The Sydney Morning Herald's Scores

  • Games
For 862 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Donkey Kong Bananza
Lowest review score: 20 Army Men: Sarge's War
Score distribution:
  1. Negative: 58 out of 862
862 game reviews
    • 77 Metascore
    • 60 Critic Score
    A good mental workout that can prove to be addictive, despite its punishing quirks.
    • 73 Metascore
    • 60 Critic Score
    Although missions are well-designed and combat can be intense, sequences such as the battle to reclaim Stalingrad lack the scale and cinematic grandeur of the PC version.
    • 75 Metascore
    • 60 Critic Score
    Completed mini-games can be played individually with increasing difficulty, but there is little long-term appeal once the delightfully barmy story has finished.
    • 70 Metascore
    • 60 Critic Score
    Variety is lacking, ensuring replay appeal is limited to the fun multiplayer modes only.
    • 62 Metascore
    • 60 Critic Score
    The action can get intense, highlighting one of the game's main issues: the unwieldy camera angle that requires constant attention.
    • 69 Metascore
    • 60 Critic Score
    The highlight is a brief but thrilling broomstick chase against a fire-breathing dragon. An underwater interlude is less successful, although it provides variety.
    • 71 Metascore
    • 60 Critic Score
    Where Rogue Trooper rescues itself from mediocrity, however, is in the way it utilises Gunnar, Helm and Bagman. They all perk up with humorous quips and helpful advice, while the futuristic gadgetry is inventive.
    • 79 Metascore
    • 60 Critic Score
    Prey is a mixed bag. Its setting is derivative but pretty, with its emergent storytelling often making for an eerie and atmospheric good time. But shallow enemies punish the player for their curiosity early on and only become annoying bullet sponges later. That, combined with an ultimate failure of the narrative to follow through on the psychological promises of the excellent opening, make for an experience that is, above everything else, conflicted.
    • 64 Metascore
    • 60 Critic Score
    Bizarre glitches tend to mar the experience at times, such as all the architecture vanishing in a blur or suddenly finding yourself stuck on the corner of an object for no obvious reason. Some missions also tend to have the odd bottleneck where you find yourself getting killed remarkably easily.
    • 67 Metascore
    • 60 Critic Score
    Children should have a whale of a time with this approachable and enjoyable adventure, which offers a tasty smorgasbord of game styles served in bite-sized chunks.
    • 76 Metascore
    • 60 Critic Score
    A streamlined and multi-planet take on Ubisoft's familiar open-world action, paired with an original-trilogy-era Star Wars tale that follows an up-and-coming scoundrel rather than a Jedi or Imperial, sounds like a recipe for an absolutely incredible game. Outlaws, though, is uneven. Some of the settings, exploration, heists and adventures are everything a franchise fan could want in a sandbox scum and villainy game. Unfortunately, a lot of rough edges and a severe lack of storytelling depth holds Outlaws back from its true potential.
    • 75 Metascore
    • 60 Critic Score
    Lacking any innovation, the best this game offers has already been done.
    • 68 Metascore
    • 60 Critic Score
    Dark, violent and derivative, but nowhere near as flawed as the movie.
    • 73 Metascore
    • 60 Critic Score
    Available on both PC and Xbox, the PC version is markedly superior. The main problem with the Xbox version is that it's very difficult to make out enemies amongst the tall grass, due to the low resolution of the platform.
    • 77 Metascore
    • 60 Critic Score
    If you're looking for something that's easy on the eye and not too demanding, then Titan Quest might help satisfy your thirst for adventure.
    • 71 Metascore
    • 60 Critic Score
    Rather than focus on what it does well, Days Gone does everything. Despite some great tech and compelling core ideas, especially when it comes to its battles against massive enemy hordes, a dull and repetitive open world structure makes Days Gone a chore.
    • 71 Metascore
    • 60 Critic Score
    Available on both PC and Xbox, the PC version is markedly superior. The main problem with the Xbox version is that it's very difficult to make out enemies amongst the tall grass, due to the low resolution of the platform.
    • 65 Metascore
    • 60 Critic Score
    The classification warns of mild fantasy violence, which sums up the game nicely.
    • 73 Metascore
    • 60 Critic Score
    The core flying and shooting experience here is very well done and should satisfy existing PSVR owners looking for something fresh. But from the meh upgrades and strange unlockable suit designs (it's a first person game?) to the rote storyline and repetition, everything outside of the advanced arcadey shooting gallery sections is a bit of a letdown.
    • 67 Metascore
    • 60 Critic Score
    Dark, violent and derivative, but nowhere near as flawed as the movie.
    • 64 Metascore
    • 60 Critic Score
    The action can get intense, highlighting one of the game's main issues: the unwieldy camera angle that requires constant attention.
