TouchArcade's Scores

  • Games
For 4,638 reviews, this publication has graded:
  • 52% higher than the average critic
  • 23% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Game Dev Tycoon
Lowest review score: 20 QUByte Classics: Thunderbolt Collection by PIKO
Score distribution:
4661 game reviews
    • 72 Metascore
    • 70 Critic Score
    If the Crazy Taxi comparison is lost on you, Parcel Panic is a fun and fast paced driving game with tons of jumps, unlockables, great graphics with effects that scale depending what device you're using that I've really enjoyed since loading it on my iPhone.
    • tbd Metascore
    • 70 Critic Score
    We've only spent a short amount of time with the game so far, but we've found it to be a fun and well executed time management game.
    • tbd Metascore
    • 70 Critic Score
    If you're into beat 'em ups, give it a shot and see how much you can stomach though.
    • tbd Metascore
    • 70 Critic Score
    I liked the concept of Carota! but I thought it could have been executed better. If the controls were as responsive as I expected, I think it could have helped with the challenge of later levels, but fighting against that issue and the difficulty at the same time made me feel as if I was struggling to have a good time.
    • 73 Metascore
    • 70 Critic Score
    Ultimately, however, as a puzzle game fan, I find SideSwype scratches a very similar itch to Threes!, but doesn't do it quite so satisfactorily.
    • tbd Metascore
    • 70 Critic Score
    One the whole, The Pinball Wizard is a solid game that is in desperate need of more. It needs more layouts, more enemies, more obstacles, more powers, more bosses, more locations, and more reasons to keep coming back. Anyone who subscribes to Apple Arcade and likes the idea of a pinball dungeon crawler will find exactly what they’re looking for. It succeeds at being an entertaining diversion, but it could have been more than that.
    • 61 Metascore
    • 70 Critic Score
    Given the amount of games in the genre hitting Switch lately, Paleo Pines does enough to stand out with its dinosaur and ranching elements. After a few patches iron out some of the performance issues, Paleo Pines will be an easier recommendation, though it is quite good even in its current state. The relaxed pace and ease of play make this a great entry point game for a younger audience as well.
    • tbd Metascore
    • 70 Critic Score
    Headbangers: Rhythm Royale is a decent little online party game. I wish there was an option for local multiplayer, and I think it needs more minigames to keep things fresh. The cross-play feature is also a must to use, as the Switch community around it appears to be non-existent. It’s also important to know that this isn’t just a collection of rhythm games, but rather an assortment of music-themed minigames. Not bad overall, but it’s easy to see where some improvements could be made.
    • 57 Metascore
    • 70 Critic Score
    Now, I’m not going to say this is a must-have, and there are better twin-stick shooters on the Switch to be sure. But for your eight bucks, you get a rather robust bit of B-movie (maybe D-movie) action with decent atmosphere and solid shooting gameplay. It can be a little grindy if you want to upgrade everything, but with added modes (including a very enjoyable local co-op mode for up to four players) and interesting environments to explore, even the act of grinding isn’t so bad. I had a better time with Splatter – Zombiecalypse Now than I was expecting to, and that’s always a lovely surprise.
    • 76 Metascore
    • 70 Critic Score
    Bandle Tale: A League of Legends Story could’ve been a much better experience had it seen a bit more polish and tweaking in some of its mechanics and structure. There’s a lovely base here to build on, but there are a few too many things holding it back from being an easy recommendation, and the technical issues on Switch don’t help. It is however a good pick up and play experience and is approachable even by complete newcomers to the universe.
    • 78 Metascore
    • 70 Critic Score
    I love the vibe, I think the premise and basic loop is clever, and while I wouldn’t call it my favorite builder on the platform I think it is a good one. The performance issues are more or less par for the course on Switch with this genre, but that doesn’t make them any more welcome. I think if you have the option to play it elsewhere then you might want to do that, but this Switch port is good enough to do the job if you don’t.
    • 70 Metascore
    • 70 Critic Score
    Recently making its way to the iPhone, Blast Off is nearly identical to its PSP counterpart, with the control scheme as the main differentiator.
    • tbd Metascore
    • 70 Critic Score
    Cave Mice does most other things very well. I adore the art - even the menu is great, and Theseus's animations as he peers around the cave are charming. And the physics of the gondola feel quite natural, swinging as you tilt just as you'd expect – until, of course, you brush against a platform and it goes flying off like a bomb exploded.
