The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Donkey Kong Bananza
Lowest review score: 20 Army Men: Sarge's War
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 62 Metascore
    • 60 Critic Score
    While ploughing through the dungeons becomes repetitive, following your character's evolution and steady growth in skills becomes addictive.
    • 67 Metascore
    • 60 Critic Score
    A great Megaman introduction for beginners. But owners of its forerunners will struggle to find enough new features to warrant upgrading.
    • 67 Metascore
    • 60 Critic Score
    Despite its frustrating flaws, there is still an authentic and challenging military games experience to be had.
    • 68 Metascore
    • 60 Critic Score
    A decent start to what will inevitably be a games series.
    • 69 Metascore
    • 60 Critic Score
    Pity the game lacks GTA's mischievous sense of humour and fun distractions.
    • 69 Metascore
    • 60 Critic Score
    Despite its frustrating flaws, there is still an authentic and challenging military games experience to be had.
    • 71 Metascore
    • 60 Critic Score
    Where Rogue Trooper rescues itself from mediocrity, however, is in the way it utilises Gunnar, Helm and Bagman. They all perk up with humorous quips and helpful advice, while the futuristic gadgetry is inventive.
    • 69 Metascore
    • 50 Critic Score
    The game's biggest weakness is the lack of multi-player options.
    • 51 Metascore
    • 50 Critic Score
    Ambitious and frequently entertaining, but ultimately too frustrating for its own good.
    • 55 Metascore
    • 50 Critic Score
    Squeezing the Desert Storm games into the currently fashionable Vietnam setting was a mistake. Open landscapes are replaced by claustrophobic jungle, eliminating tactical freedom. Players edge along narrow paths, progressing from one firefight to the next.
    • 53 Metascore
    • 50 Critic Score
    It's stylish and entertaining to watch, but this boy just ain't got no rhythm.
    • 60 Metascore
    • 50 Critic Score
    Though I'm glad it exists purely from a historical interest point of view, these aren't the best X games or the best early-to-mid-2000s action games, and the commendable packaging and cleaning up here can't change that.
    • 75 Metascore
    • 50 Critic Score
    Back in the Groove might satisfy series fans that just want some new toys to play with, but the sluggish speed and obtuse design of the dated original remains.
    • 69 Metascore
    • 50 Critic Score
    The only thing blazing will be the tail section of your plane and your fragile patience.
    • 62 Metascore
    • 50 Critic Score
    An uninspired shift to first-person saps this Commandos instalment of that special strategic touch.
    • 45 Metascore
    • 50 Critic Score
    The action is also largely mindless, with a poor targeting system and a game camera that never quite follows the action the way you want it to.
    • 81 Metascore
    • 50 Critic Score
    For a system that prides itself on interactivity, WarioWare: Touched! is a notable complement. It's a shallow, inconsistent experience, though, and one I suspect will wear on you after a while.
    • 70 Metascore
    • 50 Critic Score
    Shooters need to be special to stand out, particularly on Halo's home turf, but Pariah fails to excite or innovate.
    • 72 Metascore
    • 50 Critic Score
    Fe
    As beautiful as some moments in Fe are, and as vast and disorienting the forest seems, beneath it all is a very linear and basic game with ordinary platforming and a competent but forgettable story. Worst of all, it just doesn't seem like it has a whole lot to say. It gives all the signals of a game with an emotional story and a powerful message, but in the end it just doesn't communicate one.
    • 57 Metascore
    • 50 Critic Score
    The artificial intelligence of other characters is often dim. Enemies are often oblivious to your nearby presence, while colleagues provide little genuine assistance.
    • 46 Metascore
    • 50 Critic Score
    A sporty struggle that's all style and no substance.
    • 68 Metascore
    • 50 Critic Score
    The swine stealth offers welcome variety but skulking is not as much fun as manipulating time, and a wayward camera becomes annoying.
    • 63 Metascore
    • 50 Critic Score
    A sluggish camera is annoying when speed is required but completing the 100 stages is still very satisfying.
    • 62 Metascore
    • 50 Critic Score
    Another game based on a blockbuster movie, The Incredibles is an entertaining family offering with plenty of variety, but lacks the polish of the spectacular new film.
    • 61 Metascore
    • 50 Critic Score
    A frisky concept with limited thrills and not enough depth to challenge gamers.
    • 63 Metascore
    • 50 Critic Score
    Not what you might expect from Disney, Spectrobes is initially refreshing but quickly becomes dull.