    • 73 Metascore
    • 60 Critic Score
    You'll instinctively reach for the seatbelt in this aggressive display of reckless racing.
    • 66 Metascore
    • 60 Critic Score
    The puzzles are clever and the variety is terrific, but it can be too tough and frustrating, particularly for the young audience the game would otherwise appeal to.
    • 71 Metascore
    • 60 Critic Score
    Many youngsters will simply enjoy hooning around Radiator Springs, although some might get frustrated not knowing where to go next.
    • 69 Metascore
    • 60 Critic Score
    Where Rogue Trooper rescues itself from mediocrity, however, is in the way it utilises Gunnar, Helm and Bagman. They all perk up with humorous quips and helpful advice, while the futuristic gadgetry is inventive.
    • 82 Metascore
    • 60 Critic Score
    Revelation repeats the formula of breathtaking visuals and oblique puzzles. But despite its success, the game remains an acquired taste - slow-paced and full of obtuse brain teasers.
    • 62 Metascore
    • 60 Critic Score
    The most flexible and feature-laden Conflict game yet, with a particularly tasty co-op mode.
    • 72 Metascore
    • 60 Critic Score
    This tense, strategic driving simulation is hampered only by the sport itself. All the tracks are oval and essentially the same.
    • 83 Metascore
    • 60 Critic Score
    It's about halfway through Fahrenheit that the wheels start to wobble. The game begins to veer away from its complex murder-mystery beginnings into the realm of pure fantasy, with a final chapter that can be hard to stomach.
    • 69 Metascore
    • 60 Critic Score
    There are more trick-based challenges than ever, but aside from the new slow-motion control, Tony Hawk is skating through the same old territory.
    • 68 Metascore
    • 60 Critic Score
    The highlight is a brief but thrilling broomstick chase against a fire-breathing dragon. An underwater interlude is less successful, although it provides variety.
    • 61 Metascore
    • 60 Critic Score
    The world is enormous and devoid of loading screens, allowing the player to uncover its large amount of content without interruption. But this impressive detail comes at a price. Boiling Point is crawling with glitches in both the graphics engine and the game mechanics, so going online for the latest patch is a necessity if you're up to the challenge of testing the game's depths.
    • 66 Metascore
    • 60 Critic Score
    Only role-playing addicts and fantasy aficionados will see the value in this title.
    • 61 Metascore
    • 60 Critic Score
    The most flexible and feature-laden Conflict game yet, with a particularly tasty co-op mode.
    • 74 Metascore
    • 60 Critic Score
    Sloppy vehicle handling, some bugs in the design of the missions and the endless travel means it doesn't hit the same high notes as GTA and others, but the mindless action is still good dumb fun.
    • 80 Metascore
    • 60 Critic Score
    A quirky, colourful and catchy music game that is great fun while it lasts.
    • 75 Metascore
    • 60 Critic Score
    The quality of the 13 varied games is uneven, and most have little depth, but some of Spongebob's amusing EyeToy challenges are as fun as Sony's excellent "Play 2."
    • 75 Metascore
    • 60 Critic Score
    Streamlined controls make performing outrageous stunts easy. But car handling is overly rigid making tight bends are difficult to negotiate.
    • 75 Metascore
    • 60 Critic Score
    It's a sedate, relaxing and simple platform-jumping quest suited to young gaming newcomers.
    • 66 Metascore
    • 60 Critic Score
    The highlight is a brief but thrilling broomstick chase against a fire-breathing dragon. An underwater interlude is less successful, although it provides variety.
    • 75 Metascore
    • 60 Critic Score
    A solid and entertaining game with exciting dogfighting action and many planes, but offers very minor changes to its predecessors.
    • 73 Metascore
    • 60 Critic Score
    Dramatic battles against mythological monsters test your skills, but the occasional badly placed checkpoint can be frustrating.
    • 73 Metascore
    • 60 Critic Score
    You'll instinctively reach for the seatbelt in this aggressive display of reckless racing.
    • 73 Metascore
    • 60 Critic Score
    Any golfer will be able to pick up and play in seconds, and the sensation of playing real golf is astonishing. Pity the software simulation is so drab.
    • 75 Metascore
    • 60 Critic Score
    Players have no real interaction with the despicable duties beyond sending out waves of underlings who can be attacked without warning. Progress requires patience, juggling priorities and micromanagement. Fortunately, the flaws are softened by many clever ideas; it feels good to be bad.
    • 72 Metascore
    • 60 Critic Score
    Online competition is sorely missed.
    • 79 Metascore
    • 60 Critic Score
    While this is an arcade racer, skill still plays a big role. Shifting the rider's weight, proper use of the clutch and preloading the suspension are necessary for clearing jumps and effective cornering.
    • 65 Metascore
    • 60 Critic Score
    The film's style has been perfectly captured but the fighting action is shallow.
