TotalPlayStation's Scores

  • Games
For 1,090 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Mass Effect 2
Lowest review score: 15 Eureka Seven Vol. 2: The New Vision
Score distribution:
1090 game reviews
    • 74 Metascore
    • 65 Critic Score
    There's tons of potential here, but it's mired by a lack of variety, pacing that charges through important bits, and a lack of distinct personalities or identifiable characters. It's decent, but what's there wasn't used nearly well enough.
    • 74 Metascore
    • 90 Critic Score
    Yes, Tumble is plain, but that just highlights the original gameplay mechanics and addictive nature of figuring out how to best complete each challenge. You won't find more bang for your buck among the Move launch titles.
    • 73 Metascore
    • 85 Critic Score
    A pure, unadulterated action flick boiled down into its simplest parts, Extreme Justice wantonly flaunts its ignorance of depth or basis in reality and as a result walks away a top-notch portable effort, and a damn fine follow-up to the original.
    • 73 Metascore
    • 75 Critic Score
    One of the better collections, Namco Museum was born to be ported to the PSP. The updates are solid and the gameplay's perfect for short trip. Stop reading this and go grab a copy.
    • 73 Metascore
    • 85 Critic Score
    FlatOut 2 may not do much to improve the formula that the original created, but it refines it, deepens it, and adds so much stuff to do that you won't find yourself nearly as tired of things as soon as the first effort. It's not new, no, but it's a blast.
    • 73 Metascore
    • 90 Critic Score
    Go buy Hammerin' Hero, especially if you've been whining about the lack of good PSP games. This is one of them. You need it.
    • 73 Metascore
    • 85 Critic Score
    The pacing, boss designs and core gameplay are pick up and play easy, but with all the unlockable goodies doled out for replaying the game and finishing up levels with a dead aim and speedy trigger finger offer enough for those perfectionists to get the most out of the game.
    • 73 Metascore
    • 85 Critic Score
    LittleBigPlanet Karting jumps ModNation Racers up to the next level and gives the PS3 a viable competitor to the Nintendo karting powerhouse. The creation tools shine as the best in the business.
    • 73 Metascore
    • 75 Critic Score
    A good game that suffers from being just a bit too rough around the edges and too short overall to be a must-buy. It is however a definite rental and for anyone looking for a nice, short but visceral experience.
    • 73 Metascore
    • 80 Critic Score
    The visuals and audio could have been better, as could the track list, but what's here is certainly worth the $20 asking price.
    • 73 Metascore
    • 75 Critic Score
    It's not perfect -- not by a long shot -- nor is it without frustrations, but these are inherent problems with the PSP itself for the most part, and one could argue that the game's length is perfectly suited for a handheld. Just be ready to take the good with the bad.
    • 73 Metascore
    • 80 Critic Score
    Ignoring the tacked-on 9/11 vibe, Riot Response manages to be a first-person shooter with enough new stuff to make it a worthwhile experience. It may not be a looker, and some of the characters might seem a little cookie cutter, but it's still a blast.
    • 73 Metascore
    • 80 Critic Score
    A great portable title.
    • 73 Metascore
    • 85 Critic Score
    Bizarre localization conundrums aside, this is a solid game through and through. It has more charm and character than a vast majority of RPGs being released these days and gives us a fresh new take on an already-innovative game from years ago.
    • 73 Metascore
    • 60 Critic Score
    By the end of the game, I didn't give a crap about finding any more red coins or killing another 90 enemies, I just wanted out. To have a game transform from something fresh and enticing into another drab, boring, overworked action game is something I've not had the displeasure of watching too many times.
    • 73 Metascore
    • 80 Critic Score
    The game's pitched a bit too far towards the hardcore crowd that's already spent plenty of time the arcade version, which adds more replay value if you get really into things, but more beginner tracks would have been nice.
    • 73 Metascore
    • 90 Critic Score
    X-Men Origins: Wolverine might not be the most original title, but what it does it does very, very well.
    • 73 Metascore
    • 70 Critic Score
    Snoopy isn't loaded with depth; you'll likely see everything you need to see the first time around, making it a rather shallow game, but while it lasts, there is, surprisingly, fun for all ages to be found here. Yes, I'm just as shocked as you are.
    • 73 Metascore
    • 60 Critic Score
    This is a story worth telling, but you'll be beaten and abused while you try to listen to it.
    • 73 Metascore
    • 70 Critic Score
    Sideways: New York separates itself with it gravity tricks and keen aesthetics, but comes charging back to the pack with its mediocre gameplay and slightly repetitive content. There's a lot of nice glitz here but not much substance.
    • 73 Metascore
    • 75 Critic Score
    While not nearly as addictive as PixelJunk Monsters, FluffyLogic has done a hell of a time making a tower defense game that is uniquely their own.
    • 73 Metascore
    • 90 Critic Score
    The first game that offers an honest-to-goodness single-player experience that uses the tried-and-true gameplay from almost a decade of games to reinvigorate dancing solo.
    • 73 Metascore
    • 85 Critic Score
    Make no mistake, Red Card 20-03 is NOT a soccer sim, though it does a good job of recreating a surface representation of the game. It IS an incredibly fun, addictive and enjoyable experience.
    • 73 Metascore
    • 90 Critic Score
    The only complaint that I have is that the rap meter still seems to be a little off, so even when I swear I was dead on, I was dinged.
    • 73 Metascore
    • 75 Critic Score
    A fantastic distillation of the series' classic gameplay and KOF 2003 does a wonderful job of trying to update the formula without breaking things too much, but this is after all a classic collection, and should be taken as such.
    • 73 Metascore
    • 70 Critic Score
    A very solid $20 offering. It's nothing that will sell a PSP, but as a impulse bargain buy, it should keep most very, very happy -- provided they like pinball. REALLY like pinball.
    • 73 Metascore
    • 80 Critic Score
    Guitar Hero: Smash Hits is not a new game. It's old stuff with new bits.
    • 73 Metascore
    • 75 Critic Score
    Impressively addictive, and manages a quiet grace about itself in presentation -- despite being about smashing the crap out of every moving thing in sight. It's just that without any online options, very little in the way customization and a set of races that towards the end of the game begin to feel a bit stale, it's hard to recommend this as a full-price option.
    • 73 Metascore
    • 80 Critic Score
    Old-school to it's core, God Hand isn't perfect, nor is it the kind of game that will please everyone, but buy into the world and the characters, dig into the combo system and enjoy the quirky humor here and you're bound to have a good time.
    • 73 Metascore
    • 85 Critic Score
    Though the game isn't without its own ridiculous levels of replay value (for those that really want to go evil without repercussions, a complete side story is unlocked that lets you just tear stuff up as a baddie), it's actually kinda nice to play an NIS game that doesn't take 100 hours to finish.

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