TheSixthAxis' Scores

  • Games
For 3,999 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 RollerCoaster Tycoon Joyride
Score distribution:
4124 game reviews
    • tbd Metascore
    • 80 Critic Score
    Dark Pals: The 1st Floor is a hugely enjoyable dose of mascot horror that takes the conventions and mixes them up to offer up a well paced and action-packed hour and a half of gameplay. Forget your Gartens and your Poppy Playtimes, Dark Pals promises to be the future of this subgenre and I’m all in.
    • 75 Metascore
    • 80 Critic Score
    Everything Is Crab is one of those games where you really get the whole game in the first run. If you like that first attempt, and the general vibe you're getting, then you're going to enjoy run after run. However, if you're hoping for more than what that first play session offers, you're going to find the game to be a little bit lacking. Still, it's a lot of fun if you're looking for a more pure arcade experience in your roguelike, and if you like seeing the horrifying monster your little blue blob can become once you've eaten half of a planet.
    • 89 Metascore
    • 100 Critic Score
    Mixtape is incredible. An indie narrative adventure that’s part game, part movie, part album, it captures the end of teenage life, of friendship and family, all while looking to the possibilities and unknowable potential of the future. It is, in a word, essential.
    • 55 Metascore
    • 50 Critic Score
    While there is some interest here for fans of cosmic horror and an atmospheric opening setting, The Shore is difficult to recommend for the frustrating second half.
    • tbd Metascore
    • 50 Critic Score
    Rumbral feels like it is just getting going when you hit the credits. There is a sufficiently good atmosphere and decent designs, but the lack of an engaging story to draw you in and some sluggish gameplay elements does let the overall experience down.
    • tbd Metascore
    • Critic Score
    007: First Light goes far beyond being a pleasant surprise for me. You can certainly see where IO Interactive has adapted key aspects from Hitman, but it’s been done with such a deft touch, using them as highlight moments that fit with a different kind of covert action star. You should put this straight to the top of your wish list. [Hands-On Impressions]
    • tbd Metascore
    • 90 Critic Score
    TerraTech Legion is an excellent entry into the world of Survivors-likes, and I'm so happy that it's actually adding something new to the genre, instead of just rehashing what we've already seen. Combat and driving feel good, building feels fantastic, and there's plenty of reasons to just keep mucking around with it, even if you do manage to complete all of the missions. It's just a joy, and one you shouldn't miss out on.
    • 73 Metascore
    • 70 Critic Score
    Adorable Adventures is a fine, cosy, laid-back experience. There's a good amount to do, from hunting scents to taking photos, and it entertains through the few hours that it lasts. It never really changes gear, though. Still, if you want a short and cosy experience, Adorable Adventures is worth considering.
    • 63 Metascore
    • 60 Critic Score
    Aphelion is a deeply frustrating mix of both brilliant and baffling design: part gorgeous, best-in-class narrative adventure. One boasting cinematic presentation backed by superb lead performances, further enhanced by the year’s most compelling, science-grounded sci‑fi story. But also, part dreary third-person action-adventure, undercutting the pace of its narrative with clunky platforming, tedious stealth and puzzle sections, and Thomas’ oxygen-management nonsense. In the end, this tight narrative adventure is stretched into an over-long slog. Sure, it’s well worth seeing through for the story, but with a sharper gameplay focus, Aphelion could have been essential.
    • 71 Metascore
    • 60 Critic Score
    Tides of Tomorrow is a good story that's alternately helped and hindered by its asynchronous multiplayer. It enables some compelling gameplay options but sometimes takes agency away from the player as relying on other players means you can't really do anything yourself a lot of the time. The story can also contradict itself sometimes due to the nature of the gameplay. It's enjoyable despite this, though it starts to outstay its welcome towards the end.
    • 79 Metascore
    • 80 Critic Score
    Moomintroll: Winter’s Warmth is a lovely game. There are some fun quests to undertake in locations that have been designed well, with the added bonus of cutting paths through the snow.
    • 81 Metascore
    • 90 Critic Score
    Ground Zero stands out as one of the most polished and complete indie survival horror experiences in recent years. While clearly heavily inspired by Resident Evil, it feels like a lost game in the series rather than a copycat and the mix of combat and puzzles keep things fresh throughout. Throw in the generous extra modes and the unlockables mixing up subsequent playthroughs and you have a game that offers dozens of hours of quality survival horror for a bargain price.
