The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Shadow of the Colossus
Lowest review score: 20 Seven Samurai 20XX
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 64 Metascore
    • 60 Critic Score
    Players really have the feeling of being in the midst of a huge conflict. But the lack of multiplayer options is baffling and the difficulty can quickly lurch between effortless and frustratingly tough.
    • 64 Metascore
    • 50 Critic Score
    The presentation disappoints. It seems bafflingly incongruous that fans have to endure the same simple and repetitive animations and sound effects from the handheld versions when playing on the technically superior GameCube.
    • 64 Metascore
    • 50 Critic Score
    There is no shortage of action, plus bonus battle arenas, but it's not all super. Boss battles are foolishly difficult and will prove very frustrating for youngsters, and some of the Mr Incredible sections become very repetitive, with wave after wave of mindless goons to dispatch. The controls also lack precision.
    • 64 Metascore
    • 60 Critic Score
    The action can get intense, highlighting one of the game's main issues: the unwieldy camera angle that requires constant attention.
    • 64 Metascore
    • 65 Critic Score
    Unique touches like the IR games and two-player competitions give this Brain Training a fresh edge, despite how similar it is to the 2006 original. But in 2020 there's nothing here — aside from those two aspects — that couldn't be done on smartphones, and that's probably where Nintendo should have put it.
    • 64 Metascore
    • 60 Critic Score
    Bizarre glitches tend to mar the experience at times, such as all the architecture vanishing in a blur or suddenly finding yourself stuck on the corner of an object for no obvious reason. Some missions also tend to have the odd bottleneck where you find yourself getting killed remarkably easily.
    • 64 Metascore
    • 50 Critic Score
    For all its intriguing story beats, stylish techno-'60s aesthetic and well-presented characters, We Happy Few can't hide its origins as a run-of-the-mill survival game.
    • 64 Metascore
    • 70 Critic Score
    When alone, there are plenty of races and time trial competitions to play but having to replay challenges over and over in order to progress is frustrating.
    • 64 Metascore
    • 60 Critic Score
    Aussie expertise has produced the best Spyro game in many years, but the action gets repetitive and some old fans might be dismayed by the emphasis on combat.
    • 64 Metascore
    • 60 Critic Score
    While this rises above its predecessors, its true potential is hampered by restricted game mechanics.
    • 64 Metascore
    • 60 Critic Score
    The puzzles are clever and the variety is terrific, but it can be too tough and frustrating, particularly for the young audience the game would otherwise appeal to.
    • 63 Metascore
    • 50 Critic Score
    Not what you might expect from Disney, Spectrobes is initially refreshing but quickly becomes dull.
    • 63 Metascore
    • 50 Critic Score
    A sluggish camera is annoying when speed is required but completing the 100 stages is still very satisfying.
    • 63 Metascore
    • 60 Critic Score
    Go! Sudoku may be addictive but because of the repetitious nature of the puzzles, you might wonder why it's worth forking out $50.
    • 63 Metascore
    • 50 Critic Score
    The difficulty level is accommodating for youngsters, although the controls can be unwieldy. Sadly, the fun is short-lived, with no multi-player modes or replay appeal.
    • 63 Metascore
    • 50 Critic Score
    The biggest annoyance is an erratic camera, which never reliably displays the best view of the action and requires constant adjustment.
    • 63 Metascore
    • 50 Critic Score
    The shoot-'em-up action is well designed, but there's just not enough variety to sustain your interest.
    • 63 Metascore
    • 70 Critic Score
    Not as ground-breaking as the original, but still a rewarding experience.
    • 63 Metascore
    • 70 Critic Score
    The fact that the characters are so annoying makes it quite enjoyable to see them meet their makers, but it's wise to protect them for as long as possible.
    • 63 Metascore
    • 50 Critic Score
    While the cars in other games fold and dent realistically, depending on the speed and direction of the impact, damage to Crash 'n' Burn's cars seems artificial, with entire panels suddenly replaced with scratched versions at the merest hint of a high-speed nudge.
    • 63 Metascore
    • 50 Critic Score
    There is no shortage of action, plus bonus battle arenas, but it's not all super. Boss battles are foolishly difficult and will prove very frustrating for youngsters, and some of the Mr Incredible sections become very repetitive, with wave after wave of mindless goons to dispatch. The controls also lack precision.
    • 63 Metascore
    • 40 Critic Score
    Many kids will have fun whizzing around the colourful courses, but some will be frustrated when the difficulty rises sharply after the initial races. The highlight is wirelessly competing against up to eight remote friends.
    • 63 Metascore
    • 40 Critic Score
    The visuals have now lost much of their shine, which isn't helped by poor collision detection. Wireless multiplayer racing can be enjoyed by up to six DS owners in some events with just one copy of the game.
    • 62 Metascore
    • 60 Critic Score
    The most flexible and feature-laden Conflict game yet, with a particularly tasty co-op mode.
    • 62 Metascore
    • 50 Critic Score
    The game's biggest weakness is the lack of multi-player options. There is no split-screen dogfighting or the Xbox Live online battles that made its competitor "Crimson Skies" so compelling.
    • 62 Metascore
    • 60 Critic Score
    While ploughing through the dungeons becomes repetitive, following your character's evolution and steady growth in skills becomes addictive.
    • 62 Metascore
    • 50 Critic Score
    Another game based on a blockbuster movie, The Incredibles is an entertaining family offering with plenty of variety, but lacks the polish of the spectacular new film.
    • 62 Metascore
    • 70 Critic Score
    Newcomers to the trials and tribulations of Jack Bauer are unlikely to be impressed by this game's generic shooting and driving action. But fans of 24 will be quaking, thanks to the authentic atmosphere and gripping story, set between season two and three of the TV series.
    • 62 Metascore
    • 50 Critic Score
    An uninspired shift to first-person saps this Commandos instalment of that special strategic touch.
    • 62 Metascore
    • 50 Critic Score
    An uninspired shift to first-person saps this Commandos instalment of that special strategic touch.

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