The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Shadow of the Colossus
Lowest review score: 20 Seven Samurai 20XX
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 56 Metascore
    • 50 Critic Score
    Ambitious and frequently entertaining, but ultimately too frustrating for its own good.
    • 56 Metascore
    • 40 Critic Score
    It may be the best-looking wrestling game to date, but the action is too linear and, before too long, predictable and repetitive.
    • 55 Metascore
    • 40 Critic Score
    Unfortunately, the erratic camera is annoying and the game too quickly becomes repetitive.
    • 55 Metascore
    • 40 Critic Score
    It was radioactive ooze that spawned the Turtles, but it's your brain that will turn to ooze trying to get some decent entertainment out of this sludgy beat 'em up.
    • 55 Metascore
    • 50 Critic Score
    Squeezing the Desert Storm games into the currently fashionable Vietnam setting was a mistake. Open landscapes are replaced by claustrophobic jungle, eliminating tactical freedom. Players edge along narrow paths, progressing from one firefight to the next.
    • 54 Metascore
    • 50 Critic Score
    Controlling the wild camera often proves the trickiest exercise of all and there is little freedom to explore.
    • 53 Metascore
    • 50 Critic Score
    Ambitious and frequently entertaining, but ultimately too frustrating for its own good.
    • 53 Metascore
    • 50 Critic Score
    It's stylish and entertaining to watch, but this boy just ain't got no rhythm.
    • 53 Metascore
    • 40 Critic Score
    The lack of humour and pedestrian platform chores are reason enough to stick with the duo's entertaining comic-book adventures.
    • 52 Metascore
    • 50 Critic Score
    The "rubber-band" rivals, where opponents appear to slow down or speed up depending on where you are positioned in the race, ensures clever driving skill is rarely rewarded.
    • 52 Metascore
    • 60 Critic Score
    With such clumsy controls, the limited intelligence of both friends and foes, and a lack of mission variety, most players would have a lot more fun with "GTA Liberty City Stories."
    • 52 Metascore
    • 20 Critic Score
    But once you realise that you barely need to look at the screen to win a melee, you may wonder why you are bothering to play.
    • 52 Metascore
    • 40 Critic Score
    Sparrow is capable of light and heavy sword swipes, but specific enemies are damaged only if you use the "correct" combination of moves on them. It's a restrictive and highly repetitious system that drains much of the fun out of combat.
    • 52 Metascore
    • 40 Critic Score
    The twitchy movement makes it unnecessarily difficult to target enemies with your primitive ant weapons (a lock-on button turns out to be little help) and it's all too easy to fall when carefully crawling up walls.
    • 52 Metascore
    • 40 Critic Score
    This is a very random game of poker that wouldn't stand up to any real scrutiny. Thankfully, you can play human opponents online.
    • 51 Metascore
    • 20 Critic Score
    Those with a sadistic streak will enjoy hurling cars, gobbling victims and belching. But players will quickly tire of the repetitive button bashing required to raze buildings and swat hapless enemies.
    • 51 Metascore
    • 50 Critic Score
    Causing havoc behind the wheel of a big rig is fun but the novelty quickly wanes and the unsubtle gags often fail to amuse, especially when they are endlessly repeated.
    • 51 Metascore
    • 50 Critic Score
    The "rubber-band" rivals, where opponents appear to slow down or speed up depending on where you are positioned in the race, ensures clever driving skill is rarely rewarded.
    • 51 Metascore
    • 50 Critic Score
    A sporty struggle that's all style and no substance.
    • 51 Metascore
    • 40 Critic Score
    Magic may be coursing through Eragon's veins but it's exactly what's lacking from this dreary hack'n'slash affair.
    • 51 Metascore
    • 40 Critic Score
    Ape Academy's pace is languid. Frequent, lengthy loading delays frustrate, and many of the 50 challenges suffer from clumsy controls, ambiguous instructions, or are just dull.
    • 51 Metascore
    • 50 Critic Score
    Ambitious and frequently entertaining, but ultimately too frustrating for its own good.
    • 51 Metascore
    • 40 Critic Score
    Magic may be coursing through Eragon's veins but it's exactly what's lacking from this dreary hack'n'slash affair.
    • 51 Metascore
    • 70 Critic Score
    Nina's solo outing fails to rise to the calibre of the Tekken series, though her fans will have fun.
    • 51 Metascore
    • 50 Critic Score
    The action is also largely mindless, with a poor targeting system and a game camera that never quite follows the action the way you want it to.
    • 50 Metascore
    • 50 Critic Score
    This frustration is compounded by the choppy, stuttering frame rate of the 3D visuals, making the already convoluted controls feel twice as sluggish. Even the menu screens seem slow to respond - a sure sign that the DS is being pushed beyond its capabilities.
    • 50 Metascore
    • 50 Critic Score
    It would have been nice if the developer's willingness to include controversial subject matter had extended to exciting gameplay.
    • 49 Metascore
    • 50 Critic Score
    The action is also largely mindless, with a poor targeting system and a game camera that never quite follows the action the way you want it to.
    • 49 Metascore
    • 40 Critic Score
    Magic may be coursing through Eragon's veins but it's exactly what's lacking from this dreary hack'n'slash affair.
    • 49 Metascore
    • 40 Critic Score
    A good example of why realism in games isn't necessarily the best outcome.

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