    • 67 Metascore
    • 50 Critic Score
    Cthulhu: The Cosmic Abyss is a flawed, but interesting experience. The narrative is straight out of a Lovecraft story and it escalates into a suitably maddening conclusion. The mechanics are interesting and promising but the lack of polish across multiple platforms and the inconsistency of responsiveness made for an overly frustrating time and I was ready for the game to end quite a bit before an incredibly complicated final puzzle. I’m glad that I persevered (albeit with the ingame AI assistance) as the ending felt appropriate. If you have the patience, and enjoy the setting, then there is some fun to be had, but perhaps wait for further patches for a less frustrating experience.
    • 87 Metascore
    • 90 Critic Score
    Saros builds on the excellence of Returnal, furthering Housemarque's blend of third-person action, bullet hell and roguelite with a more broadly told and ambitious story, a subtly more accessible path for newcomers, and still plenty of challenge for those that crave it. Echoing the game's tagline, Housemarque has come back stronger.
    • tbd Metascore
    • 70 Critic Score
    If you’re into tactical games with a dash of sports and roguelike elements, Smash It Wild is a deeply enjoyable entry in the genre. I love the art style and the fundamental gameplay, I just wish there were more reasons to keep coming back when you've done everything.
    • tbd Metascore
    • 80 Critic Score
    Mini Tank Mayhem is an interesting game because of how it combines a lot of familiar things, rather than doing any specific thing that's groundbreaking. It means it's really easy to pick up and play as long as you're familiar with any deck-building and any tower defence game, and having knowledge of both can really help. It's a lot of fun to play and well worth checking out.
    • tbd Metascore
    • Critic Score
    Morbid Metal is an action-packed arena brawler, and even though the roguelike subsystems under the hood are currently a bit lacking, it’s still an absolute joy to shred through metallic foes while equally metal music blares in the background. [Early Access Review]
    • 76 Metascore
    • 80 Critic Score
    There's a satisfying strategy to Minos, as you lay out your maze, set your traps, and lie in wait for foolhardy adventuring parties. It's not as endlessly compelling as the best roguelikes, but you can easily lose hours within the labyrinth.
    • 83 Metascore
    • 70 Critic Score
    I don't need games to be life-changing, but I do need a bit more mechanical depth than what Vampire Crawlers has, and while you can craft some incredibly entertaining combos as you play, and each new characters offers new cards, the core concept remains the same throughout. I think this is a solid dungeon crawler, if not fantastic.
    • 82 Metascore
    • 80 Critic Score
    Oozing with style and buoyed by Bungie’s consistently slick gunplay, Marathon has already carved out a small fiefdom in the fickle world of extraction shooters. Unforgiving but rarely unfair, that risk/reward gameplay loop will prove endlessly enjoyable to some, though casual FPS fans who want to see guaranteed progression in exchange for the time they put in will find themselves well out of their comfort zone. Marathon’s staying power hinges entirely on post-launch support and the allure of new content. If the maze-like, puzzle-filled Cryo Archive is anything to go by, we could see Bungie rolling out a creative gauntlet of new gameplay experiences.
    • 77 Metascore
    • 80 Critic Score
    Mouse: P.I. for Hire is a good game, it plays well with an engaging story brought to life by the excellent Troy Baker. However, tonally it is all over the shop and the detective part of the game is perfunctory at best, but it gets away with it thanks to the joyous visuals and music.
    • 73 Metascore
    • 60 Critic Score
    ICARUS is a good survival game that is held back by the way technology is effectively time-gated behind levelling up. The actual experience of playing is good, provided you can ignore a handful of bugs, deal with the UI, and don't mind burning time for the sake of earning XP.
    • 78 Metascore
    • 70 Critic Score
    I have been enjoying Starfield, but that's in spite of the game's systems and features rarely combining into a cohesive whole. As an interstellar role playing experience, it appeals to those that want to be bounty hunters, space cops or pirates, but offers little to traders and other fantasies. What it really needs is a sequel, taking this first attempt as a proof of concept to create new technology and improve, but we aren't going to see that any time soon.
    • 78 Metascore
    • 80 Critic Score
    Tomodachi Life: Living the Dream is a weird game. I could leave my summary there and it would be entirely accurate, but more than that, Living the Dream is YOUR weird. You can have an island of celebrity-alikes hurling expletives at each other, or an island of your friends and family interacting in increasingly bizarre ways, and that’s precisely the point. There’s a degree of weird that’s baked into the game but, from there, what you get out of it is what you put into it.