    • 70 Metascore
    • 50 Critic Score
    The difficulty level is accommodating for youngsters, although the controls can be unwieldy. Sadly, the fun is short-lived, with no multi-player modes or replay appeal.
    • 65 Metascore
    • 50 Critic Score
    While the game is well put together I have to question whether this franchise is a good fit. With only two films' worth of content to work with it's clear TT had to really stretch to get this much stuff out of The Incredibles, and that lack of depth doesn't do any favours for the obviously ageing Lego format that's been largely unchanged for more than a decade.
    • 58 Metascore
    • 50 Critic Score
    An uninspired shift to first-person saps this Commandos instalment of that special strategic touch.
    • 61 Metascore
    • 50 Critic Score
    The solo campaign lacks the pizazz of other military shooters, but decent multiplayer options prevent it from feeling pilotless.
    • 75 Metascore
    • 50 Critic Score
    But beyond the odd wild ride on the back of a beast, negotiating the levels is a tame affair. This could prove frustrating for some, as the level of difficulty is often unbalanced.
    • 54 Metascore
    • 50 Critic Score
    Controlling the wild camera often proves the trickiest exercise of all and there is little freedom to explore.
    • 61 Metascore
    • 50 Critic Score
    Outsmarting enemies is not difficult when they are so myopic and stupid. Often just shooting adversaries, then hiding until the hullabaloo ends, is as successful a strategy as implementing a complex and cunning plan.
    • 77 Metascore
    • 50 Critic Score
    While Street 2 is appealingly approachable, it gets monotonous, particularly for owners of the original. Solo modes are dull and arduous.
    • 48 Metascore
    • 50 Critic Score
    The linearity is a shame given the dearth of quality games for girls and the potential of more free-form interactive novels.
    • 69 Metascore
    • 50 Critic Score
    It feels much more suited to a low-priced download such as Xbox Live Arcade's "Marble Blast Ultra" rather than a $79 [AU] release.
    • 72 Metascore
    • 50 Critic Score
    Unfortunately, the line-up is just as likely to annoy retro fans as please them, with many of these 20 games from the late '80s offering little more than curiosity value. Some were poor-quality clones when they were originally released and today are unplayable.
    • 60 Metascore
    • 50 Critic Score
    Even at its best Crackdown 3 feels like a big chest of explosive, physics-driven toys to play with in a playground that's left wanting.
    • 59 Metascore
    • 50 Critic Score
    While Samurai Jack is an enjoyable adventure for youngsters, it is also wearingly generic and disappointingly brief.
    • 56 Metascore
    • 50 Critic Score
    The switch to third-person perspective is unwelcome as Goren awkwardly lumbers and can even become stuck, marching on the spot. Other frustrating technical glitches abound.
    • tbd Metascore
    • 50 Critic Score
    Computer opponents aren't too stupid and each player is represented by an on-screen character.
    • 71 Metascore
    • 50 Critic Score
    But beyond the odd wild ride on the back of a beast, negotiating the levels is a tame affair. This could prove frustrating for some, as the level of difficulty is often unbalanced.
    • 58 Metascore
    • 50 Critic Score
    The artificial intelligence controlling both your teammates and the enemy isn't anything special; they usually just remain firing in one position until you manage to take them out, leading to repetitive fire fights.
    • 77 Metascore
    • 50 Critic Score
    Most of the game is set on a moving train, ensuring the locations are very limited but your fellow travellers are intriguing.
    • 70 Metascore
    • 50 Critic Score
    A big selection of different events suggests variety but the action soon becomes repetitive. Full Auto's main competitor, Burnout, offers significantly more diversity in its challenges.
    • 66 Metascore
    • 50 Critic Score
    What scuppers a lot of the enjoyment here is the flakey artificial intelligence of the enemies and the sheer willpower needed to persist through many of the technical glitches.
    • 66 Metascore
    • 50 Critic Score
    The only thing blazing will be the tail section of your plane and your fragile patience.
    • 66 Metascore
    • 50 Critic Score
    It may lack challenge, but it's a decent start for newcomers who won't be thrown to the simulation lions.
    • 69 Metascore
    • 50 Critic Score
    It faithfully captures tactics and the energetic pace, with speed and strategic use of cover of equal importance to shooting accuracy.
    • 58 Metascore
    • 50 Critic Score
    A mix of detailed cut scenes and graphically pleasing levels helps move the adventure along, but cannot cover up what is essentially a derivative and straightforward action game hanging its hopes on a movie licence.
