The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Shadow of the Colossus
Lowest review score: 20 Seven Samurai 20XX
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 75 Metascore
    • 60 Critic Score
    Streamlined controls make performing outrageous stunts easy. But car handling is overly rigid making tight bends are difficult to negotiate.
    • 75 Metascore
    • 50 Critic Score
    Back in the Groove might satisfy series fans that just want some new toys to play with, but the sluggish speed and obtuse design of the dated original remains.
    • 75 Metascore
    • 70 Critic Score
    But while the adventure is lengthy, the feeble multi-player modes will not sustain interest.
    • 75 Metascore
    • 60 Critic Score
    The quality of the 13 varied games is uneven, and most have little depth, but some of Spongebob's amusing EyeToy challenges are as fun as Sony's excellent "Play 2."
    • 75 Metascore
    • 60 Critic Score
    Completed mini-games can be played individually with increasing difficulty, but there is little long-term appeal once the delightfully barmy story has finished.
    • 75 Metascore
    • 60 Critic Score
    A solid and entertaining game with exciting dogfighting action and many planes, but offers very minor changes to its predecessors.
    • 75 Metascore
    • 65 Critic Score
    For all ESO's recent improvements in general and the smart, nostalgic design of Morrowind in particular, I can't overcome the sense that the world is just less fun and impressive removed from the single-player focus of the main Elder Scrolls games. This is an MMO caught between two very different RPG styles, with the world and its quests begging for solo exploration and heroism but without the depth or focus to back it up.
    • 75 Metascore
    • 80 Critic Score
    A challenging, rewarding and innovative puzzle game.
    • 75 Metascore
    • 80 Critic Score
    Not as essential as the PS2 version, but terrific ball-rolling fun that you can enjoy anywhere you go.
    • 75 Metascore
    • 75 Critic Score
    It's clear that Concrete Genie is a labour of love made by a small team that really believes in the pro-tolerance, anti-capitalist leanings of the story, and the central interactive street art creation makes for an experience that looks and feels like no other. Yet while this is a vital and worthwhile game you're left to make your own fun a lot of the time, so your enjoyment will depend on how committed you are to painting virtual murals.
    • 75 Metascore
    • 70 Critic Score
    Like the film, Scarface is brutal and often ridiculously over-the-top. It uses the GTA template effectively but may feel too familiar for Vice City veterans.
    • 75 Metascore
    • 70 Critic Score
    The story and dialogue never cease to entertain. Objectives include rescuing prisoners, killing fearsome scarecrows and playing Cupid. But, although the developers want to ridicule, the action remains conventional.
    • 75 Metascore
    • 70 Critic Score
    There are a large range of weapons and opponents are smart. Unfortunately, the lengthy espionage sorties are often not as gripping and the change of pace is jarring.
    • 75 Metascore
    • 80 Critic Score
    The clever Comix Zone is a great bonus but the Game Gear titles are primitive and mere curiosities.
    • 75 Metascore
    • 50 Critic Score
    But beyond the odd wild ride on the back of a beast, negotiating the levels is a tame affair. This could prove frustrating for some, as the level of difficulty is often unbalanced.
    • 75 Metascore
    • 60 Critic Score
    It's a sedate, relaxing and simple platform-jumping quest suited to young gaming newcomers.
    • 75 Metascore
    • 60 Critic Score
    Sloppy vehicle handling, some bugs in the design of the missions and the endless travel means it doesn't hit the same high notes as GTA and others, but the mindless action is still good dumb fun.
    • 74 Metascore
    • 60 Critic Score
    A psychedelic puzzle-shooter with serious old-school appeal. It'll be lapped up by the cool crowd but it's a little too basic for its own good.
    • 74 Metascore
    • 60 Critic Score
    Sloppy vehicle handling, some bugs in the design of the missions and the endless travel means it doesn't hit the same high notes as GTA and others, but the mindless action is still good dumb fun.
    • 74 Metascore
    • 70 Critic Score
    The touch-screen controls are perfect and two-player action wonderful fun. But often chain reactions come from luck rather than skill and there is a lack of variety in the different play modes.
    • 74 Metascore
    • 50 Critic Score
    The first Serious Sam was tongue-in-cheek but this sequel crosses the line into obnoxiousness.
    • 74 Metascore
    • 70 Critic Score
    A minor improvement over the original, with just as many silly sci-fi shenanigans.
    • 74 Metascore
    • 60 Critic Score
    It's not exactly taxing on the brain, but it is strangely compelling.
    • 74 Metascore
    • 80 Critic Score
    Starlink is a streamlined but impressive space opera in a wide open star system, giving you the freedom to get lost in space or just warp around for the story, and on Switch it makes awesome use of the Star Fox crew. The physical toy element is a lot of fun and adds a great dose of tactile play, but if it isn't for you you're at no disadvantage for going digital.
    • 74 Metascore
    • 70 Critic Score
    While not PSP's best driving game, Rivals is an entertaining street racer that offers quick thrills.
    • 74 Metascore
    • 60 Critic Score
    Fortunately, if you are an F1 purist, you will discover a comprehensive and challenging simulation that offers long-term appeal.
    • 74 Metascore
    • 60 Critic Score
    The relaxed, largely goal-free nature of the game has the potential to wear thin, but personally I found the controls fun enough, the environments and music beautiful enough, the various animals smile-inducing enough that even after the three hours it took to reach the end I was happy to dive back in, ready to search for more clues and uncover what it was all about.
    • 74 Metascore
    • 80 Critic Score
    The brilliantly stylised comic-book visuals are extraordinary. However, many will tire of the lengthy loading times and protracted dialogue but the script includes clever pop culture references and political commentary.
    • 74 Metascore
    • 70 Critic Score
    Combat is instantly gratifying, reminiscent of the spectacular fight scenes in the film Crouching Tiger, Hidden Dragon. Simple controls let players concentrate on timing, with extravagant moves unleashed as countermeasures to clumsy enemy advances.
    • 74 Metascore
    • 60 Critic Score
    Entertaining and competitive brain-teasers, but the compilation would be easier to recommend at a lower price.

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