    • 77 Metascore
    • 70 Critic Score
    Kotama and Academy Citadel hits the ground running and expects you to keep up from frame 1. It's a beautiful and well animated metroidvania that packs a punch when it comes to art and gameplay, but leaves a lot to be desired when it comes to creating a cohesive beginning-and-end narrative experience.
    • tbd Metascore
    • 60 Critic Score
    I think ultimately that Sovereign Syndicate should have focused on one character, or allowed me to choose one and have the others become part of their storyline. Then you could re-experience the game from the other characters' perspectives. As it is, the pacing just doesn't do the game any justice. There is stuff to like here, the world is deep, the story is interesting, and it's releasing at a budget-friendly price, but I have to say that a game set in a steampunk London with minotaurs, centaurs, and dwarves roaming around really seems like it could have been much more than this.
    • 76 Metascore
    • 80 Critic Score
    Dosa Divas is a culinary adventure worth going on, its unique flavour combining solid turn-based combat, a simple cooking minigame, and a story that will make you reflect on your own relationships. It's a game that explores how food and meals can be experiences that bring people together. If nothing else, Dosa Divas may inspire you to get in the kitchen, put some dishes together and share those meals with others.
    • 85 Metascore
    • 90 Critic Score
    Pragmata is another stunning game from Capcom. The game world is beautifully conceived and the interplay between our lead characters genuinely heartwarming, but it's the combat with its dynamic blend of shooting and hacking that is the main draw here and it makes other third person games feel pedestrian by comparison.
    • 76 Metascore
    • 60 Critic Score
    The team at Milestone have been crafting racing games for more than three decades now, Screamer proving that they aren't afraid of taking risks and trying something new. From its surprisingly fleshed out storylines to its advanced racing gameplay concepts, there are plenty of intriguing ideas at works here though not all them are executed well.
    • 69 Metascore
    • 80 Critic Score
    The Occultist is a great investigate horror game featuring a compelling narrative and well designed puzzles. With some excellent writing and voice acting, I was hooked in to play through its modest runtime in two sittings. With a debut game like this, I’m excited to see what will come next from Daloar.
    • 70 Metascore
    • 70 Critic Score
    People of Note is a kind-hearted RPG with a deep affection for music. Its soundtrack won’t resonate with everyone, but it’s both deeply enjoyable and tight and focused, with a cast of likeable characters whose journey you’ll want to see through.
    • tbd Metascore
    • 60 Critic Score
    An uninspired strategy RPG, Disciples: Domination offers an unremarkable experience that fails to stand out in a crowded genre. There are a few flashes of brilliance here and there – primarily with the morally challenging decisions that need to be made in the throne room – but otherwise this latest entry in the Disciples series fails to offer a compelling world to save.
    • 74 Metascore
    • 90 Critic Score
    Homura Hime is a blast, and it's the perfect love letter to the character action genre. In a world where these kinds of experiences are few and far between from big developers, it's so good to see an indie studio have a debut as strong as this.
    • 71 Metascore
    • 70 Critic Score
    A satisfying end to the story of Max and Chloe, Life is Strange: Reunion is a mature tale of the uncomfortable truth that you can’t truly go back, only learn from your mistakes and go forward.
    • 76 Metascore
    • 60 Critic Score
    I have enjoyed playing The Division: Resurgence, but it's a rediscovered joy of improving my character stats and churning through looter shooter missions. There's the foundations here for more, but with a low stakes main story, and too many points of friction through the UI and gameplay, the main thing it's made me want to do is go back and play the console games.
    • 67 Metascore
    • 50 Critic Score
    Damon and Baby is a game which is just sort of fine. It can be fun to play, but it just feels a bit repetitive most of the time, and neither the combat nor the story are engaging enough to really keep you locked in. I don't think it's a bad game, per say, but I do think it can be a bit dull, and that's just as bad a lot of the time.
    • tbd Metascore
    • 50 Critic Score
    Overthrown is an ambitious genre melting-pot of a game that offers a monster-mash of potential, but its cluttered systems and lack of guidance ultimately hold it back from fully realising its promise.
    • tbd Metascore
    • 70 Critic Score
    EverSiege: Untold Ages strips away the ultra competitive aspects of a MOBA to create a solo or co-op game that feels nostalgic in a lot of ways. There's an awful lot to do here and loads of progression to unlock, which is always satisfying. I do hope they find a way to make the multiplayer feel more satisfying to share, and will be keeping an eye out for updates post-launch.