    • 51 Metascore
    • 50 Critic Score
    The "rubber-band" rivals, where opponents appear to slow down or speed up depending on where you are positioned in the race, ensures clever driving skill is rarely rewarded.
    • 63 Metascore
    • 50 Critic Score
    The shoot-'em-up action is well designed, but there's just not enough variety to sustain your interest.
    • 59 Metascore
    • 50 Critic Score
    Furnishing the mansion with tacky knick-knacks while schmoozing potential bunnies gets dull.
    • 53 Metascore
    • 50 Critic Score
    Ambitious and frequently entertaining, but ultimately too frustrating for its own good.
    • 63 Metascore
    • 50 Critic Score
    While the cars in other games fold and dent realistically, depending on the speed and direction of the impact, damage to Crash 'n' Burn's cars seems artificial, with entire panels suddenly replaced with scratched versions at the merest hint of a high-speed nudge.
    • 71 Metascore
    • 50 Critic Score
    The biggest problem is the excessive waiting between contests. Watching characters roll dice and trudge around the board is also tedious.
    • 49 Metascore
    • 50 Critic Score
    Where "SingStar" can distinguish a merely bad singer from a woeful one, Get on Da Mic has a hard time differentiating between a skilled rapper and a baby dribbling into the microphone.
    • 63 Metascore
    • 50 Critic Score
    There is no shortage of action, plus bonus battle arenas, but it's not all super. Boss battles are foolishly difficult and will prove very frustrating for youngsters, and some of the Mr Incredible sections become very repetitive, with wave after wave of mindless goons to dispatch. The controls also lack precision.
    • 51 Metascore
    • 50 Critic Score
    Causing havoc behind the wheel of a big rig is fun but the novelty quickly wanes and the unsubtle gags often fail to amuse, especially when they are endlessly repeated.
    • 51 Metascore
    • 50 Critic Score
    The action is also largely mindless, with a poor targeting system and a game camera that never quite follows the action the way you want it to.
    • 72 Metascore
    • 50 Critic Score
    The first Serious Sam was tongue-in-cheek but this sequel crosses the line into obnoxiousness.
    • 58 Metascore
    • 50 Critic Score
    Your trooper is a dexterous bloke, able to lean around corners, crouch behind cover and even lay down to steady his aim. However, the prone position is next to useless because you have to hold down the prone button.
    • 56 Metascore
    • 50 Critic Score
    Ambitious and frequently entertaining, but ultimately too frustrating for its own good.
    • 68 Metascore
    • 50 Critic Score
    Serviceable entertainment for kids, but you'll have more fun watching the DVD.
    • 59 Metascore
    • 50 Critic Score
    A frisky concept with limited thrills and not enough depth to challenge gamers.
    • tbd Metascore
    • 50 Critic Score
    Serviceable entertainment for kids, but you'll have more fun watching the DVD.
    • 58 Metascore
    • 50 Critic Score
    An inferior product. This is a linear, action-oriented shooter that has precious little in common with the original game's realistic and tactical squad-based combat.
    • 60 Metascore
    • 50 Critic Score
    Squeezing the Desert Storm games into the currently fashionable Vietnam setting was a mistake. Open landscapes are replaced by claustrophobic jungle, eliminating tactical freedom. Players edge along narrow paths, progressing from one firefight to the next.
    • 60 Metascore
    • 50 Critic Score
    Good harmless fun, but there are more creative and better-value children's games available. Enter at your own risk.
    • 62 Metascore
    • 50 Critic Score
    The game's biggest weakness is the lack of multi-player options. There is no split-screen dogfighting or the Xbox Live online battles that made its competitor "Crimson Skies" so compelling.
    • 60 Metascore
    • 50 Critic Score
    The biggest annoyance is an erratic camera, which never reliably displays the best view of the action and requires constant adjustment.
    • 70 Metascore
    • 50 Critic Score
    Even amateur sports lovers will find it hard to fall for this slice of lightweight tennis action.
    • 71 Metascore
    • 50 Critic Score
    As long as you don't fall asleep at the wheel, Chrome Hounds offers a smattering of explosive action.
    • 59 Metascore
    • 50 Critic Score
    Good harmless fun, but there are more creative and better-value children's games available. Enter at your own risk.
    • 68 Metascore
    • 50 Critic Score
    It is inventive, creative and strangely compelling, but the more difficult tasks can be frustrating and its lasting appeal is limited.
