TheSixthAxis' Scores

  • Games
For 4,008 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4135 game reviews
    • 85 Metascore
    • 60 Critic Score
    The PS3 version isn't as smooth as the 360 version, which is a shame, and there's a hell of a difficulty curve but if you're willing to put the effort in there's a decent enough simulation-ish game here as an alternative to Activision's more arcade-like Hawk series.
    • 68 Metascore
    • 60 Critic Score
    Déraciné isn’t for everyone, even if you fancy yourself a staunch fan of FromSoftware’s previous work. The slow, deliberate pacing, the vague puzzles, and a story that revolves around fairies don’t add up to a must-buy PlayStation VR experience. It’s an oddity and one that wants you to occasionally stop, stare, and soak in its atmosphere. Déraciné will be divisive; a borefest for some, yet bizarrely enthralling for others.
    • 60 Metascore
    • 60 Critic Score
    Calamity Angels: Special Delivery brings some unique ideas and a loveable cast of weirdo characters to the table. I just wish it brought more interesting and engaging gameplay and combat along with it.
    • 54 Metascore
    • 60 Critic Score
    Overpass is a unique style of racing game with solid foundations, but it feels like there wasn't enough time or budget to give it the polish it deserves. That's a shame. There’s a niche here which I’d like to spend more time in, but some of the frustrations run too deep for me to return anytime soon. Overpass remains a novel concept with some rough edges.
    • 67 Metascore
    • 60 Critic Score
    Elli is a lovely little puzzle platformer that's well worth spending a few hours with, though its relaxed vibe and accessible gameplay could see your attention waning before the end.
    • 70 Metascore
    • 60 Critic Score
    Cotton Reboot revives a weird 90s shoot 'em up that's quite fun to revisit. However, it doesn't go far enough to justify the price. The remaster is decent, if not as good looking as it could be, and the game can be finished in an hour. There were sequels to Cotton that could've been remastered and included to justify the £35 price tag, but as it is, this is just the first game.
    • 62 Metascore
    • 60 Critic Score
    Whilst Spellspire is not a bad attempt at a word game, adding in the interesting layer of dungeon crawling gameplay on top, but it seems somewhat ill-suited to consoles. The central typing mechanic of the PC version is lost and the clumsiness of navigating an onscreen keyboard causes frustration.
    • 61 Metascore
    • 60 Critic Score
    Annihilation Line is a good DLC expansion, but will do nothing to change your mind about Terminator: Resistance. If you enjoyed the setting and the gunplay then there is more here to get stuck into, but there is no deviation from the core gameplay to be found. Not quite ‘I’ll be back’, but neither is it ‘Hasta la Vista’.
    • 69 Metascore
    • 60 Critic Score
    As a game that lives and dies on its mechanics, Star Fox Zero is only intermittently successful at selling its dual screen dynamics. It’s at its best during the classic Arwing sections, but the Walker form becomes overly fiddly and the different viewpoints often cause more problems than they solve. Sadly it’s somewhat fitting that one of the final Wii U first-party games still doesn’t convince us on the viability of a dual-screen home console.
    • 80 Metascore
    • 60 Critic Score
    Vertigo 2 is a decent and lengthy VR shooter, but it comes up short when compared to other PSVR 2 games. It's a big game by a solo developer, filled with varied environments, weapons and enemies, but it's just not as refined as the best VR games. Still, it's well worth a look if you fancy a bit of a VR shooter romp.
    • 75 Metascore
    • 60 Critic Score
    Rematch can be fun in bursts and over time it should grow to have a decent community. The emphasis on player skill over unlocking perks and skill points is refreshing, but can be hindered by the control scheme and camera. Some issues also need to be sorted too. Rematch is a nice distraction as an arcadey football game, and it has its place, but it is a small club that needs to build over time to challenge the bigger ones.
    • 72 Metascore
    • 60 Critic Score
    With Audica, Harmonix has taken a shot at reclaiming the rhythm action crown. It touts a challenging lineup of stages matched by a strong song roster yet feels boxed in by its shooting range premise.
    • 61 Metascore
    • 60 Critic Score
    The need to grind before you can unlock more, admittedly well designed, tracks and areas is bothersome but the rewards for doing so are ample enough that it is certainly worth sticking it out if you're ready for your next mud-spattered racer.
    • 77 Metascore
    • 60 Critic Score
    Chrono Cross is an incredible game that has been deserving a remaster for far too long. It's a shame that, after all these years, it had to arrive in such a sorry state. The Radical Dreamers Edition does some minor work in improving and upgrading the experience, but with such poor optimisation, it's a headache to enjoy the experience. Longtime fans might be able to forgive the issues and savour the incredible visual novel side-story Radical Dreamers, but a game as iconic as this deserves better.
    • 72 Metascore
    • 60 Critic Score
    Fans of dystopian fiction, or good stories in general, would absolutely adore Hope’s journey. The execution leaves a lot to be desired.
    • 67 Metascore
    • 60 Critic Score
    Sadly, Scanner Sombre never really attains the heights of Dear Esther and Gone Home, two games that Introversion site as inspirations. If you have an interest in that genre, it’s still very much worth exploring the cavernous depths of Scanner Sombre, but more than its fellows, this is a striking idea that searches for a game and a story to make the most of it.