    • 53 Metascore
    • 70 Critic Score
    Legacy of Kain: Ascendance is a fun addition to the series and offers a nice shift in the wider narrative. The mix of nostalgic and new characters works well and series fans will be excited to finally play as Raziel in vampire form in particular. The combat is solid if a little repetitive, and the weird shifts in visual style are off-putting at times, but this is a good little spinoff that hopefully promises more adventures in Nosgoth to come.
    • 73 Metascore
    • 80 Critic Score
    Darwin's Paradox! is a lot of fun, the octopus and aliens theme is suitably absurd and comes with plenty of useful abilities that make the experience consistently unique and inventive. It is a short experience, which you should take into consideration, but it's one that's certainly worth playing.
    • 76 Metascore
    • 80 Critic Score
    Project Songbird is one of the most interesting and well designed indie horror games of the year so far and shows the sheer range of the genre. Unlike the bombastic Resident Evil Requiem, Project Songbird is not afraid to be more contemplative and intimate in its portrayal of horror and trauma, the narrative carrying you through its puzzles and moments of real peril. Highly recommended for fans of horror and also anybody who appreciates game-making as an artform with a message to convey.
    • 84 Metascore
    • 90 Critic Score
    The Switch 2’s fighting game line-up is all the better for having Virtua Fighter 5 R.E.V.O World Stage in it. In my humble opinion, this remains one of the best fighting games of all time, and the Switch 2 version looks and feels exactly as you’d hope, letting you take your one-on-one brawling on the go.
    • 78 Metascore
    • 80 Critic Score
    The Switch 2 gains yet another great title for its library with Kena: Bridge of Spirits. Ember Labs hit remains one of the most likeable 3D action-adventure games of the last few years, and its approachable gameplay and stunning visual design feel utterly at home on a Nintendo console.
    • 85 Metascore
    • 90 Critic Score
    Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park is a great upgrade to the original game if you’re going to take advantage of the multiplayer modes, but it is far less essential if you’re mostly a solo player. There are some nice additions for the main campaign, but the £17 price point feels excessive without party play. Taken as a complete package, however, this makes the already fantastic game even more wonderful and addresses most of the issues that we had with it.
    • 65 Metascore
    • 50 Critic Score
    I think it is good that classic franchises are getting a new lease of life, but Rushing Beat X: Return of Brawl Brothers could have been a better return for the series. When combat works it can be really satisfying, but with enemies wandering aimlessly on and off screen, and depth perception and hitboxes being off, there is improvement needed. There is, at least, a good variety of characters to play around with through the story, lending itself to allow players to try different approaches, but the best character is locked out until after you complete story mode. Rushing Beat X: Return of Brawl Brothers is a short, solid brawler, but there are better sides-scrolling beat 'em ups out there.
    • tbd Metascore
    • 50 Critic Score
    Stellar Wanderer DX isn't the most exciting or engaging example of the space sim genre and suffers from feeling too small and repetitive. Within its own bubble, it does get the basics of space combat and trading right, and fills a gap in this severely neglected genre.
    • 78 Metascore
    • 70 Critic Score
    Dragonkin: The Banished is a surprise for me. While it's not going to blow the titans of the Diablo style action RPG out of the water, I had fun tinkering with the skills system, and it's got some refreshing ideas that are worth experience for yourself.
    • tbd Metascore
    • Critic Score
    There are also more than a handful of bugs at this point, but that’s to be expected. I think if you’ve been waiting for this game for ages, then you’ll likely enjoy what’s on offer at this point. There’s a lot of fun to be had right now, even if it’s not complete. However, if you’ve been on the fence about the whole thing, I don’t know that this iteration of the game is going to do later versions justice. If you’re one of those people. it might be best to wait for a bit for more updates first. [Early Access Review]
    • 80 Metascore
    • 60 Critic Score
    I absolutely recommend playing Resident Evil Village, but probably not on Switch 2. It’s a fantastic game, and it can be found very cheap on PS5 these days during sales. Paying full price for the Switch 2 version — technically worse for around three times the price and the handheld version is simply bad — instead of playing it cheaper on a more powerful console is actually the scariest thing I’ve seen since we got given the code. If you do pick it up on the Switch, do yourself a favour and keep it docked at least.
    • 77 Metascore
    • Critic Score
    Crimson Desert is certainly one of the most impressive open worlds we’ve ever seen in games. I really need to decide how I feel about the inherent jankiness, and while the storytelling is helped by the excellent voice acting, it’s still weaker than you’ll find in the best examples of the genre. So far, at least. With all that said, this is still an experience that’s well worth checking out one way or another, just to see the world that Pearl Abyss have built. [Review in Progress]
    • 60 Metascore
    • 60 Critic Score
    Calamity Angels: Special Delivery brings some unique ideas and a loveable cast of weirdo characters to the table. I just wish it brought more interesting and engaging gameplay and combat along with it.