    • tbd Metascore
    • 70 Critic Score
    Wits and Wagers is a success in many ways. The unique AI system and quick gameplay really make the game stand out. It proves that a party game can work on a mobile device and is worth a look.
    • 73 Metascore
    • 70 Critic Score
    Tiny Plane eschews some of the newer innovations found in recent endless runners. You won't find any mission or leveling systems, and there isn't much in terms of actual progression (other than collecting coins, of course). As such, if you're looking for a cute, well-done endless runner and you're not too concerned with longetivity, I highly recommend Tiny Plane.
    • tbd Metascore
    • 70 Critic Score
    While I think the asking price is high given the state of the Switch version, there’s a lot of potential here. When the updates hit Switch, it will be an easier recommendation at full price. It might have been better for the developer to focus on releasing it and fixing any issues on PC before bringing it to consoles. I hope that the updates arrive in time for a potential physical release, because despite my issues, I’ll be adding this one to my collection if it does see a retail release.
    • 76 Metascore
    • 70 Critic Score
    Ultimately, it’s a well-polished spin that is fun to pick up now and then for a few minutes, if not much more than that.
    • tbd Metascore
    • 70 Critic Score
    As with the first game, Slaps & Beans 2 isn’t a very good brawler. But that doesn’t matter that much, because it’s a very good Bud Spencer & Terence Hill game. That is its true target, and it reaches it effortlessly. If you love the duo and their movies, it’s an easy game to recommend. Likewise, your enjoyment of the first game will almost perfectly predict how you feel about this sequel. There are rough edges and flaws all over the place, and if you go into it with a critical eye you won’t have to look far to find faults. There’s just something fun about its energy that I simply cannot deny, however.
    • 71 Metascore
    • 70 Critic Score
    Personally, the engaging combat was more than enough to keep me interested through the game’s fifteen or so hours. The rest of the game around those battles is decent enough glue. Awkward and rough, but charmingly awkward and rough.
    • tbd Metascore
    • 70 Critic Score
    While the paid version clearly enhances the experience, the base game is still very much playable, and will give you the general gist of a typical session.
    • 67 Metascore
    • 70 Critic Score
    The lackluster story mode isn't a deal breaker, as this isn't a game style that really lends itself to storytelling, but neither is it a particularly strong selling point.
    • tbd Metascore
    • 70 Critic Score
    This is very similar to the Puzzletronics game that QUByte released a few weeks ago, but puts a car and traffic twist on the idea. You need to swap the tiles around to create a clear path for the car to reach the goal. In the beginning, it’s as simple as putting the right shape of road pieces where they belong. Soon, you’ll be dealing with things like tunnels, traffic lights, and bonus pick-up items. The difficulty ramps up nicely as a result, and those elements help differentiate this a little from Puzzletronics. Like that game, however, this is a relaxing puzzler to unwind with for a couple of hours.
    • 66 Metascore
    • 70 Critic Score
    There’s a certain spice missing that keeps this from being genuinely great, but it’s an enjoyable enough romp for fans of challenging platformers.
    • 62 Metascore
    • 60 Critic Score
    It’s not unplayable or anything, and the battle system can sometimes be quite engaging. But it isn’t something I would really recommend to anyone either unless they have a lot of time on their hands and have already exhausted better options.
    • tbd Metascore
    • 60 Critic Score
    There are enough variations and alternate modes that if you find a like-minded friend you can get a good bit of mileage out of Duel On Board, and that’s nice. In the ocean of party games on the Switch, this isn’t a big drip but it’s not exactly a shower of joy either.
    • 59 Metascore
    • 60 Critic Score
    You can't really call The X-Files: Deep State just a hidden object game, seeing as it also has numerous other mini-games, dialogue-driven decisions that affect the story and much more. It's an intriguing mix of elements worthy of its source material, but it's plagued by a sinister array of free-to-play headaches as menacing as anything cooked up by the Cigarette Smoking Man.
    • tbd Metascore
    • 60 Critic Score
    Annoying Cab could have been a lot more than the finished product shows. It has a great art style and I can't get enough typing games -- it just needs a lot more time in the oven, and maybe an editor.
    • tbd Metascore
    • 60 Critic Score
    While Sminis always looks good, it tends to take big, scary dives in puzzle quality. At the same time, it's hard not to recommend it alongside a few caveats. Sure, it can be a tad ruthless, and yeah, the mechanics can feel clumsy, but in bursts, Sminis feels good.
