The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Shadow of the Colossus
Lowest review score: 20 Seven Samurai 20XX
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 62 Metascore
    • 60 Critic Score
    The most flexible and feature-laden Conflict game yet, with a particularly tasty co-op mode.
    • 62 Metascore
    • 60 Critic Score
    The action can get intense, highlighting one of the game's main issues: the unwieldy camera angle that requires constant attention.
    • 62 Metascore
    • 50 Critic Score
    But, strangely, you must spend your entire career playing the same type of game rather than choosing between different varieties.
    • 61 Metascore
    • 60 Critic Score
    The most flexible and feature-laden Conflict game yet, with a particularly tasty co-op mode.
    • 61 Metascore
    • 60 Critic Score
    Pure, mindless action hindered by a couple of dud rounds.
    • 61 Metascore
    • 70 Critic Score
    When alone, there are plenty of races and time trial competitions to play but having to replay challenges over and over in order to progress is frustrating.
    • 61 Metascore
    • 40 Critic Score
    Hand-held technology may be perfectly capable but this game has little of the humour, adventure and excitement you would expect from that galaxy far, far away.
    • 61 Metascore
    • 40 Critic Score
    It was radioactive ooze that spawned the Turtles, but it's your brain that will turn to ooze trying to get some decent entertainment out of this sludgy beat 'em up.
    • 61 Metascore
    • 70 Critic Score
    Overall, this is a pleasant surprise best suited to gaming newcomers and fans of the show.
    • 61 Metascore
    • 50 Critic Score
    Outsmarting enemies is not difficult when they are so myopic and stupid. Often just shooting adversaries, then hiding until the hullabaloo ends, is as successful a strategy as implementing a complex and cunning plan.
    • 61 Metascore
    • 30 Critic Score
    Rogue Agent ticks all the boxes on the shooter checklist, but lacks any of the oomph needed to make these worthy of note. Unlike the beautiful set pieces of other Bond games and movies, the levels within are about as exciting as a visit to your local public library.
    • 61 Metascore
    • 60 Critic Score
    The world is enormous and devoid of loading screens, allowing the player to uncover its large amount of content without interruption. But this impressive detail comes at a price. Boiling Point is crawling with glitches in both the graphics engine and the game mechanics, so going online for the latest patch is a necessity if you're up to the challenge of testing the game's depths.
    • 61 Metascore
    • 60 Critic Score
    The action can get intense, highlighting one of the game's main issues: the unwieldy camera angle that requires constant attention.
    • 61 Metascore
    • 50 Critic Score
    The solo campaign lacks the pizazz of other military shooters, but decent multiplayer options prevent it from feeling pilotless.
    • 61 Metascore
    • 40 Critic Score
    You'll have to be bad to be good but Infernal is sometimes so bad it's difficult to see what good can come of it.
    • 61 Metascore
    • 50 Critic Score
    A frisky concept with limited thrills and not enough depth to challenge gamers.
    • 60 Metascore
    • 40 Critic Score
    Most will find life at Cook County General Hospital surprisingly dull and too much like hard work.
    • 60 Metascore
    • 40 Critic Score
    Most missions follow a monotonous pattern of car chases and shoot-outs against dim-witted opponents that lack the variety of the GTA series.
    • 60 Metascore
    • 30 Critic Score
    Rogue Agent ticks all the boxes on the shooter checklist, but lacks any of the oomph needed to make these worthy of note. Unlike the beautiful set pieces of other Bond games and movies, the levels within are about as exciting as a visit to your local public library.
    • 60 Metascore
    • 50 Critic Score
    Good harmless fun, but there are more creative and better-value children's games available. Enter at your own risk.
    • 60 Metascore
    • 30 Critic Score
    Rogue Agent ticks all the boxes on the shooter checklist, but lacks any of the oomph needed to make these worthy of note. Unlike the beautiful set pieces of other Bond games and movies, the levels within are about as exciting as a visit to your local public library.
    • 60 Metascore
    • 50 Critic Score
    Squeezing the Desert Storm games into the currently fashionable Vietnam setting was a mistake. Open landscapes are replaced by claustrophobic jungle, eliminating tactical freedom. Players edge along narrow paths, progressing from one firefight to the next.
    • 60 Metascore
    • 30 Critic Score
    Apart from being tediously simple and lacking variety, the challenges have absolutely no tension, because failure just means you have to try again.
    • 60 Metascore
    • 50 Critic Score
    But while young fans will enjoy this brief two-player adventure, the underground environments and robotic opponents lack variety and imagination.
    • 60 Metascore
    • 50 Critic Score
    A mix of detailed cut scenes and graphically pleasing levels helps move the adventure along, but cannot cover up what is essentially a derivative and straightforward action game hanging its hopes on a movie licence.
    • 60 Metascore
    • 40 Critic Score
    Most missions follow a monotonous pattern of car chases and shoot-outs against dim-witted opponents that lack the variety of the GTA series.
    • 60 Metascore
    • 50 Critic Score
    Unfortunately the offensive moves cannot stop the game from feeling repetitive. Shield door "puzzles" are recycled, while brief turret-blasting interludes are dull.
    • 60 Metascore
    • 50 Critic Score
    Even at its best Crackdown 3 feels like a big chest of explosive, physics-driven toys to play with in a playground that's left wanting.
    • 60 Metascore
    • 40 Critic Score
    Ferocious opponents and brutal unblockable attacks ensure the challenge is punishingly difficult, but there is little reward for investing the necessary time to master the fighting system's nuances.
    • 60 Metascore
    • 40 Critic Score
    It was radioactive ooze that spawned the Turtles, but it's your brain that will turn to ooze trying to get some decent entertainment out of this sludgy beat 'em up.

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