The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Shadow of the Colossus
Lowest review score: 20 Seven Samurai 20XX
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 70 Metascore
    • 70 Critic Score
    Tactical combat on a grand scale, but of questionable value to owners of its predecessors.
    • 70 Metascore
    • 40 Critic Score
    The developers totally misunderstood what makes The Sims so appealing. There is little opportunity for creativity (furnishing your apartment is tedious), no drama and a mistaken emphasis on conservative conformity.
    • 70 Metascore
    • 60 Critic Score
    Variety is lacking, ensuring replay appeal is limited to the fun multiplayer modes only.
    • 70 Metascore
    • 80 Critic Score
    Puzzles are wonderfully innovative, utilising the touch-screen and microphone. Solving such tricky conundrums is satisfying but there is little replay appeal.
    • 70 Metascore
    • 90 Critic Score
    The handling is remarkable, and the fact the tracks are littered with obstacles that bounce and crash realistically makes it all the more fun. Throw in excellent damage modelling and it's plain to see that this game has nailed the core mechanics of an addictive racer perfectly.
    • 70 Metascore
    • 50 Critic Score
    Even amateur sports lovers will find it hard to fall for this slice of lightweight tennis action.
    • 70 Metascore
    • 50 Critic Score
    A big selection of different events suggests variety but the action soon becomes repetitive. Full Auto's main competitor, Burnout, offers significantly more diversity in its challenges.
    • 70 Metascore
    • 80 Critic Score
    Artfully designed for a young audience, Madagascar will keep kids constantly entertained by serving up a wide variety of fun activities. The amusing movie characters and dialogue also ensure plenty of giggles.
    • 70 Metascore
    • 80 Critic Score
    Collecting stars, dashing to the finish line within strict time limits and hunting for tokens are satisfying goals thanks to clever level design.
    • 70 Metascore
    • 70 Critic Score
    Mission objectives are not always clear and some youngsters might get lost or frustrated at the lengthy travelling between missions, but there is always something fun to see or do.
    • 70 Metascore
    • 40 Critic Score
    Some levels are ridiculously arduous, such as negotiating tricky leaps in a hurricane.
    • 70 Metascore
    • 60 Critic Score
    The innovative controls for the sniper rifle don't allow the player to pull off precise headshots when they're needed most, which leads to rising frustration.
    • 70 Metascore
    • 80 Critic Score
    The simple nature of the games is a double-edged sword. Anyone can play, but the lack of depth means there may not be any lasting appeal.
    • 70 Metascore
    • 70 Critic Score
    The strategy play can sometimes feel mechanical, but budding tacticians will undoubtedly love it.
    • 70 Metascore
    • 60 Critic Score
    Many youngsters will simply enjoy hooning around Radiator Springs, although some might get frustrated not knowing where to go next.
    • 70 Metascore
    • 50 Critic Score
    The difficulty level is accommodating for youngsters, although the controls can be unwieldy. Sadly, the fun is short-lived, with no multi-player modes or replay appeal.
    • 70 Metascore
    • 60 Critic Score
    Most puzzle games are slow-paced but Driller is lightning fast, requiring quick thinking and sharp reflexes. It can be stressful and addictive, and is more complex than it seems.
    • 70 Metascore
    • 50 Critic Score
    Shooters need to be special to stand out, particularly on Halo's home turf, but Pariah fails to excite or innovate.
    • 69 Metascore
    • 60 Critic Score
    Dark, violent and derivative, but nowhere near as flawed as the movie.
    • 69 Metascore
    • 60 Critic Score
    Where Rogue Trooper rescues itself from mediocrity, however, is in the way it utilises Gunnar, Helm and Bagman. They all perk up with humorous quips and helpful advice, while the futuristic gadgetry is inventive.
    • 69 Metascore
    • 70 Critic Score
    The 3D view tends to slow the pace of the game as you struggle to find your targets, resulting in play that's not as frantic as it should be. But aside from this frustration, Worms still has a magic touch.
    • 69 Metascore
    • 60 Critic Score
    Not only will it keep the younger ones occupied for hours, but they'll be getting exercise.
    • 69 Metascore
    • 60 Critic Score
    The new hands-on capture system is not enough to make this an essential Pokemon adventure.
    • 69 Metascore
    • 60 Critic Score
    Fast-paced stylus-swiping basketball action best suited to short matches against friends.
    • 69 Metascore
    • 60 Critic Score
    Children should have a whale of a time with this approachable and enjoyable adventure, which offers a tasty smorgasbord of game styles served in bite-sized chunks.
    • 69 Metascore
    • 50 Critic Score
    It feels much more suited to a low-priced download such as Xbox Live Arcade's "Marble Blast Ultra" rather than a $79 [AU] release.
    • 69 Metascore
    • 70 Critic Score
    The strategy play can sometimes feel mechanical, but budding tacticians will undoubtedly love it.
    • 69 Metascore
    • 60 Critic Score
    Pity the game lacks GTA's mischievous sense of humour and fun distractions.
    • 69 Metascore
    • 50 Critic Score
    The game's biggest weakness is the lack of multi-player options.
    • 69 Metascore
    • 70 Critic Score
    Mission objectives are not always clear and some youngsters might get lost or frustrated at the lengthy travelling between missions, but there is always something fun to see or do.

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