TrueAchievements' Scores

  • Games
For 734 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 INSIDE
Lowest review score: 10 Agony
Score distribution:
  1. Negative: 43 out of 734
734 game reviews
    • 59 Metascore
    • 30 Critic Score
    Zombie Vikings takes an interesting premise and a beautiful art style and squanders them alongside a bulk of other issues. Bugs that should've long ago been patched out before migrating to Xbox, a sense of humor that only induces cringe, and a campaign that overstays its welcome and rewards button-mashing come together to form something fittingly brainless. Minimal simple pleasures might be found here if you and a few friends are looking for just another co-op game, but even then there must be others you haven't yet played that more often reward you in nearly every way.
    • 37 Metascore
    • 30 Critic Score
    Super Street is not a good game. It is borderline irredeemable.
    • 60 Metascore
    • 30 Critic Score
    This is a game with no personality despite a can't-go-wrong premise of Nazis and monsters. This is a game with poor design, little depth and artificial intelligence so catastrophically bad that it is inexcusable. I love the genre, but I couldn't recommend this title to anyone.
    • 57 Metascore
    • 30 Critic Score
    Sniper: Ghost Warrior 3 is misguided by the unending trend of games going open-world. The idea may have been born with good intentions, but blatantly copying all of another series' structure is a bad look, undone much further by the fact that it does all of those same things very poorly. It's unclear for whom this game was made as it feels more like a middling title we rarely see anymore, possessing neither the polish of AAA nor the admirable quirks of an indie. It's a narrative bore, a technical dilemma, and a structural collapse. If fun was ever in the crosshairs, the subsequent shot is way off target.
    • 45 Metascore
    • 20 Critic Score
    It's possible to have fun playing this game, but only for one short burst during your very first game. After that, you'll be questioning why you ever spent your time with this one in the first place.
    • tbd Metascore
    • 20 Critic Score
    A stale experience that can't be recommended to anyone. The game's tutorial is abysmal, leaving new players wandering helplessly until they consult third party resources from outside the game. The core gameplay loop is simple and devolves into the same strategy in every game, severely inhibiting the replay value and even the first play value. Combat is dull and very poorly balanced thanks to blatantly overpowered ranged units.
    • 43 Metascore
    • 20 Critic Score
    This poor excuse for a dungeon crawler doesn't even have enough entertainment value to fall into the "so bad it's good" category. It's a masterclass in lazy design, from the abominable graphics and abysmal soundtrack through to the gameplay that is laughably unbalanced in your favour. Bugs and frame-rate drops are the final nails in the coffin.
    • tbd Metascore
    • 20 Critic Score
    This game couldn’t be recommended to anyone and it only earns a score even this high because it is not functionally broken, but that’s nothing to be proud of.
    • tbd Metascore
    • 20 Critic Score
    It is a bare bones game that only just scratches the surface in its gameplay.
    • 57 Metascore
    • 20 Critic Score
    The repetitiveness of levels and enemy encounters, the barebones story, and the constantly frustrating fighting mechanics – the game’s main draw – are all a reminder of how far gaming has come. Rather than build on a foundation set by juggernaut titles like The Simpsons and X-Men, ZHEROS copies their blueprints exactly as they were.
    • 34 Metascore
    • 10 Critic Score
    The best-case scenario for Agony is that patches fix the many technical problems plaguing this game right now. If or when that happens, it will then start to be playable, but even then it will contain a host of gameplay issues. A patch isn't going to redesign the entire stealth system, find new voice actors, or design a vision of Hell that is better than the doodling of a 15-year-old metal fan. There's no fix for much of what hinders this game, and what can be fixed absolutely should have been before this ever hit stores. One thing is clear, it definitely feels like Hell trying to play Agony.

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