • 69 Metascore
    • 60 Critic Score
    Marvel's Guardians of the Galaxy is a popular IP that has strong action and emotion, all backed up by a rock-solid soundtrack. Telltale held the power to make it a memorable addition to the Telltale library, but they let it slip away. The story hits some of the notes of a feel-good superhero story, but falls flat when it tries to evoke more powerful emotions like sadness. Flashbacks to prior episodes are often used as a crutch as well, making the final episode thin on new content. When you strip away the lackluster storytelling, all you have is an outdated engine, QTE sequences that have been wearing thin for a long time, and clunky gameplay that can't stand on its own.
    • tbd Metascore
    • 60 Critic Score
    North is an interesting game with something special to offer despite its flaws. As a gaming experience it will be most satisfying to those who enjoy thought-provoking titles or exploring dark worlds. However, it will also appeal to achievement hunters looking to gain an easy 1,000 Gamerscore in less than an hour.
    • 81 Metascore
    • 60 Critic Score
    On the field it's still a fun game as always, but for the first time in a long time, it feels like little more than a roster update.
    • tbd Metascore
    • 60 Critic Score
    Construction Simulator 2 gives a fascinating insight into building processes, and a deeper appreciation of specialist construction machinery. Once past the initial learning curve, the gameplay is methodical with a meditative quality that will make it relaxing for some and boring for others. It strikes a good balance between realism and accessibility, and it’s genuinely satisfying to complete projects. However the realistic aspects of the game leave no room for creativity and will limit its appeal to those who can find satisfaction in completing set tasks. It's a niche game, but if you're interested in construction you might dig it.
    • 52 Metascore
    • 60 Critic Score
    DreamBreak is a short but still enjoyable title for those who decide to jump in. The intriguing story could have been expanded upon a little more, however the game doesn't needlessly outstay its welcome purely for the playtime. With different mini-games and mechanics spread throughout, the two or so hours that you will spend will be engaging. Eugene's slightly clunky controls need tightening for fluidity. Meanwhile, the lack of replay value means that the game won't have much of a lasting effect in today's market, but that shouldn't deter fans of the genre. If you're a genre fan and don't need DreamBreak to break the mold of point and clicks, it'll be a short but fun adventure.
    • 64 Metascore
    • 60 Critic Score
    If We Happy Few had all of these problems while in Xbox Game Preview and a pre-release state, you'd be more likely to excuse it, but it's rare to encounter so many issues in a full game release. While none were game breaking, they spoil what can be a decent game, with a unique world, interesting characters, and a convincingly damning depiction of the perils of taking hallucinogenic drugs. It's a world to which you want to return, but it's also a world that throws up a new problem with every visit. With several patches, this game could be a fun experience, but right now it can often be an exercise in frustration.
    • 51 Metascore
    • 60 Critic Score
    Below the surface there isn't too much else to see with this title, so you will be done with it relatively quickly. Nonetheless, if going on a killing rampage while dancing the night away sounds like your kind of night out then it may be worth checking out.
    • 74 Metascore
    • 60 Critic Score
    Aside from the pacing, the episode is let down by a variety of technical issues which add a layer of frustration and detract from the experience. Fortunately we can see that the pace of Episode 3 is likely to pick up, and hopefully that finally reaches the potential this story is promising.
    • 73 Metascore
    • 60 Critic Score
    This would be a perfect fit as an indie title, but when it sits on store shelves at full price, you should expect more. You should demand more. As a yearly title, MotoGP 17 seems to have settled for being just alright in every aspect. It should have been better.
    • 63 Metascore
    • 60 Critic Score
    How much you enjoy The Station will come down to how soon you see its ending coming, as it's likely you will see it earlier than intended by the developer. In that case, you may still take away a memorable experience from the game, if you can forgive its derivative tale and enjoy it as a narrative adventure mystery with a bit to say about our role in the universe. It doesn't show or say anything that other science fiction tales haven't shown or told already, but if you're relatively new to the genre or don't mind rehashing previous themes, The Station is worth its short stay.
    • tbd Metascore
    • 60 Critic Score
    911 Operator is a game that most would assume to be a laughably bad title. However, the game proves that wrong as it takes itself seriously and tastefully addresses the pressure that emergency services no doubt feel in reality. Approaching situations strategically will generate the best results, and handling emergency phone calls is an exciting concept. However, when you begin to hear the same call twice, or another collapsing bridge appears, the initial rush from encountering these for the first time quickly diminishes. Nonetheless, the fun factor never disappears entirely, so you will garner the same amount of enjoyment out of the game in correlation to the time you invest in it.

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