    • tbd Metascore
    • 60 Critic Score
    Shinjuku Dungeon isn't a particularly deep game, and it isn't mechanically exciting. Instead, it is simply an interesting game, a bizarre fusion of reality and fantasy, filtered through the perspective of a developer who clearly holds 8-bit adventure and RPG games very near and dear to his heart.
    • 72 Metascore
    • 60 Critic Score
    There are a few bugs present, and some of the settings don’t work at the moment. The game also lacks any language options for the in-game text beyond the original Japanese, though a patch is apparently on the way that will add the usual set of languages. It’s an okay version of an okay game, but not much more than that.
    • 61 Metascore
    • 60 Critic Score
    There's something truly special at the core of The Deer God, but it's doled out in moments of sublime pleasure surrounded by long stretches of frustration and disappointment.
    • 67 Metascore
    • 60 Critic Score
    The sad thing is that I kind of dig Death end re;Quest 2. I really got into the story, and while the battle mechanics got repetitive after a while, it never got so bad that I’d push someone away from playing it. Unfortunately, the JRPG portion of the game has such horrible performance problems that I have a lot of trouble recommending this version to anyone who has literally any other option. Even if all you have is a Switch, you’ll want to proceed with extreme caution. The biggest nightmare in this game doesn’t come from any gore or monsters, but rather from just how badly it runs on Switch.
    • tbd Metascore
    • 60 Critic Score
    Wonder Momo‘s theme is its most memorable aspect, with the gameplay being a bit on the ordinary side. Beat-em-up fans likely won’t find much to sink their teeth into here, and the scoring system doesn’t really lend itself well to jostling elbows with others on the leaderboard. Still, it’s charming in its own way and certainly evocative of a particular era. That may be enough for some.
    • tbd Metascore
    • 60 Critic Score
    I think with a little bit more to do, this game could have been great; but for a free game, it was still quite good.
    • tbd Metascore
    • 60 Critic Score
    I would have gladly paid for a premium version of Go!Go!Go! Racer and still deal with nominal IAP. I hope that the developers one day see the light, because they have an addictive, colorful, and unique endless game on their hands.
    • tbd Metascore
    • 60 Critic Score
    Partia doesn't just have potential: the most essential parts of the game are well-realized. The problem is that everything else has been left unpolished to the degree that the game feels unfinished. Despite all of these flaws, I'm still playing it.
    • 60 Metascore
    • 60 Critic Score
    In the end, Ice Rage really is a game about tempered expectations. If you go into it expecting any kind of depth, prepare to be disappointed, as that's not the intent of this title. However, if you go into it knowing that it's a simple arcade hockey game, you should have a good time, particularly with its multiplayer.
    • tbd Metascore
    • 60 Critic Score
    Unusually for a free game, Dungeon Hero RPG is more than willing to freely give you everything it has to offer. It's just a shame that everything it's got ends up being fairly meager in total.
    • tbd Metascore
    • 60 Critic Score
    Oraia Rift is an ambitious game that suffers from a handful of technical flaws and a fair few questionable design choices. It's one of those games that is probably too big for its own good, making for a terribly uneven experience over the course of the game.
    • 70 Metascore
    • 60 Critic Score
    If you're up for the challenge of unlocking all the modes with their high-score barriers, then I'd say hop in.
    • 57 Metascore
    • 60 Critic Score
    Basically, it seems if you can get past the disappointing performance, long time Ridge Racer fans can still have fun with the drift-heavy racing style the game offers.
    • tbd Metascore
    • 60 Critic Score
    Mustache in Hell is a short, sometimes frustrating game that has a certain charm to it, but ultimately fails to distinguish itself in a very competitive genre. There just isn’t a whole lot to chew on, and what is here isn’t all that compelling. If you’re looking for something that won’t occupy too much of your time or demand a great deal of thought, you might enjoy your time with the game. I found myself somewhat motivated to play it to the end despite its rough edges, and I suppose that’s worth something.
    • 62 Metascore
    • 60 Critic Score
    Its stylish comic book-style visuals look great, the voice acting is top-notch, and you definitely get the feeling of being on a Jurassic Park adventure. What hurts the game is the overall lack of variety in the gameplay and how far it tries to spread what is here. The gameplay is just too simple. The cheap scares get a little old, and the cheap deaths get very old. Not a complete disaster, but ultimately only of interest to fans.
