TheSixthAxis' Scores

  • Games
For 4,008 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4135 game reviews
    • 65 Metascore
    • 60 Critic Score
    The Teal Mask could have been a chance to give us some much-needed performance updates for Pokémon Scarlet & Violet. Instead, any shine it could have offered is marred by the same performance issues present at the launch of the main game, and it's just not acceptable at this point. Unless you're a die-hard Pokemon fan, the additions here simply aren't enough.
    • 64 Metascore
    • 60 Critic Score
    SwapQuest has a lot of great things going for it, but the handful of issues are really, really major ones.
    • tbd Metascore
    • 60 Critic Score
    Penny-Punching Princess is a fascinating take on the usual capitalist impulses within loot based games and combines this with a fun and humorous cartoon aesthetic, but it just never really feels fun to play.
    • 69 Metascore
    • 60 Critic Score
    Space Adventure Cobra: The Awakening has a lot going for it, a charming cartoon aesthetic, great storytelling, and solid gunplay. Unfortunately, these positives are often undermined by dull level design, inconsistent controls, and unpleasant difficulty spikes, resulting in a distinctly average overall experience.
    • 72 Metascore
    • 60 Critic Score
    Jotun just falls short of receiving that higher recommendation. It’s enjoyable yet clearly inconsistent, despite its great use of setting and some terrific boss fights.
    • 70 Metascore
    • 60 Critic Score
    Unfortunately 8-Bit Armies’ attempt at console strategy is simplified to the point that it outstays its welcome after a few hours. Whilst the campaign will keep you entertained for a few hours, the multiplayer is too empty to expect any more game time. Perhaps if you have someone who you can rely on to play against it might be worth picking up, but otherwise it’s probably not going to last long enough to be worth it.
    • 67 Metascore
    • 60 Critic Score
    Destroy All Humans 2 - Reprobed is a good-looking remake and certainly has its fun moments, but the repetitive missions of its predecessor remain, and there's a lot of bugs that need addressing. Crypto remains a fun protagonist and the gameplay is entertaining, but it feels this remake needed a bit more care.
    • 56 Metascore
    • 60 Critic Score
    Run Like Hell! offers a good amount of content here for players – the main Story Mode took around 2 hours to get through and of course the Arcade and Online modes will go on for as long as you want to play them. I wouldn’t recommend this title to everyone, but if you’re looking for a smaller game to play in short bursts or if you’re a fan of the runner genre, then this is probably worth checking out.
    • 60 Metascore
    • 60 Critic Score
    I Hate This Place is close to being a really good fusion of base building and isometric shooter, but never quite nails the game feel. Stealth is mostly a case of sneaking through vents, combat is repetitive and becomes too easy with more powerful weapons, and the base building parts function more like an idle game. To top it off, the story kind of fizzles out and the game ends just as the mechanics start to get established. There is a fun pulp horror experience here, but it doesn’t meet its clear potential.
    • 67 Metascore
    • 60 Critic Score
    Crash Team Rumble is an accessible and terrifically enjoyable online platforming battler, and as more seasons of content are released, it could become a pretty essential multiplayer game. In the here and now, though, it's a bit too limited and features too little content to be anything more than throwaway fun.
    • 61 Metascore
    • 60 Critic Score
    Daymare 1994: Sandcastle is a decent second title in the series which makes some improvements but still struggles to come together as an complete experience. The basic combat and movement controls lack the refinement of the titles from which it takes inspiration. Taken alongside a story that goes from interesting to incoherent in the 6 or 7 hours it takes to complete and you have an interesting title that is worth a look by survival horror fans but not at full price.
    • 69 Metascore
    • 60 Critic Score
    Out of Line is a good little puzzle platformer that will last you approximately 2-3 hours. It flows nicely but some may find the puzzles a touch too easy to solve. The artwork and music are great but the story remains unclear, with the ending just leaving you with more questions.
    • tbd Metascore
    • 60 Critic Score
    Dick Wilde 2 is a fun game and not much more than that. What it lacks the complexity of other VR shooters, it makes up for it with co-op, but it's very much one of those games where once you've played one level you've played them all. It doesn't reinvent the world of shooters, but is good at the small slice it chooses to take part in.
    • 70 Metascore
    • 60 Critic Score
    With a little more refinement, Ronin could easily have been an enjoyable romp. It certainly looked the part and in the initial stages was a slick action platformer, but by the time the game reaches its conclusion, there’s little motivation to continue. It may be short, but finishing Ronin feels like running a gauntlet by the skin of your teeth.
    • 50 Metascore
    • 60 Critic Score
    X-Men: Destiny fits our 6/10 scoring criteria perfectly. It's an "above average" game, that succeeds in certain areas whilst falling down in others. There's no doubt that there is enjoyment to be had from this title, but one can't help but wonder how good it would have been with a lot more polish, and some variety thrown in.