    • tbd Metascore
    • 80 Critic Score
    The Warlock is a welcome addition to Diablo 2 that manages to fit in quite well, outside of the fast that it's just a bit too powerful compared to the other classes. Outside of that, the new items, new revamped boss and endgame content, and some crucial quality of life features are great as well, but they're only going to be great enough for the price if you're really into Diablo 2. But who isn't, really?
    • 73 Metascore
    • 70 Critic Score
    Crabmeat is a great short-form horror game that delves deep into the existential dread of both being in debt and being stranded in an unforgiving sea. The challenge and threat amps up throughout the 3-hour playtime and everything culminates in a conclusion that works as a suitably fantastic payoff. Similar to a game like Threshold, this is a one-sitting experience that shows the range of indie horror gaming.
    • tbd Metascore
    • 90 Critic Score
    To summit up, Laysara: Summit Kingdom is a great little town builder. Set in a pretty unique location and providing plenty of satisfying management without the constant threat of invasion by a horde of enemies, it's incredibly relaxing and enjoyable. At least, until you underestimate the power of an avalanche and bury half your workers in snow. If you're at all interested in a builder like this set on a mountain, I'd be surprised if you didn't enjoy Laysara, even if you usually prefer something more challenging.
    • 72 Metascore
    • 70 Critic Score
    Toxic Commando never really manages to be more than the sum of its parts. It's enjoyable, and the big horde set pieces remain a gaming highlight, especially at its peaks in the finale, but like a 90s family holiday, there's also just a lot of time spent looking at a map to plan your route, and then driving to the next sightseeing stop while the kids in the back pretend to shoot stuff out the window.
    • 74 Metascore
    • 80 Critic Score
    Fatal Frame II: Crimson Butterfly Remake is probably the best of the series so far, with an atmosphere and narrative that will hook you in and leave you feeling incredibly immersed. There is a great deal of depth to the camera-based combat and exploring the village is a wonderfully atmospheric experience. I could have done without the stalker enemies and the game throws a vast amount of lore and optional side stories at you at times, but the core game deserves to push the series into wider appreciation.
    • 81 Metascore
    • 80 Critic Score
    Love Eternal is an experience that lingers, with a story that can be interpreted in many ways depending on your own views. It's both unnerving and tough, which will appeal to those who enjoy the challenge of precision platformers, but it may prove frustrating to those with slower reactions than the game demands.
    • 65 Metascore
    • 50 Critic Score
    I'm pretty disappointed with Greedfall: The Dying World. Despite going through Steam Early Access, the end product is buggy and messy, and the combat uninspiring. This combined with slow pacing that gives three false endings to the opening before you get into the open world makes it get old quickly. Perhaps wait for a sale, or a lot of patches to fix things up a bit.
    • 83 Metascore
    • 80 Critic Score
    Under the Island is the perfect fit for gamers who long for the older days of dungeon exploration focused Zelda titles and is one of the most polished and enjoyable retro throwbacks you’ll find. The charming story and characters, and the high quality of the level design help this to really shine.
    • 81 Metascore
    • 90 Critic Score
    Monster Hunter Stories 3: Twisted Reflection is the best entry in the spin-off series yet, with gorgeous artwork, impeccable world-building, and an excellent Monster Hunter tale to tell. I can’t imagine a better gateway to the world of Monster Hunter than this.
    • tbd Metascore
    • Critic Score
    Ultimately, so long as you don’t go in expecting a hyper-realistic tactical simulator, Rogue Point is a good bit of fun. It’s a bit rough and ready, it’s fairly unserious if you have a gung-ho approach, and you can end up with some wild difficulty swings, but there’s an enjoyable shooter to play with the right group of friends, and only some of it is in drawing willies. [Early Access Review]
    • 72 Metascore
    • 60 Critic Score
    Ratcheteer DX is not a bad game, but it does have issues that stop it from being great. The story and the world that we see is well put together, but navigating that world can be a chore at times. It is a game that has moments of brilliance through its puzzling, yet I can’t look past some of the game’s more frustrating elements.
    • 76 Metascore
    • 70 Critic Score
    With superb retro visuals, OTT combat, and four player co-op, Scott Pilgrim EX is a suitable love letter to the brilliance of the original graphic novels. Sure, there’s some issues that will spoil you and your pals’ fun on occasion, but overall Scott and his friends – and enemies – are well worth your time.