    • 65 Metascore
    • 60 Critic Score
    In spite of all of my problems with the game, it's still really fun while it's rolling along.
    • tbd Metascore
    • 60 Critic Score
    It's a well put-together game technically, and I enjoy the sometimes merciless challenge of King games, but I feel like the more obvious they are about the heavy influence of luck on your outcomes, the less satisfying the games are.
    • 70 Metascore
    • 60 Critic Score
    Skip this, wait for the global Tony Hawk's Shred Session and when you see something that feels simplified for mobile, realize it was for a good reason.
    • 48 Metascore
    • 60 Critic Score
    Aside from that admittedly major issue, Metal Slug Attack Reloaded is a fine enough example of its genre. The sprites look great, which you would expect given the source, and there are a ton of different units to collect. The controls are easy enough to use, and it sits nicely in that zone where it has enough going on to engage you but not so much as to require your full attention. If you want a game to play while you watch some TV shows on your streaming service of choice, this will do the job. It’s just a shame that the difficulty spikes make the game come across like it still wants to shake you down, despite not having any way to do that.
    • tbd Metascore
    • 60 Critic Score
    As an overall experience, Glitchhikers: The Spaces Between is going to appeal a lot to some people and not at all to others. Personally, I loved what it was going for. Unfortunately, this version of the game suffers from some pretty severe tech issues in some of the Journeys. I ended up having to quit out of the train Journey because the framerate dove into the “seconds per frame" range. The highway had no issues. I’m hoping this is the result of a bug that can be fixed, but in its current state I have a lot of trouble recommending this game on the Switch. Play it, but perhaps not on this platform.
    • tbd Metascore
    • 60 Critic Score
    Legend Of Ixtona isn’t a particularly great strategy RPG, but it’s not a bad one either. It’s short enough to plow through in a weekend, and just enjoyable enough to be worth doing just that. The weak AI makes it essentially a strategy RPG equivalent to a mindless button-masher. Those looking for any actual tactical challenge will probably want to keep on walking, but I think there’s a certain appeal to it if you get into the game’s story and quirky characters. That said, you can probably find better things in this genre on the Switch at a comparable price.
    • tbd Metascore
    • 60 Critic Score
    Remote Life is a odd shooter, and I imagine its quirks are going to push away as many players as they attract. A high level of difficulty is par for the course with this genre, but the deaths in this game are sometimes really cheap because it’s so hard to see what can kill you. The lack of a scoring system also deeply hurts the replay value of Remote Life, and given that you can find an absolute king’s riches of endlessly replayable shoot-em-ups on the Switch at or around a similar price, that’s a big strike against it. A looker to be sure, and it evokes those R-Type vibes quite nicely, but it’s hard to recommend Remote Life with much vigor.
    • 67 Metascore
    • 60 Critic Score
    The biggest issue I have with Suspect In Sight lies with its controls. Players are given the option of using either the accelerometer or virtual joystick to control your helicopter. Unfortunately, both simply feel sluggish and not as responsive as I'd like.
    • 69 Metascore
    • 60 Critic Score
    Unfortunately, the lack of anything to differentiate itself from the rest of the dual-stick shooters means that there's a good chance that you won't bother with unlocking all the content.
    • tbd Metascore
    • 60 Critic Score
    A curious package of “new" versions of an old game, QUByte Classics – Jim Power: The Lost Dimension Collection may be of interest to those who like to venture off the well-traveled road of vintage games. It presents an alternate history of sorts, and while the games themselves are heavily flawed I can’t say there isn’t something compelling about them.
    • tbd Metascore
    • 60 Critic Score
    Onigo Hunter has a couple of new pins affixed to its lapels, but in most respects, the experience is barely distinguishable from the other assorted EXE-Create games released by Kemco this year. It's okay on its own merits. If you just want another traditional-style JRPG to stuff in your gob, it has a decent enough taste to it and will keep you chewing for a little while. Even the most tolerant of Kemco followers has got to be getting tired of this particular flavor by now, though. I know I am.
    • 59 Metascore
    • 60 Critic Score
    If you're a fan of dual-stick shooters and you're looking for something new to play, Cowboy Guns is certainly worth a try. However, newcomers to the genre or folks that can't stand cheesy Western stories may not get as much satisfaction out of it.