    • 81 Metascore
    • 60 Critic Score
    There are more trick-based challenges than ever, but aside from the new slow-motion control, Tony Hawk is skating through the same old territory.
    • 85 Metascore
    • 60 Critic Score
    It's about halfway through Fahrenheit that the wheels start to wobble. The game begins to veer away from its complex murder-mystery beginnings into the realm of pure fantasy, with a final chapter that can be hard to stomach.
    • 69 Metascore
    • 60 Critic Score
    Children should have a whale of a time with this approachable and enjoyable adventure, which offers a tasty smorgasbord of game styles served in bite-sized chunks.
    • 67 Metascore
    • 60 Critic Score
    It's a gas tank full of frustration that could leave you fuming, but Full Auto 2's explosive graphics help to keep it on track.
    • 71 Metascore
    • 60 Critic Score
    It's great that fielding is interactive but you'll become frustrated with how often the wicketkeeper drops simple catches because your timing is marginally off.
    • 81 Metascore
    • 60 Critic Score
    Frights are common as disturbingly psychopathic vagrants lunge at you from the shadows. The violence is raw, barbaric and unsettling.
    • 67 Metascore
    • 60 Critic Score
    Lacking any innovation, the best this game offers has already been done.
    • 73 Metascore
    • 60 Critic Score
    Sloppy vehicle handling, some bugs in the design of the missions and the endless travel means it doesn't hit the same high notes as GTA and others, but the mindless action is still good dumb fun.
    • 76 Metascore
    • 60 Critic Score
    You'll instinctively reach for the seatbelt in this aggressive display of reckless racing.
    • 74 Metascore
    • 60 Critic Score
    The relaxed, largely goal-free nature of the game has the potential to wear thin, but personally I found the controls fun enough, the environments and music beautiful enough, the various animals smile-inducing enough that even after the three hours it took to reach the end I was happy to dive back in, ready to search for more clues and uncover what it was all about.
    • 69 Metascore
    • 60 Critic Score
    Not only will it keep the younger ones occupied for hours, but they'll be getting exercise.
    • 71 Metascore
    • 60 Critic Score
    Many youngsters will simply enjoy hooning around Radiator Springs, although some might get frustrated not knowing where to go next.
    • 72 Metascore
    • 60 Critic Score
    Fun for a few minutes, but destined to be substituted for something superior.
    • 69 Metascore
    • 60 Critic Score
    Children should have a whale of a time with this approachable and enjoyable adventure, which offers a tasty smorgasbord of game styles served in bite-sized chunks.
    • 61 Metascore
    • 60 Critic Score
    Pure, mindless action hindered by a couple of dud rounds.
    • 69 Metascore
    • 60 Critic Score
    Aussie expertise has produced the best Spyro game in many years, but the action gets repetitive and some old fans might be dismayed by the emphasis on combat.
    • 67 Metascore
    • 60 Critic Score
    Obstacles prove satisfying to overcome, but enduring a lengthy Benny Hill-style pursuit is frustrating. Patience is required.
    • 74 Metascore
    • 60 Critic Score
    Fortunately, if you are an F1 purist, you will discover a comprehensive and challenging simulation that offers long-term appeal.
    • 65 Metascore
    • 60 Critic Score
    Batman smartly accommodates beginners and never frustrates, but it forgets that much of the pleasure derived from gaming is freedom. Too often you feel you are going through the motions because you can only fight at predetermined positions.
    • 69 Metascore
    • 60 Critic Score
    Fast-paced stylus-swiping basketball action best suited to short matches against friends.
    • 67 Metascore
    • 60 Critic Score
    Aussie expertise has produced the best Spyro game in many years, but the action gets repetitive and some old fans might be dismayed by the emphasis on combat.
    • 73 Metascore
    • 60 Critic Score
    Many youngsters will simply enjoy hooning around Radiator Springs, although some might get frustrated not knowing where to go next.
    • 67 Metascore
    • 60 Critic Score
    A lot of fun but unlikely to satisfy your gaming appetite.
    • 66 Metascore
    • 60 Critic Score
    Good graphics and intelligent level design help to make this a worthy enough companion to Arthur's elaborate adventures on the big screen.
    • 67 Metascore
    • 60 Critic Score
    While ploughing through the dungeons becomes repetitive, following your character's evolution and steady growth in skills becomes addictive.
    • 52 Metascore
    • 60 Critic Score
    With such clumsy controls, the limited intelligence of both friends and foes, and a lack of mission variety, most players would have a lot more fun with "GTA Liberty City Stories."
    • 66 Metascore
    • 60 Critic Score
    A large stock of firearms is available but a steady thumb is required because there is no auto-targeting.
    • 58 Metascore
    • 60 Critic Score
    Unfortunately, because there are fewer resources than in previous versions, this becomes repetitive all too quickly.
