The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Shadow of the Colossus
Lowest review score: 20 Seven Samurai 20XX
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 71 Metascore
    • 70 Critic Score
    Frantic battles with thieving rodents conclude each level but soon become repetitive and don't add much to the package. Nor do the small collection of simple multi-player mini-games, which include food gobbling contests and a shooting gallery.
    • 71 Metascore
    • 50 Critic Score
    The biggest problem is the excessive waiting between contests. Watching characters roll dice and trudge around the board is also tedious.
    • 71 Metascore
    • 60 Critic Score
    A decent start to what will inevitably be a games series.
    • 71 Metascore
    • 70 Critic Score
    Total Overdose may be another unashamed clone, but its amusing Mexican underworld storyline and crazy acrobatic moves make it a load of irresistible fun.
    • 71 Metascore
    • 60 Critic Score
    Rather than focus on what it does well, Days Gone does everything. Despite some great tech and compelling core ideas, especially when it comes to its battles against massive enemy hordes, a dull and repetitive open world structure makes Days Gone a chore.
    • 71 Metascore
    • 80 Critic Score
    Adults will breeze through the game in a few hours, but youngsters should be content replaying the adventure many times.
    • 71 Metascore
    • 80 Critic Score
    Player intelligence is improved, with more backline support reacting to the play. But defenders often leave holes and lack urgency near the line.
    • 71 Metascore
    • 70 Critic Score
    My Time at Portia is a slow game, to the point that digging around in the mines or waiting for bronze plates to smelt can be mind-numbing. But in a way its builds are kind of like knitting; repetitive and slow but visibly building towards a satisfying, tangible product. Plus, there's enough surprise in the living world, the creepy mines and dungeons and the wide fields to keep things from getting too stale for too long.
    • 71 Metascore
    • 70 Critic Score
    Total Overdose may be another unashamed clone, but its amusing Mexican underworld storyline and crazy acrobatic moves make it a load of irresistible fun.
    • 71 Metascore
    • 70 Critic Score
    The 3D view tends to slow the pace of the game as you struggle to find your targets, resulting in play that's not as frantic as it should be. But aside from this frustration, Worms still has a magic touch.
    • 71 Metascore
    • 60 Critic Score
    It's great that fielding is interactive but you'll become frustrated with how often the wicketkeeper drops simple catches because your timing is marginally off.
    • 71 Metascore
    • 90 Critic Score
    The handling is remarkable, and the fact the tracks are littered with obstacles that bounce and crash realistically makes it all the more fun. Throw in excellent damage modelling and it's plain to see that this game has nailed the core mechanics of an addictive racer perfectly.
    • 71 Metascore
    • 60 Critic Score
    Many youngsters will simply enjoy hooning around Radiator Springs, although some might get frustrated not knowing where to go next.
    • 71 Metascore
    • 60 Critic Score
    Many youngsters will simply enjoy hooning around Radiator Springs, although some might get frustrated not knowing where to go next.
    • 71 Metascore
    • 75 Critic Score
    If Farpoint was a standard shooter it wouldn't be all that interesting. The weapon selection is pretty light, it's fairly brief compared to other shooter campaigns and there's nothing unique about the sci-fi setting. But the thoughtful VR design paired with the awesome gunplay provided by the PSVR Aim controller makes it well worth experiencing.
    • 71 Metascore
    • 70 Critic Score
    The overall presentation has a polished televised look, but unfortunately it still doesn't have race commentators, just the roar of 21 angry engines.
    • 71 Metascore
    • 70 Critic Score
    Mission objectives are not always clear and some youngsters might get lost or frustrated at the lengthy travelling between missions, but there is always something fun to see or do.
    • 71 Metascore
    • 70 Critic Score
    The strategy play can sometimes feel mechanical, but budding tacticians will undoubtedly love it.
    • 71 Metascore
    • 70 Critic Score
    What initially seemed a rather mundane movie/ game tie-in, is actually quite fun, and will captivate kids with its simple gameplay and colourful graphics.
    • 71 Metascore
    • 50 Critic Score
    But beyond the odd wild ride on the back of a beast, negotiating the levels is a tame affair. This could prove frustrating for some, as the level of difficulty is often unbalanced.
    • 71 Metascore
    • 80 Critic Score
    A psychological thriller with an impressively ambitious gimmick and some old-school leanings, The Medium crafts a gripping narrative with loads of atmosphere in an experience that’s unmissable for genre fans, even if frustrating design occasionally undermines the tension.
    • 71 Metascore
    • 60 Critic Score
    Where Rogue Trooper rescues itself from mediocrity, however, is in the way it utilises Gunnar, Helm and Bagman. They all perk up with humorous quips and helpful advice, while the futuristic gadgetry is inventive.
    • 71 Metascore
    • 40 Critic Score
    What was to be one of PS2's flagship online titles is now an embarrassment for Sony.
    • 71 Metascore
    • 70 Critic Score
    More variety in the dozen multi-levelled chapters would have been welcome.
    • 71 Metascore
    • 60 Critic Score
    Where Rogue Trooper rescues itself from mediocrity, however, is in the way it utilises Gunnar, Helm and Bagman. They all perk up with humorous quips and helpful advice, while the futuristic gadgetry is inventive.
    • 71 Metascore
    • 60 Critic Score
    Great games never really die, they just get reanimated.
    • 71 Metascore
    • 60 Critic Score
    Available on both PC and Xbox, the PC version is markedly superior. The main problem with the Xbox version is that it's very difficult to make out enemies amongst the tall grass, due to the low resolution of the platform.
    • 71 Metascore
    • 70 Critic Score
    It feels uncanny and exhilarating performing high-speed leaps.
    • 71 Metascore
    • 50 Critic Score
    As long as you don't fall asleep at the wheel, Chrome Hounds offers a smattering of explosive action.
    • 71 Metascore
    • 70 Critic Score
    Freedom offers countless missions and roleplaying elements such as mining, fishing and gardening.

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