TotalPlayStation's Scores

  • Games
For 1,090 reviews, this publication has graded:
  • 65% higher than the average critic
  • 5% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Mass Effect 2
Lowest review score: 15 Eureka Seven Vol. 2: The New Vision
Score distribution:
1090 game reviews
    • 80 Metascore
    • 80 Critic Score
    You'll be beaten and angered so many times you'll lose count, but you'll keep coming back, again and again and again and again and...
    • 72 Metascore
    • 80 Critic Score
    Remember Me has outstanding art direction, storytelling and sound design that help to compensate for gameplay that is a bit linear and gets stale late in the game. Sometimes style is enough even without too much substance.
    • 81 Metascore
    • 80 Critic Score
    Until we see what "WipEout Fusion" can offer, it’s the best futuristic racing game available on the PS2.
    • 75 Metascore
    • 80 Critic Score
    Shank is good, but it could have been a classic with a little fine-tuning.
    • 75 Metascore
    • 80 Critic Score
    The Ace Combat games nail the rush of pulling g's and kicking on afterburners, that much will never change. But then, little else has changed too, and without an online component, it feels a bit too much like an expansion.
    • 75 Metascore
    • 80 Critic Score
    While we certainly wouldn't mind seeing a Super GT update in the near future (mmmmm... airport track...), we'll gladly take a Revo sequel too. Next time, though, the game absolutely must pack in a little more in the way of extras and a deeper online mode.
    • 66 Metascore
    • 80 Critic Score
    There's no denying that when everything in sight starts flying, Crisis Zone is a damn good time. Not especially complex nor terribly lengthy, it's still just the right amount of arcade fun with console unlockable goodies, and if ever there's been a compelling reason to own a light gun game, this is about as good as any you'll hear.
    • 77 Metascore
    • 80 Critic Score
    Sure, you've played most of this stuff before -- and in Call of Duty games, too -- but that doesn't stop it from being some of the most gripping and exciting firefights found on the PS2.
    • 76 Metascore
    • 80 Critic Score
    Thanks to a fantastic combo system, good music, and solid graphics, TWS manages to pull you in very, very slowly.
    • 78 Metascore
    • 80 Critic Score
    100% guaranteed to creep you out, Fatal Frame III combines the best parts of the last two games into a story that helps wrap up most loose ends nicely. It's not terribly new, but it is very, very scary.
    • 74 Metascore
    • 80 Critic Score
    There's enough core racing here to entertain for a while, but unlike Gran Turismo, there's not enough universal appeal to make it a buy to anyone but serious riders.
    • 81 Metascore
    • 80 Critic Score
    Let me be clear here: RAGE is by no means a bad game. It simply lacks the pedigree of classic id Software shooters, and though I absolutely loved the shooting and the light exploration, I needed more to really sell the world itself.
    • 76 Metascore
    • 80 Critic Score
    Filled with well designed puzzles and charming humor, Tales From Space: About A Blob is irreverent fun that overcomes a lack of originality with superior polish and tight gameplay.
    • 83 Metascore
    • 80 Critic Score
    It's a solid game, and the improvements show a lot of promise. It fixes a lot of problems from last year, though some things are continuously overlooked. Next year should really make or break the Infinity Engine, as 13 was a test run.
    • 70 Metascore
    • 80 Critic Score
    Even with the strategy elements, this is still Dynasty Warriors, and for whatever reason, Koei seems keenly aware of how to craft a game that should get tired and repetitive, but still manages to pull you in time and time again.
    • 60 Metascore
    • 80 Critic Score
    Time Crisis 4 is an instant buy for long-time fans of the series. It really is a damn fine game, and the new Guncon has some potential for great games. At its core, the arcade game represents the perfect approximation of what it'd be like to be in a Jerry Bruckheimer action flick, and though it's over quickly, while it lasts, it's a blast.
    • 79 Metascore
    • 80 Critic Score
    The subtle tweaks and improvements come to a head here in an ATV AND MX game that satisfies, but doesn't offer anything new.
    • 84 Metascore
    • 80 Critic Score
    The extra goodies offset the lower framerate and iffy multiplayer. The core problem still hasn't changed, though, and if you tire of the same thing easily, you're going to be even more turned off by what the PSP version offers.
    • 76 Metascore
    • 80 Critic Score
    Online-enabled, visually updated, and PSP-tweaked gameplay for a game that has almost universal appeal. What's not to love? It may not be a PSP seller, but it is one of the best non-gamer-friendly offerings you can get after you've bought your PSP.