    • 64 Metascore
    • 60 Critic Score
    God of War: Sons of Sparta is a bog standard retro-inspired Metroidvania. There’s energetic combat and strong boss fights, though neither can quite make up for the dreary exploration and boring story, resulting in an OK experience. For me, when it comes to a franchise as legendary as God of War, OK isn’t nearly enough.
    • 70 Metascore
    • 50 Critic Score
    I still love the series and am keen to see it continue, but Legacy of Kain: Defiance just hasn’t aged well and represents the very nadir of PS2-era action adventure games. The repetitive combat and uninspired level design grow tedious and the new additions are not particularly exciting. The use of AI upscaled textures helps explain the underwhelming nature of the graphical updates and is emblematic of a remaster that feels cheap. Considering the original game is still available on Steam and PlayStation, I’d suggest picking that up instead. Like so many modern vampires, this game’s resurrection is more of a curse than a blessing.
    • 83 Metascore
    • 100 Critic Score
    A gorgeous cinematic puzzling adventure, Planet of Lana 2 features perfectly pitched puzzles, a moving narrative, charming characters and stunning visuals that will live long in your memory after finishing it.
    • 85 Metascore
    • 90 Critic Score
    Esoteric Ebb is an achievement in video game storytelling, and one of the most endearing, hilarious and immersive roleplaying experiences I've ever had in the medium. It's absolutely a must-play, and carves out an astonishing identity for itself beyond the D&D and Disco Elysium inspirations that drive it.
    • 80 Metascore
    • 80 Critic Score
    Whilst Mimimi Games might be sadly gone, real-time tactics lovers shouldn’t fear as Artificer Games are here to continue their legacy. Not only a brilliant console conversion, Sumerian Six is a thrillingly inventive real-time strategy game in its own right, one that encapsulates much of what made Shadow Tactics, Desperados 3, and Shadow Gambit so great, though this time with the added fun of mauling Nazis.
    • 89 Metascore
    • 90 Critic Score
    Pokémon Pokopia is almost exactly as cosy as we hoped. It's more active and goal-oriented than Animal Crossing, but there's still a laid-back, charming atmosphere to rebuilding the world and making it a new home for yourself and all the other Pokémon left behind.
    • 60 Metascore
    • 60 Critic Score
    I Hate This Place is close to being a really good fusion of base building and isometric shooter, but never quite nails the game feel. Stealth is mostly a case of sneaking through vents, combat is repetitive and becomes too easy with more powerful weapons, and the base building parts function more like an idle game. To top it off, the story kind of fizzles out and the game ends just as the mechanics start to get established. There is a fun pulp horror experience here, but it doesn’t meet its clear potential.
    • 92 Metascore
    • 90 Critic Score
    Resident Evil Requiem is a superb entry in the series and feels like a ‘best of’ at times with the persistent Easter eggs, references, and gameplay callbacks to the full range of earlier games. There is a vast amount of wider lore for fans of that part of Capcom’s legendary titles, but even newcomers will be caught up in the narrative and balls to the wall gameplay. RE Requiem is up there with the very best of the series.
    • 70 Metascore
    • 60 Critic Score
    The Prisoning: Fletcher’s Quest isn’t a bad game, and the handful of hours you’ll spend with it will certainly pass the time with a decent level of enjoyment, but there isn’t really anything particularly memorable here. The procedural generation means that subsequent playthroughs will feature slightly different layouts, though this undercuts the intricate level design that good search adventure games need. Coupled with the sometimes questionable humour and you have a title that can offer a passing distraction but won’t stay with you.
    • tbd Metascore
    • 50 Critic Score
    While the review here tends toward the critical, I didn’t hate my time with The 9th Charnel. It is definitely over-priced as a first-time developer’s project and I don’t think anyone will feel that its 4 hour runtime justifies a price close to that of Silksong. If this was around £5 then it’d be a different matter but I can’t really recommend the game as things stand. If Saikat Deb builds on this, however, and focuses on the gameplay over the confusing narrative then their next project might be more successful.
    • tbd Metascore
    • Critic Score
    There's so much going on in Heretical, and I love basically all of it. [Early Access Score = 80]
    • 73 Metascore
    • 90 Critic Score
    Crisol: Theater of Idols is a unique take on survival horror that has swiftly became one of my favourite games in a long while. It takes classics like Resident Evil 4 and Bioshock and fuses them into a brand new nightmare. The twisting narrative, the mix of gameplay mechanics, and the sheer visceral thrill of the game once it gets its claws into you all combine to make this perhaps my happiest gaming surprise in years. If this glowing review wasn’t enough to convince you, it’s even priced incredibly competitively and puts many far more expensive titles to shame. Crisol truly deserves to become more than just a cult classic and will be in the conversation for horror game of the year, even with some obvious competition on the horizon.