    • 70 Metascore
    • 60 Critic Score
    An enjoyable way of spending an hour or two, but a lack of significant progress combined with a fairly ordinary career structure, uninspiring user-created tracks and rocky online performance means that you won't be running home from school desperate to play the next level.
    • 70 Metascore
    • 60 Critic Score
    Sniper Elite holds just as many pleasant surprises as it does disappointments. Despite the well-done gunplay and unique aesthetic flares, there are simply too many areas in which the game feels underdeveloped.
    • tbd Metascore
    • 60 Critic Score
    GetsuFumaDen: Undying Moon is a gorgeous game with solid side-scrolling combat, but its genre shift to the roguelike form hasn't paid off. The progression system is slow and the upgrades you obtain are pretty deal, leading to a roguelike experience that doesn't do enough to incentivise sticking with it for very long.
    • 59 Metascore
    • 60 Critic Score
    Lord of the Rings: Return to Moria has the potential to be a challenging and enjoyable multiplayer experience. The loop of mining, crafting, and exploring is a satisfying one when overwhelming hordes of goblins aren’t haranguing you. There doesn’t seem to be any real optimisation for solo players so I’d probably stay clear unless you can get a band of dwarves together to brave the darkness of the mines.
    • 71 Metascore
    • 60 Critic Score
    I was so ready for an action RPG entry in the Neptunia series to come along and scratch my itch, but instead it puked on my lap and barely touched the itch. I had so much fun with the story and characters, but with better combat and more consistent performance, this game could’ve been something special.
    • 61 Metascore
    • 60 Critic Score
    It often feels as though Capcom wanted to emulate other, more successful third person shooters, namely Dead Space. It may have succeeded in that pursuit, though the genre continues to expand and surprise, the goalposts constantly moving.
    • 70 Metascore
    • 60 Critic Score
    The Prisoning: Fletcher’s Quest isn’t a bad game, and the handful of hours you’ll spend with it will certainly pass the time with a decent level of enjoyment, but there isn’t really anything particularly memorable here. The procedural generation means that subsequent playthroughs will feature slightly different layouts, though this undercuts the intricate level design that good search adventure games need. Coupled with the sometimes questionable humour and you have a title that can offer a passing distraction but won’t stay with you.
    • 66 Metascore
    • 60 Critic Score
    If you're coming to Fitness Boxing 2 fresh-faced and don't own the first game, then it might be worth picking up. However, if you played the first one or if you own Ring Fit Adventure, it's incredibly hard to recommend it unless you're really into thirsting over the instructors, all of whom you can still rather creepily dress-up and customise.
    • 77 Metascore
    • 60 Critic Score
    Tiny Metal: Full Metal Rumble has some improvements over its predecessor, but falls into the same trap of letting you quickly spam units to win most missions. With a dull story that never grabs you and decent but unremarkable gameplay, Tiny Metal still has room to grow.
    • 56 Metascore
    • 60 Critic Score
    Table Top Tanks really isn't the killer app for AR gaming, but to say it's a disappointment would be unfair. Despite being simplistic in most respects and offering little replay incentive, it also happens to be one of the cheapest games available on the Playstation Store at a surprising £1.59.
    • 39 Metascore
    • 60 Critic Score
    Remothered: Broken Porcelain is not quite the sequel I was expecting from Stormind Games. Whilst it continues the interesting saga of the Felton and Ashmann families, the game is still lacking in polish (even after updates have patched out the worst issues), and is relatively short and linear. This is worth a play for genre fans, but it doesn’t stand out in the same way that its predecessor did. Not quite Broken anymore, but certainly in need of some repair, this Porcelain doesn’t have that ring of quality I was hoping for.
    • 67 Metascore
    • 60 Critic Score
    There's no denying that All Zombies Must Die! has potential. The crafting idea is a good one, and with a few people round the gameplay is certainly enjoyable. However, the repetitive nature of the quests, frustrating single player experience and lack of online co-op really does drag the game down.
    • 64 Metascore
    • 60 Critic Score
    I really tried with Strafe, spending a good six hours with it and getting only as far as the fourth level before dying. I liked the overall tone, and the gunplay is solid fun, but really this is one of the more punishing Rogue-Lites out there, with a high skill ceiling that sets you right back to the beginning once you die without any meaningful progression unless you somehow find the key to a teleporter. A lot to admire, but for most it’ll seem utterly impenetrable.
    • 58 Metascore
    • 60 Critic Score
    A competent role-playing game that builds on Compile Heart’s previous successes. The combat system works well and there’s an absolute glut of content for those willing to stray from the beaten path. That said, it’s not a particularly stunning game to watch, looking more like a remaster than a title genuinely meant exclusively for PlayStation 4.
    • 77 Metascore
    • 60 Critic Score
    Visually it’s all a bit browser, but it’s not an ugly game. Sure, it’s flat sprites throughout, the animation is clunky and as we’ve said, some of the levels aren’t as nice as others, but the whole thing is consistent and not without a certain sense of charm.

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