    • tbd Metascore
    • 60 Critic Score
    As puzzle games go, this is perhaps as casual as it gets. You’ve got pictures of cats and other animals all jumbled up, and you need to rotate the pieces until they create the desired image. You get forty of these puzzles in all. They get more complicated as you go, but they’re all just a matter of patience and fiddling around until lines line up. It’s cheap and chill, but I’d be lying if I said I didn’t wish it had a little more bite.
    • tbd Metascore
    • 60 Critic Score
    It's a mixed bag, the best parts are front-loaded, and it's relatively light on content, so I can really only recommend this one to particularly hungry fans of the genre.
    • 65 Metascore
    • 60 Critic Score
    It's a beautiful, well-told story, and an experience that isn't like much of anything being made today. It's worth a look for the sake of novelty alone. And while I can't say they'll all live happily ever after, winning your way through the game's brief tale is a satisfying experience on its own.
    • 68 Metascore
    • 60 Critic Score
    From a small dev team, we can hope to see big features like PVP and further adjustments to campaign difficulty, but I think there is more beyond just those things that will keep Hero Craft from pulling off a flawless game.
    • tbd Metascore
    • 60 Critic Score
    There is a pervasive familiarity to the game, a sense that 'we've seen it all before', something that could be partially attributed to the now iconic art style. It plays well, but it's a song that we've all heard before.
    • 63 Metascore
    • 60 Critic Score
    A bit like watching a Monty Python marathon where you remember the fish slapping, but not all the weird animations.
    • 66 Metascore
    • 60 Critic Score
    How much you'll enjoy Gun Commando will depend on how nostalgic you are for a shooter that recalls the bygone days of boot disks and Sound Blaster 16 cards.
    • 70 Metascore
    • 60 Critic Score
    If you love Transformers or Angry Birds, or best of all both, you'll probably get an hour or two of fun out of Angry Birds Transformers. Beyond that, you're going to have to have a lot of patience for timers and grinding coins.
    • 65 Metascore
    • 60 Critic Score
    It doesn't do anything novel or well enough to stand out from the pack, but taken apart from that pack, it's a fairly solid effort.
    • 67 Metascore
    • 60 Critic Score
    On its best day, the arcade version of Avenging Spirit is a clever game that doesn’t quite click the pieces together to become a great one. No, it left that for its Game Boy port. Throw in some emulation errors and the lack of desirable features like online leaderboards, and this ends up being a very middle-of-the-road affair. I love the many options Ratalaika has given us access to here, but with the actual game itself running weirdly, there’s only so much praise I can give for getting some of the bells and whistles right. It’s okay enough for fans of the arcade game, but only just.
    • tbd Metascore
    • 60 Critic Score
    Unlock The King 3 is the third pack of puzzles built around clearing a path for the King to reach the goal. It adds an extra dimension to try to mix things up, but I’d be lying if I said I wasn’t getting a little tired of this exact set of mechanics. If you’re still game for more puzzles like these, you’ll certainly get your money’s worth out of your purchase.
    • tbd Metascore
    • 60 Critic Score
    Bloo Kid isn’t bad, but it is rather bland. The stage layouts aren’t terribly interesting, and there’s no gimmick to taking out the enemies. You just bop on their heads to take them out. Making a run for the bonus star on each stage when you’ve defeated the last enemy is the most unusual idea here. Given the wealth of good-to-great platformers around this price point on the Switch, it’s hard to recommend this decent one with much enthusiasm.
    • tbd Metascore
    • 60 Critic Score
    As it stands, Cure Hunters is really a game for folks who want that retro platformer feel, or a challenging roguelite, but don’t necessarily want to pay for a ported oldie or a new game. For everyone else, the monetisation strategy will be a big red flag. Whether it’s worth downloading despite that… well, that’s up to personal preference and what you’re willing to tolerate.
    • tbd Metascore
    • 60 Critic Score
    The problem comes from the technical side. The lag in these games is readily apparent, both in terms of controls and audio. I have Iron Commando on the Evercade console, and the way it plays here compared to there is night and day. The options are as basic as they get, and there is naturally nothing resembling extra material here. With games as rare and under-the-radar as these, it would be great to have some kind of context or history to read about them. Instead all we get is a pair of adequate brawlers presented in a bare bones, less-than-optimal package.
    • tbd Metascore
    • 60 Critic Score
    Hexxy Snake is probably more a noble failure than anything else. It tried something, and it wasn't quite to my taste, but I appreciate what the developers tried to do.
