Thunderbolt's Scores

  • Games
For 2,038 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
2038 game reviews
    • 75 Metascore
    • 70 Critic Score
    Stubbs might be left craving a few more brains and he might have wished that he could have done a little bit more than just feast and fart, but I think that by the time Punchbowl and love have been conquered, Stubbs is reasonably satisfied with the second chance he was given for life and love.
    • 77 Metascore
    • 80 Critic Score
    Though it might not be as great as "Tony Hawk's Pro Skater 2" in my mind, it's still a pleasure to play.
    • 88 Metascore
    • 100 Critic Score
    A must-own, a must-play, a must-have or whatever generic must-“word” or must-“phrase” that you’ll find plastered on a game box. From start to finish, this is a tight experience that will challenge and entertain you unlike any other FPS of 2005.
    • 67 Metascore
    • 70 Critic Score
    The controls are confusing and encumbering but they’re not impossible to get used to so, given a bit of dedication you might just find that you budding generals out there might get all the right buttons pushed with this game.
    • 78 Metascore
    • 90 Critic Score
    While I'm sure true football fans aren't going to love it (better stick with EA), casual fans and players searching for a true, arcade-style sports game are really going to dig this one.
    • 66 Metascore
    • 70 Critic Score
    The controls are confusing and encumbering but they're not impossible to get used to so, given a bit of dedication you might just find that you budding generals out there might get all the right buttons pushed with this game.
    • 85 Metascore
    • 80 Critic Score
    Sure, this game is nowhere near as difficult as its SNES and GBA predecessors, but it still requires all the strategy and thought required to make it great.
    • 81 Metascore
    • 80 Critic Score
    It might be a little stiff, but the game is just plain fun to play thanks to some outstanding writing that’s just plain lacking in many other games.
    • 80 Metascore
    • 60 Critic Score
    It’s not that SSX On Tour is a bad game. It’s just that the game attempts to improve upon a gameplay formula that doesn’t necessarily need it.
    • 81 Metascore
    • 90 Critic Score
    The multiplayer action is fast-paced and furious, just like Quake multiplayer should be and the single-player campaign feels just like it should, even if it is linear.
    • 49 Metascore
    • 40 Critic Score
    It’s good value for money to those who are interested (It lasts about 8 hours and contains the biggest selection of unlockable concept art and character costumes I’ve ever seen), but even if it’s not as bad as you’d expect, it’s still pretty bad on the larger scale of platformers.
    • 72 Metascore
    • 80 Critic Score
    The bottom line is that this game is a lot of fun, does what it sets out to do with ease and I'm sure you'll find yourselves going back to this again and again if you get hold of it, especially if you can talk your mates into buying it too.
    • 84 Metascore
    • 90 Critic Score
    The real jewel shining within Virtua Tennis: World Tour is the multiplayer, via a wireless connection. Remember coming home from the pub with 3 drunken mates, loading up the tennis on the PS2 and playing until you passed out? Just imagine sitting, well, anywhere really, drunk or sober, with 3 mates within a few metres of each other, playing tennis. Insane? Absolutely! Fun? Hell yeah!
    • 77 Metascore
    • 80 Critic Score
    The inclusion of the early Doom games with multiplayer is a great perk which really increases the longevity of this package, which is pretty important because this game is pretty short.
    • 89 Metascore
    • 90 Critic Score
    It reintroduces us to an antihero on a quest for personal salvation, a cast of memorable characters, massive levels, remarkable gameplay, and one of the best presentations that the DS has to offer. It’s that kind of combination that makes for a truly excellent experience.
    • 81 Metascore
    • 90 Critic Score
    What makes this game stand out above the others is that it is a perfect example of how to implement the stylus and touchscreen in to a game.
    • 69 Metascore
    • 70 Critic Score
    While it isn't perfect, most of its flaws are forgivable because of the style and the price tag.
    • 69 Metascore
    • 80 Critic Score
    Something of a classic.
    • 85 Metascore
    • 60 Critic Score
    Instincts had quite a bit going for it (good graphics, comfortable controls, unique setting) but then does a great job of screwing it all up and making you not care (repetitive levels, stupid enemy designs, slight unfinished feel in places).
    • 68 Metascore
    • 60 Critic Score
    It's just disappointing that there are so many issues with the three main games that people are going to be interested in.
    • 75 Metascore
    • 80 Critic Score
    The story might be lacking a bit and there are a few irritating objectives, but the whole game feels like it was cleaned up and rethought.
    • 67 Metascore
    • 90 Critic Score
    Made from the same people that gave us the rather loveable "Links 2004," this really is a game, let alone a tennis game, that you shouldn’t be without.
    • 77 Metascore
    • 70 Critic Score
    The style and mood captures the spirit of the comics perfectly, and having two playable characters is a feature that turned out excellent. It's a shame that stomping through the streets as Venom while devouring civilians can't make up for the repetitive missions and the appallingly short time it takes to beat the game.
    • 72 Metascore
    • 60 Critic Score
    Feels like an uninspiring pick and mix of the decent bits from all the platform games you’ve seen since "Mario 64."
    • 83 Metascore
    • 90 Critic Score
    David Cage and the team at Quantic Dream have accomplished what they set out to, producing a game that integrates narrative and gameplay so tightly that they almost seem inseparable... Undoubtedly one of the finest adventure games of this or any generation.
    • 86 Metascore
    • 90 Critic Score
    Do you know why it’s such a great sequel? Because it gives the fans more of what they want, introducing plenty of new spins of the gameplay while still retaining is fundamental qualities.
    • 78 Metascore
    • 80 Critic Score
    A pretty good bet if you fancy your warfare old fashioned and a bit bonkers.
    • 84 Metascore
    • 80 Critic Score
    Role-playing fans are going to dig all the characters to level up and customize, comic book fans are going to go nuts over all the cameos and references, and action fans are going to be satisfied with all the different enemies they can kill.
    • 78 Metascore
    • 70 Critic Score
    It’s a huge improvement over its DS predecessor, treating gamers to a new and darker storyline. Not only does it have the friendly neighborhood Spider-Man doing what he does best, but it also lets you step into the claws of one of the hero’s most amazing and deadly enemies.
    • 76 Metascore
    • 60 Critic Score
    Before it was called Battalion Wars, this game was slated to be named Advance Wars: Under Fire. I'm glad they changed the name. Fans of the Advance Wars series would have blindly picked this game up, and found out how badly executed this console wartime strategy turned out.

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