    • 69 Metascore
    • 80 Critic Score
    A good game, a different game, a game that rewards those that stick with it with something plenty entertaining, but you’re going to have to strap on a pair of blinders to get there without cringing a couple times.
    • 83 Metascore
    • 80 Critic Score
    It's sadly a little too short to be a really meaty experience, but while it lasts -- and for us non-perfectionist sorts, the first dozen or so levels that you try to get across-the-board perfects on -- it's so charming that you won't want it to end.
    • 80 Metascore
    • 80 Critic Score
    More songs, great music, gameplay that's still as challenging as ever, and minimal losses on the way to the PSP.
    • 66 Metascore
    • 80 Critic Score
    It would be easy to call Jewel Summoner a good PSP RPG simply because there have been so many blah ones over the past couple years, but it really does stand as a solid beginning for what is planned to be a fairly ambitious take on a new Okada universe.
    • 81 Metascore
    • 80 Critic Score
    Thanks to tighter AI, newer online play, and a portable experience that handily apes that of the more established console cousin, Fireteam Bravo 2 ends up being the better of the two SOCOM games released recently.
    • 77 Metascore
    • 80 Critic Score
    Maybe it's just that, for as much as the series has done to reinvent itself as a pure racer rather than a technical "rhythm" racer, it's still a fairly predictable formula.
    • 88 Metascore
    • 80 Critic Score
    Little touches like the ground or glass cracking underfoot when fighters go down hard are nice, but they don't stay throughout the fights and when huge chunks of stone go flying up and then disappear, it almost makes one wonder why they were included at all.
    • 76 Metascore
    • 80 Critic Score
    Green Day: Rock Band is not the game it could have been. It's also not a bad game in any way, and whatever gripes I might have had about the lack of unlockables or sense of progression or lopsided discography are pushed aside upon playing.
    • 63 Metascore
    • 80 Critic Score
    Post-patch SOCOM: Confrontation is a highly enjoyable online tactical shooter with an emphasis on realism and teamwork, but unfortunately the game has a few shortcomings and missing features preventing it from being something special.
    • 81 Metascore
    • 80 Critic Score
    It's a treat to see super heroes nteract with one another. The script is great, the gameplay is strong, and it's a strong step in the right direction. If you enjoy previous LEGO titles, you'll be right at home here.
    • 69 Metascore
    • 80 Critic Score
    This game is definitely recommended if you liked any of the previous online Phantasy Star games, with nostalgia aplenty. Newcomers may be less forgiving, and their enjoyment will be determined by their propensity for enjoying action RPGs in general.
    • 79 Metascore
    • 80 Critic Score
    By no means is NCAA 13 a bad game. It's just that it is not a substantial update given the annual cycle. I wish there was more to keep coming back to. Last year blew my socks off, this year, I still have my shoes on.
    • 75 Metascore
    • 80 Critic Score
    While they're certainly not bad games by any means, familiarity breeds contempt, and I'm just starting to get irked by the lack of freshness.
    • 81 Metascore
    • 80 Critic Score
    Incredibly frightening -- so much so that it’s hard to recommend it to everyone. The game is rather short, but the goodies you can unlock on the title screen mean there’s a bit of replay value for those willing to run through the game on a harder difficulty level.
    • 76 Metascore
    • 80 Critic Score
    It's delightful for anyone of any age. There's plenty of extra replay value and its' something that families can enjoy together. Now if you'll excuse me, I need to go and start saving up to buy Voldemort.
    • 82 Metascore
    • 80 Critic Score
    In some ways Tekken Tag Tournament 2 feels like a waypoint before the next REAL Tekken game. Still, there is a huge roster of fighters and the same tight technical gameplay that is the hallmark of the series. Series fans will be pleased.
    • 73 Metascore
    • 80 Critic Score
    Don’t be mistaken into thinking this is a ridiculously deep racer, but for a pure arcade experience, you’ll find little else that offers this type of racing fun, and actually uses the oft-wasted Star Wars license in a compelling way.
    • tbd Metascore
    • 80 Critic Score
    It's a bit of a step backward from the first game, missing some of the charm, and probably a tad too simple to challenge most gamers. You'll still find plenty of BttF charm though, and the next episode looks like it will pick things up.
    • 76 Metascore
    • 80 Critic Score
    It is the sheer amount of stuff that really sells ATV Offroad Fury Pro. Sure, the racing is far tighter and there's far more stuff to do, but from mini-games to a track editor to online play to tons of crosstalk info to shared leaderboards and online forums.