    • 58 Metascore
    • 60 Critic Score
    It’s certainly worth a shot if you’re interested, but keep your expectations in check.
    • tbd Metascore
    • 60 Critic Score
    GyroGunner is a bit rough around the edges, though. The presentation is quite bland, the hit boxes aren’t as kind as you might like, and there just isn’t a whole lot of depth to the game. I think there’s still some fun to be had here, particularly if you’re a fan of this type of shooter. That said, I wouldn’t be rushing out to pick this up given how many other ways you can get your shooting kicks on Switch.
    • 54 Metascore
    • 60 Critic Score
    Captain America: The Winter Soldier is a product that gives you a quite shallow city brawler game where more focus has gone into presentation, and freemium mechanics than providing a great time for the player.
    • 49 Metascore
    • 60 Critic Score
    For fans of the original, this is an automatic buy, and for anyone else who still enjoys an occasional round of DOOM on the go, Rise of the Triad is a nice alternative that may well be worth a look.
    • tbd Metascore
    • 60 Critic Score
    The relatively low challenge might appeal to kids, and as previously mentioned, big fans of action-platformers might get something out of it while they wait for something more enjoyable to show up, but for most people, I suspect Lethal Lance is going to be about as fun and memorable as Kickboxer 2.
    • 73 Metascore
    • 60 Critic Score
    Don’t expect to be playing this one months down the line, but if you’re looking for somewhere to spend a couple of minutes—or even a couple of hours—Flyro is a suitable enough place to spend them. Just don’t count on this to be your next Jetpack Joyride.
    • 71 Metascore
    • 60 Critic Score
    Dragon Ball Z: Dokkan Battle is worth a try for fans of the franchise but is powered by fond childhood memories more so than solid content.
    • 72 Metascore
    • 60 Critic Score
    It’s understandable why Sherlock Holmes The Awakened isn’t as polished as some of developer Frogwares’ previous Sherlock Holmes releases on Switch, but the poor performance and various rough edges add up to make this a weak version of a decent enough mystery adventure. The horror aspects don’t land very well, but figuring out the what, where, and how of each case is still quite satisfying. Mystery fans may well be able to put up with its issues, but they’d be well-advised to grab it on another platform if possible.
    • 59 Metascore
    • 60 Critic Score
    In the end, Great Battles Medieval is a pretty good RTS/RPG hybrid that gets enough right to merit your attention whether you’re a fan of the genre or new to the style. It’s not perfect, but it’s still fun in a lot of key areas.
    • 58 Metascore
    • 60 Critic Score
    It just didn’t work for me. If you can see things the way the game presents, and you don’t mind some truly irritating puzzle design in places, you may take to LOVE better than I did.
    • tbd Metascore
    • 60 Critic Score
    Mobius Of Magic makes a great first impression with its attractive visuals and exciting combat, but beyond that charming introduction, there isn't much else to chew on.
    • tbd Metascore
    • 60 Critic Score
    Apart from its entertaining four-player simultaneous multiplayer, Dogfight is the very picture of an average side-scrolling shooter. The mechanics are fine, the presentation is fine, the bosses are fine. The stages are a bit boring in how they unfold, it’s a bit too easy even when playing by yourself, and the game on the whole is over really quickly. Neither a bad game nor a particularly good one, and in a genre this packed I’m not sure that’s a great place to be. Unless you’re really married to the multiplayer idea, there just isn’t enough spice in this sausage to help it stand out against its competitors.
    • 74 Metascore
    • 60 Critic Score
    I'm not sure I have the secret formula to make a successful multi-platform game but CounterSpy is currently missing some key ingredients.
    • 63 Metascore
    • 60 Critic Score
    I've had a good time with Plushed Gold Fever, but on the whole it falls flat.
    • 68 Metascore
    • 60 Critic Score
    Turnip Boy Robs a Bank is a pretty good take on the roguelite action genre that fans of games like Enter the Gungeon will want to check out… but perhaps not on Switch. While the game itself is quite enjoyable for the most part and checks off the necessary boxes, there are significant performance issues at play here that drag down the experience. If you have another option to play it on, I’d recommend doing so. If all you have is a Switch, I think you’re better off playing a better-optimized Switch roguelite.
    • tbd Metascore
    • 60 Critic Score
    Despite all of the fluff involved, this might actually serve as a gateway for players to experience the core series. In that sense it does a great job of showing off the beautiful artwork, rocking soundtrack, and diverse cast of characters.
