Toronto Sun's Scores

  • Games
For 144 reviews, this publication has graded:
  • 36% higher than the average critic
  • 5% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Grand Theft Auto V
Lowest review score: 20 Saban's Power Rangers Super Samurai
Score distribution:
  1. Positive: 89 out of 144
  2. Negative: 6 out of 144
144 game reviews
    • 43 Metascore
    • 40 Critic Score
    If you can overlook the horror of it all – something that’s surprisingly easy, given that Hatred is far more toothless than it thinks it is – there’s several hours of mindless if mechanically competent gaming here, artificially lengthened by a punishing degree of difficulty.
    • 81 Metascore
    • 60 Critic Score
    The lack of a chat feature just ends up making Splatoon a game that rewards smart teamwork but doesn’t give players tools to communicate.
    • 76 Metascore
    • 60 Critic Score
    The Old Blood is just OK. It’s a great deal for the price – as a $25 digital download via the PlayStation Store, the Xbox Games Store and Steam, it’s a rarity in an era when 25 bucks might get you a couple map packs’ worth of downloadable content – but I’ve discovered there’s such a thing as too old-school.
    • 75 Metascore
    • 70 Critic Score
    Simply put, if you’re playing with a friend who’s sitting beside you on the couch – the campaign has no online co-op – you’ll likely love Revelations 2. If you’re stuck relying on the mostly-useless AI, you’re in for a far more frustrating experience.
    • 66 Metascore
    • 60 Critic Score
    Like the dusty old Monopoly board buried in the back of your closet, Mario Party 10 offers familiar, predictable enjoyment, although the fun factor really boils down to who you’re playing with more than the game itself.
    • 71 Metascore
    • 80 Critic Score
    Long before high school physics cast its shadow over my childhood, I used to build complicated plastic models just to douse them in lighter fluid and blow them up with firecrackers. Screamride, clearly, is aimed at me.
    • 69 Metascore
    • 90 Critic Score
    Like the stories from which the characters are borrowed, Code Name S.T.E.A.M. truly is the video game equivalent of a page-turner, and I dare anyone not to be sucked in by its charisma.
    • 74 Metascore
    • 80 Critic Score
    It’s tough to get excited by video game zombies these days, but by blending a detailed open world, cool parkour moves and a satisfyingly deep system for character and weapon customization, Dying Light has clawed out a novel space in this crowded genre. Long live the undead.
    • 63 Metascore
    • 60 Critic Score
    We need more game developers and publishers willing to gamble on made-from-scratch worlds and ideas, but The Order: 1886 feels like it might have fared better as a film, graphic novel or TV series. As a game, there’s just not enough propping up this shining suit of armour.
    • 97 Metascore
    • 100 Critic Score
    Another rampage through Los Santos in the eyes of your character, rather than looking over his shoulder, is both a surprising and surprisingly impressive feature that adds a lot of value.
    • 85 Metascore
    • 90 Critic Score
    It may not be deep, nor entirely original, but it’s ridiculously fun.
    • 92 Metascore
    • 100 Critic Score
    In a holiday season rife with games that are riddled by bugs and glitches of all sorts, it’s beyond refreshing to know that I can sit down and repeatedly wail on Mario or pummel Samus into submission to my heart’s content in lag-free glory. Smashing truly never felt so good.
    • 72 Metascore
    • 80 Critic Score
    True to its name, Unity is a cohesive collection of the fundamental elements of the Assassin’s Creed experience, and feels like a much-needed reset for a franchise that was starting to become bloated and scattered.
    • 83 Metascore
    • 70 Critic Score
    Advanced Warfare brings some new elements to the experience that make it stand out, but some of these changes only serve to remind us how rigid the Call of Duty box is, and how unwilling the franchise is to think outside it.
    • 79 Metascore
    • 40 Critic Score
    At its best, The Evil Within offers a few scares and decent, if bland and predictable, combat; at its worst, it’s unoriginal, uninspired and plodding.
    • 81 Metascore
    • 80 Critic Score
    Sunset Overdrive is a welcome response to the gritty, drab and deadly serious shooters that make up the majority of this genre. It sometimes tries way too hard to be funny, but more often than not it’s a riotous riff on things that gaming holds dear, and an intoxicating action saga in its own right. As long as you can survive the woozy cough syrup hangover the morning after.
    • 81 Metascore
    • 80 Critic Score
    Do not start playing this game if you have somewhere to be – work, school, surgery, your wedding – in the next several hours.
    • 79 Metascore
    • 60 Critic Score
    Perhaps fearing their game would be too short, development studio The Creative Assembly have artificially stretched Alien: Isolation’s length far beyond necessity or logic. From the endless backtracking to and fro across the Sevastopol to alien-free sections that have Amanda dealing with difficult-to-kill rogue androids, the game’s pace ebbs too low too often.
    • 81 Metascore
    • 80 Critic Score
    Even though the story arc is guided, playing through Wasteland 2 engenders a real sense of ownership.
    • 85 Metascore
    • 80 Critic Score
    This is a smashing return to form for one of Nintendo’s most popular franchises, endlessly energetic and electrifying.
    • 86 Metascore
    • 80 Critic Score
    Really, it’s all a shallow excuse to get players into as many different vehicles as possible, and that’s perfectly fine, because just like the Fast & Furious movies, no one plays Forza games for the engaging plot.
    • 71 Metascore
    • 70 Critic Score
    The Lego games have shown that kid-friendly games can have a fantastic creative spark, but Disney appears to err on the side of safety.
    • 84 Metascore
    • 70 Critic Score
    But this invigorating combat and intriguing enemy hierarchy system exist in an empty-feeling world, and not even the lovingly written lore in the game’s appendices can inject much personality into Mordor.
    • 76 Metascore
    • 70 Critic Score
    It has strengths. It has weaknesses. And whether or not it burrows its way into your own psyche depends on your tolerance for familiarity, that breeder of contempt, that warm blanket of comfort.
    • 90 Metascore
    • 90 Critic Score
    Dare I say, Ultimate Evil Edition feels like it was built for consoles.
    • 75 Metascore
    • 70 Critic Score
    For its vibrant visual design, wonderful music and sheer whimsical weirdness, Hohokum is well worth experiencing. But at times it seems to be meandering back and forth between a video game and a piece of interactive art, unsure of which world it belongs to.
    • 95 Metascore
    • 90 Critic Score
    It’s tough to recommend for PS3 players who have already played the game, as the $55 price is a bit steep for some enhanced visuals and a bit of added content. But PlayStation 4 owners who haven’t yet experienced The Last of Us absolutely owe it to themselves to pick up this modern classic, and take a journey with Joel and Ellie across the heartbreakingly beautiful ruins of our world.
    • 88 Metascore
    • 80 Critic Score
    It’s very clever and exceptionally well-designed, but it’s not a wildly innovative game, and in the years to come I’m not sure it will be as fondly remembered as the games that inspired it.
    • tbd Metascore
    • 80 Critic Score
    With its gorgeous visuals and seldom-explored historical setting, Valiant Hearts: The Great War is a beautiful and original game, one that taxes our brains while stirring our emotions.
    • 88 Metascore
    • 70 Critic Score
    Despite this game’s gleaming high-definition sheen, there’s little doubt this granddaddy of the karting genre is beginning to show its age.

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