    • 58 Metascore
    • 60 Critic Score
    If you just pretend the egregious FPS story mode doesn't exist there is a good amount of enjoyable content here and for those that have enjoyed previous Time Crisis games this is an obvious choice.
    • 53 Metascore
    • 60 Critic Score
    Little Friends: Dogs & Cats does well to fill the pet simulation void on Switch. Strongly inspired by games that warmed the childhoods of many, it has also managed to shrewdly create its own identity with features that were arguably missing from the Nintendogs titles. Unfortunately, the frustrating give and take when using the Joy-Con and the disappointing limits of touchscreen controls really hamper the experience. Paired with a progression system that takes more away from the genre than it actually brings and the absence of any real element of replayability, there's not much backing up the areas where Little Friends excels.
    • 77 Metascore
    • 60 Critic Score
    Fae Tactics is a charming, ambitious homage to classic tactical RPG’s with plenty of its own ideas, but it never quite add up to greatness. It fails to explain so much of what’s going on under-the-hood that victories often feel unearned and defeats often feel arbitrary. The great presentation and some solid core systems means it stays entertaining in small doses, however. I’d still tentatively recommend it to dedicated genre fans.
    • 73 Metascore
    • 60 Critic Score
    Big Brain Academy: Brain vs. Brain is a pleasant little diversion for your grey matter, but it’s one that doesn’t do enough to justify its asking price.
    • tbd Metascore
    • 60 Critic Score
    I like Hordes of Hunger, but I don't love it, and in a field of games that are a lot like this, it's hard to recommend. That being said, if you're someone who wants to indulge in a grimdark fantasy world and hit things a lot, this could be a good chance to do so.
    • 67 Metascore
    • 60 Critic Score
    The DioField Chronicle delivers a unique real-time spin on the usual tactics RPG experience, but it's marred by a boring story, unlikable characters, and inconsistent presentation. While the one saving grace is the addictive and always rewarding combat, missions fail to deliver the evolution or variety that some might expect. Overall, it's an interesting game, but not an altogether great one.
    • 62 Metascore
    • 60 Critic Score
    Fatal Fury First Contact is a solid little fighting game, but it has little to offer beyond that. Unless you are specifically a huge fan of the Neo Geo Pocket or all things Fatal Fury, there are definitely better fighting games you can spend your money on.
    • 67 Metascore
    • 60 Critic Score
    For any Final Fantasy fan, Dissidia NT has plenty to offer, with an array of the series’ best loved characters, and plenty of chaotic combat to pit them in. Unfortunately the lack of definition to those encounters, messy UI, convoluted single player progression, and a barebones selection of modes saps a good chunk of the fun away.
    • 68 Metascore
    • 60 Critic Score
    Maneater is a crazy concept come to life, Tripwire somehow managing to cobble together a silly ShaRkPG that is more than just a ten-minute novelty. There’s no denying it’s an exotic catch, but when it comes to quality open world action games, there’s plenty more fish in the sea.
    • 68 Metascore
    • 60 Critic Score
    There's a good game to be found within the Battlefield 2042 and fun to be had as the spectacle of Battlefield's signature gameplay is taken to new, more expansive heights, but it's marred by a handful of unsuccessful gameplay design changes, hurriedly implemented features and bugs at launch.
    • 78 Metascore
    • 60 Critic Score
    I wasn’t expecting to have a good time playing Sairento VR because of all the movement, but once I’d gotten used to it I really enjoyed the over the top action. Even though it was just because of the ease of slaughtering enemies mindlessly, doing so in VR really helped with its appeal. It’s by no means perfect, with some structural and technical issues getting in the way of the fun, but from a small studio making a relatively ambitious VR title, they could have done a whole lot worse.
    • 53 Metascore
    • 60 Critic Score
    For the right sort of person, this abstract, solo board game style will be incredibly intoxicating. There are a lot of moving parts to keep in your head, and figuring out a particularly fiendish task is rewarding in and of itself. For most people, the contrast between mellow aesthetic, strange design choices, and the lack of a hard fail state (fittingly, it's more like a fail cul-de-sac) will make it a taxing time. Buildings Have Feelings Too! is certainly charming, but that charm hides a stiff challenge.
    • 71 Metascore
    • 60 Critic Score
    Stranger of Sword City excels at one thing, and really flounders at the others. It’s a rewarding experience if you’re a fan of challenging RPGs and gameplay depth. If you’re a fan of well-written dialogue, engaging music or proper difficulty curves though…well….there are a lot of other video games out there that may suit you better.
    • 64 Metascore
    • 60 Critic Score
    I quite like FBC: Firebreak, but I wish I could like it more. There's the amusing ideas of plaguing players with haunted sticky notes and rubber ducks, there's discovering unique level quirks for how to deal with picking up radioactive orbs safely, and the inherent joy of getting through tense backs-to-the-wall moments with allies by your side, but those moments of delight dissipate through a clunky user interface, abbreviated mission structure and too few levels to take on. This can still grow into something special, but Remedy might have to explore new directions to manage that.

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