    • 61 Metascore
    • 80 Critic Score
    It's great when side games take their own direction with design but still maintain the core concepts that define a series. That's just what you'll get with Blackgate. A solid exploration/combat game that is forced to overcome a few flaws.
    • 84 Metascore
    • 80 Critic Score
    This is a love it or hate it game. No game out there frustrates me as much as this title but I keep coming back to it for just one more fight. Trust me when I say there are going to be times you want to snap the disc in half though.
    • 72 Metascore
    • 80 Critic Score
    A seriously impressive entry on a system some may think couldn't really do the series justice, MotorStorm: Arctic Edge is exactly what you expect from the franchise, just minus the soundracks, photos and online. Still good, though.
    • 77 Metascore
    • 80 Critic Score
    A tale of two games, Transformers: Fall of Cybertron plods through its opening acts only to redeem itself with a strong showing at the end. Plenty of fan service will make series vets smile.
    • tbd Metascore
    • 80 Critic Score
    Escalation's maps are great additions to the main game, however the $15 price tag is still at least $5 too high.
    • 76 Metascore
    • 80 Critic Score
    Minis are always hard to judge since they aren't designed to be deep, but what Pix'n Love Rush lacks in original gameplay it makes up for in style and variety.
    • 82 Metascore
    • 80 Critic Score
    The perfect condensation of arcade themes, jaw-dropping visuals and old-school challenge come together in one of the most complete ports I've ever seen on the PSP. Buy this game, and buy it now.
    • 76 Metascore
    • 80 Critic Score
    SkyDrift fell out of nowhere to surprise us with solid gameplay and a nice sense of speed. Sure, it could have used a bit more combat, but it is a racing game at heart, and a decent WipEout knock-off. Definitely worth a look.
    • 71 Metascore
    • 80 Critic Score
    It's a love it or hate it game. If it doesn't click with you right away it probably won't at all. I just wish they had made some better decisions with the way that the co-op is handled.
    • 78 Metascore
    • 80 Critic Score
    ibb and obb is the rare game that puts all its focus on co-op. If you have a friend to sit down with you'll find a beautiful and challenging game that tests your wits, reflexes and your ability to work as a team. Casual gamers stay away!
    • 73 Metascore
    • 80 Critic Score
    Ignoring the tacked-on 9/11 vibe, Riot Response manages to be a first-person shooter with enough new stuff to make it a worthwhile experience. It may not be a looker, and some of the characters might seem a little cookie cutter, but it's still a blast.
    • 55 Metascore
    • 80 Critic Score
    I swung back and forth so many times on Riders' gameplay that I nearly had an emotional breakdown. The game can seem impossibly difficult until you learn all the shortcuts and master every turn. If that's your cuppa tea, get all over it. If not, rent it.
    • 64 Metascore
    • 80 Critic Score
    Namco Museum Essentials provides precisely what the name implies: a handful of iconic, still-fantastic games with a slick social wrapper to keep them relevant. Simple as that.
    • 74 Metascore
    • 80 Critic Score
    This is a game that, for all intents and purposes, is an online experience almost exclusively -- or at the very least a multiplayer one. Yes, there is a single-player component, but it's the warm up. The real fun here is in playing against other people.
    • 67 Metascore
    • 80 Critic Score
    The MX vs. ATV formula has finally burned through the last of its wide-bodied appeal. That doesn't mean Untamed is a bad game, but it's not what I would call a proper Rainbow Studios game either.
    • 71 Metascore
    • 80 Critic Score
    Despite its pedantic handling of some topics and questionable dialogue parts, the game never takes itself too seriously. That, and it's actually a pretty awesome RPG at that.
    • 69 Metascore
    • 80 Critic Score
    The core, though, is fantastic, and so long as you're partial to Top 40-ish hits, SingStar Rocks! does indeed rock.
    • 76 Metascore
    • 80 Critic Score
    The game feels like it was a labor of love, and in the end it delivers a short-but-sweet little adventure that does both the movie and the target audience justice.
    • 77 Metascore
    • 80 Critic Score
    I know I keep mentioning this, but it's important. I don't play sports games, and yet I wanted to play more of The Show. I can't think of a better complement about the game, but it's certainly not perfect.
    • 82 Metascore
    • 80 Critic Score
    PES 2013 is a very respectable soccer game that maintains its excellence on the field but unfortunately fall further behind in the bells and whistles department making it a distant runner-up in this year's battle for soccer supremacy.
