TotalPlayStation's Scores

  • Games
For 1,090 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Mass Effect 2
Lowest review score: 15 Eureka Seven Vol. 2: The New Vision
Score distribution:
1090 game reviews
    • 75 Metascore
    • 60 Critic Score
    Plenty of old-school classics have held up far better, and while there's still fun to be had, the rest of the game's painful pacing and conversations hurt more than the good parts help.
    • 75 Metascore
    • 75 Critic Score
    It does the film justice, working you into the storyline in a convincing way and then leaving you with just as much to do after the movie is over. For that EA is to be commended, particularly the Redwood Shores studio, which I never thought would get it together.
    • 75 Metascore
    • 90 Critic Score
    An excellent start to their latest episodic adventure.
    • 75 Metascore
    • 90 Critic Score
    A good game show comes down to a handful of things; a good way of equalizing all players regardless of skill (but still allowing those that are most knowledgeable to have some advantage), good question variety, engaging modes or rounds and a presentation that wraps it all up. Buzz! has all of these in spades.
    • 75 Metascore
    • 80 Critic Score
    While we certainly wouldn't mind seeing a Super GT update in the near future (mmmmm... airport track...), we'll gladly take a Revo sequel too. Next time, though, the game absolutely must pack in a little more in the way of extras and a deeper online mode.
    • 75 Metascore
    • 75 Critic Score
    Disney Infinity raises the bar on pre-teen action adventure games by offering varied content with the right challenge level for young gamers. It's also a naked attempt to grab money that makes it a bit distasteful. I'm not sure Walt would approve.
    • 75 Metascore
    • 75 Critic Score
    It's not the most perfect fighter, nor are all the extras particularly interesting, but what's here is the finest example of what American fighting game developers can produce, and if you're any kind of MK -- old or new -- there's enough here to warrant a purchase. And then some.
    • 75 Metascore
    • 85 Critic Score
    This is the best execution of the ideas that were first introduced in Underground, and so long as you didn't hate those games or have gotten burned out, this is a solid, if slightly underwhelming entry into the series.
    • 75 Metascore
    • 75 Critic Score
    Well well well, a licensed game that's actually worth the plastic it's burned onto. Hell, it's actually a decent fighting game. Shallow, perhaps, but still a great party game and solid enough that you want to explore the different modes.
    • 75 Metascore
    • 90 Critic Score
    DiRT Showdown is the most fun I've had with a racing game since Burnout Paradise, a great looking game that nails the entertainment aspect of video gaming head-on.
    • 75 Metascore
    • 85 Critic Score
    There’s a good chance that this will be the final chapter in the series (as the ending suggests), and if it is, there’s probably no better way to close up the story and give the fans what they were looking for: closure.
    • 75 Metascore
    • 75 Critic Score
    The PSP version is ultimately the best of all of them because it contains the least amount of actual, straight basketball, but at least the PS3 version's sim aspects are solid enough to handle plenty of repeat plays and all the additional free downloadable content.
    • 75 Metascore
    • 85 Critic Score
    For those of you who keep the N64 hanging around for some wrestling action, feel free to retire your old buddy. This game is a must-buy for wrestling fans and fans of fighting games should give it a second look even if they're not interested in the sport.
    • 75 Metascore
    • 85 Critic Score
    If you like SingStar, but have always wished it had more hip-hop, then this is the game for you. I know that sounds like a facile verdict, but it's an inescapable one.
    • 75 Metascore
    • 80 Critic Score
    While they're certainly not bad games by any means, familiarity breeds contempt, and I'm just starting to get irked by the lack of freshness.
    • 75 Metascore
    • 75 Critic Score
    For what it is, Pursuit Force certainly accomplishes all it set out to do, which may not have been especially lofty. It's a pure action movie boiled down into a game, and at that it succeeds very, very handily.
    • 75 Metascore
    • 70 Critic Score
    Mafia 2 is a step backward for this franchise, failing to innovate or learn from the mistakes of the original. A nice setting and potentially interesting story is wasted by a lack of creativity and polish.
    • 75 Metascore
    • 80 Critic Score
    The Ace Combat games nail the rush of pulling g's and kicking on afterburners, that much will never change. But then, little else has changed too, and without an online component, it feels a bit too much like an expansion.
    • 75 Metascore
    • 70 Critic Score
    The voice acting bounces between perfectly decent and sometimes stilted and even a little embarrassing at times.
    • 75 Metascore
    • 85 Critic Score
    No, it doesn't stay true to the franchise at all, yet Syndicate still manages to impress with both a well executed artistic vision and a thoughtfully implemented co-op mode that takes some fresh approaches.
    • 75 Metascore
    • 70 Critic Score
    If you’ve played "Front Mission 3," play Front Mission 4. There’s more game, more strategy, and a slightly better presentation, but done expect anything new.
    • 75 Metascore
    • 85 Critic Score
    Some, even those in our office, have passed the game off as a weak puzzler in light of some of the more impressive stuff like Lumines, but I'll be damned if it isn't something different and perfectly suited for a high-powered portable medium. Go buy it.
    • 75 Metascore
    • 75 Critic Score
    This is portable Katamari, and it's fun in small spurts. Under the surface, though, there's an inescapable feeling that the series is losing some of its magic.
    • 75 Metascore
    • 80 Critic Score
    Dead Head Fred's greatest strength is its humor. The world that was created is almost depressingly dark, but the biting humor and incredibly smart writing keep it light enough that you want to see if you can make everything better.
    • 75 Metascore
    • 80 Critic Score
    Shank is good, but it could have been a classic with a little fine-tuning.
    • 75 Metascore
    • 70 Critic Score
    The only thing Thieves in Time does wrong is not try hard enough. Sanzaru didn't deviate enough from the PS2 plan and didn't take the time to create enough unique content. A lateral move from the previous entries in the series.
    • 75 Metascore
    • 70 Critic Score
    The card battle experiment was a novel one, but the result is an unbalanced, unforgiving mess that will test your patience while you try to piece through a convoluted story. Strategy fans may dig it, but everyone else will do well to stay away.
    • 75 Metascore
    • 70 Critic Score
    A crap port of a great game is still a crap port. The good game part helps, yes, but when everything about the way the game plays on the PS2 feels like a rush job, it doesn't really instill a feeling of satisfaction -- if if the game is only $20.
    • 75 Metascore
    • 60 Critic Score
    Simplistic combat, trial and error stealth levels and a climax that seems to hit a bit too late all add up to an experience that falls a bit flat. Experience Rome as a solid rental, but all but the most patient will likely feel cheated for a full-price entry.
    • 75 Metascore
    • 70 Critic Score
    Nostalgia can only take you so far as DuckTales: Remastered proves. I appreciate the homage to a NES Classic but games have moved so far beyond this simple structure that it's more frustration than fascination at this point.

Top Trailers