    • 69 Metascore
    • 60 Critic Score
    If you have a strong distaste for free-to-play, stay far away from King of Thieves. If not, then I really like the concept enough to check it out, even if it's nowhere near perfect yet.
    • 65 Metascore
    • 60 Critic Score
    A lot of hard work has certainly been invested into SXPD and its with no doubt that this game has got a lot of clear potential, but due to its repetitive nature and lack of depth it unfortunately misses the mark just slightly. I
    • 64 Metascore
    • 60 Critic Score
    Delightful to watch and wonderful to listen to, but not terribly interesting to play. It's a handsome exercise in the rote that falls short of what enthusiastic chin-scratching ambitions it may have had.
    • 42 Metascore
    • 60 Critic Score
    WWE SmackDown vs. Raw 2010 is enjoyable, and I say that as a person who isn't blindy in love with such games. In fact, it's been a pretty long time since I've really enjoyed a wrestling video game, so downloading this one was a refreshing experience and a great decision.
    • 55 Metascore
    • 60 Critic Score
    A solid representation of the original game that stands as a well done, albeit somewhat abbreviated (no online play, for example), version of the recent console release.
    • 69 Metascore
    • 60 Critic Score
    Stickman Tennis has a cute, amateur look, but with a pretty deep game underneath that you wouldn't expect based on the name, look or price. It’s priced accordingly for what it is, and you’ll definitely get your buck's worth out of it.
    • 72 Metascore
    • 60 Critic Score
    Calling To-Fu 2 a sequel seems a little off. While it's not just about the game's artistic direction, To-Fu 2 doesn't offer enough new stuff to really make it feel like anything but an expansion pack to the original. It's a good thing the first game was good and the core formula is certainly worth repeating, but don't expect anything new or special here.
    • 50 Metascore
    • 60 Critic Score
    I’ve long since come around on the idea that the games in a collection must be great for it to be worthwhile, but in situations like Jurassic Park Classic Games Collection there just isn’t enough here to explain to players why these games are worth having out there again. I mean, yes. There is value in simply getting old licensed games out again in any form. But if you go to all the trouble of doing that, I’d love to see the extra mile gone to explain the context and history of these games. The changes and minor emulation hiccups are understandable and easily forgiven, but these games would benefit greatly from something better than the no-frills, brown paper bag approach we’ve got here.
    • 72 Metascore
    • 60 Critic Score
    The pacing is all over the map, and even at its best it feels more inspired than inspiring, if you know what I mean. In spite of the fact that these are remastered versions, they come across very much as creations of their times and places. You may find something to latch onto here, but it’s just as likely that you’ll be turned off.
    • 67 Metascore
    • 60 Critic Score
    Sadly Another Case Solved latches a little too hard on the freemium model, which in turn holds it back from being the marvellous game it has aspired to be.
    • tbd Metascore
    • 60 Critic Score
    All in all, it's not bad for a first attempt, but with this sub-genre so much more competitive on iOS than the standard JRPG one, WorldWideSoftware is going to need to work harder on the battle mechanics if they mean to revisit it in the future.
    • 68 Metascore
    • 60 Critic Score
    It never quite breaches the level of pure fun and action of the titles it so clearly draws inspiration from, but it lives up to the Chillingo standards we've come to expect.
    • 69 Metascore
    • 60 Critic Score
    Irem Collection Volume 1 has a couple of excellent games and one rarity on offer, and the quality of those games is its biggest strength. Slight emulation issues, a wide array of bugs, and a bare-bones approach to presenting the games all work against the high-quality feel that ININ seems to want this series to have. Unless you’re very interested in the home ports of Image Fight and its highly lackluster sequel, you’re far better off buying the Arcade Archives releases of Image Fight and X Multiply, a choice that will save you some money to boot.
    • 66 Metascore
    • 60 Critic Score
    Destroy All Humans! has an interesting premise that helped it stand out back when it first released in spite of not exactly being a top-shelf game. Oddly enough, that premise is still quite unique more than fifteen years later. But the things that were rough then feel even rougher now, and I’m just not sure it’s going to impress anyone coming to it for the first time. When the mayhem hits a high and you’re blasting away humans, their structures, and their defenses with your otherworldly weapons, it’s still a lot of fun. What happens between those bits isn’t as interesting, unfortunately. In fact, it can sometimes be outright dull. Add in some technical issues with this port and you have a rather lukewarm invasion all-around.

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