    • 69 Metascore
    • 80 Critic Score
    At the end of the day, though, you're still going to have to have a real interest in the sport.
    • 73 Metascore
    • 80 Critic Score
    Guitar Hero: Smash Hits is not a new game. It's old stuff with new bits.
    • 73 Metascore
    • 80 Critic Score
    A great portable title.
    • 77 Metascore
    • 80 Critic Score
    Gun
    The storyline in place here is good, even if the final boss fight and ending are maddeningly off target. But the game is more than the storyline, it's the experience, and that much of things is quite solid indeed.
    • 66 Metascore
    • 80 Critic Score
    A worthy $20 PSN download.
    • 87 Metascore
    • 80 Critic Score
    The perfect timing of the release can help overshadow a lot of its flaws. It's great to get back in the saddle with John Marston, but I just wish we had something to do. It devolves to a numbers game, which is quite disheartening.
    • 67 Metascore
    • 80 Critic Score
    A true improvement in every way The BIGS 2 proves Blue Castle Games wasn't just a one-hit wonder, and they've established themselves as the premier torch bearer for arcade sports games.
    • 68 Metascore
    • 80 Critic Score
    I must admit, this game caught me completely off-guard. I still had the bitter taste of Suikoden IV in my mouth and it wouldn't come out. But this one won me over with it's good characters, solid gameplay, and the redemption of a series I love.
    • 92 Metascore
    • 80 Critic Score
    Were Uncharted 3 any other game, if it didn't hit with dizzying highs to offset the abysmal lows, it would be infinitely skippable. Instead, compelling (but difficult) multiplayer and enough "wow" moments mean it's worth seeing, but not owning.
    • 81 Metascore
    • 80 Critic Score
    Soul Calibur V could have been so much more. As it stands, it's a solid fighting game that feels a bit hollow. It misses the creative modes that made the series unique in the first place.
    • 87 Metascore
    • 80 Critic Score
    Sure, the game is infinitely more impressive when each piece is broken down, but with an experience that begs to be played ad infinitum, yet quickly screams to be over long before it finally ends, the whole experience can feel a little flat.
    • 65 Metascore
    • 80 Critic Score
    I really wish the storyline left me feeling like I'd accomplished something. And the game is like a big fetch-and-make quest over and over again. But you still find yourself wanting to play just one more day.
    • 76 Metascore
    • 80 Critic Score
    As essentially a "pack-in" title with the Move, it is a great showcase. The sports offered highlight the range of movements the Move supports, and the simple games and challenges have that addictive quality that keeps you coming back to them.
    • 43 Metascore
    • 80 Critic Score
    I have no idea why I seem to be loving games more than everyone else right now, but that doesn't change the fact that this is a damn fine beat-em-up, and it's a perfect, mindless, meaty bit of action that the genre sorely needed.
    • 78 Metascore
    • 80 Critic Score
    If you are looking for portable RPG goodness, both your time and money are well-invested if you choose Crimson Gem Saga.
    • 78 Metascore
    • 80 Critic Score
    Though it may not feel like the American Idol license was ham-fisted into the existing gameplay, the two aren't married so perfectly yet that they feel like they've always been there. With a little more work on the judges, from modeling to animation to textures, and just a little more work to make it seem like you're actually playing to a crowd in faithfully replicated venues from the show, this could be a killer app.
    • 83 Metascore
    • 80 Critic Score
    This is about as good as an arcade port gets without straying too far away from the original. Shadows of Mystara is a rare gem in the quarter-munching world and they added layers of PSN integration are implemented really well.
    • 62 Metascore
    • 80 Critic Score
    Nope, it's nothing so revolutionary as to woo haters, but for fans, it's a welcome return of the best of the offshoots.
    • 79 Metascore
    • 80 Critic Score
    What are you waiting for, grab yourself a stamp, a pen (and if you don’t have one, a network adaptor) and get to mailing!
    • 76 Metascore
    • 80 Critic Score
    While by no means a bad game, Dead Space 3 fails to capture the same tension and atmosphere of the previous games. A woefully broken checkpoint system hurts cooperative play, which is a shame given how many modes there are to explore with a friend.
    • 78 Metascore
    • 80 Critic Score
    A strange beast, this: funny and addictive and crass in equal measure. Seen as a sequel it can feel a little like a lazy cash-in, but seen as the latest episode in the life of DeathSpank it's well worth picking up.
    • 81 Metascore
    • 80 Critic Score
    It's certainly solid enough, and easily the better of EA's sports offerings at launch, but again, the polarizing nature of the controls will directly influence how you feel about the game as a whole.
