Thunderbolt's Scores

  • Games
For 2,038 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
2038 game reviews
    • 75 Metascore
    • 70 Critic Score
    Could Super Princess Peach have been a better game? Yes, it most certainly could have. But is this still a fun game that you should give a shot? Definitely.
    • 56 Metascore
    • 80 Critic Score
    All jokes aside, RF Online is a stable and an entertaining game once you progress through the earlier portions of the game.
    • 44 Metascore
    • 60 Critic Score
    State of Emergency 2 isn’t a good game, but it does what it is billed to do and I can’t fault it too strongly because of that.
    • 70 Metascore
    • 90 Critic Score
    Xbox Live is where Full Auto really comes into its own. Without access to Microsoft’s online world this title becomes more like Half or even Quarter Auto, such is the rather uneventful single player mode or the glaringly overlooked multiplayer.
    • 77 Metascore
    • 60 Critic Score
    Grandia III makes great strides in the magic and skill systems, and the battles are as exciting as ever. It’s just that the storyline is so disappointing that at times it is difficult to continue playing through the game.
    • 71 Metascore
    • 50 Critic Score
    The new additions to in the DS version are pleasant enough, but it’s not enough to make the game feel new or exciting.
    • 64 Metascore
    • 60 Critic Score
    Crystal Quest is a pleasant shooter, with no huge flaws, yet the gameplay lets it down. Compared to something as action-packed and addictive as Geometry Wars there isn’t much to keep you playing other than for an impressive high score to boast about.
    • 87 Metascore
    • 90 Critic Score
    You’ll get to control one of the most skilled, dangerous, and downright spunky heroes to ever grace the PS2. There will be tons of intense fighting, a wide assortment of weapons and abilities at your disposal, and an incredible amount of challenge all wrapped up in a wonderfully presented package.
    • 79 Metascore
    • 80 Critic Score
    For 800 points, this is near essential.
    • 75 Metascore
    • 80 Critic Score
    Mega Man X Collection features the triumphs and failures of Capcom's most dynamic duo. It faithfully renders all of the aspects of the games, be it the quality platforming, the tough bosses, or the less savory things like bad level design and ridiculously challenging obstacles.
    • 71 Metascore
    • 80 Critic Score
    I’m not talking about overcomplicated leveling systems, highly technical handling, hardware connectivity, or any of that other crap that’s being pushed on us. We already have everything we need: Our ears, creativity and sense of rhythm. Case in point: Electroplankton.
    • 85 Metascore
    • 90 Critic Score
    Dead or Alive games used to be all about huge, bouncing breasts and overly simplistic, easy to pick up gameplay. No longer. DOA shall henceforth be known for huge, bounding breasts and a refined and deep fighting system.
    • 63 Metascore
    • 60 Critic Score
    The hit detection is more of a miss, the presentation is far below the standards set by so many of the game's contemporaries, and even the Chaos/Order gimmick could have been fleshed out and utilized far more than what the gameplay offers.
    • 49 Metascore
    • 30 Critic Score
    All in all, the shoddy in-game physics, sense of weightlessness given to the cars, and jaded track designs should be enough to turn the average consumer away.
    • 75 Metascore
    • 80 Critic Score
    But behind the cheery presentation and cartoonish graphics, there’s a quality puzzle game that is second to none in the DS’s game library.
    • 86 Metascore
    • 100 Critic Score
    The online multiplayer provides for limitless possibilities for handheld gaming, allowing its participants to access a miniature world where individual style and interactivity reign supreme.
    • 85 Metascore
    • 90 Critic Score
    A great game that does the series justice, and is a fitting conclusion to a remarkable trilogy.
    • 86 Metascore
    • 80 Critic Score
    It has a story chock full of hilarity, the right balance between fast-paced combat and multitasking puzzles, tons of items and a handful of memorable characters, and presents it to use in a psychedelic blend of 2D animation and a wide array of colors.
    • 63 Metascore
    • 60 Critic Score
    If there had been a more expansive single-player mode, smoother animations, and a more variety of levels, Snowboard Kids DS could have been a force to be reckoned with.
    • 86 Metascore
    • 80 Critic Score
    An awesome game. It’ll remind older gamers of the games they used to enjoy.
    • 77 Metascore
    • 70 Critic Score
    In a world of shooters all aiming to win gamers’ hearts, Mutant Storm Reloaded has all the ingredients to succeed alongside the best of them.
    • 82 Metascore
    • 70 Critic Score
    Despite being an oh-so-easy-to-dislike game of movie, King Kong is a strong effort, and although it never reaches the pinnacle of the sub-genre alongside the likes of the legendary Goldeneye or The Chronicles of Riddick: Escape from Butcher Bay, it can proudly sit on the next tier beneath them.
    • 72 Metascore
    • 70 Critic Score
    Stubbs might be left craving a few more brains and he might have wished that he could have done a little bit more than just feast and fart, but I think that by the time Punchbowl and love have been conquered, Stubbs is reasonably satisfied with the second chance he was given for life and love.
    • 80 Metascore
    • 40 Critic Score
    Imagine a free-roaming King Kong game, with a main plot line that you can ignore as you run through the jungle, beating the piss out of dinosaurs with tree trunks and rocks. That would have been awesome. Instead, we were given this six to eight hour snooze fest.
    • 73 Metascore
    • 70 Critic Score
    Being able to thrash baddies on a handheld is gratifying experience. But Joe’s new abilities and the use of the Touch Screen make this game feel a little bit offbeat. If you don’t mind the tedious puzzles and lack of difficulty, this might be something worthwhile.
    • 74 Metascore
    • 50 Critic Score
    In the end, Ridge Racer 6 isn’t a broken game in any sense, it’s just boring and I don’t care to play it.
    • 81 Metascore
    • 80 Critic Score
    The dark, gritty atmosphere is captured perfectly. I can’t get over how great texturing looks on the Xbox 360. Tile looks dirty. Graffiti on walls looks genuine. The texturing effects in this game are beyond awesome. The lighting is also incredibly detailed.
    • 84 Metascore
    • 70 Critic Score
    The Touch Screen is both used and abused, offering a few poorly executed trick concepts and a slew of customization options for the creative artist in all of us.
    • 88 Metascore
    • 90 Critic Score
    The pick-up-and-play gameplay appeals to newcomers and veterans alike, with insane speeds and ample opportunities to pull of stylish moves, whereas the detail of the numerous cars and courses is just astounding.
    • 75 Metascore
    • 80 Critic Score
    There’s a nice online feature which, after you’ve navigated through the terrible menu’s, is quite a blast, even for someone who doesn’t have a clue about ice hockey.

Top Trailers