The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Shadow of the Colossus
Lowest review score: 20 Seven Samurai 20XX
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 60 Metascore
    • 50 Critic Score
    Though I'm glad it exists purely from a historical interest point of view, these aren't the best X games or the best early-to-mid-2000s action games, and the commendable packaging and cleaning up here can't change that.
    • 60 Metascore
    • 50 Critic Score
    The biggest annoyance is an erratic camera, which never reliably displays the best view of the action and requires constant adjustment.
    • 59 Metascore
    • 40 Critic Score
    Most missions follow a monotonous pattern of car chases and shoot-outs against dim-witted opponents that lack the variety of the GTA series.
    • 59 Metascore
    • 50 Critic Score
    While Samurai Jack is an enjoyable adventure for youngsters, it is also wearingly generic and disappointingly brief.
    • 59 Metascore
    • 40 Critic Score
    The Top 100 does a good job of collecting and remastering a large number of minigames from across the entire series, but neglects to tie them together in any meaningful way. By focusing almost wholly on the minigames, the game tends to become a relentless slog of loading in and out of overly simplistic challenges over and over again.
    • 59 Metascore
    • 50 Critic Score
    While Samurai Jack is an enjoyable adventure for youngsters, it is also wearingly generic and disappointingly brief.
    • 59 Metascore
    • 40 Critic Score
    There's no option to edit the keyboard layout; the way your soldiers navigate the terrain can be erratic; tight map designs feel tactically restrictive; building armies is a slow process; and the overall presentation is extremely rough around the edges, including clumsy dialogue and grainy cut-scenes. "Total War" or "Supreme Commander" are better options.
    • 59 Metascore
    • 40 Critic Score
    Lacking the various vehicle types, long list of stages and single-player Challenge mode of the older games in the franchise, World Series bets it all on multiplayer and doesn't deliver. There's a kernel of a good idea in transforming Micro Machines into Overwatch-style personalities that each have their own special skills they can use to work together, but if there's a way to jam that complex, strategic online play into the zany, top-down design of 26 years ago, this game isn't it.
    • 59 Metascore
    • 40 Critic Score
    Sweet, simple fare that children will fleetingly enjoy, but play soon becomes work in a sweatshop.
    • 59 Metascore
    • 50 Critic Score
    Furnishing the mansion with tacky knick-knacks while schmoozing potential bunnies gets dull.
    • 59 Metascore
    • 50 Critic Score
    Good harmless fun, but there are more creative and better-value children's games available. Enter at your own risk.
    • 59 Metascore
    • 40 Critic Score
    Sadly, where the game fails to excite most is behind the wheel, due to poor physics and handling. Drivers will rarely find the need to take their finger off the throttle or cease driving recklessly, as cars never suffer damage.
    • 59 Metascore
    • 50 Critic Score
    A frisky concept with limited thrills and not enough depth to challenge gamers.
    • 58 Metascore
    • 50 Critic Score
    An uninspired shift to first-person saps this Commandos instalment of that special strategic touch.
    • 58 Metascore
    • 40 Critic Score
    Sadly, where the game fails to excite most is behind the wheel, due to poor physics and handling. Drivers will rarely find the need to take their finger off the throttle or cease driving recklessly, as cars never suffer damage.
    • 58 Metascore
    • 50 Critic Score
    Your trooper is a dexterous bloke, able to lean around corners, crouch behind cover and even lay down to steady his aim. However, the prone position is next to useless because you have to hold down the prone button.
    • 58 Metascore
    • 40 Critic Score
    More frustrating than fun.
    • 58 Metascore
    • 50 Critic Score
    Squeezing the Desert Storm games into the currently fashionable Vietnam setting was a mistake. Open landscapes are replaced by claustrophobic jungle, eliminating tactical freedom. Players edge along narrow paths, progressing from one firefight to the next.
    • 58 Metascore
    • 40 Critic Score
    It was radioactive ooze that spawned the Turtles, but it's your brain that will turn to ooze trying to get some decent entertainment out of this sludgy beat 'em up.
    • 58 Metascore
    • 60 Critic Score
    Unfortunately, because there are fewer resources than in previous versions, this becomes repetitive all too quickly.
    • 58 Metascore
    • 50 Critic Score
    An inferior product. This is a linear, action-oriented shooter that has precious little in common with the original game's realistic and tactical squad-based combat.
    • 58 Metascore
    • 50 Critic Score
    The solo campaign lacks the pizazz of other military shooters, but decent multiplayer options prevent it from feeling pilotless.
    • 58 Metascore
    • 40 Critic Score
    Fans will enjoy creeping around and using the wonderful grappling hook, but in a post Splinter Cell-era it is disappointing that light and darkness still have little bearing on the ninja's visibility to foes.
    • 58 Metascore
    • 50 Critic Score
    A mix of detailed cut scenes and graphically pleasing levels helps move the adventure along, but cannot cover up what is essentially a derivative and straightforward action game hanging its hopes on a movie licence.
    • 58 Metascore
    • 50 Critic Score
    The artificial intelligence controlling both your teammates and the enemy isn't anything special; they usually just remain firing in one position until you manage to take them out, leading to repetitive fire fights.
    • 57 Metascore
    • 40 Critic Score
    Hand-held technology may be perfectly capable but this game has little of the humour, adventure and excitement you would expect from that galaxy far, far away.
    • 57 Metascore
    • 50 Critic Score
    The artificial intelligence of other characters is often dim. Enemies are often oblivious to your nearby presence, while colleagues provide little genuine assistance.
    • 57 Metascore
    • 70 Critic Score
    When alone, there are plenty of races and time trial competitions to play but having to replay challenges over and over in order to progress is frustrating.
    • 56 Metascore
    • 60 Critic Score
    The mammoth battles are not really suited for such a small format. However, developer Koei has managed to deliver a fun and addictive action game that also requires some tactical nous.
    • 56 Metascore
    • 50 Critic Score
    The switch to third-person perspective is unwelcome as Goren awkwardly lumbers and can even become stuck, marching on the spot. Other frustrating technical glitches abound.

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