    • 83 Metascore
    • 80 Critic Score
    In all, Guitar Hero III serves as a nice little high water mark for Neversoft. It's hardly all that high, but proves that, yes, they can actually make a Guitar Hero game without trashing the series in one fell swoop and, as evidenced by the stuff seen in the Aerosmith expansion, they can clearly learn from their mistakes.
    • 76 Metascore
    • 80 Critic Score
    While they're certainly not bad games by any means, familiarity breeds contempt, and I'm just starting to get irked by the lack of freshness.
    • 68 Metascore
    • 80 Critic Score
    So long as you go into things understanding that this isn't really a console-level basketball experience and that it's uniquely designed for shorter, more portable games, you end up with a shockingly good basketball entry. If they end up adding in some of the fluff from the console versions next year, it's going to make things near irresistible.
    • 64 Metascore
    • 78 Critic Score
    The graphics are not jaw dropping, but as is the case with most strategy games, this really doesn't matter. In the end, it's the quality of the gameplay that counts.
    • 68 Metascore
    • 77 Critic Score
    Perhaps it’s the flaky difficulty or weak story plot, but something is definitely holding Devil May Cry 2 back from upping the ante of the series’ first comer. In the end, DMC2 boils down to a simple result: a solid sequel, but a failed attempt in revolutionizing action gaming.
    • 69 Metascore
    • 75 Critic Score
    Madness Returns is by no means a terrible game, as in fact quite the opposite is the case. But its enormous potential combined with its stubborn unwillingness to take much, if any creative risks, keep this one from achieving its fullest potential.
    • 76 Metascore
    • 75 Critic Score
    The combat system is leaps and bounds above the first game’s, but things like pausing for spell animations and disjointed, eye-watering lighting and texture palettes keep the interest level down.
    • 78 Metascore
    • 75 Critic Score
    Ghostbusters is the game we’ve waited for, and given a little more time, this ambitious title would be an instant classic.
    • 63 Metascore
    • 75 Critic Score
    If this is the sort of thing that's going to come out of Sony consolidating their worldwide development studios, we're in for some seriously kick-ass looking games -- and sooner than most probably think.
    • 78 Metascore
    • 75 Critic Score
    There's not much here to fuel the kind of nostalgia the promise of reliving the days of yore, huddled around an arcade cabinet, fighting over what quarter resting on the glass was yours, and generally just reminiscing about a simpler time can provide.
    • 75 Metascore
    • 75 Critic Score
    This is portable Katamari, and it's fun in small spurts. Under the surface, though, there's an inescapable feeling that the series is losing some of its magic.
    • 66 Metascore
    • 75 Critic Score
    The improvements and additions make it a far more enjoyable prospect to newcomers than the PSP version was, and it may even be enough for those that gave up on the original to at least give the game a rental to see how things have improved.
    • 80 Metascore
    • 75 Critic Score
    Good, but is targeted at a very, very specific type of gamer, and you could be left wanting more if you don’t fall into that niche.
    • 64 Metascore
    • 75 Critic Score
    It's the exact kind of game -- if not the presentation of it -- that the PSP is hurting for so much right now, and in all honesty, once you're a few hours in to the game, it's fairly easy to overlook the loading screens and lose yourself in the action.
    • 74 Metascore
    • 75 Critic Score
    If you aren't already a fan of this franchise Disgaea D2 won't draw you in to its weird world. Series fans will find the familiar here and NIS went out of their way to provide plenty of jokes just for the real fans.
    • tbd Metascore
    • 75 Critic Score
    The tables might not live up to some of the past ones, but that doesn't mean these aren't still fun. All four tables bring something different to the... ahem... table, and the collection bolsters the already impressive value of Marvel Pinball
    • 78 Metascore
    • 75 Critic Score
    This title falls flat because it could have been something better. There's really no reason for a prequel... or a sequel for that matter. Square Enix should have taken this concept and went in a new direciton. Not the Final Fantasy direction.
    • 82 Metascore
    • 75 Critic Score
    As much as the other categories sound good - the story really brought the game down.
    • 80 Metascore
    • 75 Critic Score
    Soulcalibur: Broken Destiny is a great technical achievement for the PSP and yet it feels like a few interesting single player focused additions would have made it an instant hit.
    • 81 Metascore
    • 75 Critic Score
    The PSP version's framerate is almost universally choppy, but it is exact same game (and a little more, level-wise).

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