    • tbd Metascore
    • 60 Critic Score
    Just like with its bizarre setting and over-the-top visuals, the overall experience of Aerial Knight’s Dropshot is uneven. There’s complete brilliance in places, such as the thrilling races, but they come alongside some rather uninspired and borderline frustrating combat. If I could just have a game full of the rival chases, and get rid of the fighting, this would be terrific. As it is, it’s alright.
    • 66 Metascore
    • 50 Critic Score
    There are moments where Gear.Club Unlimited 3 nearly comes together, but when other games like JDM and Tokyo Xtreme Racer exist, it becomes clear just how much of a poor facsimile it is.
    • 70 Metascore
    • 60 Critic Score
    Don't Stop, Girlypop! is a yassified delight and the kind of unabashedly girl-power game I love to see. I just wish that as much energy went into the polish and game design as it went into the art, vibes, and killer soundtrack.
    • tbd Metascore
    • 60 Critic Score
    You really should play Dispatch. This funny and surprisingly touching superhero adventure is something to be savoured. Just don’t play it on Nintendo Switch, the clumsy censorship renders a terrific game a rather mediocre one instead.
    • tbd Metascore
    • 60 Critic Score
    Clue: Murder By Death fully immerses the player in a thoroughly realised 1930’s era country estate murder mystery with the welcome addition of cute, cartoony visuals. Sadly, the game is somewhat let down by a frustrating two-hour real-time playthrough limit that collides with tedious character walking speeds and frequent clunky load screens.
    • tbd Metascore
    • 60 Critic Score
    I like Hordes of Hunger, but I don't love it, and in a field of games that are a lot like this, it's hard to recommend. That being said, if you're someone who wants to indulge in a grimdark fantasy world and hit things a lot, this could be a good chance to do so.
    • 80 Metascore
    • 90 Critic Score
    Reanimal is bold and uncompromising evolution of Tarsier’s signature style, darker, stranger, and far less forgiving than anything that came before. I was repulsed, I was unsettled, and I loved it.
    • 71 Metascore
    • Critic Score
    We’ve still got the bulk of the game to go, but it already feels pretty clear where this game will land for people. If you enjoyed the first game and still adore Rick and Morty’s ad-libbed humour, then this is absolutely for you. This brings plenty more of that same tone, but there’s a sprinkling of new ideas and fun diversions that could make it appeal more broadly. [Review in Progress]
    • 77 Metascore
    • 80 Critic Score
    Citadelum is a great city builder, and it absolutely sings on Switch 2 thanks to the console’s mouse controls. After this, console city builders will never be the same again.
    • tbd Metascore
    • 70 Critic Score
    The overall experience of Dark Auction is quite the contradiction, just like its genre-breaking story. There are moments of superb 2D-driven visual novel-style dialogue, conflicting with dull, clunky and unnecessary 3D exploration. Overall, I’d say the former still trumps the latter, and when you experience the next shocking over-the-top theatrical plot revelation during an auction, Dark Auction proves well worth the effort.
    • 76 Metascore
    • 80 Critic Score
    Mario Tennis Fever is another highly polished and enjoyable entry in the series that is well worth picking up for fans and newcomers. I’m not sure it renders its Switch predecessor Aces completely redundant, given the Switch 2's backward compatibility, but anyone who is after a new approach will find much to enjoy here. Assuming that the netcode is solid post-launch, then you should have a lot of fun with Mario and his friends.
    • 72 Metascore
    • 70 Critic Score
    Romeo is a Dead Man is exactly what you're expecting it to be if you're familiar with Suda51, which means you are expecting the unexpected. It's as weird as possible from the very beginning and features a collection of influences that combine into a unique and surreal journey. Actually fighting stuff is the least interesting part of the game, which is good because I find the combat a bit weak, but if you can see through that – and maybe start of the lower difficulty so it's less of a burden – this is a rollercoaster of the peculiar that you'll want to stick with to the end.
    • 65 Metascore
    • 50 Critic Score
    Aces of Thunder feels like it's missing some basics, like tutorials, feedback on hits, and an informative HUD. I know it's a sim, but what's the point of simulating me being in a plane and not knowing where to go? What kind of commander says there's enemies incoming, but with no further details, like direction? That, along with some frustrating issues with the controls and fiddly use of a DualSense while in VR just leaves me coming away from the game more frustrated than elated. If you've got the patience to get through the trial and error, you might enjoy this very realistic flight combat sim, but the multiplayer still won't be well populated without crossplay.