    • 51 Metascore
    • 50 Critic Score
    A sporty struggle that's all style and no substance.
    • 52 Metascore
    • 50 Critic Score
    The "rubber-band" rivals, where opponents appear to slow down or speed up depending on where you are positioned in the race, ensures clever driving skill is rarely rewarded.
    • 62 Metascore
    • 50 Critic Score
    But, strangely, you must spend your entire career playing the same type of game rather than choosing between different varieties.
    • 64 Metascore
    • 50 Critic Score
    There is no shortage of action, plus bonus battle arenas, but it's not all super. Boss battles are foolishly difficult and will prove very frustrating for youngsters, and some of the Mr Incredible sections become very repetitive, with wave after wave of mindless goons to dispatch. The controls also lack precision.
    • 73 Metascore
    • 50 Critic Score
    But beyond the odd wild ride on the back of a beast, negotiating the levels is a tame affair. This could prove frustrating for some, as the level of difficulty is often unbalanced.
    • 58 Metascore
    • 50 Critic Score
    The solo campaign lacks the pizazz of other military shooters, but decent multiplayer options prevent it from feeling pilotless.
    • 50 Metascore
    • 50 Critic Score
    It would have been nice if the developer's willingness to include controversial subject matter had extended to exciting gameplay.
    • 74 Metascore
    • 50 Critic Score
    Rollicking old-style zombie-blasting action, but with only limited thrills whether played alone or with infected buddies.
    • 65 Metascore
    • 50 Critic Score
    It's a shame the innovative DS touch screen is hardly used here - play only requires use of the directional pad and buttons. The cat-and-mouse action is still as addictive as ever, but the new changes are not that innovative.
    • 49 Metascore
    • 50 Critic Score
    The action is also largely mindless, with a poor targeting system and a game camera that never quite follows the action the way you want it to.
    • 67 Metascore
    • 50 Critic Score
    A pale imitation of an age-old PC classic that tries to innovate but fails to grasp what was great about the original.
    • 60 Metascore
    • 50 Critic Score
    A mix of detailed cut scenes and graphically pleasing levels helps move the adventure along, but cannot cover up what is essentially a derivative and straightforward action game hanging its hopes on a movie licence.
    • 64 Metascore
    • 50 Critic Score
    For all its intriguing story beats, stylish techno-'60s aesthetic and well-presented characters, We Happy Few can't hide its origins as a run-of-the-mill survival game.
    • 64 Metascore
    • 50 Critic Score
    The presentation disappoints. It seems bafflingly incongruous that fans have to endure the same simple and repetitive animations and sound effects from the handheld versions when playing on the technically superior GameCube.
    • 59 Metascore
    • 50 Critic Score
    While Samurai Jack is an enjoyable adventure for youngsters, it is also wearingly generic and disappointingly brief.
    • 68 Metascore
    • 50 Critic Score
    Serviceable entertainment for kids, but you'll have more fun watching the DVD.
    • 65 Metascore
    • 50 Critic Score
    The only thing blazing will be the tail section of your plane and your fragile patience.
    • 69 Metascore
    • 50 Critic Score
    Xbox 360 gamers will be pleased to have a grand RPG, but sadly it's not nearly as enchanting as it could be.
    • 67 Metascore
    • 50 Critic Score
    Serviceable entertainment for kids, but you'll have more fun watching the DVD.
    • 50 Metascore
    • 50 Critic Score
    This frustration is compounded by the choppy, stuttering frame rate of the 3D visuals, making the already convoluted controls feel twice as sluggish. Even the menu screens seem slow to respond - a sure sign that the DS is being pushed beyond its capabilities.
    • 58 Metascore
    • 50 Critic Score
    Squeezing the Desert Storm games into the currently fashionable Vietnam setting was a mistake. Open landscapes are replaced by claustrophobic jungle, eliminating tactical freedom. Players edge along narrow paths, progressing from one firefight to the next.
    • 62 Metascore
    • 50 Critic Score
    An uninspired shift to first-person saps this Commandos instalment of that special strategic touch.
    • 63 Metascore
    • 50 Critic Score
    The biggest annoyance is an erratic camera, which never reliably displays the best view of the action and requires constant adjustment.
    • 74 Metascore
    • 50 Critic Score
    The first Serious Sam was tongue-in-cheek but this sequel crosses the line into obnoxiousness.
    • 60 Metascore
    • 50 Critic Score
    But while young fans will enjoy this brief two-player adventure, the underground environments and robotic opponents lack variety and imagination.

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