    • 70 Metascore
    • 60 Critic Score
    Most puzzle games are slow-paced but Driller is lightning fast, requiring quick thinking and sharp reflexes. It can be stressful and addictive, and is more complex than it seems.
    • 64 Metascore
    • 60 Critic Score
    While this rises above its predecessors, its true potential is hampered by restricted game mechanics.
    • 65 Metascore
    • 60 Critic Score
    Good graphics and intelligent level design help to make this a worthy enough companion to Arthur's elaborate adventures on the big screen.
    • 70 Metascore
    • 60 Critic Score
    Many youngsters will simply enjoy hooning around Radiator Springs, although some might get frustrated not knowing where to go next.
    • 66 Metascore
    • 60 Critic Score
    While this rises above its predecessors, its true potential is hampered by restricted game mechanics.
    • 63 Metascore
    • 60 Critic Score
    Go! Sudoku may be addictive but because of the repetitious nature of the puzzles, you might wonder why it's worth forking out $50.
    • 56 Metascore
    • 60 Critic Score
    The mammoth battles are not really suited for such a small format. However, developer Koei has managed to deliver a fun and addictive action game that also requires some tactical nous.
    • 74 Metascore
    • 60 Critic Score
    Patient players, prepared to persevere will be happy with Blur, but those expecting the same level of intuitiveness and accessibility as other Wii or SSX games are likely to be very frustrated.
    • 69 Metascore
    • 60 Critic Score
    It's a solid poker package, but with plenty of low-cost competitors on the market, Tournament of Champions struggles to offer enough new features to warrant its price tag.
    • 81 Metascore
    • 60 Critic Score
    For all its bells and whistles, Perfect Dark Zero is a solid yet unremarkable comeback.
    • 74 Metascore
    • 60 Critic Score
    Entertaining and competitive brain-teasers, but the compilation would be easier to recommend at a lower price.
    • 67 Metascore
    • 60 Critic Score
    Sloppy vehicle handling, some bugs in the design of the missions and the endless travel means it doesn't hit the same high notes as GTA and others, but the mindless action is still good dumb fun.
    • 62 Metascore
    • 60 Critic Score
    The most flexible and feature-laden Conflict game yet, with a particularly tasty co-op mode.
    • 84 Metascore
    • 60 Critic Score
    It's about halfway through Fahrenheit that the wheels start to wobble. The game begins to veer away from its complex murder-mystery beginnings into the realm of pure fantasy, with a final chapter that can be hard to stomach.
    • 81 Metascore
    • 60 Critic Score
    As far as the multiplayer goes, it's nothing much more than Quake 3 with a fresh slap of paint, which is probably the biggest disappointment of all.
    • 67 Metascore
    • 60 Critic Score
    There are more trick-based challenges than ever, but aside from the new slow-motion control, Tony Hawk is skating through the same old territory.
    • 74 Metascore
    • 60 Critic Score
    With strong inspiration from cinematic horror classics like The Thing, The Poseidon Adventure and Alien, this stunning but gruesome tale makes the most of its industrial location, Scottish cast and 1970s setting. The chilling atmosphere can be dampened in places by the heavily scripted, linear structure, and it feels like story beats could have hit harder. But the emotional core and frequent thrills make it well worth a dip.
    • 68 Metascore
    • 60 Critic Score
    A great Megaman introduction for beginners. But owners of its forerunners will struggle to find enough new features to warrant upgrading.
    • 66 Metascore
    • 60 Critic Score
    At first it seems too easy to post sub-par scores, but once the more difficult courses are unlocked - along with stiffer winds, constantly undulating topography and tight fairways - the game is a more satisfying and enjoyable challenge.
    • 69 Metascore
    • 60 Critic Score
    A few dozen mediocre party games let up to four friends compete in unimaginative tasks such as paddling boats or shooting balloons but add little depth to the package.
    • 68 Metascore
    • 60 Critic Score
    The highlight is a brief but thrilling broomstick chase against a fire-breathing dragon. An underwater interlude is less successful, although it provides variety.
    • 75 Metascore
    • 60 Critic Score
    To say that I had fun playing Beholder isn't really accurate. The game world is characterised by oppression, decisions with no good choices, objectives that just aren't obtainable without taking huge risks, and the ever-present need for creating detailed, precise paperwork. It's exhausting and sad. But if the goal of the game's developer was to provide a depressingly captivating moral accountability simulator where hardly anybody ever wins, it's a massive success.
    • tbd Metascore
    • 60 Critic Score
    Any golfer will be able to pick up and play in seconds, and the sensation of playing real golf is astonishing. Pity the software simulation is so drab.
    • 75 Metascore
    • 60 Critic Score
    Sloppy vehicle handling, some bugs in the design of the missions and the endless travel means it doesn't hit the same high notes as GTA and others, but the mindless action is still good dumb fun.

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