    • 73 Metascore
    • 70 Critic Score
    Yakuza Kiwami 3 & Dark Ties is a combo of action adventures that longtime fans of the series will have hours of fun with. The added gameplay features and altered visuals, unfortunately, contrast with the story experience in a way that doesn't feel as authentic to the original experience as I would have liked.
    • 70 Metascore
    • 60 Critic Score
    Dynasty Warriors: Origins - Visions of Four Heroes galvanises the rebirth of a fan favourite franchise that had started to show signs of fatigue. The expansion helps to further expand the story through additional character perspectives while supercharging the hack n’ slash gameplay with new features. However, with the DLC costing almost as much as the core game on some platforms, it's a tough sell, only suitable for those die-hard DW heads who simply can’t wait for a sequel.
    • tbd Metascore
    • 70 Critic Score
    Speedball is a tremendous reboot of the iconic back-and-forth violence of the original games. Eye wateringly fast and explosively violent, playing against a pal in local mode is as good as it ever was. It’s just a shame that the single-player league and online modes haven’t been lavished with as much care and attention as the core gameplay. I hope that Rebellion stick with Speedball and keep developing it with new content, as this has the raw potential to be an exceptional sports game.
    • 85 Metascore
    • 90 Critic Score
    I absolutely adore Nioh 3. It's one of the best Soulslikes I've played in ages, quite possibly since Elden Ring itself, and while it's not as large (thankfully), the way it breaks everything down and gives you endless flexibility means that it's just fun to play. There are layers upon layers of systems to master and learn about, but the fact that this game is a blast to play never goes away. Do not miss out on this.
    • 83 Metascore
    • 90 Critic Score
    Dragon Quest VII Reimagined is a very, very impressive remake. 26 years after its original release, this modernised edition of the game is everything I want from an RPG, and I can imagine it landing very well with people who grew up partying with Kiefer and Maribel. It’s held back from a perfect score by only the smallest of gripes around pacing.
    • 83 Metascore
    • 80 Critic Score
    Cairn is a unique, slow, and surprisingly relaxing game where you occasionally lose your grip and fall to your death. There's a heartfelt story running through the ascent to the top of the mountain, survival elements as you manage limited resources, and accurate feeling climbing, but soaking in the gorgeous environments, making discoveries and mastering the climbing are a joy. Cairn is a unique game that stands out from all the rest.
    • 82 Metascore
    • 80 Critic Score
    On a platform that's fundamentally starved of more serious racers, GRID Legends is a great addition to the Switch 2's library. It absolutely deserves reassessment in 2026, and within this new context, with a drama-filled storyline and blockbuster presentation, it feels more of-the-moment than ever before.
    • 70 Metascore
    • 90 Critic Score
    Code Vein II is a haunting, thrilling, and unforgettable action adventure. It's so much more than the sum of its parts or the games that have clearly inspired it. It has a personality of its own that shoots beyond the soulslike genre tag, and never compromises on that unique vision.
    • 86 Metascore
    • 80 Critic Score
    It’s amazing to drop back into Cult of the Lamb with the Woolhaven DLC, and the harsh new reality it imposes on your cult. I just wish it came a few years sooner, so I hadn’t forgotten everything from my last run in 2022! If you’re new to the game, this won’t be a problem, but if you’re old hat, it may be better to start New Game+ and get back to speed, rather than jumping in late, low on resources and struggling more than you need to through your first few winters.
    • 84 Metascore
    • 80 Critic Score
    The Legend of Heroes: Trails Beyond the Horizon isn't the most gripping narrative, in part due to how much it relies on knowledge of so many other games to fully understand. What it does do right, though, is that it's an incredibly fun and addictive JRPG experience that I couldn't get enough of.
    • tbd Metascore
    • Critic Score
    There’s something very compelling at work in Bladesong. The sense of desperation, danger and destitution run through the opening hours of the Campaign with alarming force, and in some ways the smithing and swordmaking is simply the means to explore and experience more of this world. I love the writing, and the classic adventure threads that run through each moment really help to pull you onwards. [Early Access Review]
    • 81 Metascore
    • 90 Critic Score
    A welcome and massively enjoyable return to Pandora, From The Ashes is an ideal accompaniment to Avatar: Fire and Ash, and one which should further cement the series in sci-fi fans’ hearts.

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